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glsl: replace while loop with without_array function
author
Timothy Arceri
<t_arceri@yahoo.com.au>
Tue, 19 Aug 2014 07:46:44 +0000
(21:46 -1000)
committer
Timothy Arceri
<t_arceri@yahoo.com.au>
Mon, 27 Apr 2015 11:31:08 +0000
(21:31 +1000)
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
src/glsl/ast_to_hir.cpp
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diff --git
a/src/glsl/ast_to_hir.cpp
b/src/glsl/ast_to_hir.cpp
index 78369360f19a6c504f88cc38d170ce32c3f3f3e8..18b82e3bec992f3a305ad56398f22bdabfd52ff6 100644
(file)
--- a/
src/glsl/ast_to_hir.cpp
+++ b/
src/glsl/ast_to_hir.cpp
@@
-3532,9
+3532,7
@@
ast_declarator_list::hir(exec_list *instructions,
* vectors. Vertex shader inputs cannot be arrays or
* structures."
*/
- const glsl_type *check_type = var->type;
- while (check_type->is_array())
- check_type = check_type->element_type();
+ const glsl_type *check_type = var->type->without_array();
switch (check_type->base_type) {
case GLSL_TYPE_FLOAT: