case EG_OP2_INST_FLT_TO_INT:
case EG_OP2_INST_SIN:
case EG_OP2_INST_COS:
+ case EG_OP2_INST_FLT_TO_INT_FLOOR:
+ case EG_OP2_INST_MOVA_INT:
return 1;
default: radeon_error(
return GL_FALSE;
}
- pAsm->D.dst.opcode = SQ_OP2_INST_MOVA_FLOOR;
- setaddrmode_PVSDST(&(pAsm->D.dst), ADDR_ABSOLUTE);
- pAsm->D.dst.rtype = DST_REG_TEMPORARY;
- pAsm->D.dst.reg = 0;
- pAsm->D.dst.writex = 0;
- pAsm->D.dst.writey = 0;
- pAsm->D.dst.writez = 0;
- pAsm->D.dst.writew = 0;
-
- if( GL_FALSE == assemble_src(pAsm, 0, -1) )
+ if(8 == pAsm->unAsic)
{
- return GL_FALSE;
- }
+ /* Evergreen */
- if( GL_FALSE == next_ins(pAsm) )
+ /* Float to Signed Integer Using FLOOR */
+ pAsm->D.dst.opcode = EG_OP2_INST_FLT_TO_INT_FLOOR;
+ setaddrmode_PVSDST(&(pAsm->D.dst), ADDR_ABSOLUTE);
+ pAsm->D.dst.rtype = DST_REG_TEMPORARY;
+ pAsm->D.dst.reg = 0;
+ pAsm->D.dst.writex = 0;
+ pAsm->D.dst.writey = 0;
+ pAsm->D.dst.writez = 0;
+ pAsm->D.dst.writew = 0;
+
+ if( GL_FALSE == assemble_src(pAsm, 0, -1) )
+ {
+ return GL_FALSE;
+ }
+
+ if( GL_FALSE == next_ins(pAsm) )
+ {
+ return GL_FALSE;
+ }
+
+ /* Copy Signed Integer To Integer in AR and GPR */
+ pAsm->D.dst.opcode = EG_OP2_INST_MOVA_INT;
+ setaddrmode_PVSDST(&(pAsm->D.dst), ADDR_ABSOLUTE);
+ pAsm->D.dst.rtype = DST_REG_TEMPORARY;
+ pAsm->D.dst.reg = 0;
+ pAsm->D.dst.writex = 0;
+ pAsm->D.dst.writey = 0;
+ pAsm->D.dst.writez = 0;
+ pAsm->D.dst.writew = 0;
+
+ if( GL_FALSE == assemble_src(pAsm, 0, -1) )
+ {
+ return GL_FALSE;
+ }
+
+ if( GL_FALSE == next_ins(pAsm) )
+ {
+ return GL_FALSE;
+ }
+ }
+ else
{
- return GL_FALSE;
+ /* r6xx/r7xx */
+
+ /* Truncate floating-point to the nearest integer
+ in the range [-256, +255], and copy to AR and
+ to a GPR.
+ */
+ pAsm->D.dst.opcode = SQ_OP2_INST_MOVA_FLOOR;
+ setaddrmode_PVSDST(&(pAsm->D.dst), ADDR_ABSOLUTE);
+ pAsm->D.dst.rtype = DST_REG_TEMPORARY;
+ pAsm->D.dst.reg = 0;
+ pAsm->D.dst.writex = 0;
+ pAsm->D.dst.writey = 0;
+ pAsm->D.dst.writez = 0;
+ pAsm->D.dst.writew = 0;
+
+ if( GL_FALSE == assemble_src(pAsm, 0, -1) )
+ {
+ return GL_FALSE;
+ }
+
+ if( GL_FALSE == next_ins(pAsm) )
+ {
+ return GL_FALSE;
+ }
}
return GL_TRUE;