OUT_RING(ring, val);
}
- if (dirty & FD_DIRTY_SCISSOR) {
+ if (dirty & (FD_DIRTY_SCISSOR | FD_DIRTY_RASTERIZER | FD_DIRTY_VIEWPORT)) {
struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx);
+ int minx = scissor->minx;
+ int miny = scissor->miny;
+ int maxx = scissor->maxx;
+ int maxy = scissor->maxy;
+
+ /* Unfortunately there is no separate depth clip disable, only an all
+ * or nothing deal. So when we disable clipping, we must handle the
+ * viewport clip via scissors.
+ */
+ if (!ctx->rasterizer->depth_clip) {
+ struct pipe_viewport_state *vp = &ctx->viewport;
+ minx = MAX2(minx, (int)floorf(vp->translate[0] - fabsf(vp->scale[0])));
+ miny = MAX2(miny, (int)floorf(vp->translate[1] - fabsf(vp->scale[1])));
+ maxx = MIN2(maxx, (int)ceilf(vp->translate[0] + fabsf(vp->scale[0])));
+ maxy = MIN2(maxy, (int)ceilf(vp->translate[1] + fabsf(vp->scale[1])));
+ }
OUT_PKT0(ring, REG_A3XX_GRAS_SC_WINDOW_SCISSOR_TL, 2);
- OUT_RING(ring, A3XX_GRAS_SC_WINDOW_SCISSOR_TL_X(scissor->minx) |
- A3XX_GRAS_SC_WINDOW_SCISSOR_TL_Y(scissor->miny));
- OUT_RING(ring, A3XX_GRAS_SC_WINDOW_SCISSOR_BR_X(scissor->maxx - 1) |
- A3XX_GRAS_SC_WINDOW_SCISSOR_BR_Y(scissor->maxy - 1));
-
- ctx->batch->max_scissor.minx = MIN2(ctx->batch->max_scissor.minx, scissor->minx);
- ctx->batch->max_scissor.miny = MIN2(ctx->batch->max_scissor.miny, scissor->miny);
- ctx->batch->max_scissor.maxx = MAX2(ctx->batch->max_scissor.maxx, scissor->maxx);
- ctx->batch->max_scissor.maxy = MAX2(ctx->batch->max_scissor.maxy, scissor->maxy);
+ OUT_RING(ring, A3XX_GRAS_SC_WINDOW_SCISSOR_TL_X(minx) |
+ A3XX_GRAS_SC_WINDOW_SCISSOR_TL_Y(miny));
+ OUT_RING(ring, A3XX_GRAS_SC_WINDOW_SCISSOR_BR_X(maxx - 1) |
+ A3XX_GRAS_SC_WINDOW_SCISSOR_BR_Y(maxy - 1));
+
+ ctx->batch->max_scissor.minx = MIN2(ctx->batch->max_scissor.minx, minx);
+ ctx->batch->max_scissor.miny = MIN2(ctx->batch->max_scissor.miny, miny);
+ ctx->batch->max_scissor.maxx = MAX2(ctx->batch->max_scissor.maxx, maxx);
+ ctx->batch->max_scissor.maxy = MAX2(ctx->batch->max_scissor.maxy, maxy);
}
if (dirty & FD_DIRTY_VIEWPORT) {