mesa: use GLenum16 in a few more places
authorMarek Olšák <marek.olsak@amd.com>
Tue, 30 Jan 2018 21:25:25 +0000 (22:25 +0100)
committerMarek Olšák <marek.olsak@amd.com>
Tue, 13 Feb 2018 00:00:45 +0000 (01:00 +0100)
Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/main/mtypes.h

index 4d6b771411459085d4c30dedddbbe422be993d36..46137f5d4ae70d1d3b2818b14f7df4d90b2879b4 100644 (file)
@@ -966,7 +966,7 @@ typedef enum
 struct gl_texture_image
 {
    GLint InternalFormat;       /**< Internal format as given by the user */
-   GLenum _BaseFormat;         /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
+   GLenum16 _BaseFormat;       /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
                                  *   GL_LUMINANCE, GL_LUMINANCE_ALPHA,
                                  *   GL_INTENSITY, GL_DEPTH_COMPONENT or
                                  *   GL_DEPTH_STENCIL_EXT only. Used for
@@ -1070,7 +1070,7 @@ struct gl_texture_object
    GLint _MaxLevel;            /**< actual max mipmap level (q in the spec) */
    GLfloat _MaxLambda;         /**< = _MaxLevel - BaseLevel (q - p in spec) */
    GLint CropRect[4];          /**< GL_OES_draw_texture */
-   GLenum Swizzle[4];          /**< GL_EXT_texture_swizzle */
+   GLenum16 Swizzle[4];        /**< GL_EXT_texture_swizzle */
    GLuint _Swizzle;            /**< same as Swizzle, but SWIZZLE_* format */
    GLboolean GenerateMipmap;   /**< GL_SGIS_generate_mipmap */
    GLboolean _BaseComplete;    /**< Is the base texture level valid? */
@@ -3229,7 +3229,7 @@ struct gl_shader_compiler_options
  */
 struct gl_query_object
 {
-   GLenum Target;      /**< The query target, when active */
+   GLenum16 Target;    /**< The query target, when active */
    GLuint Id;          /**< hash table ID/name */
    GLchar *Label;      /**< GL_KHR_debug */
    GLuint64EXT Result; /**< the counter */