This is useless.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
}
static struct gl_sync_object *
-intel_gl_new_sync_object(struct gl_context *ctx, GLuint id)
+intel_gl_new_sync_object(struct gl_context *ctx)
{
struct intel_gl_sync_object *sync;
}
static struct gl_sync_object *
-brw_gl_new_sync(struct gl_context *ctx, GLuint id)
+brw_gl_new_sync(struct gl_context *ctx)
{
struct brw_gl_sync *sync;
* \name GL_ARB_sync interfaces
*/
/*@{*/
- struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
+ struct gl_sync_object * (*NewSyncObject)(struct gl_context *);
void (*FenceSync)(struct gl_context *, struct gl_sync_object *,
GLenum, GLbitfield);
void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
#include "syncobj.h"
static struct gl_sync_object *
-_mesa_new_sync_object(struct gl_context *ctx, GLenum type)
+_mesa_new_sync_object(struct gl_context *ctx)
{
struct gl_sync_object *s = CALLOC_STRUCT(gl_sync_object);
(void) ctx;
- (void) type;
return s;
}
{
struct gl_sync_object *syncObj;
- syncObj = ctx->Driver.NewSyncObject(ctx, GL_SYNC_FENCE);
+ syncObj = ctx->Driver.NewSyncObject(ctx);
if (syncObj != NULL) {
syncObj->Type = GL_SYNC_FENCE;
/* The name is not currently used, and it is never visible to
};
-static struct gl_sync_object * st_new_sync_object(struct gl_context *ctx,
- GLenum type)
+static struct gl_sync_object *st_new_sync_object(struct gl_context *ctx)
{
- if (type == GL_SYNC_FENCE) {
- struct st_sync_object *so = CALLOC_STRUCT(st_sync_object);
+ struct st_sync_object *so = CALLOC_STRUCT(st_sync_object);
- mtx_init(&so->mutex, mtx_plain);
- return &so->b;
- } else {
- return NULL;
- }
+ mtx_init(&so->mutex, mtx_plain);
+ return &so->b;
}
static void st_delete_sync_object(struct gl_context *ctx,