SLOTNUM (`adress & 0x0f', value in the range <0..2>). We need to know
SLOTNUM in ia64_memory_remove_breakpoint.
+ There is one special case where we need to be extra careful:
+ L-X instructions, which are instructions that occupy 2 slots
+ (The L part is always in slot 1, and the X part is always in
+ slot 2). We must refuse to insert breakpoints for an address
+ that points at slot 2 of a bundle where an L-X instruction is
+ present, since there is logically no instruction at that address.
+ However, to make things more interesting, the opcode of L-X
+ instructions is located in slot 2. This means that, to insert
+ a breakpoint at an address that points to slot 1, we actually
+ need to write the breakpoint in slot 2! Slot 1 is actually
+ the extended operand, so writing the breakpoint there would not
+ have the desired effect. Another side-effect of this issue
+ is that we need to make sure that the shadow contents buffer
+ does save byte 15 of our instruction bundle (this is the tail
+ end of slot 2, which wouldn't be saved if we were to insert
+ the breakpoint in slot 1).
+
ia64 16-byte bundle layout:
| 5 bits | slot 0 with 41 bits | slot 1 with 41 bits | slot 2 with 41 bits |
== bp_tgt->shadow_len reqd \subset covered
0xABCDE0 0xABCDE0 0x10 <0x0...0x5> <0x0..0xF>
0xABCDE1 0xABCDE1 0xF <0x5...0xA> <0x1..0xF>
- 0xABCDE1 L-X 0xABCDE1 L-X 0xF <0xA...0xF> <0x1..0xF>
- L is always in slot 1 and X is always in slot 2, while the address is
- using slot 1 the breakpoint instruction must be placed
- to the slot 2 (requiring to shadow that last byte at 0xF).
0xABCDE2 0xABCDE2 0xE <0xA...0xF> <0x2..0xF>
-
+
+ L-X instructions are treated a little specially, as explained above:
+ 0xABCDE1 0xABCDE1 0xF <0xA...0xF> <0x1..0xF>
+
`objdump -d' and some other tools show a bit unjustified offsets:
original PC byte where starts the instruction objdump offset
0xABCDE0 0xABCDE0 0xABCDE0
for addressing the SHADOW_CONTENTS placement. */
shadow_slotnum = slotnum;
- /* Cover always the last byte of the bundle for the L-X slot case. */
+ /* Always cover the last byte of the bundle in case we are inserting
+ a breakpoint on an L-X instruction. */
bp_tgt->shadow_len = BUNDLE_LEN - shadow_slotnum;
- /* Check for L type instruction in slot 1, if present then bump up the slot
- number to the slot 2. */
template = extract_bit_field (bundle, 0, 5);
if (template_encoding_table[template][slotnum] == X)
{
+ /* X unit types can only be used in slot 2, and are actually
+ part of a 2-slot L-X instruction. We cannot break at this
+ address, as this is the second half of an instruction that
+ lives in slot 1 of that bundle. */
gdb_assert (slotnum == 2);
error (_("Can't insert breakpoint for non-existing slot X"));
}
if (template_encoding_table[template][slotnum] == L)
{
+ /* L unit types can only be used in slot 1. But the associated
+ opcode for that instruction is in slot 2, so bump the slot number
+ accordingly. */
gdb_assert (slotnum == 1);
slotnum = 2;
}
for addressing the SHADOW_CONTENTS placement. */
shadow_slotnum = slotnum;
- /* Check for L type instruction in slot 1, if present then bump up the slot
- number to the slot 2. */
template = extract_bit_field (bundle_mem, 0, 5);
if (template_encoding_table[template][slotnum] == X)
{
+ /* X unit types can only be used in slot 2, and are actually
+ part of a 2-slot L-X instruction. We refuse to insert
+ breakpoints at this address, so there should be no reason
+ for us attempting to remove one there, except if the program's
+ code somehow got modified in memory. */
gdb_assert (slotnum == 2);
- warning (_("Cannot remove breakpoint at address %s "
- "from non-existing slot X, memory has changed underneath"),
+ warning (_("Cannot remove breakpoint at address %s from non-existing "
+ "X-type slot, memory has changed underneath"),
paddress (gdbarch, bp_tgt->placed_address));
do_cleanups (cleanup);
return -1;
}
if (template_encoding_table[template][slotnum] == L)
{
+ /* L unit types can only be used in slot 1. But the breakpoint
+ was actually saved using slot 2, so update the slot number
+ accordingly. */
gdb_assert (slotnum == 1);
slotnum = 2;
}
bp_tgt->shadow_len);
instr_saved = slotN_contents (bundle_saved, slotnum);
- /* In BUNDLE_MEM be careful to modify only the bits belonging to SLOTNUM and
- never any other possibly also stored in SHADOW_CONTENTS. */
+ /* In BUNDLE_MEM, be careful to modify only the bits belonging to SLOTNUM
+ and not any of the other ones that are stored in SHADOW_CONTENTS. */
replace_slotN_contents (bundle_mem, instr_saved, slotnum);
val = target_write_memory (addr, bundle_mem, BUNDLE_LEN);