assert(aaline->texture->width[level] == aaline->texture->height[level]);
- surface = screen->get_tex_surface(screen, aaline->texture, 0, level, 0);
- data = pipe_surface_map(surface);
+ /* This texture is new, no need to flush.
+ */
+ surface = screen->get_tex_surface(screen, aaline->texture, 0, level, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ data = screen->surface_map(screen, surface, PIPE_BUFFER_USAGE_CPU_WRITE);
if (data == NULL)
return FALSE;
}
/* unmap */
- pipe_surface_unmap(surface);
- pipe_surface_reference(&surface, NULL);
- pipe->texture_update(pipe, aaline->texture, 0, (1 << level));
+ screen->surface_unmap(screen, surface);
+ screen->tex_surface_release(screen, &surface);
}
return TRUE;
}
uint i, j;
ubyte *data;
- surface = screen->get_tex_surface(screen, pstip->texture, 0, 0, 0);
- data = pipe_surface_map(surface);
+ /* XXX: want to avoid flushing just because we use stipple:
+ */
+ pipe->flush( pipe, PIPE_FLUSH_TEXTURE_CACHE, NULL );
+
+ surface = screen->get_tex_surface(screen, pstip->texture, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ data = screen->surface_map(screen, surface,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
/*
* Load alpha texture.
}
/* unmap */
- pipe_surface_unmap(surface);
- pipe_surface_reference(&surface, NULL);
- pipe->texture_update(pipe, pstip->texture, 0, 0x1);
+ screen->surface_unmap(screen, surface);
+ screen->tex_surface_release(screen, &surface);
}
uint x, uint y, uint w, uint h,
void *p, int dst_stride)
{
+ struct pipe_screen *screen = pipe->screen;
const uint cpp = ps->cpp;
const ubyte *pSrc;
const uint src_stride = ps->pitch * cpp;
if (pipe_clip_tile(x, y, &w, &h, ps))
return;
- pSrc = (const ubyte *) pipe_surface_map(ps) + (y * ps->pitch + x) * cpp;
+ pSrc = (const ubyte *) screen->surface_map(screen, ps,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ assert(pSrc); /* XXX: proper error handling! */
+
+ pSrc += (y * ps->pitch + x) * cpp;
pDest = (ubyte *) p;
for (i = 0; i < h; i++) {
pSrc += src_stride;
}
- pipe_surface_unmap(ps);
+ screen->surface_unmap(screen, ps);
}
uint x, uint y, uint w, uint h,
const void *p, int src_stride)
{
+ struct pipe_screen *screen = pipe->screen;
const uint cpp = ps->cpp;
const ubyte *pSrc;
const uint dst_stride = ps->pitch * cpp;
return;
pSrc = (const ubyte *) p;
- pDest = (ubyte *) pipe_surface_map(ps) + (y * ps->pitch + x) * cpp;
+
+ pDest = screen->surface_map(screen, ps, PIPE_BUFFER_USAGE_CPU_WRITE);
+ assert(pDest); /* XXX: proper error handling */
+
+ pDest += (y * ps->pitch + x) * cpp;
for (i = 0; i < h; i++) {
memcpy(pDest, pSrc, w * cpp);
pSrc += src_stride;
}
- pipe_surface_unmap(ps);
+ screen->surface_unmap(screen, ps);
}
uint x, uint y, uint w, uint h,
uint *z)
{
+ struct pipe_screen *screen = pipe->screen;
const uint dstStride = w;
+ void *map;
uint *pDest = z;
uint i, j;
if (pipe_clip_tile(x, y, &w, &h, ps))
return;
+ map = screen->surface_map(screen, ps, PIPE_BUFFER_USAGE_CPU_READ);
+ if (!map) {
+ assert(0);
+ return;
+ }
+
switch (ps->format) {
case PIPE_FORMAT_Z32_UNORM:
{
const uint *pSrc
- = (const uint *) pipe_surface_map(ps) + (y * ps->pitch + x);
+ = (const uint *)map + (y * ps->pitch + x);
for (i = 0; i < h; i++) {
memcpy(pDest, pSrc, 4 * w);
pDest += dstStride;
case PIPE_FORMAT_X8Z24_UNORM:
{
const uint *pSrc
- = (const uint *) pipe_surface_map(ps) + (y * ps->pitch + x);
+ = (const uint *)map + (y * ps->pitch + x);
for (i = 0; i < h; i++) {
for (j = 0; j < w; j++) {
/* convert 24-bit Z to 32-bit Z */
case PIPE_FORMAT_Z16_UNORM:
{
const ushort *pSrc
- = (const ushort *) pipe_surface_map(ps) + (y * ps->pitch + x);
+ = (const ushort *)map + (y * ps->pitch + x);
for (i = 0; i < h; i++) {
for (j = 0; j < w; j++) {
/* convert 16-bit Z to 32-bit Z */
assert(0);
}
- pipe_surface_unmap(ps);
+ screen->surface_unmap(screen, ps);
}
uint x, uint y, uint w, uint h,
const uint *zSrc)
{
+ struct pipe_screen *screen = pipe->screen;
const uint srcStride = w;
const uint *pSrc = zSrc;
+ void *map;
uint i, j;
if (pipe_clip_tile(x, y, &w, &h, ps))
return;
+ map = screen->surface_map(screen, ps, PIPE_BUFFER_USAGE_CPU_WRITE);
+ if (!map) {
+ assert(0);
+ return;
+ }
+
switch (ps->format) {
case PIPE_FORMAT_Z32_UNORM:
{
- uint *pDest = (uint *) pipe_surface_map(ps) + (y * ps->pitch + x);
+ uint *pDest = (uint *) map + (y * ps->pitch + x);
for (i = 0; i < h; i++) {
memcpy(pDest, pSrc, 4 * w);
pDest += ps->pitch;
case PIPE_FORMAT_S8Z24_UNORM:
case PIPE_FORMAT_X8Z24_UNORM:
{
- uint *pDest = (uint *) pipe_surface_map(ps) + (y * ps->pitch + x);
+ uint *pDest = (uint *) map + (y * ps->pitch + x);
for (i = 0; i < h; i++) {
for (j = 0; j < w; j++) {
/* convert 32-bit Z to 24-bit Z (0 stencil) */
break;
case PIPE_FORMAT_Z16_UNORM:
{
- ushort *pDest = (ushort *) pipe_surface_map(ps) + (y * ps->pitch + x);
+ ushort *pDest = (ushort *) map + (y * ps->pitch + x);
for (i = 0; i < h; i++) {
for (j = 0; j < w; j++) {
/* convert 32-bit Z to 16-bit Z */
assert(0);
}
- pipe_surface_unmap(ps);
+ screen->surface_unmap(screen, ps);
}
if (!tex)
return;
- texSurf = screen->get_tex_surface(screen, tex, 0, 0, 0);
+ texSurf = screen->get_tex_surface(screen, tex, 0, 0, 0,
+ PIPE_BUFFER_USAGE_GPU_WRITE);
/* load temp texture */
pipe->surface_copy(pipe, FALSE,
struct pipe_surface *srcSurf, *dstSurf;
void *srcMap, *dstMap;
- srcSurf = screen->get_tex_surface(screen, pt, face, srcLevel, zslice);
- dstSurf = screen->get_tex_surface(screen, pt, face, dstLevel, zslice);
+ srcSurf = screen->get_tex_surface(screen, pt, face, srcLevel, zslice,
+ PIPE_BUFFER_USAGE_CPU_READ);
+
+ dstSurf = screen->get_tex_surface(screen, pt, face, dstLevel, zslice,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
srcMap = ((ubyte *) winsys->buffer_map(winsys, srcSurf->buffer,
PIPE_BUFFER_USAGE_CPU_READ)
struct pipe_surface *srcSurf, *dstSurf;
ubyte *srcMap, *dstMap;
- srcSurf = screen->get_tex_surface(screen, pt, face, srcLevel, zslice);
- dstSurf = screen->get_tex_surface(screen, pt, face, dstLevel, zslice);
+ srcSurf = screen->get_tex_surface(screen, pt, face, srcLevel, zslice,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ dstSurf = screen->get_tex_surface(screen, pt, face, dstLevel, zslice,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
srcMap = ((ubyte *) winsys->buffer_map(winsys, srcSurf->buffer,
PIPE_BUFFER_USAGE_CPU_READ)
for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
const uint srcLevel = dstLevel - 1;
+ struct pipe_surface *surf =
+ screen->get_tex_surface(screen, pt, face, dstLevel, zslice,
+ PIPE_BUFFER_USAGE_GPU_WRITE);
+
/*
* Setup framebuffer / dest surface
*/
- fb.cbufs[0] = screen->get_tex_surface(screen, pt, face, dstLevel, zslice);
+ fb.cbufs[0] = surf;
fb.width = pt->width[dstLevel];
fb.height = pt->height[dstLevel];
cso_set_framebuffer(ctx->cso, &fb);
pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
/* need to signal that the texture has changed _after_ rendering to it */
- pipe->texture_update(pipe, pt, face, (1 << dstLevel));
+ pipe_surface_reference( &surf, NULL );
}
/* restore state we changed */
failover->pipe.texture_create = hw->texture_create;
failover->pipe.texture_release = hw->texture_release;
failover->pipe.get_tex_surface = hw->get_tex_surface;
-#endif
failover->pipe.texture_update = hw->texture_update;
+#endif
failover->pipe.flush = hw->flush;
}
+static void *
+i915_surface_map( struct pipe_screen *screen,
+ struct pipe_surface *surface,
+ unsigned flags )
+{
+ char *map = screen->winsys->buffer_map( screen->winsys, surface->buffer, flags );
+ if (map == NULL)
+ return NULL;
+
+ if (surface->texture &&
+ (flags & PIPE_BUFFER_USAGE_CPU_WRITE))
+ {
+ /* Do something to notify contexts of a texture change.
+ */
+ /* i915_screen(screen)->timestamp++; */
+ }
+
+ return map + surface->offset;
+}
+
+static void
+i915_surface_unmap(struct pipe_screen *screen,
+ struct pipe_surface *surface)
+{
+ screen->winsys->buffer_unmap( screen->winsys, surface->buffer );
+}
+
+
+
/**
* Create a new i915_screen object
*/
i915screen->screen.get_param = i915_get_param;
i915screen->screen.get_paramf = i915_get_paramf;
i915screen->screen.is_format_supported = i915_is_format_supported;
+ i915screen->screen.surface_map = i915_surface_map;
+ i915screen->screen.surface_unmap = i915_surface_unmap;
i915_init_screen_texture_functions(&i915screen->screen);
assert( dst->cpp == src->cpp );
if (0) {
- pipe_copy_rect(pipe_surface_map(dst),
+ void *dst_map = pipe->screen->surface_map( pipe->screen,
+ dst,
+ PIPE_BUFFER_USAGE_CPU_WRITE );
+
+ const void *src_map = pipe->screen->surface_map( pipe->screen,
+ src,
+ PIPE_BUFFER_USAGE_CPU_READ );
+
+ pipe_copy_rect(dst_map,
dst->cpp,
dst->pitch,
dstx, dsty,
width, height,
- pipe_surface_map(src),
+ src_map,
do_flip ? -(int) src->pitch : src->pitch,
srcx, do_flip ? 1 - srcy - height : srcy);
- pipe_surface_unmap(src);
- pipe_surface_unmap(dst);
+ pipe->screen->surface_unmap(pipe->screen, src);
+ pipe->screen->surface_unmap(pipe->screen, dst);
}
else {
i915_copy_blit( i915_context(pipe),
{
if (0) {
unsigned i, j;
- void *dst_map = pipe_surface_map(dst);
+ void *dst_map = pipe->screen->surface_map( pipe->screen,
+ dst,
+ PIPE_BUFFER_USAGE_CPU_WRITE );
+
switch (dst->cpp) {
case 1: {
break;
}
- pipe_surface_unmap( dst );
+ pipe->screen->surface_unmap(pipe->screen, dst);
}
else {
i915_fill_blit( i915_context(pipe),
}
-static void
-i915_texture_update(struct pipe_context *pipe, struct pipe_texture *texture,
- uint face, uint levelsMask)
-{
- /* no-op? */
-}
-
/*
* XXX note: same as code in sp_surface.c
static struct pipe_surface *
i915_get_tex_surface_screen(struct pipe_screen *screen,
struct pipe_texture *pt,
- unsigned face, unsigned level, unsigned zslice)
+ unsigned face, unsigned level, unsigned zslice,
+ unsigned flags)
{
struct i915_texture *tex = (struct i915_texture *)pt;
struct pipe_winsys *ws = screen->winsys;
ps->height = pt->height[level];
ps->pitch = tex->pitch;
ps->offset = offset;
+ ps->usage = flags;
}
return ps;
}
void
i915_init_texture_functions(struct i915_context *i915)
{
- i915->pipe.texture_update = i915_texture_update;
+// i915->pipe.texture_update = i915_texture_update;
}
#include "util/p_tile.h"
-/* Upload data to a rectangular sub-region. Lots of choices how to do this:
- *
- * - memcpy by span to current destination
- * - upload data as new buffer and blit
- *
- * Currently always memcpy.
- */
-static void
-brw_surface_data(struct pipe_context *pipe,
- struct pipe_surface *dst,
- unsigned dstx, unsigned dsty,
- const void *src, unsigned src_pitch,
- unsigned srcx, unsigned srcy, unsigned width, unsigned height)
-{
- pipe_copy_rect(pipe_surface_map(dst) + dst->offset,
- dst->cpp, dst->pitch,
- dstx, dsty, width, height, src, src_pitch, srcx, srcy);
-
- pipe_surface_unmap(dst);
-}
-
/* Assumes all values are within bounds -- no checking at this level -
* do it higher up if required.
assert(dst->cpp == src->cpp);
if (0) {
- pipe_copy_rect(pipe_surface_map(dst) + dst->offset,
+ void *dst_map = pipe->screen->surface_map( pipe->screen,
+ dst,
+ PIPE_BUFFER_USAGE_CPU_WRITE );
+
+ const void *src_map = pipe->screen->surface_map( pipe->screen,
+ src,
+ PIPE_BUFFER_USAGE_CPU_READ );
+
+ pipe_copy_rect(dst_map,
dst->cpp,
dst->pitch,
- dstx, dsty,
- width, height,
- pipe_surface_map(src) + src->offset,
- do_flip ? -src->pitch : src->pitch,
+ dstx, dsty,
+ width, height,
+ src_map,
+ do_flip ? -(int) src->pitch : src->pitch,
srcx, do_flip ? 1 - srcy - height : srcy);
- pipe_surface_unmap(src);
- pipe_surface_unmap(dst);
+ pipe->screen->surface_unmap(pipe->screen, src);
+ pipe->screen->surface_unmap(pipe->screen, dst);
}
else {
brw_copy_blit(brw_context(pipe),
{
if (0) {
unsigned i, j;
- void *dst_map = pipe_surface_map(dst);
+ void *dst_map = pipe->screen->surface_map( pipe->screen,
+ dst,
+ PIPE_BUFFER_USAGE_CPU_WRITE );
+
switch (dst->cpp) {
case 1: {
break;
}
- pipe_surface_unmap( dst );
+ pipe->screen->surface_unmap(pipe->screen, dst);
}
else {
brw_fill_blit(brw_context(pipe),
void
brw_init_surface_functions(struct brw_context *brw)
{
- (void) brw_surface_data; /* silence warning */
brw->pipe.surface_copy = brw_surface_copy;
brw->pipe.surface_fill = brw_surface_fill;
}
void
brw_init_texture_functions(struct brw_context *brw)
{
- brw->pipe.texture_update = brw_texture_update;
+// brw->pipe.texture_update = brw_texture_update;
}
* Must be before quad stage setup!
*/
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
- softpipe->cbuf_cache[i] = sp_create_tile_cache();
- softpipe->zsbuf_cache = sp_create_tile_cache();
+ softpipe->cbuf_cache[i] = sp_create_tile_cache( screen );
+ softpipe->zsbuf_cache = sp_create_tile_cache( screen );
for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
- softpipe->tex_cache[i] = sp_create_tile_cache();
+ softpipe->tex_cache[i] = sp_create_tile_cache( screen );
/* setup quad rendering stages */
for (i = 0; i < 2; i++) {
if (sp->constants[i].size)
sp->mapped_constants[i] = ws->buffer_map(ws, sp->constants[i].buffer,
- PIPE_BUFFER_USAGE_CPU_READ);
+ PIPE_BUFFER_USAGE_GPU_READ);
}
draw_set_mapped_constant_buffer(sp->draw,
void *buf
= pipe->winsys->buffer_map(pipe->winsys,
sp->vertex_buffer[i].buffer,
- PIPE_BUFFER_USAGE_CPU_READ);
+ PIPE_BUFFER_USAGE_GPU_READ);
draw_set_mapped_vertex_buffer(draw, i, buf);
}
/* Map index buffer, if present */
if (indexBuffer) {
void *mapped_indexes
= pipe->winsys->buffer_map(pipe->winsys, indexBuffer,
- PIPE_BUFFER_USAGE_CPU_READ);
+ PIPE_BUFFER_USAGE_GPU_READ);
draw_set_mapped_element_buffer(draw, indexSize, mapped_indexes);
}
else {
draw_flush(softpipe->draw);
- /* - flush the quad pipeline
- * - flush the texture cache
- * - flush the render cache
- */
+ if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
+ for (i = 0; i < softpipe->num_textures; i++) {
+ sp_flush_tile_cache(softpipe, softpipe->tex_cache[i]);
+ }
+ }
- for (i = 0; i < softpipe->framebuffer.num_cbufs; i++)
- if (softpipe->cbuf_cache[i])
- sp_flush_tile_cache(softpipe, softpipe->cbuf_cache[i]);
+ if (flags & PIPE_FLUSH_RENDER_CACHE) {
+ for (i = 0; i < softpipe->framebuffer.num_cbufs; i++)
+ if (softpipe->cbuf_cache[i])
+ sp_flush_tile_cache(softpipe, softpipe->cbuf_cache[i]);
- if (softpipe->zsbuf_cache)
- sp_flush_tile_cache(softpipe, softpipe->zsbuf_cache);
+ if (softpipe->zsbuf_cache)
+ sp_flush_tile_cache(softpipe, softpipe->zsbuf_cache);
- /* Need this call for hardware buffers before swapbuffers.
- *
- * there should probably be another/different flush-type function
- * that's called before swapbuffers because we don't always want
- * to unmap surfaces when flushing.
- */
- softpipe_unmap_surfaces(softpipe);
+ /* Need this call for hardware buffers before swapbuffers.
+ *
+ * there should probably be another/different flush-type function
+ * that's called before swapbuffers because we don't always want
+ * to unmap surfaces when flushing.
+ */
+ softpipe_unmap_surfaces(softpipe);
+ }
if (fence)
*fence = NULL;
#include "sp_texture.h"
#include "sp_winsys.h"
+#include "sp_screen.h"
static const char *
}
+
/**
* Create a new pipe_screen object
* Note: we're not presently subclassing pipe_screen (no softpipe_screen).
struct pipe_screen *
softpipe_create_screen(struct pipe_winsys *winsys)
{
- struct pipe_screen *screen = CALLOC_STRUCT(pipe_screen);
+ struct softpipe_screen *screen = CALLOC_STRUCT(softpipe_screen);
if (!screen)
return NULL;
- screen->winsys = winsys;
+ screen->base.winsys = winsys;
- screen->destroy = softpipe_destroy_screen;
+ screen->base.destroy = softpipe_destroy_screen;
- screen->get_name = softpipe_get_name;
- screen->get_vendor = softpipe_get_vendor;
- screen->get_param = softpipe_get_param;
- screen->get_paramf = softpipe_get_paramf;
- screen->is_format_supported = softpipe_is_format_supported;
+ screen->base.get_name = softpipe_get_name;
+ screen->base.get_vendor = softpipe_get_vendor;
+ screen->base.get_param = softpipe_get_param;
+ screen->base.get_paramf = softpipe_get_paramf;
+ screen->base.is_format_supported = softpipe_is_format_supported;
- softpipe_init_screen_texture_funcs(screen);
+ softpipe_init_screen_texture_funcs(&screen->base);
- return screen;
+ return &screen->base;
}
unsigned srcx, unsigned srcy, unsigned width, unsigned height)
{
assert( dst->cpp == src->cpp );
+ void *dst_map = pipe->screen->surface_map( pipe->screen,
+ dst,
+ PIPE_BUFFER_USAGE_GPU_WRITE );
- pipe_copy_rect(pipe_surface_map(dst),
+ const void *src_map = pipe->screen->surface_map( pipe->screen,
+ src,
+ PIPE_BUFFER_USAGE_GPU_READ );
+
+ assert(src_map && dst_map);
+
+ pipe_copy_rect(dst_map,
dst->cpp,
dst->pitch,
dstx, dsty,
width, height,
- pipe_surface_map(src),
+ src_map,
do_flip ? -(int) src->pitch : src->pitch,
srcx, do_flip ? 1 - srcy - height : srcy);
- pipe_surface_unmap(src);
- pipe_surface_unmap(dst);
+ pipe->screen->surface_unmap(pipe->screen, src);
+ pipe->screen->surface_unmap(pipe->screen, dst);
}
unsigned width, unsigned height, unsigned value)
{
unsigned i, j;
- void *dst_map = pipe_surface_map(dst);
+ void *dst_map = pipe->screen->surface_map( pipe->screen,
+ dst,
+ PIPE_BUFFER_USAGE_GPU_WRITE );
assert(dst->pitch > 0);
assert(width <= dst->pitch);
break;
}
- pipe_surface_unmap( dst );
+ pipe->screen->surface_unmap(pipe->screen, dst);
}
#include "sp_state.h"
#include "sp_texture.h"
#include "sp_tile_cache.h"
+#include "sp_screen.h"
/* Simple, maximally packed layout.
if (!*pt)
return;
- /*
- DBG("%s %p refcount will be %d\n",
- __FUNCTION__, (void *) *pt, (*pt)->refcount - 1);
- */
if (--(*pt)->refcount <= 0) {
struct softpipe_texture *spt = softpipe_texture(*pt);
- /*
- DBG("%s deleting %p\n", __FUNCTION__, (void *) spt);
- */
-
pipe_buffer_reference(screen->winsys, &spt->buffer, NULL);
-
FREE(spt);
}
*pt = NULL;
static struct pipe_surface *
softpipe_get_tex_surface(struct pipe_screen *screen,
struct pipe_texture *pt,
- unsigned face, unsigned level, unsigned zslice)
+ unsigned face, unsigned level, unsigned zslice,
+ unsigned usage)
{
struct pipe_winsys *ws = screen->winsys;
struct softpipe_texture *spt = softpipe_texture(pt);
ps->height = pt->height[level];
ps->pitch = ps->width;
ps->offset = spt->level_offset[level];
+ ps->usage = usage;
if (pt->target == PIPE_TEXTURE_CUBE || pt->target == PIPE_TEXTURE_3D) {
ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) *
assert(face == 0);
assert(zslice == 0);
}
+
+ if (usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
+ PIPE_BUFFER_USAGE_GPU_WRITE)) {
+ /* XXX if writing to the texture, invalidate the texcache entries!!! */
+ assert(0);
+ }
}
return ps;
}
-static void
-softpipe_texture_update(struct pipe_context *pipe,
- struct pipe_texture *texture,
- uint face, uint levelsMask)
+static void
+softpipe_tex_surface_release(struct pipe_screen *screen,
+ struct pipe_surface **s)
{
- struct softpipe_context *softpipe = softpipe_context(pipe);
- uint unit;
- for (unit = 0; unit < softpipe->num_textures; unit++) {
- if (softpipe->texture[unit] == texture) {
- sp_flush_tile_cache(softpipe, softpipe->tex_cache[unit]);
- }
+ /* Effectively do the texture_update work here - if texture images
+ * needed post-processing to put them into hardware layout, this is
+ * where it would happen. For softpipe, nothing to do.
+ */
+ assert ((*s)->texture);
+
+ screen->winsys->surface_release(screen->winsys, s);
+}
+
+
+static void *
+softpipe_surface_map( struct pipe_screen *screen,
+ struct pipe_surface *surface,
+ unsigned flags )
+{
+ ubyte *map;
+
+ if (flags & ~surface->usage) {
+ assert(0);
+ return NULL;
+ }
+
+ map = screen->winsys->buffer_map( screen->winsys, surface->buffer, flags );
+ if (map == NULL)
+ return NULL;
+
+ /* May want to different things here depending on read/write nature
+ * of the map:
+ */
+ if (surface->texture &&
+ (flags & PIPE_BUFFER_USAGE_GPU_WRITE))
+ {
+ /* Do something to notify sharing contexts of a texture change.
+ * In softpipe, that would mean flushing the texture cache.
+ */
+ softpipe_screen(screen)->timestamp++;
}
+
+ return map + surface->offset;
+}
+
+
+static void
+softpipe_surface_unmap(struct pipe_screen *screen,
+ struct pipe_surface *surface)
+{
+ screen->winsys->buffer_unmap( screen->winsys, surface->buffer );
}
void
-softpipe_init_texture_funcs( struct softpipe_context *softpipe )
+softpipe_init_texture_funcs(struct softpipe_context *sp)
{
- softpipe->pipe.texture_update = softpipe_texture_update;
}
{
screen->texture_create = softpipe_texture_create;
screen->texture_release = softpipe_texture_release;
+
screen->get_tex_surface = softpipe_get_tex_surface;
+ screen->tex_surface_release = softpipe_tex_surface_release;
+
+ screen->surface_map = softpipe_surface_map;
+ screen->surface_unmap = softpipe_surface_unmap;
}
extern void
softpipe_init_texture_funcs( struct softpipe_context *softpipe );
-
extern void
softpipe_init_screen_texture_funcs(struct pipe_screen *screen);
struct softpipe_tile_cache
{
+ struct pipe_screen *screen;
struct pipe_surface *surface; /**< the surface we're caching */
void *surface_map;
struct pipe_texture *texture; /**< if caching a texture */
struct softpipe_tile_cache *
-sp_create_tile_cache(void)
+sp_create_tile_cache( struct pipe_screen *screen )
{
struct softpipe_tile_cache *tc;
uint pos;
tc = CALLOC_STRUCT( softpipe_tile_cache );
if (tc) {
+ tc->screen = screen;
for (pos = 0; pos < NUM_ENTRIES; pos++) {
tc->entries[pos].x =
tc->entries[pos].y = -1;
assert(!tc->texture);
if (tc->surface_map) {
- /*assert(tc->surface != ps);*/
- pipe_surface_unmap(tc->surface);
+ tc->screen->surface_unmap(tc->screen, tc->surface);
tc->surface_map = NULL;
}
pipe_surface_reference(&tc->surface, ps);
- if (ps) {
- if (tc->surface_map)
- tc->surface_map = pipe_surface_map(ps);
+ if (tc->surface) {
+ if (tc->surface_map) /* XXX: this is always NULL!? */
+ tc->surface_map = tc->screen->surface_map(tc->screen, tc->surface,
+ PIPE_BUFFER_USAGE_GPU_READ |
+ PIPE_BUFFER_USAGE_GPU_WRITE);
tc->depth_stencil = (ps->format == PIPE_FORMAT_S8Z24_UNORM ||
ps->format == PIPE_FORMAT_Z16_UNORM ||
sp_tile_cache_map_surfaces(struct softpipe_tile_cache *tc)
{
if (tc->surface && !tc->surface_map)
- tc->surface_map = pipe_surface_map(tc->surface);
+ tc->surface_map = tc->screen->surface_map(tc->screen, tc->surface,
+ PIPE_BUFFER_USAGE_GPU_WRITE |
+ PIPE_BUFFER_USAGE_GPU_READ);
if (tc->tex_surf && !tc->tex_surf_map)
- tc->tex_surf_map = pipe_surface_map(tc->tex_surf);
+ tc->tex_surf_map = tc->screen->surface_map(tc->screen, tc->tex_surf,
+ PIPE_BUFFER_USAGE_GPU_READ);
}
sp_tile_cache_unmap_surfaces(struct softpipe_tile_cache *tc)
{
if (tc->surface_map) {
- pipe_surface_unmap(tc->surface);
+ tc->screen->surface_unmap(tc->screen, tc->surface);
tc->surface_map = NULL;
}
if (tc->tex_surf_map) {
- pipe_surface_unmap(tc->tex_surf);
+ tc->screen->surface_unmap(tc->screen, tc->tex_surf);
tc->tex_surf_map = NULL;
}
}
pipe_texture_reference(&tc->texture, texture);
if (tc->tex_surf_map) {
- pipe_surface_unmap(tc->tex_surf);
+ tc->screen->surface_unmap(tc->screen, tc->tex_surf);
tc->tex_surf_map = NULL;
}
pipe_surface_reference(&tc->tex_surf, NULL);
/* get new surface (view into texture) */
if (tc->tex_surf_map)
- pipe_surface_unmap(tc->tex_surf);
+ tc->screen->surface_unmap(tc->screen, tc->tex_surf);
- tc->tex_surf = screen->get_tex_surface(screen, tc->texture, face, level, z);
- tc->tex_surf_map = pipe_surface_map(tc->tex_surf);
+ tc->tex_surf = screen->get_tex_surface(screen, tc->texture, face, level, z,
+ PIPE_BUFFER_USAGE_GPU_READ);
+ tc->tex_surf_map = screen->surface_map(screen, tc->tex_surf,
+ PIPE_BUFFER_USAGE_GPU_READ);
tc->tex_face = face;
tc->tex_level = level;
extern struct softpipe_tile_cache *
-sp_create_tile_cache(void);
+sp_create_tile_cache( struct pipe_screen *screen );
extern void
sp_destroy_tile_cache(struct softpipe_tile_cache *tc);
/*@}*/
- /** Called when texture data is changed */
- void (*texture_update)(struct pipe_context *pipe,
- struct pipe_texture *texture,
- uint face, uint dirtyLevelsMask);
-
-
/** Flush rendering (flags = bitmask of PIPE_FLUSH_x tokens) */
void (*flush)( struct pipe_context *pipe,
unsigned flags,
#endif
-static INLINE void *
-pipe_surface_map(struct pipe_surface *surface)
-{
- return (char *)surface->winsys->buffer_map( surface->winsys, surface->buffer,
- PIPE_BUFFER_USAGE_CPU_WRITE |
- PIPE_BUFFER_USAGE_CPU_READ )
- + surface->offset;
-}
-
-static INLINE void
-pipe_surface_unmap(struct pipe_surface *surface)
-{
- surface->winsys->buffer_unmap( surface->winsys, surface->buffer );
-}
/**
* Set 'ptr' to point to 'surf' and update reference counting.
if (surf)
surf->refcount++;
- if (*ptr /* && --(*ptr)->refcount == 0 */) {
- struct pipe_winsys *winsys = (*ptr)->winsys;
- winsys->surface_release(winsys, ptr);
+ if (*ptr) {
+
+ /* There are currently two sorts of surfaces... This needs to be
+ * fixed so that all surfaces are views into a texture.
+ */
+ if ((*ptr)->texture) {
+ struct pipe_screen *screen = (*ptr)->texture->screen;
+ screen->tex_surface_release( screen, ptr );
+ }
+ else {
+ struct pipe_winsys *winsys = (*ptr)->winsys;
+ winsys->surface_release(winsys, ptr);
+ }
+
assert(!*ptr);
}
struct pipe_surface *(*get_tex_surface)(struct pipe_screen *,
struct pipe_texture *texture,
unsigned face, unsigned level,
- unsigned zslice);
+ unsigned zslice,
+ unsigned usage );
+
+ /* Surfaces allocated by the above must be released here:
+ */
+ void (*tex_surface_release)( struct pipe_screen *,
+ struct pipe_surface ** );
+
+
+ void *(*surface_map)( struct pipe_screen *,
+ struct pipe_surface *surface,
+ unsigned flags );
+
+ void (*surface_unmap)( struct pipe_screen *,
+ struct pipe_surface *surface );
+
};
unsigned pitch; /**< in pixels */
unsigned offset; /**< offset from start of buffer, in bytes */
unsigned refcount;
+ unsigned usage; /**< PIPE_BUFFER_USAGE_* */
+
struct pipe_winsys *winsys; /**< winsys which owns/created the surface */
+
+ struct pipe_texture *texture; /**< optional texture into which this is a view */
};
#define MIN2( A, B ) ( (A)<(B) ? (A) : (B) )
#define MAX2( A, B ) ( (A)>(B) ? (A) : (B) )
+#ifndef Elements
#define Elements(x) (sizeof(x)/sizeof((x)[0]))
+#endif
+
#define Offset(TYPE, MEMBER) ((unsigned)&(((TYPE *)NULL)->MEMBER))
/**
void (*surface_release)(struct pipe_winsys *ws, struct pipe_surface **s);
-
+
/**
* Buffer management. Buffer attributes are mostly fixed over its lifetime.
*
surf->format = format;
surf->cpp = pf_get_size(format);
surf->pitch = round_up(width, alignment / surf->cpp);
+ surf->usage = flags;
#ifdef GALLIUM_CELL /* XXX a bit of a hack */
height = round_up(height, TILE_SIZE);
xm_surface_release(struct pipe_winsys *winsys, struct pipe_surface **s)
{
struct pipe_surface *surf = *s;
+ assert(!surf->texture);
surf->refcount--;
if (surf->refcount == 0) {
if (surf->buffer)
uint *dest;
uint i, j;
- surface = screen->get_tex_surface(screen, pt, 0, 0, 0);
- dest = (uint *) pipe_surface_map(surface);
+ surface = screen->get_tex_surface(screen, pt, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ dest = (uint *) screen->surface_map(screen, surface,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
/* Pack four 1D maps into a 2D texture:
* R map is placed horizontally, indexed by S, in channel 0
}
}
- pipe_surface_unmap(surface);
+ screen->surface_unmap(screen, surface);
pipe_surface_reference(&surface, NULL);
- pipe->texture_update(pipe, pt, 0, 0x1);
}
{
struct st_renderbuffer *acc_strb = st_renderbuffer(rb);
struct pipe_surface *acc_ps = acc_strb->surface;
+ struct pipe_screen *screen = ctx->st->pipe->screen;
const GLint xpos = ctx->DrawBuffer->_Xmin;
const GLint ypos = ctx->DrawBuffer->_Ymin;
const GLint width = ctx->DrawBuffer->_Xmax - xpos;
const GLint height = ctx->DrawBuffer->_Ymax - ypos;
GLvoid *map;
- map = pipe_surface_map(acc_ps);
+ map = screen->surface_map(screen, acc_ps,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
/* note acc_strb->format might not equal acc_ps->format */
switch (acc_strb->format) {
_mesa_problem(ctx, "unexpected format in st_clear_accum_buffer()");
}
- pipe_surface_unmap(acc_ps);
+ screen->surface_unmap(screen, acc_ps);
}
GLint xpos, GLint ypos, GLint width, GLint height,
struct st_renderbuffer *acc_strb)
{
+ struct pipe_screen *screen = ctx->st->pipe->screen;
struct pipe_surface *acc_ps = acc_strb->surface;
GLvoid *map;
- map = pipe_surface_map(acc_ps);
+ map = screen->surface_map(screen, acc_ps,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
/* note acc_strb->format might not equal acc_ps->format */
switch (acc_strb->format) {
_mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()");
}
- pipe_surface_unmap(acc_ps);
+ screen->surface_unmap(screen, acc_ps);
}
return NULL;
}
- surface = screen->get_tex_surface(screen, pt, 0, 0, 0);
+ surface = screen->get_tex_surface(screen, pt, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
/* map texture surface */
- dest = pipe_surface_map(surface);
+ dest = screen->surface_map(screen, surface, PIPE_BUFFER_USAGE_CPU_WRITE);
/* Put image into texture surface */
memset(dest, 0xff, height * surface->pitch);
_mesa_unmap_bitmap_pbo(ctx, unpack);
/* Release surface */
- pipe_surface_unmap(surface);
+ screen->surface_unmap(screen, surface);
pipe_surface_reference(&surface, NULL);
- pipe->texture_update(pipe, pt, 0, 0x1);
return pt;
}
/* Map the texture surface.
* Subsequent glBitmap calls will write into the texture image.
*/
- cache->surf = screen->get_tex_surface(screen, cache->texture, 0, 0, 0);
- cache->buffer = pipe_surface_map(cache->surf);
+ cache->surf = screen->get_tex_surface(screen, cache->texture, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ cache->buffer = screen->surface_map(screen, cache->surf,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
/* init image to all 0xff */
memset(cache->buffer, 0xff, BITMAP_CACHE_WIDTH * BITMAP_CACHE_HEIGHT);
if (st->ctx->DrawBuffer) {
struct bitmap_cache *cache = st->bitmap.cache;
struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
assert(cache->xmin <= cache->xmax);
/*
/* The texture surface has been mapped until now.
* So unmap and release the texture surface before drawing.
*/
+#if 0
pipe_surface_unmap(cache->surf);
pipe_surface_reference(&cache->surf, NULL);
+#else
+ screen->surface_unmap(screen, cache->surf);
+ screen->tex_surface_release(screen, &cache->surf);
+#endif
+#if 0
/* XXX is this needed? */
pipe->texture_update(pipe, cache->texture, 0, 0x1);
-
+#endif
draw_bitmap_quad(st->ctx,
cache->xpos,
cache->ypos,
/* we'll do pixel transfer in a fragment shader */
ctx->_ImageTransferState = 0x0;
- surface = screen->get_tex_surface(screen, pt, 0, 0, 0);
+ surface = screen->get_tex_surface(screen, pt, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
/* map texture surface */
- dest = pipe_surface_map(surface);
+ dest = screen->surface_map(screen, surface,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
/* Put image into texture surface.
* Note that the image is actually going to be upside down in
unpack);
/* unmap */
- pipe_surface_unmap(surface);
+ screen->surface_unmap(screen, surface);
pipe_surface_reference(&surface, NULL);
- pipe->texture_update(pipe, pt, 0, 0x1);
assert(success);
{
struct st_context *st = ctx->st;
struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
struct pipe_surface *ps = st->state.framebuffer.zsbuf;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
GLint skipPixels;
pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
/* map the stencil buffer */
- stmap = pipe_surface_map(ps);
+ stmap = screen->surface_map(screen, ps,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
/* if width > MAX_WIDTH, have to process image in chunks */
skipPixels = 0;
}
/* unmap the stencil buffer */
- pipe_surface_unmap(ps);
+ screen->surface_unmap(screen, ps);
}
GLint dstx, GLint dsty)
{
struct st_renderbuffer *rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
+ struct pipe_screen *screen = ctx->st->pipe->screen;
struct pipe_surface *psDraw = rbDraw->surface;
ubyte *drawMap;
ubyte *buffer;
&ctx->DefaultPacking, buffer);
/* map the stencil buffer */
- drawMap = pipe_surface_map(psDraw);
+ drawMap = screen->surface_map(screen, psDraw, PIPE_BUFFER_USAGE_CPU_WRITE);
/* draw */
/* XXX PixelZoom not handled yet */
free(buffer);
/* unmap the stencil buffer */
- pipe_surface_unmap(psDraw);
+ screen->surface_unmap(screen, psDraw);
}
if (!pt)
return;
- psTex = screen->get_tex_surface(screen, pt, 0, 0, 0);
-
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
srcy = ctx->DrawBuffer->Height - srcy - height;
}
if (srcFormat == texFormat) {
+ psTex = screen->get_tex_surface(screen, pt, 0, 0, 0,
+ PIPE_BUFFER_USAGE_GPU_WRITE );
+
/* copy source framebuffer surface into mipmap/texture */
pipe->surface_copy(pipe,
FALSE,
psRead,
srcx, srcy, width, height);
}
- else if (type == GL_COLOR) {
- /* alternate path using get/put_tile() */
- GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
+ else {
+ psTex = screen->get_tex_surface(screen, pt, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE );
- pipe_get_tile_rgba(pipe, psRead, srcx, srcy, width, height, buf);
- pipe_put_tile_rgba(pipe, psTex, 0, 0, width, height, buf);
+ if (type == GL_COLOR) {
+ /* alternate path using get/put_tile() */
+ GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
- free(buf);
- }
- else {
- /* GL_DEPTH */
- GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
- pipe_get_tile_z(pipe, psRead, srcx, srcy, width, height, buf);
- pipe_put_tile_z(pipe, psTex, 0, 0, width, height, buf);
- free(buf);
+ pipe_get_tile_rgba(pipe, psRead, srcx, srcy, width, height, buf);
+ pipe_put_tile_rgba(pipe, psTex, 0, 0, width, height, buf);
+
+ free(buf);
+ }
+ else {
+ /* GL_DEPTH */
+ GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
+ pipe_get_tile_z(pipe, psRead, srcx, srcy, width, height, buf);
+ pipe_put_tile_z(pipe, psTex, 0, 0, width, height, buf);
+ free(buf);
+ }
}
/* draw textured quad */
struct pipe_context *pipe = ctx->st->pipe;
struct st_renderbuffer *strb = st_renderbuffer(rb);
enum pipe_format pipeFormat;
- GLbitfield flags = 0x0; /* XXX needed? */
+ unsigned flags = (PIPE_BUFFER_USAGE_CPU_WRITE |
+ PIPE_BUFFER_USAGE_CPU_READ |
+ PIPE_BUFFER_USAGE_GPU_WRITE |
+ PIPE_BUFFER_USAGE_GPU_READ);
int ret;
+ pipe_surface_reference( &strb->surface, NULL );
+
if (!strb->surface) {
/* first time surface creation */
strb->surface = pipe->winsys->surface_alloc(pipe->winsys);
if (!strb->surface)
return GL_FALSE;
}
+#if 0
else if (strb->surface->buffer) {
/* release/discard the old surface buffer */
pipe_reference_buffer(pipe, &strb->surface->buffer, NULL);
}
-
+#else
+ else {
+ assert(0);
+ }
+#endif
/* Determine surface format here */
if (strb->format != PIPE_FORMAT_NONE) {
assert(strb->format != 0);
strb->surface = screen->get_tex_surface(screen, pt,
att->CubeMapFace,
att->TextureLevel,
- att->Zoffset);
+ att->Zoffset,
+ PIPE_BUFFER_USAGE_CPU_READ |
+ PIPE_BUFFER_USAGE_CPU_WRITE |
+ PIPE_BUFFER_USAGE_GPU_READ |
+ PIPE_BUFFER_USAGE_GPU_WRITE);
assert(strb->surface);
assert(screen->is_format_supported(screen, strb->surface->format, PIPE_TEXTURE));
assert(screen->is_format_supported(screen, strb->surface->format, PIPE_SURFACE));
st_finish_render_texture(GLcontext *ctx,
struct gl_renderbuffer_attachment *att)
{
+ struct pipe_screen *screen = ctx->st->pipe->screen;
struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
assert(strb);
ctx->st->pipe->flush(ctx->st->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
- ctx->st->pipe->texture_update(ctx->st->pipe,
- st_get_texobj_texture(att->Texture),
- att->CubeMapFace, 1 << att->TextureLevel);
+ screen->tex_surface_release( screen, &strb->surface );
/*
printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
*/
- pipe_surface_reference(&strb->surface, NULL);
-
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
/* restore previous framebuffer state */
GLvoid *pixels)
{
struct gl_framebuffer *fb = ctx->ReadBuffer;
+ struct pipe_screen *screen = ctx->st->pipe->screen;
struct st_renderbuffer *strb = st_renderbuffer(fb->_StencilBuffer);
struct pipe_surface *ps = strb->surface;
ubyte *stmap;
GLint j;
/* map the stencil buffer */
- stmap = pipe_surface_map(ps);
+ stmap = screen->surface_map(screen, ps, PIPE_BUFFER_USAGE_CPU_READ);
/* width should never be > MAX_WIDTH since we did clipping earlier */
ASSERT(width <= MAX_WIDTH);
/* unmap the stencil buffer */
- pipe_surface_unmap(ps);
+ screen->surface_unmap(screen, ps);
}
struct gl_texture_image *texImage,
GLsizei imageSize, int compressed)
{
- struct pipe_context *pipe = ctx->st->pipe;
struct st_texture_object *stObj = st_texture_object(texObj);
struct st_texture_image *stImage = st_texture_image(texImage);
GLint postConvWidth, postConvHeight;
return;
if (stImage->pt) {
- texImage->Data = st_texture_image_map(ctx->st, stImage, 0);
+ texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
dstRowStride = stImage->surface->pitch * stImage->surface->cpp;
}
else {
}
if (stImage->pt && i < depth) {
- st_texture_image_unmap(stImage);
- texImage->Data = st_texture_image_map(ctx->st, stImage, i);
+ st_texture_image_unmap(ctx->st, stImage);
+ texImage->Data = st_texture_image_map(ctx->st, stImage, i,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
src += srcImageStride;
}
}
_mesa_unmap_teximage_pbo(ctx, unpack);
if (stImage->pt) {
- st_texture_image_unmap(stImage);
+ st_texture_image_unmap(ctx->st, stImage);
texImage->Data = NULL;
}
- if (stObj->pt)
- pipe->texture_update(pipe, stObj->pt, stImage->face, (1 << level));
-
if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
ctx->Driver.GenerateMipmap(ctx, target, texObj);
}
/* Image is stored in hardware format in a buffer managed by the
* kernel. Need to explicitly map and unmap it.
*/
- texImage->Data = st_texture_image_map(ctx->st, stImage, 0);
+ texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
+ PIPE_BUFFER_USAGE_CPU_READ);
texImage->RowStride = stImage->surface->pitch;
}
else {
}
if (stImage->pt && i < depth) {
- st_texture_image_unmap(stImage);
- texImage->Data = st_texture_image_map(ctx->st, stImage, i);
+ st_texture_image_unmap(ctx->st, stImage);
+ texImage->Data = st_texture_image_map(ctx->st, stImage, i,
+ PIPE_BUFFER_USAGE_CPU_READ);
dest += dstImageStride;
}
}
/* Unmap */
if (stImage->pt) {
- st_texture_image_unmap(stImage);
+ st_texture_image_unmap(ctx->st, stImage);
texImage->Data = NULL;
}
}
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- struct pipe_context *pipe = ctx->st->pipe;
- struct st_texture_object *stObj = st_texture_object(texObj);
struct st_texture_image *stImage = st_texture_image(texImage);
GLuint dstRowStride;
GLuint srcImageStride = _mesa_image_image_stride(packing, width, height,
* from uploading the buffer under us.
*/
if (stImage->pt) {
- texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset);
+ texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
dstRowStride = stImage->surface->pitch * stImage->surface->cpp;
}
if (stImage->pt && i < depth) {
/* map next slice of 3D texture */
- st_texture_image_unmap(stImage);
- texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset + i);
+ st_texture_image_unmap(ctx->st, stImage);
+ texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset + i,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
src += srcImageStride;
}
}
_mesa_unmap_teximage_pbo(ctx, packing);
if (stImage->pt) {
- st_texture_image_unmap(stImage);
+ st_texture_image_unmap(ctx->st, stImage);
texImage->Data = NULL;
}
-
- pipe->texture_update(pipe, stObj->pt, stImage->face, (1 << level));
}
src_surf = strb->surface;
- dest_surf = screen->get_tex_surface(screen, pt, face, level, destZ);
+ dest_surf = screen->get_tex_surface(screen, pt, face, level, destZ,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
assert(width <= MAX_WIDTH);
struct gl_texture_image *texImage =
_mesa_select_tex_image(ctx, texObj, target, level);
struct st_texture_image *stImage = st_texture_image(texImage);
- struct st_texture_object *stObj = st_texture_object(texObj);
GLenum baseFormat = texImage->InternalFormat;
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct st_renderbuffer *strb;
dest_format = stImage->pt->format;
dest_surface = screen->get_tex_surface(screen, stImage->pt, stImage->face,
- stImage->level, destZ);
+ stImage->level, destZ,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
if (ctx->_ImageTransferState == 0x0 &&
strb->surface->buffer &&
pipe_surface_reference(&dest_surface, NULL);
- pipe->texture_update(pipe, stObj->pt, stImage->face, (1 << level));
-
if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
ctx->Driver.GenerateMipmap(ctx, target, texObj);
}
if (stImage && stObj->pt != stImage->pt) {
copy_image_data_to_texture(ctx->st, stObj, level, stImage);
*needFlush = GL_TRUE;
- pipe->texture_update(pipe, stObj->pt, face, (1 << level));
}
}
}
const ubyte *srcData;
ubyte *dstData;
- srcSurf = screen->get_tex_surface(screen, pt, face, srcLevel, zslice);
- dstSurf = screen->get_tex_surface(screen, pt, face, dstLevel, zslice);
+ srcSurf = screen->get_tex_surface(screen, pt, face, srcLevel, zslice,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ dstSurf = screen->get_tex_surface(screen, pt, face, dstLevel, zslice,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
srcData = (ubyte *) pipe_buffer_map(pipe, srcSurf->buffer,
PIPE_BUFFER_USAGE_CPU_READ)
*/
GLubyte *
st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
- GLuint zoffset)
+ GLuint zoffset,
+ GLuint flags )
{
struct pipe_screen *screen = st->pipe->screen;
struct pipe_texture *pt = stImage->pt;
DBG("%s \n", __FUNCTION__);
stImage->surface = screen->get_tex_surface(screen, pt, stImage->face,
- stImage->level, zoffset);
+ stImage->level, zoffset,
+ flags);
- return pipe_surface_map(stImage->surface);
+ return screen->surface_map(screen, stImage->surface, flags);
}
void
-st_texture_image_unmap(struct st_texture_image *stImage)
+st_texture_image_unmap(struct st_context *st,
+ struct st_texture_image *stImage)
{
+ struct pipe_screen *screen = st->pipe->screen;
+
DBG("%s\n", __FUNCTION__);
- pipe_surface_unmap(stImage->surface);
+ screen->surface_unmap(screen, stImage->surface);
pipe_surface_reference(&stImage->surface, NULL);
}
const void *src, unsigned src_pitch,
unsigned srcx, unsigned srcy, unsigned width, unsigned height)
{
- pipe_copy_rect(pipe_surface_map(dst),
+ struct pipe_screen *screen = pipe->screen;
+ void *map = screen->surface_map(screen, dst, PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ pipe_copy_rect(map,
dst->cpp,
dst->pitch,
dstx, dsty, width, height, src, src_pitch, srcx, srcy);
- pipe_surface_unmap(dst);
+ screen->surface_unmap(screen, dst);
}
if(dst->compressed)
height /= 4;
- dst_surface = screen->get_tex_surface(screen, dst, face, level, i);
+ dst_surface = screen->get_tex_surface(screen, dst, face, level, i,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
st_surface_data(pipe, dst_surface,
0, 0, /* dstx, dsty */
0, 0, /* source x, y */
dst->width[level], height); /* width, height */
- pipe_surface_reference(&dst_surface, NULL);
+ screen->tex_surface_release(screen, &dst_surface);
srcUB += src_image_pitch * dst->cpp;
}
assert(src->width[srcLevel] == width);
assert(src->height[srcLevel] == height);
- dst_surface = screen->get_tex_surface(screen, dst, face, dstLevel, i);
- src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i);
+ dst_surface = screen->get_tex_surface(screen, dst, face, dstLevel, i,
+ PIPE_BUFFER_USAGE_GPU_WRITE);
+
+ src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i,
+ PIPE_BUFFER_USAGE_GPU_READ);
pipe->surface_copy(pipe,
FALSE,
extern GLubyte *
st_texture_image_map(struct st_context *st,
struct st_texture_image *stImage,
- GLuint zoffset);
+ GLuint zoffset,
+ GLuint flags);
extern void
-st_texture_image_unmap(struct st_texture_image *stImage);
+st_texture_image_unmap(struct st_context *st,
+ struct st_texture_image *stImage);
/* Return pointers to each 2d slice within an image. Indexed by depth