<function name="ViewportArrayv">
<param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/>
- <param name="v" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *" count="count" count_scale="4"/>
</function>
<function name="ViewportIndexedf">
<param name="index" type="GLuint"/>
</function>
<function name="ViewportIndexedfv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *" count="4"/>
</function>
<function name="ScissorArrayv">
<param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/>
- <param name="v" type="const int *"/>
+ <param name="v" type="const int *" count="count" count_scale="4"/>
</function>
<function name="ScissorIndexed">
<param name="index" type="GLuint"/>
</function>
<function name="ScissorIndexedv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLint *"/>
+ <param name="v" type="const GLint *" count="4"/>
</function>
<function name="DepthRangeArrayv">
<param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/>
- <param name="v" type="const GLclampd *"/>
+ <param name="v" type="const GLclampd *" count="count" count_scale="2"/>
</function>
<function name="DepthRangeIndexed">
<param name="index" type="GLuint"/>