There's no good way to know if a texture-view will be created, so we
just have to accept it for all resources.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 8d46e35d16e ("zink: introduce opengl over vulkan")
VkImageCreateInfo ici = {};
ici.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
+ ici.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
switch (templ->target) {
case PIPE_TEXTURE_1D:
case PIPE_TEXTURE_CUBE:
case PIPE_TEXTURE_CUBE_ARRAY:
- ici.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
+ ici.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
/* fall-through */
case PIPE_TEXTURE_2D:
case PIPE_TEXTURE_2D_ARRAY:
case PIPE_TEXTURE_3D:
ici.imageType = VK_IMAGE_TYPE_3D;
if (templ->bind & PIPE_BIND_RENDER_TARGET)
- ici.flags = VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
+ ici.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
break;
case PIPE_BUFFER: