}
}
-static void r300SetEarlyZState(GLcontext * ctx)
+static GLboolean current_fragment_program_writes_depth(GLcontext* ctx)
{
- /* updates register R300_RB3D_EARLY_Z (0x4F14)
- if depth test is not enabled it should be R300_EARLY_Z_DISABLE
- if depth is enabled and alpha not it should be R300_EARLY_Z_ENABLE
- if depth and alpha is enabled it should be R300_EARLY_Z_DISABLE
- */
r300ContextPtr r300 = R300_CONTEXT(ctx);
- R300_STATECHANGE(r300, zstencil_format);
- switch (ctx->Visual.depthBits) {
- case 16:
- r300->hw.zstencil_format.cmd[1] = R300_DEPTHFORMAT_16BIT_INT_Z;
- break;
- case 24:
- r300->hw.zstencil_format.cmd[1] = R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL;
- break;
- default:
- fprintf(stderr, "Error: Unsupported depth %d... exiting\n", ctx->Visual.depthBits);
- _mesa_exit(-1);
+ if (r300->radeon.radeonScreen->chip_family < CHIP_FAMILY_RV515) {
+ struct r300_fragment_program *fp = (struct r300_fragment_program *)
+ (char *)ctx->FragmentProgram._Current;
+ return (fp && fp->WritesDepth);
+ } else {
+ return GL_FALSE; /* TODO: Verify depth writing works on R5xx */
}
+}
+
+static void r300SetEarlyZState(GLcontext * ctx)
+{
+ r300ContextPtr r300 = R300_CONTEXT(ctx);
+ GLuint topZ = R300_ZTOP_ENABLE;
if (ctx->Color.AlphaEnabled && ctx->Color.AlphaFunc != GL_ALWAYS)
- /* disable early Z */
- r300->hw.zstencil_format.cmd[2] = R300_ZTOP_DISABLE;
- else {
- if (ctx->Depth.Test && ctx->Depth.Func != GL_NEVER)
- /* enable early Z */
- r300->hw.zstencil_format.cmd[2] = R300_ZTOP_ENABLE;
- else
- /* disable early Z */
- r300->hw.zstencil_format.cmd[2] = R300_ZTOP_DISABLE;
+ topZ = R300_ZTOP_DISABLE;
+ if (current_fragment_program_writes_depth(ctx))
+ topZ = R300_ZTOP_DISABLE;
+
+ if (topZ != r300->hw.zstencil_format.cmd[2]) {
+ /* Note: This completely reemits the stencil format.
+ * I have not tested whether this is strictly necessary,
+ * or if emitting a write to ZB_ZTOP is enough.
+ */
+ R300_STATECHANGE(r300, zstencil_format);
+ r300->hw.zstencil_format.cmd[2] = topZ;
}
-
- r300->hw.zstencil_format.cmd[3] = 0x00000003;
- r300->hw.zstencil_format.cmd[4] = 0x00000000;
}
static void r300SetAlphaState(GLcontext * ctx)
r300->hw.zb_depthclearvalue.cmd[1] = 0;
+ switch (ctx->Visual.depthBits) {
+ case 16:
+ r300->hw.zstencil_format.cmd[1] = R300_DEPTHFORMAT_16BIT_INT_Z;
+ break;
+ case 24:
+ r300->hw.zstencil_format.cmd[1] = R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL;
+ break;
+ default:
+ fprintf(stderr, "Error: Unsupported depth %d... exiting\n", ctx->Visual.depthBits);
+ _mesa_exit(-1);
+ }
+
+ r300->hw.zstencil_format.cmd[2] = R300_ZTOP_DISABLE;
+ r300->hw.zstencil_format.cmd[3] = 0x00000003;
+ r300->hw.zstencil_format.cmd[4] = 0x00000000;
+ r300SetEarlyZState(ctx);
+
r300->hw.unk4F30.cmd[1] = 0;
r300->hw.unk4F30.cmd[2] = 0;
ctx = rmesa->radeon.glCtx;
r300UpdateTextureState(ctx);
+ r300SetEarlyZState(ctx);
+
+ GLuint fgdepthsrc = R300_FG_DEPTH_SRC_SCAN;
+ if (current_fragment_program_writes_depth(ctx))
+ fgdepthsrc = R300_FG_DEPTH_SRC_SHADER;
+ if (fgdepthsrc != rmesa->hw.fg_depth_src.cmd[1]) {
+ R300_STATECHANGE(rmesa, fg_depth_src);
+ rmesa->hw.fg_depth_src.cmd[1] = fgdepthsrc;
+ }
if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515)
r500SetupPixelShader(rmesa);