properties->protectedNoFault = false;
break;
}
+ case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONSERVATIVE_RASTERIZATION_PROPERTIES_EXT: {
+ VkPhysicalDeviceConservativeRasterizationPropertiesEXT *properties =
+ (VkPhysicalDeviceConservativeRasterizationPropertiesEXT *)ext;
+ properties->primitiveOverestimationSize = 0;
+ properties->maxExtraPrimitiveOverestimationSize = 0;
+ properties->extraPrimitiveOverestimationSizeGranularity = 0;
+ properties->primitiveUnderestimation = VK_FALSE;
+ properties->conservativePointAndLineRasterization = VK_FALSE;
+ properties->degenerateTrianglesRasterized = VK_FALSE;
+ properties->degenerateLinesRasterized = VK_FALSE;
+ properties->fullyCoveredFragmentShaderInputVariable = VK_FALSE;
+ properties->conservativeRasterizationPostDepthCoverage = VK_FALSE;
+ break;
+ }
default:
break;
}
Extension('VK_EXT_direct_mode_display', 1, 'VK_USE_PLATFORM_DISPLAY_KHR'),
Extension('VK_EXT_acquire_xlib_display', 1, 'VK_USE_PLATFORM_XLIB_XRANDR_EXT'),
Extension('VK_EXT_conditional_rendering', 1, True),
+ Extension('VK_EXT_conservative_rasterization', 1, 'device->rad_info.chip_class >= GFX9'),
Extension('VK_EXT_display_surface_counter', 1, 'VK_USE_PLATFORM_DISPLAY_KHR'),
Extension('VK_EXT_display_control', 1, 'VK_USE_PLATFORM_DISPLAY_KHR'),
Extension('VK_EXT_debug_report', 9, True),
pipeline->graphics.cb_target_mask = blend->cb_target_mask;
}
+static const VkConservativeRasterizationModeEXT
+radv_get_conservative_raster_mode(const VkPipelineRasterizationStateCreateInfo *pCreateInfo)
+{
+ const VkPipelineRasterizationConservativeStateCreateInfoEXT *conservative_raster =
+ vk_find_struct_const(pCreateInfo->pNext, PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT);
+
+ if (!conservative_raster)
+ return VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT;
+ return conservative_raster->conservativeRasterizationMode;
+}
static void
radv_pipeline_generate_raster_state(struct radeon_cmdbuf *cs,
+ struct radv_pipeline *pipeline,
const VkGraphicsPipelineCreateInfo *pCreateInfo)
{
const VkPipelineRasterizationStateCreateInfo *vkraster = pCreateInfo->pRasterizationState;
+ const VkConservativeRasterizationModeEXT mode =
+ radv_get_conservative_raster_mode(vkraster);
+ uint32_t pa_sc_conservative_rast = 0;
radeon_set_context_reg(cs, R_028810_PA_CL_CLIP_CNTL,
S_028810_PS_UCP_MODE(3) |
S_028814_POLY_OFFSET_FRONT_ENABLE(vkraster->depthBiasEnable ? 1 : 0) |
S_028814_POLY_OFFSET_BACK_ENABLE(vkraster->depthBiasEnable ? 1 : 0) |
S_028814_POLY_OFFSET_PARA_ENABLE(vkraster->depthBiasEnable ? 1 : 0));
+
+ /* Conservative rasterization. */
+ if (mode != VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT) {
+ struct radv_multisample_state *ms = &pipeline->graphics.ms;
+
+ ms->pa_sc_aa_config |= S_028BE0_AA_MASK_CENTROID_DTMN(1);
+ ms->db_eqaa |= S_028804_ENABLE_POSTZ_OVERRASTERIZATION(1) |
+ S_028804_OVERRASTERIZATION_AMOUNT(4);
+
+ pa_sc_conservative_rast = S_028C4C_PREZ_AA_MASK_ENABLE(1) |
+ S_028C4C_POSTZ_AA_MASK_ENABLE(1) |
+ S_028C4C_CENTROID_SAMPLE_OVERRIDE(1);
+
+ if (mode == VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT) {
+ pa_sc_conservative_rast |=
+ S_028C4C_OVER_RAST_ENABLE(1) |
+ S_028C4C_OVER_RAST_SAMPLE_SELECT(0) |
+ S_028C4C_UNDER_RAST_ENABLE(0) |
+ S_028C4C_UNDER_RAST_SAMPLE_SELECT(1) |
+ S_028C4C_PBB_UNCERTAINTY_REGION_ENABLE(1);
+ } else {
+ assert(mode == VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT);
+ pa_sc_conservative_rast |=
+ S_028C4C_OVER_RAST_ENABLE(0) |
+ S_028C4C_OVER_RAST_SAMPLE_SELECT(1) |
+ S_028C4C_UNDER_RAST_ENABLE(1) |
+ S_028C4C_UNDER_RAST_SAMPLE_SELECT(0) |
+ S_028C4C_PBB_UNCERTAINTY_REGION_ENABLE(0);
+ }
+ }
+
+ radeon_set_context_reg(cs, R_028C4C_PA_SC_CONSERVATIVE_RASTERIZATION_CNTL,
+ pa_sc_conservative_rast);
}
radv_pipeline_generate_depth_stencil_state(&pipeline->cs, pipeline, pCreateInfo, extra);
radv_pipeline_generate_blend_state(&pipeline->cs, pipeline, blend);
- radv_pipeline_generate_raster_state(&pipeline->cs, pCreateInfo);
+ radv_pipeline_generate_raster_state(&pipeline->cs, pipeline, pCreateInfo);
radv_pipeline_generate_multisample_state(&pipeline->cs, pipeline);
radv_pipeline_generate_vgt_gs_mode(&pipeline->cs, pipeline);
radv_pipeline_generate_vertex_shader(&pipeline->cs, pipeline, tess);