LLVMValueRef *res_ptr, LLVMValueRef *samp_ptr,
LLVMValueRef *fmask_ptr)
{
+ nir_deref_instr *texture_deref_instr = NULL;
+ nir_deref_instr *sampler_deref_instr = NULL;
+ nir_deref_var *texture_deref_var = NULL;
+ nir_deref_var *sampler_deref_var = NULL;
+
+ for (unsigned i = 0; i < instr->num_srcs; i++) {
+ switch (instr->src[i].src_type) {
+ case nir_tex_src_texture_deref:
+ texture_deref_instr = nir_src_as_deref(instr->src[i].src);
+ break;
+ case nir_tex_src_sampler_deref:
+ sampler_deref_instr = nir_src_as_deref(instr->src[i].src);
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (!sampler_deref_instr)
+ sampler_deref_instr = texture_deref_instr;
+
+ if (!texture_deref_instr) {
+ texture_deref_var = instr->texture;
+ sampler_deref_var = instr->sampler ? instr->sampler : instr->texture;
+ }
+
if (instr->sampler_dim == GLSL_SAMPLER_DIM_BUF)
- *res_ptr = get_sampler_desc(ctx, instr->texture, NULL, AC_DESC_BUFFER, instr, false, false);
+ *res_ptr = get_sampler_desc(ctx, texture_deref_var, texture_deref_instr, AC_DESC_BUFFER, instr, false, false);
else
- *res_ptr = get_sampler_desc(ctx, instr->texture, NULL, AC_DESC_IMAGE, instr, false, false);
+ *res_ptr = get_sampler_desc(ctx, texture_deref_var, texture_deref_instr, AC_DESC_IMAGE, instr, false, false);
if (samp_ptr) {
- if (instr->sampler)
- *samp_ptr = get_sampler_desc(ctx, instr->sampler, NULL, AC_DESC_SAMPLER, instr, false, false);
- else
- *samp_ptr = get_sampler_desc(ctx, instr->texture, NULL, AC_DESC_SAMPLER, instr, false, false);
+ *samp_ptr = get_sampler_desc(ctx, sampler_deref_var, sampler_deref_instr, AC_DESC_SAMPLER, instr, false, false);
if (instr->sampler_dim < GLSL_SAMPLER_DIM_RECT)
*samp_ptr = sici_fix_sampler_aniso(ctx, *res_ptr, *samp_ptr);
}
if (fmask_ptr && !instr->sampler && (instr->op == nir_texop_txf_ms ||
- instr->op == nir_texop_samples_identical))
- *fmask_ptr = get_sampler_desc(ctx, instr->texture, NULL, AC_DESC_FMASK, instr, false, false);
+ instr->op == nir_texop_samples_identical))
+ *fmask_ptr = get_sampler_desc(ctx, instr->texture, texture_deref_instr, AC_DESC_FMASK, instr, false, false);
}
static LLVMValueRef apply_round_slice(struct ac_llvm_context *ctx,
gather_tex_info(const nir_shader *nir, const nir_tex_instr *instr,
struct radv_shader_info *info)
{
+ for (unsigned i = 0; i < instr->num_srcs; i++) {
+ switch (instr->src[i].src_type) {
+ case nir_tex_src_texture_deref:
+ mark_sampler_desc(nir_deref_instr_get_variable(nir_src_as_deref(instr->src[i].src)), info);
+ break;
+ case nir_tex_src_sampler_deref:
+ mark_sampler_desc(nir_deref_instr_get_variable(nir_src_as_deref(instr->src[i].src)), info);
+ break;
+ default:
+ break;
+ }
+ }
+
if (instr->sampler)
mark_sampler_desc(instr->sampler->var, info);
if (instr->texture)