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mesa/main: make _mesa_has_tessellation return bool
author
Erik Faye-Lund
<erik.faye-lund@collabora.com>
Thu, 15 Nov 2018 14:57:10 +0000
(15:57 +0100)
committer
Erik Faye-Lund
<erik.faye-lund@collabora.com>
Mon, 3 Dec 2018 17:16:43 +0000
(18:16 +0100)
All other _mesa_has_foo functions return bool rather than GLboolean, so
let's follow that style here as well.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/mesa/main/context.h
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diff --git
a/src/mesa/main/context.h
b/src/mesa/main/context.h
index d50438fd7f957f75f79c74008b28aa557f5b437b..d8a548f1b1b69c37d70a1f9da8cb591e9f6e0869 100644
(file)
--- a/
src/mesa/main/context.h
+++ b/
src/mesa/main/context.h
@@
-361,7
+361,7
@@
_mesa_has_compute_shaders(const struct gl_context *ctx)
/**
* Checks if the context supports tessellation.
*/
-static inline
GLboolean
+static inline
bool
_mesa_has_tessellation(const struct gl_context *ctx)
{
/* _mesa_has_EXT_tessellation_shader(ctx) is redundant with the OES