-# $Id: Makefile.X11,v 1.35 2000/11/24 15:21:59 keithw Exp $
+# $Id: Makefile.X11,v 1.36 2000/12/26 05:09:27 keithw Exp $
# Mesa 3-D graphics library
# Version: 3.5
CORE_SOURCES = \
- tnl/t_vtxfmt.c \
- tnl/t_bbox.c \
- tnl/t_clip.c \
- tnl/t_context.c \
- tnl/t_cva.c \
- tnl/t_debug.c \
- tnl/t_dlist.c \
- tnl/t_eval.c \
- tnl/t_fog.c \
- tnl/t_light.c \
- tnl/t_pipeline.c \
- tnl/t_shade.c \
- tnl/t_stages.c \
- tnl/t_texture.c \
- tnl/t_trans_elt.c \
- tnl/t_varray.c \
- tnl/t_vb.c \
- tnl/t_vbcull.c \
- tnl/t_vbindirect.c \
- tnl/t_vbrender.c \
- tnl/t_vbxform.c \
api_loopback.c \
api_noop.c \
+ api_validate.c \
accum.c \
alpha.c \
attrib.c \
X86/common_x86.c \
X86/3dnow.c \
X86/katmai.c \
+ swrast_setup/ss_context.c \
+ swrast_setup/ss_triangle.c \
+ swrast_setup/ss_vb.c \
+ math/m_debug_xform.c \
+ math/m_eval.c \
+ math/m_matrix.c \
+ math/m_translate.c \
+ math/m_vector.c \
+ math/m_vertices.c \
+ math/m_xform.c \
+ array_cache/ac_context.c \
+ array_cache/ac_import.c \
+ tnl/t_array_api.c \
+ tnl/t_array_import.c \
+ tnl/t_context.c \
+ tnl/t_eval_api.c \
+ tnl/t_imm_alloc.c \
+ tnl/t_imm_api.c \
+ tnl/t_imm_debug.c \
+ tnl/t_imm_dlist.c \
+ tnl/t_imm_elt.c \
+ tnl/t_imm_eval.c \
+ tnl/t_imm_exec.c \
+ tnl/t_imm_fixup.c \
+ tnl/t_pipeline.c \
+ tnl/t_vb_fog.c \
+ tnl/t_vb_light.c \
+ tnl/t_vb_material.c \
+ tnl/t_vb_normals.c \
+ tnl/t_vb_points.c \
+ tnl/t_vb_render.c \
+ tnl/t_vb_texgen.c \
+ tnl/t_vb_texmat.c \
+ tnl/t_vb_vertex.c \
swrast/s_aaline.c \
swrast/s_aatriangle.c \
swrast/s_accum.c \
swrast/s_stencil.c \
swrast/s_texture.c \
swrast/s_triangle.c \
- swrast/s_zoom.c \
- swrast_setup/ss_context.c \
- swrast_setup/ss_triangle.c \
- swrast_setup/ss_vb.c \
- math/m_debug_xform.c \
- math/m_matrix.c \
- math/m_translate.c \
- math/m_vector.c \
- math/m_vertices.c \
- math/m_xform.c
-
+ swrast/s_zoom.c
DRIVER_SOURCES = \
- FX/fxvtxfmt.c \
- FX/fxvtxprims.c \
FX/fxapi.c \
FX/fxdd.c \
FX/fxddspan.c \
FX/fxddtex.c \
- FX/fxfastpath.c \
- FX/fxpipeline.c \
FX/fxsetup.c \
FX/fxtexman.c \
- FX/fxtrifuncs.c \
- FX/fxvsetup.c \
+ FX/fxtris.c \
+ FX/fxvb.c \
FX/fxglidew.c \
X/glxapi.c \
X/fakeglx.c \
}
}
-static void gl_ggiUpdateState(GLcontext *ctx)
+static void gl_ggiUpdateState(GLcontext *ctx, GLuint new_state)
{
void *func;
/* Propogate statechange information to swrast and swrast_setup
* modules. The GGI driver has no internal GL-dependent state.
*/
- _swrast_InvalidateState(ctx, ctx->NewState);
- _swsetup_InvalidateState(ctx, ctx->NewState);
- _tnl_InvalidateState(ctx, ctx->NewState);
+ _swrast_InvalidateState(ctx, new_state);
+ _swsetup_InvalidateState(ctx, new_state);
+ _tnl_InvalidateState(ctx, new_state);
func = (void *)CTX_OPMESA(ctx)->update_state;
*/
void GLAPIENTRY fxMesaDestroyContext(fxMesaContext fxMesa)
{
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxMesaDestroyContext()\n");
- }
-
- if(fxMesa) {
- _mesa_destroy_visual(fxMesa->glVis);
- _mesa_destroy_context(fxMesa->glCtx);
- _mesa_destroy_framebuffer(fxMesa->glBuffer);
-
- glbTotNumCtx--;
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxMesaDestroyContext()\n");
+ }
- fxCloseHardware();
- FX_grSstWinClose(fxMesa->glideContext);
+ if(!fxMesa)
+ return;
- if(fxMesa->verbose) {
+ if(fxMesa->verbose) {
fprintf(stderr,"Misc Stats:\n");
fprintf(stderr," # swap buffer: %u\n",fxMesa->stats.swapBuffer);
if(!fxMesa->stats.swapBuffer)
- fxMesa->stats.swapBuffer=1;
+ fxMesa->stats.swapBuffer=1;
fprintf(stderr,"Textures Stats:\n");
fprintf(stderr," Free texture memory on TMU0: %d:\n",fxMesa->freeTexMem[FX_TMU0]);
if(fxMesa->haveTwoTMUs)
- fprintf(stderr," Free texture memory on TMU1: %d:\n",fxMesa->freeTexMem[FX_TMU1]);
+ fprintf(stderr," Free texture memory on TMU1: %d:\n",fxMesa->freeTexMem[FX_TMU1]);
fprintf(stderr," # request to TMM to upload a texture objects: %u\n",
- fxMesa->stats.reqTexUpload);
+ fxMesa->stats.reqTexUpload);
fprintf(stderr," # request to TMM to upload a texture objects per swapbuffer: %.2f\n",
- fxMesa->stats.reqTexUpload/(float)fxMesa->stats.swapBuffer);
+ fxMesa->stats.reqTexUpload/(float)fxMesa->stats.swapBuffer);
fprintf(stderr," # texture objects uploaded: %u\n",
- fxMesa->stats.texUpload);
+ fxMesa->stats.texUpload);
fprintf(stderr," # texture objects uploaded per swapbuffer: %.2f\n",
- fxMesa->stats.texUpload/(float)fxMesa->stats.swapBuffer);
+ fxMesa->stats.texUpload/(float)fxMesa->stats.swapBuffer);
fprintf(stderr," # MBs uploaded to texture memory: %.2f\n",
- fxMesa->stats.memTexUpload/(float)(1<<20));
+ fxMesa->stats.memTexUpload/(float)(1<<20));
fprintf(stderr," # MBs uploaded to texture memory per swapbuffer: %.2f\n",
- (fxMesa->stats.memTexUpload/(float)fxMesa->stats.swapBuffer)/(float)(1<<20));
- }
- if (fxMesa->state)
- free(fxMesa->state);
- if (fxMesa->fogTable)
- free(fxMesa->fogTable);
- fxTMClose(fxMesa);
-
- free(fxMesa);
- }
+ (fxMesa->stats.memTexUpload/(float)fxMesa->stats.swapBuffer)/(float)(1<<20));
+ }
- if(fxMesa==fxMesaCurrentCtx)
- fxMesaCurrentCtx=NULL;
+ glbTotNumCtx--;
+
+ fxDDDestroyFxMesaContext(fxMesa);
+ _mesa_destroy_visual(fxMesa->glVis);
+ _mesa_destroy_context(fxMesa->glCtx);
+ _mesa_destroy_framebuffer(fxMesa->glBuffer);
+
+ fxCloseHardware();
+ FX_grSstWinClose(fxMesa->glideContext);
+
+ free(fxMesa);
+
+ if(fxMesa==fxMesaCurrentCtx)
+ fxMesaCurrentCtx=NULL;
}
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
+#include "array_cache/acache.h"
/* These lookup table are used to extract RGB values in [0,255] from
* 16-bit pixel values.
}
}
+#if 0
+static const struct gl_pipeline_stage * const fx_pipeline[] = {
+ &_tnl_update_material_stage,
+ &_tnl_vertex_transform_stage,
+ &_tnl_normal_transform_stage,
+ &_tnl_lighting_stage, /* OMIT: fog coordinate stage */
+ &_tnl_texgen_stage,
+ &_tnl_texture_transform_stage,
+ &_tnl_point_attenuation_stage,
+ &_fx_fast_render_stage, /* ADD: the fastpath as a render stage */
+ &_tnl_render_stage, /* KEEP: the old render stage for fallbacks */
+ 0
+};
+#else
+/* Need to turn off tnl fogging, both the stage and the clipping in
+ * _tnl_render_stage. Could insert a dummy stage that did nothing but
+ * provided storage that clipping could spin on?
+ */
+#endif
+
+
int fxDDInitFxMesaContext( fxMesaContext fxMesa )
{
+ static int firsttime = 1;
+
+ if (firsttime) {
+ fxDDSetupInit();
+ fxDDTrifuncInit();
+/* fxDDFastPathInit(); */
+ firsttime = 0;
+ }
FX_setupGrVertexLayout();
fxMesa->glCtx->Const.MaxTextureUnits=fxMesa->emulateTwoTMUs ? 2 : 1;
fxMesa->new_state = _NEW_ALL;
- fxDDSetupInit();
- fxDDTrifuncInit();
- fxDDFastPathInit();
-
-
/* Initialize the software rasterizer and helper modules.
*/
- fxMesa->glCtx->Driver.RegisterVB = fxDDRegisterVB;
-
_swrast_CreateContext( fxMesa->glCtx );
- _swsetup_CreateContext( fxMesa->glCtx );
+ _ac_CreateContext( fxMesa->glCtx );
_tnl_CreateContext( fxMesa->glCtx );
+ _swsetup_CreateContext( fxMesa->glCtx );
+
+ fxAllocVB( fxMesa->glCtx );
fxSetupDDPointers(fxMesa->glCtx);
_swrast_allow_pixel_fog( fxMesa->glCtx, GL_TRUE );
fxDDInitExtensions(fxMesa->glCtx);
+
+#ifdef FXVTXFMT
fxDDInitVtxfmt(fxMesa->glCtx);
+#endif
FX_grGlideGetState((GrState*)fxMesa->state);
- /* XXX Fix me too: need to have the 'struct dd' prepared prior to
- * creating the context... The below is broken if you try to insert
- * new stages.
- */
- fxDDRegisterPipelineStages( fxMesa->glCtx );
-
/* Run the config file */
_mesa_context_initialize( fxMesa->glCtx );
return 1;
}
+/* Undo the above.
+ */
+void fxDDDestroyFxMesaContext( fxMesaContext fxMesa )
+{
+ _swsetup_DestroyContext( fxMesa->glCtx );
+ _tnl_DestroyContext( fxMesa->glCtx );
+ _ac_DestroyContext( fxMesa->glCtx );
+ _swrast_DestroyContext( fxMesa->glCtx );
+
+ if (fxMesa->state)
+ free(fxMesa->state);
+ if (fxMesa->fogTable)
+ free(fxMesa->fogTable);
+ fxTMClose(fxMesa);
+ fxFreeVB(fxMesa->glCtx);
+}
+
gl_extensions_disable(ctx, "GL_EXT_blend_color");
gl_extensions_disable(ctx, "GL_EXT_fog_coord");
+ if (1)
+ gl_extensions_disable(ctx, "GL_EXT_point_parameters");
+
gl_extensions_add(ctx, GL_TRUE, "3DFX_set_global_palette", 0);
if (!fxMesa->haveTwoTMUs)
}
}
-static void fxDDUpdateDDPointers(GLcontext *ctx)
+static void fxDDUpdateDDPointers(GLcontext *ctx, GLuint new_state)
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
- GLuint new_state = ctx->NewState;
_swrast_InvalidateState( ctx, new_state );
- _swsetup_InvalidateState( ctx, new_state );
+ _ac_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
+ _swsetup_InvalidateState( ctx, new_state );
/* Recalculate fog table on projection matrix changes. This used to
* be triggered by the NearFar callback.
fxDDChooseRenderState( ctx );
if (new_state & _FX_NEW_SETUP_FUNCTION)
- ctx->Driver.RasterSetup = fxDDChooseSetupFunction(ctx);
+ ctx->Driver.BuildProjectedVertices = fx_validate_BuildProjVerts;
if (new_state & _NEW_TEXTURE)
update_texture_scales( ctx );
}
+#ifdef FXVTXFMT
if (fxMesa->allow_vfmt) {
if (new_state & _NEW_LIGHT)
fx_update_lighting( ctx );
if (new_state & _FX_NEW_VTXFMT)
fxDDCheckVtxfmt( ctx );
- else if (fxMesa->vtxfmt_fallback_count > 1)
- fxMesa->vtxfmt_fallback_count--;
}
+#endif
}
ctx->Driver.RenderStart=fxSetupFXUnits;
ctx->Driver.RenderFinish=_swrast_flush;
+ ctx->Driver.ResetLineStipple=_swrast_ResetLineStipple;
ctx->Driver.TexImage2D = fxDDTexImage2D;
ctx->Driver.TexSubImage2D = fxDDTexSubImage2D;
ctx->Driver.ShadeModel=fxDDShadeModel;
ctx->Driver.Enable=fxDDEnable;
- ctx->Driver.RegisterVB=fxDDRegisterVB;
- ctx->Driver.UnregisterVB=fxDDUnregisterVB;
-
- if (!getenv("FX_NO_FAST"))
- ctx->Driver.BuildPrecalcPipeline = fxDDBuildPrecalcPipeline;
+
fxSetupDDSpanPointers(ctx);
- fxDDUpdateDDPointers(ctx);
+ fxDDUpdateDDPointers(ctx,~0);
}
FREE(ti);
tObj->DriverData = NULL;
-
-/* Pushed into core: Set _NEW_TEXTURE whenever a bound texture is
- * deleted (changes bound texture id).
- */
-/* ctx->NewState |= _NEW_TEXTURE; */
}
/**** NEW TEXTURE IMAGE FUNCTIONS ****/
/**********************************************************************/
+
+static void PrintTexture(int w, int h, int c, const GLubyte *data)
+{
+ int i, j;
+ for (i = 0; i < h; i++) {
+ for (j = 0; j < w; j++) {
+ if (c==2)
+ printf("%02x %02x ", data[0], data[1]);
+ else if (c==3)
+ printf("%02x %02x %02x ", data[0], data[1], data[2]);
+ data += c;
+ }
+ printf("\n");
+ }
+}
+
+
GLboolean fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
return GL_FALSE;
}
+
if (ti->validated && ti->isInTM) {
/*printf("reloadmipmaplevels\n");*/
fxTMReloadMipMapLevel(fxMesa, texObj, level);
}
-static void PrintTexture(int w, int h, int c, const GLubyte *data)
-{
- int i, j;
- for (i = 0; i < h; i++) {
- for (j = 0; j < w; j++) {
- if (c==2)
- printf("%02x %02x ", data[0], data[1]);
- else if (c==3)
- printf("%02x %02x %02x ", data[0], data[1], data[2]);
- data += c;
- }
- printf("\n");
- }
-}
-
GLvoid *fxDDGetTexImage(GLcontext *ctx, GLenum target, GLint level,
const struct gl_texture_object *texObj,
#define SETUP_TMU0 0x1
#define SETUP_TMU1 0x2
#define SETUP_RGBA 0x4
-#define SETUP_XYZW 0x8
-#define MAX_SETUP 0x10
+#define SETUP_SNAP 0x8
+#define SETUP_XYZW 0x10
+#define MAX_SETUP 0x20
#define FX_NUM_TMU 2
#define FX_NEW_COLOR_MASK 0x40
#define FX_NEW_CULL 0x80
-/* FX struct stored in VB->driver_data.
- */
-struct tfxMesaVertexBuffer {
- GLvector1ui clipped_elements;
-
- fxVertex *verts;
- fxVertex *last_vert;
- void *vert_store;
-
- GLuint size;
-};
-#define FX_DRIVER_DATA(vb) ((struct tfxMesaVertexBuffer *)((vb)->driver_data))
#define FX_CONTEXT(ctx) ((fxMesaContext)((ctx)->DriverCtx))
#define FX_TEXTURE_DATA(t) fxTMGetTexInfo((t)->_Current)
/* Covers the state referenced in fxDDCheckVtxfmt.
*/
-#define _FX_NEW_VTXFMT (_NEW_TEXTURE | \
- _NEW_TEXTURE_MATRIX | \
- _NEW_TRANSFORM | \
- _NEW_LIGHT | \
+#define _FX_NEW_VTXFMT (_NEW_TEXTURE | \
+ _NEW_TEXTURE_MATRIX | \
+ _NEW_TRANSFORM | \
+ _NEW_LIGHT | \
+ _NEW_PROJECTION | \
+ _NEW_MODELVIEW | \
+ _TNL_NEW_NEED_EYE_COORDS | \
_FX_NEW_RENDERSTATE)
extern GLubyte FX_PixelToB[0x10000];
-typedef void (*fx_tri_func)( GLcontext *, const fxVertex *, const fxVertex *, const fxVertex * );
+typedef void (*fx_tri_func)( GLcontext *, const fxVertex *,
+ const fxVertex *, const fxVertex * );
typedef void (*fx_line_func)( GLcontext *, const fxVertex *, const fxVertex * );
typedef void (*fx_point_func)( GLcontext *, const fxVertex * );
-typedef void (*fxRenderEltsFunc)( struct vertex_buffer * );
struct tfxMesaContext {
GuTexPalette glbPalette;
tfxUnitsState unitsState;
tfxUnitsState restoreUnitsState; /* saved during multipass */
- GLuint tmu_source[FX_NUM_TMU];
- GLuint tex_dest[MAX_TEXTURE_UNITS];
- GLuint render_index;
- GLuint setupindex;
- GLuint setupdone;
- GLuint stw_hint_state; /* for grHints */
- GLuint is_in_hardware;
- GLuint new_state;
- GLuint using_fast_path, passes, multipass;
- /* Texture Memory Manager Data */
+ GLuint new_state;
+ /* Texture Memory Manager Data
+ */
GLuint texBindNumber;
GLint tmuSrc;
GLuint lastUnitsMode;
GrFog_t *fogTable;
GLint textureAlign;
- /* Acc. functions */
+ /* Vertex building and storage:
+ */
+ GLuint tmu_source[FX_NUM_TMU];
+ GLuint tex_dest[MAX_TEXTURE_UNITS];
+ GLuint setupindex;
+ GLuint setup_gone; /* for multipass */
+ GLuint stw_hint_state; /* for grHints */
+ fxVertex *verts;
+
+ /* Rasterization:
+ */
+ GLuint render_index;
+ GLuint passes, multipass;
+ GLuint is_in_hardware;
+
+ /* Current rasterization functions
+ */
fx_point_func draw_point;
fx_line_func draw_line;
fx_tri_func draw_tri;
- fxRenderEltsFunc RenderElementsRaw;
-
/* System to turn culling on/off for tris/lines/points.
*/
fx_point_func initial_point;
fx_line_func subsequent_line;
fx_tri_func subsequent_tri;
+ /* Keep texture scales somewhere handy:
+ */
GLfloat s0scale;
GLfloat s1scale;
GLfloat t0scale;
GLfloat inv_t0scale;
GLfloat inv_t1scale;
+ /* Glide stuff
+ */
tfxStats stats;
-
void *state;
/* Options */
GLboolean allow_vfmt;
GLvertexformat vtxfmt;
fxClipVertex current;
- fxClipVertex verts[4];
fxClipVertex *vert; /* points into verts[] */
void (*fire_on_vertex)( GLcontext * );
void (*fire_on_end)( GLcontext * );
GLuint accel_light;
GLfloat basecolor[4];
+
+
+ /* Projected vertices, fastpath data:
+ */
+ GLvector1ui clipped_elements;
+ fxVertex *last_vert;
+ GLuint size;
};
-typedef void (*tfxSetupFunc)(struct vertex_buffer *, GLuint, GLuint);
+typedef void (*tfxSetupFunc)(GLcontext *ctx, GLuint, GLuint, GLuint);
extern GrHwConfiguration glbHWConfig;
extern int glbCurrentBoard;
-extern void fxPrintSetupFlags( const char *msg, GLuint flags );
extern void fxSetupFXUnits(GLcontext *);
extern void fxSetupDDPointers(GLcontext *);
+/* fxvsetup:
+ */
extern void fxDDSetupInit(void);
-extern void fxDDCvaInit(void);
+extern void fxAllocVB( GLcontext *ctx );
+extern void fxFreeVB( GLcontext *ctx );
+extern void fxPrintSetupFlags( const char *msg, GLuint flags );
+extern void fx_BuildProjVerts( GLcontext *ctx,
+ GLuint start, GLuint count,
+ GLuint newinputs );
+extern void fx_validate_BuildProjVerts(GLcontext *ctx,
+ GLuint start, GLuint count,
+ GLuint newinputs );
+
+/* fxtrifuncs:
+ */
extern void fxDDTrifuncInit(void);
-extern void fxDDFastPathInit(void);
-
extern void fxDDChooseRenderState( GLcontext *ctx );
-extern tfxSetupFunc fxDDChooseSetupFunction(GLcontext *);
-
-extern void fxDDRenderInit(GLcontext *);
-
extern void fxUpdateDDSpanPointers(GLcontext *);
extern void fxSetupDDSpanPointers(GLcontext *);
extern void fxDDDepthMask(GLcontext *, GLboolean);
extern void fxDDDepthFunc(GLcontext *, GLenum);
-extern void fxDDRegisterVB( struct vertex_buffer *VB );
-extern void fxDDUnregisterVB( struct vertex_buffer *VB );
-extern void fxDDResizeVB( struct vertex_buffer *VB, GLuint size );
-
-extern void fxDDPartialRasterSetup( struct vertex_buffer *VB );
-
-extern void fxDDDoRasterSetup( struct vertex_buffer *VB );
-
-extern void fxDDRegisterPipelineStages( GLcontext *ctx );
-
-extern GLboolean fxDDBuildPrecalcPipeline( GLcontext *ctx );
-
extern void fxDDInitExtensions( GLcontext *ctx );
#define fxTMGetTexInfo(o) ((tfxTexInfo*)((o)->DriverData))
const GLint x[], const GLint y[],
GLdepth depth[]);
-extern void fxDDFastPath( struct vertex_buffer *VB );
-
extern void fxDDShadeModel(GLcontext *ctx, GLenum mode);
extern void fxDDCullFace(GLcontext *ctx, GLenum mode);
extern void fxPrintRenderState( const char *msg, GLuint state );
extern void fxPrintHintState( const char *msg, GLuint state );
-extern void fxDDDoRenderVB( struct vertex_buffer *VB );
-
extern int fxDDInitFxMesaContext( fxMesaContext fxMesa );
+extern void fxDDDestroyFxMesaContext( fxMesaContext fxMesa );
+
+
extern void fxSetScissorValues(GLcontext *ctx);
GLint where);
extern void fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder);
+
+/* fxvtxfmt:
+ */
extern void fxDDCheckVtxfmt( GLcontext *ctx );
extern void fx_update_lighting( GLcontext *ctx );
extern void fxDDInitVtxfmt( GLcontext *ctx );
static void fxSetupCull(GLcontext *ctx);
static void fx_print_state_flags( const char *msg, GLuint flags);
/*static GLboolean fxMultipassBlend(struct vertex_buffer *, GLuint);*/
-static GLboolean fxMultipassTexture( struct vertex_buffer *, GLuint );
+static GLboolean fxMultipassTexture( GLcontext *, GLuint );
static void fxTexValidate(GLcontext *ctx, struct gl_texture_object *tObj)
{
case 2:
/* Reset everything back to normal */
fxMesa->unitsState = fxMesa->restoreUnitsState;
- fxMesa->setupdone &= XXX;
+ fxMesa->setup_gone |= XXX;
fxSetupTextureSingleTMU(ctx, XXX);
fxSetupBlend(ctx);
fxSetupDepthTest(ctx);
* voodoo 1. In all other cases for both voodoo 1 and 2, we fall back
* to software rendering, satisfying the spec if not the user.
*/
-static GLboolean fxMultipassTexture( struct vertex_buffer *VB, GLuint pass )
+static GLboolean fxMultipassTexture( GLcontext *ctx, GLuint pass )
{
- GLcontext *ctx = VB->ctx;
- fxVertex *v = FX_DRIVER_DATA(VB)->verts;
- fxVertex *last = FX_DRIVER_DATA(VB)->last_vert;
fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ fxVertex *v = fxMesa->verts;
+ fxVertex *last = fxMesa->verts + tnl->vb.Count;
switch (pass) {
case 1:
*/
fxMesa->tmu_source[0] = 0;
fxMesa->unitsState = fxMesa->restoreUnitsState;
- fxMesa->setupdone &= ~SETUP_TMU0;
+ fxMesa->setup_gone |= SETUP_TMU0;
fxSetupTextureSingleTMU( ctx, 0 );
fxSetupBlend( ctx );
fxSetupDepthTest( ctx );
--- /dev/null
+
+
+#ifdef HAVE_CONFIG_H
+#include "conf.h"
+#endif
+
+#if defined(FX)
+
+#include "mmath.h"
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+
+#include "tnl/t_context.h"
+
+#include "fxdrv.h"
+#include "fxglidew.h"
+
+
+
+
+
+
+
+
+static void
+fx_draw_point( GLcontext *ctx, const fxVertex *v )
+{
+ GLfloat sz = ctx->Point._Size;
+
+ if ( sz <= 1.0 )
+ {
+ grDrawPoint( &(v->v) );
+ }
+ else
+ {
+ GrVertex verts[4];
+
+ sz *= .5;
+
+ verts[0] = v->v;
+ verts[1] = v->v;
+ verts[2] = v->v;
+ verts[3] = v->v;
+
+ verts[0].x = v->v.x - sz;
+ verts[0].y = v->v.y - sz;
+
+ verts[1].x = v->v.x + sz;
+ verts[1].y = v->v.y - sz;
+
+ verts[2].x = v->v.x + sz;
+ verts[2].y = v->v.y + sz;
+
+ verts[3].x = v->v.x - sz;
+ verts[3].y = v->v.y + sz;
+
+ grDrawTriangle( &verts[0], &verts[1], &verts[3] );
+ grDrawTriangle( &verts[1], &verts[2], &verts[3] );
+ }
+}
+
+
+static void
+fx_draw_line( GLcontext *ctx, const fxVertex *v0, const fxVertex *v1 )
+{
+ float width = ctx->Line.Width;
+
+ if ( width <= 1.0 )
+ {
+ grDrawLine( &(v0->v), &(v1->v) );
+ }
+ else
+ {
+ GrVertex verts[4];
+ float dx, dy, ix, iy;
+
+ dx = v0->v.x - v1->v.x;
+ dy = v0->v.y - v1->v.y;
+
+ if (dx * dx > dy * dy) {
+ iy = width * .5;
+ ix = 0;
+ } else {
+ iy = 0;
+ ix = width * .5;
+ }
+
+
+ verts[0] = v0->v;
+ verts[0].x -= ix;
+ verts[0].y -= iy;
+
+ verts[1] = v0->v;
+ verts[1].x += ix;
+ verts[1].y += iy;
+
+ verts[2] = v1->v;
+ verts[2].x += ix;
+ verts[2].y += iy;
+
+ verts[3] = v1->v;
+ verts[3].x -= ix;
+ verts[3].y -= iy;
+
+ grDrawTriangle( &verts[0], &verts[1], &verts[3] );
+ grDrawTriangle( &verts[1], &verts[2], &verts[3] );
+ }
+}
+
+static void
+fx_draw_tri( GLcontext *ctx, const fxVertex *v0, const fxVertex *v1,
+ const fxVertex *v2 )
+{
+ grDrawTriangle( &(v0->v), &(v1->v), &(v2->v) );
+}
+
+
+
+#define FX_COLOR(vert, c) { \
+ GLubyte *col = c; \
+ vert->v.r=UBYTE_COLOR_TO_FLOAT_255_COLOR(col[0]); \
+ vert->v.g=UBYTE_COLOR_TO_FLOAT_255_COLOR(col[1]); \
+ vert->v.b=UBYTE_COLOR_TO_FLOAT_255_COLOR(col[2]); \
+ vert->v.a=UBYTE_COLOR_TO_FLOAT_255_COLOR(col[3]); \
+}
+
+#define FX_COPY_COLOR( dst, src ) { \
+ dst->v.r = src->v.r; \
+ dst->v.g = src->v.g; \
+ dst->v.b = src->v.b; \
+ dst->v.a = src->v.a; \
+}
+
+
+
+#define FX_FLAT_BIT 0x01
+#define FX_OFFSET_BIT 0x02
+#define FX_TWOSIDE_BIT 0x04
+#define FX_UNFILLED_BIT 0x10
+#define FX_FALLBACK_BIT 0x20
+#define FX_MAX_TRIFUNC 0x40
+
+static struct {
+ points_func points;
+ line_func line;
+ triangle_func triangle;
+ quad_func quad;
+} rast_tab[FX_MAX_TRIFUNC];
+
+
+#define IND (0)
+#define TAG(x) x
+#include "fxtritmp.h"
+
+#define IND (FX_FLAT_BIT)
+#define TAG(x) x##_flat
+#include "fxtritmp.h"
+
+#define IND (FX_OFFSET_BIT)
+#define TAG(x) x##_offset
+#include "fxtritmp.h"
+
+#define IND (FX_OFFSET_BIT | FX_FLAT_BIT)
+#define TAG(x) x##_offset_flat
+#include "fxtritmp.h"
+
+#define IND (FX_TWOSIDE_BIT)
+#define TAG(x) x##_twoside
+#include "fxtritmp.h"
+
+#define IND (FX_TWOSIDE_BIT | FX_FLAT_BIT)
+#define TAG(x) x##_twoside_flat
+#include "fxtritmp.h"
+
+#define IND (FX_TWOSIDE_BIT | FX_OFFSET_BIT)
+#define TAG(x) x##_twoside_offset
+#include "fxtritmp.h"
+
+#define IND (FX_TWOSIDE_BIT | FX_OFFSET_BIT | FX_FLAT_BIT)
+#define TAG(x) x##_twoside_offset_flat
+#include "fxtritmp.h"
+
+#define IND (FX_FALLBACK_BIT)
+#define TAG(x) x##_fallback
+#include "fxtritmp.h"
+
+#define IND (FX_FLAT_BIT | FX_FALLBACK_BIT)
+#define TAG(x) x##_flat_fallback
+#include "fxtritmp.h"
+
+#define IND (FX_OFFSET_BIT | FX_FALLBACK_BIT)
+#define TAG(x) x##_offset_fallback
+#include "fxtritmp.h"
+
+#define IND (FX_OFFSET_BIT | FX_FLAT_BIT | FX_FALLBACK_BIT)
+#define TAG(x) x##_offset_flat_fallback
+#include "fxtritmp.h"
+
+#define IND (FX_TWOSIDE_BIT | FX_FALLBACK_BIT)
+#define TAG(x) x##_twoside_fallback
+#include "fxtritmp.h"
+
+#define IND (FX_TWOSIDE_BIT | FX_FLAT_BIT | FX_FALLBACK_BIT)
+#define TAG(x) x##_twoside_flat_fallback
+#include "fxtritmp.h"
+
+#define IND (FX_TWOSIDE_BIT | FX_OFFSET_BIT | FX_FALLBACK_BIT)
+#define TAG(x) x##_twoside_offset_fallback
+#include "fxtritmp.h"
+
+#define IND (FX_TWOSIDE_BIT | FX_OFFSET_BIT | FX_FLAT_BIT | FX_FALLBACK_BIT)
+#define TAG(x) x##_twoside_offset_flat_fallback
+#include "fxtritmp.h"
+
+#define IND (FX_UNFILLED_BIT)
+#define TAG(x) x##_unfilled
+#include "fxtritmp.h"
+
+#define IND (FX_FLAT_BIT | FX_UNFILLED_BIT)
+#define TAG(x) x##_flat_unfilled
+#include "fxtritmp.h"
+
+#define IND (FX_OFFSET_BIT | FX_UNFILLED_BIT)
+#define TAG(x) x##_offset_unfilled
+#include "fxtritmp.h"
+
+#define IND (FX_OFFSET_BIT | FX_FLAT_BIT | FX_UNFILLED_BIT)
+#define TAG(x) x##_offset_flat_unfilled
+#include "fxtritmp.h"
+
+#define IND (FX_TWOSIDE_BIT | FX_UNFILLED_BIT)
+#define TAG(x) x##_twoside_unfilled
+#include "fxtritmp.h"
+
+#define IND (FX_TWOSIDE_BIT | FX_FLAT_BIT | FX_UNFILLED_BIT)
+#define TAG(x) x##_twoside_flat_unfilled
+#include "fxtritmp.h"
+
+#define IND (FX_TWOSIDE_BIT | FX_OFFSET_BIT | FX_UNFILLED_BIT)
+#define TAG(x) x##_twoside_offset_unfilled
+#include "fxtritmp.h"
+
+#define IND (FX_TWOSIDE_BIT | FX_OFFSET_BIT | FX_FLAT_BIT | FX_UNFILLED_BIT)
+#define TAG(x) x##_twoside_offset_flat_unfilled
+#include "fxtritmp.h"
+
+#define IND (FX_FALLBACK_BIT | FX_UNFILLED_BIT)
+#define TAG(x) x##_fallback_unfilled
+#include "fxtritmp.h"
+
+#define IND (FX_FLAT_BIT | FX_FALLBACK_BIT | FX_UNFILLED_BIT)
+#define TAG(x) x##_flat_fallback_unfilled
+#include "fxtritmp.h"
+
+#define IND (FX_OFFSET_BIT | FX_FALLBACK_BIT | FX_UNFILLED_BIT)
+#define TAG(x) x##_offset_fallback_unfilled
+#include "fxtritmp.h"
+
+#define IND (FX_OFFSET_BIT | FX_FLAT_BIT | FX_FALLBACK_BIT | FX_UNFILLED_BIT)
+#define TAG(x) x##_offset_flat_fallback_unfilled
+#include "fxtritmp.h"
+
+#define IND (FX_TWOSIDE_BIT | FX_FALLBACK_BIT | FX_UNFILLED_BIT)
+#define TAG(x) x##_twoside_fallback_unfilled
+#include "fxtritmp.h"
+
+#define IND (FX_TWOSIDE_BIT | FX_FLAT_BIT | FX_FALLBACK_BIT | FX_UNFILLED_BIT)
+#define TAG(x) x##_twoside_flat_fallback_unfilled
+#include "fxtritmp.h"
+
+#define IND (FX_TWOSIDE_BIT | FX_OFFSET_BIT | FX_FALLBACK_BIT | FX_UNFILLED_BIT)
+#define TAG(x) x##_twoside_offset_fallback_unfilled
+#include "fxtritmp.h"
+
+#define IND (FX_TWOSIDE_BIT | FX_OFFSET_BIT | FX_FLAT_BIT | FX_FALLBACK_BIT | FX_UNFILLED_BIT)
+#define TAG(x) x##_twoside_offset_flat_fallback_unfilled
+#include "fxtritmp.h"
+
+
+
+
+
+
+void fxDDTrifuncInit( void )
+{
+ init();
+ init_flat();
+ init_offset();
+ init_offset_flat();
+ init_twoside();
+ init_twoside_flat();
+ init_twoside_offset();
+ init_twoside_offset_flat();
+ init_fallback();
+ init_flat_fallback();
+ init_offset_fallback();
+ init_offset_flat_fallback();
+ init_twoside_fallback();
+ init_twoside_flat_fallback();
+ init_twoside_offset_fallback();
+ init_twoside_offset_flat_fallback();
+
+ init_unfilled();
+ init_flat_unfilled();
+ init_offset_unfilled();
+ init_offset_flat_unfilled();
+ init_twoside_unfilled();
+ init_twoside_flat_unfilled();
+ init_twoside_offset_unfilled();
+ init_twoside_offset_flat_unfilled();
+ init_fallback_unfilled();
+ init_flat_fallback_unfilled();
+ init_offset_fallback_unfilled();
+ init_offset_flat_fallback_unfilled();
+ init_twoside_fallback_unfilled();
+ init_twoside_flat_fallback_unfilled();
+ init_twoside_offset_fallback_unfilled();
+ init_twoside_offset_flat_fallback_unfilled();
+}
+
+
+/* Build an SWvertex from a GrVertex. This is workable because in
+ * states where the GrVertex is insufficent (eg seperate-specular),
+ * the driver initiates a total fallback, and builds SWvertices
+ * directly -- it recognizes that it will never have use for the
+ * GrVertex.
+ *
+ * This code is hit only when a mix of accelerated and unaccelerated
+ * primitives are being drawn, and only for the unaccelerated
+ * primitives.
+ */
+static void
+fx_translate_vertex(GLcontext *ctx, const fxVertex *src, SWvertex *dst)
+{
+ fxMesaContext fxMesa = FX_CONTEXT( ctx );
+ GLuint ts0 = fxMesa->tmu_source[0];
+ GLuint ts1 = fxMesa->tmu_source[1];
+ GLfloat w = 1.0 / src->v.oow;
+
+ dst->win[0] = src->v.x;
+ dst->win[1] = src->v.y;
+ dst->win[2] = src->v.ooz;
+ dst->win[3] = src->v.oow;
+
+ dst->color[0] = (GLubyte) src->v.r;
+ dst->color[1] = (GLubyte) src->v.g;
+ dst->color[2] = (GLubyte) src->v.b;
+ dst->color[3] = (GLubyte) src->v.a;
+
+ dst->texcoord[ts0][0] = fxMesa->inv_s0scale * src->v.tmuvtx[0].sow * w;
+ dst->texcoord[ts0][1] = fxMesa->inv_t0scale * src->v.tmuvtx[0].tow * w;
+
+ if (fxMesa->stw_hint_state & GR_STWHINT_W_DIFF_TMU0)
+ dst->texcoord[ts0][3] = src->v.tmuvtx[0].oow * w;
+ else
+ dst->texcoord[ts0][3] = 1.0;
+
+ dst->texcoord[ts1][0] = fxMesa->inv_s1scale * src->v.tmuvtx[1].sow * w;
+ dst->texcoord[ts1][1] = fxMesa->inv_t1scale * src->v.tmuvtx[1].tow * w;
+
+ if (fxMesa->stw_hint_state & GR_STWHINT_W_DIFF_TMU1)
+ dst->texcoord[ts1][3] = src->v.tmuvtx[1].oow * w;
+ else
+ dst->texcoord[ts1][3] = 1.0;
+}
+
+
+static void
+fx_fallback_tri( GLcontext *ctx,
+ const fxVertex *v0, const fxVertex *v1, const fxVertex *v2 )
+{
+ SWvertex v[3];
+ fx_translate_vertex( ctx, v0, &v[0] );
+ fx_translate_vertex( ctx, v1, &v[1] );
+ fx_translate_vertex( ctx, v2, &v[2] );
+ _swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
+}
+
+
+static void
+fx_fallback_line( GLcontext *ctx, const fxVertex *v0, const fxVertex *v1 )
+{
+ SWvertex v[2];
+ fx_translate_vertex( ctx, v0, &v[0] );
+ fx_translate_vertex( ctx, v1, &v[1] );
+ _swrast_Line( ctx, &v[0], &v[1] );
+}
+
+
+static void
+fx_fallback_point( GLcontext *ctx, const fxVertex *v0 )
+{
+ SWvertex v[1];
+ fx_translate_vertex( ctx, v0, &v[0] );
+ _swrast_Point( ctx, &v[0] );
+}
+
+
+/* System to turn culling off for rasterized lines and points, and
+ * back on for rasterized triangles.
+ */
+static void
+fx_cull_draw_tri( GLcontext *ctx,
+ const fxVertex *v0, const fxVertex *v1, const fxVertex *v2 )
+{
+ fxMesaContext fxMesa = FX_CONTEXT( ctx );
+
+ FX_grCullMode(fxMesa->cullMode);
+
+ fxMesa->draw_line = fxMesa->initial_line;
+ fxMesa->draw_point = fxMesa->initial_point;
+ fxMesa->draw_tri = fxMesa->subsequent_tri;
+
+ fxMesa->draw_tri( ctx, v0, v1, v2 );
+}
+
+
+static void
+fx_cull_draw_line( GLcontext *ctx, const fxVertex *v0, const fxVertex *v1 )
+{
+ fxMesaContext fxMesa = FX_CONTEXT( ctx );
+
+ FX_grCullMode( GR_CULL_DISABLE );
+
+ fxMesa->draw_point = fxMesa->initial_point;
+ fxMesa->draw_tri = fxMesa->initial_tri;
+ fxMesa->draw_line = fxMesa->subsequent_line;
+
+ fxMesa->draw_line( ctx, v0, v1 );
+}
+
+
+static void
+fx_cull_draw_point( GLcontext *ctx, const fxVertex *v0 )
+{
+ fxMesaContext fxMesa = FX_CONTEXT( ctx );
+
+ FX_grCullMode(GR_CULL_DISABLE);
+
+ fxMesa->draw_line = fxMesa->initial_line;
+ fxMesa->draw_tri = fxMesa->initial_tri;
+ fxMesa->draw_point = fxMesa->subsequent_point;
+
+ fxMesa->draw_point( ctx, v0 );
+}
+
+
+static void
+fx_null_tri( GLcontext *ctx,
+ const fxVertex *v0, const fxVertex *v1, const fxVertex *v2 )
+{
+ (void) v0;
+ (void) v1;
+ (void) v2;
+}
+
+
+
+#define POINT_FALLBACK (DD_POINT_SMOOTH )
+#define LINE_FALLBACK (DD_LINE_STIPPLE)
+#define TRI_FALLBACK (DD_TRI_SMOOTH | DD_TRI_STIPPLE )
+#define ANY_FALLBACK (POINT_FALLBACK | LINE_FALLBACK | TRI_FALLBACK)
+
+
+#define ANY_RENDER_FLAGS (DD_FLATSHADE | \
+ DD_TRI_LIGHT_TWOSIDE | \
+ DD_TRI_OFFSET | \
+ DD_TRI_UNFILLED)
+
+
+
+/* Setup the Point, Line, Triangle and Quad functions based on the
+ * current rendering state. Wherever possible, use the hardware to
+ * render the primitive. Otherwise, fallback to software rendering.
+ */
+void fxDDChooseRenderState( GLcontext *ctx )
+{
+ fxMesaContext fxMesa = FX_CONTEXT( ctx );
+ GLuint flags = ctx->_TriangleCaps;
+ GLuint index = 0;
+
+ if ( !fxMesa->is_in_hardware ) {
+ /* Build software vertices directly. No acceleration is
+ * possible. GrVertices may be insufficient for this mode.
+ */
+ ctx->Driver.PointsFunc = _swsetup_Points;
+ ctx->Driver.LineFunc = _swsetup_Line;
+ ctx->Driver.TriangleFunc = _swsetup_Triangle;
+ ctx->Driver.QuadFunc = _swsetup_Quad;
+
+ fxMesa->render_index = FX_FALLBACK_BIT;
+ return;
+ }
+
+ if ( flags & ANY_RENDER_FLAGS ) {
+ if ( flags & DD_FLATSHADE ) index |= FX_FLAT_BIT;
+ if ( flags & DD_TRI_LIGHT_TWOSIDE ) index |= FX_TWOSIDE_BIT;
+ if ( flags & DD_TRI_OFFSET ) index |= FX_OFFSET_BIT;
+ if ( flags & DD_TRI_UNFILLED ) index |= FX_UNFILLED_BIT;
+ }
+
+ if ( flags & (ANY_FALLBACK|
+ DD_LINE_WIDTH|
+ DD_POINT_SIZE|
+ DD_TRI_CULL_FRONT_BACK) ) {
+
+ /* Hook in fallbacks for specific primitives.
+ *
+ * Set up a system to turn culling on/off for wide points and
+ * lines. Alternately: figure out what tris to send so that
+ * culling isn't a problem.
+ *
+ * This replaces the ReducedPrimitiveChange mechanism.
+ */
+ index |= FX_FALLBACK_BIT;
+ fxMesa->initial_point = fx_cull_draw_point;
+ fxMesa->initial_line = fx_cull_draw_line;
+ fxMesa->initial_tri = fx_cull_draw_tri;
+
+ fxMesa->subsequent_point = fx_draw_point;
+ fxMesa->subsequent_line = fx_draw_line;
+ fxMesa->subsequent_tri = fx_draw_tri;
+
+ if ( flags & POINT_FALLBACK )
+ fxMesa->initial_point = fx_fallback_point;
+
+ if ( flags & LINE_FALLBACK )
+ fxMesa->initial_line = fx_fallback_line;
+
+ if ((flags & DD_LINE_SMOOTH) && ctx->Line.Width != 1.0)
+ fxMesa->initial_line = fx_fallback_line;
+
+ if ( flags & TRI_FALLBACK )
+ fxMesa->initial_tri = fx_fallback_tri;
+
+ if ( flags & DD_TRI_CULL_FRONT_BACK )
+ fxMesa->initial_tri = fx_null_tri;
+
+ fxMesa->draw_point = fxMesa->initial_point;
+ fxMesa->draw_line = fxMesa->initial_line;
+ fxMesa->draw_tri = fxMesa->initial_tri;
+ }
+ else if (fxMesa->render_index & FX_FALLBACK_BIT) {
+ FX_grCullMode(fxMesa->cullMode);
+ }
+
+ ctx->Driver.PointsFunc = rast_tab[index].points;
+ ctx->Driver.LineFunc = rast_tab[index].line;
+ ctx->Driver.TriangleFunc = rast_tab[index].triangle;
+ ctx->Driver.QuadFunc = rast_tab[index].quad;
+ fxMesa->render_index = index;
+}
+
+
+#else
+
+
+/*
+ * Need this to provide at least one external definition.
+ */
+
+extern int gl_fx_dummy_function_trifuncs(void);
+int gl_fx_dummy_function_trifuncs(void)
+{
+ return 0;
+}
+
+#endif /* FX */
--- /dev/null
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.3
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ *
+ * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
+ * terms stated above.
+ *
+ * Author:
+ * Keith Whitwell <keith@precisioninsight.com>
+ */
+
+
+/* fxvsetup.c - 3Dfx VooDoo vertices setup functions */
+
+
+#ifdef HAVE_CONFIG_H
+#include "conf.h"
+#endif
+
+#if defined(FX)
+
+#include "fxdrv.h"
+#include "mmath.h"
+#include "swrast_setup/swrast_setup.h"
+
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+
+void fxPrintSetupFlags( const char *msg, GLuint flags )
+{
+ fprintf(stderr, "%s: %d %s%s%s%s%s\n",
+ msg,
+ flags,
+ (flags & SETUP_XYZW) ? " xyzw," : "",
+ (flags & SETUP_SNAP) ? " snap," : "",
+ (flags & SETUP_RGBA) ? " rgba," : "",
+ (flags & SETUP_TMU0) ? " tmu0," : "",
+ (flags & SETUP_TMU1) ? " tmu1," : "");
+}
+
+static void project_texcoords( fxVertex *v,
+ struct vertex_buffer *VB,
+ GLuint tmu_nr, GLuint tc_nr,
+ GLuint start, GLuint count )
+{
+ GrTmuVertex *tmu = &(v->v.tmuvtx[tmu_nr]);
+ GLvector4f *vec = VB->TexCoordPtr[tc_nr];
+
+ GLuint i;
+ GLuint stride = vec->stride;
+ GLfloat *data = VEC_ELT(vec, GLfloat, start);
+
+ for (i = start ; i < count ; i++, STRIDE_F(data, stride), v++) {
+ tmu->oow = v->v.oow * data[3];
+ tmu = (GrTmuVertex *)((char *)tmu + sizeof(fxVertex));
+ }
+}
+
+
+static void copy_w( fxVertex *v,
+ struct vertex_buffer *VB,
+ GLuint tmu_nr,
+ GLuint start, GLuint count )
+{
+ GrTmuVertex *tmu = &(v->v.tmuvtx[tmu_nr]);
+ GLuint i;
+
+ for (i = start ; i < count ; i++, v++) {
+ tmu->oow = v->v.oow;
+ tmu = (GrTmuVertex *)((char *)tmu + sizeof(fxVertex));
+ }
+}
+
+/* need to compute W values for fogging purposes
+ */
+static void fx_fake_fog_w( GLcontext *ctx,
+ fxVertex *verts,
+ struct vertex_buffer *VB,
+ GLuint start, GLuint end )
+{
+ const GLfloat m10 = ctx->ProjectionMatrix.m[10];
+ const GLfloat m14 = ctx->ProjectionMatrix.m[14];
+ GLfloat (*clip)[4] = VB->ClipPtr->data;
+ GLubyte *clipmask = VB->ClipMask;
+ GLuint i;
+
+ for ( i = start ; i < end ; i++) {
+ if (clipmask[i] == 0) {
+ verts[i].v.oow = - m10 / (clip[i][2] - m14); /* -1/zEye */
+ }
+ }
+}
+
+
+
+static tfxSetupFunc setupfuncs[MAX_SETUP];
+
+
+#define IND (SETUP_XYZW)
+#define INPUTS (VERT_CLIP)
+#define NAME fxsetupXYZW
+#include "fxvbtmp.h"
+
+#define IND (SETUP_XYZW|SETUP_RGBA)
+#define INPUTS (VERT_CLIP|VERT_RGBA)
+#define NAME fxsetupXYZWRGBA
+#include "fxvbtmp.h"
+
+#define IND (SETUP_XYZW|SETUP_TMU0)
+#define INPUTS (VERT_CLIP|VERT_TEX_ANY)
+#define NAME fxsetupXYZWT0
+#include "fxvbtmp.h"
+
+#define IND (SETUP_XYZW|SETUP_TMU1)
+#define INPUTS (VERT_CLIP|VERT_TEX_ANY)
+#define NAME fxsetupXYZWT1
+#include "fxvbtmp.h"
+
+#define IND (SETUP_XYZW|SETUP_TMU1|SETUP_TMU0)
+#define INPUTS (VERT_CLIP|VERT_TEX_ANY)
+#define NAME fxsetupXYZWT0T1
+#include "fxvbtmp.h"
+
+#define IND (SETUP_XYZW|SETUP_TMU0|SETUP_RGBA)
+#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY)
+#define NAME fxsetupXYZWRGBAT0
+#include "fxvbtmp.h"
+
+#define IND (SETUP_XYZW|SETUP_TMU1|SETUP_RGBA)
+#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY)
+#define NAME fxsetupXYZWRGBAT1
+#include "fxvbtmp.h"
+
+#define IND (SETUP_XYZW|SETUP_TMU1|SETUP_TMU0|SETUP_RGBA)
+#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY)
+#define NAME fxsetupXYZWRGBAT0T1
+#include "fxvbtmp.h"
+
+
+#define IND (SETUP_XYZW|SETUP_SNAP)
+#define INPUTS (VERT_CLIP)
+#define NAME fxsetupXYZW_SNAP
+#include "fxvbtmp.h"
+
+#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA)
+#define INPUTS (VERT_CLIP|VERT_RGBA)
+#define NAME fxsetupXYZW_SNAP_RGBA
+#include "fxvbtmp.h"
+
+#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU0)
+#define INPUTS (VERT_CLIP|VERT_TEX_ANY)
+#define NAME fxsetupXYZW_SNAP_T0
+#include "fxvbtmp.h"
+
+#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU1)
+#define INPUTS (VERT_CLIP|VERT_TEX_ANY)
+#define NAME fxsetupXYZW_SNAP_T1
+#include "fxvbtmp.h"
+
+#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU1|SETUP_TMU0)
+#define INPUTS (VERT_CLIP|VERT_TEX_ANY)
+#define NAME fxsetupXYZW_SNAP_T0T1
+#include "fxvbtmp.h"
+
+#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU0|SETUP_RGBA)
+#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY)
+#define NAME fxsetupXYZW_SNAP_RGBAT0
+#include "fxvbtmp.h"
+
+#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU1|SETUP_RGBA)
+#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY)
+#define NAME fxsetupXYZW_SNAP_RGBAT1
+#include "fxvbtmp.h"
+
+#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU1|SETUP_TMU0|SETUP_RGBA)
+#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY)
+#define NAME fxsetupXYZW_SNAP_RGBAT0T1
+#include "fxvbtmp.h"
+
+
+
+#define IND (SETUP_RGBA)
+#define INPUTS (VERT_RGBA)
+#define NAME fxsetupRGBA
+#include "fxvbtmp.h"
+
+#define IND (SETUP_TMU0)
+#define INPUTS (VERT_TEX_ANY)
+#define NAME fxsetupT0
+#include "fxvbtmp.h"
+
+#define IND (SETUP_TMU1)
+#define INPUTS (VERT_TEX_ANY)
+#define NAME fxsetupT1
+#include "fxvbtmp.h"
+
+#define IND (SETUP_TMU1|SETUP_TMU0)
+#define INPUTS (VERT_TEX_ANY)
+#define NAME fxsetupT0T1
+#include "fxvbtmp.h"
+
+#define IND (SETUP_TMU0|SETUP_RGBA)
+#define INPUTS (VERT_RGBA|VERT_TEX_ANY)
+#define NAME fxsetupRGBAT0
+#include "fxvbtmp.h"
+
+#define IND (SETUP_TMU1|SETUP_RGBA)
+#define INPUTS (VERT_RGBA|VERT_TEX_ANY)
+#define NAME fxsetupRGBAT1
+#include "fxvbtmp.h"
+
+#define IND (SETUP_TMU1|SETUP_TMU0|SETUP_RGBA)
+#define INPUTS (VERT_RGBA|VERT_TEX_ANY)
+#define NAME fxsetupRGBAT0T1
+#include "fxvbtmp.h"
+
+
+static void
+fxsetup_invalid( GLcontext *ctx, GLuint start, GLuint end, GLuint newinputs )
+{
+ fprintf(stderr, "fxMesa: invalid setup function\n");
+ (void) (ctx && start && end && newinputs);
+}
+
+
+void fxDDSetupInit( void )
+{
+ GLuint i;
+ for (i = 0 ; i < Elements(setupfuncs) ; i++)
+ setupfuncs[i] = fxsetup_invalid;
+
+ setupfuncs[SETUP_XYZW] = fxsetupXYZW;
+ setupfuncs[SETUP_XYZW|SETUP_RGBA] = fxsetupXYZWRGBA;
+ setupfuncs[SETUP_XYZW|SETUP_TMU0] = fxsetupXYZWT0;
+ setupfuncs[SETUP_XYZW|SETUP_TMU1] = fxsetupXYZWT1;
+ setupfuncs[SETUP_XYZW|SETUP_TMU0|SETUP_RGBA] = fxsetupXYZWRGBAT0;
+ setupfuncs[SETUP_XYZW|SETUP_TMU1|SETUP_RGBA] = fxsetupXYZWRGBAT1;
+ setupfuncs[SETUP_XYZW|SETUP_TMU1|SETUP_TMU0] = fxsetupXYZWT0T1;
+ setupfuncs[SETUP_XYZW|SETUP_TMU1|SETUP_TMU0|SETUP_RGBA] =
+ fxsetupXYZWRGBAT0T1;
+
+ setupfuncs[SETUP_XYZW|SETUP_SNAP] = fxsetupXYZW_SNAP;
+ setupfuncs[SETUP_XYZW|SETUP_SNAP|SETUP_RGBA] = fxsetupXYZW_SNAP_RGBA;
+ setupfuncs[SETUP_XYZW|SETUP_SNAP|SETUP_TMU0] = fxsetupXYZW_SNAP_T0;
+ setupfuncs[SETUP_XYZW|SETUP_SNAP|SETUP_TMU1] = fxsetupXYZW_SNAP_T1;
+ setupfuncs[SETUP_XYZW|SETUP_SNAP|SETUP_TMU0|SETUP_RGBA] =
+ fxsetupXYZW_SNAP_RGBAT0;
+ setupfuncs[SETUP_XYZW|SETUP_SNAP|SETUP_TMU1|SETUP_RGBA] =
+ fxsetupXYZW_SNAP_RGBAT1;
+ setupfuncs[SETUP_XYZW|SETUP_SNAP|SETUP_TMU1|SETUP_TMU0] =
+ fxsetupXYZW_SNAP_T0T1;
+ setupfuncs[SETUP_XYZW|SETUP_SNAP|SETUP_TMU1|SETUP_TMU0|SETUP_RGBA] =
+ fxsetupXYZW_SNAP_RGBAT0T1;
+
+ setupfuncs[SETUP_RGBA] = fxsetupRGBA;
+ setupfuncs[SETUP_TMU0] = fxsetupT0;
+ setupfuncs[SETUP_TMU1] = fxsetupT1;
+ setupfuncs[SETUP_TMU1|SETUP_TMU0] = fxsetupT0T1;
+ setupfuncs[SETUP_TMU0|SETUP_RGBA] = fxsetupRGBAT0;
+ setupfuncs[SETUP_TMU1|SETUP_RGBA] = fxsetupRGBAT1;
+ setupfuncs[SETUP_TMU1|SETUP_TMU0|SETUP_RGBA] = fxsetupRGBAT0T1;
+}
+
+
+
+void fx_validate_BuildProjVerts(GLcontext *ctx, GLuint start, GLuint count,
+ GLuint newinputs )
+{
+ GLuint setupindex = SETUP_XYZW;
+ fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
+
+ if (!fxMesa->is_in_hardware)
+ ctx->Driver.BuildProjectedVertices = _swsetup_BuildProjectedVertices;
+ else {
+ fxMesa->tmu_source[0] = 0;
+ fxMesa->tmu_source[1] = 1;
+ fxMesa->tex_dest[0] = SETUP_TMU0;
+ fxMesa->tex_dest[1] = SETUP_TMU1;
+
+ /* For flat and two-side-lit triangles, colors will always be added
+ * to vertices in the triangle functions. Vertices will *always*
+ * have rbga values, but only sometimes will they come from here.
+ */
+ if ((ctx->_TriangleCaps & (DD_FLATSHADE|DD_TRI_LIGHT_TWOSIDE)) == 0)
+ setupindex |= SETUP_RGBA;
+
+ if (ctx->Texture._ReallyEnabled & TEXTURE0_2D)
+ setupindex |= SETUP_TMU0;
+
+ if (ctx->Texture._ReallyEnabled & TEXTURE1_2D) {
+ if ((ctx->Texture._ReallyEnabled & TEXTURE0_2D) == 0) {
+ fxMesa->tmu_source[0] = 1; fxMesa->tex_dest[0] = SETUP_TMU1;
+ fxMesa->tmu_source[1] = 0; fxMesa->tex_dest[1] = SETUP_TMU0;
+ setupindex |= SETUP_TMU0;
+ } else {
+ setupindex |= SETUP_TMU1;
+ }
+ }
+
+ if (MESA_VERBOSE & (VERBOSE_DRIVER|VERBOSE_PIPELINE|VERBOSE_STATE))
+ fxPrintSetupFlags("fxmesa: vertex setup function", setupindex);
+
+ fxMesa->setupindex = setupindex;
+ ctx->Driver.BuildProjectedVertices = fx_BuildProjVerts;
+ }
+ ctx->Driver.BuildProjectedVertices( ctx, start, count, newinputs );
+}
+
+
+void fx_BuildProjVerts( GLcontext *ctx, GLuint start, GLuint count,
+ GLuint newinputs )
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLuint ind = fxMesa->setup_gone;
+
+ fxMesa->setup_gone = 0;
+
+ if (newinputs & VERT_CLIP)
+ ind = fxMesa->setupindex; /* clipmask has changed - invalidated all */
+ else {
+ if (newinputs & VERT_TEX0)
+ ind |= fxMesa->tex_dest[0];
+
+ if (newinputs & VERT_TEX1)
+ ind |= fxMesa->tex_dest[1];
+
+ if (newinputs & VERT_RGBA)
+ ind |= SETUP_RGBA;
+
+ ind &= fxMesa->setupindex;
+ }
+
+ if (0) {
+ _tnl_print_vert_flags("newinputs", newinputs);
+ fxPrintSetupFlags("setup function", ind);
+ }
+
+ if (fxMesa->new_state)
+ fxSetupFXUnits( ctx );
+
+ if (VB->importable_data)
+ VB->import_data( ctx, VB->importable_data & newinputs,
+ (VB->ClipOrMask
+ ? VEC_NOT_WRITEABLE|VEC_BAD_STRIDE
+ : VEC_BAD_STRIDE));
+
+ setupfuncs[ind]( ctx, start, count, newinputs );
+}
+
+
+void fxAllocVB( GLcontext *ctx )
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ fxMesa->verts = ALIGN_MALLOC( tnl->vb.Size * sizeof(fxMesa->verts[0]), 32 );
+}
+
+void fxFreeVB( GLcontext *ctx )
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ if (fxMesa->verts)
+ ALIGN_FREE( fxMesa->verts );
+ fxMesa->verts = 0;
+}
+
+
+#else
+
+
+/*
+ * Need this to provide at least one external definition.
+ */
+
+extern int gl_fx_dummy_function_vsetup(void);
+int gl_fx_dummy_function_vsetup(void)
+{
+ return 0;
+}
+
+#endif /* FX */
--- /dev/null
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.3
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Keith Whitwell <keith@precisioninsight.com>
+ */
+
+
+static void NAME(GLcontext *ctx, GLuint start, GLuint end, GLuint newinputs)
+{
+ fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
+ fxVertex *verts = fxMesa->verts;
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLuint tmu0_source = fxMesa->tmu_source[0];
+ GLuint tmu1_source = fxMesa->tmu_source[1];
+ GLfloat (*tmu0_data)[4];
+ GLfloat (*tmu1_data)[4];
+ GLubyte (*color)[4];
+ GLfloat (*proj)[4] = VB->ProjectedClipPtr->data;
+ fxVertex *v = &verts[start];
+ GLfloat sscale0 = fxMesa->s0scale;
+ GLfloat tscale0 = fxMesa->t0scale;
+ GLfloat sscale1 = fxMesa->s1scale;
+ GLfloat tscale1 = fxMesa->t1scale;
+ GLubyte *clipmask = VB->ClipMask;
+ GLuint i;
+ const GLfloat * const s = ctx->Viewport._WindowMap.m;
+
+ if (IND & SETUP_TMU0)
+ tmu0_data = VB->TexCoordPtr[tmu0_source]->data;
+
+ if (IND & SETUP_TMU1)
+ tmu1_data = VB->TexCoordPtr[tmu1_source]->data;
+
+ if (IND & SETUP_RGBA)
+ color = VB->ColorPtr[0]->data;
+
+ for (i = start ; i < end ; i++, v++) {
+ if (!clipmask[i]) {
+ if (IND & SETUP_XYZW) {
+ v->v.x = s[0] * proj[i][0] + s[12];
+ v->v.y = s[5] * proj[i][1] + s[13];
+ v->v.ooz = s[10] * proj[i][2] + s[14];
+ v->v.oow = proj[i][3];
+
+ if (IND & SETUP_SNAP) {
+#if defined(USE_IEEE)
+ const float snapper = (3L<<18);
+ v->v.x += snapper;
+ v->v.x -= snapper;
+ v->v.y += snapper;
+ v->v.y -= snapper;
+#else
+ v->v.x = ((int)(v->v.x*16.0f)) * (1.0f/16.0f);
+ v->v.y = ((int)(v->v.y*16.0f)) * (1.0f/16.0f);
+#endif
+ }
+ }
+ if (IND & SETUP_RGBA) {
+ UBYTE_COLOR_TO_FLOAT_255_COLOR2(v->v.r, color[i][0]);
+ UBYTE_COLOR_TO_FLOAT_255_COLOR2(v->v.g, color[i][1]);
+ UBYTE_COLOR_TO_FLOAT_255_COLOR2(v->v.b, color[i][2]);
+ UBYTE_COLOR_TO_FLOAT_255_COLOR2(v->v.a, color[i][3]);
+ }
+ if (IND & SETUP_TMU0) {
+ v->v.tmuvtx[0].sow = sscale0*tmu0_data[i][0]*v->v.oow;
+ v->v.tmuvtx[0].tow = tscale0*tmu0_data[i][1]*v->v.oow;
+ }
+ if (IND & SETUP_TMU1) {
+ v->v.tmuvtx[1].sow = sscale1*tmu1_data[i][0]*v->v.oow;
+ v->v.tmuvtx[1].tow = tscale1*tmu1_data[i][1]*v->v.oow;
+ }
+ }
+ }
+
+ if ((IND & SETUP_XYZW) &&
+ ctx->ProjectionMatrix.m[15] != 0.0F &&
+ ctx->Fog.Enabled)
+ {
+ fx_fake_fog_w( ctx, v, VB, start, end );
+ }
+
+ /* Check for and enable projective texturing in each texture unit.
+ */
+ if (IND & (SETUP_TMU0|SETUP_TMU1)) {
+ GLuint tmu0_sz = 2;
+ GLuint tmu1_sz = 2;
+ GLuint hs = fxMesa->stw_hint_state & ~(GR_STWHINT_W_DIFF_TMU0 |
+ GR_STWHINT_W_DIFF_TMU1);
+
+ if (VB->TexCoordPtr[tmu0_source])
+ tmu0_sz = VB->TexCoordPtr[tmu0_source]->size;
+
+ if (VB->TexCoordPtr[tmu1_source])
+ tmu1_sz = VB->TexCoordPtr[tmu1_source]->size;
+
+ if (tmu0_sz == 4) {
+ project_texcoords( v, VB, 0, tmu0_source, start, end );
+ if (tmu1_sz == 4)
+ project_texcoords( v, VB, 1, tmu1_source, start, end );
+ else
+ copy_w( v, VB, 1, start, end );
+ hs |= (GR_STWHINT_W_DIFF_TMU0|GR_STWHINT_W_DIFF_TMU1);
+ }
+ else if (tmu1_sz == 4) {
+ project_texcoords( v, VB, 1, tmu1_source, start, end );
+ hs |= GR_STWHINT_W_DIFF_TMU1;
+ }
+
+ if (hs != fxMesa->stw_hint_state) {
+ fxMesa->stw_hint_state = hs;
+ FX_grHints(GR_HINT_STWHINT, hs);
+ }
+ }
+}
+
+
+
+
+#undef IND
+#undef NAME
+#undef INPUTS
-/* $Id: osmesa.c,v 1.34 2000/11/22 08:55:52 joukj Exp $ */
+/* $Id: osmesa.c,v 1.35 2000/12/26 05:09:30 keithw Exp $ */
/*
* Mesa 3-D graphics library
/* A forward declaration: */
-static void osmesa_update_state( GLcontext *ctx );
+static void osmesa_update_state( GLcontext *ctx, GLuint newstate );
static void osmesa_register_swrast_functions( GLcontext *ctx );
{
GLcontext *ctx = &osmesa->gl_ctx;
- ctx->Driver.RegisterVB = _swsetup_RegisterVB;
-
_swrast_CreateContext( ctx );
- _swsetup_CreateContext( ctx );
_tnl_CreateContext( ctx );
+ _swsetup_CreateContext( ctx );
osmesa_register_swrast_functions( ctx );
}
return GL_FALSE;
}
- osmesa_update_state( &ctx->gl_ctx );
+ osmesa_update_state( &ctx->gl_ctx, 0 );
_mesa_make_current( &ctx->gl_ctx, ctx->gl_buffer );
ctx->buffer = buffer;
}
-static void osmesa_update_state( GLcontext *ctx )
+static void osmesa_update_state( GLcontext *ctx, GLuint new_state )
{
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
ctx->Driver.LineFunc = _swsetup_Line;
ctx->Driver.TriangleFunc = _swsetup_Triangle;
ctx->Driver.QuadFunc = _swsetup_Quad;
- ctx->Driver.RasterSetup = _swsetup_RasterSetup;
+ ctx->Driver.BuildProjectedVertices = _swsetup_BuildProjectedVertices;
/* RGB(A) span/pixel functions */
ctx->Driver.ReadCI32Span = read_index_span;
ctx->Driver.ReadCI32Pixels = read_index_pixels;
- _swrast_InvalidateState( ctx, ctx->NewState );
- _swsetup_InvalidateState( ctx, ctx->NewState );
- _tnl_InvalidateState( ctx, ctx->NewState );
+ _swrast_InvalidateState( ctx, new_state );
+ _swsetup_InvalidateState( ctx, new_state );
+ _tnl_InvalidateState( ctx, new_state );
}
-/* $Id: svgamesa.c,v 1.10 2000/11/22 08:55:53 joukj Exp $ */
+/* $Id: svgamesa.c,v 1.11 2000/12/26 05:09:30 keithw Exp $ */
/*
* Mesa 3-D graphics library
/***** *****/
/**********************************************************************/
-static void svgamesa_update_state( GLcontext *ctx )
+static void svgamesa_update_state( GLcontext *ctx, GLuint new_state )
{
/* Initialize all the pointers in the DD struct. Do this whenever */
/* a new context is made current or we change buffers via set_buffer! */
{
#ifndef DEV
SVGAMesa = ctx;
- svgamesa_update_state( ctx->gl_ctx );
+ svgamesa_update_state( ctx->gl_ctx, ~0 );
_mesa_make_current( ctx->gl_ctx, ctx->gl_buffer );
if (ctx->width==0 || ctx->height==0) {
-/* $Id: xm_api.c,v 1.12 2000/12/13 00:47:10 brianp Exp $ */
+/* $Id: xm_api.c,v 1.13 2000/12/26 05:09:31 keithw Exp $ */
/*
* Mesa 3-D graphics library
#include "macros.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
+#include "array_cache/acache.h"
#include "tnl/tnl.h"
#ifndef GLX_NONE_EXT
/* Initialize the software rasterizer and helper modules.
*/
_swrast_CreateContext( ctx );
- _swsetup_CreateContext( ctx );
+ _ac_CreateContext( ctx );
_tnl_CreateContext( ctx );
+ _swsetup_CreateContext( ctx );
xmesa_register_swrast_functions( ctx );
-/* $Id: xm_dd.c,v 1.7 2000/11/22 07:32:18 joukj Exp $ */
+/* $Id: xm_dd.c,v 1.8 2000/12/26 05:09:31 keithw Exp $ */
/*
* Mesa 3-D graphics library
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
+#include "array_cache/acache.h"
/*
* Return the size (width,height of the current color buffer.
}
-void xmesa_update_state( GLcontext *ctx )
+void xmesa_update_state( GLcontext *ctx, GLuint new_state )
{
const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
/* Propogate statechange information to swrast and swrast_setup
* modules. The X11 driver has no internal GL-dependent state.
*/
- _swrast_InvalidateState( ctx, ctx->NewState );
- _swsetup_InvalidateState( ctx, ctx->NewState );
- _tnl_InvalidateState( ctx, ctx->NewState );
+ _swrast_InvalidateState( ctx, new_state );
+ _ac_InvalidateState( ctx, new_state );
+ _tnl_InvalidateState( ctx, new_state );
+ _swsetup_InvalidateState( ctx, new_state );
/* setup pointers to front and back buffer clear functions */
ctx->Driver.LineFunc = _swsetup_Line;
ctx->Driver.TriangleFunc = _swsetup_Triangle;
ctx->Driver.QuadFunc = _swsetup_Quad;
- ctx->Driver.RasterSetup = _swsetup_RasterSetup;
- ctx->Driver.RegisterVB = _swsetup_RegisterVB;
- ctx->Driver.UnregisterVB = _swsetup_UnregisterVB;
-
+ ctx->Driver.BuildProjectedVertices = _swsetup_BuildProjectedVertices;
+ ctx->Driver.ResetLineStipple = _swrast_ResetLineStipple;
(void) DitherValues; /* silenced unused var warning */
}
-/* $Id: xmesaP.h,v 1.17 2000/11/22 08:55:53 joukj Exp $ */
+/* $Id: xmesaP.h,v 1.18 2000/12/26 05:09:31 keithw Exp $ */
/*
* Mesa 3-D graphics library
extern void xmesa_alloc_back_buffer( XMesaBuffer b );
extern void xmesa_init_pointers( GLcontext *ctx );
-extern void xmesa_update_state( GLcontext *ctx );
+extern void xmesa_update_state( GLcontext *ctx, GLuint new_state );
extern void xmesa_update_span_funcs( GLcontext *ctx );
-/* $Id: glapitemp.h,v 1.23 2000/10/27 18:31:22 brianp Exp $ */
+/* $Id: glapitemp.h,v 1.24 2000/12/26 05:09:28 keithw Exp $ */
/*
* Mesa 3-D graphics library
* DISPATCH(func, args, msg) - code to do dispatch of named function.
* msg is a printf-style debug message.
* RETURN_DISPATCH(func, args, msg) - code to do dispatch with a return value
+ * DO_GEOMETRY - if defined, build functions valid inside Begin/End
+ * DO_INIT - if defined, emit an init function.
+ * INIT - Macro invoked once per api function in the init function.
*
* Here's an example which generates the usual OpenGL functions:
* #define KEYWORD1
* #define KEYWORD2
+ * #define DO_GEOMETRY
* #define NAME(func) gl##func
* #define DISPATCH(func, args, msg) \
* struct _glapi_table *dispatch = CurrentDispatch; \
/* GL 1.0 */
+
KEYWORD1 void KEYWORD2 NAME(Accum)(GLenum op, GLfloat value)
{
DISPATCH(Accum, (op, value), (F, "glAccum(0x%x, %g);", op, value));
DISPATCH(AlphaFunc, (func, ref), (F, "glAlphaFunc(0x%x, %g);", func, ref));
}
-KEYWORD1 void KEYWORD2 NAME(Begin)(GLenum mode)
-{
- DISPATCH(Begin, (mode), (F, "glBegin(0x%x);", mode));
-}
-
KEYWORD1 void KEYWORD2 NAME(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
{
DISPATCH(Bitmap, (width, height, xorig, yorig, xmove, ymove, bitmap), (F, "glBitmap(%d %d %g %g %g %g %p;", width, height, xorig, yorig, xmove, ymove, bitmap));
DISPATCH(BlendFunc, (sfactor, dfactor), (F, "glBlendFunc(0x%x, 0x%x);", sfactor, dfactor));
}
-KEYWORD1 void KEYWORD2 NAME(CallList)(GLuint list)
-{
- DISPATCH(CallList, (list), (F, "glCallList(%u);", list));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CallLists)(GLsizei n, GLenum type, const GLvoid *lists)
-{
- DISPATCH(CallLists, (n, type, lists), (F, "glCallLists(%d, 0x%x, %p);", n, type, lists));
-}
-
KEYWORD1 void KEYWORD2 NAME(Clear)(GLbitfield mask)
{
DISPATCH(Clear, (mask), (F, "glClear(0x%x);", mask));
DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(%p);", equation));
}
-KEYWORD1 void KEYWORD2 NAME(Color3b)(GLbyte red, GLbyte green, GLbyte blue)
-{
- DISPATCH(Color3b, (red, green, blue), (F, "glColor3b(%d, %d, %d);", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3d)(GLdouble red, GLdouble green, GLdouble blue)
-{
- DISPATCH(Color3d, (red, green, blue), (F, "glColor3d(%g, %g, %g);", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3f)(GLfloat red, GLfloat green, GLfloat blue)
-{
- DISPATCH(Color3f, (red, green, blue), (F, "glColor3f(%g, %g, %g);", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3i)(GLint red, GLint green, GLint blue)
-{
- DISPATCH(Color3i, (red, green, blue), (F, "glColor3i(%d, %d, %d);", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3s)(GLshort red, GLshort green, GLshort blue)
-{
- DISPATCH(Color3s, (red, green, blue), (F, "glColor3s(%d, %d, %d);", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3ub)(GLubyte red, GLubyte green, GLubyte blue)
-{
- DISPATCH(Color3ub, (red, green, blue), (F, "glColor3ub(%u, %u, %u);", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3ui)(GLuint red, GLuint green, GLuint blue)
-{
- DISPATCH(Color3ui, (red, green, blue), (F, "glColor3ui(%u, %u, %u);", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3us)(GLushort red, GLushort green, GLushort blue)
-{
- DISPATCH(Color3us, (red, green, blue), (F, "glColor3us(%u, %u, %u);", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
-{
- DISPATCH(Color4b, (red, green, blue, alpha), (F, "glColor4b(%d, %d, %d, %d);", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
-{
- DISPATCH(Color4d, (red, green, blue, alpha), (F, "glColor4d(%g, %g, %g, %g);", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- DISPATCH(Color4f, (red, green, blue, alpha), (F, "glColor4b(%g, %g, %g, %g);", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4i)(GLint red, GLint green, GLint blue, GLint alpha)
-{
- DISPATCH(Color4i, (red, green, blue, alpha), (F, "glColor4i(%d, %d, %d);", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha)
-{
- DISPATCH(Color4s, (red, green, blue, alpha), (F, "glColor4s(%d, %d, %d, %d);", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-{
- DISPATCH(Color4ub, (red, green, blue, alpha), (F, "glColor4ub(%u, %u, %u, %u);", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha)
-{
- DISPATCH(Color4ui, (red, green, blue, alpha), (F, "glColor4ui(%u, %u, %u, %u);", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha)
-{
- DISPATCH(Color4us, (red, green, blue, alpha), (F, "glColor4us(%u, %u, %u, %u);", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3bv)(const GLbyte *v)
-{
- DISPATCH(Color3bv, (v), (F, "glColor3bf(%p);", v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3dv)(const GLdouble *v)
-{
- DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);", v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3fv)(const GLfloat *v)
-{
- DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);", v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3iv)(const GLint *v)
-{
- DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);", v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3sv)(const GLshort *v)
-{
- DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);", v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3ubv)(const GLubyte *v)
-{
- DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);", v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3uiv)(const GLuint *v)
-{
- DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);", v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3usv)(const GLushort *v)
-{
- DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);", v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4bv)(const GLbyte *v)
-{
- DISPATCH(Color4bv, (v), (F, "glColor3bv(%p);", v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4dv)(const GLdouble *v)
-{
- DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);", v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4fv)(const GLfloat *v)
-{
- DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);", v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4iv)(const GLint *v)
-{
- DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);", v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4sv)(const GLshort *v)
-{
- DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);", v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4ubv)(const GLubyte *v)
-{
- DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);", v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4uiv)(const GLuint *v)
-{
- DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);", v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4usv)(const GLushort *v)
-{
- DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);", v));
-}
-
KEYWORD1 void KEYWORD2 NAME(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
DISPATCH(ColorMask, (red, green, blue, alpha), (F, "glColorMask(%d, %d, %d, %d);", red, green, blue, alpha));
DISPATCH(Enable, (cap), (F, "glEnable(0x%x);", cap));
}
-KEYWORD1 void KEYWORD2 NAME(End)(void)
-{
- DISPATCH(End, (), (F, "glEnd();"));
-}
-
KEYWORD1 void KEYWORD2 NAME(EndList)(void)
{
DISPATCH(EndList, (), (F, "glEndList();"));
}
-KEYWORD1 void KEYWORD2 NAME(EvalCoord1d)(GLdouble u)
-{
- DISPATCH(EvalCoord1d, (u), (F, "glEvalCoord1d(%g);", u));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord1f)(GLfloat u)
-{
- DISPATCH(EvalCoord1f, (u), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord1dv)(const GLdouble *u)
-{
- DISPATCH(EvalCoord1dv, (u), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord1fv)(const GLfloat *u)
-{
- DISPATCH(EvalCoord1fv, (u), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord2d)(GLdouble u, GLdouble v)
-{
- DISPATCH(EvalCoord2d, (u, v), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord2f)(GLfloat u, GLfloat v)
-{
- DISPATCH(EvalCoord2f, (u, v), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord2dv)(const GLdouble *u)
-{
- DISPATCH(EvalCoord2dv, (u), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord2fv)(const GLfloat *u)
-{
- DISPATCH(EvalCoord2fv, (u), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalPoint1)(GLint i)
-{
- DISPATCH(EvalPoint1, (i), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalPoint2)(GLint i, GLint j)
-{
- DISPATCH(EvalPoint2, (i, j), (F, ";"));
-}
-
KEYWORD1 void KEYWORD2 NAME(EvalMesh1)(GLenum mode, GLint i1, GLint i2)
{
DISPATCH(EvalMesh1, (mode, i1, i2), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(EdgeFlag)(GLboolean flag)
-{
- DISPATCH(EdgeFlag, (flag), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EdgeFlagv)(const GLboolean *flag)
-{
- DISPATCH(EdgeFlagv, (flag), (F, ";"));
-}
-
KEYWORD1 void KEYWORD2 NAME(EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
DISPATCH(EvalMesh2, (mode, i1, i2, j1, j2), (F, ";"));
DISPATCH(Hint, (target, mode), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Indexd)(GLdouble c)
+KEYWORD1 void KEYWORD2 NAME(IndexMask)(GLuint mask)
{
- DISPATCH(Indexd, (c), (F, ";"));
+ DISPATCH(IndexMask, (mask), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Indexdv)(const GLdouble *c)
+KEYWORD1 void KEYWORD2 NAME(InitNames)(void)
{
- DISPATCH(Indexdv, (c), (F, ";"));
+ DISPATCH(InitNames, (), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Indexf)(GLfloat c)
+KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabled)(GLenum cap)
{
- DISPATCH(Indexf, (c), (F, ";"));
+ RETURN_DISPATCH(IsEnabled, (cap), (F, "glIsEnabled(0x%x);", cap));
}
-KEYWORD1 void KEYWORD2 NAME(Indexfv)(const GLfloat *c)
-{
- DISPATCH(Indexfv, (c), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexi)(GLint c)
-{
- DISPATCH(Indexi, (c), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexiv)(const GLint *c)
-{
- DISPATCH(Indexiv, (c), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexs)(GLshort c)
-{
- DISPATCH(Indexs, (c), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexsv)(const GLshort *c)
-{
- DISPATCH(Indexsv, (c), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(IndexMask)(GLuint mask)
-{
- DISPATCH(IndexMask, (mask), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(InitNames)(void)
-{
- DISPATCH(InitNames, (), (F, ";"));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabled)(GLenum cap)
-{
- RETURN_DISPATCH(IsEnabled, (cap), (F, "glIsEnabled(0x%x);", cap));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsList)(GLuint list)
+KEYWORD1 GLboolean KEYWORD2 NAME(IsList)(GLuint list)
{
RETURN_DISPATCH(IsList, (list), (F, "glIsList(%u);", list));
}
DISPATCH(MapGrid2f, (un, u1, u2, vn, v1, v2), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Materialf)(GLenum face, GLenum pname, GLfloat param)
-{
- DISPATCH(Materialf, (face, pname, param), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Materiali)(GLenum face, GLenum pname, GLint param)
-{
- DISPATCH(Materiali, (face, pname, param), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Materialfv)(GLenum face, GLenum pname, const GLfloat *params)
-{
- DISPATCH(Materialfv, (face, pname, params), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Materialiv)(GLenum face, GLenum pname, const GLint *params)
-{
- DISPATCH(Materialiv, (face, pname, params), (F, ";"));
-}
-
KEYWORD1 void KEYWORD2 NAME(MatrixMode)(GLenum mode)
{
DISPATCH(MatrixMode, (mode), (F, ";"));
DISPATCH(NewList, (list, mode), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz)
-{
- DISPATCH(Normal3b, (nx, ny, nz), (F, "glNormal3b(%d, %d, %d);", nx, ny, nz));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3bv)(const GLbyte *v)
-{
- DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);", v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz)
-{
- DISPATCH(Normal3d, (nx, ny, nz), (F, "glNormal3d(%f, %f, %f);", nx, ny, nz));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3dv)(const GLdouble *v)
-{
- DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);", v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz)
-{
- DISPATCH(Normal3f, (nx, ny, nz), (F, "glNormal3f(%g, %g, %g);", nx, ny, nz));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3fv)(const GLfloat *v)
-{
- DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);", v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz)
-{
- DISPATCH(Normal3i, (nx, ny, nz), (F, "glNormal3i(%d, %d, %d);", nx, ny, nz));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3iv)(const GLint *v)
-{
- DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);", v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz)
-{
- DISPATCH(Normal3s, (nx, ny, nz), (F, "glNormal3s(%d, %d, %d);", nx, ny, nz));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3sv)(const GLshort *v)
-{
- DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);", v));
-}
-
KEYWORD1 void KEYWORD2 NAME(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
{
DISPATCH(Ortho, (left, right, bottom, top, nearval, farval), (F, "glOrtho(%f, %f, %f, %f, %f, %f);", left, right, bottom, top, nearval, farval));
DISPATCH(StencilOp, (fail, zfail, zpass), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord1d)(GLdouble s)
+KEYWORD1 void KEYWORD2 NAME(TexGend)(GLenum coord, GLenum pname, GLdouble param)
{
- DISPATCH(TexCoord1d, (s), (F, ";"));
+ DISPATCH(TexGend, (coord, pname, param), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord1f)(GLfloat s)
+KEYWORD1 void KEYWORD2 NAME(TexGendv)(GLenum coord, GLenum pname, const GLdouble *params)
{
- DISPATCH(TexCoord1f, (s), (F, ";"));
+ DISPATCH(TexGendv, (coord, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord1i)(GLint s)
+KEYWORD1 void KEYWORD2 NAME(TexGenf)(GLenum coord, GLenum pname, GLfloat param)
{
- DISPATCH(TexCoord1i, (s), (F, ";"));
+ DISPATCH(TexGenf, (coord, pname, param), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord1s)(GLshort s)
+KEYWORD1 void KEYWORD2 NAME(TexGenfv)(GLenum coord, GLenum pname, const GLfloat *params)
{
- DISPATCH(TexCoord1s, (s), (F, ";"));
+ DISPATCH(TexGenfv, (coord, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord2d)(GLdouble s, GLdouble t)
+KEYWORD1 void KEYWORD2 NAME(TexGeni)(GLenum coord, GLenum pname, GLint param)
{
- DISPATCH(TexCoord2d, (s, t), (F, ";"));
+ DISPATCH(TexGeni, (coord, pname, param), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord2f)(GLfloat s, GLfloat t)
+KEYWORD1 void KEYWORD2 NAME(TexGeniv)(GLenum coord, GLenum pname, const GLint *params)
{
- DISPATCH(TexCoord2f, (s, t), (F, ";"));
+ DISPATCH(TexGeniv, (coord, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord2s)(GLshort s, GLshort t)
+KEYWORD1 void KEYWORD2 NAME(TexEnvf)(GLenum target, GLenum pname, GLfloat param)
{
- DISPATCH(TexCoord2s, (s, t), (F, ";"));
+ DISPATCH(TexEnvf, (target, pname, param), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord2i)(GLint s, GLint t)
+KEYWORD1 void KEYWORD2 NAME(TexEnvfv)(GLenum target, GLenum pname, const GLfloat *param)
{
- DISPATCH(TexCoord2i, (s, t), (F, ";"));
+ DISPATCH(TexEnvfv, (target, pname, param), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r)
+KEYWORD1 void KEYWORD2 NAME(TexEnvi)(GLenum target, GLenum pname, GLint param)
{
- DISPATCH(TexCoord3d, (s, t, r), (F, ";"));
+ DISPATCH(TexEnvi, (target, pname, param), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r)
+KEYWORD1 void KEYWORD2 NAME(TexEnviv)(GLenum target, GLenum pname, const GLint *param)
{
- DISPATCH(TexCoord3f, (s, t, r), (F, ";"));
+ DISPATCH(TexEnviv, (target, pname, param), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord3i)(GLint s, GLint t, GLint r)
+KEYWORD1 void KEYWORD2 NAME(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- DISPATCH(TexCoord3i, (s, t, r), (F, ";"));
+ DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord3s)(GLshort s, GLshort t, GLshort r)
+KEYWORD1 void KEYWORD2 NAME(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- DISPATCH(TexCoord3s, (s, t, r), (F, ";"));
+ DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+KEYWORD1 void KEYWORD2 NAME(TexParameterf)(GLenum target, GLenum pname, GLfloat param)
{
- DISPATCH(TexCoord4d, (s, t, r, q), (F, ";"));
+ DISPATCH(TexParameterf, (target, pname, param), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+KEYWORD1 void KEYWORD2 NAME(TexParameterfv)(GLenum target, GLenum pname, const GLfloat *params)
{
- DISPATCH(TexCoord4f, (s, t, r, q), (F, ";"));
+ DISPATCH(TexParameterfv, (target, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord4i)(GLint s, GLint t, GLint r, GLint q)
+KEYWORD1 void KEYWORD2 NAME(TexParameteri)(GLenum target, GLenum pname, GLint param)
{
- DISPATCH(TexCoord4i, (s, t, r, q), (F, ";"));
+ DISPATCH(TexParameteri, (target, pname, param), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q)
+KEYWORD1 void KEYWORD2 NAME(TexParameteriv)(GLenum target, GLenum pname, const GLint *params)
{
- DISPATCH(TexCoord4s, (s, t, r, q), (F, ";"));
+ DISPATCH(TexParameteriv, (target, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord1dv)(const GLdouble *v)
+KEYWORD1 void KEYWORD2 NAME(Translated)(GLdouble x, GLdouble y, GLdouble z)
{
- DISPATCH(TexCoord1dv, (v), (F, ";"));
+ DISPATCH(Translated, (x, y, z), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord1fv)(const GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(Translatef)(GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(TexCoord1fv, (v), (F, ";"));
+ DISPATCH(Translatef, (x, y, z), (F, "glTranslatef(%g, %g, %g);", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord1iv)(const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height)
{
- DISPATCH(TexCoord1iv, (v), (F, ";"));
+ DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %d, %d);", x, y, width, height));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord1sv)(const GLshort *v)
-{
- DISPATCH(TexCoord1sv, (v), (F, ";"));
-}
-KEYWORD1 void KEYWORD2 NAME(TexCoord2dv)(const GLdouble *v)
+
+/* GL 1.1 */
+
+KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences)
{
- DISPATCH(TexCoord2dv, (v), (F, ";"));
+ RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);", n, textures, residences));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord2fv)(const GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(ArrayElement)(GLint i)
{
- DISPATCH(TexCoord2fv, (v), (F, ";"));
+ DISPATCH(ArrayElement, (i), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord2iv)(const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(BindTexture)(GLenum target, GLuint texture)
{
- DISPATCH(TexCoord2iv, (v), (F, ";"));
+ DISPATCH(BindTexture, (target, texture), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord2sv)(const GLshort *v)
+KEYWORD1 void KEYWORD2 NAME(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
{
- DISPATCH(TexCoord2sv, (v), (F, ";"));
+ DISPATCH(ColorPointer, (size, type, stride, ptr), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord3dv)(const GLdouble *v)
+KEYWORD1 void KEYWORD2 NAME(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- DISPATCH(TexCoord3dv, (v), (F, ";"));
+ DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord3fv)(const GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- DISPATCH(TexCoord3fv, (v), (F, ";"));
+ DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord3iv)(const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- DISPATCH(TexCoord3iv, (v), (F, ";"));
+ DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord3sv)(const GLshort *v)
+KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- DISPATCH(TexCoord3sv, (v), (F, ";"));
+ DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord4dv)(const GLdouble *v)
+KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint *textures)
{
- DISPATCH(TexCoord4dv, (v), (F, ";"));
+ DISPATCH(DeleteTextures, (n, textures), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord4fv)(const GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(DisableClientState)(GLenum cap)
{
- DISPATCH(TexCoord4fv, (v), (F, ";"));
+ DISPATCH(DisableClientState, (cap), (F, "glDisableClientState(0x%x);", cap));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord4iv)(const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(DrawArrays)(GLenum mode, GLint first, GLsizei count)
{
- DISPATCH(TexCoord4iv, (v), (F, ";"));
+ DISPATCH(DrawArrays, (mode, first, count), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord4sv)(const GLshort *v)
+KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointer)(GLsizei stride, const GLvoid *ptr)
{
- DISPATCH(TexCoord4sv, (v), (F, ";"));
+ DISPATCH(EdgeFlagPointer, (stride, ptr), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexGend)(GLenum coord, GLenum pname, GLdouble param)
+KEYWORD1 void KEYWORD2 NAME(EnableClientState)(GLenum cap)
{
- DISPATCH(TexGend, (coord, pname, param), (F, ";"));
+ DISPATCH(EnableClientState, (cap), (F, "glEnableClientState(0x%x)", cap));
}
-KEYWORD1 void KEYWORD2 NAME(TexGendv)(GLenum coord, GLenum pname, const GLdouble *params)
+KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint *textures)
{
- DISPATCH(TexGendv, (coord, pname, params), (F, ";"));
+ DISPATCH(GenTextures, (n, textures), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexGenf)(GLenum coord, GLenum pname, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(GetPointerv)(GLenum pname, GLvoid **params)
{
- DISPATCH(TexGenf, (coord, pname, param), (F, ";"));
+ DISPATCH(GetPointerv, (pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexGenfv)(GLenum coord, GLenum pname, const GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(IndexPointer)(GLenum type, GLsizei stride, const GLvoid *ptr)
{
- DISPATCH(TexGenfv, (coord, pname, params), (F, ";"));
+ DISPATCH(IndexPointer, (type, stride, ptr), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexGeni)(GLenum coord, GLenum pname, GLint param)
+KEYWORD1 void KEYWORD2 NAME(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer)
{
- DISPATCH(TexGeni, (coord, pname, param), (F, ";"));
+ DISPATCH(InterleavedArrays, (format, stride, pointer), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexGeniv)(GLenum coord, GLenum pname, const GLint *params)
+KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture)
{
- DISPATCH(TexGeniv, (coord, pname, params), (F, ";"));
+ RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%u);", texture));
}
-KEYWORD1 void KEYWORD2 NAME(TexEnvf)(GLenum target, GLenum pname, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(NormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr)
{
- DISPATCH(TexEnvf, (target, pname, param), (F, ";"));
+ DISPATCH(NormalPointer, (type, stride, ptr), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexEnvfv)(GLenum target, GLenum pname, const GLfloat *param)
+KEYWORD1 void KEYWORD2 NAME(PolygonOffset)(GLfloat factor, GLfloat units)
{
- DISPATCH(TexEnvfv, (target, pname, param), (F, ";"));
+ DISPATCH(PolygonOffset, (factor, units), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexEnvi)(GLenum target, GLenum pname, GLint param)
+KEYWORD1 void KEYWORD2 NAME(PopClientAttrib)(void)
{
- DISPATCH(TexEnvi, (target, pname, param), (F, ";"));
+ DISPATCH(PopClientAttrib, (), (F, "glPopClientAttrib();"));
}
-KEYWORD1 void KEYWORD2 NAME(TexEnviv)(GLenum target, GLenum pname, const GLint *param)
+KEYWORD1 void KEYWORD2 NAME(PrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities)
{
- DISPATCH(TexEnviv, (target, pname, param), (F, ";"));
+ DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+KEYWORD1 void KEYWORD2 NAME(PushClientAttrib)(GLbitfield mask)
{
- DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, ";"));
+ DISPATCH(PushClientAttrib, (mask), (F, "glPushClientAttrib(0x%x)", mask));
}
-KEYWORD1 void KEYWORD2 NAME(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+KEYWORD1 void KEYWORD2 NAME(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
{
- DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, ";"));
+ DISPATCH(TexCoordPointer, (size, type, stride, ptr), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexParameterf)(GLenum target, GLenum pname, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
{
- DISPATCH(TexParameterf, (target, pname, param), (F, ";"));
+ DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexParameterfv)(GLenum target, GLenum pname, const GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- DISPATCH(TexParameterfv, (target, pname, params), (F, ";"));
+ DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexParameteri)(GLenum target, GLenum pname, GLint param)
+KEYWORD1 void KEYWORD2 NAME(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
{
- DISPATCH(TexParameteri, (target, pname, param), (F, ";"));
+ DISPATCH(VertexPointer, (size, type, stride, ptr), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexParameteriv)(GLenum target, GLenum pname, const GLint *params)
+
+/* GL 1.2 */
+
+KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- DISPATCH(TexParameteriv, (target, pname, params), (F, ";"));
+ DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Translated)(GLdouble x, GLdouble y, GLdouble z)
+KEYWORD1 void KEYWORD2 NAME(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
{
- DISPATCH(Translated, (x, y, z), (F, ";"));
+ DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Translatef)(GLfloat x, GLfloat y, GLfloat z)
+KEYWORD1 void KEYWORD2 NAME(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- DISPATCH(Translatef, (x, y, z), (F, "glTranslatef(%g, %g, %g);", x, y, z));
+ DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex2d)(GLdouble x, GLdouble y)
+KEYWORD1 void KEYWORD2 NAME(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
- DISPATCH(Vertex2d, (x, y), (F, "glVertex2d(%f, %f);", x, y));
+ DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex2dv)(const GLdouble *v)
+/* GL_ARB_imaging */
+
+KEYWORD1 void KEYWORD2 NAME(BlendColor)(GLclampf r, GLclampf g, GLclampf b, GLclampf a)
{
- DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);", v));
+ DISPATCH(BlendColor, (r, g, b, a), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y)
+KEYWORD1 void KEYWORD2 NAME(BlendEquation)(GLenum mode)
{
- DISPATCH(Vertex2f, (x, y), (F, "glVertex2f(%g, %g);", x, y));
+ DISPATCH(BlendEquation, (mode), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex2fv)(const GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
{
- DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);", v));
+ DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y)
+KEYWORD1 void KEYWORD2 NAME(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
{
- DISPATCH(Vertex2i, (x, y), (F, "glVertex2i(%d, %d);", x, y));
+ DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex2iv)(const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat *params)
{
- DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);", v));
+ DISPATCH(ColorTableParameterfv, (target, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y)
+KEYWORD1 void KEYWORD2 NAME(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint *params)
{
- DISPATCH(Vertex2s, (x, y), (F, "glVertex2s(%d, %d);", x, y));
+ DISPATCH(ColorTableParameteriv, (target, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex2sv)(const GLshort *v)
+KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
{
- DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);", v));
+ DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z)
+KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
{
- DISPATCH(Vertex3d, (x, y, z), (F, "glVertex3d(%f, %f, %f);", x, y, z));
+ DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex3dv)(const GLdouble *v)
+KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params)
{
- DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);", v));
+ DISPATCH(ConvolutionParameterf, (target, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z)
+KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat *params)
{
- DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%g, %g, %g);", x, y, z));
+ DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex3fv)(const GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params)
{
- DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);", v));
+ DISPATCH(ConvolutionParameteri, (target, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z)
+KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint *params)
{
- DISPATCH(Vertex3i, (x, y, z), (F, "glVertex3i(%d, %d, %d);", x, y, z));
+ DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex3iv)(const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
{
- DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);", v));
+ DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z)
+KEYWORD1 void KEYWORD2 NAME(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- DISPATCH(Vertex3s, (x, y, z), (F, "glVertex3s(%d, %d, %d);", x, y, z));
+ DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex3sv)(const GLshort *v)
+KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);", v));
+ DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
- DISPATCH(Vertex4d, (x, y, z, w), (F, "glVertex4d(%f, %f, %f, %f);", x, y, z, w));
+ DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex4dv)(const GLdouble *v)
+KEYWORD1 void KEYWORD2 NAME(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid *table)
{
- DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);", v));
+ DISPATCH(GetColorTable, (target, format, type, table), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat *params)
{
- DISPATCH(Vertex4f, (x, y, z, w), (F, "glVertex4f(%f, %f, %f, %f);", x, y, z, w));
+ DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex4fv)(const GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint *params)
{
- DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);", v));
+ DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w)
+KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid *image)
{
- DISPATCH(Vertex4i, (x, y, z, w), (F, "glVertex4i(%d, %d, %d, %d);", x, y, z, w));
+ DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex4iv)(const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat *params)
{
- DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);", v));
+ DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w)
+KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint *params)
{
- DISPATCH(Vertex4s, (x, y, z, w), (F, "glVertex4s(%d, %d, %d, %d);", x, y, z, w));
+ DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex4sv)(const GLshort *v)
+KEYWORD1 void KEYWORD2 NAME(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);", v));
+ DISPATCH(GetHistogram, (target, reset, format, type, values), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height)
+KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat *params)
{
- DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %d, %d);", x, y, width, height));
+ DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, ";"));
}
-
-
-
-/* GL 1.1 */
-
-KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences)
+KEYWORD1 void KEYWORD2 NAME(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint *params)
{
- RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);", n, textures, residences));
+ DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(ArrayElement)(GLint i)
+KEYWORD1 void KEYWORD2 NAME(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
{
- DISPATCH(ArrayElement, (i), (F, ";"));
+ DISPATCH(GetMinmax, (target, reset, format, types, values), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(BindTexture)(GLenum target, GLuint texture)
+KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat *params)
{
- DISPATCH(BindTexture, (target, texture), (F, ";"));
+ DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
+KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint *params)
{
- DISPATCH(ColorPointer, (size, type, stride, ptr), (F, ";"));
+ DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+KEYWORD1 void KEYWORD2 NAME(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
{
- DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, ";"));
+ DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+KEYWORD1 void KEYWORD2 NAME(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
{
- DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, ";"));
+ DISPATCH(Histogram, (target, width, internalformat, sink), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+KEYWORD1 void KEYWORD2 NAME(Minmax)(GLenum target, GLenum internalformat, GLboolean sink)
{
- DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, ";"));
+ DISPATCH(Minmax, (target, internalformat, sink), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+KEYWORD1 void KEYWORD2 NAME(ResetMinmax)(GLenum target)
{
- DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, ";"));
+ DISPATCH(ResetMinmax, (target), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint *textures)
+KEYWORD1 void KEYWORD2 NAME(ResetHistogram)(GLenum target)
{
- DISPATCH(DeleteTextures, (n, textures), (F, ";"));
+ DISPATCH(ResetHistogram, (target), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(DisableClientState)(GLenum cap)
+KEYWORD1 void KEYWORD2 NAME(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
{
- DISPATCH(DisableClientState, (cap), (F, "glDisableClientState(0x%x);", cap));
+ DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(DrawArrays)(GLenum mode, GLint first, GLsizei count)
+/***
+ *** Extension functions
+ ***/
+
+/* 2. GL_EXT_blend_color */
+KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
- DISPATCH(DrawArrays, (mode, first, count), (F, ";"));
+ DISPATCH(BlendColor, (red, green, blue, alpha), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointer)(GLsizei stride, const GLvoid *ptr)
+/* 3. GL_EXT_polygon_offset */
+KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias)
{
- DISPATCH(EdgeFlagPointer, (stride, ptr), (F, ";"));
+ DISPATCH(PolygonOffsetEXT, (factor, bias), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(EnableClientState)(GLenum cap)
+/* 6. GL_EXT_texture3D */
+
+KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- DISPATCH(EnableClientState, (cap), (F, "glEnableClientState(0x%x)", cap));
+ DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint *textures)
+KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- DISPATCH(GenTextures, (n, textures), (F, ";"));
+ DISPATCH(TexImage3D, (target, level, internalFormat, width, height, depth, border, format, type, pixels), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetPointerv)(GLenum pname, GLvoid **params)
+KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
- DISPATCH(GetPointerv, (pname, params), (F, ";"));
+ DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(IndexPointer)(GLenum type, GLsizei stride, const GLvoid *ptr)
+/* 7. GL_SGI_texture_filter4 */
+
+KEYWORD1 void KEYWORD2 NAME(GetTexFilterFuncSGIS)(GLenum target, GLenum filter, GLfloat *weights)
{
- DISPATCH(IndexPointer, (type, stride, ptr), (F, ";"));
+ DISPATCH(GetTexFilterFuncSGIS, (target, filter, weights), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Indexub)(GLubyte c)
+KEYWORD1 void KEYWORD2 NAME(TexFilterFuncSGIS)(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights)
{
- DISPATCH(Indexub, (c), (F, ";"));
+ DISPATCH(TexFilterFuncSGIS, (target, filter, n, weights), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Indexubv)(const GLubyte *c)
+/* 9. GL_EXT_subtexture */
+
+KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- DISPATCH(Indexubv, (c), (F, ";"));
+ DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer)
+KEYWORD1 void KEYWORD2 NAME(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
{
- DISPATCH(InterleavedArrays, (format, stride, pointer), (F, ";"));
+ DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, ";"));
}
-KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture)
+KEYWORD1 void KEYWORD2 NAME(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%u);", texture));
+ DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(NormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr)
+/* 10. GL_EXT_copy_texture */
+
+KEYWORD1 void KEYWORD2 NAME(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- DISPATCH(NormalPointer, (type, stride, ptr), (F, ";"));
+ DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(PolygonOffset)(GLfloat factor, GLfloat units)
+KEYWORD1 void KEYWORD2 NAME(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- DISPATCH(PolygonOffset, (factor, units), (F, ";"));
+ DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(PopClientAttrib)(void)
+KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- DISPATCH(PopClientAttrib, (), (F, "glPopClientAttrib();"));
+ DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(PrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities)
+/* 11. GL_EXT_histogram */
+KEYWORD1 void KEYWORD2 NAME(GetHistogramEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, ";"));
+ DISPATCH(GetHistogramEXT, (target, reset, format, type, values), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(PushClientAttrib)(GLbitfield mask)
+KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfvEXT)(GLenum target, GLenum pname, GLfloat *params)
{
- DISPATCH(PushClientAttrib, (mask), (F, "glPushClientAttrib(0x%x)", mask));
+ DISPATCH(GetHistogramParameterfvEXT, (target, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
+KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterivEXT)(GLenum target, GLenum pname, GLint *params)
{
- DISPATCH(TexCoordPointer, (size, type, stride, ptr), (F, ";"));
+ DISPATCH(GetHistogramParameterivEXT, (target, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+KEYWORD1 void KEYWORD2 NAME(GetMinmaxEXT)(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
{
- DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, ";"));
+ DISPATCH(GetMinmaxEXT, (target, reset, format, types, values), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfvEXT)(GLenum target, GLenum pname, GLfloat *params)
{
- DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, ";"));
+ DISPATCH(GetMinmaxParameterfvEXT, (target, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
+KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterivEXT)(GLenum target, GLenum pname, GLint *params)
{
- DISPATCH(VertexPointer, (size, type, stride, ptr), (F, ";"));
+ DISPATCH(GetMinmaxParameterivEXT, (target, pname, params), (F, ";"));
}
-
-
-
-/* GL 1.2 */
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+KEYWORD1 void KEYWORD2 NAME(HistogramEXT)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
{
- DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, ";"));
+ DISPATCH(Histogram, (target, width, internalformat, sink), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+KEYWORD1 void KEYWORD2 NAME(MinmaxEXT)(GLenum target, GLenum internalformat, GLboolean sink)
{
- DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, ";"));
+ DISPATCH(Minmax, (target, internalformat, sink), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+KEYWORD1 void KEYWORD2 NAME(ResetHistogramEXT)(GLenum target)
{
- DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, ";"));
+ DISPATCH(ResetHistogram, (target), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+KEYWORD1 void KEYWORD2 NAME(ResetMinmaxEXT)(GLenum target)
{
- DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, ";"));
+ DISPATCH(ResetMinmax, (target), (F, ";"));
}
+/* 12. GL_EXT_convolution */
-
-/* GL_ARB_imaging */
-
-KEYWORD1 void KEYWORD2 NAME(BlendColor)(GLclampf r, GLclampf g, GLclampf b, GLclampf a)
+KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
{
- DISPATCH(BlendColor, (r, g, b, a), (F, ";"));
+ DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(BlendEquation)(GLenum mode)
+KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
{
- DISPATCH(BlendEquation, (mode), (F, ";"));
+ DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
+KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfEXT)(GLenum target, GLenum pname, GLfloat params)
{
- DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, ";"));
+ DISPATCH(ConvolutionParameterf, (target, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfvEXT)(GLenum target, GLenum pname, const GLfloat *params)
{
- DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, ";"));
+ DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriEXT)(GLenum target, GLenum pname, GLint params)
{
- DISPATCH(ColorTableParameterfv, (target, pname, params), (F, ";"));
+ DISPATCH(ConvolutionParameteri, (target, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint *params)
+KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterivEXT)(GLenum target, GLenum pname, const GLint *params)
{
- DISPATCH(ColorTableParameteriv, (target, pname, params), (F, ";"));
+ DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
+KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, ";"));
+ DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
+KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
- DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, ";"));
+ DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params)
+KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid *image)
{
- DISPATCH(ConvolutionParameterf, (target, pname, params), (F, ";"));
+ DISPATCH(GetConvolutionFilterEXT, (target, format, type, image), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfvEXT)(GLenum target, GLenum pname, GLfloat *params)
{
- DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, ";"));
+ DISPATCH(GetConvolutionParameterfvEXT, (target, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params)
+KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterivEXT)(GLenum target, GLenum pname, GLint *params)
{
- DISPATCH(ConvolutionParameteri, (target, pname, params), (F, ";"));
+ DISPATCH(GetConvolutionParameterivEXT, (target, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint *params)
+KEYWORD1 void KEYWORD2 NAME(GetSeparableFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
{
- DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, ";"));
+ DISPATCH(GetSeparableFilterEXT, (target, format, type, row, column, span), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+KEYWORD1 void KEYWORD2 NAME(SeparableFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
{
- DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, ";"));
+ DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+/* 14. GL_SGI_color_table */
+
+KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfvSGI)(GLenum target, GLenum pname, const GLfloat *params)
{
- DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, ";"));
+ DISPATCH(ColorTableParameterfv, (target, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+KEYWORD1 void KEYWORD2 NAME(ColorTableParameterivSGI)(GLenum target, GLenum pname, const GLint *params)
{
- DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, ";"));
+ DISPATCH(ColorTableParameteriv, (target, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
+KEYWORD1 void KEYWORD2 NAME(ColorTableSGI)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
{
- DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, ";"));
+ DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid *table)
+KEYWORD1 void KEYWORD2 NAME(CopyColorTableSGI)(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
{
- DISPATCH(GetColorTable, (target, format, type, table), (F, ";"));
+ DISPATCH(CopyColorTable, (target, internalFormat, x, y, width), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(GetColorTableSGI)(GLenum target, GLenum format, GLenum type, GLvoid *table)
{
- DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, ";"));
+ DISPATCH(GetColorTableSGI, (target, format, type, table), (F, ";"));
}
-
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint *params)
+KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvSGI)(GLenum target, GLenum pname, GLfloat *params)
{
- DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, ";"));
+ DISPATCH(GetColorTableParameterfvSGI, (target, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid *image)
+KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivSGI)(GLenum target, GLenum pname, GLint *params)
{
- DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, ";"));
+ DISPATCH(GetColorTableParameterivSGI, (target, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat *params)
+/* ??. GL_SGIX_pixel_texture */
+
+KEYWORD1 void KEYWORD2 NAME(PixelTexGenSGIX)(GLenum mode)
{
- DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, ";"));
+ DISPATCH(PixelTexGenSGIX, (mode), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint *params)
+/* 15. GL_SGIS_pixel_texture */
+
+KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfSGIS)(GLenum target, GLfloat value)
{
- DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, ";"));
+ DISPATCH(PixelTexGenParameterfSGIS, (target, value), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfvSGIS)(GLenum target, const GLfloat *value)
{
- DISPATCH(GetHistogram, (target, reset, format, type, values), (F, ";"));
+ DISPATCH(PixelTexGenParameterfvSGIS, (target, value), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameteriSGIS)(GLenum target, GLint value)
{
- DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, ";"));
+ DISPATCH(PixelTexGenParameteriSGIS, (target, value), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint *params)
+KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterivSGIS)(GLenum target, const GLint *value)
{
- DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, ";"));
+ DISPATCH(PixelTexGenParameterivSGIS, (target, value), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
+KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterfvSGIS)(GLenum target, GLfloat *value)
{
- DISPATCH(GetMinmax, (target, reset, format, types, values), (F, ";"));
+ DISPATCH(GetPixelTexGenParameterfvSGIS, (target, value), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterivSGIS)(GLenum target, GLint *value)
{
- DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, ";"));
+ DISPATCH(GetPixelTexGenParameterivSGIS, (target, value), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint *params)
+/* 16. GL_SGIS_texture4D */
+
+KEYWORD1 void KEYWORD2 NAME(TexImage4DSGIS)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels)
{
- DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, ";"));
+ DISPATCH(TexImage4DSGIS, (target, level, internalFormat, width, height, depth, extent, border, format, type, pixels), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
+KEYWORD1 void KEYWORD2 NAME(TexSubImage4DSGIS)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels)
{
- DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, ";"));
+ DISPATCH(TexSubImage4DSGIS, (target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, extent, format, type, pixels), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
+/* 20. GL_EXT_texture_object */
+
+KEYWORD1 void KEYWORD2 NAME(GenTexturesEXT)(GLsizei n, GLuint *textures)
{
- DISPATCH(Histogram, (target, width, internalformat, sink), (F, ";"));
+ DISPATCH(GenTextures, (n, textures), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(Minmax)(GLenum target, GLenum internalformat, GLboolean sink)
+KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint *texture)
{
- DISPATCH(Minmax, (target, internalformat, sink), (F, ";"));
+ DISPATCH(DeleteTextures, (n, texture), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(ResetMinmax)(GLenum target)
+KEYWORD1 void KEYWORD2 NAME(BindTextureEXT)(GLenum target, GLuint texture)
{
- DISPATCH(ResetMinmax, (target), (F, ";"));
+ DISPATCH(BindTexture, (target, texture), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(ResetHistogram)(GLenum target)
+KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint *textures, const GLclampf *priorities)
{
- DISPATCH(ResetHistogram, (target), (F, ";"));
+ DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
+KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint *textures, GLboolean *residences)
{
- DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, ";"));
+ RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d %p %p);", n, textures, residences));
}
-
-
-/***
- *** Extension functions
- ***/
-
-
-/* 2. GL_EXT_blend_color */
-KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture)
{
- DISPATCH(BlendColor, (red, green, blue, alpha), (F, ";"));
+ RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTextureEXT(%u);", texture));
}
+/* 21. GL_SGIS_detail_texture */
-
-/* 3. GL_EXT_polygon_offset */
-KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias)
+KEYWORD1 void KEYWORD2 NAME(DetailTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat *points)
{
- DISPATCH(PolygonOffsetEXT, (factor, bias), (F, ";"));
+ DISPATCH(DetailTexFuncSGIS, (target, n, points), (F, ";"));
}
+KEYWORD1 void KEYWORD2 NAME(GetDetailTexFuncSGIS)(GLenum target, GLfloat *points)
+{
+ DISPATCH(GetDetailTexFuncSGIS, (target, points), (F, ";"));
+}
+/* 22. GL_SGIS_sharpen_texture */
-/* 6. GL_EXT_texture3D */
+KEYWORD1 void KEYWORD2 NAME(GetSharpenTexFuncSGIS)(GLenum target, GLfloat *points)
+{
+ DISPATCH(GetSharpenTexFuncSGIS, (target, points), (F, ";"));
+}
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+KEYWORD1 void KEYWORD2 NAME(SharpenTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat *points)
{
- DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, ";"));
+ DISPATCH(SharpenTexFuncSGIS, (target, n, points), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+/* 25. GL_SGIS_multisample */
+
+KEYWORD1 void KEYWORD2 NAME(SampleMaskSGIS)(GLclampf value, GLboolean invert)
{
- DISPATCH(TexImage3D, (target, level, internalFormat, width, height, depth, border, format, type, pixels), (F, ";"));
+ DISPATCH(SampleMaskSGIS, (value, invert), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+KEYWORD1 void KEYWORD2 NAME(SamplePatternSGIS)(GLenum pattern)
{
- DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, ";"));
+ DISPATCH(SamplePatternSGIS, (pattern), (F, ";"));
}
+/* 30. GL_EXT_vertex_array */
+KEYWORD1 void KEYWORD2 NAME(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+{
+ DISPATCH(VertexPointerEXT, (size, type, stride, count, ptr), (F, ";"));
+}
-/* 7. GL_SGI_texture_filter4 */
+KEYWORD1 void KEYWORD2 NAME(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+{
+ DISPATCH(NormalPointerEXT, (type, stride, count, ptr), (F, ";"));
+}
-KEYWORD1 void KEYWORD2 NAME(GetTexFilterFuncSGIS)(GLenum target, GLenum filter, GLfloat *weights)
+KEYWORD1 void KEYWORD2 NAME(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
{
- DISPATCH(GetTexFilterFuncSGIS, (target, filter, weights), (F, ";"));
+ DISPATCH(ColorPointerEXT, (size, type, stride, count, ptr), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexFilterFuncSGIS)(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights)
+KEYWORD1 void KEYWORD2 NAME(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
{
- DISPATCH(TexFilterFuncSGIS, (target, filter, n, weights), (F, ";"));
+ DISPATCH(IndexPointerEXT, (type, stride, count, ptr), (F, ";"));
}
+KEYWORD1 void KEYWORD2 NAME(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+{
+ DISPATCH(ColorPointerEXT, (size, type, stride, count, ptr), (F, ";"));
+}
+KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean *ptr)
+{
+ DISPATCH(EdgeFlagPointerEXT, (stride, count, ptr), (F, ";"));
+}
-/* 9. GL_EXT_subtexture */
+KEYWORD1 void KEYWORD2 NAME(GetPointervEXT)(GLenum pname, void **params)
+{
+ DISPATCH(GetPointerv, (pname, params), (F, ";"));
+}
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count)
{
- DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, ";"));
+ DISPATCH(DrawArrays, (mode, first, count), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+/* 37. GL_EXT_blend_minmax */
+KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode)
{
- DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, ";"));
+ DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);", mode));
}
-KEYWORD1 void KEYWORD2 NAME(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+/* 52. GL_SGIX_sprite */
+
+KEYWORD1 void KEYWORD2 NAME(SpriteParameterfSGIX)(GLenum pname, GLfloat param)
{
- DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, ";"));
+ DISPATCH(SpriteParameterfSGIX, (pname, param), (F, ";"));
}
+KEYWORD1 void KEYWORD2 NAME(SpriteParameterfvSGIX)(GLenum pname, const GLfloat *param)
+{
+ DISPATCH(SpriteParameterfvSGIX, (pname, param), (F, ";"));
+}
-/* 10. GL_EXT_copy_texture */
+KEYWORD1 void KEYWORD2 NAME(SpriteParameteriSGIX)(GLenum pname, GLint param)
+{
+ DISPATCH(SpriteParameteriSGIX, (pname, param), (F, ";"));
+}
-KEYWORD1 void KEYWORD2 NAME(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+KEYWORD1 void KEYWORD2 NAME(SpriteParameterivSGIX)(GLenum pname, const GLint *param)
{
- DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, ";"));
+ DISPATCH(SpriteParameterivSGIX, (pname, param), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+/* 54. GL_EXT_point_parameters */
+
+KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum target, GLfloat param)
{
- DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, ";"));
+ DISPATCH(PointParameterfEXT, (target, param), (F, ";"));
}
+KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum target, const GLfloat *param)
+{
+ DISPATCH(PointParameterfvEXT, (target, param), (F, ";"));
+}
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+KEYWORD1 void KEYWORD2 NAME(PointParameterfSGIS)(GLenum target, GLfloat param)
{
- DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, ";"));
+ DISPATCH(PointParameterfEXT, (target, param), (F, ";"));
}
+KEYWORD1 void KEYWORD2 NAME(PointParameterfvSGIS)(GLenum target, const GLfloat *param)
+{
+ DISPATCH(PointParameterfvEXT, (target, param), (F, ";"));
+}
+/* 55. GL_SGIX_instruments */
+KEYWORD1 GLint KEYWORD2 NAME(GetInstrumentsSGIX)(void)
+{
+ RETURN_DISPATCH(GetInstrumentsSGIX, (), (F, ";"));
+}
-/* 11. GL_EXT_histogram */
-KEYWORD1 void KEYWORD2 NAME(GetHistogramEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+KEYWORD1 void KEYWORD2 NAME(InstrumentsBufferSGIX)(GLsizei size, GLint *buf)
{
- DISPATCH(GetHistogramEXT, (target, reset, format, type, values), (F, ";"));
+ DISPATCH(InstrumentsBufferSGIX, (size, buf), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfvEXT)(GLenum target, GLenum pname, GLfloat *params)
+KEYWORD1 GLint KEYWORD2 NAME(PollInstrumentsSGIX)(GLint *markerp)
{
- DISPATCH(GetHistogramParameterfvEXT, (target, pname, params), (F, ";"));
+ RETURN_DISPATCH(PollInstrumentsSGIX, (markerp), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterivEXT)(GLenum target, GLenum pname, GLint *params)
+KEYWORD1 void KEYWORD2 NAME(ReadInstrumentsSGIX)(GLint marker)
{
- DISPATCH(GetHistogramParameterivEXT, (target, pname, params), (F, ";"));
+ DISPATCH(ReadInstrumentsSGIX, (marker), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetMinmaxEXT)(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
+KEYWORD1 void KEYWORD2 NAME(StartInstrumentsSGIX)(void)
{
- DISPATCH(GetMinmaxEXT, (target, reset, format, types, values), (F, ";"));
+ DISPATCH(StartInstrumentsSGIX, (), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfvEXT)(GLenum target, GLenum pname, GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(StopInstrumentsSGIX)(GLint marker)
{
- DISPATCH(GetMinmaxParameterfvEXT, (target, pname, params), (F, ";"));
+ DISPATCH(StopInstrumentsSGIX, (marker), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterivEXT)(GLenum target, GLenum pname, GLint *params)
+/* 57. GL_SGIX_framezoom */
+KEYWORD1 void KEYWORD2 NAME(FrameZoomSGIX)(GLint factor)
{
- DISPATCH(GetMinmaxParameterivEXT, (target, pname, params), (F, ";"));
+ DISPATCH(FrameZoomSGIX, (factor), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(HistogramEXT)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
+/* 58. GL_SGIX_tag_sample_buffer */
+KEYWORD1 void KEYWORD2 NAME(TagSampleBufferSGIX)(void)
{
- DISPATCH(Histogram, (target, width, internalformat, sink), (F, ";"));
+ DISPATCH(TagSampleBufferSGIX, (), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(MinmaxEXT)(GLenum target, GLenum internalformat, GLboolean sink)
+/* 60. GL_SGIX_reference_plane */
+KEYWORD1 void KEYWORD2 NAME(ReferencePlaneSGIX)(const GLdouble *plane)
{
- DISPATCH(Minmax, (target, internalformat, sink), (F, ";"));
+ DISPATCH(ReferencePlaneSGIX, (plane), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(ResetHistogramEXT)(GLenum target)
+/* 61. GL_SGIX_flush_raster */
+KEYWORD1 void KEYWORD2 NAME(FlushRasterSGIX)(void)
{
- DISPATCH(ResetHistogram, (target), (F, ";"));
+ DISPATCH(FlushRasterSGIX, (), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(ResetMinmaxEXT)(GLenum target)
+/* 66. GL_HP_image_transform */
+#if 0
+KEYWORD1 void KEYWORD2 NAME(GetImageTransformParameterfvHP)(GLenum target, GLenum pname, GLfloat *param)
{
- DISPATCH(ResetMinmax, (target), (F, ";"));
+ DISPATCH(GetImageTransformParameterfvHP, (target, pname, param), (F, ";"));
}
+KEYWORD1 void KEYWORD2 NAME(GetImageTransformParameterivHP)(GLenum target, GLenum pname, GLint *param)
+{
+ DISPATCH(GetImageTransformParameterivHP, (target, pname, param), (F, ";"));
+}
+KEYWORD1 void KEYWORD2 NAME(ImageTransformParameterfHP)(GLenum target, GLenum pname, const GLfloat param)
+{
+ DISPATCH(ImageTransformParameterfHP, (target, pname, param), (F, ";"));
+}
-/* 12. GL_EXT_convolution */
+KEYWORD1 void KEYWORD2 NAME(ImageTransformParameterfvHP)(GLenum target, GLenum pname, const GLfloat *param)
+{
+ DISPATCH(ImageTransformParameterfvHP, (target, pname, param), (F, ";"));
+}
-KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
+KEYWORD1 void KEYWORD2 NAME(ImageTransformParameteriHP)(GLenum target, GLenum pname, const GLint param)
{
- DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, ";"));
+ DISPATCH(ImageTransformParameteriHP, (target, pname, param), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ImageTransformParameterivHP)(GLenum target, GLenum pname, const GLint *param)
+{
+ DISPATCH(ImageTransformParameterivHP, (target, pname, param), (F, ";"));
+}
+#endif
+
+/* 74. GL_EXT_color_subtable */
+KEYWORD1 void KEYWORD2 NAME(ColorSubTableEXT)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data)
+{
+ DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CopyColorSubTableEXT)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, ";"));
+}
+
+/* 77. GL_PGI_misc_hints */
+KEYWORD1 void KEYWORD2 NAME(HintPGI)(GLenum target, GLint mode)
+{
+ DISPATCH(HintPGI, (target, mode), (F, ";"));
+}
+
+/* 78. GL_EXT_paletted_texture */
+
+KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+{
+ DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid *table)
+{
+ DISPATCH(GetColorTableEXT, (target, format, type, table), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat *params)
+{
+ DISPATCH(GetColorTableParameterfvEXT, (target, pname, params), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint *params)
+{
+ DISPATCH(GetColorTableParameterivEXT, (target, pname, params), (F, ";"));
+}
+
+/* 80. GL_SGIX_list_priority */
+
+KEYWORD1 void KEYWORD2 NAME(GetListParameterfvSGIX)(GLuint list, GLenum name, GLfloat *param)
+{
+ DISPATCH(GetListParameterfvSGIX, (list, name, param), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetListParameterivSGIX)(GLuint list, GLenum name, GLint *param)
+{
+ DISPATCH(GetListParameterivSGIX, (list, name, param), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ListParameterfSGIX)(GLuint list, GLenum name, GLfloat param)
+{
+ DISPATCH(ListParameterfSGIX, (list, name, param), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ListParameterfvSGIX)(GLuint list, GLenum name, const GLfloat *param)
+{
+ DISPATCH(ListParameterfvSGIX, (list, name, param), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ListParameteriSGIX)(GLuint list, GLenum name, GLint param)
+{
+ DISPATCH(ListParameteriSGIX, (list, name, param), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ListParameterivSGIX)(GLuint list, GLenum name, const GLint *param)
+{
+ DISPATCH(ListParameterivSGIX, (list, name, param), (F, ";"));
+}
+
+/* 94. GL_EXT_index_material */
+KEYWORD1 void KEYWORD2 NAME(IndexMaterialEXT)(GLenum face, GLenum mode)
+{
+ DISPATCH(IndexMaterialEXT, (face, mode), (F, ";"));
+}
+
+/* 95. GL_EXT_index_func */
+KEYWORD1 void KEYWORD2 NAME(IndexFuncEXT)(GLenum func, GLfloat ref)
+{
+ DISPATCH(IndexFuncEXT, (func, ref), (F, ";"));
+}
+
+/* 97. GL_EXT_compiled_vertex_array */
+KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count)
+{
+ DISPATCH(LockArraysEXT, (first, count), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void)
+{
+ DISPATCH(UnlockArraysEXT, (), (F, ";"));
+}
+
+/* 98. GL_EXT_cull_vertex */
+KEYWORD1 void KEYWORD2 NAME(CullParameterfvEXT)(GLenum pname, GLfloat *params)
+{
+ DISPATCH(CullParameterfvEXT, (pname, params), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CullParameterdvEXT)(GLenum pname, GLdouble *params)
+{
+ DISPATCH(CullParameterdvEXT, (pname, params), (F, ";"));
+}
+
+/* 102. GL_SGIX_fragment_lighting */
+KEYWORD1 void KEYWORD2 NAME(FragmentColorMaterialSGIX)(GLenum face, GLenum mode)
+{
+ DISPATCH(FragmentColorMaterialSGIX, (face, mode), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FragmentLightfSGIX)(GLenum light, GLenum pname, GLfloat param)
+{
+ DISPATCH(FragmentLightfSGIX, (light, pname, param), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FragmentLightfvSGIX)(GLenum light, GLenum pname, const GLfloat * params)
+{
+ DISPATCH(FragmentLightfvSGIX, (light, pname, params), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FragmentLightiSGIX)(GLenum light, GLenum pname, GLint param)
+{
+ DISPATCH(FragmentLightiSGIX, (light, pname, param), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FragmentLightivSGIX)(GLenum light, GLenum pname, const GLint * params)
+{
+ DISPATCH(FragmentLightivSGIX, (light, pname, params), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfSGIX)(GLenum pname, GLfloat param)
+{
+ DISPATCH(FragmentLightModelfSGIX, (pname, param), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfvSGIX)(GLenum pname, const GLfloat * params)
+{
+ DISPATCH(FragmentLightModelfvSGIX, (pname, params), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FragmentLightModeliSGIX)(GLenum pname, GLint param)
+{
+ DISPATCH(FragmentLightModeliSGIX, (pname, param), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FragmentLightModelivSGIX)(GLenum pname, const GLint * params)
+{
+ DISPATCH(FragmentLightModelivSGIX, (pname, params), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfSGIX)(GLenum face, GLenum pname, GLfloat param)
+{
+ DISPATCH(FragmentMaterialfSGIX, (face, pname, param), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfvSGIX)(GLenum face, GLenum pname, const GLfloat * params)
+{
+ DISPATCH(FragmentMaterialfvSGIX, (face, pname, params), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FragmentMaterialiSGIX)(GLenum face, GLenum pname, GLint param)
+{
+ DISPATCH(FragmentMaterialiSGIX, (face, pname, param), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FragmentMaterialivSGIX)(GLenum face, GLenum pname, const GLint * params)
+{
+ DISPATCH(FragmentMaterialivSGIX, (face, pname, params), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetFragmentLightfvSGIX)(GLenum light, GLenum pname, GLfloat * params)
+{
+ DISPATCH(FragmentLightfvSGIX, (light, pname, params), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetFragmentLightivSGIX)(GLenum light, GLenum pname, GLint * params)
+{
+ DISPATCH(FragmentLightivSGIX, (light, pname, params), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialfvSGIX)(GLenum face, GLenum pname, GLfloat * params)
+{
+ DISPATCH(FragmentMaterialfvSGIX, (face, pname, params), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialivSGIX)(GLenum face, GLenum pname, GLint * params)
+{
+ DISPATCH(FragmentMaterialivSGIX, (face, pname, params), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(LightEnviSGIX)(GLenum pname, GLint param)
+{
+ DISPATCH(LightEnviSGIX, (pname, param), (F, ";"));
+}
+
+/* 112. GL_EXT_draw_range_elements */
+KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %u %u %d 0x%x %p);", mode, start, end, count, type, indices));
+}
+
+/* 117. GL_EXT_light_texture */
+#if 00
+KEYWORD1 void KEYWORD2 NAME(ApplyTextureEXT)(GLenum mode)
+{
+ DISPATCH(ApplyTextureEXT, (mode), (F, "glApplyTextureEXT(0x%x);", mode));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TextureLightEXT)(GLenum pname)
+{
+ DISPATCH(TextureLightEXT, (pname), (F, "glTextureLightEXT(0x%x);", pname));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TextureMaterialEXT)(GLenum face, GLenum mode)
+{
+ DISPATCH(TextureMaterialEXT, (face, mode), (F, "glTextureMaterialEXT(0x%x, 0x%x);", face, mode));
+}
+#endif
+
+/* 135. GL_INTEL_texture_scissor */
+#if 00
+KEYWORD1 void KEYWORD2 NAME(TexScissorINTEL)(GLenum target, GLclampf tlow, GLclampf thigh)
+{
+ DISPATCH(TexScissorINTEL, (target, tlow, thigh), (F, "glTexScissorINTEL(0x%x %g %g);", target, tlow, thigh));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexScissorFuncINTEL)(GLenum target, GLenum lfunc, GLenum hfunc)
+{
+ DISPATCH(TexScissorFuncINTEL, (target, lfunc, hfunc), (F, "glTexScissorFuncINTEL(0x%x 0x%x 0x%x);", target, tlow, thigh));
+}
+#endif
+
+/* 136. GL_INTEL_parallel_arrays */
+#if 00
+KEYWORD1 void KEYWORD2 NAME(VertexPointervINTEL)(GLint size, GLenum type, const void ** pointer)
+{
+ DISPATCH(VertexPointervINTEL, (size, type, pointer), (F, "glVertexPointervINTEL(%d, 0x%x, %p);", size, type, pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(NormalPointervINTEL)(GLenum type, const void** pointer)
+{
+ DISPATCH(NormalPointervINTEL, (size, pointer), (F, "glNormalPointervINTEL(%d, %p);", size, pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ColorPointervINTEL)(GLint size, GLenum type, const void** pointer)
+{
+ DISPATCH(ColorPointervINTEL, (size, type, pointer), (F, "glColorPointervINTEL(%d, 0x%x, %p);", size, type, pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoordPointervINTEL)(GLint size, GLenum type, const void** pointer)
+{
+ DISPATCH(TexCoordPointervINTEL, (size, type, pointer), (F, "glTexCoordPointervINTEL(%d, 0x%x, %p);", size, type, pointer));
+}
+#endif
+
+/* 138. GL_EXT_pixel_transform */
+#if 0
+KEYWORD1 void KEYWORD2 NAME(PixelTransformParameteriEXT)(GLenum target, GLenum pname, const GLint param)
+{
+ DISPATCH(PixelTransformParameteriEXT, (target, pname, param), (F, "glPixelTransformParameteriEXT(0x%x, 0x%x, %d);", target, pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PixelTransformParameterfEXT)(GLenum target, GLenum pname, const GLfloat param)
+{
+ DISPATCH(PixelTransformParameterfEXT, (target, pname, param), (F, "glPixelTransformParameterfEXT(0x%x, 0x%x, %f);", target, pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PixelTransformParameterivEXT)(GLenum target, GLenum pname, const GLint *params)
+{
+ DISPATCH(PixelTransformParameterivEXT, (target, pname, params), (F, "glPixelTransformParameterivEXT(0x%x, 0x%x, %p);", target, pname, params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PixelTransformParameterfvEXT)(GLenum target, GLenum pname, const GLfloat *params)
+{
+ DISPATCH(PixelTransformParameterfvEXT, (target, pname, params), (F, "glPixelTransformParameterfvEXT(0x%x, 0x%x, %p);", target, pname, params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetPixelTransformParameterivEXT)(GLenum target, GLenum pname, const GLint *params)
+{
+ DISPATCH(GetPixelTransformParameterivEXT, (target, pname, params), (F, "glGetPixelTransformParameterivEXT(0x%x, 0x%x, %p);", target, pname, params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetPixelTransformParameterfvEXT)(GLenum target, GLenum pname, const GLfloat *params)
+{
+ DISPATCH(GetPixelTransformParameterfvEXT, (target, pname, params), (F, "glGetPixelTransformParameterfvEXT(0x%x, 0x%x, %p);", target, pname, params));
+}
+#endif
+
+/* 145. GL_EXT_secondary_color */
+KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLvoid * pointer)
+{
+ DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %d, %p);", size, type, stride, pointer));
+}
+
+/* 149. GL_EXT_fog_coord */
+KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer)
+{
+ DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %d, %p);", type, stride, pointer));
+}
+
+/* 173. GL_EXT/INGR_blend_func_separate */
+KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateINGR)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, ";"));
+}
+
+/* 190. GL_NV_vertex_array_range */
+KEYWORD1 void KEYWORD2 NAME(FlushVertexArrayRangeNV)(void)
+{
+ DISPATCH(FlushVertexArrayRangeNV, (), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexArrayRangeNV)(GLsizei size, const GLvoid * pointer)
+{
+ DISPATCH(VertexArrayRangeNV, (size, pointer), (F, ";"));
+}
+
+/* 191. GL_NV_register_combiners */
+KEYWORD1 void KEYWORD2 NAME(CombinerParameterfvNV)(GLenum pname, const GLfloat * params)
+{
+ DISPATCH(CombinerParameterfvNV, (pname, params), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CombinerParameterfNV)(GLenum pname, GLfloat param)
+{
+ DISPATCH(CombinerParameterfNV, (pname, param), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CombinerParameterivNV)(GLenum pname, const GLint * params)
+{
+ DISPATCH(CombinerParameterivNV, (pname, params), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CombinerParameteriNV)(GLenum pname, GLint param)
+{
+ DISPATCH(CombinerParameteriNV, (pname, param), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
+{
+ DISPATCH(CombinerInputNV, (stage, portion, variable, input, mapping, componentUsage), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)
+{
+ DISPATCH(CombinerOutputNV, (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
+{
+ DISPATCH(FinalCombinerInputNV, (variable, input, mapping, componentUsage), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
+KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params)
{
- DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, ";"));
+ DISPATCH(GetCombinerInputParameterfvNV, (stage, portion, variable, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfEXT)(GLenum target, GLenum pname, GLfloat params)
+KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params)
{
- DISPATCH(ConvolutionParameterf, (target, pname, params), (F, ";"));
+ DISPATCH(GetCombinerInputParameterivNV, (stage, portion, variable, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfvEXT)(GLenum target, GLenum pname, const GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params)
{
- DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, ";"));
+ DISPATCH(GetCombinerOutputParameterfvNV, (stage, portion, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriEXT)(GLenum target, GLenum pname, GLint params)
+KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params)
{
- DISPATCH(ConvolutionParameteri, (target, pname, params), (F, ";"));
+ DISPATCH(GetCombinerOutputParameterivNV, (stage, portion, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterivEXT)(GLenum target, GLenum pname, const GLint *params)
+KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params)
{
- DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, ";"));
+DISPATCH(GetFinalCombinerInputParameterfvNV, (variable, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params)
{
- DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, ";"));
+DISPATCH(GetFinalCombinerInputParameterivNV, (variable, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
+/* 194. GL_EXT_vertex_weighting */
+KEYWORD1 void KEYWORD2 NAME(VertexWeightfEXT)(GLfloat weight)
{
- DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, ";"));
+ DISPATCH(VertexWeightfEXT, (weight), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid *image)
+KEYWORD1 void KEYWORD2 NAME(VertexWeightfvEXT)(const GLfloat * weight)
{
- DISPATCH(GetConvolutionFilterEXT, (target, format, type, image), (F, ";"));
+ DISPATCH(VertexWeightfvEXT, (weight), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfvEXT)(GLenum target, GLenum pname, GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(VertexWeightPointerEXT)(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
- DISPATCH(GetConvolutionParameterfvEXT, (target, pname, params), (F, ";"));
+ DISPATCH(VertexWeightPointerEXT, (size, type, stride, pointer), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterivEXT)(GLenum target, GLenum pname, GLint *params)
+/* 196. GL_MESA_resize_buffers */
+KEYWORD1 void KEYWORD2 NAME(ResizeBuffersMESA)(void)
{
- DISPATCH(GetConvolutionParameterivEXT, (target, pname, params), (F, ";"));
+ DISPATCH(ResizeBuffersMESA, (), (F, "glResizeBuffersMESA();"));
}
-KEYWORD1 void KEYWORD2 NAME(GetSeparableFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
+/* 197. GL_MESA_window_pos */
+KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y)
{
- DISPATCH(GetSeparableFilterEXT, (target, format, type, row, column, span), (F, ";"));
+ DISPATCH(WindowPos2iMESA, (x, y), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(SeparableFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2sMESA)(GLshort x, GLshort y)
{
- DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, ";"));
+ DISPATCH(WindowPos2sMESA, (x, y), (F, ";"));
}
-
-
-/* 14. GL_SGI_color_table */
-
-KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfvSGI)(GLenum target, GLenum pname, const GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2fMESA)(GLfloat x, GLfloat y)
{
- DISPATCH(ColorTableParameterfv, (target, pname, params), (F, ";"));
+ DISPATCH(WindowPos2fMESA, (x, y), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(ColorTableParameterivSGI)(GLenum target, GLenum pname, const GLint *params)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2dMESA)(GLdouble x, GLdouble y)
{
- DISPATCH(ColorTableParameteriv, (target, pname, params), (F, ";"));
+ DISPATCH(WindowPos2dMESA, (x, y), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(ColorTableSGI)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2ivMESA)(const GLint *p)
{
- DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, ";"));
+ DISPATCH(WindowPos2ivMESA, (p), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(CopyColorTableSGI)(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2svMESA)(const GLshort *p)
{
- DISPATCH(CopyColorTable, (target, internalFormat, x, y, width), (F, ";"));
+ DISPATCH(WindowPos2svMESA, (p), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetColorTableSGI)(GLenum target, GLenum format, GLenum type, GLvoid *table)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2fvMESA)(const GLfloat *p)
{
- DISPATCH(GetColorTableSGI, (target, format, type, table), (F, ";"));
+ DISPATCH(WindowPos2fvMESA, (p), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvSGI)(GLenum target, GLenum pname, GLfloat *params)
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2dvMESA)(const GLdouble *p)
{
- DISPATCH(GetColorTableParameterfvSGI, (target, pname, params), (F, ";"));
+ DISPATCH(WindowPos2dvMESA, (p), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivSGI)(GLenum target, GLenum pname, GLint *params)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3iMESA)(GLint x, GLint y, GLint z)
{
- DISPATCH(GetColorTableParameterivSGI, (target, pname, params), (F, ";"));
+ DISPATCH(WindowPos3iMESA, (x, y, z), (F, ";"));
}
-
-
-/* ??. GL_SGIX_pixel_texture */
-
-KEYWORD1 void KEYWORD2 NAME(PixelTexGenSGIX)(GLenum mode)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z)
{
- DISPATCH(PixelTexGenSGIX, (mode), (F, ";"));
+ DISPATCH(WindowPos3sMESA, (x, y, z), (F, ";"));
}
-
-/* 15. GL_SGIS_pixel_texture */
-
-KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfSGIS)(GLenum target, GLfloat value)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(PixelTexGenParameterfSGIS, (target, value), (F, ";"));
+ DISPATCH(WindowPos3fMESA, (x, y, z), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfvSGIS)(GLenum target, const GLfloat *value)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z)
{
- DISPATCH(PixelTexGenParameterfvSGIS, (target, value), (F, ";"));
+ DISPATCH(WindowPos3dMESA, (x, y, z), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameteriSGIS)(GLenum target, GLint value)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3ivMESA)(const GLint *p)
{
- DISPATCH(PixelTexGenParameteriSGIS, (target, value), (F, ";"));
+ DISPATCH(WindowPos3ivMESA, (p), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterivSGIS)(GLenum target, const GLint *value)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3svMESA)(const GLshort *p)
{
- DISPATCH(PixelTexGenParameterivSGIS, (target, value), (F, ";"));
+ DISPATCH(WindowPos3svMESA, (p), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterfvSGIS)(GLenum target, GLfloat *value)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3fvMESA)(const GLfloat *p)
{
- DISPATCH(GetPixelTexGenParameterfvSGIS, (target, value), (F, ";"));
+ DISPATCH(WindowPos3fvMESA, (p), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterivSGIS)(GLenum target, GLint *value)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3dvMESA)(const GLdouble *p)
{
- DISPATCH(GetPixelTexGenParameterivSGIS, (target, value), (F, ";"));
+ DISPATCH(WindowPos3dvMESA, (p), (F, ";"));
}
-
-
-/* 16. GL_SGIS_texture4D */
-
-KEYWORD1 void KEYWORD2 NAME(TexImage4DSGIS)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels)
+KEYWORD1 void KEYWORD2 NAME(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w)
{
- DISPATCH(TexImage4DSGIS, (target, level, internalFormat, width, height, depth, extent, border, format, type, pixels), (F, ";"));
+ DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexSubImage4DSGIS)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels)
+KEYWORD1 void KEYWORD2 NAME(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w)
{
- DISPATCH(TexSubImage4DSGIS, (target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, extent, format, type, pixels), (F, ";"));
+ DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, ";"));
}
-
-
-/* 20. GL_EXT_texture_object */
-
-KEYWORD1 void KEYWORD2 NAME(GenTexturesEXT)(GLsizei n, GLuint *textures)
+KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- DISPATCH(GenTextures, (n, textures), (F, ";"));
+ DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint *texture)
+KEYWORD1 void KEYWORD2 NAME(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- DISPATCH(DeleteTextures, (n, texture), (F, ";"));
+ DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(BindTextureEXT)(GLenum target, GLuint texture)
+KEYWORD1 void KEYWORD2 NAME(WindowPos4ivMESA)(const GLint *p)
{
- DISPATCH(BindTexture, (target, texture), (F, ";"));
+ DISPATCH(WindowPos4ivMESA, (p), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint *textures, const GLclampf *priorities)
+KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort *p)
{
- DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, ";"));
+ DISPATCH(WindowPos4svMESA, (p), (F, ";"));
}
-KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint *textures, GLboolean *residences)
+KEYWORD1 void KEYWORD2 NAME(WindowPos4fvMESA)(const GLfloat *p)
{
- RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d %p %p);", n, textures, residences));
+ DISPATCH(WindowPos4fvMESA, (p), (F, ";"));
}
-KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture)
+KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble *p)
{
- RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTextureEXT(%u);", texture));
+ DISPATCH(WindowPos4dvMESA, (p), (F, ";"));
}
+/* 208. GL_3DFX_tbuffer */
+KEYWORD1 void KEYWORD2 NAME(TbufferMask3DFX)(GLuint mask)
+{
+ DISPATCH(TbufferMask3DFX, (mask), (F, "glTbufferMask3DFX(0x%x);", mask));
+}
+/* 209. WGL_EXT_multisample */
-/* 21. GL_SGIS_detail_texture */
-
-KEYWORD1 void KEYWORD2 NAME(DetailTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat *points)
+KEYWORD1 void KEYWORD2 NAME(SampleMaskEXT)(GLclampf value, GLboolean invert)
{
- DISPATCH(DetailTexFuncSGIS, (target, n, points), (F, ";"));
+ DISPATCH(SampleMaskSGIS, (value, invert), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetDetailTexFuncSGIS)(GLenum target, GLfloat *points)
+KEYWORD1 void KEYWORD2 NAME(SamplePatternEXT)(GLenum pattern)
{
- DISPATCH(GetDetailTexFuncSGIS, (target, points), (F, ";"));
+ DISPATCH(SamplePatternSGIS, (pattern), (F, ";"));
}
+/* ARB 1. GL_ARB_multitexture */
-/* 22. GL_SGIS_sharpen_texture */
-
-KEYWORD1 void KEYWORD2 NAME(GetSharpenTexFuncSGIS)(GLenum target, GLfloat *points)
+KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture)
{
- DISPATCH(GetSharpenTexFuncSGIS, (target, points), (F, ";"));
+ DISPATCH(ActiveTextureARB, (texture), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(SharpenTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat *points)
+KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture)
{
- DISPATCH(SharpenTexFuncSGIS, (target, n, points), (F, ";"));
+ DISPATCH(ClientActiveTextureARB, (texture), (F, ";"));
}
-/* 25. GL_SGIS_multisample */
-
-KEYWORD1 void KEYWORD2 NAME(SampleMaskSGIS)(GLclampf value, GLboolean invert)
+/* ARB 3. GL_ARB_transpose_matrix */
+KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble m[16])
{
- DISPATCH(SampleMaskSGIS, (value, invert), (F, ";"));
+ DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixARB(%p);", m));
}
-KEYWORD1 void KEYWORD2 NAME(SamplePatternSGIS)(GLenum pattern)
+KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat m[16])
{
- DISPATCH(SamplePatternSGIS, (pattern), (F, ";"));
+ DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p)", m));
}
-
-/* 30. GL_EXT_vertex_array */
-
-KEYWORD1 void KEYWORD2 NAME(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble m[16])
{
- DISPATCH(VertexPointerEXT, (size, type, stride, count, ptr), (F, ";"));
+ DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixfARB(%p)", m));
}
-KEYWORD1 void KEYWORD2 NAME(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat m[16])
{
- DISPATCH(NormalPointerEXT, (type, stride, count, ptr), (F, ";"));
+ DISPATCH(MultTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p)", m));
}
-KEYWORD1 void KEYWORD2 NAME(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+/* ARB 5. GL_ARB_multisample */
+KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert)
{
- DISPATCH(ColorPointerEXT, (size, type, stride, count, ptr), (F, ";"));
+ DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverageARB(%f, %d);", value, invert));
}
-KEYWORD1 void KEYWORD2 NAME(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+KEYWORD1 void KEYWORD2 NAME(SamplePassARB)(GLenum pass)
{
- DISPATCH(IndexPointerEXT, (type, stride, count, ptr), (F, ";"));
+ DISPATCH(SamplePassARB, (pass), (F, "glSamplePassARB(0x%x);", pass));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+/* ARB 12. GL_ARB_texture_compression */
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
{
- DISPATCH(ColorPointerEXT, (size, type, stride, count, ptr), (F, ";"));
+ DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB();"));
}
-KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean *ptr)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
{
- DISPATCH(EdgeFlagPointerEXT, (stride, count, ptr), (F, ";"));
+ DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB();"));
}
-KEYWORD1 void KEYWORD2 NAME(GetPointervEXT)(GLenum pname, void **params)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
{
- DISPATCH(GetPointerv, (pname, params), (F, ";"));
+ DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB();"));
}
-KEYWORD1 void KEYWORD2 NAME(ArrayElementEXT)(GLint i)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- DISPATCH(ArrayElement, (i), (F, ";"));
+ DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB();"));
}
-KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- DISPATCH(DrawArrays, (mode, first, count), (F, ";"));
+ DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB();"));
}
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB();"));
+}
-/* 37. GL_EXT_blend_minmax */
-KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode)
+KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint lod, GLvoid *img)
{
- DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);", mode));
+ DISPATCH(GetCompressedTexImageARB, (target, lod, img), (F, "glGetCompressedTexImageARB();"));
}
-/* 52. GL_SGIX_sprite */
-KEYWORD1 void KEYWORD2 NAME(SpriteParameterfSGIX)(GLenum pname, GLfloat param)
-{
- DISPATCH(SpriteParameterfSGIX, (pname, param), (F, ";"));
-}
-KEYWORD1 void KEYWORD2 NAME(SpriteParameterfvSGIX)(GLenum pname, const GLfloat *param)
+/***
+ *** Functions which are valid inside begin-end. These are optionally
+ *** generated according to 'DO_GEOMETRY'.
+ ***/
+
+
+
+#ifdef DO_GEOMETRY
+
+KEYWORD1 void KEYWORD2 NAME(Begin)(GLenum mode)
{
- DISPATCH(SpriteParameterfvSGIX, (pname, param), (F, ";"));
+ DISPATCH(Begin, (mode), (F, "glBegin(0x%x);", mode));
}
-KEYWORD1 void KEYWORD2 NAME(SpriteParameteriSGIX)(GLenum pname, GLint param)
+KEYWORD1 void KEYWORD2 NAME(CallList)(GLuint list)
{
- DISPATCH(SpriteParameteriSGIX, (pname, param), (F, ";"));
+ DISPATCH(CallList, (list), (F, "glCallList(%u);", list));
}
-KEYWORD1 void KEYWORD2 NAME(SpriteParameterivSGIX)(GLenum pname, const GLint *param)
+KEYWORD1 void KEYWORD2 NAME(CallLists)(GLsizei n, GLenum type, const GLvoid *lists)
{
- DISPATCH(SpriteParameterivSGIX, (pname, param), (F, ";"));
+ DISPATCH(CallLists, (n, type, lists), (F, "glCallLists(%d, 0x%x, %p);", n, type, lists));
}
-
-
-/* 54. GL_EXT_point_parameters */
-
-KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum target, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(Color3b)(GLbyte red, GLbyte green, GLbyte blue)
{
- DISPATCH(PointParameterfEXT, (target, param), (F, ";"));
+ DISPATCH(Color3b, (red, green, blue), (F, "glColor3b(%d, %d, %d);", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum target, const GLfloat *param)
+KEYWORD1 void KEYWORD2 NAME(Color3d)(GLdouble red, GLdouble green, GLdouble blue)
{
- DISPATCH(PointParameterfvEXT, (target, param), (F, ";"));
+ DISPATCH(Color3d, (red, green, blue), (F, "glColor3d(%g, %g, %g);", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(PointParameterfSGIS)(GLenum target, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(Color3f)(GLfloat red, GLfloat green, GLfloat blue)
{
- DISPATCH(PointParameterfEXT, (target, param), (F, ";"));
+ DISPATCH(Color3f, (red, green, blue), (F, "glColor3f(%g, %g, %g);", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(PointParameterfvSGIS)(GLenum target, const GLfloat *param)
+KEYWORD1 void KEYWORD2 NAME(Color3i)(GLint red, GLint green, GLint blue)
{
- DISPATCH(PointParameterfvEXT, (target, param), (F, ";"));
+ DISPATCH(Color3i, (red, green, blue), (F, "glColor3i(%d, %d, %d);", red, green, blue));
}
-
-
-/* 55. GL_SGIX_instruments */
-KEYWORD1 GLint KEYWORD2 NAME(GetInstrumentsSGIX)(void)
+KEYWORD1 void KEYWORD2 NAME(Color3s)(GLshort red, GLshort green, GLshort blue)
{
- RETURN_DISPATCH(GetInstrumentsSGIX, (), (F, ";"));
+ DISPATCH(Color3s, (red, green, blue), (F, "glColor3s(%d, %d, %d);", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(InstrumentsBufferSGIX)(GLsizei size, GLint *buf)
+KEYWORD1 void KEYWORD2 NAME(Color3ub)(GLubyte red, GLubyte green, GLubyte blue)
{
- DISPATCH(InstrumentsBufferSGIX, (size, buf), (F, ";"));
+ DISPATCH(Color3ub, (red, green, blue), (F, "glColor3ub(%u, %u, %u);", red, green, blue));
}
-KEYWORD1 GLint KEYWORD2 NAME(PollInstrumentsSGIX)(GLint *markerp)
+KEYWORD1 void KEYWORD2 NAME(Color3ui)(GLuint red, GLuint green, GLuint blue)
{
- RETURN_DISPATCH(PollInstrumentsSGIX, (markerp), (F, ";"));
+ DISPATCH(Color3ui, (red, green, blue), (F, "glColor3ui(%u, %u, %u);", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(ReadInstrumentsSGIX)(GLint marker)
+KEYWORD1 void KEYWORD2 NAME(Color3us)(GLushort red, GLushort green, GLushort blue)
{
- DISPATCH(ReadInstrumentsSGIX, (marker), (F, ";"));
+ DISPATCH(Color3us, (red, green, blue), (F, "glColor3us(%u, %u, %u);", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(StartInstrumentsSGIX)(void)
+KEYWORD1 void KEYWORD2 NAME(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
- DISPATCH(StartInstrumentsSGIX, (), (F, ";"));
+ DISPATCH(Color4b, (red, green, blue, alpha), (F, "glColor4b(%d, %d, %d, %d);", red, green, blue, alpha));
}
-KEYWORD1 void KEYWORD2 NAME(StopInstrumentsSGIX)(GLint marker)
+KEYWORD1 void KEYWORD2 NAME(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
- DISPATCH(StopInstrumentsSGIX, (marker), (F, ";"));
+ DISPATCH(Color4d, (red, green, blue, alpha), (F, "glColor4d(%g, %g, %g, %g);", red, green, blue, alpha));
}
-
-
-/* 57. GL_SGIX_framezoom */
-KEYWORD1 void KEYWORD2 NAME(FrameZoomSGIX)(GLint factor)
+KEYWORD1 void KEYWORD2 NAME(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- DISPATCH(FrameZoomSGIX, (factor), (F, ";"));
+ DISPATCH(Color4f, (red, green, blue, alpha), (F, "glColor4b(%g, %g, %g, %g);", red, green, blue, alpha));
}
-
-/* 58. GL_SGIX_tag_sample_buffer */
-KEYWORD1 void KEYWORD2 NAME(TagSampleBufferSGIX)(void)
+KEYWORD1 void KEYWORD2 NAME(Color4i)(GLint red, GLint green, GLint blue, GLint alpha)
{
- DISPATCH(TagSampleBufferSGIX, (), (F, ";"));
+ DISPATCH(Color4i, (red, green, blue, alpha), (F, "glColor4i(%d, %d, %d);", red, green, blue));
}
-
-/* 60. GL_SGIX_reference_plane */
-KEYWORD1 void KEYWORD2 NAME(ReferencePlaneSGIX)(const GLdouble *plane)
+KEYWORD1 void KEYWORD2 NAME(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
- DISPATCH(ReferencePlaneSGIX, (plane), (F, ";"));
+ DISPATCH(Color4s, (red, green, blue, alpha), (F, "glColor4s(%d, %d, %d, %d);", red, green, blue, alpha));
}
-
-/* 61. GL_SGIX_flush_raster */
-KEYWORD1 void KEYWORD2 NAME(FlushRasterSGIX)(void)
+KEYWORD1 void KEYWORD2 NAME(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
- DISPATCH(FlushRasterSGIX, (), (F, ";"));
+ DISPATCH(Color4ub, (red, green, blue, alpha), (F, "glColor4ub(%u, %u, %u, %u);", red, green, blue, alpha));
}
-
-
-/* 66. GL_HP_image_transform */
-#if 0
-KEYWORD1 void KEYWORD2 NAME(GetImageTransformParameterfvHP)(GLenum target, GLenum pname, GLfloat *param)
+KEYWORD1 void KEYWORD2 NAME(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
- DISPATCH(GetImageTransformParameterfvHP, (target, pname, param), (F, ";"));
+ DISPATCH(Color4ui, (red, green, blue, alpha), (F, "glColor4ui(%u, %u, %u, %u);", red, green, blue, alpha));
}
-KEYWORD1 void KEYWORD2 NAME(GetImageTransformParameterivHP)(GLenum target, GLenum pname, GLint *param)
+KEYWORD1 void KEYWORD2 NAME(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha)
{
- DISPATCH(GetImageTransformParameterivHP, (target, pname, param), (F, ";"));
+ DISPATCH(Color4us, (red, green, blue, alpha), (F, "glColor4us(%u, %u, %u, %u);", red, green, blue, alpha));
}
-KEYWORD1 void KEYWORD2 NAME(ImageTransformParameterfHP)(GLenum target, GLenum pname, const GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(Color3bv)(const GLbyte *v)
{
- DISPATCH(ImageTransformParameterfHP, (target, pname, param), (F, ";"));
+ DISPATCH(Color3bv, (v), (F, "glColor3bf(%p);", v));
}
-KEYWORD1 void KEYWORD2 NAME(ImageTransformParameterfvHP)(GLenum target, GLenum pname, const GLfloat *param)
+KEYWORD1 void KEYWORD2 NAME(Color3dv)(const GLdouble *v)
{
- DISPATCH(ImageTransformParameterfvHP, (target, pname, param), (F, ";"));
+ DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);", v));
}
-KEYWORD1 void KEYWORD2 NAME(ImageTransformParameteriHP)(GLenum target, GLenum pname, const GLint param)
+KEYWORD1 void KEYWORD2 NAME(Color3fv)(const GLfloat *v)
{
- DISPATCH(ImageTransformParameteriHP, (target, pname, param), (F, ";"));
+ DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);", v));
}
-KEYWORD1 void KEYWORD2 NAME(ImageTransformParameterivHP)(GLenum target, GLenum pname, const GLint *param)
+KEYWORD1 void KEYWORD2 NAME(Color3iv)(const GLint *v)
{
- DISPATCH(ImageTransformParameterivHP, (target, pname, param), (F, ";"));
+ DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);", v));
}
-#endif
-
-
-/* 74. GL_EXT_color_subtable */
-KEYWORD1 void KEYWORD2 NAME(ColorSubTableEXT)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data)
+KEYWORD1 void KEYWORD2 NAME(Color3sv)(const GLshort *v)
{
- DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, ";"));
+ DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);", v));
}
-KEYWORD1 void KEYWORD2 NAME(CopyColorSubTableEXT)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+KEYWORD1 void KEYWORD2 NAME(Color3ubv)(const GLubyte *v)
{
- DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, ";"));
+ DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);", v));
}
-
-/* 77. GL_PGI_misc_hints */
-KEYWORD1 void KEYWORD2 NAME(HintPGI)(GLenum target, GLint mode)
+KEYWORD1 void KEYWORD2 NAME(Color3uiv)(const GLuint *v)
{
- DISPATCH(HintPGI, (target, mode), (F, ";"));
+ DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);", v));
}
-
-/* 78. GL_EXT_paletted_texture */
-
-KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+KEYWORD1 void KEYWORD2 NAME(Color3usv)(const GLushort *v)
{
- DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, ";"));
+ DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);", v));
}
-KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid *table)
+KEYWORD1 void KEYWORD2 NAME(Color4bv)(const GLbyte *v)
{
- DISPATCH(GetColorTableEXT, (target, format, type, table), (F, ";"));
+ DISPATCH(Color4bv, (v), (F, "glColor3bv(%p);", v));
}
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(Color4dv)(const GLdouble *v)
{
- DISPATCH(GetColorTableParameterfvEXT, (target, pname, params), (F, ";"));
+ DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);", v));
}
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint *params)
+KEYWORD1 void KEYWORD2 NAME(Color4fv)(const GLfloat *v)
{
- DISPATCH(GetColorTableParameterivEXT, (target, pname, params), (F, ";"));
+ DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);", v));
}
-
-
-/* 80. GL_SGIX_list_priority */
-
-KEYWORD1 void KEYWORD2 NAME(GetListParameterfvSGIX)(GLuint list, GLenum name, GLfloat *param)
+KEYWORD1 void KEYWORD2 NAME(Color4iv)(const GLint *v)
{
- DISPATCH(GetListParameterfvSGIX, (list, name, param), (F, ";"));
+ DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);", v));
}
-KEYWORD1 void KEYWORD2 NAME(GetListParameterivSGIX)(GLuint list, GLenum name, GLint *param)
+KEYWORD1 void KEYWORD2 NAME(Color4sv)(const GLshort *v)
{
- DISPATCH(GetListParameterivSGIX, (list, name, param), (F, ";"));
+ DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);", v));
}
-KEYWORD1 void KEYWORD2 NAME(ListParameterfSGIX)(GLuint list, GLenum name, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(Color4ubv)(const GLubyte *v)
{
- DISPATCH(ListParameterfSGIX, (list, name, param), (F, ";"));
+ DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);", v));
}
-KEYWORD1 void KEYWORD2 NAME(ListParameterfvSGIX)(GLuint list, GLenum name, const GLfloat *param)
+KEYWORD1 void KEYWORD2 NAME(Color4uiv)(const GLuint *v)
{
- DISPATCH(ListParameterfvSGIX, (list, name, param), (F, ";"));
+ DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);", v));
}
-KEYWORD1 void KEYWORD2 NAME(ListParameteriSGIX)(GLuint list, GLenum name, GLint param)
+KEYWORD1 void KEYWORD2 NAME(Color4usv)(const GLushort *v)
{
- DISPATCH(ListParameteriSGIX, (list, name, param), (F, ";"));
+ DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);", v));
}
-KEYWORD1 void KEYWORD2 NAME(ListParameterivSGIX)(GLuint list, GLenum name, const GLint *param)
+KEYWORD1 void KEYWORD2 NAME(End)(void)
{
- DISPATCH(ListParameterivSGIX, (list, name, param), (F, ";"));
+ DISPATCH(End, (), (F, "glEnd();"));
}
-
-
-/* 94. GL_EXT_index_material */
-KEYWORD1 void KEYWORD2 NAME(IndexMaterialEXT)(GLenum face, GLenum mode)
+KEYWORD1 void KEYWORD2 NAME(EvalCoord1d)(GLdouble u)
{
- DISPATCH(IndexMaterialEXT, (face, mode), (F, ";"));
+ DISPATCH(EvalCoord1d, (u), (F, "glEvalCoord1d(%g);", u));
}
-
-/* 95. GL_EXT_index_func */
-KEYWORD1 void KEYWORD2 NAME(IndexFuncEXT)(GLenum func, GLfloat ref)
+KEYWORD1 void KEYWORD2 NAME(EvalCoord1f)(GLfloat u)
{
- DISPATCH(IndexFuncEXT, (func, ref), (F, ";"));
+ DISPATCH(EvalCoord1f, (u), (F, ";"));
}
-
-
-/* 97. GL_EXT_compiled_vertex_array */
-KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count)
+KEYWORD1 void KEYWORD2 NAME(EvalCoord1dv)(const GLdouble *u)
{
- DISPATCH(LockArraysEXT, (first, count), (F, ";"));
+ DISPATCH(EvalCoord1dv, (u), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void)
+KEYWORD1 void KEYWORD2 NAME(EvalCoord1fv)(const GLfloat *u)
{
- DISPATCH(UnlockArraysEXT, (), (F, ";"));
+ DISPATCH(EvalCoord1fv, (u), (F, ";"));
}
-
-/* 98. GL_EXT_cull_vertex */
-KEYWORD1 void KEYWORD2 NAME(CullParameterfvEXT)(GLenum pname, GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(EvalCoord2d)(GLdouble u, GLdouble v)
{
- DISPATCH(CullParameterfvEXT, (pname, params), (F, ";"));
+ DISPATCH(EvalCoord2d, (u, v), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(CullParameterdvEXT)(GLenum pname, GLdouble *params)
+KEYWORD1 void KEYWORD2 NAME(EvalCoord2f)(GLfloat u, GLfloat v)
{
- DISPATCH(CullParameterdvEXT, (pname, params), (F, ";"));
+ DISPATCH(EvalCoord2f, (u, v), (F, ";"));
}
-
-
-/* 102. GL_SGIX_fragment_lighting */
-KEYWORD1 void KEYWORD2 NAME(FragmentColorMaterialSGIX)(GLenum face, GLenum mode)
+KEYWORD1 void KEYWORD2 NAME(EvalCoord2dv)(const GLdouble *u)
{
- DISPATCH(FragmentColorMaterialSGIX, (face, mode), (F, ";"));
+ DISPATCH(EvalCoord2dv, (u), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(FragmentLightfSGIX)(GLenum light, GLenum pname, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(EvalCoord2fv)(const GLfloat *u)
{
- DISPATCH(FragmentLightfSGIX, (light, pname, param), (F, ";"));
+ DISPATCH(EvalCoord2fv, (u), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(FragmentLightfvSGIX)(GLenum light, GLenum pname, const GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(EvalPoint1)(GLint i)
{
- DISPATCH(FragmentLightfvSGIX, (light, pname, params), (F, ";"));
+ DISPATCH(EvalPoint1, (i), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(FragmentLightiSGIX)(GLenum light, GLenum pname, GLint param)
+KEYWORD1 void KEYWORD2 NAME(EvalPoint2)(GLint i, GLint j)
{
- DISPATCH(FragmentLightiSGIX, (light, pname, param), (F, ";"));
+ DISPATCH(EvalPoint2, (i, j), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(FragmentLightivSGIX)(GLenum light, GLenum pname, const GLint * params)
+KEYWORD1 void KEYWORD2 NAME(EdgeFlag)(GLboolean flag)
{
- DISPATCH(FragmentLightivSGIX, (light, pname, params), (F, ";"));
+ DISPATCH(EdgeFlag, (flag), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfSGIX)(GLenum pname, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(EdgeFlagv)(const GLboolean *flag)
{
- DISPATCH(FragmentLightModelfSGIX, (pname, param), (F, ";"));
+ DISPATCH(EdgeFlagv, (flag), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfvSGIX)(GLenum pname, const GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(Indexd)(GLdouble c)
{
- DISPATCH(FragmentLightModelfvSGIX, (pname, params), (F, ";"));
+ DISPATCH(Indexd, (c), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(FragmentLightModeliSGIX)(GLenum pname, GLint param)
+KEYWORD1 void KEYWORD2 NAME(Indexdv)(const GLdouble *c)
{
- DISPATCH(FragmentLightModeliSGIX, (pname, param), (F, ";"));
+ DISPATCH(Indexdv, (c), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(FragmentLightModelivSGIX)(GLenum pname, const GLint * params)
+KEYWORD1 void KEYWORD2 NAME(Indexf)(GLfloat c)
{
- DISPATCH(FragmentLightModelivSGIX, (pname, params), (F, ";"));
+ DISPATCH(Indexf, (c), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfSGIX)(GLenum face, GLenum pname, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(Indexfv)(const GLfloat *c)
{
- DISPATCH(FragmentMaterialfSGIX, (face, pname, param), (F, ";"));
+ DISPATCH(Indexfv, (c), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfvSGIX)(GLenum face, GLenum pname, const GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(Indexi)(GLint c)
{
- DISPATCH(FragmentMaterialfvSGIX, (face, pname, params), (F, ";"));
+ DISPATCH(Indexi, (c), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(FragmentMaterialiSGIX)(GLenum face, GLenum pname, GLint param)
+KEYWORD1 void KEYWORD2 NAME(Indexiv)(const GLint *c)
{
- DISPATCH(FragmentMaterialiSGIX, (face, pname, param), (F, ";"));
+ DISPATCH(Indexiv, (c), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(FragmentMaterialivSGIX)(GLenum face, GLenum pname, const GLint * params)
+KEYWORD1 void KEYWORD2 NAME(Indexs)(GLshort c)
{
- DISPATCH(FragmentMaterialivSGIX, (face, pname, params), (F, ";"));
+ DISPATCH(Indexs, (c), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetFragmentLightfvSGIX)(GLenum light, GLenum pname, GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(Indexsv)(const GLshort *c)
{
- DISPATCH(FragmentLightfvSGIX, (light, pname, params), (F, ";"));
+ DISPATCH(Indexsv, (c), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetFragmentLightivSGIX)(GLenum light, GLenum pname, GLint * params)
+KEYWORD1 void KEYWORD2 NAME(Materialf)(GLenum face, GLenum pname, GLfloat param)
{
- DISPATCH(FragmentLightivSGIX, (light, pname, params), (F, ";"));
+ DISPATCH(Materialf, (face, pname, param), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialfvSGIX)(GLenum face, GLenum pname, GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(Materiali)(GLenum face, GLenum pname, GLint param)
{
- DISPATCH(FragmentMaterialfvSGIX, (face, pname, params), (F, ";"));
+ DISPATCH(Materiali, (face, pname, param), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialivSGIX)(GLenum face, GLenum pname, GLint * params)
+KEYWORD1 void KEYWORD2 NAME(Materialfv)(GLenum face, GLenum pname, const GLfloat *params)
{
- DISPATCH(FragmentMaterialivSGIX, (face, pname, params), (F, ";"));
+ DISPATCH(Materialfv, (face, pname, params), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(LightEnviSGIX)(GLenum pname, GLint param)
+KEYWORD1 void KEYWORD2 NAME(Materialiv)(GLenum face, GLenum pname, const GLint *params)
{
- DISPATCH(LightEnviSGIX, (pname, param), (F, ";"));
+ DISPATCH(Materialiv, (face, pname, params), (F, ";"));
}
-
-/* 112. GL_EXT_draw_range_elements */
-KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+KEYWORD1 void KEYWORD2 NAME(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz)
{
- DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %u %u %d 0x%x %p);", mode, start, end, count, type, indices));
+ DISPATCH(Normal3b, (nx, ny, nz), (F, "glNormal3b(%d, %d, %d);", nx, ny, nz));
}
-
-/* 117. GL_EXT_light_texture */
-#if 00
-KEYWORD1 void KEYWORD2 NAME(ApplyTextureEXT)(GLenum mode)
+KEYWORD1 void KEYWORD2 NAME(Normal3bv)(const GLbyte *v)
{
- DISPATCH(ApplyTextureEXT, (mode), (F, "glApplyTextureEXT(0x%x);", mode));
+ DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);", v));
}
-KEYWORD1 void KEYWORD2 NAME(TextureLightEXT)(GLenum pname)
+KEYWORD1 void KEYWORD2 NAME(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz)
{
- DISPATCH(TextureLightEXT, (pname), (F, "glTextureLightEXT(0x%x);", pname));
+ DISPATCH(Normal3d, (nx, ny, nz), (F, "glNormal3d(%f, %f, %f);", nx, ny, nz));
}
-KEYWORD1 void KEYWORD2 NAME(TextureMaterialEXT)(GLenum face, GLenum mode)
+KEYWORD1 void KEYWORD2 NAME(Normal3dv)(const GLdouble *v)
{
- DISPATCH(TextureMaterialEXT, (face, mode), (F, "glTextureMaterialEXT(0x%x, 0x%x);", face, mode));
+ DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);", v));
}
-#endif
-
-
-/* 135. GL_INTEL_texture_scissor */
-#if 00
-KEYWORD1 void KEYWORD2 NAME(TexScissorINTEL)(GLenum target, GLclampf tlow, GLclampf thigh)
+KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz)
{
- DISPATCH(TexScissorINTEL, (target, tlow, thigh), (F, "glTexScissorINTEL(0x%x %g %g);", target, tlow, thigh));
+ DISPATCH(Normal3f, (nx, ny, nz), (F, "glNormal3f(%g, %g, %g);", nx, ny, nz));
}
-KEYWORD1 void KEYWORD2 NAME(TexScissorFuncINTEL)(GLenum target, GLenum lfunc, GLenum hfunc)
+KEYWORD1 void KEYWORD2 NAME(Normal3fv)(const GLfloat *v)
{
- DISPATCH(TexScissorFuncINTEL, (target, lfunc, hfunc), (F, "glTexScissorFuncINTEL(0x%x 0x%x 0x%x);", target, tlow, thigh));
+ DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);", v));
}
-#endif
-
-
-/* 136. GL_INTEL_parallel_arrays */
-#if 00
-KEYWORD1 void KEYWORD2 NAME(VertexPointervINTEL)(GLint size, GLenum type, const void ** pointer)
+KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz)
{
- DISPATCH(VertexPointervINTEL, (size, type, pointer), (F, "glVertexPointervINTEL(%d, 0x%x, %p);", size, type, pointer));
+ DISPATCH(Normal3i, (nx, ny, nz), (F, "glNormal3i(%d, %d, %d);", nx, ny, nz));
}
-KEYWORD1 void KEYWORD2 NAME(NormalPointervINTEL)(GLenum type, const void** pointer)
+KEYWORD1 void KEYWORD2 NAME(Normal3iv)(const GLint *v)
{
- DISPATCH(NormalPointervINTEL, (size, pointer), (F, "glNormalPointervINTEL(%d, %p);", size, pointer));
+ DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);", v));
}
-KEYWORD1 void KEYWORD2 NAME(ColorPointervINTEL)(GLint size, GLenum type, const void** pointer)
+KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz)
{
- DISPATCH(ColorPointervINTEL, (size, type, pointer), (F, "glColorPointervINTEL(%d, 0x%x, %p);", size, type, pointer));
+ DISPATCH(Normal3s, (nx, ny, nz), (F, "glNormal3s(%d, %d, %d);", nx, ny, nz));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoordPointervINTEL)(GLint size, GLenum type, const void** pointer)
+KEYWORD1 void KEYWORD2 NAME(Normal3sv)(const GLshort *v)
{
- DISPATCH(TexCoordPointervINTEL, (size, type, pointer), (F, "glTexCoordPointervINTEL(%d, 0x%x, %p);", size, type, pointer));
+ DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);", v));
}
-#endif
-
-/* 138. GL_EXT_pixel_transform */
-#if 0
-KEYWORD1 void KEYWORD2 NAME(PixelTransformParameteriEXT)(GLenum target, GLenum pname, const GLint param)
+KEYWORD1 void KEYWORD2 NAME(TexCoord1d)(GLdouble s)
{
- DISPATCH(PixelTransformParameteriEXT, (target, pname, param), (F, "glPixelTransformParameteriEXT(0x%x, 0x%x, %d);", target, pname, param));
+ DISPATCH(TexCoord1d, (s), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(PixelTransformParameterfEXT)(GLenum target, GLenum pname, const GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(TexCoord1f)(GLfloat s)
{
- DISPATCH(PixelTransformParameterfEXT, (target, pname, param), (F, "glPixelTransformParameterfEXT(0x%x, 0x%x, %f);", target, pname, param));
+ DISPATCH(TexCoord1f, (s), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(PixelTransformParameterivEXT)(GLenum target, GLenum pname, const GLint *params)
+KEYWORD1 void KEYWORD2 NAME(TexCoord1i)(GLint s)
{
- DISPATCH(PixelTransformParameterivEXT, (target, pname, params), (F, "glPixelTransformParameterivEXT(0x%x, 0x%x, %p);", target, pname, params));
+ DISPATCH(TexCoord1i, (s), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(PixelTransformParameterfvEXT)(GLenum target, GLenum pname, const GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(TexCoord1s)(GLshort s)
{
- DISPATCH(PixelTransformParameterfvEXT, (target, pname, params), (F, "glPixelTransformParameterfvEXT(0x%x, 0x%x, %p);", target, pname, params));
+ DISPATCH(TexCoord1s, (s), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetPixelTransformParameterivEXT)(GLenum target, GLenum pname, const GLint *params)
+KEYWORD1 void KEYWORD2 NAME(TexCoord2d)(GLdouble s, GLdouble t)
{
- DISPATCH(GetPixelTransformParameterivEXT, (target, pname, params), (F, "glGetPixelTransformParameterivEXT(0x%x, 0x%x, %p);", target, pname, params));
+ DISPATCH(TexCoord2d, (s, t), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(GetPixelTransformParameterfvEXT)(GLenum target, GLenum pname, const GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(TexCoord2f)(GLfloat s, GLfloat t)
{
- DISPATCH(GetPixelTransformParameterfvEXT, (target, pname, params), (F, "glGetPixelTransformParameterfvEXT(0x%x, 0x%x, %p);", target, pname, params));
+ DISPATCH(TexCoord2f, (s, t), (F, ";"));
}
-#endif
-
-
-/* 145. GL_EXT_secondary_color */
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue)
+KEYWORD1 void KEYWORD2 NAME(TexCoord2s)(GLshort s, GLshort t)
{
- DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);", red, green, blue));
+ DISPATCH(TexCoord2s, (s, t), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bvEXT)(const GLbyte *v)
+KEYWORD1 void KEYWORD2 NAME(TexCoord2i)(GLint s, GLint t)
{
- DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bvEXT(%d, %d, %d);", v[0], v[1], v[2]));
+ DISPATCH(TexCoord2i, (s, t), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue)
+KEYWORD1 void KEYWORD2 NAME(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r)
{
- DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3dEXT(%g, %g, %g);", red, green, blue));
+ DISPATCH(TexCoord3d, (s, t, r), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dvEXT)(const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r)
{
- DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dvEXT(%g, %g, %g);", v[0], v[1], v[2]));
+ DISPATCH(TexCoord3f, (s, t, r), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue)
+KEYWORD1 void KEYWORD2 NAME(TexCoord3i)(GLint s, GLint t, GLint r)
{
- DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%g, %g, %g);", red, green, blue));
+ DISPATCH(TexCoord3i, (s, t, r), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fvEXT)(const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(TexCoord3s)(GLshort s, GLshort t, GLshort r)
{
- DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%g, %g, %g);", v[0], v[1], v[2]));
+ DISPATCH(TexCoord3s, (s, t, r), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue)
+KEYWORD1 void KEYWORD2 NAME(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);", red, green, blue));
+ DISPATCH(TexCoord4d, (s, t, r, q), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ivEXT)(const GLint * v)
+KEYWORD1 void KEYWORD2 NAME(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3ivEXT(%d, %d, %d);", v[0], v[1], v[2]));
+ DISPATCH(TexCoord4f, (s, t, r, q), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue)
+KEYWORD1 void KEYWORD2 NAME(TexCoord4i)(GLint s, GLint t, GLint r, GLint q)
{
- DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);", red, green, blue));
+ DISPATCH(TexCoord4i, (s, t, r, q), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3svEXT)(const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q)
{
- DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3svEXT(%d, %d, %d);", v[0], v[1], v[2]));
+ DISPATCH(TexCoord4s, (s, t, r, q), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue)
+KEYWORD1 void KEYWORD2 NAME(TexCoord1dv)(const GLdouble *v)
{
- DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);", red, green, blue));
+ DISPATCH(TexCoord1dv, (v), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubvEXT)(const GLubyte * v)
+KEYWORD1 void KEYWORD2 NAME(TexCoord1fv)(const GLfloat *v)
{
- DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubvEXT(%d, %d, %d);", v[0], v[1], v[2]));
+ DISPATCH(TexCoord1fv, (v), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue)
+KEYWORD1 void KEYWORD2 NAME(TexCoord1iv)(const GLint *v)
{
- DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);", red, green, blue));
+ DISPATCH(TexCoord1iv, (v), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uivEXT)(const GLuint * v)
+KEYWORD1 void KEYWORD2 NAME(TexCoord1sv)(const GLshort *v)
{
- DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uivEXT(%d, %d, %d);", v[0], v[1], v[2]));
+ DISPATCH(TexCoord1sv, (v), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue)
+KEYWORD1 void KEYWORD2 NAME(TexCoord2dv)(const GLdouble *v)
{
- DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);", red, green, blue));
+ DISPATCH(TexCoord2dv, (v), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usvEXT)(const GLushort * v)
+KEYWORD1 void KEYWORD2 NAME(TexCoord2fv)(const GLfloat *v)
{
- DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usvEXT(%d, %d, %d);", v[0], v[1], v[2]));
+ DISPATCH(TexCoord2fv, (v), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLvoid * pointer)
+KEYWORD1 void KEYWORD2 NAME(TexCoord2iv)(const GLint *v)
{
- DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %d, %p);", size, type, stride, pointer));
+ DISPATCH(TexCoord2iv, (v), (F, ";"));
}
-
-
-/* 149. GL_EXT_fog_coord */
-KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord)
+KEYWORD1 void KEYWORD2 NAME(TexCoord2sv)(const GLshort *v)
{
- DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%g);", coord));
+ DISPATCH(TexCoord2sv, (v), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord)
+KEYWORD1 void KEYWORD2 NAME(TexCoord3dv)(const GLdouble *v)
{
- DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);", coord));
+ DISPATCH(TexCoord3dv, (v), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord)
+KEYWORD1 void KEYWORD2 NAME(TexCoord3fv)(const GLfloat *v)
{
- DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%g);", coord));
+ DISPATCH(TexCoord3fv, (v), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord)
+KEYWORD1 void KEYWORD2 NAME(TexCoord3iv)(const GLint *v)
{
- DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);", coord));
+ DISPATCH(TexCoord3iv, (v), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer)
+KEYWORD1 void KEYWORD2 NAME(TexCoord3sv)(const GLshort *v)
{
- DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %d, %p);", type, stride, pointer));
+ DISPATCH(TexCoord3sv, (v), (F, ";"));
}
-
-
-/* 173. GL_EXT/INGR_blend_func_separate */
-KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+KEYWORD1 void KEYWORD2 NAME(TexCoord4dv)(const GLdouble *v)
{
- DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, ";"));
+ DISPATCH(TexCoord4dv, (v), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateINGR)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+KEYWORD1 void KEYWORD2 NAME(TexCoord4fv)(const GLfloat *v)
{
- DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, ";"));
+ DISPATCH(TexCoord4fv, (v), (F, ";"));
}
-
-
-/* 190. GL_NV_vertex_array_range */
-KEYWORD1 void KEYWORD2 NAME(FlushVertexArrayRangeNV)(void)
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord4iv)(const GLint *v)
{
- DISPATCH(FlushVertexArrayRangeNV, (), (F, ";"));
+ DISPATCH(TexCoord4iv, (v), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(VertexArrayRangeNV)(GLsizei size, const GLvoid * pointer)
+KEYWORD1 void KEYWORD2 NAME(TexCoord4sv)(const GLshort *v)
{
- DISPATCH(VertexArrayRangeNV, (size, pointer), (F, ";"));
+ DISPATCH(TexCoord4sv, (v), (F, ";"));
}
+KEYWORD1 void KEYWORD2 NAME(Vertex2d)(GLdouble x, GLdouble y)
+{
+ DISPATCH(Vertex2d, (x, y), (F, "glVertex2d(%f, %f);", x, y));
+}
-/* 191. GL_NV_register_combiners */
-KEYWORD1 void KEYWORD2 NAME(CombinerParameterfvNV)(GLenum pname, const GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(Vertex2dv)(const GLdouble *v)
{
- DISPATCH(CombinerParameterfvNV, (pname, params), (F, ";"));
+ DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);", v));
}
-KEYWORD1 void KEYWORD2 NAME(CombinerParameterfNV)(GLenum pname, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y)
{
- DISPATCH(CombinerParameterfNV, (pname, param), (F, ";"));
+ DISPATCH(Vertex2f, (x, y), (F, "glVertex2f(%g, %g);", x, y));
}
-KEYWORD1 void KEYWORD2 NAME(CombinerParameterivNV)(GLenum pname, const GLint * params)
+KEYWORD1 void KEYWORD2 NAME(Vertex2fv)(const GLfloat *v)
{
- DISPATCH(CombinerParameterivNV, (pname, params), (F, ";"));
+ DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);", v));
}
-KEYWORD1 void KEYWORD2 NAME(CombinerParameteriNV)(GLenum pname, GLint param)
+KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y)
{
- DISPATCH(CombinerParameteriNV, (pname, param), (F, ";"));
+ DISPATCH(Vertex2i, (x, y), (F, "glVertex2i(%d, %d);", x, y));
}
-KEYWORD1 void KEYWORD2 NAME(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
+KEYWORD1 void KEYWORD2 NAME(Vertex2iv)(const GLint *v)
{
- DISPATCH(CombinerInputNV, (stage, portion, variable, input, mapping, componentUsage), (F, ";"));
+ DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);", v));
}
-KEYWORD1 void KEYWORD2 NAME(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)
+KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y)
{
- DISPATCH(CombinerOutputNV, (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum), (F, ";"));
+ DISPATCH(Vertex2s, (x, y), (F, "glVertex2s(%d, %d);", x, y));
}
-KEYWORD1 void KEYWORD2 NAME(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
+KEYWORD1 void KEYWORD2 NAME(Vertex2sv)(const GLshort *v)
{
- DISPATCH(FinalCombinerInputNV, (variable, input, mapping, componentUsage), (F, ";"));
+ DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);", v));
}
-KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z)
{
- DISPATCH(GetCombinerInputParameterfvNV, (stage, portion, variable, pname, params), (F, ";"));
+ DISPATCH(Vertex3d, (x, y, z), (F, "glVertex3d(%f, %f, %f);", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params)
+KEYWORD1 void KEYWORD2 NAME(Vertex3dv)(const GLdouble *v)
{
- DISPATCH(GetCombinerInputParameterivNV, (stage, portion, variable, pname, params), (F, ";"));
+ DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);", v));
}
-KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(GetCombinerOutputParameterfvNV, (stage, portion, pname, params), (F, ";"));
+ DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%g, %g, %g);", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params)
+KEYWORD1 void KEYWORD2 NAME(Vertex3fv)(const GLfloat *v)
{
- DISPATCH(GetCombinerOutputParameterivNV, (stage, portion, pname, params), (F, ";"));
+ DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);", v));
}
-KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z)
{
-DISPATCH(GetFinalCombinerInputParameterfvNV, (variable, pname, params), (F, ";"));
+ DISPATCH(Vertex3i, (x, y, z), (F, "glVertex3i(%d, %d, %d);", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params)
+KEYWORD1 void KEYWORD2 NAME(Vertex3iv)(const GLint *v)
{
-DISPATCH(GetFinalCombinerInputParameterivNV, (variable, pname, params), (F, ";"));
+ DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);", v));
}
-
-
-/* 194. GL_EXT_vertex_weighting */
-KEYWORD1 void KEYWORD2 NAME(VertexWeightfEXT)(GLfloat weight)
+KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z)
{
- DISPATCH(VertexWeightfEXT, (weight), (F, ";"));
+ DISPATCH(Vertex3s, (x, y, z), (F, "glVertex3s(%d, %d, %d);", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(VertexWeightfvEXT)(const GLfloat * weight)
+KEYWORD1 void KEYWORD2 NAME(Vertex3sv)(const GLshort *v)
{
- DISPATCH(VertexWeightfvEXT, (weight), (F, ";"));
+ DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);", v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexWeightPointerEXT)(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer)
+KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- DISPATCH(VertexWeightPointerEXT, (size, type, stride, pointer), (F, ";"));
+ DISPATCH(Vertex4d, (x, y, z, w), (F, "glVertex4d(%f, %f, %f, %f);", x, y, z, w));
}
-
-
-/* 196. GL_MESA_resize_buffers */
-KEYWORD1 void KEYWORD2 NAME(ResizeBuffersMESA)(void)
+KEYWORD1 void KEYWORD2 NAME(Vertex4dv)(const GLdouble *v)
{
- DISPATCH(ResizeBuffersMESA, (), (F, "glResizeBuffersMESA();"));
+ DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);", v));
}
-
-
-/* 197. GL_MESA_window_pos */
-KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y)
+KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- DISPATCH(WindowPos2iMESA, (x, y), (F, ";"));
+ DISPATCH(Vertex4f, (x, y, z, w), (F, "glVertex4f(%f, %f, %f, %f);", x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2sMESA)(GLshort x, GLshort y)
+KEYWORD1 void KEYWORD2 NAME(Vertex4fv)(const GLfloat *v)
{
- DISPATCH(WindowPos2sMESA, (x, y), (F, ";"));
+ DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);", v));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2fMESA)(GLfloat x, GLfloat y)
+KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w)
{
- DISPATCH(WindowPos2fMESA, (x, y), (F, ";"));
+ DISPATCH(Vertex4i, (x, y, z, w), (F, "glVertex4i(%d, %d, %d, %d);", x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2dMESA)(GLdouble x, GLdouble y)
+KEYWORD1 void KEYWORD2 NAME(Vertex4iv)(const GLint *v)
{
- DISPATCH(WindowPos2dMESA, (x, y), (F, ";"));
+ DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);", v));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2ivMESA)(const GLint *p)
+KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w)
{
- DISPATCH(WindowPos2ivMESA, (p), (F, ";"));
+ DISPATCH(Vertex4s, (x, y, z, w), (F, "glVertex4s(%d, %d, %d, %d);", x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2svMESA)(const GLshort *p)
+KEYWORD1 void KEYWORD2 NAME(Vertex4sv)(const GLshort *v)
{
- DISPATCH(WindowPos2svMESA, (p), (F, ";"));
+ DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);", v));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2fvMESA)(const GLfloat *p)
+KEYWORD1 void KEYWORD2 NAME(Indexub)(GLubyte c)
{
- DISPATCH(WindowPos2fvMESA, (p), (F, ";"));
+ DISPATCH(Indexub, (c), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2dvMESA)(const GLdouble *p)
+KEYWORD1 void KEYWORD2 NAME(Indexubv)(const GLubyte *c)
{
- DISPATCH(WindowPos2dvMESA, (p), (F, ";"));
+ DISPATCH(Indexubv, (c), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3iMESA)(GLint x, GLint y, GLint z)
+KEYWORD1 void KEYWORD2 NAME(ArrayElementEXT)(GLint i)
{
- DISPATCH(WindowPos3iMESA, (x, y, z), (F, ";"));
+ DISPATCH(ArrayElement, (i), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue)
{
- DISPATCH(WindowPos3sMESA, (x, y, z), (F, ";"));
+ DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bvEXT)(const GLbyte *v)
{
- DISPATCH(WindowPos3fMESA, (x, y, z), (F, ";"));
+ DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bvEXT(%d, %d, %d);", v[0], v[1], v[2]));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue)
{
- DISPATCH(WindowPos3dMESA, (x, y, z), (F, ";"));
+ DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3dEXT(%g, %g, %g);", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3ivMESA)(const GLint *p)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dvEXT)(const GLdouble * v)
{
- DISPATCH(WindowPos3ivMESA, (p), (F, ";"));
+ DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dvEXT(%g, %g, %g);", v[0], v[1], v[2]));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3svMESA)(const GLshort *p)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue)
{
- DISPATCH(WindowPos3svMESA, (p), (F, ";"));
+ DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%g, %g, %g);", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3fvMESA)(const GLfloat *p)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fvEXT)(const GLfloat * v)
{
- DISPATCH(WindowPos3fvMESA, (p), (F, ";"));
+ DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%g, %g, %g);", v[0], v[1], v[2]));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3dvMESA)(const GLdouble *p)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue)
{
- DISPATCH(WindowPos3dvMESA, (p), (F, ";"));
+ DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ivEXT)(const GLint * v)
{
- DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, ";"));
+ DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3ivEXT(%d, %d, %d);", v[0], v[1], v[2]));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue)
{
- DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, ";"));
+ DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3svEXT)(const GLshort * v)
{
- DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, ";"));
+ DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3svEXT(%d, %d, %d);", v[0], v[1], v[2]));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue)
{
- DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, ";"));
+ DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos4ivMESA)(const GLint *p)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubvEXT)(const GLubyte * v)
{
- DISPATCH(WindowPos4ivMESA, (p), (F, ";"));
+ DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubvEXT(%d, %d, %d);", v[0], v[1], v[2]));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort *p)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue)
{
- DISPATCH(WindowPos4svMESA, (p), (F, ";"));
+ DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos4fvMESA)(const GLfloat *p)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uivEXT)(const GLuint * v)
{
- DISPATCH(WindowPos4fvMESA, (p), (F, ";"));
+ DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uivEXT(%d, %d, %d);", v[0], v[1], v[2]));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble *p)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue)
{
- DISPATCH(WindowPos4dvMESA, (p), (F, ";"));
+ DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);", red, green, blue));
}
-
-/* 208. GL_3DFX_tbuffer */
-KEYWORD1 void KEYWORD2 NAME(TbufferMask3DFX)(GLuint mask)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usvEXT)(const GLushort * v)
{
- DISPATCH(TbufferMask3DFX, (mask), (F, "glTbufferMask3DFX(0x%x);", mask));
+ DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usvEXT(%d, %d, %d);", v[0], v[1], v[2]));
}
-
-/* 209. WGL_EXT_multisample */
-
-KEYWORD1 void KEYWORD2 NAME(SampleMaskEXT)(GLclampf value, GLboolean invert)
+KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord)
{
- DISPATCH(SampleMaskSGIS, (value, invert), (F, ";"));
+ DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%g);", coord));
}
-KEYWORD1 void KEYWORD2 NAME(SamplePatternEXT)(GLenum pattern)
+KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord)
{
- DISPATCH(SamplePatternSGIS, (pattern), (F, ";"));
+ DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);", coord));
}
-
-/* ARB 1. GL_ARB_multitexture */
-
-KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture)
+KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord)
{
- DISPATCH(ActiveTextureARB, (texture), (F, ";"));
+ DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%g);", coord));
}
-KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture)
+KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord)
{
- DISPATCH(ClientActiveTextureARB, (texture), (F, ";"));
+ DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);", coord));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s)
DISPATCH(MultiTexCoord4svARB, (target, v), (F, ";"));
}
+#endif
-/* ARB 3. GL_ARB_transpose_matrix */
-KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble m[16])
-{
- DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixARB(%p);", m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat m[16])
-{
- DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p)", m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble m[16])
-{
- DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixfARB(%p)", m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat m[16])
-{
- DISPATCH(MultTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p)", m));
-}
-
-
-
-/* ARB 5. GL_ARB_multisample */
-KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert)
-{
- DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverageARB(%f, %d);", value, invert));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SamplePassARB)(GLenum pass)
-{
- DISPATCH(SamplePassARB, (pass), (F, "glSamplePassARB(0x%x);", pass));
-}
-
-
-
-/* ARB 12. GL_ARB_texture_compression */
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
-{
- DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB();"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
-{
- DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB();"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
-{
- DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB();"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
-{
- DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB();"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
-{
- DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB();"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
-{
- DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB();"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint lod, GLvoid *img)
-{
- DISPATCH(GetCompressedTexImageARB, (target, lod, img), (F, "glGetCompressedTexImageARB();"));
+/**
+ ** Optional initialization function, generated according to DO_INIT
+ **/
+
+#ifdef DO_INIT
+
+static void NAME(InitDispatch)( void )
+{
+ INITARGS;
+ INIT(GetCompressedTexImageARB);
+ INIT(Accum);
+ INIT(AlphaFunc);
+ INIT(Bitmap);
+ INIT(BlendFunc);
+ INIT(Clear);
+ INIT(ClearAccum);
+ INIT(ClearColor);
+ INIT(ClearDepth);
+ INIT(ClearIndex);
+ INIT(ClearStencil);
+ INIT(ClipPlane);
+ INIT(ColorMask);
+ INIT(ColorMaterial);
+ INIT(CopyPixels);
+ INIT(CullFace);
+ INIT(DepthFunc);
+ INIT(DepthMask);
+ INIT(DepthRange);
+ INIT(DeleteLists);
+ INIT(Disable);
+ INIT(DrawBuffer);
+ INIT(DrawElements);
+ INIT(DrawPixels);
+ INIT(EndList);
+ INIT(Enable);
+ INIT(EvalMesh1);
+ INIT(EvalMesh2);
+ INIT(FeedbackBuffer);
+ INIT(Finish);
+ INIT(Flush);
+ INIT(Fogf);
+ INIT(Fogi);
+ INIT(Fogfv);
+ INIT(Fogiv);
+ INIT(FrontFace);
+ INIT(Frustum);
+ INIT(GenLists);
+ INIT(GetBooleanv);
+ INIT(GetClipPlane);
+ INIT(GetDoublev);
+ INIT(GetError);
+ INIT(GetFloatv);
+ INIT(GetIntegerv);
+ INIT(GetLightfv);
+ INIT(GetLightiv);
+ INIT(GetMapdv);
+ INIT(GetMapfv);
+ INIT(GetMapiv);
+ INIT(GetMaterialfv);
+ INIT(GetMaterialiv);
+ INIT(GetPixelMapfv);
+ INIT(GetPixelMapuiv);
+ INIT(GetPixelMapusv);
+ INIT(GetPolygonStipple);
+ INIT(GetString);
+ INIT(GetTexEnvfv);
+ INIT(GetTexEnviv);
+ INIT(GetTexGeniv);
+ INIT(GetTexGendv);
+ INIT(GetTexGenfv);
+ INIT(GetTexImage);
+ INIT(GetTexLevelParameterfv);
+ INIT(GetTexLevelParameteriv);
+ INIT(GetTexParameterfv);
+ INIT(GetTexParameteriv);
+ INIT(Hint);
+ INIT(IndexMask);
+ INIT(InitNames);
+ INIT(IsEnabled);
+ INIT(IsList);
+ INIT(Lightf);
+ INIT(Lighti);
+ INIT(Lightfv);
+ INIT(Lightiv);
+ INIT(LightModelf);
+ INIT(LightModeli);
+ INIT(LightModelfv);
+ INIT(LightModeliv);
+ INIT(LineWidth);
+ INIT(LineStipple);
+ INIT(ListBase);
+ INIT(LoadIdentity);
+ INIT(LoadMatrixd);
+ INIT(LoadMatrixf);
+ INIT(LoadName);
+ INIT(LogicOp);
+ INIT(Map1d);
+ INIT(Map1f);
+ INIT(Map2d);
+ INIT(Map2f);
+ INIT(MapGrid1d);
+ INIT(MapGrid1f);
+ INIT(MapGrid2d);
+ INIT(MapGrid2f);
+ INIT(MatrixMode);
+ INIT(MultMatrixd);
+ INIT(MultMatrixf);
+ INIT(NewList);
+ INIT(Ortho);
+ INIT(PassThrough);
+ INIT(PixelMapfv);
+ INIT(PixelMapuiv);
+ INIT(PixelMapusv);
+ INIT(PixelStoref);
+ INIT(PixelStorei);
+ INIT(PixelTransferf);
+ INIT(PixelTransferi);
+ INIT(PixelZoom);
+ INIT(PointSize);
+ INIT(PolygonMode);
+ INIT(PolygonStipple);
+ INIT(PopAttrib);
+ INIT(PopMatrix);
+ INIT(PopName);
+ INIT(PushAttrib);
+ INIT(PushMatrix);
+ INIT(PushName);
+ INIT(RasterPos2d);
+ INIT(RasterPos2f);
+ INIT(RasterPos2i);
+ INIT(RasterPos2s);
+ INIT(RasterPos3d);
+ INIT(RasterPos3f);
+ INIT(RasterPos3i);
+ INIT(RasterPos3s);
+ INIT(RasterPos4d);
+ INIT(RasterPos4f);
+ INIT(RasterPos4i);
+ INIT(RasterPos4s);
+ INIT(RasterPos2dv);
+ INIT(RasterPos2fv);
+ INIT(RasterPos2iv);
+ INIT(RasterPos2sv);
+ INIT(RasterPos3dv);
+ INIT(RasterPos3fv);
+ INIT(RasterPos3iv);
+ INIT(RasterPos3sv);
+ INIT(RasterPos4dv);
+ INIT(RasterPos4fv);
+ INIT(RasterPos4iv);
+ INIT(RasterPos4sv);
+ INIT(ReadBuffer);
+ INIT(ReadPixels);
+ INIT(Rectd);
+ INIT(Rectdv);
+ INIT(Rectf);
+ INIT(Rectfv);
+ INIT(Recti);
+ INIT(Rectiv);
+ INIT(Rects);
+ INIT(Rectsv);
+ INIT(RenderMode);
+ INIT(Rotated);
+ INIT(Rotatef);
+ INIT(SelectBuffer);
+ INIT(Scaled);
+ INIT(Scalef);
+ INIT(Scissor);
+ INIT(ShadeModel);
+ INIT(StencilFunc);
+ INIT(StencilMask);
+ INIT(StencilOp);
+ INIT(TexGend);
+ INIT(TexGendv);
+ INIT(TexGenf);
+ INIT(TexGenfv);
+ INIT(TexGeni);
+ INIT(TexGeniv);
+ INIT(TexEnvf);
+ INIT(TexEnvfv);
+ INIT(TexEnvi);
+ INIT(TexEnviv);
+ INIT(TexImage1D);
+ INIT(TexImage2D);
+ INIT(TexParameterf);
+ INIT(TexParameterfv);
+ INIT(TexParameteri);
+ INIT(TexParameteriv);
+ INIT(Translated);
+ INIT(Translatef);
+ INIT(Viewport);
+ INIT(AreTexturesResident);
+ INIT(BindTexture);
+ INIT(ColorPointer);
+ INIT(CopyTexImage1D);
+ INIT(CopyTexImage2D);
+ INIT(CopyTexSubImage1D);
+ INIT(CopyTexSubImage2D);
+ INIT(DeleteTextures);
+ INIT(DisableClientState);
+ INIT(DrawArrays);
+ INIT(EdgeFlagPointer);
+ INIT(EnableClientState);
+ INIT(GenTextures);
+ INIT(GetPointerv);
+ INIT(IndexPointer);
+ INIT(InterleavedArrays);
+ INIT(IsTexture);
+ INIT(NormalPointer);
+ INIT(PolygonOffset);
+ INIT(PopClientAttrib);
+ INIT(PrioritizeTextures);
+ INIT(PushClientAttrib);
+ INIT(TexCoordPointer);
+ INIT(TexSubImage1D);
+ INIT(TexSubImage2D);
+ INIT(VertexPointer);
+ INIT(CopyTexSubImage3D);
+ INIT(DrawRangeElements);
+ INIT(TexImage3D);
+ INIT(TexSubImage3D);
+ INIT(BlendColor);
+ INIT(BlendEquation);
+ INIT(ColorSubTable);
+ INIT(ColorTable);
+ INIT(ColorTableParameterfv);
+ INIT(ColorTableParameteriv);
+ INIT(ConvolutionFilter1D);
+ INIT(ConvolutionFilter2D);
+ INIT(ConvolutionParameterf);
+ INIT(ConvolutionParameterfv);
+ INIT(ConvolutionParameteri);
+ INIT(ConvolutionParameteriv);
+ INIT(CopyColorSubTable);
+ INIT(CopyColorTable);
+ INIT(CopyConvolutionFilter1D);
+ INIT(CopyConvolutionFilter2D);
+ INIT(GetColorTable);
+ INIT(GetColorTableParameterfv);
+ INIT(GetColorTableParameteriv);
+ INIT(GetConvolutionFilter);
+ INIT(GetConvolutionParameterfv);
+ INIT(GetConvolutionParameteriv);
+ INIT(GetHistogram);
+ INIT(GetHistogramParameterfv);
+ INIT(GetHistogramParameteriv);
+ INIT(GetMinmax);
+ INIT(GetMinmaxParameterfv);
+ INIT(GetMinmaxParameteriv);
+ INIT(GetSeparableFilter);
+ INIT(Histogram);
+ INIT(Minmax);
+ INIT(ResetMinmax);
+ INIT(ResetHistogram);
+ INIT(SeparableFilter2D);
+ INIT(BlendColorEXT);
+ INIT(PolygonOffsetEXT);
+ INIT(CopyTexSubImage3DEXT);
+ INIT(TexImage3DEXT);
+ INIT(TexSubImage3DEXT);
+ INIT(GetTexFilterFuncSGIS);
+ INIT(TexFilterFuncSGIS);
+ INIT(CopyTexSubImage1DEXT);
+ INIT(TexSubImage1DEXT);
+ INIT(TexSubImage2DEXT);
+ INIT(CopyTexImage1DEXT);
+ INIT(CopyTexImage2DEXT);
+ INIT(CopyTexSubImage2DEXT);
+ INIT(GetHistogramEXT);
+ INIT(GetHistogramParameterfvEXT);
+ INIT(GetHistogramParameterivEXT);
+ INIT(GetMinmaxEXT);
+ INIT(GetMinmaxParameterfvEXT);
+ INIT(GetMinmaxParameterivEXT);
+ INIT(HistogramEXT);
+ INIT(MinmaxEXT);
+ INIT(ResetHistogramEXT);
+ INIT(ResetMinmaxEXT);
+ INIT(ConvolutionFilter1DEXT);
+ INIT(ConvolutionFilter2DEXT);
+ INIT(ConvolutionParameterfEXT);
+ INIT(ConvolutionParameterfvEXT);
+ INIT(ConvolutionParameteriEXT);
+ INIT(ConvolutionParameterivEXT);
+ INIT(CopyConvolutionFilter1DEXT);
+ INIT(CopyConvolutionFilter2DEXT);
+ INIT(GetConvolutionFilterEXT);
+ INIT(GetConvolutionParameterfvEXT);
+ INIT(GetConvolutionParameterivEXT);
+ INIT(GetSeparableFilterEXT);
+ INIT(SeparableFilter2DEXT);
+ INIT(ColorTableParameterfvSGI);
+ INIT(ColorTableParameterivSGI);
+ INIT(ColorTableSGI);
+ INIT(CopyColorTableSGI);
+ INIT(GetColorTableSGI);
+ INIT(GetColorTableParameterfvSGI);
+ INIT(GetColorTableParameterivSGI);
+ INIT(PixelTexGenSGIX);
+ INIT(PixelTexGenParameterfSGIS);
+ INIT(PixelTexGenParameterfvSGIS);
+ INIT(PixelTexGenParameteriSGIS);
+ INIT(PixelTexGenParameterivSGIS);
+ INIT(GetPixelTexGenParameterfvSGIS);
+ INIT(GetPixelTexGenParameterivSGIS);
+ INIT(TexImage4DSGIS);
+ INIT(TexSubImage4DSGIS);
+ INIT(GenTexturesEXT);
+ INIT(DeleteTexturesEXT);
+ INIT(BindTextureEXT);
+ INIT(PrioritizeTexturesEXT);
+ INIT(AreTexturesResidentEXT);
+ INIT(IsTextureEXT);
+ INIT(DetailTexFuncSGIS);
+ INIT(GetDetailTexFuncSGIS);
+ INIT(GetSharpenTexFuncSGIS);
+ INIT(SharpenTexFuncSGIS);
+ INIT(SampleMaskSGIS);
+ INIT(SamplePatternSGIS);
+ INIT(VertexPointerEXT);
+ INIT(NormalPointerEXT);
+ INIT(ColorPointerEXT);
+ INIT(IndexPointerEXT);
+ INIT(TexCoordPointerEXT);
+ INIT(EdgeFlagPointerEXT);
+ INIT(GetPointervEXT);
+ INIT(DrawArraysEXT);
+ INIT(BlendEquationEXT);
+ INIT(SpriteParameterfSGIX);
+ INIT(SpriteParameterfvSGIX);
+ INIT(SpriteParameteriSGIX);
+ INIT(SpriteParameterivSGIX);
+ INIT(PointParameterfEXT);
+ INIT(PointParameterfvEXT);
+ INIT(PointParameterfSGIS);
+ INIT(PointParameterfvSGIS);
+ INIT(GetInstrumentsSGIX);
+ INIT(InstrumentsBufferSGIX);
+ INIT(PollInstrumentsSGIX);
+ INIT(ReadInstrumentsSGIX);
+ INIT(StartInstrumentsSGIX);
+ INIT(StopInstrumentsSGIX);
+ INIT(FrameZoomSGIX);
+ INIT(TagSampleBufferSGIX);
+ INIT(ReferencePlaneSGIX);
+ INIT(FlushRasterSGIX);
+ INIT(GetImageTransformParameterfvHP);
+ INIT(GetImageTransformParameterivHP);
+ INIT(ImageTransformParameterfHP);
+ INIT(ImageTransformParameterfvHP);
+ INIT(ImageTransformParameteriHP);
+ INIT(ImageTransformParameterivHP);
+ INIT(ColorSubTableEXT);
+ INIT(CopyColorSubTableEXT);
+ INIT(HintPGI);
+ INIT(ColorTableEXT);
+ INIT(GetColorTableEXT);
+ INIT(GetColorTableParameterfvEXT);
+ INIT(GetColorTableParameterivEXT);
+ INIT(GetListParameterfvSGIX);
+ INIT(GetListParameterivSGIX);
+ INIT(ListParameterfSGIX);
+ INIT(ListParameterfvSGIX);
+ INIT(ListParameteriSGIX);
+ INIT(ListParameterivSGIX);
+ INIT(IndexMaterialEXT);
+ INIT(IndexFuncEXT);
+ INIT(LockArraysEXT);
+ INIT(UnlockArraysEXT);
+ INIT(CullParameterfvEXT);
+ INIT(CullParameterdvEXT);
+ INIT(FragmentColorMaterialSGIX);
+ INIT(FragmentLightfSGIX);
+ INIT(FragmentLightfvSGIX);
+ INIT(FragmentLightiSGIX);
+ INIT(FragmentLightivSGIX);
+ INIT(FragmentLightModelfSGIX);
+ INIT(FragmentLightModelfvSGIX);
+ INIT(FragmentLightModeliSGIX);
+ INIT(FragmentLightModelivSGIX);
+ INIT(FragmentMaterialfSGIX);
+ INIT(FragmentMaterialfvSGIX);
+ INIT(FragmentMaterialiSGIX);
+ INIT(FragmentMaterialivSGIX);
+ INIT(GetFragmentLightfvSGIX);
+ INIT(GetFragmentLightivSGIX);
+ INIT(GetFragmentMaterialfvSGIX);
+ INIT(GetFragmentMaterialivSGIX);
+ INIT(LightEnviSGIX);
+ INIT(DrawRangeElementsEXT);
+ INIT(ApplyTextureEXT);
+ INIT(TextureLightEXT);
+ INIT(TextureMaterialEXT);
+ INIT(TexScissorINTEL);
+ INIT(TexScissorFuncINTEL);
+ INIT(VertexPointervINTEL);
+ INIT(NormalPointervINTEL);
+ INIT(ColorPointervINTEL);
+ INIT(TexCoordPointervINTEL);
+ INIT(PixelTransformParameteriEXT);
+ INIT(PixelTransformParameterfEXT);
+ INIT(PixelTransformParameterivEXT);
+ INIT(PixelTransformParameterfvEXT);
+ INIT(GetPixelTransformParameterivEXT);
+ INIT(GetPixelTransformParameterfvEXT);
+ INIT(SecondaryColorPointerEXT);
+ INIT(FogCoordPointerEXT);
+ INIT(BlendFuncSeparateEXT);
+ INIT(BlendFuncSeparateINGR);
+ INIT(FlushVertexArrayRangeNV);
+ INIT(VertexArrayRangeNV);
+ INIT(CombinerParameterfvNV);
+ INIT(CombinerParameterfNV);
+ INIT(CombinerParameterivNV);
+ INIT(CombinerParameteriNV);
+ INIT(CombinerInputNV);
+ INIT(CombinerOutputNV);
+ INIT(FinalCombinerInputNV);
+ INIT(GetCombinerInputParameterfvNV);
+ INIT(GetCombinerInputParameterivNV);
+ INIT(GetCombinerOutputParameterfvNV);
+ INIT(GetCombinerOutputParameterivNV);
+ INIT(GetFinalCombinerInputParameterfvNV);
+ INIT(GetFinalCombinerInputParameterivNV);
+ INIT(VertexWeightfEXT);
+ INIT(VertexWeightfvEXT);
+ INIT(VertexWeightPointerEXT);
+ INIT(ResizeBuffersMESA);
+ INIT(WindowPos2iMESA);
+ INIT(WindowPos2sMESA);
+ INIT(WindowPos2fMESA);
+ INIT(WindowPos2dMESA);
+ INIT(WindowPos2ivMESA);
+ INIT(WindowPos2svMESA);
+ INIT(WindowPos2fvMESA);
+ INIT(WindowPos2dvMESA);
+ INIT(WindowPos3iMESA);
+ INIT(WindowPos3sMESA);
+ INIT(WindowPos3fMESA);
+ INIT(WindowPos3dMESA);
+ INIT(WindowPos3ivMESA);
+ INIT(WindowPos3svMESA);
+ INIT(WindowPos3fvMESA);
+ INIT(WindowPos3dvMESA);
+ INIT(WindowPos4iMESA);
+ INIT(WindowPos4sMESA);
+ INIT(WindowPos4fMESA);
+ INIT(WindowPos4dMESA);
+ INIT(WindowPos4ivMESA);
+ INIT(WindowPos4svMESA);
+ INIT(WindowPos4fvMESA);
+ INIT(WindowPos4dvMESA);
+ INIT(TbufferMask3DFX);
+ INIT(SampleMaskEXT);
+ INIT(SamplePatternEXT);
+ INIT(ActiveTextureARB);
+ INIT(ClientActiveTextureARB);
+ INIT(LoadTransposeMatrixdARB);
+ INIT(LoadTransposeMatrixfARB);
+ INIT(MultTransposeMatrixdARB);
+ INIT(MultTransposeMatrixfARB);
+ INIT(SampleCoverageARB);
+ INIT(SamplePassARB);
+ INIT(CompressedTexImage3DARB);
+ INIT(CompressedTexImage2DARB);
+ INIT(CompressedTexImage1DARB);
+ INIT(CompressedTexSubImage3DARB);
+ INIT(CompressedTexSubImage2DARB);
+ INIT(CompressedTexSubImage1DARB);
+ INIT(GetCompressedTexImageARB);
+
+#ifdef DO_GEOMETRY
+ INIT(Begin);
+ INIT(CallList);
+ INIT(CallLists);
+ INIT(Color3b);
+ INIT(Color3d);
+ INIT(Color3f);
+ INIT(Color3i);
+ INIT(Color3s);
+ INIT(Color3ub);
+ INIT(Color3ui);
+ INIT(Color3us);
+ INIT(Color4b);
+ INIT(Color4d);
+ INIT(Color4f);
+ INIT(Color4i);
+ INIT(Color4s);
+ INIT(Color4ub);
+ INIT(Color4ui);
+ INIT(Color4us);
+ INIT(Color3bv);
+ INIT(Color3dv);
+ INIT(Color3fv);
+ INIT(Color3iv);
+ INIT(Color3sv);
+ INIT(Color3ubv);
+ INIT(Color3uiv);
+ INIT(Color3usv);
+ INIT(Color4bv);
+ INIT(Color4dv);
+ INIT(Color4fv);
+ INIT(Color4iv);
+ INIT(Color4sv);
+ INIT(Color4ubv);
+ INIT(Color4uiv);
+ INIT(Color4usv);
+ INIT(End);
+ INIT(EdgeFlag);
+ INIT(EdgeFlagv);
+ INIT(EvalCoord1d);
+ INIT(EvalCoord1f);
+ INIT(EvalCoord1dv);
+ INIT(EvalCoord1fv);
+ INIT(EvalCoord2d);
+ INIT(EvalCoord2f);
+ INIT(EvalCoord2dv);
+ INIT(EvalCoord2fv);
+ INIT(EvalPoint1);
+ INIT(EvalPoint2);
+ INIT(Indexd);
+ INIT(Indexdv);
+ INIT(Indexf);
+ INIT(Indexfv);
+ INIT(Indexi);
+ INIT(Indexiv);
+ INIT(Indexs);
+ INIT(Indexsv);
+ INIT(Materialf);
+ INIT(Materiali);
+ INIT(Materialfv);
+ INIT(Materialiv);
+ INIT(Normal3b);
+ INIT(Normal3bv);
+ INIT(Normal3d);
+ INIT(Normal3dv);
+ INIT(Normal3f);
+ INIT(Normal3fv);
+ INIT(Normal3i);
+ INIT(Normal3iv);
+ INIT(Normal3s);
+ INIT(Normal3sv);
+ INIT(TexCoord1d);
+ INIT(TexCoord1f);
+ INIT(TexCoord1i);
+ INIT(TexCoord1s);
+ INIT(TexCoord2d);
+ INIT(TexCoord2f);
+ INIT(TexCoord2s);
+ INIT(TexCoord2i);
+ INIT(TexCoord3d);
+ INIT(TexCoord3f);
+ INIT(TexCoord3i);
+ INIT(TexCoord3s);
+ INIT(TexCoord4d);
+ INIT(TexCoord4f);
+ INIT(TexCoord4i);
+ INIT(TexCoord4s);
+ INIT(TexCoord1dv);
+ INIT(TexCoord1fv);
+ INIT(TexCoord1iv);
+ INIT(TexCoord1sv);
+ INIT(TexCoord2dv);
+ INIT(TexCoord2fv);
+ INIT(TexCoord2iv);
+ INIT(TexCoord2sv);
+ INIT(TexCoord3dv);
+ INIT(TexCoord3fv);
+ INIT(TexCoord3iv);
+ INIT(TexCoord3sv);
+ INIT(TexCoord4dv);
+ INIT(TexCoord4fv);
+ INIT(TexCoord4iv);
+ INIT(TexCoord4sv);
+ INIT(Vertex2d);
+ INIT(Vertex2dv);
+ INIT(Vertex2f);
+ INIT(Vertex2fv);
+ INIT(Vertex2i);
+ INIT(Vertex2iv);
+ INIT(Vertex2s);
+ INIT(Vertex2sv);
+ INIT(Vertex3d);
+ INIT(Vertex3dv);
+ INIT(Vertex3f);
+ INIT(Vertex3fv);
+ INIT(Vertex3i);
+ INIT(Vertex3iv);
+ INIT(Vertex3s);
+ INIT(Vertex3sv);
+ INIT(Vertex4d);
+ INIT(Vertex4dv);
+ INIT(Vertex4f);
+ INIT(Vertex4fv);
+ INIT(Vertex4i);
+ INIT(Vertex4iv);
+ INIT(Vertex4s);
+ INIT(Vertex4sv);
+ INIT(Indexub);
+ INIT(Indexubv);
+ INIT(ArrayElementEXT);
+ INIT(SecondaryColor3bEXT);
+ INIT(SecondaryColor3bvEXT);
+ INIT(SecondaryColor3dEXT);
+ INIT(SecondaryColor3dvEXT);
+ INIT(SecondaryColor3fEXT);
+ INIT(SecondaryColor3fvEXT);
+ INIT(SecondaryColor3iEXT);
+ INIT(SecondaryColor3ivEXT);
+ INIT(SecondaryColor3sEXT);
+ INIT(SecondaryColor3svEXT);
+ INIT(SecondaryColor3ubEXT);
+ INIT(SecondaryColor3ubvEXT);
+ INIT(SecondaryColor3uiEXT);
+ INIT(SecondaryColor3uivEXT);
+ INIT(SecondaryColor3usEXT);
+ INIT(SecondaryColor3usvEXT);
+ INIT(FogCoordfEXT);
+ INIT(FogCoordfvEXT);
+ INIT(FogCoorddEXT);
+ INIT(FogCoorddvEXT);
+ INIT(MultiTexCoord1dARB);
+ INIT(MultiTexCoord1dvARB);
+ INIT(MultiTexCoord1fARB);
+ INIT(MultiTexCoord1fvARB);
+ INIT(MultiTexCoord1iARB);
+ INIT(MultiTexCoord1ivARB);
+ INIT(MultiTexCoord1sARB);
+ INIT(MultiTexCoord1svARB);
+ INIT(MultiTexCoord2dARB);
+ INIT(MultiTexCoord2dvARB);
+ INIT(MultiTexCoord2fARB);
+ INIT(MultiTexCoord2fvARB);
+ INIT(MultiTexCoord2iARB);
+ INIT(MultiTexCoord2ivARB);
+ INIT(MultiTexCoord2sARB);
+ INIT(MultiTexCoord2svARB);
+ INIT(MultiTexCoord3dARB);
+ INIT(MultiTexCoord3dvARB);
+ INIT(MultiTexCoord3fARB);
+ INIT(MultiTexCoord3fvARB);
+ INIT(MultiTexCoord3iARB);
+ INIT(MultiTexCoord3ivARB);
+ INIT(MultiTexCoord3sARB);
+ INIT(MultiTexCoord3svARB);
+ INIT(MultiTexCoord4dARB);
+ INIT(MultiTexCoord4dvARB);
+ INIT(MultiTexCoord4fARB);
+ INIT(MultiTexCoord4fvARB);
+ INIT(MultiTexCoord4iARB);
+ INIT(MultiTexCoord4ivARB);
+ INIT(MultiTexCoord4sARB);
+ INIT(MultiTexCoord4svARB);
+ INIT(ArrayElement);
+#endif
}
-
+#endif
#undef KEYWORD1
#undef KEYWORD2
-# $Id: Makefile.X11,v 1.35 2000/11/24 15:21:59 keithw Exp $
+# $Id: Makefile.X11,v 1.36 2000/12/26 05:09:27 keithw Exp $
# Mesa 3-D graphics library
# Version: 3.5
CORE_SOURCES = \
- tnl/t_vtxfmt.c \
- tnl/t_bbox.c \
- tnl/t_clip.c \
- tnl/t_context.c \
- tnl/t_cva.c \
- tnl/t_debug.c \
- tnl/t_dlist.c \
- tnl/t_eval.c \
- tnl/t_fog.c \
- tnl/t_light.c \
- tnl/t_pipeline.c \
- tnl/t_shade.c \
- tnl/t_stages.c \
- tnl/t_texture.c \
- tnl/t_trans_elt.c \
- tnl/t_varray.c \
- tnl/t_vb.c \
- tnl/t_vbcull.c \
- tnl/t_vbindirect.c \
- tnl/t_vbrender.c \
- tnl/t_vbxform.c \
api_loopback.c \
api_noop.c \
+ api_validate.c \
accum.c \
alpha.c \
attrib.c \
X86/common_x86.c \
X86/3dnow.c \
X86/katmai.c \
+ swrast_setup/ss_context.c \
+ swrast_setup/ss_triangle.c \
+ swrast_setup/ss_vb.c \
+ math/m_debug_xform.c \
+ math/m_eval.c \
+ math/m_matrix.c \
+ math/m_translate.c \
+ math/m_vector.c \
+ math/m_vertices.c \
+ math/m_xform.c \
+ array_cache/ac_context.c \
+ array_cache/ac_import.c \
+ tnl/t_array_api.c \
+ tnl/t_array_import.c \
+ tnl/t_context.c \
+ tnl/t_eval_api.c \
+ tnl/t_imm_alloc.c \
+ tnl/t_imm_api.c \
+ tnl/t_imm_debug.c \
+ tnl/t_imm_dlist.c \
+ tnl/t_imm_elt.c \
+ tnl/t_imm_eval.c \
+ tnl/t_imm_exec.c \
+ tnl/t_imm_fixup.c \
+ tnl/t_pipeline.c \
+ tnl/t_vb_fog.c \
+ tnl/t_vb_light.c \
+ tnl/t_vb_material.c \
+ tnl/t_vb_normals.c \
+ tnl/t_vb_points.c \
+ tnl/t_vb_render.c \
+ tnl/t_vb_texgen.c \
+ tnl/t_vb_texmat.c \
+ tnl/t_vb_vertex.c \
swrast/s_aaline.c \
swrast/s_aatriangle.c \
swrast/s_accum.c \
swrast/s_stencil.c \
swrast/s_texture.c \
swrast/s_triangle.c \
- swrast/s_zoom.c \
- swrast_setup/ss_context.c \
- swrast_setup/ss_triangle.c \
- swrast_setup/ss_vb.c \
- math/m_debug_xform.c \
- math/m_matrix.c \
- math/m_translate.c \
- math/m_vector.c \
- math/m_vertices.c \
- math/m_xform.c
-
+ swrast/s_zoom.c
DRIVER_SOURCES = \
- FX/fxvtxfmt.c \
- FX/fxvtxprims.c \
FX/fxapi.c \
FX/fxdd.c \
FX/fxddspan.c \
FX/fxddtex.c \
- FX/fxfastpath.c \
- FX/fxpipeline.c \
FX/fxsetup.c \
FX/fxtexman.c \
- FX/fxtrifuncs.c \
- FX/fxvsetup.c \
+ FX/fxtris.c \
+ FX/fxvb.c \
FX/fxglidew.c \
X/glxapi.c \
X/fakeglx.c \
-/* $Id: accum.c,v 1.32 2000/11/22 07:32:16 joukj Exp $ */
+/* $Id: accum.c,v 1.33 2000/12/26 05:09:27 keithw Exp $ */
/*
* Mesa 3-D graphics library
void
_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
{
+ GLfloat tmp[4];
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glAccum");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
- ctx->Accum.ClearColor[0] = CLAMP( red, -1.0, 1.0 );
- ctx->Accum.ClearColor[1] = CLAMP( green, -1.0, 1.0 );
- ctx->Accum.ClearColor[2] = CLAMP( blue, -1.0, 1.0 );
- ctx->Accum.ClearColor[3] = CLAMP( alpha, -1.0, 1.0 );
- ctx->NewState |= _NEW_ACCUM;
-}
+ tmp[0] = CLAMP( red, -1.0, 1.0 );
+ tmp[1] = CLAMP( green, -1.0, 1.0 );
+ tmp[2] = CLAMP( blue, -1.0, 1.0 );
+ tmp[3] = CLAMP( alpha, -1.0, 1.0 );
+
+ if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_ACCUM);
+ COPY_4FV( ctx->Accum.ClearColor, tmp );
+}
+/* Should really be a driver-supplied function?
+ */
void
_mesa_Accum( GLenum op, GLfloat value )
{
GET_CURRENT_CONTEXT(ctx);
GLuint xpos, ypos, width, height;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glAccum");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->Visual.AccumRedBits == 0 || ctx->DrawBuffer != ctx->ReadBuffer) {
gl_error(ctx, GL_INVALID_OPERATION, "glAccum");
--- /dev/null
+#include "glheader.h"
+#include "api_noop.h"
+#include "context.h"
+#include "colormac.h"
+#include "light.h"
+#include "macros.h"
+#include "mmath.h"
+#include "mtypes.h"
+
+
+typedef struct {
+ GLint unit;
+ struct gl_client_array *array;
+ void *func;
+} AAtexarray;
+
+
+typedef struct {
+ struct gl_client_array *array;
+ void *func;
+} AAarray;
+
+typedef struct {
+ AAtexarray texarrays[MAX_TEXTURE_UNITS+1];
+ AAarray arrays[10];
+ GLuint NewState;
+} AAcontext;
+
+
+static void *colorfuncs[2][7] = {
+ { glColor3bv,
+ glColor3ub,
+ glColor3sv,
+ glColor3usv,
+ glColor3iv,
+ glColor3fv,
+ glColor3dv },
+
+ { glColor4bv,
+ glColor4ub,
+ glColor4sv,
+ glColor4usv,
+ glColor4iv,
+ glColor4fv,
+ glColor4dv }
+};
+
+static void *vertexfuncs[3][7] = {
+ { glVertex3bv,
+ glVertex3ub,
+ glVertex3sv,
+ glVertex3usv,
+ glVertex3iv,
+ glVertex3fv,
+ glVertex3dv },
+
+ { glVertex3bv,
+ glVertex3ub,
+ glVertex3sv,
+ glVertex3usv,
+ glVertex3iv,
+ glVertex3fv,
+ glVertex3dv },
+
+ { glVertex4bv,
+ glVertex4ub,
+ glVertex4sv,
+ glVertex4usv,
+ glVertex4iv,
+ glVertex4fv,
+ glVertex4dv }
+};
+
+
+static void *multitexfuncs[4][7] = {
+ { glMultiTexCoord1bv,
+ glMultiTexCoord1ub,
+ glMultiTexCoord1sv,
+ glMultiTexCoord1usv,
+ glMultiTexCoord1iv,
+ glMultiTexCoord1fv,
+ glMultiTexCoord1dv },
+
+ { glMultiTexCoord2bv,
+ glMultiTexCoord2ub,
+ glMultiTexCoord2sv,
+ glMultiTexCoord2usv,
+ glMultiTexCoord2iv,
+ glMultiTexCoord2fv,
+ glMultiTexCoord2dv },
+
+ { glMultiTexCoord3bv,
+ glMultiTexCoord3ub,
+ glMultiTexCoord3sv,
+ glMultiTexCoord3usv,
+ glMultiTexCoord3iv,
+ glMultiTexCoord3fv,
+ glMultiTexCoord3dv },
+
+ { glMultiTexCoord4bv,
+ glMultiTexCoord4ub,
+ glMultiTexCoord4sv,
+ glMultiTexCoord4usv,
+ glMultiTexCoord4iv,
+ glMultiTexCoord4fv,
+ glMultiTexCoord4dv }
+};
+
+static void *indexfuncs[7] = {
+ { glIndexbv,
+ glIndexub,
+ glIndexsv,
+ glIndexusv,
+ glIndexiv,
+ glIndexfv,
+ glIndexdv },
+};
+
+static void *edgeflagfuncs[7] = {
+ { glEdgeFlagbv,
+ glEdgeFlagub,
+ glEdgeFlagsv,
+ glEdgeFlagusv,
+ glEdgeFlagiv,
+ glEdgeFlagfv,
+ glEdgeFlagdv },
+};
+
+static void *normalfuncs[7] = {
+ { glNormal3bv,
+ glNormal3ub,
+ glNormal3sv,
+ glNormal3usv,
+ glNormal3iv,
+ glNormal3fv,
+ glNormal3dv },
+};
+
+static void *fogcoordfuncs[7] = {
+ { glFogCoordbv,
+ glFogCoordub,
+ glFogCoordsv,
+ glFogCoordusv,
+ glFogCoordiv,
+ glFogCoordfv,
+ glFogCoorddv },
+};
+
+static void *secondarycolorfuncs[7] = {
+ { glSecondaryColor3bv,
+ glSecondaryColor3ub,
+ glSecondaryColor3sv,
+ glSecondaryColor3usv,
+ glSecondaryColor3iv,
+ glSecondaryColor3fv,
+ glSecondaryColor3dv },
+};
+
+
+void _aa_create_context( GLcontext *ctx )
+{
+ ctx->aa_context = MALLOC( sizeof(AAcontext) );
+ AA_CONTEXT(ctx)->NewState = ~0;
+}
+
+static void _aa_update_state( GLcontext *ctx )
+{
+ AAcontext *actx = AA_CONTEXT(ctx);
+ AAtexarray *ta = actx->texarrays;
+ AAarray *aa = actx->arrays;
+ int i;
+
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ if (ctx->Array.TexCoord[i].Enabled) {
+ ta->unit = i;
+ ta->array = &ctx->Array.TexCoord[i];
+ ta->func = multitexfuncs[ta->array->Size-1][TYPE_IDX(ta->array->Type)];
+ ta++;
+ }
+
+ ta->func = 0;
+
+ if (ctx->Array.Color.Enabled) {
+ aa->array = &ctx->Array.Color;
+ aa->func = colorfuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
+ aa++;
+ }
+
+ if (ctx->Array.Normal.Enabled) {
+ aa->array = &ctx->Array.Normal;
+ aa->func = normalfuncs[TYPE_IDX(aa->array->Type)];
+ aa++;
+ }
+
+ if (ctx->Array.Index.Enabled) {
+ aa->array = &ctx->Array.Index;
+ aa->func = indexfuncs[TYPE_IDX(aa->array->Type)];
+ aa++;
+ }
+
+ if (ctx->Array.EdgeFlag.Enabled) {
+ aa->array = &ctx->Array.Edgeflag;
+ aa->func = edgeflagfuncs[TYPE_IDX(aa->array->Type)];
+ aa++;
+ }
+
+ if (ctx->Array.FogCoord.Enabled) {
+ aa->array = &ctx->Array.Fogcoord;
+ aa->func = fogcoordfuncs[TYPE_IDX(aa->array->Type)];
+ aa++;
+ }
+
+ if (ctx->Array.SecondaryColor.Enabled) {
+ aa->array = &ctx->Array.SecondaryColor;
+ aa->func = secondarycolorfuncs[TYPE_IDX(aa->array->Type)];
+ aa++;
+ }
+
+ /* Must be last
+ */
+ if (ctx->Array.Vertex.Enabled) {
+ aa->array = &ctx->Array.Vertex;
+ aa->func = vertexfuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
+ aa++;
+ }
+
+ aa->func = 0;
+ actx->NewState = 0;
+}
+
+
+static void _aa_loopback_array_elt( GLint elt )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ AAcontext *actx = AA_CONTEXT(ctx);
+ AAtexarray *ta;
+ AAarray *aa;
+
+ for (ta = actx->texarrays ; ta->func ; ta++) {
+ void (*func)( GLint, const void * ) =
+ (void (*)( GLint, const void * )) ta->func;
+ func( ta->unit, (char *)ta->array->Ptr + elt * ta->array->SizeB );
+ }
+
+ for (aa = actx->arrays ; aa->func ; aa++) {
+ void (*func)( GLint, const void * ) =
+ (void (*)( GLint, const void * )) aa->func;
+ func( (char *)aa->array->Ptr + elt * aa->array->SizeB );
+ }
+}
+
+
+void _aa_exec_array_elt( GLint elt )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ AAcontext *actx = AA_CONTEXT(ctx);
+
+ if (actx->NewState)
+ _aa_update_state( ctx );
+
+ ctx->Exec->ArrayElement = _aa_loopback_array_elt;
+ _aa_loopback_array_elt( elt );
+}
+
+/* This works for save as well:
+ */
+void _aa_save_array_elt( GLint elt )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ AAcontext *actx = AA_CONTEXT(ctx);
+
+ if (actx->NewState)
+ _aa_update_state( ctx );
+
+ ctx->Save->ArrayElement = _aa_loopback_array_elt;
+ _aa_loopback_array_elt( elt );
+}
+
+
+void aa_invalidate_state( GLcontext *ctx, GLuint new_state )
+{
+ if (AA_CONTEXT(ctx))
+ AA_CONTEXT(ctx)->NewState |= new_state;
+}
-/* $Id: api_loopback.c,v 1.3 2000/11/27 18:17:09 brianp Exp $ */
+/* $Id: api_loopback.c,v 1.4 2000/12/26 05:09:27 keithw Exp $ */
/*
* Mesa 3-D graphics library
static void
loopback_Indexf( GLfloat c )
{
- INDEX( (GLint) c );
+ INDEX( (GLuint) (GLint) c );
}
static void
}
+
void
_mesa_loopback_prefer_float( struct _glapi_table *dest,
GLboolean prefer_float_colors )
#include "glheader.h"
#include "api_noop.h"
+#include "api_validate.h"
#include "context.h"
#include "colormac.h"
#include "light.h"
{
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx, "_mesa_noop_Rectf");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
}
glBegin( GL_QUADS );
}
-#if 0
-
/* Some very basic support for arrays. Drivers without explicit array
- * support can hook these in, but it may be more efficient to fall
- * back to swtnl. Particularly if the driver is implementing a
- * software fastpath rather than driving a hardware t&l unit.
- */
-
-/* A codegen implementation of this which hardwires the multiplies and
- * inlines the called functions would fly:
+ * support can hook these in, but still need to supply an array-elt
+ * implementation.
*/
-void _mesa_noop_ArrayElement( GLint elt )
-{
- GET_CURRENT_CONTEXT(ctx);
- int i;
- for (i = 0 ; i < ctx->Array._nr_enabled ; i++) {
- struct gl_client_array *a = ctx->Array._enabled[i];
- a->_EltFunc( a->Data + elt * a->StrideB );
- }
-}
-
void _mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count)
{
+ GET_CURRENT_CONTEXT(ctx);
GLint i;
+
+ if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
+ return;
+
+ glBegin(mode);
for (i = start ; i <= count ; i++)
glArrayElement( i );
+ glEnd();
}
GET_CURRENT_CONTEXT(ctx);
GLint i;
- if (count <= 0) {
- if (count < 0) {
- gl_error( ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
- }
+ if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
return;
- }
+
+ glBegin(mode);
switch (type) {
case GL_UNSIGNED_BYTE:
gl_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
break;
}
+
+ glEnd();
}
-void _mesa_noop_DrawRangeElements(GLenum mode, GLuint start,
- GLuint end, GLsizei count,
- GLenum type, const GLvoid *indices)
+void _mesa_noop_DrawRangeElements(GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices)
{
- glDrawElements( mode, count, type, indices );
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (_mesa_validate_DrawRangeElements( ctx, mode,
+ start, end,
+ count, type, indices ))
+ glDrawElements( mode, count, type, indices );
}
-#endif
*/
extern void _mesa_noop_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
+
+extern void _mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count);
+extern void _mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices);
+extern void _mesa_noop_DrawRangeElements(GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices);
+
+
+
#endif
--- /dev/null
+
+/* $Id: api_validate.c,v 1.1 2000/12/26 05:09:27 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "glheader.h"
+#include "context.h"
+#include "mtypes.h"
+#include "api_validate.h"
+
+GLboolean
+_mesa_validate_DrawElements(GLcontext *ctx,
+ GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ if (count <= 0) {
+ if (count < 0)
+ gl_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
+ return GL_FALSE;
+ }
+
+ if (mode < 0 ||
+ mode > GL_POLYGON) {
+ gl_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
+ return GL_FALSE;
+ }
+
+ if (type != GL_UNSIGNED_INT &&
+ type != GL_UNSIGNED_BYTE &&
+ type != GL_UNSIGNED_SHORT)
+ {
+ gl_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
+ return GL_FALSE;
+ }
+
+ if (ctx->NewState)
+ gl_update_state( ctx );
+
+ if (!ctx->Array.Vertex.Enabled)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+GLboolean
+_mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ if (count <= 0) {
+ if (count < 0)
+ gl_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
+ return GL_FALSE;
+ }
+
+ if (mode < 0 || mode > GL_POLYGON) {
+ gl_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
+ return GL_FALSE;
+ }
+
+ if (end < start) {
+ gl_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
+ return GL_FALSE;
+ }
+
+ if (type != GL_UNSIGNED_INT &&
+ type != GL_UNSIGNED_BYTE &&
+ type != GL_UNSIGNED_SHORT)
+ {
+ gl_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
+ return GL_FALSE;
+ }
+
+ if (ctx->NewState)
+ gl_update_state( ctx );
+
+ if (!ctx->Array.Vertex.Enabled)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+
+GLboolean
+_mesa_validate_DrawArrays(GLcontext *ctx,
+ GLenum mode, GLint start, GLsizei count)
+{
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ if (count<0) {
+ gl_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
+ return GL_FALSE;
+ }
+
+ if (mode < 0 || mode > GL_POLYGON) {
+ gl_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
+ return GL_FALSE;
+ }
+
+ if (ctx->NewState)
+ gl_update_state( ctx );
+
+ if (!ctx->Array.Vertex.Enabled)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
--- /dev/null
+/* $Id: api_validate.h,v 1.1 2000/12/26 05:09:27 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef API_VALIDATE_H
+#define API_VALIDATE_H
+
+
+#include "mtypes.h"
+
+extern GLboolean
+_mesa_validate_DrawArrays(GLcontext *ctx,
+ GLenum mode, GLint start, GLsizei count);
+
+extern GLboolean
+_mesa_validate_DrawElements(GLcontext *ctx,
+ GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices);
+
+extern GLboolean
+_mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices);
+
+
+#endif
-/* $Id: attrib.c,v 1.38 2000/12/14 20:25:56 brianp Exp $ */
+/* $Id: attrib.c,v 1.39 2000/12/26 05:09:27 keithw Exp $ */
/*
* Mesa 3-D graphics library
struct gl_attrib_node *head;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushAttrib");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&VERBOSE_API)
fprintf(stderr, "glPushAttrib %x\n", (int)mask);
if (mask & GL_CURRENT_BIT) {
struct gl_current_attrib *attr;
-
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
-
+ FLUSH_CURRENT( ctx, 0 );
attr = MALLOC_STRUCT( gl_current_attrib );
MEMCPY( attr, &ctx->Current, sizeof(struct gl_current_attrib) );
newnode = new_attrib_node( GL_CURRENT_BIT );
if (mask & GL_LIGHTING_BIT) {
struct gl_light_attrib *attr;
+ FLUSH_CURRENT(ctx, 0); /* flush material changes */
attr = MALLOC_STRUCT( gl_light_attrib );
MEMCPY( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
newnode = new_attrib_node( GL_LIGHTING_BIT );
{
struct gl_attrib_node *attr, *next;
GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopAttrib");
-
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->AttribStackDepth==0) {
gl_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" );
}
break;
case GL_CURRENT_BIT:
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT( ctx, 0 );
MEMCPY( &ctx->Current, attr->data,
sizeof(struct gl_current_attrib) );
break;
struct gl_attrib_node *head;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushClientAttrib");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (ctx->ClientAttribStackDepth>=MAX_CLIENT_ATTRIB_STACK_DEPTH) {
gl_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" );
struct gl_attrib_node *attr, *next;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopClientAttrib");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->ClientAttribStackDepth==0) {
gl_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" );
case GL_CLIENT_PACK_BIT:
MEMCPY( &ctx->Pack, attr->data,
sizeof(struct gl_pixelstore_attrib) );
+ ctx->NewState = _NEW_PACKUNPACK;
break;
case GL_CLIENT_UNPACK_BIT:
MEMCPY( &ctx->Unpack, attr->data,
sizeof(struct gl_pixelstore_attrib) );
+ ctx->NewState = _NEW_PACKUNPACK;
break;
case GL_CLIENT_VERTEX_ARRAY_BIT:
MEMCPY( &ctx->Array, attr->data,
sizeof(struct gl_array_attrib) );
+ ctx->NewState = _NEW_ARRAY;
break;
default:
gl_problem( ctx, "Bad attrib flag in PopClientAttrib");
attr = next;
}
- ctx->NewState = _NEW_ARRAY;
}
-/* $Id: blend.c,v 1.26 2000/11/22 07:32:16 joukj Exp $ */
+/* $Id: blend.c,v 1.27 2000/12/26 05:09:27 keithw Exp $ */
/*
* Mesa 3-D graphics library
void
_mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
{
+
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFunc");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
fprintf(stderr, "glBlendFunc %s %s\n",
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
- ctx->Color.BlendSrcRGB = ctx->Color.BlendSrcA = sfactor;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glBlendFunc(sfactor)" );
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
- ctx->Color.BlendDstRGB = ctx->Color.BlendDstA = dfactor;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glBlendFunc(dfactor)" );
return;
}
- if (ctx->Driver.BlendFunc) {
- (*ctx->Driver.BlendFunc)( ctx, sfactor, dfactor );
- }
+ if (ctx->Color.BlendDstRGB == dfactor &&
+ ctx->Color.BlendSrcRGB == sfactor &&
+ ctx->Color.BlendDstA == dfactor &&
+ ctx->Color.BlendSrcA == sfactor)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.BlendDstRGB = ctx->Color.BlendDstA = dfactor;
+ ctx->Color.BlendSrcRGB = ctx->Color.BlendSrcA = sfactor;
- ctx->NewState |= _NEW_COLOR;
+ if (ctx->Driver.BlendFunc)
+ ctx->Driver.BlendFunc( ctx, sfactor, dfactor );
}
GLenum sfactorA, GLenum dfactorA )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFuncSeparate");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
fprintf(stderr, "glBlendFuncSeperate %s %s %s %s\n",
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
- ctx->Color.BlendSrcRGB = sfactorRGB;
break;
default:
gl_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorRGB)");
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
- ctx->Color.BlendDstRGB = dfactorRGB;
break;
default:
gl_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorRGB)");
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
- ctx->Color.BlendSrcA = sfactorA;
break;
default:
gl_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorA)");
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
- ctx->Color.BlendDstA = dfactorA;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorA)" );
return;
}
- ctx->NewState |= _NEW_COLOR;
+ if (ctx->Color.BlendSrcRGB == sfactorRGB &&
+ ctx->Color.BlendDstRGB == dfactorRGB &&
+ ctx->Color.BlendSrcA == sfactorA &&
+ ctx->Color.BlendDstA == dfactorA)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+
+ ctx->Color.BlendSrcRGB = sfactorRGB;
+ ctx->Color.BlendDstRGB = dfactorRGB;
+ ctx->Color.BlendSrcA = sfactorA;
+ ctx->Color.BlendDstA = dfactorA;
if (ctx->Driver.BlendFuncSeparate) {
(*ctx->Driver.BlendFuncSeparate)( ctx, sfactorRGB, dfactorRGB,
_mesa_BlendEquation( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendEquation");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
fprintf(stderr, "glBlendEquation %s\n",
case GL_MIN_EXT:
case GL_MAX_EXT:
case GL_FUNC_ADD_EXT:
- if (ctx->Extensions.EXT_blend_minmax) {
- ctx->Color.BlendEquation = mode;
- }
- else {
+ if (!ctx->Extensions.EXT_blend_minmax) {
gl_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
return;
}
case GL_LOGIC_OP:
- ctx->Color.BlendEquation = mode;
break;
case GL_FUNC_SUBTRACT_EXT:
case GL_FUNC_REVERSE_SUBTRACT_EXT:
- if (ctx->Extensions.EXT_blend_subtract) {
- ctx->Color.BlendEquation = mode;
- }
- else {
+ if (!ctx->Extensions.EXT_blend_subtract) {
gl_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
return;
}
return;
}
+ if (ctx->Color.BlendEquation == mode)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.BlendEquation = mode;
+
/* This is needed to support 1.1's RGB logic ops AND
* 1.0's blending logicops.
*/
- if (mode==GL_LOGIC_OP && ctx->Color.BlendEnabled) {
- ctx->Color.ColorLogicOpEnabled = GL_TRUE;
- }
- else {
- ctx->Color.ColorLogicOpEnabled = GL_FALSE;
- }
-
- ctx->NewState |= _NEW_COLOR;
+ ctx->Color.ColorLogicOpEnabled = (mode==GL_LOGIC_OP &&
+ ctx->Color.BlendEnabled);
if (ctx->Driver.BlendEquation)
ctx->Driver.BlendEquation( ctx, mode );
void
_mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
{
+ GLfloat tmp[4];
GET_CURRENT_CONTEXT(ctx);
- ctx->Color.BlendColor[0] = CLAMP( red, 0.0F, 1.0F );
- ctx->Color.BlendColor[1] = CLAMP( green, 0.0F, 1.0F );
- ctx->Color.BlendColor[2] = CLAMP( blue, 0.0F, 1.0F );
- ctx->Color.BlendColor[3] = CLAMP( alpha, 0.0F, 1.0F );
- ctx->NewState |= _NEW_COLOR;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ tmp[0] = CLAMP( red, 0.0, 1.0 );
+ tmp[1] = CLAMP( green, 0.0, 1.0 );
+ tmp[2] = CLAMP( blue, 0.0, 1.0 );
+ tmp[3] = CLAMP( alpha, 0.0, 1.0 );
+
+ if (TEST_EQ_4V(tmp, ctx->Color.BlendColor))
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ COPY_4FV( ctx->Color.BlendColor, tmp );
}
-/* $Id: buffers.c,v 1.20 2000/11/22 07:32:16 joukj Exp $ */
+/* $Id: buffers.c,v 1.21 2000/12/26 05:09:27 keithw Exp $ */
/*
* Mesa 3-D graphics library
_mesa_ClearIndex( GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearIndex");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Color.ClearIndex == (GLuint)c)
+ return;
+
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.ClearIndex = (GLuint) c;
- ctx->NewState |= _NEW_COLOR;
if (!ctx->Visual.RGBAflag) {
/* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
_mesa_ClearColor( GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha )
{
+ GLfloat tmp[4];
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearColor");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
- ctx->Color.ClearColor[0] = CLAMP( red, 0.0F, 1.0F );
- ctx->Color.ClearColor[1] = CLAMP( green, 0.0F, 1.0F );
- ctx->Color.ClearColor[2] = CLAMP( blue, 0.0F, 1.0F );
- ctx->Color.ClearColor[3] = CLAMP( alpha, 0.0F, 1.0F );
- ctx->NewState |= _NEW_COLOR;
+ tmp[0] = CLAMP( red, 0.0, 1.0 );
+ tmp[1] = CLAMP( green, 0.0, 1.0 );
+ tmp[2] = CLAMP( blue, 0.0, 1.0 );
+ tmp[3] = CLAMP( alpha, 0.0, 1.0 );
+
+ if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ COPY_4FV( ctx->Color.ClearColor, tmp );
if (ctx->Visual.RGBAflag) {
GLchan r = (GLint) (ctx->Color.ClearColor[0] * CHAN_MAXF);
_mesa_Clear( GLbitfield mask )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClear");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glClear 0x%x\n", mask);
_mesa_DrawBuffer( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawBuffer");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
+
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glDrawBuffer %s\n", gl_lookup_enum_by_nr(mode));
_mesa_ReadBuffer( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glReadBuffer");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glReadBuffer %s\n", gl_lookup_enum_by_nr(mode));
-/* $Id: clip.c,v 1.18 2000/11/27 18:22:13 brianp Exp $ */
+/* $Id: clip.c,v 1.19 2000/12/26 05:09:27 keithw Exp $ */
/*
* Mesa 3-D graphics library
GET_CURRENT_CONTEXT(ctx);
GLint p;
GLfloat equation[4];
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClipPlane");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
p = (GLint) plane - (GLint) GL_CLIP_PLANE0;
if (p < 0 || p >= ctx->Const.MaxClipPlanes) {
if (ctx->ModelView.flags & MAT_DIRTY)
_math_matrix_analyse( &ctx->ModelView );
- gl_transform_vector( ctx->Transform.EyeUserPlane[p], equation,
- ctx->ModelView.inv );
+ gl_transform_vector( equation, equation, ctx->ModelView.inv );
+ if (TEST_EQ_4V(ctx->Transform.EyeUserPlane[p], equation))
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
+ COPY_4FV(ctx->Transform.EyeUserPlane[p], equation);
/* Update derived state. This state also depends on the projection
* matrix, and is recalculated on changes to the projection matrix by
ctx->ProjectionMatrix.inv );
}
- ctx->NewState |= _NEW_TRANSFORM;
-
if (ctx->Driver.ClipPlane)
ctx->Driver.ClipPlane( ctx, plane, equation );
}
{
GET_CURRENT_CONTEXT(ctx);
GLint p;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetClipPlane");
-
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
p = (GLint) (plane - GL_CLIP_PLANE0);
if (p < 0 || p >= ctx->Const.MaxClipPlanes) {
-/* $Id: colortab.c,v 1.32 2000/12/10 19:23:19 brianp Exp $ */
+/* $Id: colortab.c,v 1.33 2000/12/26 05:09:27 keithw Exp $ */
/*
* Mesa 3-D graphics library
GLfloat rBias = 0.0, gBias = 0.0, bBias = 0.0, aBias = 0.0;
GLboolean floatTable = GL_FALSE;
GLint comps;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glColorTable");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */
switch (target) {
case GL_TEXTURE_1D:
GLfloat rScale = 1.0, gScale = 1.0, bScale = 1.0, aScale = 1.0;
GLfloat rBias = 0.0, gBias = 0.0, bBias = 0.0, aBias = 0.0;
GLint comps;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glColorSubTable");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
switch (target) {
case GL_TEXTURE_1D:
{
GLchan data[MAX_WIDTH][4];
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyColorTable");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
/* Select buffer to read from */
(*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
{
GLchan data[MAX_WIDTH][4];
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyColorSubTable");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
/* Select buffer to read from */
(*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
struct gl_color_table *table = NULL;
GLchan rgba[MAX_COLOR_TABLE_SIZE][4];
GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetColorTable");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->NewState) {
gl_update_state(ctx);
_mesa_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx, "glColorTableParameterfv");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
switch (target) {
case GL_COLOR_TABLE_SGI:
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_color_table *table = NULL;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetColorTableParameterfv");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (target) {
case GL_TEXTURE_1D:
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_color_table *table = NULL;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetColorTableParameteriv");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (target) {
case GL_TEXTURE_1D:
-/* $Id: config.h,v 1.24 2000/11/20 18:06:11 brianp Exp $ */
+/* $Id: config.h,v 1.25 2000/12/26 05:09:28 keithw Exp $ */
/*
* Mesa 3-D graphics library
-/* Vertex buffer size. KW: no restrictions on the divisibility of
- * this number, though things may go better for you if you choose a
- * value of 12n + 3.
- */
-#define VB_START 3
-
-#define VB_MAX (216 + VB_START)
-
-
-
-/*
- * Actual vertex buffer size.
- *
- * Arrays must also accomodate new vertices from clipping, and
- * potential overflow from primitives which don't fit into neatly into
- * VB_MAX vertices. (This only happens when mixed primitives are
- * sharing the vb).
- */
-#define VB_MAX_CLIPPED_VERTS ((2 * (6 + MAX_CLIP_PLANES))+1)
-#define VB_SIZE (VB_MAX + VB_MAX_CLIPPED_VERTS)
-
-
/*
* Language/compiler stuff
*/
-/* $Id: context.c,v 1.113 2000/12/16 00:21:28 brianp Exp $ */
+/* $Id: context.c,v 1.114 2000/12/26 05:09:28 keithw Exp $ */
/*
* Mesa 3-D graphics library
/* | VERBOSE_API */
/* | VERBOSE_DRIVER */
/* | VERBOSE_STATE */
-/* | VERBOSE_CULL */
/* | VERBOSE_DISPLAY_LIST */
;
#endif
ASSIGN_4V( l->EyePosition, 0.0, 0.0, 1.0, 0.0 );
ASSIGN_3V( l->EyeDirection, 0.0, 0.0, -1.0 );
l->SpotExponent = 0.0;
- gl_compute_spot_exp_table( l );
+ gl_invalidate_spot_exp_table( l );
l->SpotCutoff = 180.0;
l->_CosCutoff = 0.0; /* KW: -ve values not admitted */
l->ConstantAttenuation = 1.0;
s->refcount = 0;
insert_at_tail( ctx->_ShineTabList, s );
}
- for (i = 0 ; i < 4 ; i++) {
- ctx->_ShineTable[i] = ctx->_ShineTabList->prev;
- ctx->_ShineTable[i]->refcount++;
- }
-
- gl_compute_shine_table( ctx, 0, ctx->Light.Material[0].Shininess );
- gl_compute_shine_table( ctx, 2, ctx->Light.Material[0].Shininess * .5 );
- gl_compute_shine_table( ctx, 1, ctx->Light.Material[1].Shininess );
- gl_compute_shine_table( ctx, 3, ctx->Light.Material[1].Shininess * .5 );
/* Line group */
ctx->Polygon.CullFlag = GL_FALSE;
ctx->Polygon.CullFaceMode = GL_BACK;
ctx->Polygon.FrontFace = GL_CCW;
- ctx->Polygon.FrontBit = 0;
+ ctx->Polygon._FrontBit = 0;
ctx->Polygon.FrontMode = GL_FILL;
ctx->Polygon.BackMode = GL_FILL;
- ctx->Polygon._Unfilled = GL_FALSE;
ctx->Polygon.SmoothFlag = GL_FALSE;
ctx->Polygon.StippleFlag = GL_FALSE;
ctx->Polygon.OffsetFactor = 0.0F;
void
_mesa_swapbuffers(GLcontext *ctx)
{
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ FLUSH_VERTICES( ctx, 0 );
}
_mesa_Finish( void )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFinish");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->Driver.Finish) {
(*ctx->Driver.Finish)( ctx );
}
_mesa_Flush( void )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFlush");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->Driver.Flush) {
(*ctx->Driver.Flush)( ctx );
}
-const char *_mesa_prim_name[GL_POLYGON+2] = {
+const char *_mesa_prim_name[GL_POLYGON+4] = {
"GL_POINTS",
"GL_LINES",
"GL_LINE_LOOP",
"GL_QUADS",
"GL_QUAD_STRIP",
"GL_POLYGON",
- "culled primitive"
+ "outside begin/end",
+ "inside unkown primitive",
+ "unknown state"
};
-/* $Id: convolve.c,v 1.16 2000/12/10 19:23:19 brianp Exp $ */
+/* $Id: convolve.c,v 1.17 2000/12/26 05:09:28 keithw Exp $ */
/*
* Mesa 3-D graphics library
{
GLenum baseFormat;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glConvolutionFilter1D");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (target != GL_CONVOLUTION_1D) {
gl_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter1D(target)");
GLenum baseFormat;
GLint i, components;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glConvolutionFilter2D");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (target != GL_CONVOLUTION_2D) {
gl_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter2D(target)");
{
GET_CURRENT_CONTEXT(ctx);
GLuint c;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glConvolutionParameterf");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (target) {
case GL_CONVOLUTION_1D:
GET_CURRENT_CONTEXT(ctx);
struct gl_convolution_attrib *conv;
GLuint c;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glConvolutionParameterfv");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
switch (target) {
case GL_CONVOLUTION_1D:
{
GET_CURRENT_CONTEXT(ctx);
GLuint c;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glConvolutionParameteri");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
switch (target) {
case GL_CONVOLUTION_1D:
GET_CURRENT_CONTEXT(ctx);
struct gl_convolution_attrib *conv;
GLuint c;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glConvolutionParameteriv");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
switch (target) {
case GL_CONVOLUTION_1D:
GLenum baseFormat;
GLchan rgba[MAX_CONVOLUTION_WIDTH][4];
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyConvolutionFilter1D");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (target != GL_CONVOLUTION_1D) {
gl_error(ctx, GL_INVALID_ENUM, "glCopyConvolutionFilter1D(target)");
struct gl_pixelstore_attrib packSave;
GLchan rgba[MAX_CONVOLUTION_HEIGHT][MAX_CONVOLUTION_WIDTH][4];
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyConvolutionFilter2D");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (target != GL_CONVOLUTION_2D) {
gl_error(ctx, GL_INVALID_ENUM, "glCopyConvolutionFilter2D(target)");
const struct gl_convolution_attrib *filter;
GLint row;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetConvolutionFilter");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (ctx->NewState) {
gl_update_state(ctx);
GET_CURRENT_CONTEXT(ctx);
const struct gl_convolution_attrib *conv;
GLuint c;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetConvolutionParameterfv");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (target) {
case GL_CONVOLUTION_1D:
GET_CURRENT_CONTEXT(ctx);
const struct gl_convolution_attrib *conv;
GLuint c;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetConvolutionParameteriv");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (target) {
case GL_CONVOLUTION_1D:
const GLint colStart = MAX_CONVOLUTION_WIDTH * 4;
const struct gl_convolution_attrib *filter;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetSeparableFilter");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (ctx->NewState) {
gl_update_state(ctx);
const GLint colStart = MAX_CONVOLUTION_WIDTH * 4;
GLenum baseFormat;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glSeparableFilter2D");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (target != GL_SEPARABLE_2D) {
gl_error(ctx, GL_INVALID_ENUM, "glSeparableFilter2D(target)");
-/* $Id: dd.h,v 1.43 2000/11/24 10:25:05 keithw Exp $ */
+/* $Id: dd.h,v 1.44 2000/12/26 05:09:28 keithw Exp $ */
/*
* Mesa 3-D graphics library
/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
-
struct gl_pixelstore_attrib;
-struct vertex_buffer;
-struct gl_pipeline;
-struct gl_pipeline_stage;
-
/*
typedef void (*quad_func)( GLcontext *ctx, GLuint v1, GLuint v2,
GLuint v3, GLuint v4, GLuint pv );
-typedef void (*render_func)( struct vertex_buffer *VB,
- GLuint start,
- GLuint count,
- GLuint parity );
-
/*
* Device Driver function table.
* NULL can be returned.
*/
- void (*UpdateState)( GLcontext *ctx );
+ void (*UpdateState)( GLcontext *ctx, GLuint new_state );
/*
* UpdateState() is called whenver Mesa thinks the device driver should
* update its state and/or the other pointers (such as PointsFunc,
*/
+ void (*RenderStart)( GLcontext *ctx );
+ void (*RenderFinish)( GLcontext *ctx );
+ /* Wrap around all rendering functions. Suitable for
+ * grabbing/releasing hardware locks.
+ */
- /***
- *** Accelerated point, line, polygon and quad functions:
- ***/
- points_func PointsFunc;
- line_func LineFunc;
- triangle_func TriangleFunc;
- quad_func QuadFunc;
-
/***
- *** Transformation/Rendering functions
+ *** Parameters for _tnl_render_stage
***/
+ points_func PointsFunc; /* must now respect vb->elts */
+ line_func LineFunc;
+ triangle_func TriangleFunc;
+ quad_func QuadFunc;
- void (*RenderStart)( GLcontext *ctx );
- void (*RenderFinish)( GLcontext *ctx );
- /* KW: These replace Begin and End, and have more relaxed semantics.
- * They are called prior-to and after one or more vb flush, and are
- * thus decoupled from the gl_begin/gl_end pairs, which are possibly
- * more frequent. If a begin/end pair covers >1 vertex buffer, these
- * are called at most once for the pair. (a bit broken at present)
- */
-
- void (*RasterSetup)( struct vertex_buffer *VB, GLuint start, GLuint end );
- /* This function, if not NULL, is called whenever new window coordinates
- * are put in the vertex buffer. The vertices in question are those n
- * such that start <= n < end.
- * The device driver can convert the window coords to its own specialized
- * format. The 3Dfx driver uses this.
+ void (*ResetLineStipple)( GLcontext *ctx );
+
+
+ void (*BuildProjectedVertices)( GLcontext *ctx,
+ GLuint start, GLuint end,
+ GLuint new_inputs);
+ /* This function, if not NULL, is called whenever new vertices are
+ * required for rendering. The vertices in question are those n
+ * such that start <= n < end. The new_inputs parameter indicates
+ * those fields of the vertex which need to be updated, if only a
+ * partial repair of the vertex is required.
*
- * Note: Deprecated in favour of RegisterPipelineStages, below.
+ * This function is called only from _tnl_render_stage in tnl/t_render.c.
*/
- render_func *RenderVBClippedTab;
- render_func *RenderVBCulledTab;
- render_func *RenderVBRawTab;
- /* These function tables allow the device driver to rasterize an
- * entire begin/end group of primitives at once. See the
- * gl_render_vb() function in vbrender.c for more details.
- */
- GLboolean (*MultipassFunc)( struct vertex_buffer *VB, GLuint passno );
+ GLboolean (*MultipassFunc)( GLcontext *ctx, GLuint passno );
/* Driver may request additional render passes by returning GL_TRUE
* when this function is called. This function will be called
* after the first pass, and passes will be made until the function
* This function will be first invoked with passno == 1.
*/
+
/***
- *** NEW in Mesa 3.x
+ *** Support for multiple t&l engines
***/
+#define PRIM_OUTSIDE_BEGIN_END GL_POLYGON+1
+#define PRIM_INSIDE_UNKNOWN_PRIM GL_POLYGON+2
+#define PRIM_UNKNOWN GL_POLYGON+3
- void (*RegisterVB)( struct vertex_buffer *VB );
- void (*UnregisterVB)( struct vertex_buffer *VB );
- /* When Mesa creates a new vertex buffer it calls Driver.RegisterVB()
- * so the device driver can allocate its own vertex buffer data and
- * hook it to the VB->driver_data pointer.
- * When Mesa destroys a vertex buffer it calls Driver.UnegisterVB()
- * so the driver can deallocate its own data attached to VB->driver_data.
+ GLuint CurrentExecPrimitive;
+ /* Set by the driver-supplied t&l engine. Set to GL_POLYGON+1 when
+ * outside begin/end.
*/
-
-
- GLboolean (*BuildPrecalcPipeline)( GLcontext *ctx );
- GLboolean (*BuildEltPipeline)( GLcontext *ctx );
- /* Perform the full pipeline build, or return false.
+ GLuint CurrentSavePrimitive;
+ /* Current state of an inprogress compilation.
*/
+
- /***
- *** Support for multiple t&l engines
- ***/
-
-#define FLUSH_INSIDE_BEGIN_END 0x1
-#define FLUSH_STORED_VERTICES 0x2
-#define FLUSH_UPDATE_CURRENT 0x4
-
+#define FLUSH_STORED_VERTICES 0x1
+#define FLUSH_UPDATE_CURRENT 0x2
GLuint NeedFlush;
- /* Set by the driver-supplied t&l engine.
- * Bitflags defined above are set whenever
- * - the engine *might* be inside a begin/end object.
- * - there *might* be buffered vertices to be flushed.
- * - the ctx->Current values *might* not be uptodate.
+ /* Set by the driver-supplied t&l engine whenever vertices are
+ * buffered between begin/end objects or ctx->Current is not uptodate.
*
* The FlushVertices() call below may be used to resolve
- * these conditions.
+ * these conditions.
*/
- GLboolean (*FlushVertices)( GLcontext *ctx, GLuint flags );
- /* If inside begin/end, returns GL_FALSE.
+ void (*FlushVertices)( GLcontext *ctx, GLuint flags );
+ /* If inside begin/end, ASSERT(0).
* Otherwise,
* if (flags & FLUSH_STORED_VERTICES) flushes any buffered vertices,
- * if (flags & FLUSH_UPDATE_CURRENT) updates ctx->Current,
+ * if (flags & FLUSH_UPDATE_CURRENT) updates ctx->Current
+ * and ctx->Light.Material
* returns GL_TRUE.
*
* Note that the default t&l engine never clears the
* in time to make changes to dispatch tables, etc.
*/
+ void (*BeginCallList)( GLcontext *ctx, GLuint list );
+ void (*EndCallList)( GLcontext *ctx );
+ /* Notify the t&l component before and after calling a display list.
+ */
+
void (*MakeCurrent)( GLcontext *ctx, GLframebuffer *drawBuffer,
GLframebuffer *readBuffer );
/* Let the t&l component know when the context becomes current.
void (*EdgeFlag)( GLboolean );
void (*EdgeFlagv)( const GLboolean * );
void (*EvalCoord1f)( GLfloat ); /* NOTE */
- void (*EvalCoord1fv)( const GLfloat * ); /* NOTE */
+ void (*EvalCoord1fv)( const GLfloat * ); /* NOTE */
void (*EvalCoord2f)( GLfloat, GLfloat ); /* NOTE */
void (*EvalCoord2fv)( const GLfloat * ); /* NOTE */
void (*EvalPoint1)( GLint ); /* NOTE */
* provide partial t&l acceleration.
*
* Mesa will provide a set of helper functions to do eval within
- * accelerated vertex formats, eventually...
+ * accelerated vertex formats, eventually...
+ *
+ * Update: There seem to be issues re. maintaining correct values
+ * for 'ctx->Current' in the face of Eval and T&L fallbacks...
*/
GLboolean prefer_float_colors;
void gl_print_state( const char *msg, GLuint state )
{
fprintf(stderr,
- "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
+ "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
msg,
state,
(state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "",
(state & _NEW_HINT) ? "ctx->Hint, " : "",
(state & _NEW_LIGHT) ? "ctx->Light, " : "",
(state & _NEW_LINE) ? "ctx->Line, " : "",
- (state & _NEW_FEEDBACK_SELECT) ? "ctx->Feedback/Select, " : "",
(state & _NEW_PIXEL) ? "ctx->Pixel, " : "",
(state & _NEW_POINT) ? "ctx->Point, " : "",
(state & _NEW_POLYGON) ? "ctx->Polygon, " : "",
void gl_print_enable_flags( const char *msg, GLuint flags )
{
fprintf(stderr,
- "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
+ "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
msg,
flags,
- (flags & ENABLE_TEX0) ? "tex-0, " : "",
- (flags & ENABLE_TEX1) ? "tex-1, " : "",
(flags & ENABLE_LIGHT) ? "light, " : "",
(flags & ENABLE_FOG) ? "fog, " : "",
(flags & ENABLE_USERCLIP) ? "userclip, " : "",
(flags & ENABLE_TEXGEN1) ? "tex-gen-1, " : "",
(flags & ENABLE_TEXGEN2) ? "tex-gen-2, " : "",
(flags & ENABLE_TEXGEN3) ? "tex-gen-3, " : "",
+ (flags & ENABLE_TEXGEN4) ? "tex-gen-4, " : "",
+ (flags & ENABLE_TEXGEN5) ? "tex-gen-5, " : "",
+ (flags & ENABLE_TEXGEN6) ? "tex-gen-6, " : "",
+ (flags & ENABLE_TEXGEN7) ? "tex-gen-7, " : "",
(flags & ENABLE_TEXMAT0) ? "tex-mat-0, " : "",
(flags & ENABLE_TEXMAT1) ? "tex-mat-1, " : "",
(flags & ENABLE_TEXMAT2) ? "tex-mat-2, " : "",
(flags & ENABLE_TEXMAT3) ? "tex-mat-3, " : "",
+ (flags & ENABLE_TEXMAT4) ? "tex-mat-4, " : "",
+ (flags & ENABLE_TEXMAT5) ? "tex-mat-5, " : "",
+ (flags & ENABLE_TEXMAT6) ? "tex-mat-6, " : "",
+ (flags & ENABLE_TEXMAT7) ? "tex-mat-7, " : "",
(flags & ENABLE_NORMALIZE) ? "normalize, " : "",
(flags & ENABLE_RESCALE) ? "rescale, " : "");
}
void gl_print_tri_caps( const char *name, GLuint flags )
{
fprintf(stderr,
- "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
+ "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
name,
flags,
(flags & DD_FEEDBACK) ? "feedback, " : "",
(flags & DD_SELECT) ? "select, " : "",
(flags & DD_FLATSHADE) ? "flat-shade, " : "",
- (flags & DD_MULTIDRAW) ? "multidraw, " : "",
(flags & DD_SEPERATE_SPECULAR) ? "seperate-specular, " : "",
(flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "",
(flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "",
(flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "",
(flags & DD_TRI_OFFSET) ? "tri-offset, " : "",
- (flags & DD_TRI_CULL) ? "tri-bf-cull, " : "",
(flags & DD_TRI_SMOOTH) ? "tri-smooth, " : "",
(flags & DD_LINE_SMOOTH) ? "line-smooth, " : "",
(flags & DD_LINE_STIPPLE) ? "line-stipple, " : "",
(flags & DD_POINT_SMOOTH) ? "point-smooth, " : "",
(flags & DD_POINT_SIZE) ? "point-size, " : "",
(flags & DD_POINT_ATTEN) ? "point-atten, " : "",
- (flags & DD_LIGHTING_CULL) ? "lighting-cull, " : "",
(flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : "",
(flags & DD_STENCIL) ? "stencil, " : ""
);
-/* $Id: depth.c,v 1.24 2000/11/22 07:32:16 joukj Exp $ */
+/* $Id: depth.c,v 1.25 2000/12/26 05:09:28 keithw Exp $ */
/*
* Mesa 3-D graphics library
_mesa_ClearDepth( GLclampd depth )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearDepth");
- ctx->Depth.Clear = (GLfloat) CLAMP( depth, 0.0, 1.0 );
+ GLfloat tmp = (GLfloat) CLAMP( depth, 0.0, 1.0 );
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Depth.Clear == tmp)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.Clear = tmp;
if (ctx->Driver.ClearDepth)
(*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
- ctx->NewState |= _NEW_DEPTH;
}
_mesa_DepthFunc( GLenum func )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDepthFunc");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
fprintf(stderr, "glDepthFunc %s\n", gl_lookup_enum_by_nr(func));
switch (func) {
- case GL_LESS: /* (default) pass if incoming z < stored z */
- case GL_GEQUAL:
- case GL_LEQUAL:
- case GL_GREATER:
- case GL_NOTEQUAL:
- case GL_EQUAL:
- case GL_ALWAYS:
- if (ctx->Depth.Func != func) {
- ctx->Depth.Func = func;
- ctx->NewState |= _NEW_DEPTH;
- ctx->_TriangleCaps &= ~DD_Z_NEVER;
- if (ctx->Driver.DepthFunc) {
- (*ctx->Driver.DepthFunc)( ctx, func );
- }
- }
- break;
- case GL_NEVER:
- if (ctx->Depth.Func != func) {
- ctx->Depth.Func = func;
- ctx->NewState |= _NEW_DEPTH;
- ctx->_TriangleCaps |= DD_Z_NEVER;
- if (ctx->Driver.DepthFunc) {
- (*ctx->Driver.DepthFunc)( ctx, func );
- }
- }
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glDepth.Func" );
+ case GL_LESS: /* (default) pass if incoming z < stored z */
+ case GL_GEQUAL:
+ case GL_LEQUAL:
+ case GL_GREATER:
+ case GL_NOTEQUAL:
+ case GL_EQUAL:
+ case GL_ALWAYS:
+ case GL_NEVER:
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glDepth.Func" );
+ return;
}
+
+ if (ctx->Depth.Func == func)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.Func = func;
+
+ if (func == GL_NEVER)
+ ctx->_TriangleCaps |= DD_Z_NEVER;
+ else
+ ctx->_TriangleCaps &= ~DD_Z_NEVER;
+
+ if (ctx->Driver.DepthFunc)
+ ctx->Driver.DepthFunc( ctx, func );
}
_mesa_DepthMask( GLboolean flag )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDepthMask");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
fprintf(stderr, "glDepthMask %d\n", flag);
* GL_TRUE indicates depth buffer writing is enabled (default)
* GL_FALSE indicates depth buffer writing is disabled
*/
- if (ctx->Depth.Mask != flag) {
- ctx->Depth.Mask = flag;
- ctx->NewState |= _NEW_DEPTH;
- if (ctx->Driver.DepthMask) {
- (*ctx->Driver.DepthMask)( ctx, flag );
- }
- }
+ if (ctx->Depth.Mask == flag)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.Mask = flag;
+
+ if (ctx->Driver.DepthMask)
+ ctx->Driver.DepthMask( ctx, flag );
}
-/* $Id: dispatch.c,v 1.16 2000/09/05 20:17:37 brianp Exp $ */
+/* $Id: dispatch.c,v 1.17 2000/12/26 05:09:28 keithw Exp $ */
/*
* Mesa 3-D graphics library
#else
+#ifdef THREADS
+
#define DISPATCH(FUNC, ARGS, MESSAGE) \
const struct _glapi_table *dispatch; \
dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\
dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\
return (dispatch->FUNC) ARGS
+#else
+
+
+#define DISPATCH(FUNC, ARGS, MESSAGE) \
+__asm__ ("jmp *(%%eax) ;" : : "a" (&(_glapi_Dispatch->FUNC)) )
+
+#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
+ const struct _glapi_table *dispatch; \
+ dispatch = _glapi_Dispatch;\
+ return (dispatch->FUNC) ARGS
+
+#endif
+
#endif
#define GLAPIENTRY
#endif
+#define DO_GEOMETRY
#include "glapitemp.h"
-/* $Id: dlist.c,v 1.54 2000/11/24 15:21:59 keithw Exp $ */
+/* $Id: dlist.c,v 1.55 2000/12/26 05:09:28 keithw Exp $ */
/*
* Mesa 3-D graphics library
#include "convolve.h"
#include "copypix.h"
#include "depth.h"
+#include "dlist.h"
#include "enable.h"
#include "enums.h"
#include "eval.h"
glIsList
glGenLists
glDeleteLists
- glEndList
+ glEndList --- BUT: call ctx->Driver.EndList at end of list execution?
glFeedbackBuffer
glSelectBuffer
glRenderMode
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ FLUSH_VERTICES(ctx, 0);
n = ALLOC_INSTRUCTION( ctx, OPCODE_ACCUM, 2 );
if (n) {
n[1].e = op;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_ALPHA_FUNC, 2 );
if (n) {
n[1].e = func;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_BIND_TEXTURE, 2 );
if (n) {
n[1].e = target;
GET_CURRENT_CONTEXT(ctx);
GLvoid *image = _mesa_unpack_bitmap( width, height, pixels, &ctx->Unpack );
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_BITMAP, 7 );
if (n) {
n[1].i = (GLint) width;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_EQUATION, 1 );
if (n) {
n[1].e = mode;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_FUNC, 2 );
if (n) {
n[1].e = sfactor;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_FUNC_SEPARATE, 4 );
if (n) {
n[1].e = sfactorRGB;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_COLOR, 4 );
if (n) {
n[1].f = red;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CALL_LIST, 1 );
if (n) {
n[1].ui = list;
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
for (i=0;i<n;i++) {
GLuint list = translate_id( i, type, lists );
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR, 1 );
if (n) {
n[1].bf = mask;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_ACCUM, 4 );
if (n) {
n[1].f = red;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_COLOR, 4 );
if (n) {
n[1].f = red;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_DEPTH, 1 );
if (n) {
n[1].f = (GLfloat) depth;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_INDEX, 1 );
if (n) {
n[1].f = c;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_STENCIL, 1 );
if (n) {
n[1].i = s;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CLIP_PLANE, 5 );
if (n) {
n[1].e = plane;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_MASK, 4 );
if (n) {
n[1].b = red;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_MATERIAL, 2 );
if (n) {
n[1].e = face;
GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type, table,
&ctx->Unpack);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_TABLE, 6 );
if (n) {
n[1].e = target;
GET_CURRENT_CONTEXT(ctx);
Node *n;
- ASSERT_OUTSIDE_BEGIN_END(ctx, "glColorTableParameterfv");
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6 );
if (n) {
GET_CURRENT_CONTEXT(ctx);
Node *n;
- ASSERT_OUTSIDE_BEGIN_END(ctx, "glColorTableParameterfv");
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6 );
if (n) {
GLvoid *image = _mesa_unpack_image(count, 1, 1, format, type, table,
&ctx->Unpack);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_SUB_TABLE, 6 );
if (n) {
n[1].e = target;
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_COLOR_SUB_TABLE, 6 );
if (n) {
n[1].e = target;
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_COLOR_TABLE, 6 );
if (n) {
n[1].e = target;
GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type, filter,
&ctx->Unpack);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_FILTER_1D, 6 );
if (n) {
n[1].e = target;
GLvoid *image = _mesa_unpack_image(width, height, 1, format, type, filter,
&ctx->Unpack);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_FILTER_2D, 7 );
if (n) {
n[1].e = target;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3 );
if (n) {
n[1].e = target;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6 );
if (n) {
n[1].e = target;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3 );
if (n) {
n[1].e = target;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6 );
if (n) {
n[1].e = target;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_PIXELS, 5 );
if (n) {
n[1].i = x;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_IMAGE1D, 7 );
if (n) {
n[1].e = target;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_IMAGE2D, 8 );
if (n) {
n[1].e = target;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6 );
if (n) {
n[1].e = target;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8 );
if (n) {
n[1].e = target;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9 );
if (n) {
n[1].e = target;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CULL_FACE, 1 );
if (n) {
n[1].e = mode;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_FUNC, 1 );
if (n) {
n[1].e = func;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_MASK, 1 );
if (n) {
n[1].b = mask;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_RANGE, 2 );
if (n) {
n[1].f = (GLfloat) nearval;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_DISABLE, 1 );
if (n) {
n[1].e = cap;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_DRAW_BUFFER, 1 );
if (n) {
n[1].e = mode;
GLvoid *image = _mesa_unpack_image(width, height, 1, format, type,
pixels, &ctx->Unpack);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_DRAW_PIXELS, 5 );
if (n) {
n[1].i = width;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_ENABLE, 1 );
if (n) {
n[1].e = cap;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_EVALMESH1, 3 );
if (n) {
n[1].e = mode;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_EVALMESH2, 5 );
if (n) {
n[1].e = mode;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_FOG, 5 );
if (n) {
n[1].e = pname;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_FRONT_FACE, 1 );
if (n) {
n[1].e = mode;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_FRUSTUM, 6 );
if (n) {
n[1].f = left;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_HINT, 2 );
if (n) {
n[1].e = target;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_HINT_PGI, 2 );
if (n) {
n[1].e = target;
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_HISTOGRAM, 4 );
if (n) {
n[1].e = target;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_INDEX_MASK, 1 );
if (n) {
n[1].ui = mask;
static void save_InitNames( void )
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
(void) ALLOC_INSTRUCTION( ctx, OPCODE_INIT_NAMES, 0 );
if (ctx->ExecuteFlag) {
(*ctx->Exec->InitNames)();
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_LIGHT, 6 );
if (OPCODE_LIGHT) {
GLint i, nParams;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_LIGHT_MODEL, 5 );
if (n) {
n[1].e = pname;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_LINE_STIPPLE, 2 );
if (n) {
n[1].i = factor;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_LINE_WIDTH, 1 );
if (n) {
n[1].f = width;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_LIST_BASE, 1 );
if (n) {
n[1].ui = base;
static void save_LoadIdentity( void )
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
(void) ALLOC_INSTRUCTION( ctx, OPCODE_LOAD_IDENTITY, 0 );
if (ctx->ExecuteFlag) {
(*ctx->Exec->LoadIdentity)();
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_LOAD_MATRIX, 16 );
if (n) {
GLuint i;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_LOAD_NAME, 1 );
if (n) {
n[1].ui = name;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_LOGIC_OP, 1 );
if (n) {
n[1].e = opcode;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP1, 6 );
if (n) {
GLfloat *pnts = gl_copy_map_points1d( target, stride, order, points );
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP1, 6 );
if (n) {
GLfloat *pnts = gl_copy_map_points1f( target, stride, order, points );
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP2, 10 );
if (n) {
GLfloat *pnts = gl_copy_map_points2d( target, ustride, uorder,
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP2, 10 );
if (n) {
GLfloat *pnts = gl_copy_map_points2f( target, ustride, uorder,
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_MAPGRID1, 3 );
if (n) {
n[1].i = un;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_MAPGRID2, 6 );
if (n) {
n[1].i = un;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_MATRIX_MODE, 1 );
if (n) {
n[1].e = mode;
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_MIN_MAX, 3 );
if (n) {
n[1].e = target;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_MULT_MATRIX, 16 );
if (n) {
GLuint i;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_ORTHO, 6 );
if (n) {
n[1].f = left;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_MAP, 3 );
if (n) {
n[1].e = map;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_TRANSFER, 2 );
if (n) {
n[1].e = pname;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_ZOOM, 2 );
if (n) {
n[1].f = xfactor;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_POINT_PARAMETERS, 4 );
if (n) {
n[1].e = pname;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_POINT_SIZE, 1 );
if (n) {
n[1].f = size;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_POLYGON_MODE, 2 );
if (n) {
n[1].e = face;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_POLYGON_STIPPLE, 1 );
if (n) {
void *data;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_POLYGON_OFFSET, 2 );
if (n) {
n[1].f = factor;
static void save_PopAttrib( void )
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
(void) ALLOC_INSTRUCTION( ctx, OPCODE_POP_ATTRIB, 0 );
if (ctx->ExecuteFlag) {
(*ctx->Exec->PopAttrib)();
static void save_PopMatrix( void )
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
(void) ALLOC_INSTRUCTION( ctx, OPCODE_POP_MATRIX, 0 );
if (ctx->ExecuteFlag) {
(*ctx->Exec->PopMatrix)();
static void save_PopName( void )
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
(void) ALLOC_INSTRUCTION( ctx, OPCODE_POP_NAME, 0 );
if (ctx->ExecuteFlag) {
(*ctx->Exec->PopName)();
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
for (i=0;i<num;i++) {
Node *n;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_PUSH_ATTRIB, 1 );
if (n) {
n[1].bf = mask;
static void save_PushMatrix( void )
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
(void) ALLOC_INSTRUCTION( ctx, OPCODE_PUSH_MATRIX, 0 );
if (ctx->ExecuteFlag) {
(*ctx->Exec->PushMatrix)();
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_PUSH_NAME, 1 );
if (n) {
n[1].ui = name;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_RASTER_POS, 4 );
if (n) {
n[1].f = x;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_PASSTHROUGH, 1 );
if (n) {
n[1].f = token;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_READ_BUFFER, 1 );
if (n) {
n[1].e = mode;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_RESET_HISTOGRAM, 1 );
if (n) {
n[1].e = target;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_RESET_MIN_MAX, 1 );
if (n) {
n[1].e = target;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_ROTATE, 4 );
if (n) {
n[1].f = angle;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_SCALE, 3 );
if (n) {
n[1].f = x;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_SCISSOR, 4 );
if (n) {
n[1].i = x;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_SHADE_MODEL, 1 );
if (n) {
n[1].e = mode;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_STENCIL_FUNC, 3 );
if (n) {
n[1].e = func;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_STENCIL_MASK, 1 );
if (n) {
n[1].ui = mask;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_STENCIL_OP, 3 );
if (n) {
n[1].e = fail;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_TEXENV, 6 );
if (n) {
n[1].e = target;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_TEXGEN, 6 );
if (n) {
n[1].e = coord;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_TEXPARAMETER, 6 );
if (n) {
n[1].e = target;
GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type,
pixels, &ctx->Unpack);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_IMAGE1D, 8 );
if (n) {
n[1].e = target;
GLvoid *image = _mesa_unpack_image(width, height, 1, format, type,
pixels, &ctx->Unpack);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_IMAGE2D, 9 );
if (n) {
n[1].e = target;
Node *n;
GLvoid *image = _mesa_unpack_image(width, height, depth, format, type,
pixels, &ctx->Unpack);
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_IMAGE3D, 10 );
if (n) {
n[1].e = target;
Node *n;
GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type,
pixels, &ctx->Unpack);
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_SUB_IMAGE1D, 7 );
if (n) {
n[1].e = target;
Node *n;
GLvoid *image = _mesa_unpack_image(width, height, 1, format, type,
pixels, &ctx->Unpack);
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_SUB_IMAGE2D, 9 );
if (n) {
n[1].e = target;
Node *n;
GLvoid *image = _mesa_unpack_image(width, height, depth, format, type,
pixels, &ctx->Unpack);
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_SUB_IMAGE3D, 11 );
if (n) {
n[1].e = target;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_TRANSLATE, 3 );
if (n) {
n[1].f = x;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_VIEWPORT, 4 );
if (n) {
n[1].i = x;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_WINDOW_POS, 4 );
if (n) {
n[1].f = x;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_ACTIVE_TEXTURE, 1 );
if (n) {
n[1].e = target;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CLIENT_ACTIVE_TEXTURE, 1 );
if (n) {
n[1].e = target;
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_TEXGEN_SGIX, 1 );
if (n) {
n[1].e = mode;
else {
Node *n;
GLvoid *image;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
/* make copy of image */
image = MALLOC(imageSize);
if (!image) {
else {
Node *n;
GLvoid *image;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
/* make copy of image */
image = MALLOC(imageSize);
if (!image) {
else {
Node *n;
GLvoid *image;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
/* make copy of image */
image = MALLOC(imageSize);
if (!image) {
GLvoid *image;
GET_CURRENT_CONTEXT(ctx);
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
/* make copy of image */
image = MALLOC(imageSize);
GLvoid *image;
GET_CURRENT_CONTEXT(ctx);
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
/* make copy of image */
image = MALLOC(imageSize);
GLvoid *image;
GET_CURRENT_CONTEXT(ctx);
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
/* make copy of image */
image = MALLOC(imageSize);
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS, 2 );
if (n) {
n[1].e = target;
if (!islist(ctx,list))
return;
+ if (ctx->Driver.BeginCallList)
+ ctx->Driver.BeginCallList( ctx, list );
+
/* mesa_print_display_list( list ); */
ctx->CallDepth++;
}
}
ctx->CallDepth--;
+
+ if (ctx->Driver.EndCallList)
+ ctx->Driver.EndCallList( ctx );
}
_mesa_IsList( GLuint list )
{
GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0); /* must be called before assert */
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
return islist(ctx, list);
}
{
GET_CURRENT_CONTEXT(ctx);
GLuint i;
+ FLUSH_VERTICES(ctx, 0); /* must be called before assert */
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDeleteLists");
if (range<0) {
gl_error( ctx, GL_INVALID_VALUE, "glDeleteLists" );
return;
{
GET_CURRENT_CONTEXT(ctx);
GLuint base;
+ FLUSH_VERTICES(ctx, 0); /* must be called before assert */
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glGenLists", 0);
if (range<0) {
gl_error( ctx, GL_INVALID_VALUE, "glGenLists" );
return 0;
_mesa_NewList( GLuint list, GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glNewList");
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT(ctx, 0); /* must be called before assert */
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&VERBOSE_API)
fprintf(stderr, "glNewList %u %s\n", list, gl_lookup_enum_by_nr(mode));
_mesa_EndList( void )
{
GET_CURRENT_CONTEXT(ctx);
+ FLUSH_CURRENT(ctx, 0); /* must be called before assert */
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&VERBOSE_API)
fprintf(stderr, "glEndList\n");
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "glEndList" );
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
-
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); /* ??? */
/* Check that a list is under construction */
if (!ctx->CurrentListPtr) {
ctx->Driver.EndList( ctx );
- /* Haven't tracked down why this is needed.
- */
- ctx->NewState = ~0;
-
ctx->CurrentDispatch = ctx->Exec;
_glapi_set_dispatch( ctx->CurrentDispatch );
}
}
save_compile_flag = ctx->CompileFlag;
- ctx->CompileFlag = GL_FALSE;
+ if (save_compile_flag) {
+ ctx->CompileFlag = GL_FALSE;
+ }
- FLUSH_TNL( ctx, (FLUSH_STORED_VERTICES | FLUSH_UPDATE_CURRENT) );
execute_list( ctx, list );
ctx->CompileFlag = save_compile_flag;
save_compile_flag = ctx->CompileFlag;
ctx->CompileFlag = GL_FALSE;
- FLUSH_TNL( ctx, (FLUSH_STORED_VERTICES | FLUSH_UPDATE_CURRENT) );
-
for (i=0;i<n;i++) {
list = translate_id( i, type, lists );
execute_list( ctx, ctx->List.ListBase + list );
_mesa_ListBase( GLuint base )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glListBase");
+ FLUSH_VERTICES(ctx, 0); /* must be called before assert */
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
ctx->List.ListBase = base;
}
+/* Can no longer assume ctx->Exec->Func is equal to _mesa_Func.
+ */
+static void exec_Finish( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->Finish();
+}
+
+static void exec_Flush( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->Flush( );
+}
+
+static void exec_GetBooleanv( GLenum pname, GLboolean *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetBooleanv( pname, params );
+}
+
+static void exec_GetClipPlane( GLenum plane, GLdouble *equation )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetClipPlane( plane, equation );
+}
+
+static void exec_GetDoublev( GLenum pname, GLdouble *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetDoublev( pname, params );
+}
+
+static GLenum exec_GetError( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return ctx->Exec->GetError( );
+}
+
+static void exec_GetFloatv( GLenum pname, GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetFloatv( pname, params );
+}
+
+static void exec_GetIntegerv( GLenum pname, GLint *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetIntegerv( pname, params );
+}
+
+static void exec_GetLightfv( GLenum light, GLenum pname, GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetLightfv( light, pname, params );
+}
+
+static void exec_GetLightiv( GLenum light, GLenum pname, GLint *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetLightiv( light, pname, params );
+}
+
+static void exec_GetMapdv( GLenum target, GLenum query, GLdouble *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetMapdv( target, query, v );
+}
+
+static void exec_GetMapfv( GLenum target, GLenum query, GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetMapfv( target, query, v );
+}
+
+static void exec_GetMapiv( GLenum target, GLenum query, GLint *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetMapiv( target, query, v );
+}
+
+static void exec_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetMaterialfv( face, pname, params );
+}
+
+static void exec_GetMaterialiv( GLenum face, GLenum pname, GLint *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetMaterialiv( face, pname, params );
+}
+
+static void exec_GetPixelMapfv( GLenum map, GLfloat *values )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetPixelMapfv( map, values );
+}
+
+static void exec_GetPixelMapuiv( GLenum map, GLuint *values )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetPixelMapuiv( map, values );
+}
+
+static void exec_GetPixelMapusv( GLenum map, GLushort *values )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetPixelMapusv( map, values );
+}
+
+static void exec_GetPolygonStipple( GLubyte *dest )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetPolygonStipple( dest );
+}
+
+static const GLubyte *exec_GetString( GLenum name )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return ctx->Exec->GetString( name );
+}
+
+static void exec_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetTexEnvfv( target, pname, params );
+}
+
+static void exec_GetTexEnviv( GLenum target, GLenum pname, GLint *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetTexEnviv( target, pname, params );
+}
+
+static void exec_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetTexGendv( coord, pname, params );
+}
+
+static void exec_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetTexGenfv( coord, pname, params );
+}
+
+static void exec_GetTexGeniv( GLenum coord, GLenum pname, GLint *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetTexGeniv( coord, pname, params );
+}
+
+static void exec_GetTexImage( GLenum target, GLint level, GLenum format,
+ GLenum type, GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetTexImage( target, level, format, type, pixels );
+}
+
+static void exec_GetTexLevelParameterfv( GLenum target, GLint level,
+ GLenum pname, GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetTexLevelParameterfv( target, level, pname, params );
+}
+
+static void exec_GetTexLevelParameteriv( GLenum target, GLint level,
+ GLenum pname, GLint *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetTexLevelParameteriv( target, level, pname, params );
+}
+
+static void exec_GetTexParameterfv( GLenum target, GLenum pname,
+ GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetTexParameterfv( target, pname, params );
+}
+
+static void exec_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetTexParameteriv( target, pname, params );
+}
+
+static GLboolean exec_IsEnabled( GLenum cap )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return ctx->Exec->IsEnabled( cap );
+}
+
+static void exec_PixelStoref( GLenum pname, GLfloat param )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->PixelStoref( pname, param );
+}
+
+static void exec_PixelStorei( GLenum pname, GLint param )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->PixelStorei( pname, param );
+}
+
+static void exec_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->ReadPixels( x, y, width, height, format, type, pixels );
+}
+
+static GLint exec_RenderMode( GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return ctx->Exec->RenderMode( mode );
+}
+
+static void exec_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->FeedbackBuffer( size, type, buffer );
+}
+
+static void exec_SelectBuffer( GLsizei size, GLuint *buffer )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->SelectBuffer( size, buffer );
+}
+
+static GLboolean exec_AreTexturesResident(GLsizei n, const GLuint *texName,
+ GLboolean *residences)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return ctx->Exec->AreTexturesResident( n, texName, residences);
+}
+
+static void exec_ColorPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->ColorPointer( size, type, stride, ptr);
+}
+
+static void exec_DeleteTextures( GLsizei n, const GLuint *texName)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->DeleteTextures( n, texName);
+}
+
+static void exec_DisableClientState( GLenum cap )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->DisableClientState( cap );
+}
+
+static void exec_EdgeFlagPointer(GLsizei stride, const void *vptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->EdgeFlagPointer( stride, vptr);
+}
+
+static void exec_EnableClientState( GLenum cap )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->EnableClientState( cap );
+}
+
+static void exec_GenTextures( GLsizei n, GLuint *texName )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GenTextures( n, texName );
+}
+
+static void exec_GetPointerv( GLenum pname, GLvoid **params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetPointerv( pname, params );
+}
+
+static void exec_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->IndexPointer( type, stride, ptr);
+}
+
+static void exec_InterleavedArrays(GLenum format, GLsizei stride,
+ const GLvoid *pointer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->InterleavedArrays( format, stride, pointer);
+}
+
+static GLboolean exec_IsTexture( GLuint texture )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return ctx->Exec->IsTexture( texture );
+}
+
+static void exec_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->NormalPointer( type, stride, ptr );
+}
+
+static void exec_PopClientAttrib(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->PopClientAttrib();
+}
+
+static void exec_PushClientAttrib(GLbitfield mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->PushClientAttrib( mask);
+}
+
+static void exec_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->TexCoordPointer( size, type, stride, ptr);
+}
+
+static void exec_GetCompressedTexImageARB(GLenum target, GLint level,
+ GLvoid *img)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetCompressedTexImageARB( target, level, img);
+}
+
+static void exec_VertexPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->VertexPointer( size, type, stride, ptr);
+}
+
+static void exec_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat,
+ GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->CopyConvolutionFilter1D( target, internalFormat, x, y, width);
+}
+
+static void exec_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat,
+ GLint x, GLint y, GLsizei width,
+ GLsizei height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->CopyConvolutionFilter2D( target, internalFormat, x, y, width,
+ height);
+}
+
+static void exec_GetColorTable( GLenum target, GLenum format,
+ GLenum type, GLvoid *data )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetColorTable( target, format, type, data );
+}
+
+static void exec_GetColorTableParameterfv( GLenum target, GLenum pname,
+ GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetColorTableParameterfv( target, pname, params );
+}
+
+static void exec_GetColorTableParameteriv( GLenum target, GLenum pname,
+ GLint *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetColorTableParameteriv( target, pname, params );
+}
+
+static void exec_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
+ GLvoid *image)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetConvolutionFilter( target, format, type, image);
+}
+
+static void exec_GetConvolutionParameterfv(GLenum target, GLenum pname,
+ GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetConvolutionParameterfv( target, pname, params);
+}
+
+static void exec_GetConvolutionParameteriv(GLenum target, GLenum pname,
+ GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetConvolutionParameteriv( target, pname, params);
+}
+
+static void exec_GetHistogram(GLenum target, GLboolean reset, GLenum format,
+ GLenum type, GLvoid *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetHistogram( target, reset, format, type, values);
+}
+
+static void exec_GetHistogramParameterfv(GLenum target, GLenum pname,
+ GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetHistogramParameterfv( target, pname, params);
+}
+
+static void exec_GetHistogramParameteriv(GLenum target, GLenum pname,
+ GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetHistogramParameteriv( target, pname, params);
+}
+
+static void exec_GetMinmax(GLenum target, GLboolean reset, GLenum format,
+ GLenum type, GLvoid *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetMinmax( target, reset, format, type, values);
+}
+
+static void exec_GetMinmaxParameterfv(GLenum target, GLenum pname,
+ GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetMinmaxParameterfv( target, pname, params);
+}
+
+static void exec_GetMinmaxParameteriv(GLenum target, GLenum pname,
+ GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetMinmaxParameteriv( target, pname, params);
+}
+
+static void exec_GetSeparableFilter(GLenum target, GLenum format, GLenum type,
+ GLvoid *row, GLvoid *column, GLvoid *span)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetSeparableFilter( target, format, type, row, column, span);
+}
+
+static void exec_SeparableFilter2D(GLenum target, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid *row,
+ const GLvoid *column)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->SeparableFilter2D( target, internalFormat, width, height, format,
+ type, row, column);
+}
+
+static void exec_GetPixelTexGenParameterivSGIS(GLenum target, GLint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetPixelTexGenParameterivSGIS( target, value);
+}
+
+static void exec_GetPixelTexGenParameterfvSGIS(GLenum target, GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->GetPixelTexGenParameterfvSGIS( target, value);
+}
+
+static void exec_ColorPointerEXT(GLint size, GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->ColorPointerEXT( size, type, stride, count, ptr);
+}
+
+static void exec_EdgeFlagPointerEXT(GLsizei stride, GLsizei count,
+ const GLboolean *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->EdgeFlagPointerEXT( stride, count, ptr);
+}
+
+static void exec_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
+ const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->IndexPointerEXT( type, stride, count, ptr);
+}
+
+static void exec_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
+ const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->NormalPointerEXT( type, stride, count, ptr);
+}
+
+static void exec_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->TexCoordPointerEXT( size, type, stride, count, ptr);
+}
+
+static void exec_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->VertexPointerEXT( size, type, stride, count, ptr);
+}
+
+static void exec_LockArraysEXT(GLint first, GLsizei count)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->LockArraysEXT( first, count);
+}
+
+static void exec_UnlockArraysEXT( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->UnlockArraysEXT( );
+}
+
+static void exec_ResizeBuffersMESA( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->ResizeBuffersMESA( );
+}
+
+static void exec_SecondaryColorPointerEXT(GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->SecondaryColorPointerEXT( size, type, stride, ptr);
+}
+
+static void exec_FogCoordPointerEXT(GLenum type, GLsizei stride,
+ const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Exec->FogCoordPointerEXT( type, stride, ptr);
+}
/*
table->EndList = _mesa_EndList;
table->EvalMesh1 = _mesa_save_EvalMesh1;
table->EvalMesh2 = _mesa_save_EvalMesh2;
- table->Finish = _mesa_Finish;
- table->Flush = _mesa_Flush;
+ table->Finish = exec_Finish;
+ table->Flush = exec_Flush;
table->Fogf = save_Fogf;
table->Fogfv = save_Fogfv;
table->Fogi = save_Fogi;
table->FrontFace = save_FrontFace;
table->Frustum = save_Frustum;
table->GenLists = _mesa_GenLists;
- table->GetBooleanv = _mesa_GetBooleanv;
- table->GetClipPlane = _mesa_GetClipPlane;
- table->GetDoublev = _mesa_GetDoublev;
- table->GetError = _mesa_GetError;
- table->GetFloatv = _mesa_GetFloatv;
- table->GetIntegerv = _mesa_GetIntegerv;
- table->GetLightfv = _mesa_GetLightfv;
- table->GetLightiv = _mesa_GetLightiv;
- table->GetMapdv = _mesa_GetMapdv;
- table->GetMapfv = _mesa_GetMapfv;
- table->GetMapiv = _mesa_GetMapiv;
- table->GetMaterialfv = _mesa_GetMaterialfv;
- table->GetMaterialiv = _mesa_GetMaterialiv;
- table->GetPixelMapfv = _mesa_GetPixelMapfv;
- table->GetPixelMapuiv = _mesa_GetPixelMapuiv;
- table->GetPixelMapusv = _mesa_GetPixelMapusv;
- table->GetPolygonStipple = _mesa_GetPolygonStipple;
- table->GetString = _mesa_GetString;
- table->GetTexEnvfv = _mesa_GetTexEnvfv;
- table->GetTexEnviv = _mesa_GetTexEnviv;
- table->GetTexGendv = _mesa_GetTexGendv;
- table->GetTexGenfv = _mesa_GetTexGenfv;
- table->GetTexGeniv = _mesa_GetTexGeniv;
- table->GetTexImage = _mesa_GetTexImage;
- table->GetTexLevelParameterfv = _mesa_GetTexLevelParameterfv;
- table->GetTexLevelParameteriv = _mesa_GetTexLevelParameteriv;
- table->GetTexParameterfv = _mesa_GetTexParameterfv;
- table->GetTexParameteriv = _mesa_GetTexParameteriv;
+ table->GetBooleanv = exec_GetBooleanv;
+ table->GetClipPlane = exec_GetClipPlane;
+ table->GetDoublev = exec_GetDoublev;
+ table->GetError = exec_GetError;
+ table->GetFloatv = exec_GetFloatv;
+ table->GetIntegerv = exec_GetIntegerv;
+ table->GetLightfv = exec_GetLightfv;
+ table->GetLightiv = exec_GetLightiv;
+ table->GetMapdv = exec_GetMapdv;
+ table->GetMapfv = exec_GetMapfv;
+ table->GetMapiv = exec_GetMapiv;
+ table->GetMaterialfv = exec_GetMaterialfv;
+ table->GetMaterialiv = exec_GetMaterialiv;
+ table->GetPixelMapfv = exec_GetPixelMapfv;
+ table->GetPixelMapuiv = exec_GetPixelMapuiv;
+ table->GetPixelMapusv = exec_GetPixelMapusv;
+ table->GetPolygonStipple = exec_GetPolygonStipple;
+ table->GetString = exec_GetString;
+ table->GetTexEnvfv = exec_GetTexEnvfv;
+ table->GetTexEnviv = exec_GetTexEnviv;
+ table->GetTexGendv = exec_GetTexGendv;
+ table->GetTexGenfv = exec_GetTexGenfv;
+ table->GetTexGeniv = exec_GetTexGeniv;
+ table->GetTexImage = exec_GetTexImage;
+ table->GetTexLevelParameterfv = exec_GetTexLevelParameterfv;
+ table->GetTexLevelParameteriv = exec_GetTexLevelParameteriv;
+ table->GetTexParameterfv = exec_GetTexParameterfv;
+ table->GetTexParameteriv = exec_GetTexParameteriv;
table->Hint = save_Hint;
table->IndexMask = save_IndexMask;
table->InitNames = save_InitNames;
- table->IsEnabled = _mesa_IsEnabled;
+ table->IsEnabled = exec_IsEnabled;
table->IsList = _mesa_IsList;
table->LightModelf = save_LightModelf;
table->LightModelfv = save_LightModelfv;
table->PixelMapfv = save_PixelMapfv;
table->PixelMapuiv = save_PixelMapuiv;
table->PixelMapusv = save_PixelMapusv;
- table->PixelStoref = _mesa_PixelStoref;
- table->PixelStorei = _mesa_PixelStorei;
+ table->PixelStoref = exec_PixelStoref;
+ table->PixelStorei = exec_PixelStorei;
table->PixelTransferf = save_PixelTransferf;
table->PixelTransferi = save_PixelTransferi;
table->PixelZoom = save_PixelZoom;
table->RasterPos4s = save_RasterPos4s;
table->RasterPos4sv = save_RasterPos4sv;
table->ReadBuffer = save_ReadBuffer;
- table->ReadPixels = _mesa_ReadPixels;
- table->RenderMode = _mesa_RenderMode;
+ table->ReadPixels = exec_ReadPixels;
+ table->RenderMode = exec_RenderMode;
table->Rotated = save_Rotated;
table->Rotatef = save_Rotatef;
table->Scaled = save_Scaled;
table->Scalef = save_Scalef;
table->Scissor = save_Scissor;
- table->FeedbackBuffer = _mesa_FeedbackBuffer;
- table->SelectBuffer = _mesa_SelectBuffer;
+ table->FeedbackBuffer = exec_FeedbackBuffer;
+ table->SelectBuffer = exec_SelectBuffer;
table->ShadeModel = save_ShadeModel;
table->StencilFunc = save_StencilFunc;
table->StencilMask = save_StencilMask;
table->Viewport = save_Viewport;
/* GL 1.1 */
- table->AreTexturesResident = _mesa_AreTexturesResident;
+ table->AreTexturesResident = exec_AreTexturesResident;
table->BindTexture = save_BindTexture;
- table->ColorPointer = _mesa_ColorPointer;
+ table->ColorPointer = exec_ColorPointer;
table->CopyTexImage1D = save_CopyTexImage1D;
table->CopyTexImage2D = save_CopyTexImage2D;
table->CopyTexSubImage1D = save_CopyTexSubImage1D;
table->CopyTexSubImage2D = save_CopyTexSubImage2D;
- table->DeleteTextures = _mesa_DeleteTextures;
- table->DisableClientState = _mesa_DisableClientState;
- table->EdgeFlagPointer = _mesa_EdgeFlagPointer;
- table->EnableClientState = _mesa_EnableClientState;
- table->GenTextures = _mesa_GenTextures;
- table->GetPointerv = _mesa_GetPointerv;
- table->IndexPointer = _mesa_IndexPointer;
- table->InterleavedArrays = _mesa_InterleavedArrays;
- table->IsTexture = _mesa_IsTexture;
- table->NormalPointer = _mesa_NormalPointer;
- table->PopClientAttrib = _mesa_PopClientAttrib;
+ table->DeleteTextures = exec_DeleteTextures;
+ table->DisableClientState = exec_DisableClientState;
+ table->EdgeFlagPointer = exec_EdgeFlagPointer;
+ table->EnableClientState = exec_EnableClientState;
+ table->GenTextures = exec_GenTextures;
+ table->GetPointerv = exec_GetPointerv;
+ table->IndexPointer = exec_IndexPointer;
+ table->InterleavedArrays = exec_InterleavedArrays;
+ table->IsTexture = exec_IsTexture;
+ table->NormalPointer = exec_NormalPointer;
+ table->PopClientAttrib = exec_PopClientAttrib;
table->PrioritizeTextures = save_PrioritizeTextures;
- table->PushClientAttrib = _mesa_PushClientAttrib;
- table->TexCoordPointer = _mesa_TexCoordPointer;
+ table->PushClientAttrib = exec_PushClientAttrib;
+ table->TexCoordPointer = exec_TexCoordPointer;
table->TexSubImage1D = save_TexSubImage1D;
table->TexSubImage2D = save_TexSubImage2D;
- table->VertexPointer = _mesa_VertexPointer;
+ table->VertexPointer = exec_VertexPointer;
/* GL 1.2 */
table->CopyTexSubImage3D = save_CopyTexSubImage3D;
table->ConvolutionParameteriv = save_ConvolutionParameteriv;
table->CopyColorSubTable = save_CopyColorSubTable;
table->CopyColorTable = save_CopyColorTable;
- table->CopyConvolutionFilter1D = _mesa_CopyConvolutionFilter1D;
- table->CopyConvolutionFilter2D = _mesa_CopyConvolutionFilter2D;
- table->GetColorTable = _mesa_GetColorTable;
- table->GetColorTableParameterfv = _mesa_GetColorTableParameterfv;
- table->GetColorTableParameteriv = _mesa_GetColorTableParameteriv;
- table->GetConvolutionFilter = _mesa_GetConvolutionFilter;
- table->GetConvolutionParameterfv = _mesa_GetConvolutionParameterfv;
- table->GetConvolutionParameteriv = _mesa_GetConvolutionParameteriv;
- table->GetHistogram = _mesa_GetHistogram;
- table->GetHistogramParameterfv = _mesa_GetHistogramParameterfv;
- table->GetHistogramParameteriv = _mesa_GetHistogramParameteriv;
- table->GetMinmax = _mesa_GetMinmax;
- table->GetMinmaxParameterfv = _mesa_GetMinmaxParameterfv;
- table->GetMinmaxParameteriv = _mesa_GetMinmaxParameteriv;
- table->GetSeparableFilter = _mesa_GetSeparableFilter;
+ table->CopyConvolutionFilter1D = exec_CopyConvolutionFilter1D;
+ table->CopyConvolutionFilter2D = exec_CopyConvolutionFilter2D;
+ table->GetColorTable = exec_GetColorTable;
+ table->GetColorTableParameterfv = exec_GetColorTableParameterfv;
+ table->GetColorTableParameteriv = exec_GetColorTableParameteriv;
+ table->GetConvolutionFilter = exec_GetConvolutionFilter;
+ table->GetConvolutionParameterfv = exec_GetConvolutionParameterfv;
+ table->GetConvolutionParameteriv = exec_GetConvolutionParameteriv;
+ table->GetHistogram = exec_GetHistogram;
+ table->GetHistogramParameterfv = exec_GetHistogramParameterfv;
+ table->GetHistogramParameteriv = exec_GetHistogramParameteriv;
+ table->GetMinmax = exec_GetMinmax;
+ table->GetMinmaxParameterfv = exec_GetMinmaxParameterfv;
+ table->GetMinmaxParameteriv = exec_GetMinmaxParameteriv;
+ table->GetSeparableFilter = exec_GetSeparableFilter;
table->Histogram = save_Histogram;
table->Minmax = save_Minmax;
table->ResetHistogram = save_ResetHistogram;
table->ResetMinmax = save_ResetMinmax;
- table->SeparableFilter2D = _mesa_SeparableFilter2D;
+ table->SeparableFilter2D = exec_SeparableFilter2D;
/* 2. GL_EXT_blend_color */
#if 0
table->PixelTexGenParameterfSGIS = save_PixelTexGenParameterfSGIS;
table->PixelTexGenParameterivSGIS = save_PixelTexGenParameterivSGIS;
table->PixelTexGenParameterfvSGIS = save_PixelTexGenParameterfvSGIS;
- table->GetPixelTexGenParameterivSGIS = _mesa_GetPixelTexGenParameterivSGIS;
- table->GetPixelTexGenParameterfvSGIS = _mesa_GetPixelTexGenParameterfvSGIS;
+ table->GetPixelTexGenParameterivSGIS = exec_GetPixelTexGenParameterivSGIS;
+ table->GetPixelTexGenParameterfvSGIS = exec_GetPixelTexGenParameterfvSGIS;
/* 30. GL_EXT_vertex_array */
- table->ColorPointerEXT = _mesa_ColorPointerEXT;
- table->EdgeFlagPointerEXT = _mesa_EdgeFlagPointerEXT;
- table->IndexPointerEXT = _mesa_IndexPointerEXT;
- table->NormalPointerEXT = _mesa_NormalPointerEXT;
- table->TexCoordPointerEXT = _mesa_TexCoordPointerEXT;
- table->VertexPointerEXT = _mesa_VertexPointerEXT;
+ table->ColorPointerEXT = exec_ColorPointerEXT;
+ table->EdgeFlagPointerEXT = exec_EdgeFlagPointerEXT;
+ table->IndexPointerEXT = exec_IndexPointerEXT;
+ table->NormalPointerEXT = exec_NormalPointerEXT;
+ table->TexCoordPointerEXT = exec_TexCoordPointerEXT;
+ table->VertexPointerEXT = exec_VertexPointerEXT;
/* 37. GL_EXT_blend_minmax */
#if 0
table->ColorTableEXT = save_ColorTable;
table->ColorSubTableEXT = save_ColorSubTable;
#endif
- table->GetColorTableEXT = _mesa_GetColorTable;
- table->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv;
- table->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv;
+ table->GetColorTableEXT = exec_GetColorTable;
+ table->GetColorTableParameterfvEXT = exec_GetColorTableParameterfv;
+ table->GetColorTableParameterivEXT = exec_GetColorTableParameteriv;
/* 97. GL_EXT_compiled_vertex_array */
- table->LockArraysEXT = _mesa_LockArraysEXT;
- table->UnlockArraysEXT = _mesa_UnlockArraysEXT;
+ table->LockArraysEXT = exec_LockArraysEXT;
+ table->UnlockArraysEXT = exec_UnlockArraysEXT;
/* GL_ARB_multitexture */
table->ActiveTextureARB = save_ActiveTextureARB;
table->WindowPos4svMESA = save_WindowPos4svMESA;
/* GL_MESA_resize_buffers */
- table->ResizeBuffersMESA = _mesa_ResizeBuffersMESA;
+ table->ResizeBuffersMESA = exec_ResizeBuffersMESA;
/* GL_ARB_transpose_matrix */
table->LoadTransposeMatrixdARB = save_LoadTransposeMatrixdARB;
table->CompressedTexSubImage3DARB = save_CompressedTexSubImage3DARB;
table->CompressedTexSubImage2DARB = save_CompressedTexSubImage2DARB;
table->CompressedTexSubImage1DARB = save_CompressedTexSubImage1DARB;
- table->GetCompressedTexImageARB = _mesa_GetCompressedTexImageARB;
+ table->GetCompressedTexImageARB = exec_GetCompressedTexImageARB;
/* GL_EXT_secondary_color */
- table->SecondaryColorPointerEXT = _mesa_SecondaryColorPointerEXT;
+ table->SecondaryColorPointerEXT = exec_SecondaryColorPointerEXT;
/* GL_EXT_fog_coord */
- table->FogCoordPointerEXT = _mesa_FogCoordPointerEXT;
+ table->FogCoordPointerEXT = exec_FogCoordPointerEXT;
}
-/* $Id: dlist.h,v 1.9 2000/11/24 15:21:59 keithw Exp $ */
+/* $Id: dlist.h,v 1.10 2000/12/26 05:09:28 keithw Exp $ */
/*
* Mesa 3-D graphics library
#include "mtypes.h"
+#define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \
+do { \
+ if (ctx->Driver.CurrentExecPrimitive != GL_POLYGON+1) { \
+ gl_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
+ return retval; \
+ } \
+} while (0)
+
+#define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx,)
+
+#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx) \
+do { \
+ ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); \
+ FLUSH_VERTICES(ctx, 0); \
+} while (0)
+
+#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)\
+do { \
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval); \
+ FLUSH_VERTICES(ctx, 0); \
+} while (0)
+
+
extern void gl_init_lists( void );
extern void gl_destroy_list( GLcontext *ctx, GLuint list );
-/* $Id: drawpix.c,v 1.46 2000/11/22 07:32:16 joukj Exp $ */
+/* $Id: drawpix.c,v 1.47 2000/12/26 05:09:28 keithw Exp $ */
/*
* Mesa 3-D graphics library
GLenum format, GLenum type, const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "_mesa_DrawPixels" );
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->RenderMode==GL_RENDER) {
GLint x, y;
GLfloat color[4];
GLfloat texcoord[4], invq;
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
-
+ FLUSH_CURRENT(ctx, 0);
color[0] = CHAN_TO_FLOAT(ctx->Current.Color[0]);
color[1] = CHAN_TO_FLOAT(ctx->Current.Color[1]);
color[2] = CHAN_TO_FLOAT(ctx->Current.Color[2]);
-/* $Id: enable.c,v 1.36 2000/12/08 00:20:15 brianp Exp $ */
+/* $Id: enable.c,v 1.37 2000/12/26 05:09:28 keithw Exp $ */
/*
* Mesa 3-D graphics library
#endif
+static void
+client_state( GLcontext *ctx, GLenum cap, GLboolean state )
+{
+ GLuint flag;
+ GLboolean *var;
+
+ switch (cap) {
+ case GL_VERTEX_ARRAY:
+ var = &ctx->Array.Vertex.Enabled;
+ flag = _NEW_ARRAY_VERTEX;
+ break;
+ case GL_NORMAL_ARRAY:
+ var = &ctx->Array.Normal.Enabled;
+ flag = _NEW_ARRAY_NORMAL;
+ break;
+ case GL_COLOR_ARRAY:
+ var = &ctx->Array.Color.Enabled;
+ flag = _NEW_ARRAY_COLOR;
+ break;
+ case GL_INDEX_ARRAY:
+ var = &ctx->Array.Index.Enabled;
+ flag = _NEW_ARRAY_INDEX;
+ break;
+ case GL_TEXTURE_COORD_ARRAY:
+ var = &ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled;
+ flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
+ break;
+ case GL_EDGE_FLAG_ARRAY:
+ var = &ctx->Array.EdgeFlag.Enabled;
+ flag = _NEW_ARRAY_EDGEFLAG;
+ break;
+ case GL_FOG_COORDINATE_ARRAY_EXT:
+ var = &ctx->Array.FogCoord.Enabled;
+ flag = _NEW_ARRAY_FOGCOORD;
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_EXT:
+ var = &ctx->Array.SecondaryColor.Enabled;
+ flag = _NEW_ARRAY_SECONDARYCOLOR;
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glEnable/DisableClientState" );
+ }
+
+ if (*var == flag)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_ARRAY);
+ ctx->Array.NewState |= flag;
+ *var = state;
+
+ if (state)
+ ctx->Array._Enabled |= flag;
+ else
+ ctx->Array._Enabled &= ~flag;
+
+ if (ctx->Driver.Enable) {
+ (*ctx->Driver.Enable)( ctx, cap, state );
+ }
+}
+
+
+
+void
+_mesa_EnableClientState( GLenum cap )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ client_state( ctx, cap, GL_TRUE );
+}
+
+
+
+void
+_mesa_DisableClientState( GLenum cap )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ client_state( ctx, cap, GL_FALSE );
+}
+
/*
* Perform glEnable and glDisable calls.
*/
void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
{
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "gl_enable/disable" );
-
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "%s %s (newstate is %x)\n",
state ? "glEnable" : "glDisable",
ctx->NewState);
switch (cap) {
- case GL_ALPHA_TEST:
- if (ctx->Color.AlphaEnabled!=state) {
- ctx->Color.AlphaEnabled = state;
- ctx->NewState |= _NEW_COLOR;
- }
- break;
- case GL_AUTO_NORMAL:
- ctx->Eval.AutoNormal = state;
- ctx->NewState |= _NEW_EVAL;
- break;
- case GL_BLEND:
- if (ctx->Color.BlendEnabled!=state) {
- ctx->Color.BlendEnabled = state;
- /* The following needed to accomodate 1.0 RGB logic op blending */
- if (ctx->Color.BlendEquation==GL_LOGIC_OP && state) {
- ctx->Color.ColorLogicOpEnabled = GL_TRUE;
- }
- else {
- ctx->Color.ColorLogicOpEnabled = GL_FALSE;
- }
- ctx->NewState |= _NEW_COLOR;
- }
- break;
- case GL_CLIP_PLANE0:
- case GL_CLIP_PLANE1:
- case GL_CLIP_PLANE2:
- case GL_CLIP_PLANE3:
- case GL_CLIP_PLANE4:
- case GL_CLIP_PLANE5:
- if (ctx->Transform.ClipEnabled[cap-GL_CLIP_PLANE0] != state)
- {
- GLuint p = cap-GL_CLIP_PLANE0;
-
- ctx->Transform.ClipEnabled[p] = state;
- ctx->NewState |= _NEW_TRANSFORM;
-
- if (state) {
- ctx->_Enabled |= ENABLE_USERCLIP;
- ctx->Transform._AnyClip++;
-
- if (ctx->ProjectionMatrix.flags & MAT_DIRTY) {
- _math_matrix_analyse( &ctx->ProjectionMatrix );
- }
+ case GL_ALPHA_TEST:
+ if (ctx->Color.AlphaEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.AlphaEnabled = state;
+ break;
+ case GL_AUTO_NORMAL:
+ if (ctx->Eval.AutoNormal == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.AutoNormal = state;
+ break;
+ case GL_BLEND:
+ if (ctx->Color.BlendEnabled == state)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.BlendEnabled = state;
+ /* The following needed to accomodate 1.0 RGB logic op blending */
+ ctx->Color.ColorLogicOpEnabled =
+ (ctx->Color.BlendEquation == GL_LOGIC_OP && state);
+ break;
+ case GL_CLIP_PLANE0:
+ case GL_CLIP_PLANE1:
+ case GL_CLIP_PLANE2:
+ case GL_CLIP_PLANE3:
+ case GL_CLIP_PLANE4:
+ case GL_CLIP_PLANE5: {
+ GLuint p = cap-GL_CLIP_PLANE0;
+
+ if (ctx->Transform.ClipEnabled[p] == state)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
+ ctx->Transform.ClipEnabled[p] = state;
+
+ if (state) {
+ ctx->_Enabled |= ENABLE_USERCLIP;
+ ctx->Transform._AnyClip++;
- /* This derived state also calculated in clip.c and
- * from gl_update_state() on changes to EyeUserPlane
- * and ctx->ProjectionMatrix respectively.
- */
- gl_transform_vector( ctx->Transform._ClipUserPlane[p],
- ctx->Transform.EyeUserPlane[p],
- ctx->ProjectionMatrix.inv );
- } else {
- if (--ctx->Transform._AnyClip == 0)
- ctx->_Enabled &= ~ENABLE_USERCLIP;
- }
- }
- break;
- case GL_COLOR_MATERIAL:
- if (ctx->Light.ColorMaterialEnabled!=state) {
- ctx->Light.ColorMaterialEnabled = state;
- ctx->NewState |= _NEW_LIGHT;
-
- if (state) {
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
- gl_update_color_material( ctx, ctx->Current.Color );
- }
- }
- break;
- case GL_CULL_FACE:
- if (ctx->Polygon.CullFlag!=state) {
- ctx->Polygon.CullFlag = state;
-/* ctx->_TriangleCaps ^= DD_TRI_CULL; */
- ctx->NewState |= _NEW_POLYGON;
- }
- break;
- case GL_DEPTH_TEST:
- if (state && ctx->Visual.DepthBits==0) {
- _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer");
- return;
- }
- if (ctx->Depth.Test!=state) {
- ctx->Depth.Test = state;
- ctx->NewState |= _NEW_DEPTH;
- }
- break;
- case GL_DITHER:
- if (ctx->NoDither) {
- /* MESA_NO_DITHER env var */
- state = GL_FALSE;
- }
- if (ctx->Color.DitherFlag!=state) {
- ctx->Color.DitherFlag = state;
- ctx->NewState |= _NEW_COLOR;
- }
- break;
- case GL_FOG:
- if (ctx->Fog.Enabled!=state) {
- ctx->Fog.Enabled = state;
- ctx->_Enabled ^= ENABLE_FOG;
- ctx->NewState |= _NEW_FOG;
- }
- break;
- case GL_HISTOGRAM:
- if (ctx->Extensions.EXT_histogram) {
- ctx->Pixel.HistogramEnabled = state;
- ctx->NewState |= _NEW_PIXEL;
- }
- else {
- gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" );
- return;
- }
- break;
- case GL_LIGHT0:
- case GL_LIGHT1:
- case GL_LIGHT2:
- case GL_LIGHT3:
- case GL_LIGHT4:
- case GL_LIGHT5:
- case GL_LIGHT6:
- case GL_LIGHT7:
- if (ctx->Light.Light[cap-GL_LIGHT0].Enabled != state) {
- ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
- if (state) {
- insert_at_tail(&ctx->Light.EnabledList,
- &ctx->Light.Light[cap-GL_LIGHT0]);
- }
- else {
- remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
- }
- ctx->NewState |= _NEW_LIGHT;
+ if (ctx->ProjectionMatrix.flags & MAT_DIRTY) {
+ _math_matrix_analyse( &ctx->ProjectionMatrix );
}
- break;
- case GL_LIGHTING:
- if (ctx->Light.Enabled!=state) {
- ctx->Light.Enabled = state;
- ctx->_Enabled &= ~ENABLE_LIGHT;
- if (state)
- ctx->_Enabled |= ENABLE_LIGHT;
- ctx->NewState |= _NEW_LIGHT;
- }
- break;
- case GL_LINE_SMOOTH:
- if (ctx->Line.SmoothFlag!=state) {
- ctx->Line.SmoothFlag = state;
- ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
- ctx->NewState |= _NEW_LINE;
- }
- break;
- case GL_LINE_STIPPLE:
- if (ctx->Line.StippleFlag!=state) {
- ctx->Line.StippleFlag = state;
- ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
- ctx->NewState |= _NEW_LINE;
- }
- break;
- case GL_INDEX_LOGIC_OP:
- if (ctx->Color.IndexLogicOpEnabled!=state) {
- ctx->Color.IndexLogicOpEnabled = state;
- ctx->NewState |= _NEW_COLOR;
- }
- break;
- case GL_COLOR_LOGIC_OP:
- if (ctx->Color.ColorLogicOpEnabled!=state) {
- ctx->Color.ColorLogicOpEnabled = state;
- ctx->NewState |= _NEW_COLOR;
- }
- break;
- case GL_MAP1_COLOR_4:
- ctx->Eval.Map1Color4 = state;
- ctx->NewState |= _NEW_EVAL;
- break;
- case GL_MAP1_INDEX:
- ctx->Eval.Map1Index = state;
- ctx->NewState |= _NEW_EVAL;
- break;
- case GL_MAP1_NORMAL:
- ctx->Eval.Map1Normal = state;
- ctx->NewState |= _NEW_EVAL;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- ctx->Eval.Map1TextureCoord1 = state;
- ctx->NewState |= _NEW_EVAL;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- ctx->Eval.Map1TextureCoord2 = state;
- ctx->NewState |= _NEW_EVAL;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- ctx->Eval.Map1TextureCoord3 = state;
- ctx->NewState |= _NEW_EVAL;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- ctx->Eval.Map1TextureCoord4 = state;
- ctx->NewState |= _NEW_EVAL;
- break;
- case GL_MAP1_VERTEX_3:
- ctx->Eval.Map1Vertex3 = state;
- ctx->NewState |= _NEW_EVAL;
- break;
- case GL_MAP1_VERTEX_4:
- ctx->Eval.Map1Vertex4 = state;
- ctx->NewState |= _NEW_EVAL;
- break;
- case GL_MAP2_COLOR_4:
- ctx->Eval.Map2Color4 = state;
- ctx->NewState |= _NEW_EVAL;
- break;
- case GL_MAP2_INDEX:
- ctx->Eval.Map2Index = state;
- ctx->NewState |= _NEW_EVAL;
- break;
- case GL_MAP2_NORMAL:
- ctx->Eval.Map2Normal = state;
- ctx->NewState |= _NEW_EVAL;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- ctx->Eval.Map2TextureCoord1 = state;
- ctx->NewState |= _NEW_EVAL;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- ctx->Eval.Map2TextureCoord2 = state;
- ctx->NewState |= _NEW_EVAL;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- ctx->Eval.Map2TextureCoord3 = state;
- ctx->NewState |= _NEW_EVAL;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- ctx->Eval.Map2TextureCoord4 = state;
- ctx->NewState |= _NEW_EVAL;
- break;
- case GL_MAP2_VERTEX_3:
- ctx->Eval.Map2Vertex3 = state;
- ctx->NewState |= _NEW_EVAL;
- break;
- case GL_MAP2_VERTEX_4:
- ctx->Eval.Map2Vertex4 = state;
- ctx->NewState |= _NEW_EVAL;
- break;
- case GL_MINMAX:
- ctx->Pixel.MinMaxEnabled = state;
- ctx->NewState |= _NEW_PIXEL;
- break;
- case GL_NORMALIZE:
- if (ctx->Transform.Normalize != state) {
- ctx->Transform.Normalize = state;
- ctx->NewState |= _NEW_TRANSFORM;
- ctx->_Enabled ^= ENABLE_NORMALIZE;
- }
- break;
- case GL_POINT_SMOOTH:
- if (ctx->Point.SmoothFlag!=state) {
- ctx->Point.SmoothFlag = state;
- ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
- ctx->NewState |= _NEW_POINT;
- }
- break;
- case GL_POLYGON_SMOOTH:
- if (ctx->Polygon.SmoothFlag!=state) {
- ctx->Polygon.SmoothFlag = state;
- ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
- ctx->NewState |= _NEW_POLYGON;
- }
- break;
- case GL_POLYGON_STIPPLE:
- if (ctx->Polygon.StippleFlag!=state) {
- ctx->Polygon.StippleFlag = state;
- ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
- ctx->NewState |= _NEW_POLYGON;
- }
- break;
- case GL_POLYGON_OFFSET_POINT:
- if (ctx->Polygon.OffsetPoint!=state) {
- ctx->Polygon.OffsetPoint = state;
- ctx->NewState |= _NEW_POLYGON;
- }
- break;
- case GL_POLYGON_OFFSET_LINE:
- if (ctx->Polygon.OffsetLine!=state) {
- ctx->Polygon.OffsetLine = state;
- ctx->NewState |= _NEW_POLYGON;
- }
- break;
- case GL_POLYGON_OFFSET_FILL:
+
+ /* This derived state also calculated in clip.c and
+ * from gl_update_state() on changes to EyeUserPlane
+ * and ctx->ProjectionMatrix respectively.
+ */
+ gl_transform_vector( ctx->Transform._ClipUserPlane[p],
+ ctx->Transform.EyeUserPlane[p],
+ ctx->ProjectionMatrix.inv );
+ } else {
+ if (--ctx->Transform._AnyClip == 0)
+ ctx->_Enabled &= ~ENABLE_USERCLIP;
+ }
+ }
+ break;
+ case GL_COLOR_MATERIAL:
+ if (ctx->Light.ColorMaterialEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ ctx->Light.ColorMaterialEnabled = state;
+ if (state) {
+ FLUSH_CURRENT(ctx, 0);
+ gl_update_color_material( ctx, ctx->Current.Color );
+ }
+ break;
+ case GL_CULL_FACE:
+ if (ctx->Polygon.CullFlag == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.CullFlag = state;
+ break;
+ case GL_DEPTH_TEST:
+ if (state && ctx->Visual.DepthBits==0) {
+ _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer");
+ return;
+ }
+ if (ctx->Depth.Test==state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.Test = state;
+ break;
+ case GL_DITHER:
+ if (ctx->NoDither) {
+ state = GL_FALSE; /* MESA_NO_DITHER env var */
+ }
+ if (ctx->Color.DitherFlag==state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.DitherFlag = state;
+ break;
+ case GL_FOG:
+ if (ctx->Fog.Enabled==state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_FOG);
+ ctx->Fog.Enabled = state;
+ ctx->_Enabled ^= ENABLE_FOG;
+ break;
+ case GL_HISTOGRAM:
+ if (!ctx->Extensions.EXT_histogram) {
+ gl_error(ctx, GL_INVALID_ENUM, "enable GL_HISTOGRAM");
+ return;
+ }
+ if (ctx->Pixel.HistogramEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.HistogramEnabled = state;
+ break;
+ case GL_LIGHT0:
+ case GL_LIGHT1:
+ case GL_LIGHT2:
+ case GL_LIGHT3:
+ case GL_LIGHT4:
+ case GL_LIGHT5:
+ case GL_LIGHT6:
+ case GL_LIGHT7:
+ if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
+ if (state) {
+ insert_at_tail(&ctx->Light.EnabledList,
+ &ctx->Light.Light[cap-GL_LIGHT0]);
+ }
+ else {
+ remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
+ }
+ break;
+ case GL_LIGHTING:
+ if (ctx->Light.Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ ctx->Light.Enabled = state;
+ ctx->_Enabled ^= ENABLE_LIGHT;
+ break;
+ case GL_LINE_SMOOTH:
+ if (ctx->Line.SmoothFlag == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LINE);
+ ctx->Line.SmoothFlag = state;
+ ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
+ break;
+ case GL_LINE_STIPPLE:
+ if (ctx->Line.StippleFlag == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LINE);
+ ctx->Line.StippleFlag = state;
+ ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
+ break;
+ case GL_INDEX_LOGIC_OP:
+ if (ctx->Color.IndexLogicOpEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.IndexLogicOpEnabled = state;
+ break;
+ case GL_COLOR_LOGIC_OP:
+ if (ctx->Color.ColorLogicOpEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.ColorLogicOpEnabled = state;
+ break;
+ case GL_MAP1_COLOR_4:
+ if (ctx->Eval.Map1Color4 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1Color4 = state;
+ break;
+ case GL_MAP1_INDEX:
+ if (ctx->Eval.Map1Index == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1Index = state;
+ break;
+ case GL_MAP1_NORMAL:
+ if (ctx->Eval.Map1Normal == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1Normal = state;
+ break;
+ case GL_MAP1_TEXTURE_COORD_1:
+ if (ctx->Eval.Map1TextureCoord1 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1TextureCoord1 = state;
+ break;
+ case GL_MAP1_TEXTURE_COORD_2:
+ if (ctx->Eval.Map1TextureCoord2 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1TextureCoord2 = state;
+ break;
+ case GL_MAP1_TEXTURE_COORD_3:
+ if (ctx->Eval.Map1TextureCoord3 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1TextureCoord3 = state;
+ break;
+ case GL_MAP1_TEXTURE_COORD_4:
+ if (ctx->Eval.Map1TextureCoord4 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1TextureCoord4 = state;
+ break;
+ case GL_MAP1_VERTEX_3:
+ if (ctx->Eval.Map1Vertex3 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1Vertex3 = state;
+ break;
+ case GL_MAP1_VERTEX_4:
+ if (ctx->Eval.Map1Vertex4 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1Vertex4 = state;
+ break;
+ case GL_MAP2_COLOR_4:
+ if (ctx->Eval.Map2Color4 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2Color4 = state;
+ break;
+ case GL_MAP2_INDEX:
+ if (ctx->Eval.Map2Index == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2Index = state;
+ break;
+ case GL_MAP2_NORMAL:
+ if (ctx->Eval.Map2Normal == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2Normal = state;
+ break;
+ case GL_MAP2_TEXTURE_COORD_1:
+ if (ctx->Eval.Map2TextureCoord1 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2TextureCoord1 = state;
+ break;
+ case GL_MAP2_TEXTURE_COORD_2:
+ if (ctx->Eval.Map2TextureCoord2 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2TextureCoord2 = state;
+ break;
+ case GL_MAP2_TEXTURE_COORD_3:
+ if (ctx->Eval.Map2TextureCoord3 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2TextureCoord3 = state;
+ break;
+ case GL_MAP2_TEXTURE_COORD_4:
+ if (ctx->Eval.Map2TextureCoord4 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2TextureCoord4 = state;
+ break;
+ case GL_MAP2_VERTEX_3:
+ if (ctx->Eval.Map2Vertex3 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2Vertex3 = state;
+ break;
+ case GL_MAP2_VERTEX_4:
+ if (ctx->Eval.Map2Vertex4 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2Vertex4 = state;
+ break;
+ case GL_MINMAX:
+ if (ctx->Pixel.MinMaxEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.MinMaxEnabled = state;
+ break;
+ case GL_NORMALIZE:
+ if (ctx->Transform.Normalize == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
+ ctx->Transform.Normalize = state;
+ ctx->_Enabled ^= ENABLE_NORMALIZE;
+ break;
+ case GL_POINT_SMOOTH:
+ if (ctx->Point.SmoothFlag==state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POINT);
+ ctx->Point.SmoothFlag = state;
+ ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
+ break;
+ case GL_POLYGON_SMOOTH:
+ if (ctx->Polygon.SmoothFlag==state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.SmoothFlag = state;
+ ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
+ break;
+ case GL_POLYGON_STIPPLE:
+ if (ctx->Polygon.StippleFlag==state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.StippleFlag = state;
+ ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
+ break;
+ case GL_POLYGON_OFFSET_POINT:
+ if (ctx->Polygon.OffsetPoint==state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.OffsetPoint = state;
+ break;
+ case GL_POLYGON_OFFSET_LINE:
+ if (ctx->Polygon.OffsetLine==state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.OffsetLine = state;
+ break;
+ case GL_POLYGON_OFFSET_FILL:
/*case GL_POLYGON_OFFSET_EXT:*/
- if (ctx->Polygon.OffsetFill!=state) {
- ctx->Polygon.OffsetFill = state;
- ctx->NewState |= _NEW_POLYGON;
- }
- break;
- case GL_RESCALE_NORMAL_EXT:
- if (ctx->Transform.RescaleNormals != state) {
- ctx->Transform.RescaleNormals = state;
- ctx->NewState |= _NEW_TRANSFORM;
- ctx->_Enabled ^= ENABLE_RESCALE;
- }
- break;
- case GL_SCISSOR_TEST:
- if (ctx->Scissor.Enabled!=state) {
- ctx->Scissor.Enabled = state;
- ctx->NewState |= _NEW_SCISSOR;
- }
- break;
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- ctx->Texture.SharedPalette = state;
- ctx->NewState |= _NEW_TEXTURE;
- break;
- case GL_STENCIL_TEST:
- if (state && ctx->Visual.StencilBits==0) {
- _mesa_warning(ctx, "glEnable(GL_STENCIL_TEST) but no stencil buffer");
- return;
- }
- if (ctx->Stencil.Enabled!=state) {
- ctx->Stencil.Enabled = state;
- ctx->NewState |= _NEW_STENCIL;
- ctx->_TriangleCaps ^= DD_STENCIL;
- }
- break;
- case GL_TEXTURE_1D:
- if (ctx->Visual.RGBAflag) {
- const GLuint curr = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
- ctx->NewState |= _NEW_TEXTURE;
- if (state) {
- texUnit->Enabled |= TEXTURE0_1D;
- }
- else {
- texUnit->Enabled &= ~TEXTURE0_1D;
- }
- }
- break;
- case GL_TEXTURE_2D:
- if (ctx->Visual.RGBAflag) {
- const GLuint curr = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
- ctx->NewState |= _NEW_TEXTURE;
- if (state) {
- texUnit->Enabled |= TEXTURE0_2D;
- }
- else {
- texUnit->Enabled &= ~TEXTURE0_2D;
- }
- }
- break;
- case GL_TEXTURE_3D:
- if (ctx->Visual.RGBAflag) {
- const GLuint curr = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
- ctx->NewState |= _NEW_TEXTURE;
- if (state) {
- texUnit->Enabled |= TEXTURE0_3D;
- }
- else {
- texUnit->Enabled &= ~TEXTURE0_3D;
- }
- }
- break;
- case GL_TEXTURE_GEN_Q:
- {
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- if (state)
- texUnit->TexGenEnabled |= Q_BIT;
- else
- texUnit->TexGenEnabled &= ~Q_BIT;
- ctx->NewState |= _NEW_TEXTURE;
- }
- break;
- case GL_TEXTURE_GEN_R:
- {
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- if (state)
- texUnit->TexGenEnabled |= R_BIT;
- else
- texUnit->TexGenEnabled &= ~R_BIT;
- ctx->NewState |= _NEW_TEXTURE;
- }
- break;
- case GL_TEXTURE_GEN_S:
- {
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- if (state)
- texUnit->TexGenEnabled |= S_BIT;
- else
- texUnit->TexGenEnabled &= ~S_BIT;
- ctx->NewState |= _NEW_TEXTURE;
- }
- break;
- case GL_TEXTURE_GEN_T:
- {
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- if (state)
- texUnit->TexGenEnabled |= T_BIT;
- else
- texUnit->TexGenEnabled &= ~T_BIT;
- ctx->NewState |= _NEW_TEXTURE;
- }
- break;
-
- /*
- * CLIENT STATE!!!
- */
- case GL_VERTEX_ARRAY:
- ctx->Array.Vertex.Enabled = state;
- ctx->NewState |= _NEW_ARRAY;
- break;
- case GL_NORMAL_ARRAY:
- ctx->Array.Normal.Enabled = state;
- ctx->NewState |= _NEW_ARRAY;
- break;
- case GL_COLOR_ARRAY:
- ctx->Array.Color.Enabled = state;
- ctx->NewState |= _NEW_ARRAY;
- break;
- case GL_INDEX_ARRAY:
- ctx->Array.Index.Enabled = state;
- ctx->NewState |= _NEW_ARRAY;
- break;
- case GL_TEXTURE_COORD_ARRAY:
- ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled = state;
- ctx->NewState |= _NEW_ARRAY;
- break;
- case GL_EDGE_FLAG_ARRAY:
- ctx->Array.EdgeFlag.Enabled = state;
- ctx->NewState |= _NEW_ARRAY;
- break;
+ if (ctx->Polygon.OffsetFill==state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.OffsetFill = state;
+ break;
+ case GL_RESCALE_NORMAL_EXT:
+ if (ctx->Transform.RescaleNormals == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
+ ctx->Transform.RescaleNormals = state;
+ ctx->_Enabled ^= ENABLE_RESCALE;
+ break;
+ case GL_SCISSOR_TEST:
+ if (ctx->Scissor.Enabled==state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_SCISSOR);
+ ctx->Scissor.Enabled = state;
+ break;
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ if (ctx->Texture.SharedPalette == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ ctx->Texture.SharedPalette = state;
+ break;
+ case GL_STENCIL_TEST:
+ if (state && ctx->Visual.StencilBits==0) {
+ _mesa_warning(ctx, "glEnable(GL_STENCIL_TEST) but no stencil buffer");
+ return;
+ }
+ if (ctx->Stencil.Enabled==state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Enabled = state;
+ ctx->_TriangleCaps ^= DD_STENCIL;
+ break;
+ case GL_TEXTURE_1D: {
+ const GLuint curr = ctx->Texture.CurrentUnit;
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
+ GLuint newenabled = texUnit->Enabled & ~TEXTURE0_1D;
+ if (state)
+ newenabled |= TEXTURE0_1D;
+ if (!ctx->Visual.RGBAflag || texUnit->Enabled == newenabled)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->Enabled = newenabled;
+ break;
+ }
+ case GL_TEXTURE_2D: {
+ const GLuint curr = ctx->Texture.CurrentUnit;
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
+ GLuint newenabled = texUnit->Enabled & ~TEXTURE0_2D;
+ if (state)
+ newenabled |= TEXTURE0_2D;
+ if (!ctx->Visual.RGBAflag || texUnit->Enabled == newenabled)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->Enabled = newenabled;
+ break;
+ }
+ case GL_TEXTURE_3D: {
+ const GLuint curr = ctx->Texture.CurrentUnit;
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
+ GLuint newenabled = texUnit->Enabled & ~TEXTURE0_3D;
+ if (state)
+ newenabled |= TEXTURE0_3D;
+ if (!ctx->Visual.RGBAflag || texUnit->Enabled == newenabled)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->Enabled = newenabled;
+ break;
+ }
+ case GL_TEXTURE_GEN_Q: {
+ GLuint unit = ctx->Texture.CurrentUnit;
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT;
+ if (state)
+ newenabled |= Q_BIT;
+ if (texUnit->TexGenEnabled == newenabled)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->TexGenEnabled = newenabled;
+ break;
+ }
+ case GL_TEXTURE_GEN_R: {
+ GLuint unit = ctx->Texture.CurrentUnit;
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT;
+ if (state)
+ newenabled |= R_BIT;
+ if (texUnit->TexGenEnabled == newenabled)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->TexGenEnabled = newenabled;
+ break;
+ }
+ break;
+ case GL_TEXTURE_GEN_S: {
+ GLuint unit = ctx->Texture.CurrentUnit;
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT;
+ if (state)
+ newenabled |= S_BIT;
+ if (texUnit->TexGenEnabled == newenabled)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->TexGenEnabled = newenabled;
+ break;
+ }
+ break;
+ case GL_TEXTURE_GEN_T: {
+ GLuint unit = ctx->Texture.CurrentUnit;
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT;
+ if (state)
+ newenabled |= T_BIT;
+ if (texUnit->TexGenEnabled == newenabled)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->TexGenEnabled = newenabled;
+ break;
+ }
+ break;
+
+ /*
+ * CLIENT STATE!!!
+ */
+ case GL_VERTEX_ARRAY:
+ case GL_NORMAL_ARRAY:
+ case GL_COLOR_ARRAY:
+ case GL_INDEX_ARRAY:
+ case GL_TEXTURE_COORD_ARRAY:
+ case GL_EDGE_FLAG_ARRAY:
+ case GL_FOG_COORDINATE_ARRAY_EXT:
+ case GL_SECONDARY_COLOR_ARRAY_EXT:
+ client_state( ctx, cap, state );
+ return;
/* GL_HP_occlusion_test */
- case GL_OCCLUSION_TEST_HP:
- if (ctx->Extensions.HP_occlusion_test) {
- ctx->Depth.OcclusionTest = state;
- ctx->NewState |= _NEW_DEPTH;
- if (state)
- ctx->OcclusionResult = ctx->OcclusionResultSaved;
- else
- ctx->OcclusionResultSaved = ctx->OcclusionResult;
- }
- else {
- gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" );
- return;
- }
- break;
+ case GL_OCCLUSION_TEST_HP:
+ if (!ctx->Extensions.HP_occlusion_test) {
+ gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" );
+ return;
+ }
+ if (ctx->Depth.OcclusionTest == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.OcclusionTest = state;
+ if (state)
+ ctx->OcclusionResult = ctx->OcclusionResultSaved;
+ else
+ ctx->OcclusionResultSaved = ctx->OcclusionResult;
+ break;
/* GL_SGIS_pixel_texture */
- case GL_PIXEL_TEXTURE_SGIS:
- if (ctx->Extensions.SGIS_pixel_texture) {
- ctx->Pixel.PixelTextureEnabled = state;
- ctx->NewState |= _NEW_PIXEL;
- }
- else {
- gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" );
- return;
- }
- break;
+ case GL_PIXEL_TEXTURE_SGIS:
+ if (!ctx->Extensions.SGIS_pixel_texture) {
+ gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" );
+ return;
+ }
+ if (ctx->Pixel.PixelTextureEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.PixelTextureEnabled = state;
+ break;
/* GL_SGIX_pixel_texture */
- case GL_PIXEL_TEX_GEN_SGIX:
- if (ctx->Extensions.SGIX_pixel_texture) {
- ctx->Pixel.PixelTextureEnabled = state;
- ctx->NewState |= _NEW_PIXEL;
- }
- else {
- gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" );
- return;
- }
- break;
+ case GL_PIXEL_TEX_GEN_SGIX:
+ if (!ctx->Extensions.SGIX_pixel_texture) {
+ gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" );
+ return;
+ }
+ if (ctx->Pixel.PixelTextureEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.PixelTextureEnabled = state;
+ break;
/* GL_SGI_color_table */
- case GL_COLOR_TABLE_SGI:
- if (ctx->Extensions.SGI_color_table) {
- ctx->Pixel.ColorTableEnabled = state;
- ctx->NewState |= _NEW_PIXEL;
- }
- else {
- gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" );
- return;
- }
- break;
- case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
- if (ctx->Extensions.SGI_color_table) {
- ctx->Pixel.PostConvolutionColorTableEnabled = state;
- ctx->NewState |= _NEW_PIXEL;
- }
- else {
- gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" );
- return;
- }
- break;
- case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
- if (ctx->Extensions.SGI_color_table) {
- ctx->Pixel.PostColorMatrixColorTableEnabled = state;
- ctx->NewState |= _NEW_PIXEL;
- }
- else {
- gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" );
- return;
- }
- break;
+ case GL_COLOR_TABLE_SGI:
+ if (!ctx->Extensions.SGI_color_table) {
+ gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" );
+ return;
+ }
+ if (ctx->Pixel.ColorTableEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.ColorTableEnabled = state;
+ break;
+ case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
+ if (!ctx->Extensions.SGI_color_table) {
+ gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" );
+ return;
+ }
+ if (ctx->Pixel.PostConvolutionColorTableEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.PostConvolutionColorTableEnabled = state;
+ break;
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
+ if (!ctx->Extensions.SGI_color_table) {
+ gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" );
+ return;
+ }
+ if (ctx->Pixel.PostColorMatrixColorTableEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.PostColorMatrixColorTableEnabled = state;
+ break;
/* GL_EXT_convolution */
- case GL_CONVOLUTION_1D:
- if (ctx->Extensions.EXT_convolution) {
- ctx->Pixel.Convolution1DEnabled = state;
- ctx->NewState |= _NEW_PIXEL;
- }
- else {
- gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable");
- return;
- }
- break;
- case GL_CONVOLUTION_2D:
- if (ctx->Extensions.EXT_convolution) {
- ctx->Pixel.Convolution2DEnabled = state;
- ctx->NewState |= _NEW_PIXEL;
- }
- else {
- gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable");
- return;
- }
- break;
- case GL_SEPARABLE_2D:
- if (ctx->Extensions.EXT_convolution) {
- ctx->Pixel.Separable2DEnabled = state;
- ctx->NewState |= _NEW_PIXEL;
- }
- else {
- gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable");
- return;
- }
- break;
+ case GL_CONVOLUTION_1D:
+ if (!ctx->Extensions.EXT_convolution) {
+ gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable");
+ return;
+ }
+ if (ctx->Pixel.Convolution1DEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.Convolution1DEnabled = state;
+ break;
+ case GL_CONVOLUTION_2D:
+ if (!ctx->Extensions.EXT_convolution) {
+ gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable");
+ return;
+ }
+ if (ctx->Pixel.Convolution2DEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.Convolution2DEnabled = state;
+ break;
+ case GL_SEPARABLE_2D:
+ if (!ctx->Extensions.EXT_convolution) {
+ gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable");
+ return;
+ }
+ if (ctx->Pixel.Separable2DEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.Separable2DEnabled = state;
+ break;
/* GL_ARB_texture_cube_map */
- case GL_TEXTURE_CUBE_MAP_ARB:
- if (ctx->Extensions.ARB_texture_cube_map) {
- if (ctx->Visual.RGBAflag) {
- const GLuint curr = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
- ctx->NewState |= _NEW_TEXTURE;
- if (state) {
- texUnit->Enabled |= TEXTURE0_CUBE;
- }
- else {
- texUnit->Enabled &= ~TEXTURE0_CUBE;
- }
- }
- }
- else {
- gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable");
- return;
- }
- break;
-
+ case GL_TEXTURE_CUBE_MAP_ARB: {
+ const GLuint curr = ctx->Texture.CurrentUnit;
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
+ GLuint newenabled = texUnit->Enabled & ~TEXTURE0_CUBE;
+ if (state)
+ newenabled |= TEXTURE0_CUBE;
+ if (!ctx->Extensions.ARB_texture_cube_map) {
+ gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable");
+ return;
+ }
+ if (!ctx->Visual.RGBAflag || texUnit->Enabled == newenabled)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->Enabled = newenabled;
+ break;
+ }
/* GL_EXT_secondary_color */
- case GL_COLOR_SUM_EXT:
- if (ctx->Extensions.EXT_secondary_color) {
- ctx->Fog.ColorSumEnabled = state;
- if (state)
- SET_BITS(ctx->_TriangleCaps, DD_SEPERATE_SPECULAR);
- else if (ctx->Light.Model.ColorControl == GL_SINGLE_COLOR)
- CLEAR_BITS(ctx->_TriangleCaps, DD_SEPERATE_SPECULAR);
- ctx->NewState |= _NEW_FOG;
- }
- else {
- gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable");
- return;
- }
- break;
+ case GL_COLOR_SUM_EXT:
+ if (!ctx->Extensions.EXT_secondary_color) {
+ gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable");
+ return;
+ }
+ if (ctx->Fog.ColorSumEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_FOG);
+ ctx->Fog.ColorSumEnabled = state;
+ ctx->_TriangleCaps ^= DD_SEPERATE_SPECULAR;
+ break;
/* GL_MESA_sprite_point */
- case GL_SPRITE_POINT_MESA:
- if (ctx->Extensions.MESA_sprite_point) {
- ctx->Point.SpriteMode = state;
- ctx->NewState |= _NEW_POINT;
- }
- else {
- gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable");
- return;
- }
- break;
-
- default:
- gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable");
- return;
+ case GL_SPRITE_POINT_MESA:
+ if (!ctx->Extensions.MESA_sprite_point) {
+ gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable");
+ return;
+ }
+ if (ctx->Point.SpriteMode == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POINT);
+ ctx->Point.SpriteMode = state;
+ break;
+
+ default:
+ gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable");
+ return;
}
if (ctx->Driver.Enable) {
-static void
-client_state( GLcontext *ctx, GLenum cap, GLboolean state )
-{
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx,
- (state
- ? "glEnableClientState"
- : "glDisableClientState") );
-
- switch (cap) {
- case GL_VERTEX_ARRAY:
- ctx->Array.Vertex.Enabled = state;
- break;
- case GL_NORMAL_ARRAY:
- ctx->Array.Normal.Enabled = state;
- break;
- case GL_COLOR_ARRAY:
- ctx->Array.Color.Enabled = state;
- break;
- case GL_INDEX_ARRAY:
- ctx->Array.Index.Enabled = state;
- break;
- case GL_TEXTURE_COORD_ARRAY:
- ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled = state;
- break;
- case GL_EDGE_FLAG_ARRAY:
- ctx->Array.EdgeFlag.Enabled = state;
- break;
- case GL_FOG_COORDINATE_ARRAY_EXT:
- ctx->Array.FogCoord.Enabled = state;
- break;
- case GL_SECONDARY_COLOR_ARRAY_EXT:
- ctx->Array.SecondaryColor.Enabled = state;
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glEnable/DisableClientState" );
- }
-
- ctx->NewState |= _NEW_ARRAY;
-}
-
-void
-_mesa_EnableClientState( GLenum cap )
-{
- GET_CURRENT_CONTEXT(ctx);
- client_state( ctx, cap, GL_TRUE );
-}
-
-
-
-void
-_mesa_DisableClientState( GLenum cap )
-{
- GET_CURRENT_CONTEXT(ctx);
- client_state( ctx, cap, GL_FALSE );
-}
-/* $Id: eval.c,v 1.16 2000/11/22 07:32:16 joukj Exp $ */
+/* $Id: eval.c,v 1.17 2000/12/26 05:09:28 keithw Exp $ */
/*
* Mesa 3-D graphics library
}
-#if 00
-/*
- * This function is called by the display list deallocator function to
- * specify that a given set of control points are no longer needed.
- */
-void gl_free_control_points( GLcontext* ctx, GLenum target, GLfloat *data )
-{
- struct gl_1d_map *map1 = NULL;
- struct gl_2d_map *map2 = NULL;
-
- switch (target) {
- case GL_MAP1_VERTEX_3:
- map1 = &ctx->EvalMap.Map1Vertex3;
- break;
- case GL_MAP1_VERTEX_4:
- map1 = &ctx->EvalMap.Map1Vertex4;
- break;
- case GL_MAP1_INDEX:
- map1 = &ctx->EvalMap.Map1Index;
- break;
- case GL_MAP1_COLOR_4:
- map1 = &ctx->EvalMap.Map1Color4;
- break;
- case GL_MAP1_NORMAL:
- map1 = &ctx->EvalMap.Map1Normal;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- map1 = &ctx->EvalMap.Map1Texture1;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- map1 = &ctx->EvalMap.Map1Texture2;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- map1 = &ctx->EvalMap.Map1Texture3;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- map1 = &ctx->EvalMap.Map1Texture4;
- break;
- case GL_MAP2_VERTEX_3:
- map2 = &ctx->EvalMap.Map2Vertex3;
- break;
- case GL_MAP2_VERTEX_4:
- map2 = &ctx->EvalMap.Map2Vertex4;
- break;
- case GL_MAP2_INDEX:
- map2 = &ctx->EvalMap.Map2Index;
- break;
- case GL_MAP2_COLOR_4:
- map2 = &ctx->EvalMap.Map2Color4;
- break;
- case GL_MAP2_NORMAL:
- map2 = &ctx->EvalMap.Map2Normal;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- map2 = &ctx->EvalMap.Map2Texture1;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- map2 = &ctx->EvalMap.Map2Texture2;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- map2 = &ctx->EvalMap.Map2Texture3;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- map2 = &ctx->EvalMap.Map2Texture4;
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "gl_free_control_points" );
- return;
- }
-
- if (map1) {
- if (data==map1->Points) {
- /* The control points in the display list are currently */
- /* being used so we can mark them as discard-able. */
- map1->Retain = GL_FALSE;
- }
- else {
- /* The control points in the display list are not currently */
- /* being used. */
- FREE( data );
- }
- }
- if (map2) {
- if (data==map2->Points) {
- /* The control points in the display list are currently */
- /* being used so we can mark them as discard-able. */
- map2->Retain = GL_FALSE;
- }
- else {
- /* The control points in the display list are not currently */
- /* being used. */
- FREE( data );
- }
- }
-
-}
-#endif
-
/**********************************************************************/
GET_CURRENT_CONTEXT(ctx);
GLint k;
GLfloat *pnts;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glMap1");
+ struct gl_1d_map *map = 0;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
assert(type == GL_FLOAT || type == GL_DOUBLE);
return;
}
- /* make copy of the control points */
- if (type == GL_FLOAT)
- pnts = gl_copy_map_points1f(target, ustride, uorder, (GLfloat*) points);
- else
- pnts = gl_copy_map_points1d(target, ustride, uorder, (GLdouble*) points);
-
switch (target) {
case GL_MAP1_VERTEX_3:
- ctx->EvalMap.Map1Vertex3.Order = uorder;
- ctx->EvalMap.Map1Vertex3.u1 = u1;
- ctx->EvalMap.Map1Vertex3.u2 = u2;
- ctx->EvalMap.Map1Vertex3.du = 1.0 / (u2 - u1);
- if (ctx->EvalMap.Map1Vertex3.Points)
- FREE( ctx->EvalMap.Map1Vertex3.Points );
- ctx->EvalMap.Map1Vertex3.Points = pnts;
+ map = &ctx->EvalMap.Map1Vertex3;
break;
case GL_MAP1_VERTEX_4:
- ctx->EvalMap.Map1Vertex4.Order = uorder;
- ctx->EvalMap.Map1Vertex4.u1 = u1;
- ctx->EvalMap.Map1Vertex4.u2 = u2;
- ctx->EvalMap.Map1Vertex4.du = 1.0 / (u2 - u1);
- if (ctx->EvalMap.Map1Vertex4.Points)
- FREE( ctx->EvalMap.Map1Vertex4.Points );
- ctx->EvalMap.Map1Vertex4.Points = pnts;
+ map = &ctx->EvalMap.Map1Vertex4;
break;
case GL_MAP1_INDEX:
- ctx->EvalMap.Map1Index.Order = uorder;
- ctx->EvalMap.Map1Index.u1 = u1;
- ctx->EvalMap.Map1Index.u2 = u2;
- ctx->EvalMap.Map1Index.du = 1.0 / (u2 - u1);
- if (ctx->EvalMap.Map1Index.Points)
- FREE( ctx->EvalMap.Map1Index.Points );
- ctx->EvalMap.Map1Index.Points = pnts;
+ map = &ctx->EvalMap.Map1Index;
break;
case GL_MAP1_COLOR_4:
- ctx->EvalMap.Map1Color4.Order = uorder;
- ctx->EvalMap.Map1Color4.u1 = u1;
- ctx->EvalMap.Map1Color4.u2 = u2;
- ctx->EvalMap.Map1Color4.du = 1.0 / (u2 - u1);
- if (ctx->EvalMap.Map1Color4.Points)
- FREE( ctx->EvalMap.Map1Color4.Points );
- ctx->EvalMap.Map1Color4.Points = pnts;
+ map = &ctx->EvalMap.Map1Color4;
break;
case GL_MAP1_NORMAL:
- ctx->EvalMap.Map1Normal.Order = uorder;
- ctx->EvalMap.Map1Normal.u1 = u1;
- ctx->EvalMap.Map1Normal.u2 = u2;
- ctx->EvalMap.Map1Normal.du = 1.0 / (u2 - u1);
- if (ctx->EvalMap.Map1Normal.Points)
- FREE( ctx->EvalMap.Map1Normal.Points );
- ctx->EvalMap.Map1Normal.Points = pnts;
+ map = &ctx->EvalMap.Map1Normal;
break;
case GL_MAP1_TEXTURE_COORD_1:
- ctx->EvalMap.Map1Texture1.Order = uorder;
- ctx->EvalMap.Map1Texture1.u1 = u1;
- ctx->EvalMap.Map1Texture1.u2 = u2;
- ctx->EvalMap.Map1Texture1.du = 1.0 / (u2 - u1);
- if (ctx->EvalMap.Map1Texture1.Points)
- FREE( ctx->EvalMap.Map1Texture1.Points );
- ctx->EvalMap.Map1Texture1.Points = pnts;
+ map = &ctx->EvalMap.Map1Texture1;
break;
case GL_MAP1_TEXTURE_COORD_2:
- ctx->EvalMap.Map1Texture2.Order = uorder;
- ctx->EvalMap.Map1Texture2.u1 = u1;
- ctx->EvalMap.Map1Texture2.u2 = u2;
- ctx->EvalMap.Map1Texture2.du = 1.0 / (u2 - u1);
- if (ctx->EvalMap.Map1Texture2.Points)
- FREE( ctx->EvalMap.Map1Texture2.Points );
- ctx->EvalMap.Map1Texture2.Points = pnts;
+ map = &ctx->EvalMap.Map1Texture2;
break;
case GL_MAP1_TEXTURE_COORD_3:
- ctx->EvalMap.Map1Texture3.Order = uorder;
- ctx->EvalMap.Map1Texture3.u1 = u1;
- ctx->EvalMap.Map1Texture3.u2 = u2;
- ctx->EvalMap.Map1Texture3.du = 1.0 / (u2 - u1);
- if (ctx->EvalMap.Map1Texture3.Points)
- FREE( ctx->EvalMap.Map1Texture3.Points );
- ctx->EvalMap.Map1Texture3.Points = pnts;
+ map = &ctx->EvalMap.Map1Texture3;
break;
case GL_MAP1_TEXTURE_COORD_4:
- ctx->EvalMap.Map1Texture4.Order = uorder;
- ctx->EvalMap.Map1Texture4.u1 = u1;
- ctx->EvalMap.Map1Texture4.u2 = u2;
- ctx->EvalMap.Map1Texture4.du = 1.0 / (u2 - u1);
- if (ctx->EvalMap.Map1Texture4.Points)
- FREE( ctx->EvalMap.Map1Texture4.Points );
- ctx->EvalMap.Map1Texture4.Points = pnts;
+ map = &ctx->EvalMap.Map1Texture4;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
+ return;
}
- ctx->NewState |= _NEW_EVAL;
+ /* make copy of the control points */
+ if (type == GL_FLOAT)
+ pnts = gl_copy_map_points1f(target, ustride, uorder, (GLfloat*) points);
+ else
+ pnts = gl_copy_map_points1d(target, ustride, uorder, (GLdouble*) points);
+
+
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ map->Order = uorder;
+ map->u1 = u1;
+ map->u2 = u2;
+ map->du = 1.0 / (u2 - u1);
+ if (map->Points)
+ FREE( map->Points );
+ map->Points = pnts;
}
GET_CURRENT_CONTEXT(ctx);
GLint k;
GLfloat *pnts;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glMap2");
+ struct gl_2d_map *map = 0;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (u1==u2) {
gl_error( ctx, GL_INVALID_VALUE, "glMap2(u1,u2)" );
return;
}
- /* make copy of the control points */
- if (type == GL_FLOAT)
- pnts = gl_copy_map_points2f(target, ustride, uorder,
- vstride, vorder, (GLfloat*) points);
- else
- pnts = gl_copy_map_points2d(target, ustride, uorder,
- vstride, vorder, (GLdouble*) points);
-
switch (target) {
case GL_MAP2_VERTEX_3:
- ctx->EvalMap.Map2Vertex3.Uorder = uorder;
- ctx->EvalMap.Map2Vertex3.u1 = u1;
- ctx->EvalMap.Map2Vertex3.u2 = u2;
- ctx->EvalMap.Map2Vertex3.du = 1.0 / (u2 - u1);
- ctx->EvalMap.Map2Vertex3.Vorder = vorder;
- ctx->EvalMap.Map2Vertex3.v1 = v1;
- ctx->EvalMap.Map2Vertex3.v2 = v2;
- ctx->EvalMap.Map2Vertex3.dv = 1.0 / (v2 - v1);
- if (ctx->EvalMap.Map2Vertex3.Points)
- FREE( ctx->EvalMap.Map2Vertex3.Points );
- ctx->EvalMap.Map2Vertex3.Points = pnts;
+ map = &ctx->EvalMap.Map2Vertex3;
break;
case GL_MAP2_VERTEX_4:
- ctx->EvalMap.Map2Vertex4.Uorder = uorder;
- ctx->EvalMap.Map2Vertex4.u1 = u1;
- ctx->EvalMap.Map2Vertex4.u2 = u2;
- ctx->EvalMap.Map2Vertex4.du = 1.0 / (u2 - u1);
- ctx->EvalMap.Map2Vertex4.Vorder = vorder;
- ctx->EvalMap.Map2Vertex4.v1 = v1;
- ctx->EvalMap.Map2Vertex4.v2 = v2;
- ctx->EvalMap.Map2Vertex4.dv = 1.0 / (v2 - v1);
- if (ctx->EvalMap.Map2Vertex4.Points)
- FREE( ctx->EvalMap.Map2Vertex4.Points );
- ctx->EvalMap.Map2Vertex4.Points = pnts;
+ map = &ctx->EvalMap.Map2Vertex4;
break;
case GL_MAP2_INDEX:
- ctx->EvalMap.Map2Index.Uorder = uorder;
- ctx->EvalMap.Map2Index.u1 = u1;
- ctx->EvalMap.Map2Index.u2 = u2;
- ctx->EvalMap.Map2Index.du = 1.0 / (u2 - u1);
- ctx->EvalMap.Map2Index.Vorder = vorder;
- ctx->EvalMap.Map2Index.v1 = v1;
- ctx->EvalMap.Map2Index.v2 = v2;
- ctx->EvalMap.Map2Index.dv = 1.0 / (v2 - v1);
- if (ctx->EvalMap.Map2Index.Points)
- FREE( ctx->EvalMap.Map2Index.Points );
- ctx->EvalMap.Map2Index.Points = pnts;
+ map = &ctx->EvalMap.Map2Index;
break;
case GL_MAP2_COLOR_4:
- ctx->EvalMap.Map2Color4.Uorder = uorder;
- ctx->EvalMap.Map2Color4.u1 = u1;
- ctx->EvalMap.Map2Color4.u2 = u2;
- ctx->EvalMap.Map2Color4.du = 1.0 / (u2 - u1);
- ctx->EvalMap.Map2Color4.Vorder = vorder;
- ctx->EvalMap.Map2Color4.v1 = v1;
- ctx->EvalMap.Map2Color4.v2 = v2;
- ctx->EvalMap.Map2Color4.dv = 1.0 / (v2 - v1);
- if (ctx->EvalMap.Map2Color4.Points)
- FREE( ctx->EvalMap.Map2Color4.Points );
- ctx->EvalMap.Map2Color4.Points = pnts;
+ map = &ctx->EvalMap.Map2Color4;
break;
case GL_MAP2_NORMAL:
- ctx->EvalMap.Map2Normal.Uorder = uorder;
- ctx->EvalMap.Map2Normal.u1 = u1;
- ctx->EvalMap.Map2Normal.u2 = u2;
- ctx->EvalMap.Map2Normal.du = 1.0 / (u2 - u1);
- ctx->EvalMap.Map2Normal.Vorder = vorder;
- ctx->EvalMap.Map2Normal.v1 = v1;
- ctx->EvalMap.Map2Normal.v2 = v2;
- ctx->EvalMap.Map2Normal.dv = 1.0 / (v2 - v1);
- if (ctx->EvalMap.Map2Normal.Points)
- FREE( ctx->EvalMap.Map2Normal.Points );
- ctx->EvalMap.Map2Normal.Points = pnts;
+ map = &ctx->EvalMap.Map2Normal;
break;
case GL_MAP2_TEXTURE_COORD_1:
- ctx->EvalMap.Map2Texture1.Uorder = uorder;
- ctx->EvalMap.Map2Texture1.u1 = u1;
- ctx->EvalMap.Map2Texture1.u2 = u2;
- ctx->EvalMap.Map2Texture1.du = 1.0 / (u2 - u1);
- ctx->EvalMap.Map2Texture1.Vorder = vorder;
- ctx->EvalMap.Map2Texture1.v1 = v1;
- ctx->EvalMap.Map2Texture1.v2 = v2;
- ctx->EvalMap.Map2Texture1.dv = 1.0 / (v2 - v1);
- if (ctx->EvalMap.Map2Texture1.Points)
- FREE( ctx->EvalMap.Map2Texture1.Points );
- ctx->EvalMap.Map2Texture1.Points = pnts;
+ map = &ctx->EvalMap.Map2Texture1;
break;
case GL_MAP2_TEXTURE_COORD_2:
- ctx->EvalMap.Map2Texture2.Uorder = uorder;
- ctx->EvalMap.Map2Texture2.u1 = u1;
- ctx->EvalMap.Map2Texture2.u2 = u2;
- ctx->EvalMap.Map2Texture2.du = 1.0 / (u2 - u1);
- ctx->EvalMap.Map2Texture2.Vorder = vorder;
- ctx->EvalMap.Map2Texture2.v1 = v1;
- ctx->EvalMap.Map2Texture2.v2 = v2;
- ctx->EvalMap.Map2Texture2.dv = 1.0 / (v2 - v1);
- if (ctx->EvalMap.Map2Texture2.Points)
- FREE( ctx->EvalMap.Map2Texture2.Points );
- ctx->EvalMap.Map2Texture2.Points = pnts;
+ map = &ctx->EvalMap.Map2Texture2;
break;
case GL_MAP2_TEXTURE_COORD_3:
- ctx->EvalMap.Map2Texture3.Uorder = uorder;
- ctx->EvalMap.Map2Texture3.u1 = u1;
- ctx->EvalMap.Map2Texture3.u2 = u2;
- ctx->EvalMap.Map2Texture3.du = 1.0 / (u2 - u1);
- ctx->EvalMap.Map2Texture3.Vorder = vorder;
- ctx->EvalMap.Map2Texture3.v1 = v1;
- ctx->EvalMap.Map2Texture3.v2 = v2;
- ctx->EvalMap.Map2Texture3.dv = 1.0 / (v2 - v1);
- if (ctx->EvalMap.Map2Texture3.Points)
- FREE( ctx->EvalMap.Map2Texture3.Points );
- ctx->EvalMap.Map2Texture3.Points = pnts;
+ map = &ctx->EvalMap.Map2Texture3;
break;
case GL_MAP2_TEXTURE_COORD_4:
- ctx->EvalMap.Map2Texture4.Uorder = uorder;
- ctx->EvalMap.Map2Texture4.u1 = u1;
- ctx->EvalMap.Map2Texture4.u2 = u2;
- ctx->EvalMap.Map2Texture4.du = 1.0 / (u2 - u1);
- ctx->EvalMap.Map2Texture4.Vorder = vorder;
- ctx->EvalMap.Map2Texture4.v1 = v1;
- ctx->EvalMap.Map2Texture4.v2 = v2;
- ctx->EvalMap.Map2Texture4.dv = 1.0 / (v2 - v1);
- if (ctx->EvalMap.Map2Texture4.Points)
- FREE( ctx->EvalMap.Map2Texture4.Points );
- ctx->EvalMap.Map2Texture4.Points = pnts;
+ map = &ctx->EvalMap.Map2Texture4;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
+ return;
}
- ctx->NewState |= _NEW_EVAL;
+ /* make copy of the control points */
+ if (type == GL_FLOAT)
+ pnts = gl_copy_map_points2f(target, ustride, uorder,
+ vstride, vorder, (GLfloat*) points);
+ else
+ pnts = gl_copy_map_points2d(target, ustride, uorder,
+ vstride, vorder, (GLdouble*) points);
+
+
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ map->Uorder = uorder;
+ map->u1 = u1;
+ map->u2 = u2;
+ map->du = 1.0 / (u2 - u1);
+ map->Vorder = vorder;
+ map->v1 = v1;
+ map->v2 = v2;
+ map->dv = 1.0 / (v2 - v1);
+ if (map->Points)
+ FREE( map->Points );
+ map->Points = pnts;
}
GET_CURRENT_CONTEXT(ctx);
GLint i, n;
GLfloat *data;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (query) {
case GL_COEFF:
GET_CURRENT_CONTEXT(ctx);
GLint i, n;
GLfloat *data;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (query) {
case GL_COEFF:
GET_CURRENT_CONTEXT(ctx);
GLuint i, n;
GLfloat *data;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (query) {
case GL_COEFF:
_mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glMapGrid1f");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (un<1) {
gl_error( ctx, GL_INVALID_VALUE, "glMapGrid1f" );
return;
}
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
ctx->Eval.MapGrid1un = un;
ctx->Eval.MapGrid1u1 = u1;
ctx->Eval.MapGrid1u2 = u2;
ctx->Eval.MapGrid1du = (u2 - u1) / (GLfloat) un;
-
- ctx->NewState |= _NEW_EVAL;
}
GLint vn, GLfloat v1, GLfloat v2 )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glMapGrid2f");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
if (un<1) {
gl_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(un)" );
return;
gl_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(vn)" );
return;
}
+
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
ctx->Eval.MapGrid2un = un;
ctx->Eval.MapGrid2u1 = u1;
ctx->Eval.MapGrid2u2 = u2;
ctx->Eval.MapGrid2v1 = v1;
ctx->Eval.MapGrid2v2 = v2;
ctx->Eval.MapGrid2dv = (v2 - v1) / (GLfloat) vn;
-
- ctx->NewState |= _NEW_EVAL;
}
-/* $Id: feedback.c,v 1.17 2000/11/22 07:32:17 joukj Exp $ */
+/* $Id: feedback.c,v 1.18 2000/12/26 05:09:28 keithw Exp $ */
/*
* Mesa 3-D graphics library
_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "glFeedbackBuffer" );
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (ctx->RenderMode==GL_FEEDBACK) {
gl_error( ctx, GL_INVALID_OPERATION, "glFeedbackBuffer" );
}
if (!buffer) {
gl_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(buffer==NULL)" );
- ctx->Feedback.BufferSize = 0;
+ ctx->Feedback.BufferSize = 0; /* XXX -- Sould this be here??? */
return;
}
switch (type) {
case GL_2D:
- ctx->Feedback.Mask = 0;
- ctx->Feedback.Type = type;
+ ctx->Feedback._Mask = 0;
break;
case GL_3D:
- ctx->Feedback.Mask = FB_3D;
- ctx->Feedback.Type = type;
+ ctx->Feedback._Mask = FB_3D;
break;
case GL_3D_COLOR:
- ctx->Feedback.Mask = FB_3D
- | (ctx->Visual.RGBAflag ? FB_COLOR : FB_INDEX);
- ctx->Feedback.Type = type;
+ ctx->Feedback._Mask = (FB_3D |
+ (ctx->Visual.RGBAflag ? FB_COLOR : FB_INDEX));
break;
case GL_3D_COLOR_TEXTURE:
- ctx->Feedback.Mask = FB_3D
- | (ctx->Visual.RGBAflag ? FB_COLOR : FB_INDEX)
- | FB_TEXTURE;
- ctx->Feedback.Type = type;
+ ctx->Feedback._Mask = (FB_3D |
+ (ctx->Visual.RGBAflag ? FB_COLOR : FB_INDEX) |
+ FB_TEXTURE);
break;
case GL_4D_COLOR_TEXTURE:
- ctx->Feedback.Mask = FB_3D | FB_4D
- | (ctx->Visual.RGBAflag ? FB_COLOR : FB_INDEX)
- | FB_TEXTURE;
- ctx->Feedback.Type = type;
+ ctx->Feedback._Mask = (FB_3D | FB_4D |
+ (ctx->Visual.RGBAflag ? FB_COLOR : FB_INDEX) |
+ FB_TEXTURE);
break;
default:
- ctx->Feedback.Mask = 0;
gl_error( ctx, GL_INVALID_ENUM, "glFeedbackBuffer" );
+ return;
}
+ FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* Always flush */
+ ctx->Feedback.Type = type;
ctx->Feedback.BufferSize = size;
ctx->Feedback.Buffer = buffer;
- ctx->Feedback.Count = 0;
- ctx->NewState |= _NEW_FEEDBACK_SELECT;
+ ctx->Feedback.Count = 0; /* Becaues of this. */
}
_mesa_PassThrough( GLfloat token )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPassThrough");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (ctx->RenderMode==GL_FEEDBACK) {
+ FLUSH_VERTICES(ctx, 0);
FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_PASS_THROUGH_TOKEN );
FEEDBACK_TOKEN( ctx, token );
}
{
FEEDBACK_TOKEN( ctx, win[0] );
FEEDBACK_TOKEN( ctx, win[1] );
- if (ctx->Feedback.Mask & FB_3D) {
+ if (ctx->Feedback._Mask & FB_3D) {
FEEDBACK_TOKEN( ctx, win[2] );
}
- if (ctx->Feedback.Mask & FB_4D) {
+ if (ctx->Feedback._Mask & FB_4D) {
FEEDBACK_TOKEN( ctx, win[3] );
}
- if (ctx->Feedback.Mask & FB_INDEX) {
+ if (ctx->Feedback._Mask & FB_INDEX) {
FEEDBACK_TOKEN( ctx, (GLfloat) index );
}
- if (ctx->Feedback.Mask & FB_COLOR) {
+ if (ctx->Feedback._Mask & FB_COLOR) {
FEEDBACK_TOKEN( ctx, color[0] );
FEEDBACK_TOKEN( ctx, color[1] );
FEEDBACK_TOKEN( ctx, color[2] );
FEEDBACK_TOKEN( ctx, color[3] );
}
- if (ctx->Feedback.Mask & FB_TEXTURE) {
+ if (ctx->Feedback._Mask & FB_TEXTURE) {
FEEDBACK_TOKEN( ctx, texcoord[0] );
FEEDBACK_TOKEN( ctx, texcoord[1] );
FEEDBACK_TOKEN( ctx, texcoord[2] );
_mesa_SelectBuffer( GLsizei size, GLuint *buffer )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glSelectBuffer");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
if (ctx->RenderMode==GL_SELECT) {
gl_error( ctx, GL_INVALID_OPERATION, "glSelectBuffer" );
+ return; /* KW: added return */
}
+
+ FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* why bother? */
ctx->Select.Buffer = buffer;
ctx->Select.BufferSize = size;
ctx->Select.BufferCount = 0;
-
ctx->Select.HitFlag = GL_FALSE;
ctx->Select.HitMinZ = 1.0;
ctx->Select.HitMaxZ = 0.0;
-
- ctx->NewState |= _NEW_FEEDBACK_SELECT;
}
_mesa_InitNames( void )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glInitNames");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
/* Record the hit before the HitFlag is wiped out again. */
if (ctx->RenderMode == GL_SELECT) {
if (ctx->Select.HitFlag) {
ctx->Select.HitFlag = GL_FALSE;
ctx->Select.HitMinZ = 1.0;
ctx->Select.HitMaxZ = 0.0;
- ctx->NewState |= _NEW_FEEDBACK_SELECT;
+ ctx->NewState |= _NEW_RENDERMODE;
}
_mesa_LoadName( GLuint name )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLoadName");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
if (ctx->RenderMode != GL_SELECT) {
return;
}
gl_error( ctx, GL_INVALID_OPERATION, "glLoadName" );
return;
}
+
+ FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
+
if (ctx->Select.HitFlag) {
write_hit_record( ctx );
}
else {
ctx->Select.NameStack[MAX_NAME_STACK_DEPTH-1] = name;
}
- ctx->NewState |= _NEW_FEEDBACK_SELECT;
}
_mesa_PushName( GLuint name )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushName");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
if (ctx->RenderMode != GL_SELECT) {
return;
}
+
+ FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
if (ctx->Select.HitFlag) {
write_hit_record( ctx );
}
- if (ctx->Select.NameStackDepth < MAX_NAME_STACK_DEPTH) {
- ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name;
- }
- else {
+ if (ctx->Select.NameStackDepth >= MAX_NAME_STACK_DEPTH) {
gl_error( ctx, GL_STACK_OVERFLOW, "glPushName" );
}
- ctx->NewState |= _NEW_FEEDBACK_SELECT;
+ else
+ ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name;
}
_mesa_PopName( void )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopName");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
if (ctx->RenderMode != GL_SELECT) {
return;
}
+
+ FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
if (ctx->Select.HitFlag) {
write_hit_record( ctx );
}
- if (ctx->Select.NameStackDepth > 0) {
- ctx->Select.NameStackDepth--;
- }
- else {
+ if (ctx->Select.NameStackDepth == 0) {
gl_error( ctx, GL_STACK_UNDERFLOW, "glPopName" );
}
- ctx->NewState |= _NEW_FEEDBACK_SELECT;
+ else
+ ctx->Select.NameStackDepth--;
}
{
GET_CURRENT_CONTEXT(ctx);
GLint result;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glRenderMode", 0);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glRenderMode %s\n", gl_lookup_enum_by_nr(mode));
+ FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
ctx->_TriangleCaps &= ~(DD_FEEDBACK|DD_SELECT);
switch (ctx->RenderMode) {
ctx->Select.BufferCount = 0;
ctx->Select.Hits = 0;
ctx->Select.NameStackDepth = 0;
- ctx->NewState |= _NEW_FEEDBACK_SELECT;
break;
case GL_FEEDBACK:
if (ctx->Feedback.Count > ctx->Feedback.BufferSize) {
result = ctx->Feedback.Count;
}
ctx->Feedback.Count = 0;
- ctx->NewState |= _NEW_FEEDBACK_SELECT;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
}
ctx->RenderMode = mode;
- ctx->NewState |= _NEW_RENDERMODE;
-
return result;
}
-/* $Id: fog.c,v 1.30 2000/11/22 07:32:17 joukj Exp $ */
+/* $Id: fog.c,v 1.31 2000/12/26 05:09:28 keithw Exp $ */
/*
* Mesa 3-D graphics library
{
GET_CURRENT_CONTEXT(ctx);
GLenum m;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFog");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (pname) {
case GL_FOG_MODE:
m = (GLenum) (GLint) *params;
- if (m==GL_LINEAR || m==GL_EXP || m==GL_EXP2) {
- ctx->Fog.Mode = m;
- }
- else {
+ if (ctx->Fog.Mode == m)
+ return;
+ switch (m) {
+ case GL_LINEAR:
+ case GL_EXP:
+ case GL_EXP2:
+ break;
+ default:
gl_error( ctx, GL_INVALID_ENUM, "glFog" );
return;
}
+ FLUSH_VERTICES(ctx, _NEW_FOG);
+ ctx->Fog.Mode = m;
break;
case GL_FOG_DENSITY:
if (*params<0.0) {
gl_error( ctx, GL_INVALID_VALUE, "glFog" );
return;
}
- else {
- ctx->Fog.Density = *params;
- }
+ if (ctx->Fog.Density == *params)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_FOG);
+ ctx->Fog.Density = *params;
break;
case GL_FOG_START:
+ if (ctx->Fog.Start == *params)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_FOG);
ctx->Fog.Start = *params;
break;
case GL_FOG_END:
+ if (ctx->Fog.End == *params)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_FOG);
ctx->Fog.End = *params;
break;
case GL_FOG_INDEX:
- ctx->Fog.Index = *params;
+ if (ctx->Fog.Index == *params)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_FOG);
+ ctx->Fog.Index = *params;
break;
case GL_FOG_COLOR:
+ if (TEST_EQ_4V(ctx->Fog.Color, params))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_FOG);
ctx->Fog.Color[0] = params[0];
ctx->Fog.Color[1] = params[1];
ctx->Fog.Color[2] = params[2];
break;
case GL_FOG_COORDINATE_SOURCE_EXT: {
GLenum p = (GLenum)(GLint) *params;
- if (p == GL_FOG_COORDINATE_EXT || p == GL_FRAGMENT_DEPTH_EXT)
- ctx->Fog.FogCoordinateSource = p;
- else
+ if (ctx->Fog.FogCoordinateSource == p)
+ return;
+ if (p != GL_FOG_COORDINATE_EXT && p != GL_FRAGMENT_DEPTH_EXT) {
gl_error( ctx, GL_INVALID_ENUM, "glFog" );
+ return;
+ }
+ FLUSH_VERTICES(ctx, _NEW_FOG);
+ ctx->Fog.FogCoordinateSource = p;
break;
}
default:
-/* $Id: get.c,v 1.47 2000/12/09 20:35:32 brianp Exp $ */
+/* $Id: get.c,v 1.48 2000/12/26 05:09:28 keithw Exp $ */
/*
* Mesa 3-D graphics library
GLuint texUnit = ctx->Texture.CurrentUnit;
GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetBooleanv");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!params)
return;
*params = ENUM_TO_BOOL(ctx->Polygon.CullFaceMode);
break;
case GL_CURRENT_COLOR:
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT(ctx, 0);
params[0] = INT_TO_BOOL(ctx->Current.Color[0]);
params[1] = INT_TO_BOOL(ctx->Current.Color[1]);
params[2] = INT_TO_BOOL(ctx->Current.Color[2]);
params[3] = INT_TO_BOOL(ctx->Current.Color[3]);
break;
case GL_CURRENT_INDEX:
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT(ctx, 0);
*params = INT_TO_BOOL(ctx->Current.Index);
break;
case GL_CURRENT_NORMAL:
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT(ctx, 0);
params[0] = FLOAT_TO_BOOL(ctx->Current.Normal[0]);
params[1] = FLOAT_TO_BOOL(ctx->Current.Normal[1]);
params[2] = FLOAT_TO_BOOL(ctx->Current.Normal[2]);
*params = ctx->Current.RasterPosValid;
break;
case GL_CURRENT_TEXTURE_COORDS:
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT(ctx, 0);
params[0] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texTransformUnit][0]);
params[1] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texTransformUnit][1]);
params[2] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texTransformUnit][2]);
*params = ENUM_TO_BOOL(ctx->Color.DrawBuffer);
break;
case GL_EDGE_FLAG:
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT(ctx, 0);
*params = ctx->Current.EdgeFlag;
break;
case GL_FEEDBACK_BUFFER_SIZE:
*params = INT_TO_BOOL(ctx->Const.MaxClipPlanes);
break;
case GL_MAX_ELEMENTS_VERTICES: /* GL_VERSION_1_2 */
- *params = INT_TO_BOOL(VB_MAX);
+ *params = INT_TO_BOOL(ctx->Const.MaxArrayLockSize);
break;
case GL_MAX_ELEMENTS_INDICES: /* GL_VERSION_1_2 */
- *params = INT_TO_BOOL(VB_MAX);
+ *params = INT_TO_BOOL(ctx->Const.MaxArrayLockSize);
break;
case GL_MAX_EVAL_ORDER:
*params = INT_TO_BOOL(MAX_EVAL_ORDER);
*params = ctx->Fog.ColorSumEnabled;
break;
case GL_CURRENT_SECONDARY_COLOR_EXT:
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT(ctx, 0);
params[0] = INT_TO_BOOL(ctx->Current.SecondaryColor[0]);
params[1] = INT_TO_BOOL(ctx->Current.SecondaryColor[1]);
params[2] = INT_TO_BOOL(ctx->Current.SecondaryColor[2]);
/* GL_EXT_fog_coord */
case GL_CURRENT_FOG_COORDINATE_EXT:
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT(ctx, 0);
*params = FLOAT_TO_BOOL(ctx->Current.FogCoord);
break;
case GL_FOG_COORDINATE_ARRAY_EXT:
GLuint texUnit = ctx->Texture.CurrentUnit;
GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetDoublev");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!params)
return;
*params = ENUM_TO_DOUBLE(ctx->Polygon.CullFaceMode);
break;
case GL_CURRENT_COLOR:
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT(ctx, 0);
params[0] = CHAN_TO_FLOAT(ctx->Current.Color[0]);
params[1] = CHAN_TO_FLOAT(ctx->Current.Color[1]);
params[2] = CHAN_TO_FLOAT(ctx->Current.Color[2]);
params[3] = CHAN_TO_FLOAT(ctx->Current.Color[3]);
break;
case GL_CURRENT_INDEX:
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT(ctx, 0);
*params = (GLdouble) ctx->Current.Index;
break;
case GL_CURRENT_NORMAL:
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT(ctx, 0);
params[0] = (GLdouble) ctx->Current.Normal[0];
params[1] = (GLdouble) ctx->Current.Normal[1];
params[2] = (GLdouble) ctx->Current.Normal[2];
*params = (GLdouble) ctx->Current.RasterPosValid;
break;
case GL_CURRENT_TEXTURE_COORDS:
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT(ctx, 0);
params[0] = (GLdouble) ctx->Current.Texcoord[texTransformUnit][0];
params[1] = (GLdouble) ctx->Current.Texcoord[texTransformUnit][1];
params[2] = (GLdouble) ctx->Current.Texcoord[texTransformUnit][2];
*params = ENUM_TO_DOUBLE(ctx->Color.DrawBuffer);
break;
case GL_EDGE_FLAG:
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT(ctx, 0);
*params = (GLdouble) ctx->Current.EdgeFlag;
break;
case GL_FEEDBACK_BUFFER_SIZE:
*params = (GLdouble) ctx->Const.MaxClipPlanes;
break;
case GL_MAX_ELEMENTS_VERTICES: /* GL_VERSION_1_2 */
- *params = (GLdouble) VB_MAX;
+ *params = (GLdouble) ctx->Const.MaxArrayLockSize;
break;
case GL_MAX_ELEMENTS_INDICES: /* GL_VERSION_1_2 */
- *params = (GLdouble) VB_MAX;
+ *params = (GLdouble) ctx->Const.MaxArrayLockSize;
break;
case GL_MAX_EVAL_ORDER:
*params = (GLdouble) MAX_EVAL_ORDER;
*params = (GLdouble) ctx->Fog.ColorSumEnabled;
break;
case GL_CURRENT_SECONDARY_COLOR_EXT:
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT(ctx, 0);
params[0] = UBYTE_COLOR_TO_FLOAT_COLOR(ctx->Current.SecondaryColor[0]);
params[1] = UBYTE_COLOR_TO_FLOAT_COLOR(ctx->Current.SecondaryColor[1]);
params[2] = UBYTE_COLOR_TO_FLOAT_COLOR(ctx->Current.SecondaryColor[2]);
/* GL_EXT_fog_coord */
case GL_CURRENT_FOG_COORDINATE_EXT:
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT(ctx, 0);
*params = (GLdouble) ctx->Current.FogCoord;
break;
case GL_FOG_COORDINATE_ARRAY_EXT:
GLuint texUnit = ctx->Texture.CurrentUnit;
GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetFloatv");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!params)
return;
*params = ENUM_TO_FLOAT(ctx->Polygon.CullFaceMode);
break;
case GL_CURRENT_COLOR:
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT(ctx, 0);
params[0] = CHAN_TO_FLOAT(ctx->Current.Color[0]);
params[1] = CHAN_TO_FLOAT(ctx->Current.Color[1]);
params[2] = CHAN_TO_FLOAT(ctx->Current.Color[2]);
params[3] = CHAN_TO_FLOAT(ctx->Current.Color[3]);
break;
case GL_CURRENT_INDEX:
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT(ctx, 0);
*params = (GLfloat) ctx->Current.Index;
break;
case GL_CURRENT_NORMAL:
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT(ctx, 0);
params[0] = ctx->Current.Normal[0];
params[1] = ctx->Current.Normal[1];
params[2] = ctx->Current.Normal[2];
*params = (GLfloat) ctx->Current.RasterPosValid;
break;
case GL_CURRENT_TEXTURE_COORDS:
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT(ctx, 0);
params[0] = (GLfloat) ctx->Current.Texcoord[texTransformUnit][0];
params[1] = (GLfloat) ctx->Current.Texcoord[texTransformUnit][1];
params[2] = (GLfloat) ctx->Current.Texcoord[texTransformUnit][2];
*params = ENUM_TO_FLOAT(ctx->Color.DrawBuffer);
break;
case GL_EDGE_FLAG:
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT(ctx, 0);
*params = (GLfloat) ctx->Current.EdgeFlag;
break;
case GL_FEEDBACK_BUFFER_SIZE:
*params = (GLfloat) ctx->Const.MaxClipPlanes;
break;
case GL_MAX_ELEMENTS_VERTICES: /* GL_VERSION_1_2 */
- *params = (GLfloat) VB_MAX;
+ *params = (GLfloat) ctx->Const.MaxArrayLockSize;
break;
case GL_MAX_ELEMENTS_INDICES: /* GL_VERSION_1_2 */
- *params = (GLfloat) VB_MAX;
+ *params = (GLfloat) ctx->Const.MaxArrayLockSize;
break;
case GL_MAX_EVAL_ORDER:
*params = (GLfloat) MAX_EVAL_ORDER;
*params = (GLfloat) ctx->Fog.ColorSumEnabled;
break;
case GL_CURRENT_SECONDARY_COLOR_EXT:
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT(ctx, 0);
params[0] = UBYTE_COLOR_TO_FLOAT_COLOR(ctx->Current.SecondaryColor[0]);
params[1] = UBYTE_COLOR_TO_FLOAT_COLOR(ctx->Current.SecondaryColor[1]);
params[2] = UBYTE_COLOR_TO_FLOAT_COLOR(ctx->Current.SecondaryColor[2]);
/* GL_EXT_fog_coord */
case GL_CURRENT_FOG_COORDINATE_EXT:
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT(ctx, 0);
*params = (GLfloat) ctx->Current.FogCoord;
break;
case GL_FOG_COORDINATE_ARRAY_EXT:
GLuint texUnit = ctx->Texture.CurrentUnit;
GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetIntegerv");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!params)
return;
*params = (GLint) ctx->Polygon.CullFaceMode;
break;
case GL_CURRENT_COLOR:
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT(ctx, 0);
params[0] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.Color[0] ) );
params[1] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.Color[1] ) );
params[2] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.Color[2] ) );
params[3] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.Color[3] ) );
break;
case GL_CURRENT_INDEX:
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT(ctx, 0);
*params = (GLint) ctx->Current.Index;
break;
case GL_CURRENT_NORMAL:
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT(ctx, 0);
params[0] = FLOAT_TO_INT( ctx->Current.Normal[0] );
params[1] = FLOAT_TO_INT( ctx->Current.Normal[1] );
params[2] = FLOAT_TO_INT( ctx->Current.Normal[2] );
*params = (GLint) ctx->Current.RasterPosValid;
break;
case GL_CURRENT_TEXTURE_COORDS:
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT(ctx, 0);
params[0] = (GLint) ctx->Current.Texcoord[texTransformUnit][0];
params[1] = (GLint) ctx->Current.Texcoord[texTransformUnit][1];
params[2] = (GLint) ctx->Current.Texcoord[texTransformUnit][2];
*params = (GLint) ctx->Color.DrawBuffer;
break;
case GL_EDGE_FLAG:
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT(ctx, 0);
*params = (GLint) ctx->Current.EdgeFlag;
break;
case GL_FEEDBACK_BUFFER_SIZE:
*params = (GLint) ctx->Const.MaxClipPlanes;
break;
case GL_MAX_ELEMENTS_VERTICES: /* GL_VERSION_1_2 */
- *params = VB_MAX;
+ *params = (GLint) ctx->Const.MaxArrayLockSize;
break;
case GL_MAX_ELEMENTS_INDICES: /* GL_VERSION_1_2 */
- *params = VB_MAX;
+ *params = (GLint) ctx->Const.MaxArrayLockSize;
break;
case GL_MAX_EVAL_ORDER:
*params = (GLint) MAX_EVAL_ORDER;
*params = (GLint) ctx->Fog.ColorSumEnabled;
break;
case GL_CURRENT_SECONDARY_COLOR_EXT:
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT(ctx, 0);
params[0] = FLOAT_TO_INT( UBYTE_COLOR_TO_FLOAT_COLOR( ctx->Current.SecondaryColor[0] ) );
params[1] = FLOAT_TO_INT( UBYTE_COLOR_TO_FLOAT_COLOR( ctx->Current.SecondaryColor[1] ) );
params[2] = FLOAT_TO_INT( UBYTE_COLOR_TO_FLOAT_COLOR( ctx->Current.SecondaryColor[2] ) );
/* GL_EXT_fog_coord */
case GL_CURRENT_FOG_COORDINATE_EXT:
if (ctx->Extensions.EXT_fog_coord) {
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT(ctx, 0);
*params = (GLint) ctx->Current.FogCoord;
}
else {
{
GET_CURRENT_CONTEXT(ctx);
GLuint texUnit = ctx->Texture.CurrentUnit;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetPointerv");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!params)
return;
static const char *vendor = "Brian Paul";
static const char *renderer = "Mesa";
static const char *version = "1.2 Mesa 3.5 beta";
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glGetString", 0);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
/* this is a required driver function */
assert(ctx->Driver.GetString);
_mesa_GetError( void )
{
GET_CURRENT_CONTEXT(ctx);
-
GLenum e = ctx->ErrorValue;
-
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL( ctx, "glGetError", (GLenum) 0);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glGetError <-- %s\n", gl_lookup_enum_by_nr(e));
-/* $Id: hint.c,v 1.5 2000/10/30 13:32:00 keithw Exp $ */
+/* $Id: hint.c,v 1.6 2000/12/26 05:09:28 keithw Exp $ */
/*
* Mesa 3-D graphics library
_mesa_Hint( GLenum target, GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
(void) _mesa_try_Hint( ctx, target, mode );
}
GLboolean
_mesa_try_Hint( GLcontext *ctx, GLenum target, GLenum mode )
{
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glHint", GL_FALSE);
-
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glHint %s %d\n", gl_lookup_enum_by_nr(target), mode);
switch (target) {
case GL_FOG_HINT:
+ if (ctx->Hint.Fog == mode)
+ return GL_TRUE;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
ctx->Hint.Fog = mode;
break;
case GL_LINE_SMOOTH_HINT:
+ if (ctx->Hint.LineSmooth == mode)
+ return GL_TRUE;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
ctx->Hint.LineSmooth = mode;
break;
case GL_PERSPECTIVE_CORRECTION_HINT:
+ if (ctx->Hint.PerspectiveCorrection == mode)
+ return GL_TRUE;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
ctx->Hint.PerspectiveCorrection = mode;
break;
case GL_POINT_SMOOTH_HINT:
+ if (ctx->Hint.PointSmooth == mode)
+ return GL_TRUE;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
ctx->Hint.PointSmooth = mode;
break;
case GL_POLYGON_SMOOTH_HINT:
+ if (ctx->Hint.PolygonSmooth == mode)
+ return GL_TRUE;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
ctx->Hint.PolygonSmooth = mode;
break;
case GL_PREFER_DOUBLEBUFFER_HINT_PGI:
case GL_STRICT_DEPTHFUNC_HINT_PGI:
break;
case GL_STRICT_LIGHTING_HINT_PGI:
+ if (ctx->Hint.StrictLighting == mode)
+ return GL_TRUE;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
ctx->Hint.StrictLighting = mode;
break;
case GL_STRICT_SCISSOR_HINT_PGI:
case GL_RECLAIM_MEMORY_HINT_PGI:
break;
case GL_ALWAYS_FAST_HINT_PGI:
+ FLUSH_VERTICES(ctx, _NEW_HINT);
if (mode) {
ctx->Hint.AllowDrawWin = GL_TRUE;
ctx->Hint.AllowDrawFrg = GL_FALSE;
}
break;
case GL_ALWAYS_SOFT_HINT_PGI:
+ FLUSH_VERTICES(ctx, _NEW_HINT);
ctx->Hint.AllowDrawWin = GL_TRUE;
ctx->Hint.AllowDrawFrg = GL_TRUE;
ctx->Hint.AllowDrawMem = GL_TRUE;
case GL_ALLOW_DRAW_OBJ_HINT_PGI:
break;
case GL_ALLOW_DRAW_WIN_HINT_PGI:
+ if (ctx->Hint.AllowDrawWin == mode)
+ return GL_TRUE;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
ctx->Hint.AllowDrawWin = mode;
break;
case GL_ALLOW_DRAW_FRG_HINT_PGI:
+ if (ctx->Hint.AllowDrawFrg == mode)
+ return GL_TRUE;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
ctx->Hint.AllowDrawFrg = mode;
break;
case GL_ALLOW_DRAW_MEM_HINT_PGI:
+ if (ctx->Hint.AllowDrawMem == mode)
+ return GL_TRUE;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
ctx->Hint.AllowDrawMem = mode;
break;
case GL_CLIP_NEAR_HINT_PGI:
/* GL_EXT_clip_volume_hint */
case GL_CLIP_VOLUME_CLIPPING_HINT_EXT:
+ if (ctx->Hint.ClipVolumeClipping == mode)
+ return GL_TRUE;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
ctx->Hint.ClipVolumeClipping = mode;
break;
/* GL_ARB_texture_compression */
case GL_TEXTURE_COMPRESSION_HINT_ARB:
if (ctx->Extensions.ARB_texture_compression) {
- ctx->Hint.TextureCompression = mode;
- }
- else {
gl_error(ctx, GL_INVALID_ENUM, "glHint(target)");
+ return GL_TRUE;
}
+ if (ctx->Hint.TextureCompression == mode)
+ return GL_TRUE;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.TextureCompression = mode;
break;
default:
return GL_FALSE;
}
- ctx->NewState |= _NEW_HINT;
-
if (ctx->Driver.Hint) {
(*ctx->Driver.Hint)( ctx, target, mode );
}
_mesa_HintPGI( GLenum target, GLint mode )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glHintPGI");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glHintPGI %s %d\n", gl_lookup_enum_by_nr(target), mode);
-/* $Id: histogram.c,v 1.4 2000/12/13 23:13:45 brianp Exp $ */
+/* $Id: histogram.c,v 1.5 2000/12/26 05:09:28 keithw Exp $ */
/*
* Mesa 3-D graphics library
_mesa_GetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetMinmax");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (!ctx->Extensions.EXT_histogram) {
gl_error(ctx, GL_INVALID_OPERATION, "glGetMinmax");
return;
}
+ if (type != GL_UNSIGNED_BYTE &&
+ type != GL_BYTE &&
+ type != GL_UNSIGNED_SHORT &&
+ type != GL_SHORT &&
+ type != GL_UNSIGNED_INT &&
+ type != GL_INT &&
+ type != GL_FLOAT) {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetMinmax(type)");
+ return;
+ }
+
if (!values)
return;
_mesa_GetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetHistogram");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (!ctx->Extensions.EXT_histogram) {
gl_error(ctx, GL_INVALID_OPERATION, "glGetHistogram");
return;
}
+ if (type != GL_UNSIGNED_BYTE &&
+ type != GL_BYTE &&
+ type != GL_UNSIGNED_SHORT &&
+ type != GL_SHORT &&
+ type != GL_UNSIGNED_INT &&
+ type != GL_INT &&
+ type != GL_FLOAT) {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetHistogram(type)");
+ return;
+ }
+
if (!values)
return;
_mesa_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetHistogramParameterfv");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!ctx->Extensions.EXT_histogram) {
gl_error(ctx, GL_INVALID_OPERATION, "glGetHistogramParameterfv");
_mesa_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetHistogramParameteriv");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!ctx->Extensions.EXT_histogram) {
gl_error(ctx, GL_INVALID_OPERATION, "glGetHistogramParameteriv");
_mesa_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetMinmaxParameterfv");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!ctx->Extensions.EXT_histogram) {
gl_error(ctx, GL_INVALID_OPERATION, "glGetMinmaxParameterfv");
_mesa_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetMinmaxParameteriv");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!ctx->Extensions.EXT_histogram) {
gl_error(ctx, GL_INVALID_OPERATION, "glGetMinmaxParameteriv");
GLuint i;
GLboolean error = GL_FALSE;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glHistogram");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* sideeffects */
if (!ctx->Extensions.EXT_histogram) {
gl_error(ctx, GL_INVALID_OPERATION, "glHistogram");
_mesa_Minmax(GLenum target, GLenum internalFormat, GLboolean sink)
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glMinmax");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!ctx->Extensions.EXT_histogram) {
gl_error(ctx, GL_INVALID_OPERATION, "glMinmax");
gl_error(ctx, GL_INVALID_ENUM, "glMinMax(internalFormat)");
return;
}
-
+
+ if (ctx->MinMax.Sink == sink)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->MinMax.Sink = sink;
- ctx->NewState |= _NEW_PIXEL;
}
{
GLuint i;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glResetHistogram");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* sideeffects */
if (!ctx->Extensions.EXT_histogram) {
gl_error(ctx, GL_INVALID_OPERATION, "glResetHistogram");
_mesa_ResetMinmax(GLenum target)
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glResetMinmax");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (!ctx->Extensions.EXT_histogram) {
gl_error(ctx, GL_INVALID_OPERATION, "glResetMinmax");
-/* $Id: light.c,v 1.30 2000/11/27 18:22:13 brianp Exp $ */
+/* $Id: light.c,v 1.31 2000/12/26 05:09:28 keithw Exp $ */
/*
* Mesa 3-D graphics library
_mesa_ShadeModel( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glShadeModel");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glShadeModel %s\n", gl_lookup_enum_by_nr(mode));
- if (mode == GL_FLAT || mode == GL_SMOOTH) {
- if (ctx->Light.ShadeModel != mode) {
- ctx->Light.ShadeModel = mode;
- if (ctx->Light.ShadeModel == GL_FLAT)
- SET_BITS(ctx->_TriangleCaps, DD_FLATSHADE);
- else
- CLEAR_BITS(ctx->_TriangleCaps, DD_FLATSHADE);
-
- ctx->NewState |= _NEW_LIGHT;
-
- if (ctx->Driver.ShadeModel)
- (*ctx->Driver.ShadeModel)( ctx, mode );
- }
- }
- else {
+ if (mode != GL_FLAT && mode != GL_SMOOTH) {
gl_error( ctx, GL_INVALID_ENUM, "glShadeModel" );
+ return;
}
+
+ if (ctx->Light.ShadeModel == mode)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ ctx->Light.ShadeModel = mode;
+ ctx->_TriangleCaps ^= DD_FLATSHADE;
+ if (ctx->Driver.ShadeModel)
+ (*ctx->Driver.ShadeModel)( ctx, mode );
}
GLint i = (GLint) (light - GL_LIGHT0);
struct gl_light *l = &ctx->Light.Light[i];
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLight");
-
if (i < 0 || i >= ctx->Const.MaxLights) {
gl_error( ctx, GL_INVALID_ENUM, "glLight" );
return;
}
switch (pname) {
- case GL_AMBIENT:
- COPY_4V( l->Ambient, params );
- break;
- case GL_DIFFUSE:
- COPY_4V( l->Diffuse, params );
- break;
- case GL_SPECULAR:
- COPY_4V( l->Specular, params );
- break;
- case GL_POSITION:
- /* transform position by ModelView matrix */
- TRANSFORM_POINT( l->EyePosition, ctx->ModelView.m, params );
- if (l->EyePosition[3] != 0.0F)
- l->_Flags |= LIGHT_POSITIONAL;
- else
- l->_Flags &= ~LIGHT_POSITIONAL;
- break;
- case GL_SPOT_DIRECTION:
- /* transform direction by inverse modelview */
- if (ctx->ModelView.flags & MAT_DIRTY_INVERSE) {
- _math_matrix_analyse( &ctx->ModelView );
- }
- TRANSFORM_NORMAL( l->EyeDirection, params, ctx->ModelView.inv );
- break;
- case GL_SPOT_EXPONENT:
- if (params[0]<0.0 || params[0]>128.0) {
- gl_error( ctx, GL_INVALID_VALUE, "glLight" );
- return;
- }
- if (l->SpotExponent != params[0]) {
- l->SpotExponent = params[0];
- gl_compute_spot_exp_table( l );
- }
- break;
- case GL_SPOT_CUTOFF:
- if ((params[0]<0.0 || params[0]>90.0) && params[0]!=180.0) {
- gl_error( ctx, GL_INVALID_VALUE, "glLight" );
- return;
- }
- l->SpotCutoff = params[0];
- l->_CosCutoff = cos(params[0]*DEG2RAD);
- if (l->_CosCutoff < 0)
- l->_CosCutoff = 0;
- if (l->SpotCutoff != 180.0F)
- l->_Flags |= LIGHT_SPOT;
- else
- l->_Flags &= ~LIGHT_SPOT;
- break;
- case GL_CONSTANT_ATTENUATION:
- if (params[0]<0.0) {
- gl_error( ctx, GL_INVALID_VALUE, "glLight" );
- return;
- }
- l->ConstantAttenuation = params[0];
- break;
- case GL_LINEAR_ATTENUATION:
- if (params[0]<0.0) {
- gl_error( ctx, GL_INVALID_VALUE, "glLight" );
- return;
- }
- l->LinearAttenuation = params[0];
- break;
- case GL_QUADRATIC_ATTENUATION:
- if (params[0]<0.0) {
- gl_error( ctx, GL_INVALID_VALUE, "glLight" );
- return;
- }
- l->QuadraticAttenuation = params[0];
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glLight" );
- return;
+ case GL_AMBIENT:
+ if (TEST_EQ_4V(l->Ambient, params))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ COPY_4V( l->Ambient, params );
+ break;
+ case GL_DIFFUSE:
+ if (TEST_EQ_4V(l->Diffuse, params))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ COPY_4V( l->Diffuse, params );
+ break;
+ case GL_SPECULAR:
+ if (TEST_EQ_4V(l->Specular, params))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ COPY_4V( l->Specular, params );
+ break;
+ case GL_POSITION: {
+ GLfloat tmp[4];
+ /* transform position by ModelView matrix */
+ TRANSFORM_POINT( tmp, ctx->ModelView.m, params );
+ if (TEST_EQ_4V(l->EyePosition, tmp))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ COPY_4V(l->EyePosition, tmp);
+ if (l->EyePosition[3] != 0.0F)
+ l->_Flags |= LIGHT_POSITIONAL;
+ else
+ l->_Flags &= ~LIGHT_POSITIONAL;
+ break;
+ }
+ case GL_SPOT_DIRECTION: {
+ GLfloat tmp[4];
+ /* transform direction by inverse modelview */
+ if (ctx->ModelView.flags & MAT_DIRTY_INVERSE) {
+ _math_matrix_analyse( &ctx->ModelView );
+ }
+ TRANSFORM_NORMAL( tmp, params, ctx->ModelView.inv );
+ if (TEST_EQ_3V(l->EyeDirection, tmp))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ COPY_3V(l->EyeDirection, tmp);
+ break;
+ }
+ case GL_SPOT_EXPONENT:
+ if (params[0]<0.0 || params[0]>128.0) {
+ gl_error( ctx, GL_INVALID_VALUE, "glLight" );
+ return;
+ }
+ if (l->SpotExponent == params[0])
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ l->SpotExponent = params[0];
+ gl_invalidate_spot_exp_table( l );
+ break;
+ case GL_SPOT_CUTOFF:
+ if ((params[0]<0.0 || params[0]>90.0) && params[0]!=180.0) {
+ gl_error( ctx, GL_INVALID_VALUE, "glLight" );
+ return;
+ }
+ if (l->SpotCutoff == params[0])
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ l->SpotCutoff = params[0];
+ l->_CosCutoff = cos(params[0]*DEG2RAD);
+ if (l->_CosCutoff < 0)
+ l->_CosCutoff = 0;
+ if (l->SpotCutoff != 180.0F)
+ l->_Flags |= LIGHT_SPOT;
+ else
+ l->_Flags &= ~LIGHT_SPOT;
+ break;
+ case GL_CONSTANT_ATTENUATION:
+ if (params[0]<0.0) {
+ gl_error( ctx, GL_INVALID_VALUE, "glLight" );
+ return;
+ }
+ if (l->ConstantAttenuation == params[0])
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ l->ConstantAttenuation = params[0];
+ break;
+ case GL_LINEAR_ATTENUATION:
+ if (params[0]<0.0) {
+ gl_error( ctx, GL_INVALID_VALUE, "glLight" );
+ return;
+ }
+ if (l->LinearAttenuation == params[0])
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ l->LinearAttenuation = params[0];
+ break;
+ case GL_QUADRATIC_ATTENUATION:
+ if (params[0]<0.0) {
+ gl_error( ctx, GL_INVALID_VALUE, "glLight" );
+ return;
+ }
+ if (l->QuadraticAttenuation == params[0])
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ l->QuadraticAttenuation = params[0];
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glLight" );
+ return;
}
if (ctx->Driver.Lightfv)
ctx->Driver.Lightfv( ctx, light, pname, params );
-
- ctx->NewState |= _NEW_LIGHT;
}
{
GET_CURRENT_CONTEXT(ctx);
GLint l = (GLint) (light - GL_LIGHT0);
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetLight");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (l < 0 || l >= ctx->Const.MaxLights) {
gl_error( ctx, GL_INVALID_ENUM, "glGetLightfv" );
{
GET_CURRENT_CONTEXT(ctx);
GLint l = (GLint) (light - GL_LIGHT0);
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetLight");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (l < 0 || l >= ctx->Const.MaxLights) {
gl_error( ctx, GL_INVALID_ENUM, "glGetLightiv" );
void
_mesa_LightModelfv( GLenum pname, const GLfloat *params )
{
+ GLenum newenum;
+ GLboolean newbool;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLightModelfv");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (pname) {
case GL_LIGHT_MODEL_AMBIENT:
+ if (TEST_EQ_4V( ctx->Light.Model.Ambient, params ))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
COPY_4V( ctx->Light.Model.Ambient, params );
break;
case GL_LIGHT_MODEL_LOCAL_VIEWER:
- if (params[0]==0.0)
- ctx->Light.Model.LocalViewer = GL_FALSE;
- else
- ctx->Light.Model.LocalViewer = GL_TRUE;
+ newbool = (params[0]!=0.0);
+ if (ctx->Light.Model.LocalViewer == newbool)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ ctx->Light.Model.LocalViewer = newbool;
break;
case GL_LIGHT_MODEL_TWO_SIDE:
- if (params[0]==0.0)
- ctx->Light.Model.TwoSide = GL_FALSE;
- else
- ctx->Light.Model.TwoSide = GL_TRUE;
+ newbool = (params[0]!=0.0);
+ if (ctx->Light.Model.TwoSide == newbool)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ ctx->Light.Model.TwoSide = newbool;
break;
case GL_LIGHT_MODEL_COLOR_CONTROL:
- if (params[0] == (GLfloat) GL_SINGLE_COLOR) {
- ctx->Light.Model.ColorControl = GL_SINGLE_COLOR;
- if (!ctx->Fog.ColorSumEnabled)
- CLEAR_BITS(ctx->_TriangleCaps, DD_SEPERATE_SPECULAR);
- }
- else if (params[0] == (GLfloat) GL_SEPARATE_SPECULAR_COLOR) {
- ctx->Light.Model.ColorControl = GL_SEPARATE_SPECULAR_COLOR;
- SET_BITS(ctx->_TriangleCaps, DD_SEPERATE_SPECULAR);
- }
- else {
+ if (params[0] == (GLfloat) GL_SINGLE_COLOR)
+ newenum = GL_SINGLE_COLOR;
+ else if (params[0] == (GLfloat) GL_SEPARATE_SPECULAR_COLOR)
+ newenum = GL_SEPARATE_SPECULAR_COLOR;
+ else {
gl_error( ctx, GL_INVALID_ENUM, "glLightModel(param)" );
+ return;
}
+ if (ctx->Light.Model.ColorControl == newenum)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ ctx->Light.Model.ColorControl = newenum;
+ ctx->_TriangleCaps ^= DD_SEPERATE_SPECULAR;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glLightModel" );
if (ctx->Driver.LightModelfv)
ctx->Driver.LightModelfv( ctx, pname, params );
-
- ctx->NewState |= _NEW_LIGHT;
}
_mesa_LightModeliv( GLenum pname, const GLint *params )
{
GLfloat fparam[4];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLightModeliv");
switch (pname) {
case GL_LIGHT_MODEL_AMBIENT:
if (bitmask & FRONT_DIFFUSE_BIT) {
struct gl_material *mat = &ctx->Light.Material[0];
COPY_4FV( mat->Diffuse, src[0].Diffuse );
+/* fprintf(stderr, "FRONT_DIFFUSE %f %f %f %f\n", */
+/* mat->Diffuse[0], mat->Diffuse[1], */
+/* mat->Diffuse[2], mat->Diffuse[3]); */
foreach (light, list) {
SCALE_3V( light->_MatDiffuse[0], light->Diffuse, mat->Diffuse );
}
if (bitmask & BACK_DIFFUSE_BIT) {
struct gl_material *mat = &ctx->Light.Material[1];
COPY_4FV( mat->Diffuse, src[1].Diffuse );
+/* fprintf(stderr, "BACK_DIFFUSE %f %f %f %f\n", */
+/* mat->Diffuse[0], mat->Diffuse[1], */
+/* mat->Diffuse[2], mat->Diffuse[3]); */
foreach (light, list) {
SCALE_3V( light->_MatDiffuse[1], light->Diffuse, mat->Diffuse );
}
}
if (bitmask & FRONT_SHININESS_BIT) {
- GLfloat shininess = ctx->Light.Material[0].Shininess = src[0].Shininess;
- gl_compute_shine_table( ctx, 0, shininess );
- gl_compute_shine_table( ctx, 2, shininess * .5 );
+/* fprintf(stderr, "FRONT_SHININESS_BIT %f\n", src[0].Shininess); */
+ ctx->Light.Material[0].Shininess = src[0].Shininess;
+ gl_invalidate_shine_table( ctx, 0 );
}
if (bitmask & BACK_SHININESS_BIT) {
- GLfloat shininess = ctx->Light.Material[1].Shininess = src[1].Shininess;
- gl_compute_shine_table( ctx, 1, shininess );
- gl_compute_shine_table( ctx, 3, shininess * .5 );
+ ctx->Light.Material[1].Shininess = src[1].Shininess;
+ gl_invalidate_shine_table( ctx, 1 );
}
if (bitmask & FRONT_INDEXES_BIT) {
FRONT_SPECULAR_BIT | BACK_SPECULAR_BIT |
FRONT_DIFFUSE_BIT | BACK_DIFFUSE_BIT |
FRONT_AMBIENT_BIT | BACK_AMBIENT_BIT);
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glColorMaterial");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&VERBOSE_API)
fprintf(stderr, "glColorMaterial %s %s\n",
bitmask = gl_material_bitmask( ctx, face, mode, legal, "glColorMaterial" );
- if (bitmask != 0) {
- ctx->Light.ColorMaterialBitmask = bitmask;
- ctx->Light.ColorMaterialFace = face;
- ctx->Light.ColorMaterialMode = mode;
- }
+ if (ctx->Light.ColorMaterialBitmask == bitmask &&
+ ctx->Light.ColorMaterialFace == face &&
+ ctx->Light.ColorMaterialMode == mode)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ ctx->Light.ColorMaterialBitmask = bitmask;
+ ctx->Light.ColorMaterialFace = face;
+ ctx->Light.ColorMaterialMode = mode;
if (ctx->Light.ColorMaterialEnabled) {
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT( ctx, 0 );
gl_update_color_material( ctx, ctx->Current.Color );
}
-
- ctx->NewState |= _NEW_LIGHT;
}
{
GET_CURRENT_CONTEXT(ctx);
GLuint f;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetMaterialfv");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* update materials */
if (face==GL_FRONT) {
f = 0;
{
GET_CURRENT_CONTEXT(ctx);
GLuint f;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetMaterialiv");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* update materials */
if (face==GL_FRONT) {
f = 0;
* this function to recompute the exponent lookup table.
*/
void
-gl_compute_spot_exp_table( struct gl_light *l )
+gl_invalidate_spot_exp_table( struct gl_light *l )
+{
+ l->_SpotExpTable[0][0] = -1;
+}
+
+static void validate_spot_exp_table( struct gl_light *l )
{
GLint i;
GLdouble exponent = l->SpotExponent;
for (i = EXP_TABLE_SIZE - 1; i > 0 ;i--) {
if (clamp == 0) {
- tmp = pow(i / (GLdouble) (EXP_TABLE_SIZE - 1), exponent);
- if (tmp < FLT_MIN * 100.0) {
- tmp = 0.0;
- clamp = 1;
- }
+ tmp = pow(i / (GLdouble) (EXP_TABLE_SIZE - 1), exponent);
+ if (tmp < FLT_MIN * 100.0) {
+ tmp = 0.0;
+ clamp = 1;
+ }
}
l->_SpotExpTable[i][0] = tmp;
}
for (i = 0; i < EXP_TABLE_SIZE - 1; i++) {
- l->_SpotExpTable[i][1] = l->_SpotExpTable[i+1][0] - l->_SpotExpTable[i][0];
+ l->_SpotExpTable[i][1] = (l->_SpotExpTable[i+1][0] -
+ l->_SpotExpTable[i][0]);
}
l->_SpotExpTable[EXP_TABLE_SIZE-1][1] = 0.0;
}
* lighting, and the cost of doing it early may be partially offset
* by keeping a MRU cache of shine tables for various shine values.
*/
-static void
-compute_shine_table( struct gl_shine_tab *tab, GLfloat shininess )
+void
+gl_invalidate_shine_table( GLcontext *ctx, GLuint i )
{
- GLint i;
- GLfloat *m = tab->tab;
-
- m[0] = 0.0;
- if (shininess == 0.0) {
- for (i = 1 ; i <= SHINE_TABLE_SIZE ; i++)
- m[i] = 1.0;
- }
- else {
- for (i = 1 ; i < SHINE_TABLE_SIZE ; i++) {
- GLdouble t = pow(i / (GLfloat) (SHINE_TABLE_SIZE - 1), shininess);
- if (t > 1e-20)
- m[i] = t;
- else
- m[i] = 0.0;
- }
- m[SHINE_TABLE_SIZE] = 1.0;
- }
-
- tab->shininess = shininess;
+ if (ctx->_ShineTable[i])
+ ctx->_ShineTable[i]->refcount--;
+ ctx->_ShineTable[i] = 0;
}
-
-void
-gl_compute_shine_table( GLcontext *ctx, GLuint i, GLfloat shininess )
+static void validate_shine_table( GLcontext *ctx, GLuint i, GLfloat shininess )
{
-#define DISTSQR(a,b) ((a-b)*(a-b))
struct gl_shine_tab *list = ctx->_ShineTabList;
struct gl_shine_tab *s;
+/* fprintf(stderr, "validate_shine_table %d, shininess %f\n", i, shininess); */
+
foreach(s, list)
- if ( DISTSQR(s->shininess, shininess) < 1e-4 )
+ if ( s->shininess == shininess )
break;
if (s == list) {
+ GLint i;
+ GLfloat *m;
+
foreach(s, list)
if (s->refcount == 0)
- break;
+ break;
- compute_shine_table( s, shininess );
+ m = s->tab;
+ m[0] = 0.0;
+ if (shininess == 0.0) {
+ for (i = 1 ; i <= SHINE_TABLE_SIZE ; i++)
+ m[i] = 1.0;
+ }
+ else {
+ for (i = 1 ; i < SHINE_TABLE_SIZE ; i++) {
+ GLdouble t = pow(i / (GLfloat)(SHINE_TABLE_SIZE-1), shininess);
+ if (t > 1e-20)
+ m[i] = t;
+ else
+ m[i] = 0.0;
+ }
+ m[SHINE_TABLE_SIZE] = 1.0;
+ }
+
+ s->shininess = shininess;
}
- ctx->_ShineTable[i]->refcount--;
+ if (ctx->_ShineTable[i])
+ ctx->_ShineTable[i]->refcount--;
+
ctx->_ShineTable[i] = s;
move_to_tail( list, s );
s->refcount++;
-#undef DISTSQR
+}
+
+void
+gl_validate_all_lighting_tables( GLcontext *ctx )
+{
+ GLint i;
+ GLfloat shininess;
+
+ shininess = ctx->Light.Material[0].Shininess;
+ if (!ctx->_ShineTable[0]) validate_shine_table( ctx, 0, shininess );
+
+ shininess = ctx->Light.Material[1].Shininess;
+ if (!ctx->_ShineTable[1]) validate_shine_table( ctx, 1, shininess );
+
+ for (i = 0 ; i < MAX_LIGHTS ; i++)
+ if (ctx->Light.Light[i]._SpotExpTable[0][0] == -1)
+ validate_spot_exp_table( &ctx->Light.Light[i] );
}
gl_update_lighting( GLcontext *ctx )
{
struct gl_light *light;
- ctx->_TriangleCaps &= ~(DD_TRI_LIGHT_TWOSIDE|DD_LIGHTING_CULL);
+ ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
ctx->_NeedEyeCoords &= ~NEED_EYE_LIGHT;
ctx->_NeedNormals &= ~NEED_NORMALS_LIGHT;
ctx->Light._Flags = 0;
ctx->_NeedNormals |= NEED_NORMALS_LIGHT;
if (ctx->Light.Model.TwoSide)
- ctx->_TriangleCaps |= (DD_TRI_LIGHT_TWOSIDE|DD_LIGHTING_CULL);
+ ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
foreach(light, &ctx->Light.EnabledList) {
ctx->Light._Flags |= light->_Flags;
ctx->_NeedEyeCoords |= NEED_EYE_LIGHT;
- /* Precompute some shading values.
+ /* Precompute some shading values. Although we reference
+ * Light.Material here, we can get away without flushing
+ * FLUSH_UPDATE_CURRENT, as when any outstanding material changes
+ * are flushed, they will update the derived state at that time.
*/
if (ctx->Visual.RGBAflag) {
GLuint sides = ctx->Light.Model.TwoSide ? 2 : 1;
-/* $Id: light.h,v 1.7 2000/11/24 10:25:05 keithw Exp $ */
+/* $Id: light.h,v 1.8 2000/12/26 05:09:29 keithw Exp $ */
/*
* Mesa 3-D graphics library
extern void gl_set_material( GLcontext *ctx, GLuint bitmask,
const GLfloat *params);
-extern void gl_compute_spot_exp_table( struct gl_light *l );
-extern void gl_compute_shine_table( GLcontext *ctx, GLuint i,
- GLfloat shininess );
+extern void gl_invalidate_spot_exp_table( struct gl_light *l );
+extern void gl_invalidate_shine_table( GLcontext *ctx, GLuint i );
+extern void gl_validate_all_lighting_tables( GLcontext *ctx );
+
extern void gl_update_lighting( GLcontext *ctx );
-/* $Id: lines.c,v 1.23 2000/11/22 07:32:17 joukj Exp $ */
+/* $Id: lines.c,v 1.24 2000/12/26 05:09:29 keithw Exp $ */
/*
* Mesa 3-D graphics library
_mesa_LineWidth( GLfloat width )
{
GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
if (width<=0.0) {
gl_error( ctx, GL_INVALID_VALUE, "glLineWidth" );
return;
}
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLineWidth");
- if (ctx->Line.Width != width) {
- ctx->Line.Width = width;
- ctx->_TriangleCaps &= ~DD_LINE_WIDTH;
- if (width != 1.0) ctx->_TriangleCaps |= DD_LINE_WIDTH;
+ if (ctx->Line.Width == width)
+ return;
- ctx->NewState |= _NEW_LINE;
+ FLUSH_VERTICES(ctx, _NEW_LINE);
+ ctx->Line.Width = width;
- if (ctx->Driver.LineWidth)
- (*ctx->Driver.LineWidth)(ctx, width);
- }
+ if (width != 1.0)
+ ctx->_TriangleCaps |= DD_LINE_WIDTH;
+ else
+ ctx->_TriangleCaps &= ~DD_LINE_WIDTH;
+
+ if (ctx->Driver.LineWidth)
+ (*ctx->Driver.LineWidth)(ctx, width);
}
_mesa_LineStipple( GLint factor, GLushort pattern )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLineStipple");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Line.StippleFactor == CLAMP( factor, 1, 256 ) &&
+ ctx->Line.StipplePattern == pattern)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_LINE);
ctx->Line.StippleFactor = CLAMP( factor, 1, 256 );
ctx->Line.StipplePattern = pattern;
- ctx->NewState |= _NEW_LINE;
-
if (ctx->Driver.LineStipple)
ctx->Driver.LineStipple( ctx, factor, pattern );
}
-/* $Id: macros.h,v 1.15 2000/11/24 10:25:05 keithw Exp $ */
+/* $Id: macros.h,v 1.16 2000/12/26 05:09:29 keithw Exp $ */
/*
* Mesa 3-D graphics library
*/
#define STRIDE_F(p, i) (p = (GLfloat *)((GLubyte *)p + i))
#define STRIDE_UI(p, i) (p = (GLuint *)((GLubyte *)p + i))
+#define STRIDE_4UB(p, i) (p = (GLubyte (*)[4])((GLubyte *)p + i))
#define STRIDE_T(p, t, i) (p = (t *)((GLubyte *)p + i))
#define ZERO_4V( DST ) (DST)[0] = (DST)[1] = (DST)[2] = (DST)[3] = 0
+#define TEST_EQ_4V(a,b) ((a)[0] == (b)[0] && \
+ (a)[1] == (b)[1] && \
+ (a)[2] == (b)[2] && \
+ (a)[3] == (b)[3])
+
+#define TEST_EQ_3V(a,b) ((a)[0] == (b)[0] && \
+ (a)[1] == (b)[1] && \
+ (a)[2] == (b)[2])
+
+#if defined(__i386__)
+#define TEST_EQ_4UBV(DST, SRC) *((GLuint*)(DST)) == *((GLuint*)(SRC))
+#else
+#define TEST_EQ_4UBV(DST, SRC) TEST_EQ_4V(DST, SRC)
+#endif
+
+
+
/* Copy short vectors: */
#define COPY_2V( DST, SRC ) \
do { \
-/* $Id: matrix.c,v 1.28 2000/11/24 10:25:05 keithw Exp $ */
+/* $Id: matrix.c,v 1.29 2000/12/26 05:09:29 keithw Exp $ */
/*
* Mesa 3-D graphics library
#define GET_ACTIVE_MATRIX(ctx, mat, flags, where) \
do { \
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, where); \
if (MESA_VERBOSE&VERBOSE_API) fprintf(stderr, "%s\n", where); \
switch (ctx->Transform.MatrixMode) { \
case GL_MODELVIEW: \
{
GET_CURRENT_CONTEXT(ctx);
GLmatrix *mat = 0;
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
GET_ACTIVE_MATRIX( ctx, mat, ctx->NewState, "glFrustrum" );
{
GET_CURRENT_CONTEXT(ctx);
GLmatrix *mat = 0;
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
GET_ACTIVE_MATRIX( ctx, mat, ctx->NewState, "glOrtho" );
_mesa_MatrixMode( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glMatrixMode");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
switch (mode) {
case GL_MODELVIEW:
case GL_PROJECTION:
case GL_TEXTURE:
case GL_COLOR:
+ if (ctx->Transform.MatrixMode == mode)
+ return;
ctx->Transform.MatrixMode = mode;
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glMatrixMode" );
_mesa_PushMatrix( void )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushMatrix");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&VERBOSE_API)
fprintf(stderr, "glPushMatrix %s\n",
_mesa_PopMatrix( void )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopMatrix");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE&VERBOSE_API)
fprintf(stderr, "glPopMatrix %s\n",
{
GET_CURRENT_CONTEXT(ctx);
GLmatrix *mat = 0;
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
GET_ACTIVE_MATRIX(ctx, mat, ctx->NewState, "glLoadIdentity");
_math_matrix_set_identity( mat );
}
{
GET_CURRENT_CONTEXT(ctx);
GLmatrix *mat = 0;
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
GET_ACTIVE_MATRIX(ctx, mat, ctx->NewState, "glLoadMatrix");
_math_matrix_loadf( mat, m );
}
{
GET_CURRENT_CONTEXT(ctx);
GLmatrix *mat = 0;
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
GET_ACTIVE_MATRIX( ctx, mat, ctx->NewState, "glMultMatrix" );
_math_matrix_mul_floats( mat, m );
}
_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (angle != 0.0F) {
GLmatrix *mat = 0;
GET_ACTIVE_MATRIX( ctx, mat, ctx->NewState, "glRotate" );
{
GET_CURRENT_CONTEXT(ctx);
GLmatrix *mat = 0;
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
GET_ACTIVE_MATRIX(ctx, mat, ctx->NewState, "glScale");
_math_matrix_scale( mat, x, y, z );
}
{
GET_CURRENT_CONTEXT(ctx);
GLmatrix *mat = 0;
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
GET_ACTIVE_MATRIX(ctx, mat, ctx->NewState, "glTranslate");
_math_matrix_translate( mat, x, y, z );
}
_mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height )
{
GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
gl_Viewport(ctx, x, y, width, height);
}
void
gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height )
{
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glViewport");
-
if (width<0 || height<0) {
gl_error( ctx, GL_INVALID_VALUE, "glViewport" );
return;
ctx->Viewport.Y = y;
ctx->Viewport.Height = height;
- /* compute scale and bias values */
+ /* compute scale and bias values :: This is really driver-specific
+ * and should be maintained elsewhere if at all.
+ */
ctx->Viewport._WindowMap.m[MAT_SX] = (GLfloat) width / 2.0F;
ctx->Viewport._WindowMap.m[MAT_TX] = ctx->Viewport._WindowMap.m[MAT_SX] + x;
ctx->Viewport._WindowMap.m[MAT_SY] = (GLfloat) height / 2.0F;
*/
GLfloat n, f;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDepthRange");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE&VERBOSE_API)
fprintf(stderr, "glDepthRange %f %f\n", nearval, farval);
-/* $Id: mtypes.h,v 1.6 2000/12/14 20:25:56 brianp Exp $ */
+/* $Id: mtypes.h,v 1.7 2000/12/26 05:09:29 keithw Exp $ */
/*
* Mesa 3-D graphics library
#endif
+/* Maximum number of temporary vertices required for clipping. (Used
+ * in array_cache and tnl modules).
+ */
+#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
+
/*
* Depth buffer data type:
*/
};
-/* Move to using pointers to this struct in the immediate structs -
- * this is too big to keep 94 unused copies (7K) lying around in
- * display lists.
- */
struct gl_material
{
GLfloat Ambient[4];
};
-
-
-
/*
* Attribute structures:
* We define a struct for each attribute group to make pushing and
* popping attributes easy. Also it's a good organization.
*/
-
struct gl_accum_attrib {
GLfloat ClearColor[4]; /* Accumulation buffer clear color */
};
struct gl_current_attrib {
- /* These values valid only when FLUSH_TNL( FLUSH_UPDATE_CURRENT )
- * has been called.
+ /* These values valid only when FLUSH_VERTICES has been called.
*/
GLfloat Normal[3]; /* Current vertex normal */
GLchan Color[4]; /* Current RGBA color */
struct gl_light_attrib {
struct gl_light Light[MAX_LIGHTS]; /* Array of lights */
struct gl_lightmodel Model; /* Lighting model */
+
+ /* Must flush FLUSH_VERTICES before referencing:
+ */
struct gl_material Material[2]; /* Material 0=front, 1=back */
+
GLboolean Enabled; /* Lighting enabled flag */
GLenum ShadeModel; /* GL_FLAT or GL_SMOOTH */
GLenum ColorMaterialFace; /* GL_FRONT, BACK or FRONT_AND_BACK */
/* Derived for optimizations: */
GLboolean _NeedVertices; /* Use fast shader? */
- GLuint _Flags; /* State, see below */
+ GLuint _Flags; /* LIGHT_* flags, see below */
GLfloat _BaseColor[2][3];
GLchan _BaseAlpha[2];
};
GLenum FrontFace; /* Either GL_CW or GL_CCW */
GLenum FrontMode; /* Either GL_POINT, GL_LINE or GL_FILL */
GLenum BackMode; /* Either GL_POINT, GL_LINE or GL_FILL */
- GLboolean FrontBit; /* */
- GLboolean _Unfilled; /* True if back or front mode is not GL_FILL */
+ GLboolean _FrontBit; /* */
GLboolean CullFlag; /* Culling on/off flag */
- GLubyte _CullBits; /* Used for cull testing */
GLboolean SmoothFlag; /* True if GL_POLYGON_SMOOTH is enabled */
GLboolean StippleFlag; /* True if GL_POLYGON_STIPPLE is enabled */
GLenum CullFaceMode; /* Culling mode GL_FRONT or GL_BACK */
#define TEXTURE3_3D (TEXTURE0_3D << 12)
#define TEXTURE3_CUBE (TEXTURE0_CUBE << 12)
#define TEXTURE3_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
+#define TEXTURE4_1D (TEXTURE0_1D << 16) /* Texture unit 3 */
+#define TEXTURE4_2D (TEXTURE0_2D << 16)
+#define TEXTURE4_3D (TEXTURE0_3D << 16)
+#define TEXTURE4_CUBE (TEXTURE0_CUBE << 16)
+#define TEXTURE5_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
+#define TEXTURE5_1D (TEXTURE0_1D << 20) /* Texture unit 3 */
+#define TEXTURE5_2D (TEXTURE0_2D << 20)
+#define TEXTURE5_3D (TEXTURE0_3D << 20)
+#define TEXTURE5_CUBE (TEXTURE0_CUBE << 20)
+#define TEXTURE5_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
+#define TEXTURE6_1D (TEXTURE0_1D << 24) /* Texture unit 3 */
+#define TEXTURE6_2D (TEXTURE0_2D << 24)
+#define TEXTURE6_3D (TEXTURE0_3D << 24)
+#define TEXTURE6_CUBE (TEXTURE0_CUBE << 24)
+#define TEXTURE6_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
+#define TEXTURE7_1D (TEXTURE0_1D << 28) /* Texture unit 3 */
+#define TEXTURE7_2D (TEXTURE0_2D << 28)
+#define TEXTURE7_3D (TEXTURE0_3D << 28)
+#define TEXTURE7_CUBE (TEXTURE0_CUBE << 28)
+#define TEXTURE7_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
/* Bitmap versions of the GL_ constants.
*/
/* A selection of state flags to make driver and module's lives easier.
*/
-#define ENABLE_TEX0 0x000f /* TEXTURE0_ANY */
-#define ENABLE_TEX1 0x00f0 /* TEXTURE1_ANY */
-#define ENABLE_TEX2 0x0f00 /* TEXTURE2_ANY */
-#define ENABLE_TEX3 0xf000 /* TEXTURE3_ANY */
-#define ENABLE_TEXGEN0 0x10000
-#define ENABLE_TEXGEN1 0x20000
-#define ENABLE_TEXGEN2 0x40000
-#define ENABLE_TEXGEN3 0x80000
-#define ENABLE_TEXMAT0 0x100000 /* Ie. not the identity matrix */
-#define ENABLE_TEXMAT1 0x200000
-#define ENABLE_TEXMAT2 0x400000
-#define ENABLE_TEXMAT3 0x800000
-#define ENABLE_LIGHT 0x1000000
-#define ENABLE_FOG 0x2000000
-#define ENABLE_USERCLIP 0x4000000
-#define ENABLE_NORMALIZE 0x10000000
-#define ENABLE_RESCALE 0x20000000
-#define ENABLE_POINT_ATTEN 0x40000000
-
-
-#define ENABLE_TEX_ANY (ENABLE_TEX0 | ENABLE_TEX1 | \
- ENABLE_TEX2 | ENABLE_TEX3)
+#define ENABLE_TEXGEN0 0x1
+#define ENABLE_TEXGEN1 0x2
+#define ENABLE_TEXGEN2 0x4
+#define ENABLE_TEXGEN3 0x8
+#define ENABLE_TEXGEN4 0x10
+#define ENABLE_TEXGEN5 0x20
+#define ENABLE_TEXGEN6 0x40
+#define ENABLE_TEXGEN7 0x80
+#define ENABLE_TEXMAT0 0x100 /* Ie. not the identity matrix */
+#define ENABLE_TEXMAT1 0x200
+#define ENABLE_TEXMAT2 0x400
+#define ENABLE_TEXMAT3 0x800
+#define ENABLE_TEXMAT4 0x1000
+#define ENABLE_TEXMAT5 0x2000
+#define ENABLE_TEXMAT6 0x4000
+#define ENABLE_TEXMAT7 0x8000
+#define ENABLE_LIGHT 0x10000
+#define ENABLE_FOG 0x20000
+#define ENABLE_USERCLIP 0x40000
+#define ENABLE_NORMALIZE 0x100000
+#define ENABLE_RESCALE 0x200000
+#define ENABLE_POINT_ATTEN 0x400000
+
+
#define ENABLE_TEXGEN_ANY (ENABLE_TEXGEN0 | ENABLE_TEXGEN1 | \
- ENABLE_TEXGEN2 | ENABLE_TEXGEN3)
+ ENABLE_TEXGEN2 | ENABLE_TEXGEN3 | \
+ ENABLE_TEXGEN4 | ENABLE_TEXGEN5 | \
+ ENABLE_TEXGEN6 | ENABLE_TEXGEN7)
+
#define ENABLE_TEXMAT_ANY (ENABLE_TEXMAT0 | ENABLE_TEXMAT1 | \
- ENABLE_TEXMAT2 | ENABLE_TEXMAT3)
+ ENABLE_TEXMAT2 | ENABLE_TEXMAT3 | \
+ ENABLE_TEXMAT4 | ENABLE_TEXMAT5 | \
+ ENABLE_TEXMAT6 | ENABLE_TEXMAT7)
+#define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i))
+#define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i))
/* Texture image record */
struct gl_texture_image {
};
-
-/* KW: Renamed ClipEquation to avoid having 'ClipClipEquation'
- */
struct gl_transform_attrib {
GLenum MatrixMode; /* Matrix mode */
GLfloat EyeUserPlane[MAX_CLIP_PLANES][4];
struct gl_client_array TexCoord[MAX_TEXTURE_UNITS];
struct gl_client_array EdgeFlag;
- trans_4f_func _VertexFunc; /* conversion functions */
- trans_3f_func _NormalFunc;
- trans_4ub_func _ColorFunc;
- trans_1ui_func _IndexFunc;
- trans_1f_func _FogCoordFunc;
- trans_4ub_func _SecondaryColorFunc;
- trans_4f_func _TexCoordFunc[MAX_TEXTURE_UNITS];
- trans_1ub_func _EdgeFlagFunc;
-
GLint TexCoordInterleaveFactor;
GLint ActiveTexture; /* Client Active Texture */
-
GLuint LockFirst;
GLuint LockCount;
+
+ GLuint _Enabled; /* _NEW_ARRAY_* - bit set if array enabled */
+ GLuint NewState; /* _NEW_ARRAY_* */
};
struct gl_feedback {
GLenum Type;
- GLuint Mask;
+ GLuint _Mask; /* FB_* bits */
GLfloat *Buffer;
GLuint BufferSize;
GLuint Count;
/*
- * Bits to indicate what state has changed.
+ * Bits to indicate what state has changed. 6 unused flags.
*/
#define _NEW_MODELVIEW 0x1 /* ctx->ModelView */
#define _NEW_PROJECTION 0x2 /* ctx->Projection */
#define _NEW_EVAL 0x80 /* ctx->Eval, ctx->EvalMap */
#define _NEW_FOG 0x100 /* ctx->Fog */
#define _NEW_HINT 0x200 /* ctx->Hint */
-#define _NEW_400 0x400 /* unused */
+#define _NEW_400 0x400 /* */
#define _NEW_LIGHT 0x800 /* ctx->Light */
-#define _NEW_1000 0x1000 /* unused */
+#define _NEW_1000 0x1000 /* */
#define _NEW_LINE 0x2000 /* ctx->Line */
-#define _NEW_FEEDBACK_SELECT 0x4000 /* ctx->Feedback, ctx->Select */
+#define _NEW_4000 0x4000 /* */
#define _NEW_PIXEL 0x8000 /* ctx->Pixel */
#define _NEW_POINT 0x10000 /* ctx->Point */
#define _NEW_POLYGON 0x20000 /* ctx->Polygon */
#define _NEW_PACKUNPACK 0x1000000 /* ctx->Pack, ctx->Unpack */
#define _NEW_ARRAY 0x2000000 /* ctx->Array */
#define _NEW_COLORTABLE 0x4000000 /* ctx->{*}ColorTable */
-#define _NEW_RENDERMODE 0x8000000 /* ctx->RenderMode */
+#define _NEW_RENDERMODE 0x8000000 /* RenderMode, Feedback, Select */
#define _NEW_BUFFERS 0x10000000 /* ctx->Visual, ctx->DrawBuffer, */
#define _NEW_ALL ~0
-/* What can the driver do, what requires us to call render_triangle or
- * a non-driver rasterize function?
+/* Bits to track array state changes (also used to summarize array enabled)
+ */
+#define _NEW_ARRAY_VERTEX 0x1
+#define _NEW_ARRAY_COLOR 0x2
+#define _NEW_ARRAY_NORMAL 0x4
+#define _NEW_ARRAY_INDEX 0x8
+#define _NEW_ARRAY_EDGEFLAG 0x10
+#define _NEW_ARRAY_SECONDARYCOLOR 0x20
+#define _NEW_ARRAY_FOGCOORD 0x40
+#define _NEW_ARRAY_TEXCOORD_0 0x80
+#define _NEW_ARRAY_TEXCOORD_1 0x100
+#define _NEW_ARRAY_TEXCOORD_2 0x200
+#define _NEW_ARRAY_TEXCOORD_3 0x400
+#define _NEW_ARRAY_TEXCOORD_4 0x800
+#define _NEW_ARRAY_TEXCOORD_5 0x1000
+#define _NEW_ARRAY_TEXCOORD_6 0x2000
+#define _NEW_ARRAY_TEXCOORD_7 0x4000
+#define _NEW_ARRAY_ALL 0x7fff
+
+#define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0<<(i))
+
+/* A bunch of flags that we think might be useful to drivers.
*/
#define DD_FEEDBACK 0x1
#define DD_SELECT 0x2
#define DD_FLATSHADE 0x4
-#define DD_MULTIDRAW 0x8
#define DD_SEPERATE_SPECULAR 0x10
#define DD_TRI_LIGHT_TWOSIDE 0x20
#define DD_TRI_UNFILLED 0x40
#define DD_TRI_SMOOTH 0x80
#define DD_TRI_STIPPLE 0x100
#define DD_TRI_OFFSET 0x200
-#define DD_TRI_CULL 0x400
#define DD_LINE_SMOOTH 0x800
#define DD_LINE_STIPPLE 0x1000
#define DD_LINE_WIDTH 0x2000
#define DD_POINT_SMOOTH 0x4000
#define DD_POINT_SIZE 0x8000
#define DD_POINT_ATTEN 0x10000
-#define DD_LIGHTING_CULL 0x20000
-#define DD_TRI_CULL_FRONT_BACK 0x400000 /* not supported by most drivers */
-#define DD_Z_NEVER 0x800000
+#define DD_TRI_CULL_FRONT_BACK 0x400000 /* special case on some hw */
+#define DD_Z_NEVER 0x800000 /* special case on some hw */
#define DD_STENCIL 0x1000000
/* Define the state changes under which each of these bits might change
#define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
#define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
#define _DD_NEW_TRI_OFFSET _NEW_POLYGON
-#define _DD_NEW_TRI_CULL _NEW_POLYGON
#define _DD_NEW_LINE_SMOOTH _NEW_LINE
#define _DD_NEW_LINE_STIPPLE _NEW_LINE
#define _DD_NEW_LINE_WIDTH _NEW_LINE
#define _DD_NEW_Z_NEVER _NEW_DEPTH
#define _DD_NEW_STENCIL _NEW_STENCIL
-#define _TNL_NEW_RENDERFLAGS (_NEW_TEXTURE | \
- _DD_NEW_SEPERATE_SPECULAR | \
- _NEW_POLYGON | \
- _NEW_FOG | \
- _NEW_RENDERMODE)
-#define _TNL_NEW_NEED_EYE_COORDS (_NEW_LIGHT| \
- _NEW_TEXTURE| \
- _NEW_POINT| \
- _NEW_MODELVIEW)
-
-#define _TNL_NEW_NEED_NORMALS (_NEW_LIGHT| \
- _NEW_TEXTURE)
+#define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT| \
+ _NEW_TEXTURE| \
+ _NEW_POINT| \
+ _NEW_MODELVIEW)
+
+#define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT| \
+ _NEW_TEXTURE)
-#define _TNL_NEW_NORMAL_TRANSFORM (_NEW_MODELVIEW|_NEW_TRANSFORM| \
- _TNL_NEW_NEED_NORMALS)
+#define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL|_NEW_COLOR_MATRIX)
-#define _TNL_NEW_SPACES (_TNL_NEW_NEED_NORMALS | \
- _TNL_NEW_NEED_EYE_COORDS )
#define NEED_NORMALS_TEXGEN 0x1
#define NEED_NORMALS_LIGHT 0x2
-#define DD_ANY_CULL (DD_TRI_CULL_FRONT_BACK| \
- DD_TRI_CULL| \
- DD_LIGHTING_CULL)
-
-
-
-
-
-
/*
* Forward declaration of display list datatypes:
*/
GLuint _NeedEyeCoords;
GLuint _NeedNormals; /* Are vertex normal vectors needed? */
- struct gl_shine_tab *_ShineTable[4]; /* Active shine tables */
+ struct gl_shine_tab *_ShineTable[2]; /* Active shine tables */
struct gl_shine_tab *_ShineTabList; /* Mru list of inactive shine tables */
struct gl_list_extensions listext; /* driver dlist extensions */
void *swrast_context;
void *swsetup_context;
void *swtnl_context;
- void *swtnl_vb;
void *swtnl_im;
+ void *acache_context;
+ void *aelt_context;
};
/* The string names for GL_POINT, GL_LINE_LOOP, etc */
-extern const char *_mesa_prim_name[GL_POLYGON+2];
+extern const char *_mesa_prim_name[GL_POLYGON+4];
extern GLenum gl_reduce_prim[];
VERBOSE_DRIVER = 0x10,
VERBOSE_STATE = 0x20,
VERBOSE_API = 0x40,
- VERBOSE_TRIANGLE_CHECKS = 0x80,
- VERBOSE_CULL = 0x100,
VERBOSE_DISPLAY_LIST = 0x200,
VERBOSE_LIGHTING = 0x400
};
#define Elements(x) sizeof(x)/sizeof(*(x))
-#define FLUSH_TNL( ctx, flags ) \
-do { \
- if (ctx->Driver.NeedFlush & flags) \
- ctx->Driver.FlushVertices( ctx, flags ); \
-} while (0)
-#define FLUSH_TNL_RETURN( ctx, flags, where ) \
+/* Eventually let the driver specify what statechanges require a flush:
+ */
+#define FLUSH_VERTICES(ctx, newstate) \
do { \
- if (ctx->Driver.NeedFlush & flags) { \
- if (!ctx->Driver.FlushVertices( ctx, flags )) { \
- gl_error( ctx, GL_INVALID_OPERATION, where ); \
- return; \
- } \
- } \
+ if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
+ ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \
+ ctx->NewState |= newstate; \
} while (0)
-#define FLUSH_TNL_RETVAL( ctx, flags, where, what ) \
+#define FLUSH_CURRENT(ctx, newstate) \
do { \
- if (ctx->Driver.NeedFlush & flags) { \
- if (!ctx->Driver.FlushVertices( ctx, flags )) { \
- gl_error( ctx, GL_INVALID_OPERATION, where ); \
- return what; \
- } \
- } \
+ if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
+ ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
+ ctx->NewState |= newstate; \
} while (0)
+#define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
+do { \
+ if (ctx->Driver.CurrentExecPrimitive != GL_POLYGON+1) { \
+ gl_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
+ return retval; \
+ } \
+} while (0); FLUSH_VERTICES(ctx, 0)
-#define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL( ctx, where, what ) \
- FLUSH_TNL_RETVAL( ctx, \
- (FLUSH_INSIDE_BEGIN_END| \
- FLUSH_STORED_VERTICES), \
- where, what )
+#define ASSERT_OUTSIDE_BEGIN_END(ctx) \
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx,); FLUSH_VERTICES(ctx, 0)
-#define ASSERT_OUTSIDE_BEGIN_END( ctx, where ) \
- FLUSH_TNL_RETURN( ctx, \
- (FLUSH_INSIDE_BEGIN_END| \
- FLUSH_STORED_VERTICES), \
- where )
+#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx) \
+do { \
+ ASSERT_OUTSIDE_BEGIN_END(ctx); \
+ FLUSH_VERTICES(ctx, 0); \
+} while (0)
-#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, where ) \
- ASSERT_OUTSIDE_BEGIN_END( ctx, where );
-
-#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL( ctx, where, what ) \
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL( ctx, where, what );
+#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval) \
+do { \
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval); \
+ FLUSH_VERTICES(ctx, 0); \
+} while (0)
#ifdef DEBUG
-/* $Id: pixel.c,v 1.21 2000/12/13 00:46:21 brianp Exp $ */
+/* $Id: pixel.c,v 1.22 2000/12/26 05:09:29 keithw Exp $ */
/*
* Mesa 3-D graphics library
_mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelZoom");
+ if (ctx->Pixel.ZoomX == xfactor &&
+ ctx->Pixel.ZoomY == yfactor)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.ZoomX = xfactor;
ctx->Pixel.ZoomY = yfactor;
- ctx->NewState |= _NEW_PIXEL;
}
{
/* NOTE: this call can't be compiled into the display list */
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelStore");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (pname) {
case GL_PACK_SWAP_BYTES:
+ if (param == (GLint)ctx->Pack.SwapBytes)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
ctx->Pack.SwapBytes = param ? GL_TRUE : GL_FALSE;
break;
case GL_PACK_LSB_FIRST:
+ if (param == (GLint)ctx->Pack.LsbFirst)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
ctx->Pack.LsbFirst = param ? GL_TRUE : GL_FALSE;
break;
case GL_PACK_ROW_LENGTH:
if (param<0) {
gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
+ return;
}
- else {
- ctx->Pack.RowLength = param;
- }
+ if (ctx->Pack.RowLength == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Pack.RowLength = param;
break;
case GL_PACK_IMAGE_HEIGHT:
- if (param<0)
+ if (param<0) {
gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- else
- ctx->Pack.ImageHeight = param;
+ return;
+ }
+ if (ctx->Pack.ImageHeight == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Pack.ImageHeight = param;
break;
case GL_PACK_SKIP_PIXELS:
if (param<0) {
gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
+ return;
}
- else {
- ctx->Pack.SkipPixels = param;
- }
+ if (ctx->Pack.SkipPixels == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Pack.SkipPixels = param;
break;
case GL_PACK_SKIP_ROWS:
if (param<0) {
gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
+ return;
}
- else {
- ctx->Pack.SkipRows = param;
- }
+ if (ctx->Pack.SkipRows == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Pack.SkipRows = param;
break;
case GL_PACK_SKIP_IMAGES:
if (param<0) {
gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
+ return;
}
- else {
- ctx->Pack.SkipImages = param;
- }
+ if (ctx->Pack.SkipImages == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Pack.SkipImages = param;
break;
case GL_PACK_ALIGNMENT:
- if (param==1 || param==2 || param==4 || param==8) {
- ctx->Pack.Alignment = param;
- }
- else {
+ if (param!=1 && param!=2 && param!=4 && param!=8) {
gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
+ return;
}
+ if (ctx->Pack.Alignment == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Pack.Alignment = param;
break;
case GL_UNPACK_SWAP_BYTES:
+ if (param == (GLint)ctx->Unpack.SwapBytes)
+ return;
+ if ((GLint)ctx->Unpack.SwapBytes == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
ctx->Unpack.SwapBytes = param ? GL_TRUE : GL_FALSE;
break;
case GL_UNPACK_LSB_FIRST:
+ if (param == (GLint)ctx->Unpack.LsbFirst)
+ return;
+ if ((GLint)ctx->Unpack.LsbFirst == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
ctx->Unpack.LsbFirst = param ? GL_TRUE : GL_FALSE;
break;
case GL_UNPACK_ROW_LENGTH:
if (param<0) {
gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
+ return;
}
- else {
- ctx->Unpack.RowLength = param;
- }
+ if (ctx->Unpack.RowLength == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Unpack.RowLength = param;
break;
case GL_UNPACK_IMAGE_HEIGHT:
- if (param<0)
+ if (param<0) {
gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- else
- ctx->Unpack.ImageHeight = param;
+ return;
+ }
+ if (ctx->Unpack.ImageHeight == param)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Unpack.ImageHeight = param;
break;
case GL_UNPACK_SKIP_PIXELS:
if (param<0) {
gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
+ return;
}
- else {
- ctx->Unpack.SkipPixels = param;
- }
+ if (ctx->Unpack.SkipPixels == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Unpack.SkipPixels = param;
break;
case GL_UNPACK_SKIP_ROWS:
if (param<0) {
gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
+ return;
}
- else {
- ctx->Unpack.SkipRows = param;
- }
+ if (ctx->Unpack.SkipRows == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Unpack.SkipRows = param;
break;
case GL_UNPACK_SKIP_IMAGES:
if (param < 0) {
gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
+ return;
}
- else {
- ctx->Unpack.SkipImages = param;
- }
+ if (ctx->Unpack.SkipImages == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Unpack.SkipImages = param;
break;
case GL_UNPACK_ALIGNMENT:
- if (param==1 || param==2 || param==4 || param==8) {
- ctx->Unpack.Alignment = param;
- }
- else {
+ if (param!=1 && param!=2 && param!=4 && param!=8) {
gl_error( ctx, GL_INVALID_VALUE, "glPixelStore" );
+ return;
}
+ if (ctx->Unpack.Alignment == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Unpack.Alignment = param;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glPixelStore" );
+ return;
}
-
- ctx->NewState |= _NEW_PACKUNPACK;
}
{
GLint i;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelMapfv");
-
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (mapsize<0 || mapsize>MAX_PIXEL_MAP_TABLE) {
gl_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
}
}
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+
switch (map) {
case GL_PIXEL_MAP_S_TO_S:
ctx->Pixel.MapStoSsize = mapsize;
default:
gl_error( ctx, GL_INVALID_ENUM, "glPixelMapfv(map)" );
}
- ctx->NewState |= _NEW_PIXEL;
}
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (map) {
case GL_PIXEL_MAP_I_TO_I:
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (map) {
case GL_PIXEL_MAP_I_TO_I:
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (map) {
case GL_PIXEL_MAP_I_TO_I:
_mesa_PixelTransferf( GLenum pname, GLfloat param )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelTransfer");
-
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (pname) {
case GL_MAP_COLOR:
+ if (ctx->Pixel.MapColorFlag == param ? GL_TRUE : GL_FALSE)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.MapColorFlag = param ? GL_TRUE : GL_FALSE;
break;
case GL_MAP_STENCIL:
+ if (ctx->Pixel.MapStencilFlag == param ? GL_TRUE : GL_FALSE)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.MapStencilFlag = param ? GL_TRUE : GL_FALSE;
break;
case GL_INDEX_SHIFT:
+ if (ctx->Pixel.IndexShift == (GLint) param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.IndexShift = (GLint) param;
break;
case GL_INDEX_OFFSET:
+ if (ctx->Pixel.IndexOffset == (GLint) param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.IndexOffset = (GLint) param;
break;
case GL_RED_SCALE:
+ if (ctx->Pixel.RedScale == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.RedScale = param;
break;
case GL_RED_BIAS:
+ if (ctx->Pixel.RedBias == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.RedBias = param;
break;
case GL_GREEN_SCALE:
+ if (ctx->Pixel.GreenScale == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.GreenScale = param;
break;
case GL_GREEN_BIAS:
+ if (ctx->Pixel.GreenBias == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.GreenBias = param;
break;
case GL_BLUE_SCALE:
+ if (ctx->Pixel.BlueScale == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.BlueScale = param;
break;
case GL_BLUE_BIAS:
+ if (ctx->Pixel.BlueBias == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.BlueBias = param;
break;
case GL_ALPHA_SCALE:
+ if (ctx->Pixel.AlphaScale == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.AlphaScale = param;
break;
case GL_ALPHA_BIAS:
+ if (ctx->Pixel.AlphaBias == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.AlphaBias = param;
break;
case GL_DEPTH_SCALE:
+ if (ctx->Pixel.DepthScale == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.DepthScale = param;
break;
case GL_DEPTH_BIAS:
+ if (ctx->Pixel.DepthBias == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.DepthBias = param;
break;
case GL_POST_COLOR_MATRIX_RED_SCALE:
+ if (ctx->Pixel.PostColorMatrixScale[0] == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.PostColorMatrixScale[0] = param;
break;
case GL_POST_COLOR_MATRIX_RED_BIAS:
+ if (ctx->Pixel.PostColorMatrixBias[0] == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.PostColorMatrixBias[0] = param;
break;
case GL_POST_COLOR_MATRIX_GREEN_SCALE:
+ if (ctx->Pixel.PostColorMatrixScale[1] == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.PostColorMatrixScale[1] = param;
break;
case GL_POST_COLOR_MATRIX_GREEN_BIAS:
+ if (ctx->Pixel.PostColorMatrixBias[1] == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.PostColorMatrixBias[1] = param;
break;
case GL_POST_COLOR_MATRIX_BLUE_SCALE:
+ if (ctx->Pixel.PostColorMatrixScale[2] == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.PostColorMatrixScale[2] = param;
break;
case GL_POST_COLOR_MATRIX_BLUE_BIAS:
+ if (ctx->Pixel.PostColorMatrixBias[2] == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.PostColorMatrixBias[2] = param;
break;
case GL_POST_COLOR_MATRIX_ALPHA_SCALE:
+ if (ctx->Pixel.PostColorMatrixScale[3] == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.PostColorMatrixScale[3] = param;
break;
case GL_POST_COLOR_MATRIX_ALPHA_BIAS:
+ if (ctx->Pixel.PostColorMatrixBias[3] == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.PostColorMatrixBias[3] = param;
break;
case GL_POST_CONVOLUTION_RED_SCALE:
+ if (ctx->Pixel.PostConvolutionScale[0] == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.PostConvolutionScale[0] = param;
break;
case GL_POST_CONVOLUTION_RED_BIAS:
+ if (ctx->Pixel.PostConvolutionBias[0] == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.PostConvolutionBias[0] = param;
break;
case GL_POST_CONVOLUTION_GREEN_SCALE:
+ if (ctx->Pixel.PostConvolutionScale[1] == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.PostConvolutionScale[1] = param;
break;
case GL_POST_CONVOLUTION_GREEN_BIAS:
+ if (ctx->Pixel.PostConvolutionBias[1] == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.PostConvolutionBias[1] = param;
break;
case GL_POST_CONVOLUTION_BLUE_SCALE:
+ if (ctx->Pixel.PostConvolutionScale[2] == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.PostConvolutionScale[2] = param;
break;
case GL_POST_CONVOLUTION_BLUE_BIAS:
+ if (ctx->Pixel.PostConvolutionBias[2] == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.PostConvolutionBias[2] = param;
break;
case GL_POST_CONVOLUTION_ALPHA_SCALE:
+ if (ctx->Pixel.PostConvolutionScale[2] == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.PostConvolutionScale[2] = param;
break;
case GL_POST_CONVOLUTION_ALPHA_BIAS:
+ if (ctx->Pixel.PostConvolutionBias[2] == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.PostConvolutionBias[2] = param;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glPixelTransfer(pname)" );
return;
}
-
- /* signal to recompute the bitmask */
- ctx->NewState |= _NEW_PIXEL;
}
-/* $Id: points.c,v 1.25 2000/12/08 00:20:15 brianp Exp $ */
+/* $Id: points.c,v 1.26 2000/12/26 05:09:29 keithw Exp $ */
/*
* Mesa 3-D graphics library
_mesa_PointSize( GLfloat size )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPointSize");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (size <= 0.0) {
gl_error( ctx, GL_INVALID_VALUE, "glPointSize" );
return;
}
- if (ctx->Point.Size != size) {
- ctx->Point.Size = size;
- ctx->Point._Size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize);
- ctx->_TriangleCaps &= ~DD_POINT_SIZE;
- if (size != 1.0)
- ctx->_TriangleCaps |= DD_POINT_SIZE;
- ctx->NewState |= _NEW_POINT;
- }
+ if (ctx->Point.Size == size)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_POINT);
+ ctx->Point.Size = size;
+ ctx->Point._Size = CLAMP(size,
+ ctx->Const.MinPointSize,
+ ctx->Const.MaxPointSize);
+ ctx->_TriangleCaps ^= DD_POINT_SIZE;
}
_mesa_PointParameterfvEXT( GLenum pname, const GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPointParameterfvEXT");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (pname) {
case GL_DISTANCE_ATTENUATION_EXT:
{
const GLboolean tmp = ctx->Point._Attenuated;
+ if (TEST_EQ_3V(ctx->Point.Params, params))
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_POINT);
COPY_3V(ctx->Point.Params, params);
+
+ /* Update several derived values now. This likely to be
+ * more efficient than trying to catch this statechange in
+ * state.c.
+ */
ctx->Point._Attenuated = (params[0] != 1.0 ||
params[1] != 0.0 ||
params[2] != 0.0);
if (tmp != ctx->Point._Attenuated) {
ctx->_Enabled ^= ENABLE_POINT_ATTEN;
ctx->_TriangleCaps ^= DD_POINT_ATTEN;
- /* XXX why is this here and not in state.c? */
ctx->_NeedEyeCoords ^= NEED_EYE_POINT_ATTEN;
}
}
gl_error( ctx, GL_INVALID_VALUE, "glPointParameterfvEXT" );
return;
}
+ if (ctx->Point.MinSize == *params)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POINT);
ctx->Point.MinSize = *params;
break;
case GL_POINT_SIZE_MAX_EXT:
gl_error( ctx, GL_INVALID_VALUE, "glPointParameterfvEXT" );
return;
}
+ if (ctx->Point.MaxSize == *params)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POINT);
ctx->Point.MaxSize = *params;
break;
case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
gl_error( ctx, GL_INVALID_VALUE, "glPointParameterfvEXT" );
return;
}
+ if (ctx->Point.Threshold == *params)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POINT);
ctx->Point.Threshold = *params;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glPointParameterfvEXT" );
return;
}
-
- ctx->NewState |= _NEW_POINT;
}
-/* $Id: polygon.c,v 1.16 2000/11/22 07:32:17 joukj Exp $ */
+/* $Id: polygon.c,v 1.17 2000/12/26 05:09:29 keithw Exp $ */
/*
* Mesa 3-D graphics library
_mesa_CullFace( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCullFace");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&VERBOSE_API)
fprintf(stderr, "glCullFace %s\n", gl_lookup_enum_by_nr(mode));
return;
}
+ if (ctx->Polygon.CullFaceMode == mode)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
ctx->Polygon.CullFaceMode = mode;
- ctx->NewState |= _NEW_POLYGON;
if (ctx->Driver.CullFace)
ctx->Driver.CullFace( ctx, mode );
_mesa_FrontFace( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFrontFace");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&VERBOSE_API)
fprintf(stderr, "glFrontFace %s\n", gl_lookup_enum_by_nr(mode));
return;
}
+ if (ctx->Polygon.FrontFace == mode)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
ctx->Polygon.FrontFace = mode;
- ctx->Polygon.FrontBit = (GLboolean) (mode == GL_CW);
- ctx->NewState |= _NEW_POLYGON;
+
+ ctx->Polygon._FrontBit = (GLboolean) (mode == GL_CW);
if (ctx->Driver.FrontFace)
ctx->Driver.FrontFace( ctx, mode );
_mesa_PolygonMode( GLenum face, GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonMode");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&VERBOSE_API)
fprintf(stderr, "glPolygonMode %s %s\n",
gl_lookup_enum_by_nr(face),
gl_lookup_enum_by_nr(mode));
- if (face!=GL_FRONT && face!=GL_BACK && face!=GL_FRONT_AND_BACK) {
- gl_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );
- return;
- }
- else if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) {
+ if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) {
gl_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" );
return;
}
- if (face==GL_FRONT || face==GL_FRONT_AND_BACK) {
+ switch (face) {
+ case GL_FRONT:
+ if (ctx->Polygon.FrontMode == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.FrontMode = mode;
+ break;
+ case GL_FRONT_AND_BACK:
+ if (ctx->Polygon.FrontMode == mode &&
+ ctx->Polygon.BackMode == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
ctx->Polygon.FrontMode = mode;
- }
- if (face==GL_BACK || face==GL_FRONT_AND_BACK) {
ctx->Polygon.BackMode = mode;
+ break;
+ case GL_BACK:
+ if (ctx->Polygon.BackMode == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.BackMode = mode;
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );
+ return;
}
- /* Compute a handy "shortcut" value: */
ctx->_TriangleCaps &= ~DD_TRI_UNFILLED;
- ctx->Polygon._Unfilled = GL_FALSE;
-
- if (ctx->Polygon.FrontMode!=GL_FILL || ctx->Polygon.BackMode!=GL_FILL) {
- ctx->Polygon._Unfilled = GL_TRUE;
+ if (ctx->Polygon.FrontMode!=GL_FILL || ctx->Polygon.BackMode!=GL_FILL)
ctx->_TriangleCaps |= DD_TRI_UNFILLED;
- }
-
- ctx->NewState |= _NEW_POLYGON;
if (ctx->Driver.PolygonMode) {
(*ctx->Driver.PolygonMode)( ctx, face, mode );
_mesa_PolygonStipple( const GLubyte *pattern )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonStipple");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&VERBOSE_API)
fprintf(stderr, "glPolygonStipple\n");
+ FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE);
_mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack);
- ctx->NewState |= _NEW_POLYGONSTIPPLE;
-
if (ctx->Driver.PolygonStipple)
ctx->Driver.PolygonStipple( ctx, (const GLubyte *) ctx->PolygonStipple );
}
_mesa_GetPolygonStipple( GLubyte *dest )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonOffset");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&VERBOSE_API)
fprintf(stderr, "glGetPolygonStipple\n");
_mesa_PolygonOffset( GLfloat factor, GLfloat units )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonOffset");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&VERBOSE_API)
fprintf(stderr, "glPolygonOffset %f %f\n", factor, units);
+ if (ctx->Polygon.OffsetFactor == factor &&
+ ctx->Polygon.OffsetUnits == units)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
ctx->Polygon.OffsetFactor = factor;
ctx->Polygon.OffsetUnits = units;
ctx->Polygon.OffsetMRD = units * ctx->Visual.MRD;
- ctx->NewState |= _NEW_POLYGON;
}
_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonOffsetEXT");
_mesa_PolygonOffset(factor, bias * ctx->Visual.DepthMaxF );
}
-/* $Id: rastpos.c,v 1.17 2000/11/27 18:22:13 brianp Exp $ */
+/* $Id: rastpos.c,v 1.18 2000/12/26 05:09:29 keithw Exp $ */
/*
* Mesa 3-D graphics library
GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
GLfloat v[4], eye[4], clip[4], ndc[3], d;
-
- /* KW: Added this test, which is in the spec. We can't do this
- * inside begin/end any more because the ctx->Current values
- * aren't uptodate during that period.
- */
- FLUSH_TNL_RETURN(ctx, (FLUSH_INSIDE_BEGIN_END|
- FLUSH_STORED_VERTICES|
- FLUSH_UPDATE_CURRENT), "raster_pos4f");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ FLUSH_CURRENT(ctx, 0);
if (ctx->NewState)
gl_update_state( ctx );
-/* $Id: state.c,v 1.52 2000/12/16 00:19:12 brianp Exp $ */
+/* $Id: state.c,v 1.53 2000/12/26 05:09:29 keithw Exp $ */
/*
* Mesa 3-D graphics library
/*
- * This file initializes the immediate-mode dispatch table (which may
- * be state-dependant) and manages internal Mesa state update.
+ * This file manages internal Mesa state update.
*/
#include "varray.h"
#include "winpos.h"
-#include "swrast/swrast.h"
#include "math/m_matrix.h"
#include "math/m_xform.h"
#endif
-
static int
generic_noop(void)
{
}
+
/*
* Initialize the given dispatch table with pointers to Mesa's
* immediate-mode commands.
static void
update_polygon( GLcontext *ctx )
{
- ctx->_TriangleCaps &= ~DD_TRI_CULL_FRONT_BACK;
-
- /* Setup CullBits bitmask */
- if (ctx->Polygon.CullFlag) {
- switch(ctx->Polygon.CullFaceMode) {
- case GL_BACK:
- ctx->Polygon._CullBits = 1;
- break;
- case GL_FRONT:
- ctx->Polygon._CullBits = 2;
- break;
- default:
- case GL_FRONT_AND_BACK:
- ctx->Polygon._CullBits = 0;
- ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
- break;
- }
- }
- else {
- ctx->Polygon._CullBits = 3;
- }
+ ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET);
+
+/* if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) */
+/* ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; */
/* Any Polygon offsets enabled? */
ctx->Polygon._OffsetAny = GL_FALSE;
else {
GLuint new_state = ctx->NewState;
- /* Recalculate that same state if and only if it has been
- * invalidated by other statechanges.
+ /* Recalculate that same state only if it has been invalidated
+ * by other statechanges.
*/
if (new_state & _NEW_MODELVIEW)
update_modelview_scale(ctx);
}
-
/*
* Return a bitmask of IMAGE_*_BIT flags which to indicate which
* pixel transfer operations are enabled.
* rendering any primitive. Basically, function pointers and miscellaneous
* flags are updated to reflect the current state of the state machine.
*
- * Special care is taken with the derived value _NeedEyeCoords. These
+ * The above constraint is now maintained largely by the two Exec
+ * dispatch tables, which trigger the appropriate flush on transition
+ * between State and Geometry modes.
+ *
+ * Special care is taken with the derived value _NeedEyeCoords. This
* is a bitflag which is updated with information from a number of
* attribute groups (MODELVIEW, LIGHT, TEXTURE). A lot of derived
* state references this value, and must be treated with care to
* ensure that updates are done correctly. All state dependent on
* _NeedEyeCoords is calculated from within _mesa_update_tnl_spaces(),
- * and from nowhere else.
+ * and from nowhere else.
*/
void gl_update_state( GLcontext *ctx )
{
/* References ColorMatrix.type (derived above).
*/
- if (new_state & (_NEW_PIXEL|_NEW_COLOR_MATRIX))
+ if (new_state & _IMAGE_NEW_TRANSFER_STATE)
update_image_transfer_state(ctx);
/* Contributes to NeedEyeCoords, NeedNormals.
ctx->_NeedEyeCoords |= NEED_EYE_LIGHT_MODELVIEW;
}
- /* point attenuation requires eye coords */
- if (new_state & _NEW_POINT) {
- if (ctx->Point._Attenuated) {
- ctx->_NeedEyeCoords |= NEED_EYE_POINT_ATTEN;
- }
- }
- /* ctx->_NeedEyeCoords and ctx->_NeedEyeNormals are now uptodate.
+ /* ctx->_NeedEyeCoords is now uptodate.
*
- * If the truth value of either has changed, update for the new
- * lighting space and recompute the positions of lights and the
+ * If the truth value of this variable has changed, update for the
+ * new lighting space and recompute the positions of lights and the
* normal transform.
*
* If the lighting space hasn't changed, may still need to recompute
- * light positions & normal transforms for other reasons.
+ * light positions & normal transforms for other reasons.
*/
if (new_state & (_NEW_MODELVIEW |
_NEW_PROJECTION |
- _TNL_NEW_NORMAL_TRANSFORM |
_NEW_LIGHT |
- _TNL_NEW_NEED_EYE_COORDS))
+ _MESA_NEW_NEED_EYE_COORDS))
update_tnl_spaces( ctx, oldneedeyecoords );
/*
* to it's specific, private functions, and performs any
* internal state management necessary, including invalidating
* state of active modules.
+ *
+ * Set ctx->NewState to zero to avoid recursion if
+ * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
*/
- ctx->Driver.UpdateState(ctx);
ctx->NewState = 0;
+ ctx->Driver.UpdateState(ctx, new_state);
+
+ ctx->Array.NewState = 0;
}
-/* $Id: stencil.c,v 1.23 2000/11/22 07:32:17 joukj Exp $ */
+/* $Id: stencil.c,v 1.24 2000/12/26 05:09:29 keithw Exp $ */
/*
* Mesa 3-D graphics library
_mesa_ClearStencil( GLint s )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearStencil");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Stencil.Clear == (GLstencil) s)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.Clear = (GLstencil) s;
- ctx->NewState |= _NEW_STENCIL;
if (ctx->Driver.ClearStencil) {
(*ctx->Driver.ClearStencil)( ctx, s );
{
GET_CURRENT_CONTEXT(ctx);
GLint maxref;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glStencilFunc");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (func) {
case GL_NEVER:
case GL_EQUAL:
case GL_NOTEQUAL:
case GL_ALWAYS:
- ctx->Stencil.Function = func;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glStencilFunc" );
}
maxref = (1 << STENCIL_BITS) - 1;
- ctx->Stencil.Ref = (GLstencil) CLAMP( ref, 0, maxref );
+ ref = (GLstencil) CLAMP( ref, 0, maxref );
+
+ if (ctx->Stencil.Function == func &&
+ ctx->Stencil.ValueMask == (GLstencil) mask &&
+ ctx->Stencil.Ref == ref)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function = func;
+ ctx->Stencil.Ref = ref;
ctx->Stencil.ValueMask = (GLstencil) mask;
- ctx->NewState |= _NEW_STENCIL;
if (ctx->Driver.StencilFunc) {
(*ctx->Driver.StencilFunc)( ctx, func, ctx->Stencil.Ref, mask );
_mesa_StencilMask( GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glStencilMask");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Stencil.WriteMask == (GLstencil) mask)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.WriteMask = (GLstencil) mask;
- ctx->NewState |= _NEW_STENCIL;
if (ctx->Driver.StencilMask) {
(*ctx->Driver.StencilMask)( ctx, mask );
_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glStencilOp");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
switch (fail) {
case GL_KEEP:
case GL_ZERO:
break;
case GL_INCR_WRAP_EXT:
case GL_DECR_WRAP_EXT:
- if (ctx->Extensions.EXT_stencil_wrap) {
- ctx->Stencil.FailFunc = fail;
+ if (!ctx->Extensions.EXT_stencil_wrap) {
break;
}
/* FALL-THROUGH */
case GL_INCR:
case GL_DECR:
case GL_INVERT:
- ctx->Stencil.ZFailFunc = zfail;
break;
case GL_INCR_WRAP_EXT:
case GL_DECR_WRAP_EXT:
if (ctx->Extensions.EXT_stencil_wrap) {
- ctx->Stencil.ZFailFunc = zfail;
break;
}
/* FALL-THROUGH */
case GL_INCR:
case GL_DECR:
case GL_INVERT:
- ctx->Stencil.ZPassFunc = zpass;
break;
case GL_INCR_WRAP_EXT:
case GL_DECR_WRAP_EXT:
if (ctx->Extensions.EXT_stencil_wrap) {
- ctx->Stencil.ZPassFunc = zpass;
break;
}
/* FALL-THROUGH */
return;
}
- ctx->NewState |= _NEW_STENCIL;
+ if (ctx->Stencil.ZFailFunc == zfail &&
+ ctx->Stencil.ZPassFunc == zpass &&
+ ctx->Stencil.FailFunc == fail)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc = zfail;
+ ctx->Stencil.ZPassFunc = zpass;
+ ctx->Stencil.FailFunc = fail;
if (ctx->Driver.StencilOp) {
(*ctx->Driver.StencilOp)(ctx, fail, zfail, zpass);
-/* $Id: teximage.c,v 1.68 2000/12/14 20:25:56 brianp Exp $ */
+/* $Id: teximage.c,v 1.69 2000/12/26 05:09:29 keithw Exp $ */
/*
* Mesa 3-D graphics library
{
GLsizei postConvWidth = width;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage1D");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
adjust_texture_size_for_convolution(ctx, 1, &postConvWidth, NULL);
{
GLsizei postConvWidth = width, postConvHeight = height;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage2D");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
adjust_texture_size_for_convolution(ctx, 2, &postConvWidth,&postConvHeight);
const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage3D");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (target==GL_TEXTURE_3D_EXT) {
struct gl_texture_unit *texUnit;
struct gl_texture_image *texImage;
GLboolean discardImage;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexImage");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
gl_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
{
GLsizei postConvWidth = width;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexImage1D");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->NewState & _NEW_PIXEL)
gl_update_state(ctx);
{
GLsizei postConvWidth = width, postConvHeight = height;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexImage2D");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->NewState & _NEW_PIXEL)
gl_update_state(ctx);
{
GLsizei postConvWidth = width;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage1D");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->NewState & _NEW_PIXEL)
gl_update_state(ctx);
{
GLsizei postConvWidth = width, postConvHeight = height;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage2D");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->NewState & _NEW_PIXEL)
gl_update_state(ctx);
{
GLsizei postConvWidth = width, postConvHeight = height;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage3D");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->NewState & _NEW_PIXEL)
gl_update_state(ctx);
const GLvoid *data)
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCompressedTexImage1DARB");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
switch (internalFormat) {
case GL_COMPRESSED_ALPHA_ARB:
const GLvoid *data)
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCompressedTexImage2DARB");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
switch (internalFormat) {
case GL_COMPRESSED_ALPHA_ARB:
GLsizei imageSize, const GLvoid *data)
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCompressedTexImage3DARB");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
switch (internalFormat) {
case GL_COMPRESSED_ALPHA_ARB:
const struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetCompressedTexImageARB");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
gl_error( ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)" );
-/* $Id: texobj.c,v 1.36 2000/12/14 20:25:56 brianp Exp $ */
+/* $Id: texobj.c,v 1.37 2000/12/26 05:09:29 keithw Exp $ */
/*
* Mesa 3-D graphics library
GET_CURRENT_CONTEXT(ctx);
GLuint first;
GLint i;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGenTextures");
if (n < 0) {
gl_error( ctx, GL_INVALID_VALUE, "glGenTextures" );
return;
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDeleteTextures");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */
if (!texName)
return;
struct gl_texture_object *oldTexObj;
struct gl_texture_object *newTexObj;
GLuint targetDim;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
fprintf(stderr, "glBindTexture %s %d\n",
gl_lookup_enum_by_nr(target), (GLint) texName);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBindTexture");
-
switch (target) {
case GL_TEXTURE_1D:
targetDim = 1;
newTexObj->RefCount++;
- /* do the actual binding */
+
+ /* do the actual binding, but first flush outstanding vertices:
+ */
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+
switch (target) {
case GL_TEXTURE_1D:
texUnit->Current1D = newTexObj;
gl_problem(ctx, "bad target in BindTexture");
}
- ctx->NewState |= _NEW_TEXTURE;
-
/* Pass BindTexture call to device driver */
if (ctx->Driver.BindTexture)
(*ctx->Driver.BindTexture)( ctx, target, newTexObj );
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPrioritizeTextures");
if (n < 0) {
gl_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" );
return;
GET_CURRENT_CONTEXT(ctx);
GLboolean allResident = GL_TRUE;
GLint i;
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx,
- "glAreTexturesResident", GL_FALSE);
if (n < 0) {
gl_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)");
return GL_FALSE;
_mesa_IsTexture( GLuint texture )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glIsTextures",
- GL_FALSE);
- if (texture > 0 && _mesa_HashLookup(ctx->Shared->TexObjects, texture)) {
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ return texture > 0 && _mesa_HashLookup(ctx->Shared->TexObjects, texture);
}
-/* $Id: texstate.c,v 1.25 2000/11/24 10:25:06 keithw Exp $ */
+/* $Id: texstate.c,v 1.26 2000/12/26 05:09:29 keithw Exp $ */
/*
* Mesa 3-D graphics library
{
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexEnv");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (target==GL_TEXTURE_ENV) {
switch (pname) {
- case GL_TEXTURE_ENV_MODE:
- {
- GLenum mode = (GLenum) (GLint) *param;
- switch (mode) {
- case GL_MODULATE:
- case GL_BLEND:
- case GL_DECAL:
- case GL_REPLACE:
- case GL_ADD:
- case GL_COMBINE_EXT:
- if (mode == GL_ADD &&
- !ctx->Extensions.EXT_texture_env_add) {
- gl_error(ctx, GL_INVALID_ENUM, "glTexEnv(param)");
- return;
- }
- if (mode == GL_COMBINE_EXT &&
- !ctx->Extensions.EXT_texture_env_combine) {
- gl_error(ctx, GL_INVALID_ENUM, "glTexEnv(param)");
- return;
- }
- if (texUnit->EnvMode == mode)
- return; /* no change */
- texUnit->EnvMode = mode;
- break;
- default:
- gl_error( ctx, GL_INVALID_VALUE, "glTexEnv(param)" );
- return;
- }
- }
- break;
- case GL_TEXTURE_ENV_COLOR:
- texUnit->EnvColor[0] = CLAMP( param[0], 0.0F, 1.0F );
- texUnit->EnvColor[1] = CLAMP( param[1], 0.0F, 1.0F );
- texUnit->EnvColor[2] = CLAMP( param[2], 0.0F, 1.0F );
- texUnit->EnvColor[3] = CLAMP( param[3], 0.0F, 1.0F );
- break;
- case GL_COMBINE_RGB_EXT:
- if (ctx->Extensions.EXT_texture_env_combine) {
- GLenum mode = (GLenum) (GLint) *param;
- switch (mode) {
- case GL_REPLACE:
- case GL_MODULATE:
- case GL_ADD:
- case GL_ADD_SIGNED_EXT:
- case GL_INTERPOLATE_EXT:
- if (texUnit->CombineModeRGB == mode)
- return; /* no change */
- texUnit->CombineModeRGB = mode;
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
- return;
- }
- }
- else {
- gl_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
- return;
- }
- break;
- case GL_COMBINE_ALPHA_EXT:
- if (ctx->Extensions.EXT_texture_env_combine) {
- GLenum mode = (GLenum) (GLint) *param;
- switch (mode) {
- case GL_REPLACE:
- case GL_MODULATE:
- case GL_ADD:
- case GL_ADD_SIGNED_EXT:
- case GL_INTERPOLATE_EXT:
- if (texUnit->CombineModeA == mode)
- return; /* no change */
- texUnit->CombineModeA = mode;
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
- return;
- }
- }
- else {
- gl_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
- return;
- }
- break;
- case GL_SOURCE0_RGB_EXT:
- case GL_SOURCE1_RGB_EXT:
- case GL_SOURCE2_RGB_EXT:
- if (ctx->Extensions.EXT_texture_env_combine) {
- GLenum source = (GLenum) (GLint) *param;
- GLuint s = pname - GL_SOURCE0_RGB_EXT;
- switch (source) {
- case GL_TEXTURE:
- case GL_CONSTANT_EXT:
- case GL_PRIMARY_COLOR_EXT:
- case GL_PREVIOUS_EXT:
- if (texUnit->CombineSourceRGB[s] == source)
- return; /* no change */
- texUnit->CombineSourceRGB[s] = source;
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
- return;
- }
- }
- else {
- gl_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
- return;
- }
- break;
- case GL_SOURCE0_ALPHA_EXT:
- case GL_SOURCE1_ALPHA_EXT:
- case GL_SOURCE2_ALPHA_EXT:
- if (ctx->Extensions.EXT_texture_env_combine) {
- GLenum source = (GLenum) (GLint) *param;
- GLuint s = pname - GL_SOURCE0_ALPHA_EXT;
- switch (source) {
- case GL_TEXTURE:
- case GL_CONSTANT_EXT:
- case GL_PRIMARY_COLOR_EXT:
- case GL_PREVIOUS_EXT:
- if (texUnit->CombineSourceA[s] == source) return;
- texUnit->CombineSourceA[s] = source;
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
- return;
- }
- }
- else {
- gl_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
- return;
- }
- break;
- case GL_OPERAND0_RGB_EXT:
- case GL_OPERAND1_RGB_EXT:
- if (ctx->Extensions.EXT_texture_env_combine) {
- GLenum operand = (GLenum) (GLint) *param;
- GLuint s = pname - GL_OPERAND0_RGB_EXT;
- switch (operand) {
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- texUnit->CombineOperandRGB[s] = operand;
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
- return;
- }
- }
- else {
- gl_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
- return;
- }
- break;
- case GL_OPERAND0_ALPHA_EXT:
- case GL_OPERAND1_ALPHA_EXT:
- if (ctx->Extensions.EXT_texture_env_combine) {
- GLenum operand = (GLenum) (GLint) *param;
- switch (operand) {
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- texUnit->CombineOperandA[pname-GL_OPERAND0_ALPHA_EXT]
- = operand;
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
- return;
- }
- }
- else {
- gl_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
- return;
- }
- break;
- case GL_OPERAND2_RGB_EXT:
- if (ctx->Extensions.EXT_texture_env_combine) {
- if ((GLenum) (GLint) *param == GL_SRC_ALPHA) {
- texUnit->CombineOperandRGB[2] = (GLenum) (GLint) *param;
- }
- else {
- gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
- return;
- }
- }
- else {
- gl_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
- return;
- }
- break;
- case GL_OPERAND2_ALPHA_EXT:
- if (ctx->Extensions.EXT_texture_env_combine) {
- if ((GLenum) (GLint) *param == GL_SRC_ALPHA) {
- texUnit->CombineOperandA[2] = (GLenum) (GLint) *param;
- }
- else {
- gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
- return;
- }
- }
- else {
- gl_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
- return;
- }
- break;
- case GL_RGB_SCALE_EXT:
- if (ctx->Extensions.EXT_texture_env_combine) {
- if (*param == 1.0) {
- texUnit->CombineScaleShiftRGB = 0;
- }
- else if (*param == 2.0) {
- texUnit->CombineScaleShiftRGB = 1;
- }
- else if (*param == 4.0) {
- texUnit->CombineScaleShiftRGB = 2;
- }
- else {
- gl_error( ctx, GL_INVALID_VALUE, "glTexEnv(param)" );
- return;
- }
- }
- else {
- gl_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
- return;
- }
- break;
- case GL_ALPHA_SCALE:
- if (ctx->Extensions.EXT_texture_env_combine) {
- if (*param == 1.0) {
- texUnit->CombineScaleShiftA = 0;
- }
- else if (*param == 2.0) {
- texUnit->CombineScaleShiftA = 1;
- }
- else if (*param == 4.0) {
- texUnit->CombineScaleShiftA = 2;
- }
- else {
- gl_error( ctx, GL_INVALID_VALUE, "glTexEnv(param)" );
- return;
- }
- }
- else {
- gl_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
- return;
- }
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname)" );
- return;
+ case GL_TEXTURE_ENV_MODE: {
+ GLenum mode = (GLenum) (GLint) *param;
+
+ switch (mode) {
+ case GL_ADD:
+ if (!ctx->Extensions.EXT_texture_env_add) {
+ gl_error(ctx, GL_INVALID_ENUM, "glTexEnv(param)");
+ return;
+ }
+ break;
+ case GL_COMBINE_EXT:
+ if (!ctx->Extensions.EXT_texture_env_combine) {
+ gl_error(ctx, GL_INVALID_ENUM, "glTexEnv(param)");
+ return;
+ }
+ break;
+ case GL_MODULATE:
+ case GL_BLEND:
+ case GL_DECAL:
+ case GL_REPLACE:
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_VALUE, "glTexEnv(param)" );
+ return;
+ }
+
+ if (texUnit->EnvMode == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->EnvMode = mode;
+ break;
+ }
+ case GL_TEXTURE_ENV_COLOR: {
+ GLfloat tmp[4];
+ tmp[0] = CLAMP( param[0], 0.0F, 1.0F );
+ tmp[1] = CLAMP( param[1], 0.0F, 1.0F );
+ tmp[2] = CLAMP( param[2], 0.0F, 1.0F );
+ tmp[3] = CLAMP( param[3], 0.0F, 1.0F );
+ if (TEST_EQ_4V(tmp, texUnit->EnvColor))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ COPY_4FV(texUnit->EnvColor, tmp);
+ break;
+ }
+ case GL_COMBINE_RGB_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine) {
+ GLenum mode = (GLenum) (GLint) *param;
+ switch (mode) {
+ case GL_REPLACE:
+ case GL_MODULATE:
+ case GL_ADD:
+ case GL_ADD_SIGNED_EXT:
+ case GL_INTERPOLATE_EXT:
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
+ return;
+ }
+ if (texUnit->CombineModeRGB == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->CombineModeRGB = mode;
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
+ return;
+ }
+ case GL_COMBINE_ALPHA_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine) {
+ GLenum mode = (GLenum) (GLint) *param;
+ switch (mode) {
+ case GL_REPLACE:
+ case GL_MODULATE:
+ case GL_ADD:
+ case GL_ADD_SIGNED_EXT:
+ case GL_INTERPOLATE_EXT:
+ if (texUnit->CombineModeA == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->CombineModeA = mode;
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
+ return;
+ }
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
+ return;
+ }
+ break;
+ case GL_SOURCE0_RGB_EXT:
+ case GL_SOURCE1_RGB_EXT:
+ case GL_SOURCE2_RGB_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine) {
+ GLenum source = (GLenum) (GLint) *param;
+ GLuint s = pname - GL_SOURCE0_RGB_EXT;
+ switch (source) {
+ case GL_TEXTURE:
+ case GL_CONSTANT_EXT:
+ case GL_PRIMARY_COLOR_EXT:
+ case GL_PREVIOUS_EXT:
+ if (texUnit->CombineSourceRGB[s] == source)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->CombineSourceRGB[s] = source;
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
+ return;
+ }
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
+ return;
+ }
+ break;
+ case GL_SOURCE0_ALPHA_EXT:
+ case GL_SOURCE1_ALPHA_EXT:
+ case GL_SOURCE2_ALPHA_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine) {
+ GLenum source = (GLenum) (GLint) *param;
+ GLuint s = pname - GL_SOURCE0_ALPHA_EXT;
+ switch (source) {
+ case GL_TEXTURE:
+ case GL_CONSTANT_EXT:
+ case GL_PRIMARY_COLOR_EXT:
+ case GL_PREVIOUS_EXT:
+ if (texUnit->CombineSourceA[s] == source) return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->CombineSourceA[s] = source;
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
+ return;
+ }
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
+ return;
+ }
+ break;
+ case GL_OPERAND0_RGB_EXT:
+ case GL_OPERAND1_RGB_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine) {
+ GLenum operand = (GLenum) (GLint) *param;
+ GLuint s = pname - GL_OPERAND0_RGB_EXT;
+ switch (operand) {
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ if (texUnit->CombineOperandRGB[s] == operand)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->CombineOperandRGB[s] = operand;
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
+ return;
+ }
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
+ return;
+ }
+ break;
+ case GL_OPERAND0_ALPHA_EXT:
+ case GL_OPERAND1_ALPHA_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine) {
+ GLenum operand = (GLenum) (GLint) *param;
+ switch (operand) {
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ if (texUnit->CombineOperandA[pname-GL_OPERAND0_ALPHA_EXT] ==
+ operand)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->CombineOperandA[pname-GL_OPERAND0_ALPHA_EXT] = operand;
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
+ return;
+ }
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
+ return;
+ }
+ break;
+ case GL_OPERAND2_RGB_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine) {
+ GLenum operand = (GLenum) (GLint) *param;
+ switch (operand) {
+ case GL_SRC_ALPHA:
+ if (texUnit->CombineOperandRGB[2] == operand)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->CombineOperandRGB[2] = operand;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
+ return;
+ }
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
+ return;
+ }
+ break;
+ case GL_OPERAND2_ALPHA_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine) {
+ GLenum operand = (GLenum) (GLint) *param;
+ switch (operand) {
+ case GL_SRC_ALPHA:
+ if (texUnit->CombineOperandA[2] == operand)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->CombineOperandA[2] = operand;
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
+ return;
+ }
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
+ return;
+ }
+ break;
+ case GL_RGB_SCALE_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine) {
+ GLuint newshift;
+ if (*param == 1.0) {
+ newshift = 0;
+ }
+ else if (*param == 2.0) {
+ newshift = 1;
+ }
+ else if (*param == 4.0) {
+ newshift = 2;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_VALUE, "glTexEnv(param)" );
+ return;
+ }
+ if (texUnit->CombineScaleShiftRGB == newshift)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->CombineScaleShiftRGB = newshift;
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
+ return;
+ }
+ break;
+ case GL_ALPHA_SCALE:
+ if (ctx->Extensions.EXT_texture_env_combine) {
+ GLuint newshift;
+ if (*param == 1.0) {
+ newshift = 0;
+ }
+ else if (*param == 2.0) {
+ newshift = 1;
+ }
+ else if (*param == 4.0) {
+ newshift = 2;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_VALUE, "glTexEnv(param)" );
+ return;
+ }
+ if (texUnit->CombineScaleShiftA == newshift)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->CombineScaleShiftA = newshift;
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
+ return;
+ }
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname)" );
+ return;
}
}
else if (target==GL_TEXTURE_FILTER_CONTROL_EXT) {
gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
return;
}
- if (pname == GL_TEXTURE_LOD_BIAS_EXT) {
+ switch (pname) {
+ case GL_TEXTURE_LOD_BIAS_EXT:
+ if (texUnit->LodBias == param[0])
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texUnit->LodBias = param[0];
- }
- else {
+ break;
+ default:
gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname)" );
return;
}
if (ctx->Driver.TexEnv) {
(*ctx->Driver.TexEnv)( ctx, target, pname, param );
}
-
- ctx->NewState |= _NEW_TEXTURE;
}
{
GET_CURRENT_CONTEXT(ctx);
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexEnvfv");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (target!=GL_TEXTURE_ENV) {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
{
GET_CURRENT_CONTEXT(ctx);
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexEnviv");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (target != GL_TEXTURE_ENV) {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" );
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
GLenum eparam = (GLenum) (GLint) params[0];
struct gl_texture_object *texObj;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexParameterfv");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE))
fprintf(stderr, "texPARAM %s %s %d...\n",
const struct gl_texture_image *img = NULL;
GLuint dimensions;
GLboolean isProxy;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexLevelParameter");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
gl_error( ctx, GL_INVALID_VALUE, "glGetTexLevelParameter[if]v" );
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_object *obj;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexParameterfv");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
obj = _mesa_select_tex_object(ctx, texUnit, target);
if (!obj) {
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_object *obj;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexParameteriv");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
obj = _mesa_select_tex_object(ctx, texUnit, target);
if (!obj) {
GET_CURRENT_CONTEXT(ctx);
GLuint tUnit = ctx->Texture.CurrentTransformUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexGenfv");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE))
fprintf(stderr, "texGEN %s %s %x...\n",
case GL_S:
if (pname==GL_TEXTURE_GEN_MODE) {
GLenum mode = (GLenum) (GLint) *params;
+ GLuint bits;
switch (mode) {
case GL_OBJECT_LINEAR:
- texUnit->GenModeS = mode;
- texUnit->_GenBitS = TEXGEN_OBJ_LINEAR;
+ bits = TEXGEN_OBJ_LINEAR;
break;
case GL_EYE_LINEAR:
- texUnit->GenModeS = mode;
- texUnit->_GenBitS = TEXGEN_EYE_LINEAR;
+ bits = TEXGEN_EYE_LINEAR;
break;
case GL_REFLECTION_MAP_NV:
- texUnit->GenModeS = mode;
- texUnit->_GenBitS = TEXGEN_REFLECTION_MAP_NV;
+ bits = TEXGEN_REFLECTION_MAP_NV;
break;
case GL_NORMAL_MAP_NV:
- texUnit->GenModeS = mode;
- texUnit->_GenBitS = TEXGEN_NORMAL_MAP_NV;
+ bits = TEXGEN_NORMAL_MAP_NV;
break;
case GL_SPHERE_MAP:
- texUnit->GenModeS = mode;
- texUnit->_GenBitS = TEXGEN_SPHERE_MAP;
+ bits = TEXGEN_SPHERE_MAP;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
return;
}
+ if (texUnit->GenModeS == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->GenModeS = mode;
+ texUnit->_GenBitS = bits;
}
else if (pname==GL_OBJECT_PLANE) {
+ if (TEST_EQ_4V(texUnit->ObjectPlaneS, params))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texUnit->ObjectPlaneS[0] = params[0];
texUnit->ObjectPlaneS[1] = params[1];
texUnit->ObjectPlaneS[2] = params[2];
texUnit->ObjectPlaneS[3] = params[3];
}
else if (pname==GL_EYE_PLANE) {
+ GLfloat tmp[4];
+
/* Transform plane equation by the inverse modelview matrix */
if (ctx->ModelView.flags & MAT_DIRTY_INVERSE) {
_math_matrix_analyse( &ctx->ModelView );
}
- gl_transform_vector( texUnit->EyePlaneS, params,
- ctx->ModelView.inv );
+ gl_transform_vector( tmp, params, ctx->ModelView.inv );
+ if (TEST_EQ_4V(texUnit->EyePlaneS, tmp))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ COPY_4FV(texUnit->EyePlaneS, tmp);
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
case GL_T:
if (pname==GL_TEXTURE_GEN_MODE) {
GLenum mode = (GLenum) (GLint) *params;
+ GLuint bitt;
switch (mode) {
case GL_OBJECT_LINEAR:
- texUnit->GenModeT = GL_OBJECT_LINEAR;
- texUnit->_GenBitT = TEXGEN_OBJ_LINEAR;
+ bitt = TEXGEN_OBJ_LINEAR;
break;
case GL_EYE_LINEAR:
- texUnit->GenModeT = GL_EYE_LINEAR;
- texUnit->_GenBitT = TEXGEN_EYE_LINEAR;
+ bitt = TEXGEN_EYE_LINEAR;
break;
case GL_REFLECTION_MAP_NV:
- texUnit->GenModeT = GL_REFLECTION_MAP_NV;
- texUnit->_GenBitT = TEXGEN_REFLECTION_MAP_NV;
+ bitt = TEXGEN_REFLECTION_MAP_NV;
break;
case GL_NORMAL_MAP_NV:
- texUnit->GenModeT = GL_NORMAL_MAP_NV;
- texUnit->_GenBitT = TEXGEN_NORMAL_MAP_NV;
+ bitt = TEXGEN_NORMAL_MAP_NV;
break;
case GL_SPHERE_MAP:
- texUnit->GenModeT = GL_SPHERE_MAP;
- texUnit->_GenBitT = TEXGEN_SPHERE_MAP;
+ bitt = TEXGEN_SPHERE_MAP;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
return;
}
+ if (texUnit->GenModeT == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->GenModeT = mode;
+ texUnit->_GenBitT = bitt;
}
else if (pname==GL_OBJECT_PLANE) {
+ if (TEST_EQ_4V(texUnit->ObjectPlaneT, params))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texUnit->ObjectPlaneT[0] = params[0];
texUnit->ObjectPlaneT[1] = params[1];
texUnit->ObjectPlaneT[2] = params[2];
texUnit->ObjectPlaneT[3] = params[3];
}
else if (pname==GL_EYE_PLANE) {
+ GLfloat tmp[4];
/* Transform plane equation by the inverse modelview matrix */
- if (ctx->ModelView.flags & MAT_DIRTY_INVERSE) {
+ if (ctx->ModelView.flags & MAT_DIRTY_INVERSE) {
_math_matrix_analyse( &ctx->ModelView );
}
- gl_transform_vector( texUnit->EyePlaneT, params,
- ctx->ModelView.inv );
+ gl_transform_vector( tmp, params, ctx->ModelView.inv );
+ if (TEST_EQ_4V(texUnit->EyePlaneT, tmp))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ COPY_4FV(texUnit->EyePlaneT, tmp);
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
case GL_R:
if (pname==GL_TEXTURE_GEN_MODE) {
GLenum mode = (GLenum) (GLint) *params;
+ GLuint bitr;
switch (mode) {
case GL_OBJECT_LINEAR:
- texUnit->GenModeR = GL_OBJECT_LINEAR;
- texUnit->_GenBitR = TEXGEN_OBJ_LINEAR;
+ bitr = TEXGEN_OBJ_LINEAR;
break;
case GL_REFLECTION_MAP_NV:
- texUnit->GenModeR = GL_REFLECTION_MAP_NV;
- texUnit->_GenBitR = TEXGEN_REFLECTION_MAP_NV;
+ bitr = TEXGEN_REFLECTION_MAP_NV;
break;
case GL_NORMAL_MAP_NV:
- texUnit->GenModeR = GL_NORMAL_MAP_NV;
- texUnit->_GenBitR = TEXGEN_NORMAL_MAP_NV;
+ bitr = TEXGEN_NORMAL_MAP_NV;
break;
case GL_EYE_LINEAR:
- texUnit->GenModeR = GL_EYE_LINEAR;
- texUnit->_GenBitR = TEXGEN_EYE_LINEAR;
+ bitr = TEXGEN_EYE_LINEAR;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
return;
}
+ if (texUnit->GenModeR == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->GenModeR = mode;
+ texUnit->_GenBitR = bitr;
}
else if (pname==GL_OBJECT_PLANE) {
+ if (TEST_EQ_4V(texUnit->ObjectPlaneR, params))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texUnit->ObjectPlaneR[0] = params[0];
texUnit->ObjectPlaneR[1] = params[1];
texUnit->ObjectPlaneR[2] = params[2];
texUnit->ObjectPlaneR[3] = params[3];
}
else if (pname==GL_EYE_PLANE) {
+ GLfloat tmp[4];
/* Transform plane equation by the inverse modelview matrix */
if (ctx->ModelView.flags & MAT_DIRTY_INVERSE) {
_math_matrix_analyse( &ctx->ModelView );
}
- gl_transform_vector( texUnit->EyePlaneR, params,
- ctx->ModelView.inv );
+ gl_transform_vector( tmp, params, ctx->ModelView.inv );
+ if (TEST_EQ_4V(texUnit->EyePlaneR, tmp))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ COPY_4FV(texUnit->EyePlaneR, tmp);
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
case GL_Q:
if (pname==GL_TEXTURE_GEN_MODE) {
GLenum mode = (GLenum) (GLint) *params;
+ GLuint bitq;
switch (mode) {
case GL_OBJECT_LINEAR:
- texUnit->GenModeQ = GL_OBJECT_LINEAR;
- texUnit->_GenBitQ = TEXGEN_OBJ_LINEAR;
+ bitq = TEXGEN_OBJ_LINEAR;
break;
case GL_EYE_LINEAR:
- texUnit->GenModeQ = GL_EYE_LINEAR;
- texUnit->_GenBitQ = TEXGEN_EYE_LINEAR;
+ bitq = TEXGEN_EYE_LINEAR;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
return;
}
+ if (texUnit->GenModeQ == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->GenModeQ = mode;
+ texUnit->_GenBitQ = bitq;
}
else if (pname==GL_OBJECT_PLANE) {
+ if (TEST_EQ_4V(texUnit->ObjectPlaneQ, params))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texUnit->ObjectPlaneQ[0] = params[0];
texUnit->ObjectPlaneQ[1] = params[1];
texUnit->ObjectPlaneQ[2] = params[2];
texUnit->ObjectPlaneQ[3] = params[3];
}
else if (pname==GL_EYE_PLANE) {
+ GLfloat tmp[4];
/* Transform plane equation by the inverse modelview matrix */
if (ctx->ModelView.flags & MAT_DIRTY_INVERSE) {
_math_matrix_analyse( &ctx->ModelView );
}
- gl_transform_vector( texUnit->EyePlaneQ, params,
- ctx->ModelView.inv );
+ gl_transform_vector( tmp, params, ctx->ModelView.inv );
+ if (TEST_EQ_4V(texUnit->EyePlaneQ, tmp))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ COPY_4FV(texUnit->EyePlaneQ, tmp);
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
if (ctx->Driver.TexGen)
ctx->Driver.TexGen( ctx, coord, pname, params );
-
- ctx->NewState |= _NEW_TEXTURE;
}
GET_CURRENT_CONTEXT(ctx);
GLuint tUnit = ctx->Texture.CurrentTransformUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexGendv");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (coord) {
case GL_S:
GET_CURRENT_CONTEXT(ctx);
GLuint tUnit = ctx->Texture.CurrentTransformUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexGenfv");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (coord) {
case GL_S:
GET_CURRENT_CONTEXT(ctx);
GLuint tUnit = ctx->Texture.CurrentTransformUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexGeniv");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (coord) {
case GL_S:
_mesa_ActiveTextureARB( GLenum target )
{
GET_CURRENT_CONTEXT(ctx);
- GLint maxUnits = ctx->Const.MaxTextureUnits;
-
- ASSERT_OUTSIDE_BEGIN_END( ctx, "glActiveTextureARB" );
+ GLuint texUnit = target - GL_TEXTURE0_ARB;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
fprintf(stderr, "glActiveTexture %s\n",
gl_lookup_enum_by_nr(target));
- if (target >= GL_TEXTURE0_ARB && target < GL_TEXTURE0_ARB + maxUnits) {
- GLint texUnit = target - GL_TEXTURE0_ARB;
- ctx->Texture.CurrentUnit = texUnit;
- ctx->Texture.CurrentTransformUnit = texUnit;
- if (ctx->Driver.ActiveTexture) {
- (*ctx->Driver.ActiveTexture)( ctx, (GLuint) texUnit );
- }
- ctx->NewState |= _NEW_TEXTURE;
- }
- else {
+ if (texUnit > ctx->Const.MaxTextureUnits) {
gl_error(ctx, GL_INVALID_OPERATION, "glActiveTextureARB(target)");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ ctx->Texture.CurrentUnit = texUnit;
+ ctx->Texture.CurrentTransformUnit = texUnit;
+ if (ctx->Driver.ActiveTexture) {
+ (*ctx->Driver.ActiveTexture)( ctx, (GLuint) texUnit );
}
}
_mesa_ClientActiveTextureARB( GLenum target )
{
GET_CURRENT_CONTEXT(ctx);
- GLint maxUnits = ctx->Const.MaxTextureUnits;
-
- ASSERT_OUTSIDE_BEGIN_END( ctx, "glClientActiveTextureARB" );
+ GLuint texUnit = target - GL_TEXTURE0_ARB;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (target >= GL_TEXTURE0_ARB && target < GL_TEXTURE0_ARB + maxUnits) {
- GLint texUnit = target - GL_TEXTURE0_ARB;
- ctx->Array.ActiveTexture = texUnit;
- ctx->NewState |= _NEW_ARRAY;
- }
- else {
+ if (texUnit > ctx->Const.MaxTextureUnits) {
gl_error(ctx, GL_INVALID_OPERATION, "glActiveTextureARB(target)");
+ return;
}
+
+ FLUSH_VERTICES(ctx, _NEW_ARRAY);
+ ctx->Array.ActiveTexture = texUnit;
}
-/* $Id: texutil.c,v 1.10 2000/11/22 07:32:17 joukj Exp $ */
+/* $Id: texutil.c,v 1.11 2000/12/26 05:09:29 keithw Exp $ */
/*
* Mesa 3-D graphics library
GLubyte *dst = (GLubyte *) dstImage;
GLint row;
for (row = 0; row < dstHeight; row++) {
+ GLuint i;
+ for (i = 0 ; i < dstWidth ; i++)
+ fprintf(stderr, "%02x ", src[i]);
+ fprintf(stderr, "\n");
MEMCPY(dst, src, dstWidth * sizeof(GLubyte));
dst += dstRowStride;
src += srcStride;
-/* $Id: varray.c,v 1.33 2000/11/24 10:25:06 keithw Exp $ */
+/* $Id: varray.c,v 1.34 2000/12/26 05:09:29 keithw Exp $ */
/*
* Mesa 3-D graphics library
_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (size<2 || size>4) {
gl_error( ctx, GL_INVALID_VALUE, "glVertexPointer(size)" );
ctx->Array.Vertex.Type = type;
ctx->Array.Vertex.Stride = stride;
ctx->Array.Vertex.Ptr = (void *) ptr;
- ctx->Array._VertexFunc = gl_trans_4f_tab[size][TYPE_IDX(type)];
ctx->NewState |= _NEW_ARRAY;
+ ctx->Array.NewState |= _NEW_ARRAY_VERTEX;
if (ctx->Driver.VertexPointer)
ctx->Driver.VertexPointer( ctx, size, type, stride, ptr );
_mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
{
GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (stride<0) {
gl_error( ctx, GL_INVALID_VALUE, "glNormalPointer(stride)" );
ctx->Array.Normal.Type = type;
ctx->Array.Normal.Stride = stride;
ctx->Array.Normal.Ptr = (void *) ptr;
- ctx->Array._NormalFunc = gl_trans_3f_tab[TYPE_IDX(type)];
ctx->NewState |= _NEW_ARRAY;
+ ctx->Array.NewState |= _NEW_ARRAY_VERTEX;
if (ctx->Driver.NormalPointer)
ctx->Driver.NormalPointer( ctx, type, stride, ptr );
_mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (size<3 || size>4) {
gl_error( ctx, GL_INVALID_VALUE, "glColorPointer(size)" );
ctx->Array.Color.Type = type;
ctx->Array.Color.Stride = stride;
ctx->Array.Color.Ptr = (void *) ptr;
- ctx->Array._ColorFunc = gl_trans_4ub_tab[size][TYPE_IDX(type)];
ctx->NewState |= _NEW_ARRAY;
+ ctx->Array.NewState |= _NEW_ARRAY_VERTEX;
if (ctx->Driver.ColorPointer)
ctx->Driver.ColorPointer( ctx, size, type, stride, ptr );
_mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (stride<0) {
gl_error( ctx, GL_INVALID_VALUE, "glFogCoordPointer(stride)" );
ctx->Array.FogCoord.Type = type;
ctx->Array.FogCoord.Stride = stride;
ctx->Array.FogCoord.Ptr = (void *) ptr;
- ctx->Array._FogCoordFunc = gl_trans_1f_tab[TYPE_IDX(type)];
ctx->NewState |= _NEW_ARRAY;
+ ctx->Array.NewState |= _NEW_ARRAY_VERTEX;
if (ctx->Driver.FogCoordPointer)
ctx->Driver.FogCoordPointer( ctx, type, stride, ptr );
_mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (stride<0) {
gl_error( ctx, GL_INVALID_VALUE, "glIndexPointer(stride)" );
ctx->Array.Index.Type = type;
ctx->Array.Index.Stride = stride;
ctx->Array.Index.Ptr = (void *) ptr;
- ctx->Array._IndexFunc = gl_trans_1ui_tab[TYPE_IDX(type)];
ctx->NewState |= _NEW_ARRAY;
+ ctx->Array.NewState |= _NEW_ARRAY_VERTEX;
if (ctx->Driver.IndexPointer)
ctx->Driver.IndexPointer( ctx, type, stride, ptr );
GLsizei stride, const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (size != 3 && size != 4) {
gl_error( ctx, GL_INVALID_VALUE, "glColorPointer(size)" );
ctx->Array.SecondaryColor.Type = type;
ctx->Array.SecondaryColor.Stride = stride;
ctx->Array.SecondaryColor.Ptr = (void *) ptr;
- ctx->Array._SecondaryColorFunc = gl_trans_4ub_tab[size][TYPE_IDX(type)];
ctx->NewState |= _NEW_ARRAY;
+ ctx->Array.NewState |= _NEW_ARRAY_VERTEX;
if (ctx->Driver.SecondaryColorPointer)
ctx->Driver.SecondaryColorPointer( ctx, size, type, stride, ptr );
_mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
- GLuint texUnit;
-
- texUnit = ctx->Array.ActiveTexture;
+ GLuint texUnit = ctx->Array.ActiveTexture;
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (size<1 || size>4) {
gl_error( ctx, GL_INVALID_VALUE, "glTexCoordPointer(size)" );
ctx->Array.TexCoord[texUnit].Type = type;
ctx->Array.TexCoord[texUnit].Stride = stride;
ctx->Array.TexCoord[texUnit].Ptr = (void *) ptr;
- ctx->Array._TexCoordFunc[texUnit] = gl_trans_4f_tab[size][TYPE_IDX(type)];
ctx->NewState |= _NEW_ARRAY;
+ ctx->Array.NewState |= _NEW_ARRAY_VERTEX;
if (ctx->Driver.TexCoordPointer)
ctx->Driver.TexCoordPointer( ctx, size, type, stride, ptr );
{
GET_CURRENT_CONTEXT(ctx);
const GLboolean *ptr = (GLboolean *)vptr;
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (stride<0) {
gl_error( ctx, GL_INVALID_VALUE, "glEdgeFlagPointer(stride)" );
ctx->Array.EdgeFlag.Stride = stride;
ctx->Array.EdgeFlag.StrideB = stride ? stride : sizeof(GLboolean);
ctx->Array.EdgeFlag.Ptr = (GLboolean *) ptr;
- if (stride != sizeof(GLboolean)) {
- ctx->Array._EdgeFlagFunc = gl_trans_1ub_tab[TYPE_IDX(GL_UNSIGNED_BYTE)];
- } else {
- ctx->Array._EdgeFlagFunc = 0;
- }
ctx->NewState |= _NEW_ARRAY;
+ ctx->Array.NewState |= _NEW_ARRAY_VERTEX;
if (ctx->Driver.EdgeFlagPointer)
ctx->Driver.EdgeFlagPointer( ctx, stride, ptr );
GLint c, f;
GLint coordUnitSave;
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
f = sizeof(GLfloat);
c = f * ((4*sizeof(GLubyte) + (f-1)) / f);
for (i = 0; i < factor; i++) {
_mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + i) );
_mesa_EnableClientState( GL_TEXTURE_COORD_ARRAY );
- glTexCoordPointer( tcomps, GL_FLOAT, stride,
- (GLubyte *) pointer + i * coffset );
+ _mesa_TexCoordPointer( tcomps, GL_FLOAT, stride,
+ (GLubyte *) pointer + i * coffset );
}
for (i = factor; i < ctx->Const.MaxTextureUnits; i++) {
_mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + i) );
/* Color */
if (cflag) {
_mesa_EnableClientState( GL_COLOR_ARRAY );
- glColorPointer( ccomps, ctype, stride,
- (GLubyte*) pointer + coffset );
+ _mesa_ColorPointer( ccomps, ctype, stride,
+ (GLubyte*) pointer + coffset );
}
else {
_mesa_DisableClientState( GL_COLOR_ARRAY );
/* Normals */
if (nflag) {
_mesa_EnableClientState( GL_NORMAL_ARRAY );
- glNormalPointer( GL_FLOAT, stride,
- (GLubyte*) pointer + noffset );
+ _mesa_NormalPointer( GL_FLOAT, stride,
+ (GLubyte*) pointer + noffset );
}
else {
_mesa_DisableClientState( GL_NORMAL_ARRAY );
}
_mesa_EnableClientState( GL_VERTEX_ARRAY );
- glVertexPointer( vcomps, GL_FLOAT, stride,
- (GLubyte *) pointer + voffset );
+ _mesa_VertexPointer( vcomps, GL_FLOAT, stride,
+ (GLubyte *) pointer + voffset );
}
-/* Transform the array components now, upto the setup call. When
- * actual draw commands arrive, the data will be merged prior to
- * calling render_vb.
- */
void
_mesa_LockArraysEXT(GLint first, GLsizei count)
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "glLockArraysEXT" );
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glLockArrays %d %d\n", first, count);
}
ctx->NewState |= _NEW_ARRAY;
+ ctx->Array.NewState |= _NEW_ARRAY_ALL;
if (ctx->Driver.LockArraysEXT)
ctx->Driver.LockArraysEXT( ctx, first, count );
_mesa_UnlockArraysEXT( void )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "glUnlockArraysEXT" );
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glUnlockArrays\n");
ctx->Array.LockFirst = 0;
ctx->Array.LockCount = 0;
ctx->NewState |= _NEW_ARRAY;
+ ctx->Array.NewState |= _NEW_ARRAY_ALL;
if (ctx->Driver.UnlockArraysEXT)
ctx->Driver.UnlockArraysEXT( ctx );
-/* $Id: m_clip_tmp.h,v 1.1 2000/11/16 21:05:41 keithw Exp $ */
+/* $Id: m_clip_tmp.h,v 1.2 2000/12/26 05:09:31 keithw Exp $ */
/*
* Mesa 3-D graphics library
c++;
tmpAndMask &= mask;
tmpOrMask |= mask;
- vProj[i][0] = 0; /* no longer required? */
+ vProj[i][0] = 0;
vProj[i][1] = 0;
vProj[i][2] = 0;
vProj[i][3] = 1;
} else {
GLfloat oow = 1.0F / cw;
- vProj[i][3] = oow;
vProj[i][0] = cx * oow;
vProj[i][1] = cy * oow;
vProj[i][2] = cz * oow;
+ vProj[i][3] = oow;
}
}
*andMask = (GLubyte) (c < count ? 0 : tmpAndMask);
proj_vec->flags |= VEC_SIZE_4;
- proj_vec->size = 3;
+ proj_vec->size = 4;
proj_vec->count = clip_vec->count;
return proj_vec;
}
tmpAndMask &= mask;
}
- gl_vector4f_clean_elem(proj_vec, count, 3);
-
*orMask = tmpOrMask;
*andMask = tmpAndMask;
return clip_vec;
tmpAndMask &= mask;
}
- gl_vector4f_clean_elem(proj_vec, count, 3);
-
*orMask = tmpOrMask;
*andMask = tmpAndMask;
return clip_vec;
-/* $Id: m_copy_tmp.h,v 1.1 2000/11/16 21:05:41 keithw Exp $ */
+/* $Id: m_copy_tmp.h,v 1.2 2000/12/26 05:09:31 keithw Exp $ */
/*
* Mesa 3-D graphics library
} \
}
-
-
-/* static void TAG2(clean, BITS)(GLvector4f *to ) */
-/* { */
-/* GLfloat (*t)[4] = to->data; */
-/* GLuint i; */
-
-/* if (BITS) */
-/* for (i = 0 ; i < VB_SIZE ; i++) { */
-/* if (BITS&1) t[i][0] = 0; */
-/* if (BITS&2) t[i][1] = 0; */
-/* if (BITS&4) t[i][2] = 0; */
-/* if (BITS&8) t[i][3] = 1; */
-/* } */
-/* to->flags &= ~BITS; */
-/* } */
-
-
/* We got them all here:
*/
COPY_FUNC( 0x0 ) /* noop */
gl_copy_tab[IDX][0xd] = TAG2(copy, 0xd);
gl_copy_tab[IDX][0xe] = TAG2(copy, 0xe);
gl_copy_tab[IDX][0xf] = TAG2(copy, 0xf);
-
-/* gl_clean_tab[IDX][0x0] = TAG2(clean, 0x0); */
-/* gl_clean_tab[IDX][0x1] = TAG2(clean, 0x1); */
-/* gl_clean_tab[IDX][0x2] = TAG2(clean, 0x2); */
-/* gl_clean_tab[IDX][0x3] = TAG2(clean, 0x3); */
-/* gl_clean_tab[IDX][0x4] = TAG2(clean, 0x4); */
-/* gl_clean_tab[IDX][0x5] = TAG2(clean, 0x5); */
-/* gl_clean_tab[IDX][0x6] = TAG2(clean, 0x6); */
-/* gl_clean_tab[IDX][0x7] = TAG2(clean, 0x7); */
-/* gl_clean_tab[IDX][0x8] = TAG2(clean, 0x8); */
-/* gl_clean_tab[IDX][0x9] = TAG2(clean, 0x9); */
-/* gl_clean_tab[IDX][0xa] = TAG2(clean, 0xa); */
-/* gl_clean_tab[IDX][0xb] = TAG2(clean, 0xb); */
-/* gl_clean_tab[IDX][0xc] = TAG2(clean, 0xc); */
-/* gl_clean_tab[IDX][0xd] = TAG2(clean, 0xd); */
-/* gl_clean_tab[IDX][0xe] = TAG2(clean, 0xe); */
-/* gl_clean_tab[IDX][0xf] = TAG2(clean, 0xf); */
}
-/* $Id: m_dotprod_tmp.h,v 1.1 2000/11/16 21:05:41 keithw Exp $ */
+/* $Id: m_dotprod_tmp.h,v 1.2 2000/12/26 05:09:31 keithw Exp $ */
/*
* Mesa 3-D graphics library
/* Note - respects the stride of the output vector.
*/
-static void TAG(dotprod_vec2)( GLvector4f *out_vec,
- GLuint elt,
- const GLvector4f *coord_vec,
- const GLfloat plane[4],
- const GLubyte mask[])
+static void TAG(dotprod_vec2)( GLfloat *out,
+ GLuint outstride,
+ const GLvector4f *coord_vec,
+ const GLfloat plane[4],
+ const GLubyte mask[])
{
GLuint stride = coord_vec->stride;
GLfloat *coord = coord_vec->start;
GLuint count = coord_vec->count;
- GLuint outstride = out_vec->stride;
- GLfloat *out = out_vec->start + elt;
GLuint i;
const GLfloat plane0 = plane[0], plane1 = plane[1], plane3 = plane[3];
plane3);
}
}
- out_vec->count = coord_vec->count;
}
-static void TAG(dotprod_vec3)( GLvector4f *out_vec,
- GLuint elt,
- const GLvector4f *coord_vec,
- const GLfloat plane[4],
- const GLubyte mask[])
+static void TAG(dotprod_vec3)( GLfloat *out,
+ GLuint outstride,
+ const GLvector4f *coord_vec,
+ const GLfloat plane[4],
+ const GLubyte mask[])
{
GLuint stride = coord_vec->stride;
GLfloat *coord = coord_vec->start;
GLuint count = coord_vec->count;
- GLuint outstride = out_vec->stride;
- GLfloat *out = out_vec->start + elt;
GLuint i;
const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2];
plane3);
}
}
- out_vec->count = coord_vec->count;
}
-static void TAG(dotprod_vec4)( GLvector4f *out_vec,
- GLuint elt,
- const GLvector4f *coord_vec,
- const GLfloat plane[4],
- const GLubyte mask[])
+static void TAG(dotprod_vec4)( GLfloat *out,
+ GLuint outstride,
+ const GLvector4f *coord_vec,
+ const GLfloat plane[4],
+ const GLubyte mask[])
{
GLuint stride = coord_vec->stride;
GLfloat *coord = coord_vec->start;
GLuint count = coord_vec->count;
-
- GLuint outstride = out_vec->stride;
- GLfloat *out = out_vec->start + elt;
GLuint i;
const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2];
coord[3] * plane3);
}
}
- out_vec->count = coord_vec->count;
}
--- /dev/null
+/* $Id: m_eval.c,v 1.1 2000/12/26 05:09:31 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * eval.c was written by
+ * Bernd Barsuhn (bdbarsuh@cip.informatik.uni-erlangen.de) and
+ * Volker Weiss (vrweiss@cip.informatik.uni-erlangen.de).
+ *
+ * My original implementation of evaluators was simplistic and didn't
+ * compute surface normal vectors properly. Bernd and Volker applied
+ * used more sophisticated methods to get better results.
+ *
+ * Thanks guys!
+ */
+
+
+#include "glheader.h"
+#include "config.h"
+#include "m_eval.h"
+
+static GLfloat inv_tab[MAX_EVAL_ORDER];
+
+
+
+/*
+ * Horner scheme for Bezier curves
+ *
+ * Bezier curves can be computed via a Horner scheme.
+ * Horner is numerically less stable than the de Casteljau
+ * algorithm, but it is faster. For curves of degree n
+ * the complexity of Horner is O(n) and de Casteljau is O(n^2).
+ * Since stability is not important for displaying curve
+ * points I decided to use the Horner scheme.
+ *
+ * A cubic Bezier curve with control points b0, b1, b2, b3 can be
+ * written as
+ *
+ * (([3] [3] ) [3] ) [3]
+ * c(t) = (([0]*s*b0 + [1]*t*b1)*s + [2]*t^2*b2)*s + [3]*t^2*b3
+ *
+ * [n]
+ * where s=1-t and the binomial coefficients [i]. These can
+ * be computed iteratively using the identity:
+ *
+ * [n] [n ] [n]
+ * [i] = (n-i+1)/i * [i-1] and [0] = 1
+ */
+
+
+void
+_math_horner_bezier_curve(const GLfloat *cp, GLfloat *out, GLfloat t,
+ GLuint dim, GLuint order)
+{
+ GLfloat s, powert;
+ GLuint i, k, bincoeff;
+
+ if(order >= 2)
+ {
+ bincoeff = order-1;
+ s = 1.0-t;
+
+ for(k=0; k<dim; k++)
+ out[k] = s*cp[k] + bincoeff*t*cp[dim+k];
+
+ for(i=2, cp+=2*dim, powert=t*t; i<order; i++, powert*=t, cp +=dim)
+ {
+ bincoeff *= order-i;
+ bincoeff *= inv_tab[i];
+
+ for(k=0; k<dim; k++)
+ out[k] = s*out[k] + bincoeff*powert*cp[k];
+ }
+ }
+ else /* order=1 -> constant curve */
+ {
+ for(k=0; k<dim; k++)
+ out[k] = cp[k];
+ }
+}
+
+/*
+ * Tensor product Bezier surfaces
+ *
+ * Again the Horner scheme is used to compute a point on a
+ * TP Bezier surface. First a control polygon for a curve
+ * on the surface in one parameter direction is computed,
+ * then the point on the curve for the other parameter
+ * direction is evaluated.
+ *
+ * To store the curve control polygon additional storage
+ * for max(uorder,vorder) points is needed in the
+ * control net cn.
+ */
+
+void
+_math_horner_bezier_surf(GLfloat *cn, GLfloat *out, GLfloat u, GLfloat v,
+ GLuint dim, GLuint uorder, GLuint vorder)
+{
+ GLfloat *cp = cn + uorder*vorder*dim;
+ GLuint i, uinc = vorder*dim;
+
+ if(vorder > uorder)
+ {
+ if(uorder >= 2)
+ {
+ GLfloat s, poweru;
+ GLuint j, k, bincoeff;
+
+ /* Compute the control polygon for the surface-curve in u-direction */
+ for(j=0; j<vorder; j++)
+ {
+ GLfloat *ucp = &cn[j*dim];
+
+ /* Each control point is the point for parameter u on a */
+ /* curve defined by the control polygons in u-direction */
+ bincoeff = uorder-1;
+ s = 1.0-u;
+
+ for(k=0; k<dim; k++)
+ cp[j*dim+k] = s*ucp[k] + bincoeff*u*ucp[uinc+k];
+
+ for(i=2, ucp+=2*uinc, poweru=u*u; i<uorder;
+ i++, poweru*=u, ucp +=uinc)
+ {
+ bincoeff *= uorder-i;
+ bincoeff *= inv_tab[i];
+
+ for(k=0; k<dim; k++)
+ cp[j*dim+k] = s*cp[j*dim+k] + bincoeff*poweru*ucp[k];
+ }
+ }
+
+ /* Evaluate curve point in v */
+ _math_horner_bezier_curve(cp, out, v, dim, vorder);
+ }
+ else /* uorder=1 -> cn defines a curve in v */
+ _math_horner_bezier_curve(cn, out, v, dim, vorder);
+ }
+ else /* vorder <= uorder */
+ {
+ if(vorder > 1)
+ {
+ GLuint i;
+
+ /* Compute the control polygon for the surface-curve in u-direction */
+ for(i=0; i<uorder; i++, cn += uinc)
+ {
+ /* For constant i all cn[i][j] (j=0..vorder) are located */
+ /* on consecutive memory locations, so we can use */
+ /* horner_bezier_curve to compute the control points */
+
+ _math_horner_bezier_curve(cn, &cp[i*dim], v, dim, vorder);
+ }
+
+ /* Evaluate curve point in u */
+ _math_horner_bezier_curve(cp, out, u, dim, uorder);
+ }
+ else /* vorder=1 -> cn defines a curve in u */
+ _math_horner_bezier_curve(cn, out, u, dim, uorder);
+ }
+}
+
+/*
+ * The direct de Casteljau algorithm is used when a point on the
+ * surface and the tangent directions spanning the tangent plane
+ * should be computed (this is needed to compute normals to the
+ * surface). In this case the de Casteljau algorithm approach is
+ * nicer because a point and the partial derivatives can be computed
+ * at the same time. To get the correct tangent length du and dv
+ * must be multiplied with the (u2-u1)/uorder-1 and (v2-v1)/vorder-1.
+ * Since only the directions are needed, this scaling step is omitted.
+ *
+ * De Casteljau needs additional storage for uorder*vorder
+ * values in the control net cn.
+ */
+
+void
+_math_de_casteljau_surf(GLfloat *cn, GLfloat *out, GLfloat *du, GLfloat *dv,
+ GLfloat u, GLfloat v, GLuint dim,
+ GLuint uorder, GLuint vorder)
+{
+ GLfloat *dcn = cn + uorder*vorder*dim;
+ GLfloat us = 1.0-u, vs = 1.0-v;
+ GLuint h, i, j, k;
+ GLuint minorder = uorder < vorder ? uorder : vorder;
+ GLuint uinc = vorder*dim;
+ GLuint dcuinc = vorder;
+
+ /* Each component is evaluated separately to save buffer space */
+ /* This does not drasticaly decrease the performance of the */
+ /* algorithm. If additional storage for (uorder-1)*(vorder-1) */
+ /* points would be available, the components could be accessed */
+ /* in the innermost loop which could lead to less cache misses. */
+
+#define CN(I,J,K) cn[(I)*uinc+(J)*dim+(K)]
+#define DCN(I, J) dcn[(I)*dcuinc+(J)]
+ if(minorder < 3)
+ {
+ if(uorder==vorder)
+ {
+ for(k=0; k<dim; k++)
+ {
+ /* Derivative direction in u */
+ du[k] = vs*(CN(1,0,k) - CN(0,0,k)) +
+ v*(CN(1,1,k) - CN(0,1,k));
+
+ /* Derivative direction in v */
+ dv[k] = us*(CN(0,1,k) - CN(0,0,k)) +
+ u*(CN(1,1,k) - CN(1,0,k));
+
+ /* bilinear de Casteljau step */
+ out[k] = us*(vs*CN(0,0,k) + v*CN(0,1,k)) +
+ u*(vs*CN(1,0,k) + v*CN(1,1,k));
+ }
+ }
+ else if(minorder == uorder)
+ {
+ for(k=0; k<dim; k++)
+ {
+ /* bilinear de Casteljau step */
+ DCN(1,0) = CN(1,0,k) - CN(0,0,k);
+ DCN(0,0) = us*CN(0,0,k) + u*CN(1,0,k);
+
+ for(j=0; j<vorder-1; j++)
+ {
+ /* for the derivative in u */
+ DCN(1,j+1) = CN(1,j+1,k) - CN(0,j+1,k);
+ DCN(1,j) = vs*DCN(1,j) + v*DCN(1,j+1);
+
+ /* for the `point' */
+ DCN(0,j+1) = us*CN(0,j+1,k) + u*CN(1,j+1,k);
+ DCN(0,j) = vs*DCN(0,j) + v*DCN(0,j+1);
+ }
+
+ /* remaining linear de Casteljau steps until the second last step */
+ for(h=minorder; h<vorder-1; h++)
+ for(j=0; j<vorder-h; j++)
+ {
+ /* for the derivative in u */
+ DCN(1,j) = vs*DCN(1,j) + v*DCN(1,j+1);
+
+ /* for the `point' */
+ DCN(0,j) = vs*DCN(0,j) + v*DCN(0,j+1);
+ }
+
+ /* derivative direction in v */
+ dv[k] = DCN(0,1) - DCN(0,0);
+
+ /* derivative direction in u */
+ du[k] = vs*DCN(1,0) + v*DCN(1,1);
+
+ /* last linear de Casteljau step */
+ out[k] = vs*DCN(0,0) + v*DCN(0,1);
+ }
+ }
+ else /* minorder == vorder */
+ {
+ for(k=0; k<dim; k++)
+ {
+ /* bilinear de Casteljau step */
+ DCN(0,1) = CN(0,1,k) - CN(0,0,k);
+ DCN(0,0) = vs*CN(0,0,k) + v*CN(0,1,k);
+ for(i=0; i<uorder-1; i++)
+ {
+ /* for the derivative in v */
+ DCN(i+1,1) = CN(i+1,1,k) - CN(i+1,0,k);
+ DCN(i,1) = us*DCN(i,1) + u*DCN(i+1,1);
+
+ /* for the `point' */
+ DCN(i+1,0) = vs*CN(i+1,0,k) + v*CN(i+1,1,k);
+ DCN(i,0) = us*DCN(i,0) + u*DCN(i+1,0);
+ }
+
+ /* remaining linear de Casteljau steps until the second last step */
+ for(h=minorder; h<uorder-1; h++)
+ for(i=0; i<uorder-h; i++)
+ {
+ /* for the derivative in v */
+ DCN(i,1) = us*DCN(i,1) + u*DCN(i+1,1);
+
+ /* for the `point' */
+ DCN(i,0) = us*DCN(i,0) + u*DCN(i+1,0);
+ }
+
+ /* derivative direction in u */
+ du[k] = DCN(1,0) - DCN(0,0);
+
+ /* derivative direction in v */
+ dv[k] = us*DCN(0,1) + u*DCN(1,1);
+
+ /* last linear de Casteljau step */
+ out[k] = us*DCN(0,0) + u*DCN(1,0);
+ }
+ }
+ }
+ else if(uorder == vorder)
+ {
+ for(k=0; k<dim; k++)
+ {
+ /* first bilinear de Casteljau step */
+ for(i=0; i<uorder-1; i++)
+ {
+ DCN(i,0) = us*CN(i,0,k) + u*CN(i+1,0,k);
+ for(j=0; j<vorder-1; j++)
+ {
+ DCN(i,j+1) = us*CN(i,j+1,k) + u*CN(i+1,j+1,k);
+ DCN(i,j) = vs*DCN(i,j) + v*DCN(i,j+1);
+ }
+ }
+
+ /* remaining bilinear de Casteljau steps until the second last step */
+ for(h=2; h<minorder-1; h++)
+ for(i=0; i<uorder-h; i++)
+ {
+ DCN(i,0) = us*DCN(i,0) + u*DCN(i+1,0);
+ for(j=0; j<vorder-h; j++)
+ {
+ DCN(i,j+1) = us*DCN(i,j+1) + u*DCN(i+1,j+1);
+ DCN(i,j) = vs*DCN(i,j) + v*DCN(i,j+1);
+ }
+ }
+
+ /* derivative direction in u */
+ du[k] = vs*(DCN(1,0) - DCN(0,0)) +
+ v*(DCN(1,1) - DCN(0,1));
+
+ /* derivative direction in v */
+ dv[k] = us*(DCN(0,1) - DCN(0,0)) +
+ u*(DCN(1,1) - DCN(1,0));
+
+ /* last bilinear de Casteljau step */
+ out[k] = us*(vs*DCN(0,0) + v*DCN(0,1)) +
+ u*(vs*DCN(1,0) + v*DCN(1,1));
+ }
+ }
+ else if(minorder == uorder)
+ {
+ for(k=0; k<dim; k++)
+ {
+ /* first bilinear de Casteljau step */
+ for(i=0; i<uorder-1; i++)
+ {
+ DCN(i,0) = us*CN(i,0,k) + u*CN(i+1,0,k);
+ for(j=0; j<vorder-1; j++)
+ {
+ DCN(i,j+1) = us*CN(i,j+1,k) + u*CN(i+1,j+1,k);
+ DCN(i,j) = vs*DCN(i,j) + v*DCN(i,j+1);
+ }
+ }
+
+ /* remaining bilinear de Casteljau steps until the second last step */
+ for(h=2; h<minorder-1; h++)
+ for(i=0; i<uorder-h; i++)
+ {
+ DCN(i,0) = us*DCN(i,0) + u*DCN(i+1,0);
+ for(j=0; j<vorder-h; j++)
+ {
+ DCN(i,j+1) = us*DCN(i,j+1) + u*DCN(i+1,j+1);
+ DCN(i,j) = vs*DCN(i,j) + v*DCN(i,j+1);
+ }
+ }
+
+ /* last bilinear de Casteljau step */
+ DCN(2,0) = DCN(1,0) - DCN(0,0);
+ DCN(0,0) = us*DCN(0,0) + u*DCN(1,0);
+ for(j=0; j<vorder-1; j++)
+ {
+ /* for the derivative in u */
+ DCN(2,j+1) = DCN(1,j+1) - DCN(0,j+1);
+ DCN(2,j) = vs*DCN(2,j) + v*DCN(2,j+1);
+
+ /* for the `point' */
+ DCN(0,j+1) = us*DCN(0,j+1 ) + u*DCN(1,j+1);
+ DCN(0,j) = vs*DCN(0,j) + v*DCN(0,j+1);
+ }
+
+ /* remaining linear de Casteljau steps until the second last step */
+ for(h=minorder; h<vorder-1; h++)
+ for(j=0; j<vorder-h; j++)
+ {
+ /* for the derivative in u */
+ DCN(2,j) = vs*DCN(2,j) + v*DCN(2,j+1);
+
+ /* for the `point' */
+ DCN(0,j) = vs*DCN(0,j) + v*DCN(0,j+1);
+ }
+
+ /* derivative direction in v */
+ dv[k] = DCN(0,1) - DCN(0,0);
+
+ /* derivative direction in u */
+ du[k] = vs*DCN(2,0) + v*DCN(2,1);
+
+ /* last linear de Casteljau step */
+ out[k] = vs*DCN(0,0) + v*DCN(0,1);
+ }
+ }
+ else /* minorder == vorder */
+ {
+ for(k=0; k<dim; k++)
+ {
+ /* first bilinear de Casteljau step */
+ for(i=0; i<uorder-1; i++)
+ {
+ DCN(i,0) = us*CN(i,0,k) + u*CN(i+1,0,k);
+ for(j=0; j<vorder-1; j++)
+ {
+ DCN(i,j+1) = us*CN(i,j+1,k) + u*CN(i+1,j+1,k);
+ DCN(i,j) = vs*DCN(i,j) + v*DCN(i,j+1);
+ }
+ }
+
+ /* remaining bilinear de Casteljau steps until the second last step */
+ for(h=2; h<minorder-1; h++)
+ for(i=0; i<uorder-h; i++)
+ {
+ DCN(i,0) = us*DCN(i,0) + u*DCN(i+1,0);
+ for(j=0; j<vorder-h; j++)
+ {
+ DCN(i,j+1) = us*DCN(i,j+1) + u*DCN(i+1,j+1);
+ DCN(i,j) = vs*DCN(i,j) + v*DCN(i,j+1);
+ }
+ }
+
+ /* last bilinear de Casteljau step */
+ DCN(0,2) = DCN(0,1) - DCN(0,0);
+ DCN(0,0) = vs*DCN(0,0) + v*DCN(0,1);
+ for(i=0; i<uorder-1; i++)
+ {
+ /* for the derivative in v */
+ DCN(i+1,2) = DCN(i+1,1) - DCN(i+1,0);
+ DCN(i,2) = us*DCN(i,2) + u*DCN(i+1,2);
+
+ /* for the `point' */
+ DCN(i+1,0) = vs*DCN(i+1,0) + v*DCN(i+1,1);
+ DCN(i,0) = us*DCN(i,0) + u*DCN(i+1,0);
+ }
+
+ /* remaining linear de Casteljau steps until the second last step */
+ for(h=minorder; h<uorder-1; h++)
+ for(i=0; i<uorder-h; i++)
+ {
+ /* for the derivative in v */
+ DCN(i,2) = us*DCN(i,2) + u*DCN(i+1,2);
+
+ /* for the `point' */
+ DCN(i,0) = us*DCN(i,0) + u*DCN(i+1,0);
+ }
+
+ /* derivative direction in u */
+ du[k] = DCN(1,0) - DCN(0,0);
+
+ /* derivative direction in v */
+ dv[k] = us*DCN(0,2) + u*DCN(1,2);
+
+ /* last linear de Casteljau step */
+ out[k] = us*DCN(0,0) + u*DCN(1,0);
+ }
+ }
+#undef DCN
+#undef CN
+}
+
+
+/*
+ * Do one-time initialization for evaluators.
+ */
+void _math_init_eval( void )
+{
+ GLuint i;
+
+ /* KW: precompute 1/x for useful x.
+ */
+ for (i = 1 ; i < MAX_EVAL_ORDER ; i++)
+ inv_tab[i] = 1.0 / i;
+}
+
--- /dev/null
+
+#ifndef _M_EVAL_H
+#define _M_EVAL_H
+
+#include "glheader.h"
+
+void _math_init_eval( void );
+
+
+/*
+ * Horner scheme for Bezier curves
+ *
+ * Bezier curves can be computed via a Horner scheme.
+ * Horner is numerically less stable than the de Casteljau
+ * algorithm, but it is faster. For curves of degree n
+ * the complexity of Horner is O(n) and de Casteljau is O(n^2).
+ * Since stability is not important for displaying curve
+ * points I decided to use the Horner scheme.
+ *
+ * A cubic Bezier curve with control points b0, b1, b2, b3 can be
+ * written as
+ *
+ * (([3] [3] ) [3] ) [3]
+ * c(t) = (([0]*s*b0 + [1]*t*b1)*s + [2]*t^2*b2)*s + [3]*t^2*b3
+ *
+ * [n]
+ * where s=1-t and the binomial coefficients [i]. These can
+ * be computed iteratively using the identity:
+ *
+ * [n] [n ] [n]
+ * [i] = (n-i+1)/i * [i-1] and [0] = 1
+ */
+
+
+void
+_math_horner_bezier_curve(const GLfloat *cp, GLfloat *out, GLfloat t,
+ GLuint dim, GLuint order);
+
+
+/*
+ * Tensor product Bezier surfaces
+ *
+ * Again the Horner scheme is used to compute a point on a
+ * TP Bezier surface. First a control polygon for a curve
+ * on the surface in one parameter direction is computed,
+ * then the point on the curve for the other parameter
+ * direction is evaluated.
+ *
+ * To store the curve control polygon additional storage
+ * for max(uorder,vorder) points is needed in the
+ * control net cn.
+ */
+
+void
+_math_horner_bezier_surf(GLfloat *cn, GLfloat *out, GLfloat u, GLfloat v,
+ GLuint dim, GLuint uorder, GLuint vorder);
+
+
+/*
+ * The direct de Casteljau algorithm is used when a point on the
+ * surface and the tangent directions spanning the tangent plane
+ * should be computed (this is needed to compute normals to the
+ * surface). In this case the de Casteljau algorithm approach is
+ * nicer because a point and the partial derivatives can be computed
+ * at the same time. To get the correct tangent length du and dv
+ * must be multiplied with the (u2-u1)/uorder-1 and (v2-v1)/vorder-1.
+ * Since only the directions are needed, this scaling step is omitted.
+ *
+ * De Casteljau needs additional storage for uorder*vorder
+ * values in the control net cn.
+ */
+
+void
+_math_de_casteljau_surf(GLfloat *cn, GLfloat *out, GLfloat *du, GLfloat *dv,
+ GLfloat u, GLfloat v, GLuint dim,
+ GLuint uorder, GLuint vorder);
+
+
+#endif
-/* $Id: m_translate.c,v 1.1 2000/11/16 21:05:41 keithw Exp $ */
+/* $Id: m_translate.c,v 1.2 2000/12/26 05:09:31 keithw Exp $ */
/*
* Mesa 3-D graphics library
#include "m_translate.h"
+
+
+typedef void (*trans_1f_func)(GLfloat *to,
+ CONST void *ptr,
+ GLuint stride,
+ GLuint start,
+ GLuint n );
+
+typedef void (*trans_1ui_func)(GLuint *to,
+ CONST void *ptr,
+ GLuint stride,
+ GLuint start,
+ GLuint n );
+
+typedef void (*trans_1ub_func)(GLubyte *to,
+ CONST void *ptr,
+ GLuint stride,
+ GLuint start,
+ GLuint n );
+
+typedef void (*trans_4ub_func)(GLubyte (*to)[4],
+ CONST void *ptr,
+ GLuint stride,
+ GLuint start,
+ GLuint n );
+
+typedef void (*trans_4f_func)(GLfloat (*to)[4],
+ CONST void *ptr,
+ GLuint stride,
+ GLuint start,
+ GLuint n );
+
+typedef void (*trans_3f_func)(GLfloat (*to)[3],
+ CONST void *ptr,
+ GLuint stride,
+ GLuint start,
+ GLuint n );
+
+
+
+
+#define TYPE_IDX(t) ((t) & 0xf)
+#define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1 /* 0xa + 1 */
+
+
/* This macro is used on other systems, so undefine it for this module */
#undef CHECK
-trans_1f_func gl_trans_1f_tab[MAX_TYPES];
-trans_1ui_func gl_trans_1ui_tab[MAX_TYPES];
-trans_1ub_func gl_trans_1ub_tab[MAX_TYPES];
-trans_3f_func gl_trans_3f_tab[MAX_TYPES];
-trans_4ub_func gl_trans_4ub_tab[5][MAX_TYPES];
-trans_4f_func gl_trans_4f_tab[5][MAX_TYPES];
+static trans_1f_func _math_trans_1f_tab[MAX_TYPES];
+static trans_1ui_func _math_trans_1ui_tab[MAX_TYPES];
+static trans_1ub_func _math_trans_1ub_tab[MAX_TYPES];
+static trans_3f_func _math_trans_3f_tab[MAX_TYPES];
+static trans_4ub_func _math_trans_4ub_tab[5][MAX_TYPES];
+static trans_4f_func _math_trans_4f_tab[5][MAX_TYPES];
#define PTR_ELT(ptr, elt) (((SRC *)ptr)[elt])
-#define TAB(x) gl_trans##x##_tab
+#define TAB(x) _math_trans##x##_tab
#define ARGS GLuint start, GLuint n
#define SRC_START start
#define DST_START 0
-void
-_math_init_translate( void )
+void _math_init_translate( void )
{
init_translate_raw();
}
+
+
+
+void _math_trans_1f(GLfloat *to,
+ CONST void *ptr,
+ GLuint stride,
+ GLenum type,
+ GLuint start,
+ GLuint n )
+{
+ _math_trans_1f_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );
+}
+
+void _math_trans_1ui(GLuint *to,
+ CONST void *ptr,
+ GLuint stride,
+ GLenum type,
+ GLuint start,
+ GLuint n )
+{
+ _math_trans_1ui_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );
+}
+
+void _math_trans_1ub(GLubyte *to,
+ CONST void *ptr,
+ GLuint stride,
+ GLenum type,
+ GLuint start,
+ GLuint n )
+{
+ _math_trans_1ub_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );
+}
+
+
+void _math_trans_4ub(GLubyte (*to)[4],
+ CONST void *ptr,
+ GLuint stride,
+ GLenum type,
+ GLuint size,
+ GLuint start,
+ GLuint n )
+{
+ _math_trans_4ub_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n );
+}
+
+void _math_trans_4f(GLfloat (*to)[4],
+ CONST void *ptr,
+ GLuint stride,
+ GLenum type,
+ GLuint size,
+ GLuint start,
+ GLuint n )
+{
+ _math_trans_4f_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n );
+}
+
+void _math_trans_3f(GLfloat (*to)[3],
+ CONST void *ptr,
+ GLuint stride,
+ GLenum type,
+ GLuint start,
+ GLuint n )
+{
+ _math_trans_3f_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );
+}
+
-/* $Id: m_translate.h,v 1.2 2000/11/17 21:01:49 brianp Exp $ */
+/* $Id: m_translate.h,v 1.3 2000/12/26 05:09:31 keithw Exp $ */
/*
* Mesa 3-D graphics library
#include "config.h"
-typedef void (*trans_1f_func)(GLfloat *to,
- CONST void *ptr,
- GLuint stride,
- GLuint start,
- GLuint n );
-typedef void (*trans_1ui_func)(GLuint *to,
- CONST void *ptr,
- GLuint stride,
- GLuint start,
- GLuint n );
-
-typedef void (*trans_1ub_func)(GLubyte *to,
- CONST void *ptr,
- GLuint stride,
- GLuint start,
- GLuint n );
-
-typedef void (*trans_4ub_func)(GLubyte (*to)[4],
- CONST void *ptr,
- GLuint stride,
- GLuint start,
- GLuint n );
-
-typedef void (*trans_4f_func)(GLfloat (*to)[4],
- CONST void *ptr,
- GLuint stride,
- GLuint start,
- GLuint n );
-
-typedef void (*trans_3f_func)(GLfloat (*to)[3],
- CONST void *ptr,
- GLuint stride,
- GLuint start,
- GLuint n );
-
-
-
-
-/* Translate GL_UNSIGNED_BYTE, etc to the indexes used in the arrays
- * below.
- */
-#define TYPE_IDX(t) ((t) & 0xf)
-
-#define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1 /* 0xa + 1 */
-
-/* Only useful combinations are defined, thus there is no function to
- * translate eg, ubyte->float or ubyte->ubyte, which are never used.
- */
-extern trans_1f_func gl_trans_1f_tab[MAX_TYPES];
-extern trans_1ui_func gl_trans_1ui_tab[MAX_TYPES];
-extern trans_1ub_func gl_trans_1ub_tab[MAX_TYPES];
-extern trans_3f_func gl_trans_3f_tab[MAX_TYPES];
-extern trans_4ub_func gl_trans_4ub_tab[5][MAX_TYPES];
-extern trans_4f_func gl_trans_4f_tab[5][MAX_TYPES];
-
-
-
-extern void
-_math_init_translate( void );
+extern void _math_trans_1f(GLfloat *to,
+ CONST void *ptr,
+ GLuint stride,
+ GLenum type,
+ GLuint start,
+ GLuint n );
+
+extern void _math_trans_1ui(GLuint *to,
+ CONST void *ptr,
+ GLuint stride,
+ GLenum type,
+ GLuint start,
+ GLuint n );
+
+extern void _math_trans_1ub(GLubyte *to,
+ CONST void *ptr,
+ GLuint stride,
+ GLenum type,
+ GLuint start,
+ GLuint n );
+
+extern void _math_trans_4ub(GLubyte (*to)[4],
+ CONST void *ptr,
+ GLuint stride,
+ GLenum type,
+ GLuint size,
+ GLuint start,
+ GLuint n );
+
+extern void _math_trans_4f(GLfloat (*to)[4],
+ CONST void *ptr,
+ GLuint stride,
+ GLenum type,
+ GLuint size,
+ GLuint start,
+ GLuint n );
+
+extern void _math_trans_3f(GLfloat (*to)[3],
+ CONST void *ptr,
+ GLuint stride,
+ GLenum type,
+ GLuint start,
+ GLuint n );
+
+extern void _math_init_translate( void );
#endif
-/* $Id: m_vector.c,v 1.1 2000/11/16 21:05:41 keithw Exp $ */
+/* $Id: m_vector.c,v 1.2 2000/12/26 05:09:31 keithw Exp $ */
/*
* Mesa 3-D graphics library
v->data = storage;
v->start = (GLfloat *) storage;
v->count = 0;
- v->flags = size_bits[4] | flags | VEC_GOOD_STRIDE;
+ v->flags = size_bits[4] | flags ;
}
void gl_vector3f_init( GLvector3f *v, GLuint flags, GLfloat (*storage)[3] )
v->data = storage;
v->start = (GLfloat *) storage;
v->count = 0;
- v->flags = flags | VEC_GOOD_STRIDE;
+ v->flags = flags ;
}
void gl_vector1f_init( GLvector1f *v, GLuint flags, GLfloat *storage )
v->data = storage;
v->start = (GLfloat *)storage;
v->count = 0;
- v->flags = flags | VEC_GOOD_STRIDE;
+ v->flags = flags ;
}
void gl_vector4ub_init( GLvector4ub *v, GLuint flags, GLubyte (*storage)[4] )
v->data = storage;
v->start = (GLubyte *) storage;
v->count = 0;
- v->flags = flags | VEC_GOOD_STRIDE;
+ v->flags = flags ;
}
void gl_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage )
v->data = storage;
v->start = (GLubyte *) storage;
v->count = 0;
- v->flags = flags | VEC_GOOD_STRIDE;
+ v->flags = flags ;
}
void gl_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage )
v->data = storage;
v->start = (GLuint *) storage;
v->count = 0;
- v->flags = flags | VEC_GOOD_STRIDE;
+ v->flags = flags ;
}
v->start = (GLfloat *) v->storage;
v->data = (GLfloat (*)[4]) v->storage;
v->count = 0;
- v->flags = size_bits[4] | flags | VEC_MALLOC | VEC_GOOD_STRIDE;
+ v->flags = size_bits[4] | flags | VEC_MALLOC ;
}
void gl_vector3f_alloc( GLvector3f *v, GLuint flags, GLuint count,
v->start = (GLfloat *) v->storage;
v->data = (GLfloat (*)[3]) v->storage;
v->count = 0;
- v->flags = flags | VEC_MALLOC | VEC_GOOD_STRIDE;
+ v->flags = flags | VEC_MALLOC ;
}
void gl_vector1f_alloc( GLvector1f *v, GLuint flags, GLuint count,
ALIGN_MALLOC( count * sizeof(GLfloat), alignment );
v->data = v->start;
v->count = 0;
- v->flags = flags | VEC_MALLOC | VEC_GOOD_STRIDE;
+ v->flags = flags | VEC_MALLOC ;
}
void gl_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count,
v->start = (GLubyte *) v->storage;
v->data = (GLubyte (*)[4]) v->storage;
v->count = 0;
- v->flags = flags | VEC_MALLOC | VEC_GOOD_STRIDE;
+ v->flags = flags | VEC_MALLOC ;
}
void gl_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count,
v->start = (GLubyte *) v->storage;
v->data = (GLubyte *) v->storage;
v->count = 0;
- v->flags = flags | VEC_MALLOC | VEC_GOOD_STRIDE;
+ v->flags = flags | VEC_MALLOC ;
}
void gl_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count,
v->start = (GLuint *) v->storage;
v->data = (GLuint *) v->storage;
v->count = 0;
- v->flags = flags | VEC_MALLOC | VEC_GOOD_STRIDE;
+ v->flags = flags | VEC_MALLOC ;
}
-/* $Id: m_vector.h,v 1.1 2000/11/16 21:05:41 keithw Exp $ */
+/* $Id: m_vector.h,v 1.2 2000/12/26 05:09:31 keithw Exp $ */
/*
* Mesa 3-D graphics library
#include "glheader.h"
-#define VEC_DIRTY_0 0x1 /* dirty flags not really used any more */
+#define VEC_DIRTY_0 0x1
#define VEC_DIRTY_1 0x2
#define VEC_DIRTY_2 0x4
#define VEC_DIRTY_3 0x8
#define VEC_MALLOC 0x10 /* storage field points to self-allocated mem*/
-#define VEC_WRITABLE 0x20 /* keep both + and - bits for easy testing */
-#define VEC_NOT_WRITABLE 0x40
-#define VEC_GOOD_STRIDE 0x80
-#define VEC_BAD_STRIDE 0x100
-
-#define VEC_WRITABLE_FLAGS (VEC_WRITABLE|VEC_NOT_WRITABLE)
-#define VEC_STRIDE_FLAGS (VEC_GOOD_STRIDE|VEC_BAD_STRIDE)
+#define VEC_NOT_WRITEABLE 0x40 /* writable elements to hold clipped data */
+#define VEC_BAD_STRIDE 0x100 /* matches tnl's prefered stride */
#define VEC_SIZE_1 VEC_DIRTY_0
-/* $Id: m_xform.c,v 1.4 2000/11/24 10:25:11 keithw Exp $ */
+/* $Id: m_xform.c,v 1.5 2000/12/26 05:09:31 keithw Exp $ */
/*
* Mesa 3-D graphics library
#include "macros.h"
#include "mmath.h"
+#include "m_eval.h"
#include "m_matrix.h"
#include "m_translate.h"
#include "m_xform.h"
_math_init_transformation();
_math_init_translate();
_math_init_vertices();
+ _math_init_eval();
}
-/* $Id: m_xform.h,v 1.2 2000/11/17 21:01:49 brianp Exp $ */
+/* $Id: m_xform.h,v 1.3 2000/12/26 05:09:31 keithw Exp $ */
/*
* Mesa 3-D graphics library
extern void gl_transform_vector( GLfloat u[4],
- const GLfloat v[4],
- const GLfloat m[16] );
+ CONST GLfloat v[4],
+ CONST GLfloat m[16] );
extern void
#define CLIP_NEAR_BIT 0x10
#define CLIP_FAR_BIT 0x20
#define CLIP_USER_BIT 0x40
-#define CLIP_CULLED_BIT 0x80 /* Vertex has been culled */
#define CLIP_ALL_BITS 0x3f
typedef GLvector4f * (_XFORMAPIP clip_func)( GLvector4f *vClip,
- GLvector4f *vProj,
- GLubyte clipMask[],
- GLubyte *orMask,
- GLubyte *andMask );
+ GLvector4f *vProj,
+ GLubyte clipMask[],
+ GLubyte *orMask,
+ GLubyte *andMask );
-typedef void (*dotprod_func)( GLvector4f *out_vec,
- GLuint elt,
- const GLvector4f *coord_vec,
- const GLfloat plane[4],
- const GLubyte mask[]);
+typedef void (*dotprod_func)( GLfloat *out,
+ GLuint out_stride,
+ CONST GLvector4f *coord_vec,
+ CONST GLfloat plane[4],
+ CONST GLubyte mask[]);
typedef void (*vec_copy_func)( GLvector4f *to,
- const GLvector4f *from,
- const GLubyte mask[]);
+ CONST GLvector4f *from,
+ CONST GLubyte mask[]);
/*
* Functions for transformation of normals in the VB.
*/
-typedef void (_NORMAPIP normal_func)( const GLmatrix *mat,
- GLfloat scale,
- const GLvector3f *in,
- const GLfloat lengths[],
- const GLubyte mask[],
- GLvector3f *dest );
+typedef void (_NORMAPIP normal_func)( CONST GLmatrix *mat,
+ GLfloat scale,
+ CONST GLvector3f *in,
+ CONST GLfloat lengths[],
+ CONST GLubyte mask[],
+ GLvector3f *dest );
/* Flags for selecting a normal transformation function.
* parameter, to allow a unified interface.
*/
typedef void (_XFORMAPIP transform_func)( GLvector4f *to_vec,
- const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *clipmask,
- const GLubyte flag );
+ CONST GLfloat m[16],
+ CONST GLvector4f *from_vec,
+ CONST GLubyte *clipmask,
+ CONST GLubyte flag );
extern GLvector4f *gl_project_points( GLvector4f *to,
- const GLvector4f *from );
+ CONST GLvector4f *from );
extern void gl_transform_bounds3( GLubyte *orMask, GLubyte *andMask,
- const GLfloat m[16],
- CONST GLfloat src[][3] );
+ CONST GLfloat m[16],
+ CONST GLfloat src[][3] );
extern void gl_transform_bounds2( GLubyte *orMask, GLubyte *andMask,
- const GLfloat m[16],
- CONST GLfloat src[][3] );
+ CONST GLfloat m[16],
+ CONST GLfloat src[][3] );
extern dotprod_func gl_dotprod_tab[2][5];
extern vec_copy_func gl_copy_tab[2][0x10];
+extern vec_copy_func gl_copy_clean_tab[2][5];
extern clip_func gl_clip_tab[5];
extern normal_func gl_normal_tab[0xf][0x4];
extern transform_func **(gl_transform_tab[2]);
-extern void gl_transform_point_sz( GLfloat Q[4], const GLfloat M[16],
- const GLfloat P[4], GLuint sz );
+extern void gl_transform_point_sz( GLfloat Q[4], CONST GLfloat M[16],
+ CONST GLfloat P[4], GLuint sz );
#define TransformRaw( to, mat, from ) \
( (*gl_transform_tab[0][(from)->size][(mat)->type])( to, (mat)->m, from, 0, 0 ), \
(to) )
-#define Transform( to, mat, from, mask, cull ) \
- ( (*gl_transform_tab[cull!=0][(from)->size][(mat)->type])( to, (mat)->m, from, mask, cull ), \
- (to) )
-
#endif
-/* $Id: m_xform_tmp.h,v 1.1 2000/11/16 21:05:41 keithw Exp $ */
+/* $Id: m_xform_tmp.h,v 1.2 2000/12/26 05:09:31 keithw Exp $ */
/*
* Mesa 3-D graphics library
to_vec->count = from_vec->count;
}
-/* This may not be called too often, but I wouldn't say it was dead
- * code. It's also hard to remove any of these functions if you are
- * attached to the assertions that have appeared in them.
- */
+
static void _XFORMAPI
TAG(transform_points2_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
-/* $Id: s_context.c,v 1.7 2000/12/09 22:09:50 brianp Exp $ */
+/* $Id: s_context.c,v 1.8 2000/12/26 05:09:32 keithw Exp $ */
/*
* Mesa 3-D graphics library
swrast->BlendFunc = _swrast_validate_blend_func;
if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC)
- for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
swrast->TextureSample[i] = _swrast_validate_texture_sample;
}
_swrast_update_rasterflags( ctx );
if (swrast->NewState & _NEW_TEXTURE)
- swrast->_MultiTextureEnabled =
- (ctx->Texture._ReallyEnabled > ENABLE_TEX0);
+ swrast->_MultiTextureEnabled = (ctx->Texture._ReallyEnabled &
+ ~TEXTURE0_ANY);
if (swrast->NewState & _NEW_POLYGON)
_swrast_update_polygon( ctx );
_swrast_Triangle( GLcontext *ctx, const SWvertex *v0,
const SWvertex *v1, const SWvertex *v2 )
{
+/* fprintf(stderr, "%s\n", __FUNCTION__); */
+/* _swrast_print_vertex( ctx, v0 ); */
+/* _swrast_print_vertex( ctx, v1 ); */
+/* _swrast_print_vertex( ctx, v2 ); */
SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 );
}
return &SWRAST_CONTEXT(ctx)->StippleCounter;
}
+void
+_swrast_ResetLineStipple( GLcontext *ctx )
+{
+ SWRAST_CONTEXT(ctx)->StippleCounter = 0;
+}
+
void
_swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value )
{
ctx->swrast_context = 0;
}
+
+void
+_swrast_print_vertex( GLcontext *ctx, const SWvertex *v )
+{
+ GLuint i;
+ fprintf(stderr, "\n");
+
+ fprintf(stderr, "win %f %f %f %f\n",
+ v->win[0], v->win[1], v->win[2], v->win[3]);
+
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ fprintf(stderr, "texcoord[%d] %f %f %f %f\n", i,
+ v->texcoord[i][0], v->texcoord[i][1],
+ v->texcoord[i][2], v->texcoord[i][3]);
+
+ fprintf(stderr, "color %d %d %d %d\n",
+ v->color[0], v->color[1], v->color[2], v->color[3]);
+ fprintf(stderr, "spec %d %d %d %d\n",
+ v->specular[0], v->specular[1], v->specular[2], v->specular[3]);
+ fprintf(stderr, "fog %f\n", v->fog);
+ fprintf(stderr, "index %d\n", v->index);
+ fprintf(stderr, "pointsize %f\n", v->pointSize);
+}
-/* $Id: s_copypix.c,v 1.7 2000/11/28 22:34:46 brianp Exp $ */
+/* $Id: s_copypix.c,v 1.8 2000/12/26 05:09:32 keithw Exp $ */
/*
* Mesa 3-D graphics library
MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLchan));
- for (unit = 0; unit < MAX_TEXTURE_UNITS; unit++) {
+ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
_mesa_pixeltexgen(ctx, width, (const GLchan (*)[4]) rgba,
s, t, r, q);
gl_texture_pixels(ctx, unit, width, s, t, r, NULL,
MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLchan));
- for (unit = 0; unit < MAX_TEXTURE_UNITS; unit++) {
+ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
_mesa_pixeltexgen(ctx, width, (const GLchan (*)[4]) rgba,
s, t, r, q);
gl_texture_pixels(ctx, unit, width, s, t, r, NULL,
-/* $Id: s_drawpix.c,v 1.4 2000/11/13 20:02:57 keithw Exp $ */
+/* $Id: s_drawpix.c,v 1.5 2000/12/26 05:09:32 keithw Exp $ */
/*
* Mesa 3-D graphics library
GLchan rgb[MAX_WIDTH][3];
GLchan rgba[MAX_WIDTH][4];
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glDrawPixels",
- GL_FALSE);
-
-
if (!ctx->Current.RasterPosValid) {
return GL_TRUE; /* no-op */
}
extern GLuint *
_swrast_get_stipple_counter_ref( GLcontext *ctx );
+/* Reset the stipple pointer via a function call
+ */
+extern void
+_swrast_ResetLineStipple( GLcontext *ctx );
/* These will always render the correct point/line/triangle for the
* current state.
extern void
_swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value );
+extern void
+_swrast_print_vertex( GLcontext *ctx, const SWvertex *v );
+
#endif
-/* $Id: ss_context.c,v 1.4 2000/11/16 21:05:42 keithw Exp $ */
+/* $Id: ss_context.c,v 1.5 2000/12/26 05:09:32 keithw Exp $ */
/*
* Mesa 3-D graphics library
static void
-_swsetup_validate_rastersetup( struct vertex_buffer *VB,
- GLuint start, GLuint end )
+_swsetup_validate_buildprojverts( GLcontext *ctx,
+ GLuint start, GLuint end, GLuint new_inputs )
{
- GLcontext *ctx = VB->ctx;
_swsetup_choose_rastersetup_func( ctx );
- SWSETUP_CONTEXT(ctx)->RasterSetup( VB, start, end );
+ SWSETUP_CONTEXT(ctx)->BuildProjVerts( ctx, start, end, new_inputs );
}
-#define _SWSETUP_NEW_RASTERSETUP (_NEW_RENDERMODE| \
- _NEW_TEXTURE| \
- _NEW_COLOR| \
- _NEW_FOG| \
- _NEW_POINT)
+#define _SWSETUP_NEW_VERTS (_NEW_RENDERMODE| \
+ _NEW_TEXTURE| \
+ _NEW_COLOR| \
+ _NEW_FOG| \
+ _NEW_POINT)
#define _SWSETUP_NEW_RENDERINDEX (_NEW_POLYGON|_NEW_LIGHT)
swsetup->Quad = _swsetup_validate_quad;
}
- if (new_state & _SWSETUP_NEW_RASTERSETUP) {
- swsetup->RasterSetup = _swsetup_validate_rastersetup;
+ if (new_state & _SWSETUP_NEW_VERTS) {
+ swsetup->BuildProjVerts = _swsetup_validate_buildprojverts;
}
}
}
void
-_swsetup_RasterSetup( struct vertex_buffer *VB, GLuint start, GLuint end )
+_swsetup_BuildProjectedVertices( GLcontext *ctx, GLuint start, GLuint end,
+ GLuint new_inputs )
{
- SWSETUP_CONTEXT(VB->ctx)->RasterSetup( VB, start, end );
+ SWSETUP_CONTEXT(ctx)->BuildProjVerts( ctx, start, end, new_inputs );
}
void
GLboolean
_swsetup_CreateContext( GLcontext *ctx )
{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
SScontext *swsetup = (SScontext *)CALLOC(sizeof(SScontext));
-
+
if (!swsetup)
return GL_FALSE;
+ swsetup->verts = ALIGN_MALLOC( sizeof(SWvertex) * tnl->vb.Size, 32);
+ if (!swsetup->verts) {
+ FREE(swsetup);
+ return GL_FALSE;
+ }
+
ctx->swsetup_context = swsetup;
swsetup->NewState = ~0;
swsetup->Triangle = _swsetup_validate_triangle;
swsetup->Line = _swsetup_validate_line;
swsetup->Points = _swsetup_validate_points;
- swsetup->RasterSetup = _swsetup_validate_rastersetup;
+ swsetup->BuildProjVerts = _swsetup_validate_buildprojverts;
_swsetup_vb_init( ctx );
_swsetup_trifuncs_init( ctx );
-
+
return GL_TRUE;
}
_swsetup_DestroyContext( GLcontext *ctx )
{
if (SWSETUP_CONTEXT(ctx)) {
+ if (SWSETUP_CONTEXT(ctx)->verts)
+ ALIGN_FREE(SWSETUP_CONTEXT(ctx)->verts);
+
FREE(SWSETUP_CONTEXT(ctx));
ctx->swsetup_context = 0;
}
}
-void
-_swsetup_RegisterVB( struct vertex_buffer *VB )
-{
- SSvertexbuffer *ssvb = (SSvertexbuffer *)CALLOC(sizeof(SSvertexbuffer) );
- ssvb->verts = ALIGN_MALLOC( sizeof(SWvertex) * VB->Size, 32);
- if (!ssvb->verts) {
- FREE(ssvb);
- /*return GL_FALSE;*/
- }
-
- VB->swsetup_vb = ssvb;
- /*return GL_TRUE;*/
-}
-
-
-void
-_swsetup_UnregisterVB( struct vertex_buffer *VB )
-{
- SSvertexbuffer *ssvb = SWSETUP_VB(VB);
-
- if (ssvb) {
- if (ssvb->verts) ALIGN_FREE(ssvb->verts);
- FREE(ssvb);
- VB->swsetup_vb = 0;
- }
-}
*/
void (*InvalidateState)( GLcontext *ctx, GLuint new_state );
- void (*RasterSetup)( struct vertex_buffer *VB, GLuint start, GLuint end );
+ void (*BuildProjVerts)( GLcontext *ctx,
+ GLuint start, GLuint end, GLuint new_inputs );
void (*Quad)( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint v3, GLuint pv );
void (*Points)( GLcontext *ctx, GLuint first, GLuint last );
-} SScontext;
-
-typedef struct {
-
SWvertex *verts;
-} SSvertexbuffer;
-
+} SScontext;
#define SWSETUP_CONTEXT(ctx) ((SScontext *)ctx->swsetup_context)
-#define SWSETUP_VB(VB) ((SSvertexbuffer *)VB->swsetup_vb)
-
#endif
#include "ss_triangle.h"
#include "ss_context.h"
-#define SS_FLAT_BIT 0x1
+#define SS_FLAT_BIT 0x1
#define SS_OFFSET_BIT 0x2
#define SS_TWOSIDE_BIT 0x4
#define SS_UNFILLED_BIT 0x10
-#define SS_COPY_EXTRAS 0x20 /* optimization */
-#define SS_MAX_TRIFUNC 0x40
+#define SS_RGBA_BIT 0x20
+#define SS_MAX_TRIFUNC 0x80
static triangle_func tri_tab[SS_MAX_TRIFUNC];
static line_func line_tab[SS_MAX_TRIFUNC];
-static points_func points_tab[SS_MAX_TRIFUNC];
static quad_func quad_tab[SS_MAX_TRIFUNC];
#define TAG(x) x##_flat_offset_twoside_unfilled
#include "ss_tritmp.h"
-#define IND (0|SS_COPY_EXTRAS)
-#define TAG(x) x##_spec
+#define IND (0|SS_RGBA_BIT)
+#define TAG(x) x##_rgba
#include "ss_tritmp.h"
-#define IND (SS_FLAT_BIT|SS_COPY_EXTRAS)
-#define TAG(x) x##_flat_spec
+#define IND (SS_FLAT_BIT|SS_RGBA_BIT)
+#define TAG(x) x##_flat_rgba
#include "ss_tritmp.h"
-#define IND (SS_OFFSET_BIT|SS_COPY_EXTRAS)
-#define TAG(x) x##_offset_spec
+#define IND (SS_OFFSET_BIT|SS_RGBA_BIT)
+#define TAG(x) x##_offset_rgba
#include "ss_tritmp.h"
-#define IND (SS_FLAT_BIT|SS_OFFSET_BIT|SS_COPY_EXTRAS)
-#define TAG(x) x##_flat_offset_spec
+#define IND (SS_FLAT_BIT|SS_OFFSET_BIT|SS_RGBA_BIT)
+#define TAG(x) x##_flat_offset_rgba
#include "ss_tritmp.h"
-#define IND (SS_TWOSIDE_BIT|SS_COPY_EXTRAS)
-#define TAG(x) x##_twoside_spec
+#define IND (SS_TWOSIDE_BIT|SS_RGBA_BIT)
+#define TAG(x) x##_twoside_rgba
#include "ss_tritmp.h"
-#define IND (SS_FLAT_BIT|SS_TWOSIDE_BIT|SS_COPY_EXTRAS)
-#define TAG(x) x##_flat_twoside_spec
+#define IND (SS_FLAT_BIT|SS_TWOSIDE_BIT|SS_RGBA_BIT)
+#define TAG(x) x##_flat_twoside_rgba
#include "ss_tritmp.h"
-#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_COPY_EXTRAS)
-#define TAG(x) x##_offset_twoside_spec
+#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_RGBA_BIT)
+#define TAG(x) x##_offset_twoside_rgba
#include "ss_tritmp.h"
-#define IND (SS_FLAT_BIT|SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_COPY_EXTRAS)
-#define TAG(x) x##_flat_offset_twoside_spec
+#define IND (SS_FLAT_BIT|SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_RGBA_BIT)
+#define TAG(x) x##_flat_offset_twoside_rgba
#include "ss_tritmp.h"
-#define IND (SS_UNFILLED_BIT|SS_COPY_EXTRAS)
-#define TAG(x) x##_unfilled_spec
+#define IND (SS_UNFILLED_BIT|SS_RGBA_BIT)
+#define TAG(x) x##_unfilled_rgba
#include "ss_tritmp.h"
-#define IND (SS_FLAT_BIT|SS_UNFILLED_BIT|SS_COPY_EXTRAS)
-#define TAG(x) x##_flat_unfilled_spec
+#define IND (SS_FLAT_BIT|SS_UNFILLED_BIT|SS_RGBA_BIT)
+#define TAG(x) x##_flat_unfilled_rgba
#include "ss_tritmp.h"
-#define IND (SS_OFFSET_BIT|SS_UNFILLED_BIT|SS_COPY_EXTRAS)
-#define TAG(x) x##_offset_unfilled_spec
+#define IND (SS_OFFSET_BIT|SS_UNFILLED_BIT|SS_RGBA_BIT)
+#define TAG(x) x##_offset_unfilled_rgba
#include "ss_tritmp.h"
-#define IND (SS_FLAT_BIT|SS_OFFSET_BIT|SS_UNFILLED_BIT|SS_COPY_EXTRAS)
-#define TAG(x) x##_flat_offset_unfilled_spec
+#define IND (SS_FLAT_BIT|SS_OFFSET_BIT|SS_UNFILLED_BIT|SS_RGBA_BIT)
+#define TAG(x) x##_flat_offset_unfilled_rgba
#include "ss_tritmp.h"
-#define IND (SS_TWOSIDE_BIT|SS_UNFILLED_BIT|SS_COPY_EXTRAS)
-#define TAG(x) x##_twoside_unfilled_spec
+#define IND (SS_TWOSIDE_BIT|SS_UNFILLED_BIT|SS_RGBA_BIT)
+#define TAG(x) x##_twoside_unfilled_rgba
#include "ss_tritmp.h"
-#define IND (SS_FLAT_BIT|SS_TWOSIDE_BIT|SS_UNFILLED_BIT|SS_COPY_EXTRAS)
-#define TAG(x) x##_flat_twoside_unfilled_spec
+#define IND (SS_FLAT_BIT|SS_TWOSIDE_BIT|SS_UNFILLED_BIT|SS_RGBA_BIT)
+#define TAG(x) x##_flat_twoside_unfilled_rgba
#include "ss_tritmp.h"
-#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_UNFILLED_BIT|SS_COPY_EXTRAS)
-#define TAG(x) x##_offset_twoside_unfilled_spec
+#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_UNFILLED_BIT|SS_RGBA_BIT)
+#define TAG(x) x##_offset_twoside_unfilled_rgba
#include "ss_tritmp.h"
-#define IND (SS_FLAT_BIT|SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_UNFILLED_BIT|SS_COPY_EXTRAS)
-#define TAG(x) x##_flat_offset_twoside_unfilled_spec
+#define IND (SS_FLAT_BIT|SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_UNFILLED_BIT|SS_RGBA_BIT)
+#define TAG(x) x##_flat_offset_twoside_unfilled_rgba
#include "ss_tritmp.h"
init_offset_twoside_unfilled();
init_flat_offset_twoside_unfilled();
- init_spec();
- init_flat_spec();
- init_offset_spec();
- init_flat_offset_spec();
- init_twoside_spec();
- init_flat_twoside_spec();
- init_offset_twoside_spec();
- init_flat_offset_twoside_spec();
- init_unfilled_spec();
- init_flat_unfilled_spec();
- init_offset_unfilled_spec();
- init_flat_offset_unfilled_spec();
- init_twoside_unfilled_spec();
- init_flat_twoside_unfilled_spec();
- init_offset_twoside_unfilled_spec();
- init_flat_offset_twoside_unfilled_spec();
+ init_rgba();
+ init_flat_rgba();
+ init_offset_rgba();
+ init_flat_offset_rgba();
+ init_twoside_rgba();
+ init_flat_twoside_rgba();
+ init_offset_twoside_rgba();
+ init_flat_offset_twoside_rgba();
+ init_unfilled_rgba();
+ init_flat_unfilled_rgba();
+ init_offset_unfilled_rgba();
+ init_flat_offset_unfilled_rgba();
+ init_twoside_unfilled_rgba();
+ init_flat_twoside_unfilled_rgba();
+ init_offset_twoside_unfilled_rgba();
+ init_flat_offset_twoside_unfilled_rgba();
}
+static void swsetup_points( GLcontext *ctx, GLuint first, GLuint last )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
+ int i;
+
+ if (VB->Elts) {
+ for(i=first;i<=last;i++)
+ if(VB->ClipMask[VB->Elts[i]]==0)
+ _swrast_Point( ctx, &verts[VB->Elts[i]] );
+ } else {
+ for(i=first;i<=last;i++)
+ if(VB->ClipMask[i]==0)
+ _swrast_Point( ctx, &verts[i] );
+ }
+}
+
void _swsetup_choose_trifuncs( GLcontext *ctx )
{
SScontext *swsetup = SWSETUP_CONTEXT(ctx);
if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
ind |= SS_TWOSIDE_BIT;
- if (ctx->Polygon._Unfilled)
+ if (ctx->_TriangleCaps & DD_TRI_UNFILLED)
ind |= SS_UNFILLED_BIT;
- if ((ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) ||
- ctx->RenderMode == GL_SELECT ||
- !ctx->Visual.RGBAflag)
- ind |= SS_COPY_EXTRAS;
+ if (ctx->Visual.RGBAflag)
+ ind |= SS_RGBA_BIT;
swsetup->Triangle = tri_tab[ind];
swsetup->Line = line_tab[ind];
- swsetup->Points = points_tab[ind];
swsetup->Quad = quad_tab[ind];
+ swsetup->Points = swsetup_points;
}
GLuint e0, GLuint e1, GLuint e2,
GLuint pv)
{
- struct vertex_buffer *VB = TNL_VB(ctx);
- SWvertex *verts = SWSETUP_VB(VB)->verts;
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
SWvertex *v[3];
GLfloat offset;
GLfloat z[3];
v[2] = &verts[e2];
if (IND & (SS_TWOSIDE_BIT | SS_FLAT_BIT)) {
- SS_COLOR(c[0], v[0]->color);
-
- if (IND & SS_TWOSIDE_BIT) {
- SS_COLOR(c[1], v[1]->color);
- SS_COLOR(c[2], v[2]->color);
- }
-
- if (IND & SS_COPY_EXTRAS) {
+ if (IND & SS_RGBA_BIT) {
+ SS_COLOR(c[0], v[0]->color);
SS_SPEC(s[0], v[0]->specular);
+
+ if (IND & SS_TWOSIDE_BIT) {
+ SS_COLOR(c[1], v[1]->color);
+ SS_COLOR(c[2], v[2]->color);
+
+ SS_SPEC(s[1], v[1]->specular);
+ SS_SPEC(s[2], v[2]->specular);
+ }
+ } else {
SS_IND(i[0], v[0]->index);
if (IND & SS_TWOSIDE_BIT) {
- SS_SPEC(s[1], v[1]->specular);
SS_IND(i[1], v[1]->index);
-
- SS_SPEC(s[2], v[2]->specular);
SS_IND(i[2], v[2]->index);
}
}
if (IND & (SS_TWOSIDE_BIT | SS_UNFILLED_BIT))
{
- GLuint facing = (cc < 0.0) ^ ctx->Polygon.FrontBit;
+ GLuint facing = (cc < 0.0) ^ ctx->Polygon._FrontBit;
if (IND & SS_UNFILLED_BIT)
mode = facing ? ctx->Polygon.BackMode : ctx->Polygon.FrontMode;
if (IND & SS_TWOSIDE_BIT) {
- GLubyte (*vbcolor)[4] = VB->Color[facing]->data;
- GLubyte (*vbspec)[4] = VB->SecondaryColor[facing]->data;
- GLuint *vbindex = VB->Index[facing]->data;
-
if (IND & SS_FLAT_BIT) {
- SS_COLOR(v[0]->color, vbcolor[pv]);
- SS_COLOR(v[1]->color, vbcolor[pv]);
- SS_COLOR(v[2]->color, vbcolor[pv]);
+ if (IND & SS_RGBA_BIT) {
+ GLubyte (*vbcolor)[4] = VB->ColorPtr[facing]->data;
+ GLubyte (*vbspec)[4] = VB->SecondaryColorPtr[facing]->data;
+
+ SS_COLOR(v[0]->color, vbcolor[pv]);
+ SS_COLOR(v[1]->color, vbcolor[pv]);
+ SS_COLOR(v[2]->color, vbcolor[pv]);
- if (IND & SS_COPY_EXTRAS) {
SS_SPEC(v[0]->specular, vbspec[pv]);
SS_SPEC(v[1]->specular, vbspec[pv]);
SS_SPEC(v[2]->specular, vbspec[pv]);
-
+ } else {
+ GLuint *vbindex = VB->IndexPtr[facing]->data;
+
SS_IND(v[0]->index, vbindex[pv]);
SS_IND(v[1]->index, vbindex[pv]);
SS_IND(v[2]->index, vbindex[pv]);
}
} else {
- SS_COLOR(v[0]->color, vbcolor[e0]);
- SS_COLOR(v[1]->color, vbcolor[e1]);
- SS_COLOR(v[2]->color, vbcolor[e2]);
+ if (IND & SS_RGBA_BIT) {
+ GLubyte (*vbcolor)[4] = VB->ColorPtr[facing]->data;
+ GLubyte (*vbspec)[4] = VB->SecondaryColorPtr[facing]->data;
+
+ SS_COLOR(v[0]->color, vbcolor[e0]);
+ SS_COLOR(v[1]->color, vbcolor[e1]);
+ SS_COLOR(v[2]->color, vbcolor[e2]);
- if (IND & SS_COPY_EXTRAS) {
SS_SPEC(v[0]->specular, vbspec[e0]);
SS_SPEC(v[1]->specular, vbspec[e1]);
SS_SPEC(v[2]->specular, vbspec[e2]);
+ } else {
+ GLuint *vbindex = VB->IndexPtr[facing]->data;
SS_IND(v[0]->index, vbindex[e0]);
SS_IND(v[1]->index, vbindex[e1]);
}
else if (IND & SS_FLAT_BIT)
{
- GLubyte *color = VB->Color[0]->data[pv];
- GLubyte *spec = VB->SecondaryColor[0]->data[pv];
- GLuint index = VB->Index[0]->data[pv];
+ if (IND & SS_RGBA_BIT) {
+ GLubyte *color = VB->ColorPtr[0]->data[pv];
+ GLubyte *spec = VB->SecondaryColorPtr[0]->data[pv];
- SS_COLOR(v[0]->color, color);
-
- if (IND & SS_COPY_EXTRAS) {
+ SS_COLOR(v[0]->color, color);
SS_SPEC(v[0]->specular, spec);
+ }
+ else {
+ GLuint index = VB->IndexPtr[0]->data[pv];
SS_IND(v[0]->index, index);
}
}
v[1]->win[2] += offset;
v[2]->win[2] += offset;
}
- if (ef[e0]&0x1) { ef[e0] &= ~0x1; _swrast_Point( ctx, v[0] ); }
- if (ef[e1]&0x1) { ef[e1] &= ~0x1; _swrast_Point( ctx, v[1] ); }
- if (ef[e2]&0x2) { ef[e2] &= ~0x2; _swrast_Point( ctx, v[2] ); }
+ if (ef[e0]) _swrast_Point( ctx, v[0] );
+ if (ef[e1]) _swrast_Point( ctx, v[1] );
+ if (ef[e2]) _swrast_Point( ctx, v[2] );
} else if (mode == GL_LINE) {
GLubyte *ef = VB->EdgeFlagPtr->data;
if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetLine) {
v[1]->win[2] += offset;
v[2]->win[2] += offset;
}
- if (ef[e0]&0x1) { ef[e0] &= ~0x1; _swrast_Line( ctx, v[0], v[1] ); }
- if (ef[e1]&0x1) { ef[e1] &= ~0x1; _swrast_Line( ctx, v[1], v[2] ); }
- if (ef[e2]&0x2) { ef[e2] &= ~0x2; _swrast_Line( ctx, v[2], v[0] ); }
+ if (ef[e0]) _swrast_Line( ctx, v[0], v[1] );
+ if (ef[e1]) _swrast_Line( ctx, v[1], v[2] );
+ if (ef[e2]) _swrast_Line( ctx, v[2], v[0] );
} else {
if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetFill) {
v[0]->win[2] += offset;
}
if (IND & (SS_FLAT_BIT | SS_TWOSIDE_BIT)) {
- SS_COLOR(v[0]->color, c[0]);
+ if (IND & SS_RGBA_BIT) {
+ SS_COLOR(v[0]->color, c[0]);
+ SS_SPEC(v[0]->specular, s[0]);
- if (IND & SS_TWOSIDE_BIT) {
- SS_COLOR(v[1]->color, c[1]);
- SS_COLOR(v[2]->color, c[2]);
+ if (IND & SS_TWOSIDE_BIT) {
+ SS_COLOR(v[1]->color, c[1]);
+ SS_COLOR(v[2]->color, c[2]);
+ SS_SPEC(v[1]->specular, s[1]);
+ SS_SPEC(v[2]->specular, s[2]);
+ }
}
-
- if (IND & SS_COPY_EXTRAS) {
- SS_SPEC(v[0]->specular, s[0]);
+ else {
SS_IND(v[0]->index, i[0]);
if (IND & SS_TWOSIDE_BIT) {
- SS_SPEC(v[1]->specular, s[1]);
SS_IND(v[1]->index, i[1]);
-
- SS_SPEC(v[2]->specular, s[2]);
SS_IND(v[2]->index, i[2]);
}
}
GLuint v1, GLuint v2, GLuint v3,
GLuint pv )
{
- TAG(triangle)( ctx, v0, v1, v3, pv );
- TAG(triangle)( ctx, v1, v2, v3, pv );
+ if (IND & SS_UNFILLED_BIT) {
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLubyte ef1 = VB->EdgeFlagPtr->data[v1];
+ GLubyte ef3 = VB->EdgeFlagPtr->data[v3];
+ VB->EdgeFlagPtr->data[v1] = 0;
+ TAG(triangle)( ctx, v0, v1, v3, pv );
+ VB->EdgeFlagPtr->data[v1] = ef1;
+ VB->EdgeFlagPtr->data[v3] = 0;
+ TAG(triangle)( ctx, v1, v2, v3, pv );
+ VB->EdgeFlagPtr->data[v3] = ef3;
+ } else {
+ TAG(triangle)( ctx, v0, v1, v3, pv );
+ TAG(triangle)( ctx, v1, v2, v3, pv );
+ }
}
static void TAG(line)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint pv )
{
- struct vertex_buffer *VB = TNL_VB(ctx);
- SWvertex *verts = SWSETUP_VB(VB)->verts;
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
GLubyte c[2][4], s[2][4];
GLuint i[2];
SWvertex *vert0 = &verts[v0];
if (IND & SS_FLAT_BIT) {
- GLubyte *color = VB->Color[0]->data[pv];
- GLubyte *spec = VB->SecondaryColor[0]->data[pv];
- GLuint index = VB->Index[0]->data[pv];
+ if (IND & SS_RGBA_BIT) {
+ GLubyte *color = VB->ColorPtr[0]->data[pv];
+ GLubyte *spec = VB->SecondaryColorPtr[0]->data[pv];
- SS_COLOR(c[0], vert0->color);
- SS_COLOR(vert0->color, color);
+ SS_COLOR(c[0], vert0->color);
+ SS_COLOR(vert0->color, color);
- if (IND & SS_COPY_EXTRAS) {
SS_SPEC(s[0], vert0->specular);
SS_SPEC(vert0->specular, spec);
+ }
+ else {
+ GLuint index = VB->IndexPtr[0]->data[pv];
SS_IND(i[0], vert0->index);
SS_IND(vert0->index, index);
_swrast_Line( ctx, vert0, vert1 );
if (IND & SS_FLAT_BIT) {
- SS_COLOR(vert0->color, c[0]);
-
- if (IND & SS_COPY_EXTRAS) {
+ if (IND & SS_RGBA_BIT) {
+ SS_COLOR(vert0->color, c[0]);
SS_SPEC(vert0->specular, s[0]);
+ }
+ else {
SS_IND(vert0->index, i[0]);
}
}
}
-static void TAG(points)( GLcontext *ctx, GLuint first, GLuint last )
-{
- struct vertex_buffer *VB = TNL_VB(ctx);
- SWvertex *verts = SWSETUP_VB(VB)->verts;
- int i;
-
- for(i=first;i<=last;i++)
- if(VB->ClipMask[i]==0)
- _swrast_Point( ctx, &verts[i] );
-}
-
-
-
static void TAG(init)( void )
{
tri_tab[IND] = TAG(triangle);
quad_tab[IND] = TAG(quad);
line_tab[IND] = TAG(line);
- points_tab[IND] = TAG(points);
}
#include "swrast/swrast.h"
#include "tnl/t_context.h"
-#include "tnl/t_stages.h"
#include "math/m_vector.h"
#include "ss_context.h"
* in this module, but not the rest of the swrast module.
*/
-typedef void (*SetupFunc)( struct vertex_buffer *VB,
- GLuint start, GLuint end );
+typedef void (*SetupFunc)( GLcontext *ctx,
+ GLuint start, GLuint end, GLuint newinputs );
#define COLOR 0x1
#define INDEX 0x2
static SetupFunc setup_func[MAX_SETUPFUNC];
+#define IND (0)
+#define TAG(x) x##_none
+#include "ss_vbtmp.h"
+
#define IND (COLOR)
#define TAG(x) x##_color
#include "ss_vbtmp.h"
-#define IND (INDEX)
-#define TAG(x) x##_index
+#define IND (COLOR|SPEC)
+#define TAG(x) x##_color_spec
+#include "ss_vbtmp.h"
+
+#define IND (COLOR|FOG)
+#define TAG(x) x##_color_fog
+#include "ss_vbtmp.h"
+
+#define IND (COLOR|SPEC|FOG)
+#define TAG(x) x##_color_spec_fog
+#include "ss_vbtmp.h"
+
+#define IND (COLOR|TEX0)
+#define TAG(x) x##_color_tex0
+#include "ss_vbtmp.h"
+
+#define IND (COLOR|TEX0|SPEC)
+#define TAG(x) x##_color_tex0_spec
+#include "ss_vbtmp.h"
+
+#define IND (COLOR|TEX0|FOG)
+#define TAG(x) x##_color_tex0_fog
#include "ss_vbtmp.h"
-#define IND (TEX0|COLOR)
-#define TAG(x) x##_tex0_color
+#define IND (COLOR|TEX0|SPEC|FOG)
+#define TAG(x) x##_color_tex0_spec_fog
#include "ss_vbtmp.h"
-#define IND (TEX0|COLOR|SPEC)
-#define TAG(x) x##_tex0_color_spec
+#define IND (COLOR|MULTITEX)
+#define TAG(x) x##_color_multitex
#include "ss_vbtmp.h"
-#define IND (TEX0|COLOR|SPEC|FOG)
-#define TAG(x) x##_tex0_color_spec_fog
+#define IND (COLOR|MULTITEX|SPEC)
+#define TAG(x) x##_color_multitex_spec
#include "ss_vbtmp.h"
-#define IND (MULTITEX|COLOR)
-#define TAG(x) x##_multitex_color
+#define IND (COLOR|MULTITEX|FOG)
+#define TAG(x) x##_color_multitex_fog
#include "ss_vbtmp.h"
-#define IND (MULTITEX|COLOR|SPEC|FOG)
-#define TAG(x) x##_multitex_color_spec_fog
+#define IND (COLOR|MULTITEX|SPEC|FOG)
+#define TAG(x) x##_color_multitex_spec_fog
#include "ss_vbtmp.h"
-#define IND (TEX0|COLOR|POINT)
-#define TAG(x) x##_tex0_color_point
+#define IND (COLOR|POINT)
+#define TAG(x) x##_color_point
#include "ss_vbtmp.h"
-#define IND (MULTITEX|COLOR|SPEC|INDEX|POINT|FOG)
-#define TAG(x) x##_multitex_color_spec_index_point_fog
+#define IND (COLOR|SPEC|POINT)
+#define TAG(x) x##_color_spec_point
#include "ss_vbtmp.h"
-#define IND (COLOR|INDEX|TEX0)
-#define TAG(x) x##_selection_feedback
+#define IND (COLOR|FOG|POINT)
+#define TAG(x) x##_color_fog_point
#include "ss_vbtmp.h"
+#define IND (COLOR|SPEC|FOG|POINT)
+#define TAG(x) x##_color_spec_fog_point
+#include "ss_vbtmp.h"
+
+#define IND (COLOR|TEX0|POINT)
+#define TAG(x) x##_color_tex0_point
+#include "ss_vbtmp.h"
+
+#define IND (COLOR|TEX0|SPEC|POINT)
+#define TAG(x) x##_color_tex0_spec_point
+#include "ss_vbtmp.h"
+
+#define IND (COLOR|TEX0|FOG|POINT)
+#define TAG(x) x##_color_tex0_fog_point
+#include "ss_vbtmp.h"
+#define IND (COLOR|TEX0|SPEC|FOG|POINT)
+#define TAG(x) x##_color_tex0_spec_fog_point
+#include "ss_vbtmp.h"
+
+#define IND (COLOR|MULTITEX|POINT)
+#define TAG(x) x##_color_multitex_point
+#include "ss_vbtmp.h"
+
+#define IND (COLOR|MULTITEX|SPEC|POINT)
+#define TAG(x) x##_color_multitex_spec_point
+#include "ss_vbtmp.h"
+
+#define IND (COLOR|MULTITEX|FOG|POINT)
+#define TAG(x) x##_color_multitex_fog_point
+#include "ss_vbtmp.h"
+
+#define IND (COLOR|MULTITEX|SPEC|FOG|POINT)
+#define TAG(x) x##_color_multitex_spec_fog_point
+#include "ss_vbtmp.h"
+
+#define IND (INDEX)
+#define TAG(x) x##_index
+#include "ss_vbtmp.h"
+
+#define IND (INDEX|TEX0)
+#define TAG(x) x##_index_tex0
+#include "ss_vbtmp.h"
+
+#define IND (INDEX|FOG)
+#define TAG(x) x##_index_fog
+#include "ss_vbtmp.h"
+
+#define IND (INDEX|TEX0|FOG)
+#define TAG(x) x##_index_tex0_fog
+#include "ss_vbtmp.h"
+
+#define IND (INDEX|POINT)
+#define TAG(x) x##_index_point
+#include "ss_vbtmp.h"
+
+#define IND (INDEX|TEX0|POINT)
+#define TAG(x) x##_index_tex0_point
+#include "ss_vbtmp.h"
+
+#define IND (INDEX|FOG|POINT)
+#define TAG(x) x##_index_fog_point
+#include "ss_vbtmp.h"
+
+#define IND (INDEX|TEX0|FOG|POINT)
+#define TAG(x) x##_index_tex0_fog_point
+#include "ss_vbtmp.h"
+
+
+static void
+rs_invalid( GLcontext *ctx, GLuint start, GLuint end, GLuint newinputs )
+{
+ fprintf(stderr, "swrast_setup: invalid setup function\n");
+ (void) (ctx && start && end && newinputs);
+}
void
_swsetup_vb_init( GLcontext *ctx )
(void) ctx;
for (i = 0 ; i < Elements(setup_func) ; i++)
- setup_func[i] = rs_multitex_color_spec_index_point_fog;
+ setup_func[i] = rs_invalid;
- /* Some specialized cases:
- */
- setup_func[0] = rs_color;
+ setup_func[0] = rs_none;
setup_func[COLOR] = rs_color;
-
+ setup_func[COLOR|SPEC] = rs_color_spec;
+ setup_func[COLOR|FOG] = rs_color_fog;
+ setup_func[COLOR|SPEC|FOG] = rs_color_spec_fog;
+ setup_func[COLOR|TEX0] = rs_color_tex0;
+ setup_func[COLOR|TEX0|SPEC] = rs_color_tex0_spec;
+ setup_func[COLOR|TEX0|FOG] = rs_color_tex0_fog;
+ setup_func[COLOR|TEX0|SPEC|FOG] = rs_color_tex0_spec_fog;
+ setup_func[COLOR|MULTITEX] = rs_color_multitex;
+ setup_func[COLOR|MULTITEX|SPEC] = rs_color_multitex_spec;
+ setup_func[COLOR|MULTITEX|FOG] = rs_color_multitex_fog;
+ setup_func[COLOR|MULTITEX|SPEC|FOG] = rs_color_multitex_spec_fog;
+ setup_func[COLOR|POINT] = rs_color_point;
+ setup_func[COLOR|SPEC|POINT] = rs_color_spec_point;
+ setup_func[COLOR|FOG|POINT] = rs_color_fog_point;
+ setup_func[COLOR|SPEC|FOG|POINT] = rs_color_spec_fog_point;
+ setup_func[COLOR|TEX0|POINT] = rs_color_tex0_point;
+ setup_func[COLOR|TEX0|SPEC|POINT] = rs_color_tex0_spec_point;
+ setup_func[COLOR|TEX0|FOG|POINT] = rs_color_tex0_fog_point;
+ setup_func[COLOR|TEX0|SPEC|FOG|POINT] = rs_color_tex0_spec_fog_point;
+ setup_func[COLOR|MULTITEX|POINT] = rs_color_multitex_point;
+ setup_func[COLOR|MULTITEX|SPEC|POINT] = rs_color_multitex_spec_point;
+ setup_func[COLOR|MULTITEX|FOG|POINT] = rs_color_multitex_fog_point;
+ setup_func[COLOR|MULTITEX|SPEC|FOG|POINT] = rs_color_multitex_spec_fog_point;
setup_func[INDEX] = rs_index;
-
- setup_func[TEX0] = rs_tex0_color;
- setup_func[TEX0|COLOR] = rs_tex0_color;
-
- setup_func[SPEC] = rs_tex0_color_spec;
- setup_func[COLOR|SPEC] = rs_tex0_color_spec;
- setup_func[TEX0|SPEC] = rs_tex0_color_spec;
- setup_func[TEX0|COLOR|SPEC] = rs_tex0_color_spec;
-
- setup_func[MULTITEX] = rs_multitex_color;
- setup_func[MULTITEX|COLOR] = rs_multitex_color;
-
- setup_func[FOG] = rs_tex0_color_spec_fog;
- setup_func[COLOR|FOG] = rs_tex0_color_spec_fog;
- setup_func[SPEC|FOG] = rs_tex0_color_spec_fog;
- setup_func[COLOR|SPEC|FOG] = rs_tex0_color_spec_fog;
- setup_func[TEX0|FOG] = rs_tex0_color_spec_fog;
- setup_func[TEX0|COLOR|FOG] = rs_tex0_color_spec_fog;
- setup_func[TEX0|SPEC|FOG] = rs_tex0_color_spec_fog;
- setup_func[TEX0|COLOR|SPEC|FOG] = rs_tex0_color_spec_fog;
-
- setup_func[MULTITEX|SPEC] = rs_multitex_color_spec_fog;
- setup_func[MULTITEX|COLOR|SPEC] = rs_multitex_color_spec_fog;
- setup_func[MULTITEX|FOG] = rs_multitex_color_spec_fog;
- setup_func[MULTITEX|SPEC|FOG] = rs_multitex_color_spec_fog;
- setup_func[MULTITEX|COLOR|SPEC|FOG] = rs_multitex_color_spec_fog;
-
- setup_func[TEX0|POINT] = rs_tex0_color_point;
- setup_func[TEX0|COLOR|POINT] = rs_tex0_color_point;
-
- setup_func[COLOR|INDEX|TEX0] = rs_selection_feedback;
+ setup_func[INDEX|TEX0] = rs_index_tex0;
+ setup_func[INDEX|FOG] = rs_index_fog;
+ setup_func[INDEX|TEX0|FOG] = rs_index_tex0_fog;
+ setup_func[INDEX|POINT] = rs_index_point;
+ setup_func[INDEX|TEX0|POINT] = rs_index_tex0_point;
+ setup_func[INDEX|FOG|POINT] = rs_index_fog_point;
+ setup_func[INDEX|TEX0|FOG|POINT] = rs_index_tex0_fog_point;
}
_swsetup_choose_rastersetup_func(GLcontext *ctx)
{
SScontext *swsetup = SWSETUP_CONTEXT(ctx);
- int funcindex;
+ int funcindex = 0;
if (ctx->RenderMode == GL_RENDER) {
if (ctx->Visual.RGBAflag) {
if (ctx->Fog.Enabled)
funcindex |= FOG;
}
- else {
- /* feedback or section */
- funcindex = (COLOR | INDEX | TEX0);
- }
-
- swsetup->RasterSetup = setup_func[funcindex];
+ else if (ctx->RenderMode == GL_FEEDBACK) {
+ if (ctx->Visual.RGBAflag)
+ funcindex = (COLOR | TEX0); /* is feedback color subject to fogging? */
+ else
+ funcindex = (INDEX | TEX0);
+ }
+ else
+ funcindex = 0;
+
+ swsetup->BuildProjVerts = setup_func[funcindex];
+ ASSERT(setup_func[funcindex] != rs_invalid);
}
*/
-static void TAG(rs)(struct vertex_buffer *VB, GLuint start, GLuint end)
+static void TAG(rs)(GLcontext *ctx, GLuint start, GLuint end, GLuint newinputs )
{
- GLcontext *ctx = VB->ctx;
TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
SWvertex *v;
- GLfloat (*eye)[4];
- GLfloat (*win)[4];
+ GLfloat (*proj)[4]; /* projected clip coordinates */
GLfloat (*tc[MAX_TEXTURE_UNITS])[4];
GLubyte (*color)[4];
GLubyte (*spec)[4];
GLuint *index;
GLfloat *fog;
GLfloat *pointSize;
- GLuint sz[MAX_TEXTURE_UNITS];
- GLuint szeye;
+ GLuint tsz[MAX_TEXTURE_UNITS];
int i;
+ GLfloat *m = ctx->Viewport._WindowMap.m;
+ const GLfloat sx = m[0];
+ const GLfloat sy = m[5];
+ const GLfloat sz = m[10];
+ const GLfloat tx = m[12];
+ const GLfloat ty = m[13];
+ const GLfloat tz = m[14];
+ GLuint maxtex = 0;
- /* TODO: Do window map here.
- */
-/* GLfloat *m = VB->ctx->Viewport.WindowMap.m; */
-/* const GLfloat sx = m[0]; */
-/* const GLfloat sy = m[5]; */
-/* const GLfloat sz = m[10] * ctx->Visual->DepthMaxF; */
-/* const GLfloat tx = m[12]; */
-/* const GLfloat ty = m[13]; */
-/* const GLfloat tz = m[14] * ctx->Visual->DepthMaxF; */
-
+/* fprintf(stderr, "%s\n", __FUNCTION__); */
/* TODO: Get import_client_data to pad vectors out to 4 cleanly.
*/
- _tnl_import_client_data( VB, tnl->_RenderFlags,
- (VB->ClipOrMask
- ? /* VEC_CLEAN| */VEC_WRITABLE|VEC_GOOD_STRIDE
- : /* VEC_CLEAN| */VEC_GOOD_STRIDE));
-
+ if (VB->importable_data)
+ VB->import_data( ctx, VB->importable_data & newinputs,
+ (VB->ClipOrMask
+ ? VEC_NOT_WRITEABLE|VEC_BAD_STRIDE
+ : VEC_BAD_STRIDE));
+
if (IND & TEX0) {
tc[0] = VB->TexCoordPtr[0]->data;
- sz[0] = VB->TexCoordPtr[0]->size;
+ tsz[0] = VB->TexCoordPtr[0]->size;
}
if (IND & MULTITEX) {
- for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) {
- tc[i] = VB->TexCoordPtr[i]->data;
- sz[i] = VB->TexCoordPtr[i]->size;
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
+ if (VB->TexCoordPtr[i]) {
+ maxtex = i+1;
+ tc[i] = VB->TexCoordPtr[i]->data;
+ tsz[i] = VB->TexCoordPtr[i]->size;
+ }
+ else tc[i] = 0;
}
}
- fog = VB->FogCoordPtr->data;
- eye = VB->EyePtr->data;
- szeye = VB->EyePtr->size;
- win = VB->Win.data;
- color = VB->Color[0]->data;
- spec = VB->SecondaryColor[0]->data;
- index = VB->Index[0]->data;
- pointSize = VB->PointSize.data;
+ /* Tie up some dangling pointers for flat/twoside code in ss_tritmp.h
+ */
+ if ((ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) == 0) {
+ VB->SecondaryColorPtr[0] = VB->ColorPtr[0];
+ VB->SecondaryColorPtr[1] = VB->ColorPtr[1];
+ }
+
+
+ proj = VB->ProjectedClipPtr->data;
+ if (IND & FOG)
+ fog = VB->FogCoordPtr->data;
+ if (IND & COLOR)
+ color = VB->ColorPtr[0]->data;
+ if (IND & SPEC)
+ spec = VB->SecondaryColorPtr[0]->data;
+ if (IND & INDEX)
+ index = VB->IndexPtr[0]->data;
+ if (IND & POINT)
+ pointSize = VB->PointSizePtr->data;
- v = &(SWSETUP_VB(VB)->verts[start]);
+ v = &(SWSETUP_CONTEXT(ctx)->verts[start]);
for (i=start; i < end; i++, v++) {
if (VB->ClipMask[i] == 0) {
- COPY_4FV( v->win, win[i] );
+ v->win[0] = sx * proj[i][0] + tx;
+ v->win[1] = sy * proj[i][1] + ty;
+ v->win[2] = sz * proj[i][2] + tz;
+ v->win[3] = proj[i][3];
-#if 0
- if (IND & EYE)
- COPY_4FV( v->eye, eye[i] );
-#endif
if (IND & TEX0)
- COPY_CLEAN_4V( v->texcoord[0], sz[0], tc[0][i] );
+ COPY_CLEAN_4V( v->texcoord[0], tsz[0], tc[0][i] );
if (IND & MULTITEX) {
GLuint u;
- for (u = 0 ; u < MAX_TEXTURE_UNITS ; u++)
- if (ctx->Texture.Unit[u]._ReallyEnabled)
- COPY_CLEAN_4V( v->texcoord[u], sz[u], tc[u][i] );
+ for (u = 0 ; u < maxtex ; u++)
+ if (tc[u])
+ COPY_CLEAN_4V( v->texcoord[u], tsz[u], tc[u][i] );
}
if (IND & COLOR)
#undef TAG
#undef IND
+#undef SETUP_FLAGS
extern void
_swsetup_DestroyContext( GLcontext *ctx );
-extern void
-_swsetup_RegisterVB( struct vertex_buffer *VB );
-
-extern void
-_swsetup_UnregisterVB( struct vertex_buffer *VB );
-
extern void
_swsetup_InvalidateState( GLcontext *ctx, GLuint new_state );
extern void
-_swsetup_RasterSetup( struct vertex_buffer *VB,
- GLuint start, GLuint end );
+_swsetup_BuildProjectedVertices( GLcontext *ctx,
+ GLuint start,
+ GLuint end,
+ GLuint new_inputs );
extern void
_swsetup_Quad( GLcontext *ctx, GLuint v0, GLuint v1,
extern void
_swsetup_Points( GLcontext *ctx, GLuint first, GLuint last );
+extern void
+_swsetup_IndexedPoints( GLcontext *ctx, GLuint first, GLuint last );
+
#endif
--- /dev/null
+/* $Id: t_array_api.c,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keithw@valinux.com>
+ */
+
+#include "glheader.h"
+#include "api_validate.h"
+#include "context.h"
+#include "macros.h"
+#include "mmath.h"
+#include "mem.h"
+#include "state.h"
+#include "mtypes.h"
+
+#include "array_cache/acache.h"
+
+#include "t_array_api.h"
+#include "t_array_import.h"
+#include "t_imm_api.h"
+#include "t_imm_exec.h"
+#include "t_context.h"
+#include "t_pipeline.h"
+
+
+
+
+
+void
+_tnl_DrawArrays(GLenum mode, GLint start, GLsizei count)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+
+ /* Check arguments, etc.
+ */
+ if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
+ return;
+
+ if (tnl->pipeline.build_state_changes)
+ _tnl_validate_pipeline( ctx );
+
+ if (!ctx->CompileFlag && count - start < ctx->Const.MaxArrayLockSize) {
+ FLUSH_CURRENT( ctx, 0 );
+
+ if (ctx->Array.LockCount)
+ {
+ if (start < ctx->Array.LockFirst) start = ctx->Array.LockFirst;
+ if (count > ctx->Array.LockCount) count = ctx->Array.LockCount;
+ if (start >= count) return;
+
+ /* Locked drawarrays. Reuse any previously transformed data.
+ */
+ _tnl_vb_bind_arrays( ctx, ctx->Array.LockFirst, ctx->Array.LockCount );
+ VB->FirstPrimitive = start;
+ VB->Primitive[start] = mode | PRIM_BEGIN | PRIM_END | PRIM_LAST;
+ VB->PrimitiveLength[start] = count - start;
+ _tnl_run_pipeline( ctx );
+ } else {
+ /* The arrays are small enough to fit in a single VB; just bind
+ * them and go. Any untransformed data will be copied on
+ * clipping.
+ *
+ * Invalidate any locked data dependent on these arrays.
+ */
+ _tnl_vb_bind_arrays( ctx, start, count );
+ VB->FirstPrimitive = 0;
+ VB->Primitive[0] = mode | PRIM_BEGIN | PRIM_END | PRIM_LAST;
+ VB->PrimitiveLength[0] = count - start;
+ tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
+ _tnl_run_pipeline( ctx );
+ tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
+ }
+ }
+ else {
+ /* Need to produce immediate structs, either for compiling or
+ * because the array range is too large to process in a single
+ * VB. In GL_EXECUTE mode, this introduces two redundant
+ * operations: producing the flag array and computing the orflag
+ * of the flag array.
+ */
+#if 0
+ if (_tnl_hard_begin( ctx, mode )) {
+ GLuint j;
+ for (j = 0 ; j < count ; ) {
+ struct immediate *IM = TNL_CURRENT_IM(ctx);
+ GLuint nr = MIN2( IMM_MAXDATA - IM->Start, count - j );
+ GLuint sf = IM->Flag[IM->Start];
+
+ _tnl_fill_immediate_drawarrays( ctx, IM, j, j+nr );
+
+ if (j == 0) IM->Flag[IM->Start] |= sf;
+
+ IM->Count = IM->Start + nr;
+ j += nr;
+
+ if (j == count)
+ _tnl_end( ctx );
+
+ _tnl_flush_immediate( IM );
+ }
+ }
+#else
+ /* Simple alternative to above code.
+ */
+/* if (_tnl_hard_begin( ctx, mode )) */
+ _tnl_begin(ctx,mode);
+ {
+ GLuint i;
+ for (i=start;i<count;i++) {
+ _tnl_array_element( ctx, i );
+ }
+ _tnl_end( ctx );
+ }
+#endif
+ }
+}
+
+
+
+static void _tnl_draw_range_elements( GLcontext *ctx, GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, const GLuint *indices )
+
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ FLUSH_CURRENT( ctx, 0 );
+
+ _tnl_vb_bind_arrays( ctx, start, end );
+
+ tnl->vb.FirstPrimitive = 0;
+ tnl->vb.Primitive[0] = mode | PRIM_BEGIN | PRIM_END | PRIM_LAST;
+ tnl->vb.PrimitiveLength[0] = count;
+ tnl->vb.Elts = (GLuint *)indices;
+
+ if (ctx->Array.LockCount)
+ _tnl_run_pipeline( ctx );
+ else {
+ /* Note that arrays may have changed before/after execution.
+ */
+ tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
+ _tnl_run_pipeline( ctx );
+ tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
+ }
+}
+
+
+
+
+static void _tnl_draw_elements( GLcontext *ctx, GLenum mode, GLsizei count,
+ const GLuint *indices)
+{
+#if 1
+ /* Optimized code that fakes the effect of calling
+ * _tnl_array_element for each index in the list.
+ */
+ if (_tnl_hard_begin( ctx, mode )) {
+ GLuint i,j;
+ for (j = 0 ; j < count ; ) {
+ struct immediate *IM = TNL_CURRENT_IM(ctx);
+ GLuint start = IM->Start;
+ GLuint nr = MIN2( IMM_MAXDATA - start, count - j ) + start;
+ GLuint sf = IM->Flag[start];
+ IM->FlushElt |= 1;
+
+ for (i = start ; i < nr ; i++) {
+ IM->Elt[i] = (GLuint) *indices++;
+ IM->Flag[i] = VERT_ELT;
+ }
+
+ if (j == 0) IM->Flag[start] |= sf;
+
+ IM->Count = nr;
+ j += nr - start;
+
+ if (j == count)
+ _tnl_end( ctx );
+
+ _tnl_flush_immediate( IM );
+ }
+ }
+#else
+ /* Simple version of the above code.
+ */
+ if (_tnl_hard_begin(ctx, mode)) {
+ GLuint i;
+ for (i = 0 ; i < count ; i++)
+ _tnl_array_element( ctx, indices[i] );
+ _tnl_end( ctx );
+ }
+#endif
+}
+
+
+void
+_tnl_DrawRangeElements(GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type, const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLuint *ui_indices;
+
+ /* Check arguments, etc.
+ */
+ if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
+ type, indices ))
+ return;
+
+ if (tnl->pipeline.build_state_changes)
+ _tnl_validate_pipeline( ctx );
+
+ ui_indices = (GLuint *)_ac_import_elements( ctx, GL_UNSIGNED_INT,
+ count, type, indices );
+
+
+ if (ctx->Array.LockCount) {
+ /* Are the arrays already locked? If so we currently have to look
+ * at the whole locked range.
+ */
+ if (start >= ctx->Array.LockFirst && end <= ctx->Array.LockCount)
+ _tnl_draw_range_elements( ctx, mode,
+ ctx->Array.LockFirst,
+ ctx->Array.LockCount,
+ count, ui_indices );
+ else {
+ /* The spec says referencing elements outside the locked
+ * range is undefined. I'm going to make it a noop this time
+ * round, maybe come up with something beter before 3.6.
+ *
+ * May be able to get away with just setting LockCount==0,
+ * though this raises the problems of dependent state. May
+ * have to call glUnlockArrays() directly?
+ */
+ gl_problem( ctx,
+ "DrawRangeElements references "
+ "elements outside locked range.");
+ }
+ }
+ else if (end - start < ctx->Const.MaxArrayLockSize) {
+ /* The arrays aren't locked but we can still fit them inside a single
+ * vertexbuffer.
+ */
+ _tnl_draw_range_elements( ctx, mode, start, end, count, ui_indices );
+ } else {
+ /* Range is too big to optimize:
+ */
+ _tnl_draw_elements( ctx, mode, count, ui_indices );
+ }
+}
+
+
+
+void
+_tnl_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLuint *ui_indices;
+
+ /* Check arguments, etc.
+ */
+ if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
+ return;
+
+ if (tnl->pipeline.build_state_changes)
+ _tnl_validate_pipeline( ctx );
+
+ ui_indices = (GLuint *)_ac_import_elements( ctx, GL_UNSIGNED_INT,
+ count, type, indices );
+
+ if (ctx->Array.LockCount) {
+ _tnl_draw_range_elements( ctx, mode,
+ ctx->Array.LockFirst,
+ ctx->Array.LockCount,
+ count, ui_indices );
+ }
+ else {
+ /* Scan the index list and see if we can use the locked path anyway.
+ */
+ GLuint max_elt = 0;
+ GLuint i;
+
+ for (i = 0 ; i < count ; i++)
+ if (ui_indices[i] > max_elt) max_elt = ui_indices[i];
+
+ if (max_elt < ctx->Const.MaxArrayLockSize && /* can we use it? */
+ max_elt < count) /* do we want to use it? */
+ _tnl_draw_range_elements( ctx, mode, 0, max_elt, count, ui_indices );
+ else
+ _tnl_draw_elements( ctx, mode, count, ui_indices );
+ }
+}
+
+
+void _tnl_array_init( GLcontext *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_arrays *tmp = &tnl->array_inputs;
+ GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->vtxfmt);
+ GLuint i;
+
+ vfmt->DrawArrays = _tnl_DrawArrays;
+ vfmt->DrawElements = _tnl_DrawElements;
+ vfmt->DrawRangeElements = _tnl_DrawRangeElements;
+
+ /* Setup vector pointers that will be used to bind arrays to VB's.
+ */
+ gl_vector4f_init( &tmp->Obj, 0, 0 );
+ gl_vector3f_init( &tmp->Normal, 0, 0 );
+ gl_vector4ub_init( &tmp->Color, 0, 0 );
+ gl_vector4ub_init( &tmp->SecondaryColor, 0, 0 );
+ gl_vector1f_init( &tmp->FogCoord, 0, 0 );
+ gl_vector1ui_init( &tmp->Index, 0, 0 );
+ gl_vector1ub_init( &tmp->EdgeFlag, 0, 0 );
+
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
+ gl_vector4f_init( &tmp->TexCoord[i], 0, 0);
+
+ tnl->tmp_primitive = (GLuint *)MALLOC(sizeof(GLuint)*tnl->vb.Size);
+ tnl->tmp_primitive_length = (GLuint *)MALLOC(sizeof(GLuint)*tnl->vb.Size);
+}
+
+
+void _tnl_array_destroy( GLcontext *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ if (tnl->tmp_primitive_length) FREE(tnl->tmp_primitive_length);
+ if (tnl->tmp_primitive) FREE(tnl->tmp_primitive);
+}
--- /dev/null
+/* $Id: t_array_api.h,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef _T_VARRAY_H
+#define _T_VARRAY_H
+
+#include "mtypes.h"
+#include "t_context.h"
+
+
+extern void _tnl_DrawArrays(GLenum mode, GLint first, GLsizei count);
+
+extern void _tnl_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices);
+
+extern void _tnl_DrawRangeElements(GLenum mode, GLuint start,
+ GLuint end, GLsizei count, GLenum type,
+ const GLvoid *indices);
+
+
+extern void _tnl_array_init( GLcontext *ctx );
+extern void _tnl_array_destroy( GLcontext *ctx );
+
+#endif
--- /dev/null
+/* $Id: t_array_import.c,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keithw@valinux.com>
+ */
+
+#include "glheader.h"
+#include "context.h"
+#include "macros.h"
+#include "mem.h"
+#include "mmath.h"
+#include "state.h"
+#include "mtypes.h"
+
+#include "array_cache/acache.h"
+#include "math/m_translate.h"
+
+#include "t_array_import.h"
+#include "t_context.h"
+
+
+static void _tnl_import_vertex( GLcontext *ctx,
+ GLboolean writeable,
+ GLboolean stride )
+{
+ struct gl_client_array *tmp;
+ GLboolean is_writeable = 0;
+ struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
+
+ tmp = _ac_import_vertex(ctx,
+ GL_FLOAT,
+ stride ? 4*sizeof(GLfloat) : 0,
+ 0,
+ writeable,
+ &is_writeable);
+
+ inputs->Obj.data = tmp->Ptr;
+ inputs->Obj.start = (GLfloat *)tmp->Ptr;
+ inputs->Obj.stride = tmp->StrideB;
+ inputs->Obj.size = tmp->Size;
+ inputs->Obj.flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE);
+ if (stride != 4*sizeof(GLfloat))
+ inputs->Obj.flags |= VEC_BAD_STRIDE;
+ if (!is_writeable)
+ inputs->Obj.flags |= VEC_NOT_WRITEABLE;
+}
+
+static void _tnl_import_normal( GLcontext *ctx,
+ GLboolean writeable,
+ GLboolean stride )
+{
+ struct gl_client_array *tmp;
+ GLboolean is_writeable = 0;
+ struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
+
+ tmp = _ac_import_normal(ctx, GL_FLOAT,
+ stride ? 3*sizeof(GLfloat) : 0, writeable,
+ &is_writeable);
+
+ inputs->Normal.data = tmp->Ptr;
+ inputs->Normal.start = (GLfloat *)tmp->Ptr;
+ inputs->Normal.stride = tmp->StrideB;
+ inputs->Normal.flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE);
+ if (stride != 3*sizeof(GLfloat))
+ inputs->Normal.flags |= VEC_BAD_STRIDE;
+ if (!is_writeable)
+ inputs->Normal.flags |= VEC_NOT_WRITEABLE;
+}
+
+
+static void _tnl_import_color( GLcontext *ctx,
+ GLboolean writeable,
+ GLboolean stride )
+{
+ struct gl_client_array *tmp;
+ GLboolean is_writeable = 0;
+ struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
+
+ tmp = _ac_import_color(ctx,
+ GL_UNSIGNED_BYTE,
+ stride ? 4*sizeof(GLubyte) : 0,
+ 4,
+ writeable,
+ &is_writeable);
+
+ inputs->Color.data = tmp->Ptr;
+ inputs->Color.start = (GLubyte *)tmp->Ptr;
+ inputs->Color.stride = tmp->StrideB;
+ inputs->Color.flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE);
+ if (stride != 4*sizeof(GLubyte))
+ inputs->Color.flags |= VEC_BAD_STRIDE;
+ if (!is_writeable)
+ inputs->Color.flags |= VEC_NOT_WRITEABLE;
+}
+
+
+static void _tnl_import_secondarycolor( GLcontext *ctx,
+ GLboolean writeable,
+ GLboolean stride )
+{
+ struct gl_client_array *tmp;
+ GLboolean is_writeable = 0;
+ struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
+
+ tmp = _ac_import_secondarycolor(ctx, GL_UNSIGNED_BYTE,
+ stride ? 4*sizeof(GLubyte) : 0,
+ 4,
+ writeable,
+ &is_writeable);
+
+ inputs->SecondaryColor.data = tmp->Ptr;
+ inputs->SecondaryColor.start = (GLubyte *)tmp->Ptr;
+ inputs->SecondaryColor.stride = tmp->StrideB;
+ inputs->SecondaryColor.flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE);
+ if (stride != 4*sizeof(GLubyte))
+ inputs->SecondaryColor.flags |= VEC_BAD_STRIDE;
+ if (!is_writeable)
+ inputs->SecondaryColor.flags |= VEC_NOT_WRITEABLE;
+}
+
+static void _tnl_import_fogcoord( GLcontext *ctx,
+ GLboolean writeable,
+ GLboolean stride )
+{
+ struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
+ struct gl_client_array *tmp;
+ GLboolean is_writeable = 0;
+
+ tmp = _ac_import_fogcoord(ctx, GL_FLOAT,
+ stride ? sizeof(GLfloat) : 0, writeable,
+ &is_writeable);
+
+ inputs->FogCoord.data = tmp->Ptr;
+ inputs->FogCoord.start = (GLfloat *)tmp->Ptr;
+ inputs->FogCoord.stride = tmp->StrideB;
+ inputs->FogCoord.flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE);
+ if (stride != sizeof(GLfloat))
+ inputs->FogCoord.flags |= VEC_BAD_STRIDE;
+ if (!is_writeable)
+ inputs->FogCoord.flags |= VEC_NOT_WRITEABLE;
+}
+
+static void _tnl_import_index( GLcontext *ctx,
+ GLboolean writeable,
+ GLboolean stride )
+{
+ struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
+ struct gl_client_array *tmp;
+ GLboolean is_writeable = 0;
+
+ tmp = _ac_import_index(ctx, GL_UNSIGNED_INT,
+ stride ? sizeof(GLuint) : 0, writeable,
+ &is_writeable);
+
+ inputs->Index.data = tmp->Ptr;
+ inputs->Index.start = (GLuint *)tmp->Ptr;
+ inputs->Index.stride = tmp->StrideB;
+ inputs->Index.flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE);
+ if (stride != sizeof(GLuint))
+ inputs->Index.flags |= VEC_BAD_STRIDE;
+ if (!is_writeable)
+ inputs->Index.flags |= VEC_NOT_WRITEABLE;
+}
+
+
+static void _tnl_import_texcoord( GLcontext *ctx,
+ GLuint i,
+ GLboolean writeable,
+ GLboolean stride )
+{
+ struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
+ struct gl_client_array *tmp;
+ GLboolean is_writeable = 0;
+
+ tmp = _ac_import_texcoord(ctx, i, GL_FLOAT,
+ stride ? 4*sizeof(GLfloat) : 0,
+ 0,
+ writeable,
+ &is_writeable);
+
+ inputs->TexCoord[i].data = tmp->Ptr;
+ inputs->TexCoord[i].start = (GLfloat *)tmp->Ptr;
+ inputs->TexCoord[i].stride = tmp->StrideB;
+ inputs->TexCoord[i].size = tmp->Size;
+ inputs->TexCoord[i].flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE);
+ if (stride != 4*sizeof(GLfloat))
+ inputs->TexCoord[i].flags |= VEC_BAD_STRIDE;
+ if (!is_writeable)
+ inputs->TexCoord[i].flags |= VEC_NOT_WRITEABLE;
+}
+
+
+static void _tnl_import_edgeflag( GLcontext *ctx,
+ GLboolean writeable,
+ GLboolean stride )
+{
+ struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
+ struct gl_client_array *tmp;
+ GLboolean is_writeable = 0;
+
+ tmp = _ac_import_edgeflag(ctx, GL_UNSIGNED_BYTE,
+ stride ? sizeof(GLubyte) : 0,
+ 0,
+ &is_writeable);
+
+ inputs->EdgeFlag.data = tmp->Ptr;
+ inputs->EdgeFlag.start = (GLubyte *)tmp->Ptr;
+ inputs->EdgeFlag.stride = tmp->StrideB;
+ inputs->EdgeFlag.flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE);
+ if (stride != sizeof(GLubyte))
+ inputs->EdgeFlag.flags |= VEC_BAD_STRIDE;
+ if (!is_writeable)
+ inputs->EdgeFlag.flags |= VEC_NOT_WRITEABLE;
+}
+
+
+
+/* Callback for VB stages that need to improve the quality of arrays
+ * bound to the VB. This is only necessary for client arrays which
+ * have not been transformed at any point in the pipeline.
+ */
+static void _tnl_upgrade_client_data( GLcontext *ctx,
+ GLuint required,
+ GLuint flags )
+{
+ GLuint i;
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
+ GLboolean writeable = (flags & VEC_NOT_WRITEABLE) != 0;
+ GLboolean stride = (flags & VEC_BAD_STRIDE) != 0;
+
+ if ((required & VERT_CLIP) && VB->ClipPtr == VB->ObjPtr)
+ required |= VERT_OBJ;
+
+ if ((required & VERT_OBJ) && (VB->ObjPtr->flags & flags)) {
+ ASSERT(VB->ObjPtr == &inputs->Obj);
+ _tnl_import_vertex( ctx, writeable, stride );
+ }
+
+ if ((required & VERT_NORM) && (VB->NormalPtr->flags & flags)) {
+ ASSERT(VB->NormalPtr == &inputs->Normal);
+ _tnl_import_normal( ctx, writeable, stride );
+ }
+
+ if ((required & VERT_RGBA) && (VB->ColorPtr[0]->flags & flags)) {
+ ASSERT(VB->ColorPtr[0] == &inputs->Color);
+ _tnl_import_color( ctx, writeable, stride );
+ }
+
+ if ((required & VERT_SPEC_RGB) && (VB->SecondaryColorPtr[0]->flags&flags)) {
+ ASSERT(VB->SecondaryColorPtr[0] == &inputs->SecondaryColor);
+ _tnl_import_secondarycolor( ctx, writeable, stride );
+ }
+
+ if ((required & VERT_FOG_COORD) && (VB->FogCoordPtr->flags & flags)) {
+ ASSERT(VB->FogCoordPtr == &inputs->FogCoord);
+ _tnl_import_fogcoord( ctx, writeable, stride );
+ }
+
+ if ((required & VERT_INDEX) && (VB->IndexPtr[0]->flags & flags)) {
+ ASSERT(VB->IndexPtr[0] == &inputs->Index);
+ _tnl_import_index( ctx, writeable, stride );
+ }
+
+ if (required & VERT_TEX_ANY)
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ if ((required & VERT_TEX(i)) && (VB->TexCoordPtr[i]->flags & flags)) {
+ ASSERT(VB->TexCoordPtr[i] == &inputs->TexCoord[i]);
+ _tnl_import_texcoord( ctx, i, writeable, stride );
+ }
+
+ if ((required & VERT_EDGE) && (VB->EdgeFlagPtr->flags & flags)) {
+ ASSERT(VB->EdgeFlagPtr == &inputs->EdgeFlag);
+ _tnl_import_edgeflag( ctx, writeable, stride );
+ }
+
+ VB->importable_data &= ~required;
+}
+
+
+
+
+
+void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint inputs = tnl->pipeline.inputs;
+ GLuint imports;
+ struct vertex_arrays *tmp = &tnl->array_inputs;
+
+ if (ctx->Array.LockCount) {
+ ASSERT(start == ctx->Array.LockFirst);
+ ASSERT(count == ctx->Array.LockCount);
+ }
+
+ imports = tnl->pipeline.inputs;
+
+ _ac_import_range( ctx, start, count );
+
+ VB->Count = count - start;
+ VB->FirstClipped = VB->Count;
+
+ VB->Elts = 0;
+ VB->MaterialMask = 0;
+ VB->Material = 0;
+ VB->Flag = 0;
+
+/* _tnl_print_vert_flags("_tnl_print_vert_flags: inputs", inputs); */
+/* _tnl_print_vert_flags("_tnl_print_vert_flags: imports", imports); */
+/* _tnl_print_vert_flags("_tnl_print_vert_flags: _Enabled", ctx->Array._Enabled); */
+
+ if (inputs & VERT_OBJ) {
+ if (imports & VERT_OBJ) {
+ _tnl_import_vertex( ctx, 0, 0 );
+ tmp->Obj.count = VB->Count;
+ }
+ VB->ObjPtr = &tmp->Obj;
+ }
+
+ if (inputs & VERT_NORM) {
+ if (imports & VERT_NORM) {
+ _tnl_import_normal( ctx, 0, 0 );
+ tmp->Normal.count = VB->Count;
+ }
+ VB->NormalPtr = &tmp->Normal;
+ }
+
+ if (inputs & VERT_RGBA) {
+ if (imports & VERT_RGBA) {
+ _tnl_import_color( ctx, 0, 0 );
+ tmp->Color.count = VB->Count;
+ }
+ VB->ColorPtr[0] = &tmp->Color;
+ VB->ColorPtr[1] = 0;
+ }
+
+ if (inputs & VERT_INDEX) {
+ if (imports & VERT_INDEX) {
+ _tnl_import_index( ctx, 0, 0 );
+ tmp->Index.count = VB->Count;
+ }
+ VB->IndexPtr[0] = &tmp->Index;
+ VB->IndexPtr[1] = 0;
+ }
+
+
+ if (inputs & VERT_FOG_COORD) {
+ if (imports & VERT_FOG_COORD) {
+ _tnl_import_fogcoord( ctx, 0, 0 );
+ tmp->FogCoord.count = VB->Count;
+ }
+ VB->FogCoordPtr = &tmp->FogCoord;
+ }
+
+ if (inputs & VERT_EDGE) {
+ if (imports & VERT_EDGE) {
+ _tnl_import_edgeflag( ctx, 0, 0 );
+ tmp->EdgeFlag.count = VB->Count;
+ }
+ VB->EdgeFlagPtr = &tmp->EdgeFlag;
+ }
+
+ if (inputs & VERT_SPEC_RGB) {
+ if (imports & VERT_SPEC_RGB) {
+ _tnl_import_secondarycolor( ctx, 0, 0 );
+ tmp->SecondaryColor.count = VB->Count;
+ }
+ VB->SecondaryColorPtr[0] = &tmp->SecondaryColor;
+ VB->SecondaryColorPtr[1] = 0;
+ }
+
+ if (inputs & VERT_TEX_ANY) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxTextureUnits ; i++)
+ if (inputs & VERT_TEX(i)) {
+ if (imports & VERT_TEX(i)) {
+ _tnl_import_texcoord( ctx, i, 0, 0 );
+ tmp->TexCoord[i].count = VB->Count;
+ }
+ VB->TexCoordPtr[i] = &tmp->TexCoord[i];
+ }
+ }
+
+ VB->Primitive = tnl->tmp_primitive;
+ VB->PrimitiveLength = tnl->tmp_primitive_length;
+ VB->import_data = _tnl_upgrade_client_data;
+ VB->importable_data = imports;
+}
+
+
+
+
+/* Function to fill an immediate struct with the effects of
+ * consecutive calls to ArrayElement with consecutive indices.
+ */
+void _tnl_fill_immediate_drawarrays( GLcontext *ctx, struct immediate *IM,
+ GLuint start, GLuint count )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLuint required = ctx->Array._Enabled;
+ GLuint n = count - start;
+ GLuint i;
+
+ if (!ctx->CompileFlag)
+ required &= tnl->pipeline.inputs;
+
+ if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
+ fprintf(stderr, "exec_full_array_elements %d .. %d\n", start, count);
+
+ _math_trans_4f( IM->Obj + IM->Start,
+ ctx->Array.Vertex.Ptr,
+ ctx->Array.Vertex.StrideB,
+ ctx->Array.Vertex.Type,
+ ctx->Array.Vertex.Size,
+ start, n );
+
+ if (ctx->Array.Vertex.Size == 4)
+ required |= VERT_OBJ_234;
+ else if (ctx->Array.Vertex.Size == 3)
+ required |= VERT_OBJ_23;
+
+
+ if (required & VERT_NORM) {
+ _math_trans_3f( IM->Normal + IM->Start,
+ ctx->Array.Normal.Ptr,
+ ctx->Array.Normal.StrideB,
+ ctx->Array.Normal.Type,
+ start, n );
+ }
+
+ if (required & VERT_EDGE) {
+ _math_trans_1ub( IM->EdgeFlag + IM->Start,
+ ctx->Array.EdgeFlag.Ptr,
+ ctx->Array.EdgeFlag.StrideB,
+ ctx->Array.EdgeFlag.Type,
+ start, n );
+ }
+
+ if (required & VERT_RGBA) {
+ _math_trans_4ub( IM->Color + IM->Start,
+ ctx->Array.Color.Ptr,
+ ctx->Array.Color.StrideB,
+ ctx->Array.Color.Type,
+ ctx->Array.Color.Size,
+ start, n );
+ }
+
+ if (required & VERT_SPEC_RGB) {
+ _math_trans_4ub( IM->SecondaryColor + IM->Start,
+ ctx->Array.SecondaryColor.Ptr,
+ ctx->Array.SecondaryColor.StrideB,
+ ctx->Array.SecondaryColor.Type,
+ ctx->Array.SecondaryColor.Size,
+ start, n );
+ }
+
+ if (required & VERT_FOG_COORD) {
+ _math_trans_1f( IM->FogCoord + IM->Start,
+ ctx->Array.FogCoord.Ptr,
+ ctx->Array.FogCoord.StrideB,
+ ctx->Array.FogCoord.Type,
+ start, n );
+ }
+
+ if (required & VERT_INDEX) {
+ _math_trans_1ui( IM->Index + IM->Start,
+ ctx->Array.Index.Ptr,
+ ctx->Array.Index.StrideB,
+ ctx->Array.Index.Type,
+ start, n );
+ }
+
+ if (required & VERT_TEX_ANY) {
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
+ if (required & VERT_TEX(i)) {
+ _math_trans_4f( IM->TexCoord[i] + IM->Start,
+ ctx->Array.TexCoord[i].Ptr,
+ ctx->Array.TexCoord[i].StrideB,
+ ctx->Array.TexCoord[i].Size,
+ ctx->Array.TexCoord[i].Type,
+ start, n );
+
+ if (ctx->Array.TexCoord[i].Size == 4)
+ IM->TexSize |= TEX_SIZE_4(i);
+ else if (ctx->Array.TexCoord[i].Size == 3)
+ IM->TexSize |= TEX_SIZE_3(i);
+ }
+ }
+ }
+
+ IM->Count = IM->Start + n;
+ IM->Flag[IM->Start] |= required;
+ for (i = IM->Start+1 ; i < IM->Count ; i++)
+ IM->Flag[i] = required;
+}
+
+
--- /dev/null
+/* $Id: t_array_import.h,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef _T_ARRAY_IMPORT_H
+#define _T_ARRAY_IMPORT_H
+
+#include "mtypes.h"
+#include "t_context.h"
+
+extern void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count );
+
+extern void _tnl_fill_immediate_drawarrays( GLcontext *ctx,
+ struct immediate *IM,
+ GLuint start, GLuint count ) ;
+
+extern void _tnl_array_import_init( GLcontext *ctx );
+
+
+#endif
+/* $Id: t_context.c,v 1.7 2000/12/26 05:09:32 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keithw@valinux.com>
+ */
+
+
+#include "glheader.h"
+#include "macros.h"
#include "mtypes.h"
#include "mem.h"
#include "dlist.h"
#include "vtxfmt.h"
#include "t_context.h"
-#include "t_clip.h"
-#include "t_cva.h"
-#include "t_dlist.h"
-#include "t_eval.h"
+#include "t_array_api.h"
+#include "t_eval_api.h"
+#include "t_imm_alloc.h"
+#include "t_imm_exec.h"
+#include "t_imm_dlist.h"
#include "t_pipeline.h"
-#include "t_shade.h"
-#include "t_light.h"
-#include "t_texture.h"
-#include "t_stages.h"
-#include "t_varray.h"
-#include "t_vb.h"
-#include "t_vbrender.h"
-#include "t_vbxform.h"
-#include "t_vtxfmt.h"
#include "tnl.h"
-#if !defined(THREADS)
+#ifndef THREADS
struct immediate *_tnl_CurrentInput = NULL;
#endif
-GLboolean
-_tnl_flush_vertices( GLcontext *ctx, GLuint flush_flags )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct immediate *IM = TNL_CURRENT_IM(ctx);
-
- if ((IM->Flag[IM->Count] & (VERT_BEGIN|VERT_END)) != VERT_END ||
- (flush_flags & (FLUSH_STORED_VERTICES|FLUSH_UPDATE_CURRENT)))
- {
- if (IM->Flag[IM->Start])
- _tnl_maybe_transform_vb( IM );
-
- /* Although this code updates the ctx->Current values, that bit
- * is left set as there is no easy mechanism to set it
- * elsewhere. This means that each time core wants to examine
- * ctx->Current, this function will be called. After the first
- * time, however, it will be a no-op.
- */
- ctx->Driver.NeedFlush &= ~(FLUSH_STORED_VERTICES |
- FLUSH_INSIDE_BEGIN_END);
-
- return (tnl->_CurrentPrimitive == GL_POLYGON+1);
- }
- else
- return GL_TRUE;
-}
-
-
-
- void
+void
_tnl_MakeCurrent( GLcontext *ctx,
GLframebuffer *drawBuffer,
GLframebuffer *readBuffer )
{
#ifndef THREADS
- SET_IMMEDIATE( ctx, TNL_VB(ctx)->IM );
+ SET_IMMEDIATE( ctx, TNL_CURRENT_IM(ctx) );
#endif
}
-/* Update all state that references _NeedEyeCoords
- */
- void
-_tnl_LightingSpaceChange( GLcontext *ctx )
-{
- _tnl_update_normal_transform( ctx );
-}
-
-
static void
install_driver_callbacks( GLcontext *ctx )
{
- ctx->Driver.RenderVBCulledTab = _tnl_render_tab_cull;
- ctx->Driver.RenderVBClippedTab = _tnl_render_tab_clipped;
- ctx->Driver.RenderVBRawTab = _tnl_render_tab_raw;
ctx->Driver.NewList = _tnl_NewList;
ctx->Driver.EndList = _tnl_EndList;
ctx->Driver.FlushVertices = _tnl_flush_vertices;
- ctx->Driver.NeedFlush = FLUSH_UPDATE_CURRENT;
- ctx->Driver.LightingSpaceChange = _tnl_LightingSpaceChange;
ctx->Driver.MakeCurrent = _tnl_MakeCurrent;
- ctx->Driver.VertexPointer = _tnl_VertexPointer;
- ctx->Driver.NormalPointer = _tnl_NormalPointer;
- ctx->Driver.ColorPointer = _tnl_ColorPointer;
- ctx->Driver.FogCoordPointer = _tnl_FogCoordPointer;
- ctx->Driver.IndexPointer = _tnl_IndexPointer;
- ctx->Driver.SecondaryColorPointer = _tnl_SecondaryColorPointer;
- ctx->Driver.TexCoordPointer = _tnl_TexCoordPointer;
- ctx->Driver.EdgeFlagPointer = _tnl_EdgeFlagPointer;
- ctx->Driver.LockArraysEXT = _tnl_LockArraysEXT;
- ctx->Driver.UnlockArraysEXT = _tnl_UnlockArraysEXT;
+ ctx->Driver.BeginCallList = _tnl_BeginCallList;
+ ctx->Driver.EndCallList = _tnl_EndCallList;
}
_tnl_CreateContext( GLcontext *ctx )
{
TNLcontext *tnl;
- static int firsttime = 1;
-
- /* Onetime initializations. Doesn't really matter if this gets
- * done twice: no need for mutexes.
- */
- if (firsttime) {
- firsttime = 0;
- _tnl_clip_init();
- _tnl_eval_init();
- _tnl_shade_init();
- _tnl_texture_init();
- _tnl_trans_elt_init();
- _tnl_vbrender_init();
- _tnl_stages_init();
- }
/* Create the TNLcontext structure
*/
return GL_FALSE;
}
- /* Create and hook in the data structures available from ctx.
+ /* Initialize the VB.
*/
- ctx->swtnl_vb = (void *)_tnl_vb_create_for_immediate( ctx );
- if (!ctx->swtnl_vb) {
- FREE(tnl);
- ctx->swtnl_context = 0;
- return GL_FALSE;
- }
+ tnl->vb.Size = MAX2( IMM_SIZE,
+ ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES);
- ctx->swtnl_im = (void *)TNL_VB(ctx)->IM;
-
- /* Initialize tnl state.
+ /* Initialize tnl state and tnl->vtxfmt.
*/
_tnl_dlist_init( ctx );
- _tnl_pipeline_init( ctx );
- _tnl_vtxfmt_init( ctx );
- _tnl_cva_init( ctx );
-
- _tnl_reset_vb( TNL_VB(ctx) );
- _tnl_reset_input( ctx, 0, 0 ); /* initially outside begin/end */
-
-
- tnl->_CurrentTex3Flag = 0;
- tnl->_CurrentTex4Flag = 0;
- tnl->_CurrentPrimitive = GL_POLYGON+1;
+ _tnl_array_init( ctx );
+ _tnl_imm_init( ctx );
+ _tnl_eval_init( ctx );
+ _tnl_install_pipeline( ctx, _tnl_default_pipeline );
+
/* Hook our functions into exec and compile dispatch tables.
*/
_mesa_install_exec_vtxfmt( ctx, &tnl->vtxfmt );
_mesa_install_save_vtxfmt( ctx, &tnl->vtxfmt );
ctx->Save->EvalMesh1 = _mesa_save_EvalMesh1; /* fixme */
ctx->Save->EvalMesh2 = _mesa_save_EvalMesh2;
+ ctx->Save->Begin = _tnl_save_Begin;
/* Set a few default values in the driver struct.
*/
install_driver_callbacks(ctx);
+ ctx->Driver.NeedFlush = FLUSH_UPDATE_CURRENT|FLUSH_STORED_VERTICES;
+ ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
+ ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
return GL_TRUE;
}
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- if (TNL_CURRENT_IM(ctx) != TNL_VB(ctx)->IM)
- _tnl_immediate_free( TNL_CURRENT_IM(ctx) );
-
- _tnl_vb_free( TNL_VB(ctx) );
+/* _tnl_dlist_destroy( ctx ); */
+ _tnl_array_destroy( ctx );
+ _tnl_imm_destroy( ctx );
+/* _tnl_eval_destroy( ctx ); */
+ _tnl_destroy_pipeline( ctx );
- /* Free cache of immediate buffers. */
- while (tnl->nr_im_queued-- > 0) {
- struct immediate * next = tnl->freed_im_queue->next;
- ALIGN_FREE( tnl->freed_im_queue );
- tnl->freed_im_queue = next;
- }
+ FREE(tnl);
+ ctx->swtnl_context = 0;
}
-
void
_tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
{
- if (new_state & _NEW_LIGHT)
- _tnl_update_lighting_function(ctx);
-
- if (new_state & _NEW_ARRAY)
- _tnl_update_client_state( ctx );
-
- if (new_state & _NEW_TEXTURE)
- if (ctx->_Enabled & ENABLE_TEXGEN_ANY)
- _tnl_update_texgen( ctx );
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
- if (new_state & (_NEW_LIGHT|_NEW_TEXTURE|_NEW_FOG|
- _DD_NEW_TRI_LIGHT_TWOSIDE |
- _DD_NEW_SEPERATE_SPECULAR |
- _DD_NEW_TRI_UNFILLED ))
- _tnl_update_clipmask(ctx);
+ if (new_state & _NEW_ARRAY) {
+ struct immediate *IM = TNL_CURRENT_IM(ctx);
+ IM->ArrayEltFlags = ~ctx->Array._Enabled;
+ IM->ArrayEltFlush = !ctx->Array.LockCount;
+ IM->ArrayEltIncr = ctx->Array.Vertex.Enabled ? 1 : 0;
+ tnl->pipeline.run_input_changes |= ctx->Array.NewState; /* overkill */
+ }
- if (new_state & _TNL_NEW_NORMAL_TRANSFORM)
- _tnl_update_normal_transform( ctx );
+ tnl->pipeline.run_state_changes |= new_state;
+ tnl->pipeline.build_state_changes |= (new_state &
+ tnl->pipeline.build_state_trigger);
- _tnl_update_pipelines(ctx);
+ tnl->eval.EvalNewState |= new_state;
}
+
void
_tnl_wakeup_exec( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
-#ifndef VMS
- fprintf(stderr, "%s\n", __FUNCTION__);
-#endif
-
install_driver_callbacks(ctx);
+ ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
/* Hook our functions into exec and compile dispatch tables.
*/
/* Call all appropriate driver callbacks to revive state.
*/
_tnl_MakeCurrent( ctx, ctx->DrawBuffer, ctx->ReadBuffer );
- _tnl_UnlockArraysEXT( ctx );
- _tnl_LockArraysEXT( ctx, ctx->Array.LockFirst, ctx->Array.LockCount );
-
- /* Equivalent to calling all _tnl_*Pointer functions:
- */
- tnl->_ArrayNewState = ~0;
/* Assume we haven't been getting state updates either:
*/
- _tnl_InvalidateState( ctx, ~0 );
-
- /* Special state not restored by other methods:
- */
- _tnl_validate_current_tex_flags( ctx, ~0 );
-
+ _tnl_InvalidateState( ctx, ~0 );
+ tnl->pipeline.run_input_changes = ~0;
}
+
void
_tnl_wakeup_save_exec( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
-#ifndef VMS
- fprintf(stderr, "%s\n", __FUNCTION__);
-#endif
-
_tnl_wakeup_exec( ctx );
_mesa_install_save_vtxfmt( ctx, &tnl->vtxfmt );
ctx->Save->EvalMesh1 = _mesa_save_EvalMesh1; /* fixme */
ctx->Save->EvalMesh2 = _mesa_save_EvalMesh2;
+ ctx->Save->Begin = _tnl_save_Begin;
}
-
-/* $Id: t_context.h,v 1.6 2000/12/08 00:18:39 brianp Exp $ */
+/* $Id: t_context.h,v 1.7 2000/12/26 05:09:32 keithw Exp $ */
/*
* Mesa 3-D graphics library
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Keith Whitwell <keithw@valinux.com>
*/
#ifndef _T_CONTEXT_H
#include "math/m_vector.h"
#include "math/m_xform.h"
-#include "t_trans_elt.h"
+#define MAX_PIPELINE_STAGES 30
-/*
- * Bits to indicate which faces a vertex participates in,
- * what facing the primitive provoked by that vertex has,
- * and some misc. flags.
+/* Numbers for sizing immediate structs.
*/
-#define VERT_FACE_FRONT 0x1 /* is in a front-color primitive */
-#define VERT_FACE_REAR 0x2 /* is in a rear-color primitive */
-#define PRIM_FACE_FRONT 0x4 /* use front color */
-#define PRIM_FACE_REAR 0x8 /* use rear color */
-#define PRIM_CLIPPED 0x10 /* needs clipping */
-#define PRIM_USER_CLIPPED CLIP_USER_BIT /* 0x40 */
+#define IMM_MAX_COPIED_VERTS 3
+#define IMM_MAXDATA (216 + IMM_MAX_COPIED_VERTS)
+#define IMM_SIZE (IMM_MAXDATA + MAX_CLIPPED_VERTICES)
-#define PRIM_FLAG_SHIFT 2
-#define PRIM_FACE_FLAGS (PRIM_FACE_FRONT|PRIM_FACE_REAR)
-#define VERT_FACE_FLAGS (VERT_FACE_FRONT|VERT_FACE_REAR)
-
-#define PRIM_ANY_CLIP (PRIM_CLIPPED|PRIM_USER_CLIPPED)
-#define PRIM_NOT_CULLED (PRIM_ANY_CLIP|PRIM_FACE_FLAGS)
-
-/* Flags for VB->CullMode.
+/* Values for IM->BeginState
*/
-#define CULL_MASK_ACTIVE 0x1
-#define COMPACTED_NORMALS 0x2
-#define CLIP_MASK_ACTIVE 0x4
+#define VERT_BEGIN_0 0x1 /* glBegin (if initially inside beg/end) */
+#define VERT_BEGIN_1 0x2 /* glBegin (if initially outside beg/end) */
+#define VERT_ERROR_0 0x4 /* invalid_operation in initial state 0 */
+#define VERT_ERROR_1 0x8 /* invalid_operation in initial state 1 */
-/* Flags for selecting a shading function. The first two bits are
- * shared with the cull mode (ie. cull_mask_active and
- * compacted_normals.)
+
+/* Flags to be added to the primitive enum in VB->Primitive.
*/
-#define SHADE_TWOSIDE 0x4
+#define PRIM_MODE_MASK 0xff /* Extract the actual primitive */
+#define PRIM_BEGIN 0x100 /* The prim starts here (not wrapped) */
+#define PRIM_END 0x200 /* The prim ends in this VB (does not wrap) */
+#define PRIM_PARITY 0x400 /* The prim wrapped on an odd number of verts */
+#define PRIM_LAST 0x800 /* No more prims in the VB */
-/* KW: Flags that describe the current vertex state, and the contents
- * of a vertex in a vertex-cassette.
+/* Flags that describe the inputs and outputs of pipeline stages, and
+ * the contents of a vertex-cassette.
*
- * For really major expansion, consider a 'VERT_ADDITIONAL_FLAGS' flag,
- * which means there is data in another flags array (eg, extra_flags[]).
+ * 5 spare flags, rearrangement of eval flags can secure at least 3
+ * more.
+ */
+#define VERT_OBJ _NEW_ARRAY_VERTEX
+#define VERT_RGBA _NEW_ARRAY_COLOR
+#define VERT_NORM _NEW_ARRAY_NORMAL
+#define VERT_INDEX _NEW_ARRAY_INDEX
+#define VERT_EDGE _NEW_ARRAY_EDGEFLAG
+#define VERT_SPEC_RGB _NEW_ARRAY_SECONDARYCOLOR
+#define VERT_FOG_COORD _NEW_ARRAY_FOGCOORD
+#define VERT_TEX0 _NEW_ARRAY_TEXCOORD_0
+#define VERT_TEX1 _NEW_ARRAY_TEXCOORD_1
+#define VERT_TEX2 _NEW_ARRAY_TEXCOORD_2
+#define VERT_TEX3 _NEW_ARRAY_TEXCOORD_3
+#define VERT_TEX4 _NEW_ARRAY_TEXCOORD_4
+#define VERT_TEX5 _NEW_ARRAY_TEXCOORD_5
+#define VERT_TEX6 _NEW_ARRAY_TEXCOORD_6
+#define VERT_TEX7 _NEW_ARRAY_TEXCOORD_7
+#define VERT_EVAL_C1 0x8000 /* imm only */
+#define VERT_EVAL_C2 0x10000 /* imm only */
+#define VERT_EVAL_P1 0x20000 /* imm only */
+#define VERT_EVAL_P2 0x40000 /* imm only */
+#define VERT_OBJ_3 0x80000 /* imm only */
+#define VERT_OBJ_4 0x100000 /* imm only */
+#define VERT_MATERIAL 0x200000 /* imm only, but tested in vb code */
+#define VERT_ELT 0x400000 /* imm only */
+#define VERT_BEGIN 0x800000 /* imm only, but tested in vb code */
+#define VERT_END 0x1000000 /* imm only, but tested in vb code */
+#define VERT_END_VB 0x2000000 /* imm only, but tested in vb code */
+#define VERT_POINT_SIZE 0x4000000 /* vb only, could reuse a bit */
+#define VERT_EYE VERT_BEGIN /* vb only, reuse imm bit */
+#define VERT_CLIP VERT_END /* vb only, reuse imm bit*/
+
+
+/* Flags for IM->TexCoordSize. Enough flags for 16 units.
*/
+#define TEX_0_SIZE_3 0x1
+#define TEX_0_SIZE_4 0x1000
+#define TEX_SIZE_3(unit) (TEX_0_SIZE_3<<unit)
+#define TEX_SIZE_4(unit) (TEX_0_SIZE_4<<unit)
-#define VERT_OBJ_2 0x1 /* glVertex2 */
-#define VERT_OBJ_3 0x2 /* glVertex3 */
-#define VERT_OBJ_4 0x4 /* glVertex4 */
-#define VERT_BEGIN 0x8 /* glBegin */
-#define VERT_END 0x10 /* glEnd */
-#define VERT_ELT 0x20 /* glArrayElement */
-#define VERT_RGBA 0x40 /* glColor */
-#define VERT_NORM 0x80 /* glNormal */
-#define VERT_INDEX 0x100 /* glIndex */
-#define VERT_EDGE 0x200 /* glEdgeFlag */
-#define VERT_MATERIAL 0x400 /* glMaterial */
-#define VERT_END_VB 0x800 /* end vb marker */
-#define VERT_TEX0 0x1000
-#define VERT_TEX1 0x2000
-#define VERT_TEX2 0x3000
-#define VERT_TEX3 0x4000
-#define VERT_TEX4 0x10000
-#define VERT_TEX5 0x20000
-#define VERT_TEX6 0x30000
-#define VERT_TEX7 0x40000
-#define VERT_TEX8 0x100000
-#define VERT_TEX9 0x200000
-#define VERT_TEX10 0x300000
-#define VERT_TEX11 0x400000
-#define VERT_EVAL_C1 0x1000000 /* could reuse OBJ bits for this? */
-#define VERT_EVAL_C2 0x2000000 /* - or just use 3 bits */
-#define VERT_EVAL_P1 0x4000000 /* */
-#define VERT_EVAL_P2 0x8000000 /* */
-#define VERT_SPEC_RGB 0x10000000
-#define VERT_FOG_COORD 0x20000000
-#define VERT_POINT_SIZE 0x40000000
-
-#define VERT_EYE VERT_BEGIN /* reuse */
-#define VERT_WIN VERT_END /* reuse */
-#define VERT_SETUP_FULL VERT_EVAL_P1 /* Rastersetup has been done */
-#define VERT_PRECALC_DATA VERT_END_VB /* reuse */
/* Shorthands.
*/
-
#define VERT_EVAL_ANY (VERT_EVAL_C1|VERT_EVAL_P1| \
VERT_EVAL_C2|VERT_EVAL_P2)
-#define VERT_OBJ_23 (VERT_OBJ_3|VERT_OBJ_2)
+#define VERT_OBJ_23 (VERT_OBJ_3|VERT_OBJ)
#define VERT_OBJ_234 (VERT_OBJ_4|VERT_OBJ_23)
-#define VERT_OBJ_ANY VERT_OBJ_2
#define VERT_TEX0_SHIFT 11
+
#define VERT_TEX(i) (VERT_TEX0 << i)
+
#define VERT_TEX_ANY (VERT_TEX0 | \
VERT_TEX1 | \
VERT_TEX2 | \
VERT_TEX4 | \
VERT_TEX5 | \
VERT_TEX6 | \
- VERT_TEX7 | \
- VERT_TEX8 | \
- VERT_TEX9 | \
- VERT_TEX10 | \
- VERT_TEX11)
+ VERT_TEX7)
+
+#define VERT_FIXUP (VERT_TEX_ANY | \
+ VERT_RGBA | \
+ VERT_SPEC_RGB | \
+ VERT_FOG_COORD | \
+ VERT_INDEX | \
+ VERT_EDGE | \
+ VERT_NORM)
-#define VERT_FIXUP (VERT_TEX_ANY | \
+#define VERT_CURRENT_DATA (VERT_FIXUP | \
+ VERT_MATERIAL)
+
+#define VERT_DATA (VERT_TEX_ANY | \
VERT_RGBA | \
VERT_SPEC_RGB | \
VERT_FOG_COORD | \
VERT_INDEX | \
VERT_EDGE | \
- VERT_NORM)
-
-#define VERT_DATA (VERT_TEX_ANY | \
- VERT_RGBA | \
- VERT_SPEC_RGB | \
- VERT_FOG_COORD | \
- VERT_INDEX | \
- VERT_EDGE | \
- VERT_NORM | \
- VERT_OBJ_ANY | \
- VERT_MATERIAL | \
- VERT_ELT | \
- VERT_EVAL_ANY | \
- VERT_FOG_COORD)
-
-
-
-
-struct gl_pipeline;
-struct tnl_context;
-
-/**
- ** Vertex buffer/array structures
- **/
-
-struct vertex_data
-{
- GLfloat (*Obj)[4];
- GLfloat (*Normal)[3];
- GLchan (*Color)[4];
- GLuint *Index;
- GLubyte *EdgeFlag;
- GLfloat (*TexCoord[MAX_TEXTURE_UNITS])[4];
- GLuint *Elt;
- GLfloat *FogCoord;
- GLubyte (*SecondaryColor)[4];
-};
-
-struct vertex_arrays
-{
- GLvector4f Obj;
- GLvector3f Normal;
- GLvector4ub Color;
- GLvector1ui Index;
- GLvector1ub EdgeFlag;
- GLvector4f TexCoord[MAX_TEXTURE_UNITS];
- GLvector1ui Elt;
- GLvector4ub SecondaryColor;
- GLvector1f FogCoord;
-};
+ VERT_NORM | \
+ VERT_OBJ | \
+ VERT_MATERIAL | \
+ VERT_ELT | \
+ VERT_EVAL_ANY)
-struct vertex_array_pointers
-{
- GLvector4f *Obj;
- GLvector3f *Normal;
- GLvector4ub *Color;
- GLvector1ui *Index;
- GLvector1ub *EdgeFlag;
- GLvector4f *TexCoord[MAX_TEXTURE_UNITS];
- GLvector1ui *Elt;
- GLvector4ub *SecondaryColor;
- GLvector1f *FogCoord;
-};
-
-/* Values for VB->Type */
-enum {
- VB_IMMEDIATE,
- VB_CVA_PRECALC
-};
-
-
-/* Values for immediate->BeginState */
-#define VERT_BEGIN_0 0x1 /* glBegin (if initially inside beg/end) */
-#define VERT_BEGIN_1 0x2 /* glBegin (if initially outside beg/end) */
-#define VERT_ERROR_0 0x4 /* invalid_operation in initial state 0 */
-#define VERT_ERROR_1 0x8 /* invalid_operation in initial state 1 */
/* KW: Represents everything that can take place between a begin and
- * end, and can represent multiple begin/end pairs. This plus *any*
- * state variable (GLcontext) should be all you need to replay the
- * represented begin/end pairs as if they took place in that state.
- *
- * Thus this is sufficient for both immediate and compiled modes, but
- * we could/should throw some elements away for compiled mode if we
- * know they were empty.
+ * end, and can represent multiple begin/end pairs. Can be used to
+ * losslessly encode this information in display lists.
*/
struct immediate
{
- struct immediate *next; /* for cache of free IM's */
+ struct __GLcontextRec *backref;
GLuint id, ref_count;
/* This must be saved when immediates are shared in display lists.
*/
- GLuint Start, Count;
+ GLuint CopyStart, Start, Count;
GLuint LastData; /* count or count+1 */
GLuint AndFlag, OrFlag;
- GLuint Tex3Flag, Tex4Flag; /* keep track of texcoord sizes */
+ GLuint TexSize; /* keep track of texcoord sizes */
GLuint BeginState, SavedBeginState;
GLuint LastPrimitive;
- GLuint ArrayAndFlags; /* precalc'ed for glArrayElt */
- GLuint ArrayIncr;
+ GLuint ArrayEltFlags; /* precalc'ed for glArrayElt */
+ GLuint ArrayEltIncr;
GLuint ArrayEltFlush;
GLuint FlushElt;
- GLuint Primitive[VB_SIZE]; /* GLubyte would do... */
- GLuint NextPrimitive[VB_SIZE];
+ GLuint MaxTextureUnits; /* precalc'ed for glMultiTexCoordARB */
- /* allocate storage for these on demand:
+ /* Temporary values created when vertices are copied into the
+ * first 3 slots of the struct:
*/
- struct gl_material (*Material)[2];
- GLuint *MaterialMask;
+ GLuint CopyOrFlag;
+ GLuint CopyAndFlag;
+ GLuint CopyTexSize;
+
- GLfloat (*TexCoordPtr[MAX_TEXTURE_UNITS])[4];
+ /* allocate storage for these on demand:
+ */
+ struct gl_material (*Material)[2];
+ GLuint *MaterialMask;
+ GLfloat *NormalLengths;
+ GLfloat (*TexCoord[MAX_TEXTURE_UNITS])[4];
- struct vertex_arrays v;
+ GLuint Primitive[IMM_SIZE]; /* BEGIN/END */
+ GLuint PrimitiveLength[IMM_SIZE]; /* BEGIN/END */
+ GLuint Flag[IMM_SIZE]; /* VERT_* flags */
+ GLchan Color[IMM_SIZE][4];
+ GLfloat Obj[IMM_SIZE][4];
+ GLfloat Normal[IMM_SIZE][3];
+ GLfloat TexCoord0[IMM_SIZE][4]; /* just VERT_TEX0 */
+ GLuint Elt[IMM_SIZE];
+ GLubyte EdgeFlag[IMM_SIZE];
+ GLuint Index[IMM_SIZE];
+ GLubyte SecondaryColor[IMM_SIZE][4];
+ GLfloat FogCoord[IMM_SIZE];
+};
- struct __GLcontextRec *backref;
- /* Normal lengths, zero if not available.
- */
- GLfloat *NormalLengths;
- GLuint LastCalcedLength;
-
- GLuint Flag[VB_SIZE]; /* bitwise-OR of VERT_ flags */
- GLchan Color[VB_SIZE][4];
- GLfloat Obj[VB_SIZE][4];
- GLfloat Normal[VB_SIZE][3];
- GLfloat TexCoord[MAX_TEXTURE_UNITS][VB_SIZE][4];
- GLuint Elt[VB_SIZE];
- GLubyte EdgeFlag[VB_SIZE];
- GLuint Index[VB_SIZE];
- GLubyte SecondaryColor[VB_SIZE][4];
- GLfloat FogCoord[VB_SIZE];
+struct vertex_arrays
+{
+ GLvector4f Obj;
+ GLvector3f Normal;
+ GLvector4ub Color;
+ GLvector1ui Index;
+ GLvector1ub EdgeFlag;
+ GLvector4f TexCoord[MAX_TEXTURE_UNITS];
+ GLvector1ui Elt;
+ GLvector4ub SecondaryColor;
+ GLvector1f FogCoord;
};
-/* Not so big on storage these days, although still has pointers to
- * arrays used for temporary results.
+typedef struct gl_material GLmaterial;
+
+/* Contains the current state of a running pipeline.
*/
typedef struct vertex_buffer
{
- /* Backpointers.
+ /* Constant over life of the vertex_buffer.
*/
- struct __GLcontextRec *ctx;
- struct tnl_context *tnlctx;
+ GLuint Size;
- /* Driver_data is allocated in Driver.RegisterVB(), if required.
+ /* Constant over the pipeline.
*/
- void *driver_data;
+ GLuint Count; /* for everything except Elts */
+ GLuint FirstClipped; /* temp verts for clipping */
+ GLuint FirstPrimitive; /* usually zero */
- /* List of operations to process vertices in current state.
+ /* Pointers to current data.
*/
- struct gl_pipeline *pipeline;
-
- /* Temporary storage used by immediate mode functions and various
- * operations in the pipeline.
+ GLuint *Elts; /* VERT_ELT */
+ GLvector4f *ObjPtr; /* VERT_OBJ */
+ GLvector4f *EyePtr; /* VERT_EYE */
+ GLvector4f *ClipPtr; /* VERT_CLIP */
+ GLvector4f *ProjectedClipPtr; /* VERT_CLIP (2) */
+ GLubyte ClipOrMask; /* VERT_CLIP (3) */
+ GLubyte *ClipMask; /* VERT_CLIP (4) */
+ GLvector3f *NormalPtr; /* VERT_NORM */
+ GLfloat *NormalLengthPtr; /* VERT_NORM (optional) */
+ GLvector1ub *EdgeFlagPtr; /* VERT_EDGE */
+ GLvector4f *TexCoordPtr[MAX_TEXTURE_UNITS]; /* VERT_TEX_0..n */
+ GLvector1ui *IndexPtr[2]; /* VERT_INDEX */
+ GLvector4ub *ColorPtr[2]; /* VERT_RGBA */
+ GLvector4ub *SecondaryColorPtr[2]; /* VERT_SPEC_RGB */
+ GLvector1f *FogCoordPtr; /* VERT_FOG_COORD */
+ GLvector1f *PointSizePtr; /* VERT_POINT_SIZE */
+ GLmaterial (*Material)[2]; /* VERT_MATERIAL, optional */
+ GLuint *MaterialMask; /* VERT_MATERIAL, optional */
+ GLuint *Flag; /* VERT_* flags, optional */
+ GLuint *Primitive; /* GL_(mode)|PRIM_* flags */
+ GLuint *PrimitiveLength; /* integers */
+
+
+ GLuint importable_data;
+ void (*import_data)( GLcontext *ctx, GLuint flags, GLuint vecflags );
+ /* Callback to the provider of the untransformed input for the
+ * render stage (or other stages) to call if they need to write into
+ * write-protected arrays, or fixup the stride on input arrays.
+ *
+ * This is currently only necessary for client arrays that make it
+ * as far down the pipeline as the render stage.
*/
- struct immediate *IM;
- struct vertex_array_pointers store;
- /* Where to find outstanding untransformed vertices.
- */
- struct immediate *prev_buffer;
-
- GLuint Type; /* Either VB_IMMEDIATE or VB_CVA_PRECALC */
-
- GLuint Size, Start, Count;
- GLuint Free, FirstFree;
- GLuint CopyStart;
- GLuint Parity, Ovf;
- GLuint PurgeFlags;
- GLuint IndirectCount; /* defaults to count */
- GLuint OrFlag, SavedOrFlag;
- GLuint Tex3Flag, Tex4Flag;
- GLuint SavedTex3Flag, SavedTex4Flag;
- GLuint EarlyCull;
- GLuint Culled, CullDone;
-
- /* Pointers to input data - default to buffers in 'im' above.
- */
- GLvector4f *ObjPtr;
- GLvector3f *NormalPtr;
- GLvector4ub *ColorPtr;
- GLvector1ui *IndexPtr;
- GLvector1ub *EdgeFlagPtr;
- GLvector4f *TexCoordPtr[MAX_TEXTURE_UNITS];
- GLvector1ui *EltPtr;
- GLvector4ub *SecondaryColorPtr;
- GLvector1f *FogCoordPtr;
- GLuint *Flag, FlagMax;
- struct gl_material (*Material)[2];
- GLuint *MaterialMask;
-
- GLuint *NextPrimitive;
- GLuint *Primitive;
- GLuint LastPrimitive;
-
- GLfloat (*BoundsPtr)[3]; /* Bounds for cull check */
- GLfloat *NormalLengthPtr; /* Array of precomputed inv. normal lengths */
-
- /* Holds malloced storage for pipeline data not supplied by
- * the immediate struct.
- */
- GLvector4f Eye;
- GLvector4f Clip;
- GLvector4f Win;
- GLvector1f PointSize;
- GLvector4ub BColor; /* not used in cva vb's */
- GLvector1ui BIndex; /* not used in cva vb's */
- GLvector4ub BSecondary; /* not used in cva vb's */
-
- /* Temporary storage - may point into IM, or be dynamically
- * allocated (for cva).
+ GLuint LastClipped;
+ void *interpfunc;
+ /* Two pieces of private data from _tnl_render_stage that have no
+ * business being in this struct.
*/
- GLubyte *ClipMask;
- GLubyte *UserClipMask;
- /* Internal values. Where these point depends on whether
- * there were any identity matrices defined as transformations
- * in the pipeline.
- */
- GLvector4f *EyePtr;
- GLvector4f *ClipPtr;
- GLvector4f *Unprojected;
- GLvector4f *Projected;
- GLvector4f *CurrentTexCoord;
- GLuint *Indirect; /* For eval rescue and cva render */
-
- /* Currently active colors
- */
- GLvector4ub *Color[2];
- GLvector1ui *Index[2];
- GLvector4ub *SecondaryColor[2];
+} TNLvertexbuffer;
- /* Storage for colors which have been lit but not yet fogged.
- * Required for CVA, just point into store for normal VB's.
- */
- GLvector4ub *LitColor[2];
- GLvector1ui *LitIndex[2];
- GLvector4ub *LitSecondary[2];
- /* Temporary values used in texgen.
- */
- GLfloat (*tmp_f)[3];
- GLfloat *tmp_m;
- /* Temporary values used in eval.
- */
- GLuint *EvaluatedFlags;
+/* Describes an individual operation on the pipeline.
+ */
+struct gl_pipeline_stage {
+ const char *name;
+ GLuint check_state; /* All state referenced in check() --
+ * When is the pipeline_stage struct
+ * itself invalidated? Must be
+ * constant.
+ */
- /* Not used for cva:
+ /* Usually constant or set by the 'check' callback:
*/
- GLubyte *NormCullStart;
- GLubyte *CullMask; /* Results of vertex culling */
- GLubyte *NormCullMask; /* Compressed onto shared normals */
-
- GLubyte ClipOrMask; /* bitwise-OR of all ClipMask[] values */
- GLubyte ClipAndMask; /* bitwise-AND of all ClipMask[] values */
- GLubyte CullFlag[2];
- GLubyte CullMode; /* see flags below */
-
- GLuint CopyCount; /* max 3 vertices to copy after transform */
- GLuint Copy[3];
- GLfloat CopyProj[3][4]; /* temporary store for projected clip coords */
-
- /* Hooks for module private data
+ GLuint run_state; /* All state referenced in run() --
+ * When is the cached output of the
+ * stage invalidated?
+ */
+
+ GLboolean active; /* True if runnable in current state */
+ GLuint inputs; /* VERT_* inputs to the stage */
+ GLuint outputs; /* VERT_* outputs of the stage */
+
+ /* Set in _tnl_run_pipeline():
*/
- void *swsetup_vb;
-
-} TNLvertexbuffer;
-
-
-typedef void (*shade_func)( struct vertex_buffer *VB );
-
-typedef void (*clip_interp_func)( struct vertex_buffer *VB, GLuint dst,
- GLfloat t, GLuint in, GLuint out );
-
-typedef GLuint (*clip_line_func)( struct vertex_buffer *VB,
- GLuint *i, GLuint *j,
- GLubyte mask);
-
-typedef GLuint (*clip_poly_func)( struct vertex_buffer *VB,
- GLuint n, GLuint vlist[],
- GLubyte mask );
-
+ GLuint changed_inputs; /* Generated value -- inputs to the
+ * stage that have changed since last
+ * call to 'run'.
+ */
-#define MAX_PIPELINE_STAGES 30
-
-#define PIPE_IMMEDIATE 0x1
-#define PIPE_PRECALC 0x2
-
-#define PIPE_OP_VERT_XFORM 0x1
-#define PIPE_OP_NORM_XFORM 0x2
-#define PIPE_OP_LIGHT 0x4
-#define PIPE_OP_FOG 0x8
-#define PIPE_OP_TEX 0x10
-#define PIPE_OP_RAST_SETUP_0 0x100
-#define PIPE_OP_RAST_SETUP_1 0x200
-#define PIPE_OP_RENDER 0x400
-#define PIPE_OP_CVA_PREPARE 0x800
-#define PIPE_OP_POINT_SIZE 0x1000
+ /* Private data for the pipeline stage:
+ */
+ void *private;
+ /* Free private data. May not be null.
+ */
+ void (*destroy)( struct gl_pipeline_stage * );
-struct gl_pipeline_stage {
- const char *name;
- GLuint ops; /* PIPE_OP flags */
- GLuint type; /* VERT flags */
- GLuint special; /* VERT flags - force update_inputs() */
- GLuint state_change; /* state flags - trigger update_inputs() */
- GLuint cva_state_change; /* state flags - recalc cva buffer */
- GLuint elt_forbidden_inputs; /* VERT flags - force a pipeline recalc */
- GLuint pre_forbidden_inputs; /* VERT flags - force a pipeline recalc */
- GLuint active; /* VERT flags */
- GLuint inputs; /* VERT flags */
- GLuint outputs; /* VERT flags */
+ /* Called from _tnl_validate_pipeline(). Must update all fields in
+ * the pipeline_stage struct for the current state.
+ */
void (*check)( GLcontext *ctx, struct gl_pipeline_stage * );
- void (*run)( struct vertex_buffer *VB );
+
+ /* Called from _tnl_run_pipeline(). The stage.changed_inputs value
+ * encodes all inputs to thee struct which have changed. If
+ * non-zero, recompute all affected outputs of the stage, otherwise
+ * execute any 'sideeffects' of the stage.
+ *
+ * Return value: GL_TRUE - keep going
+ * GL_FALSE - finished pipeline
+ */
+ GLboolean (*run)( GLcontext *ctx, struct gl_pipeline_stage * );
};
struct gl_pipeline {
- GLuint state_change; /* state changes which require recalc */
- GLuint cva_state_change; /* ... which require re-run */
- GLuint forbidden_inputs; /* inputs which require recalc */
- GLuint ops; /* what gets done in this pipe */
- GLuint changed_ops;
- GLuint inputs;
- GLuint outputs;
- GLuint new_inputs;
- GLuint new_outputs;
- GLuint fallback;
- GLuint type;
- GLuint pipeline_valid:1;
- GLuint data_valid:1;
- GLuint copy_transformed_data:1;
- GLuint replay_copied_vertices:1;
- GLuint new_state; /* state changes since last recalc */
- struct gl_pipeline_stage *stages[MAX_PIPELINE_STAGES];
+ GLuint build_state_trigger; /* state changes which require build */
+ GLuint build_state_changes; /* state changes since last build */
+ GLuint run_state_changes; /* state changes since last run */
+ GLuint run_input_changes; /* VERT_* changes since last run */
+ GLuint inputs; /* VERT_* inputs to pipeline */
+ struct gl_pipeline_stage stages[MAX_PIPELINE_STAGES];
+ GLuint nr_stages;
};
+struct tnl_eval_store {
+ GLuint EvalMap1Flags;
+ GLuint EvalMap2Flags;
+ GLuint EvalNewState;
-/* All fields are derived.
- */
-struct gl_cva {
- struct gl_pipeline pre;
- struct gl_pipeline elt;
-
- struct gl_client_array Elt;
- trans_1ui_func EltFunc;
-
- struct vertex_buffer *VB;
- struct vertex_arrays v;
- struct vertex_data store;
-
- GLuint elt_count;
- GLenum elt_mode;
- GLuint elt_size;
-
- GLuint forbidden_inputs;
- GLuint orflag;
- GLuint merge;
-
- GLuint locked;
- GLuint lock_changed;
- GLuint last_orflag;
- GLuint last_array_flags;
- GLuint last_array_new_state;
-};
-
-/* These are used to make the ctx->Current values look like
- * arrays (with zero StrideB).
- */
-struct gl_fallback_arrays {
- struct gl_client_array Normal;
- struct gl_client_array Color;
- struct gl_client_array SecondaryColor;
- struct gl_client_array FogCoord;
- struct gl_client_array Index;
- struct gl_client_array TexCoord[MAX_TEXTURE_UNITS];
- struct gl_client_array EdgeFlag;
+ GLfloat Obj[IMM_SIZE][4];
+ GLfloat TexCoord[IMM_SIZE][4];
+ GLfloat Normal[IMM_SIZE][3];
+ GLchan Color[IMM_SIZE][4];
+ GLuint Index[IMM_SIZE];
+ GLuint Flag[IMM_SIZE];
+ GLuint Elts[IMM_SIZE];
};
+typedef struct {
-
-typedef void (*texgen_func)( struct vertex_buffer *VB,
- GLuint textureSet);
-
-
-
-typedef struct tnl_context {
-
- GLuint _ArrayFlag[VB_SIZE]; /* crock */
- GLuint _ArrayFlags;
- GLuint _ArraySummary; /* Like flags, but no size information */
- GLuint _ArrayNewState; /* Tracks which arrays have been changed. */
- GLuint _ArrayTex3Flag;
- GLuint _ArrayTex4Flag;
-
-
- /* Pipeline stages - shared between the two pipelines,
- * which live in CVA.
- */
- struct gl_pipeline_stage PipelineStage[MAX_PIPELINE_STAGES];
- GLuint NrPipelineStages;
-
- /* Per-texunit derived state.
+ /* Track whether the module is active.
*/
- GLuint _TexgenSize[MAX_TEXTURE_UNITS];
- GLuint _TexgenHoles[MAX_TEXTURE_UNITS];
- texgen_func *_TexgenFunc[MAX_TEXTURE_UNITS];
-
+ GLboolean bound_exec;
/* Display list extensions
*/
GLuint opcode_vertex_cassette;
- /* Cva
+ /* Pipeline
*/
- struct gl_cva CVA;
- GLboolean CompileCVAFlag;
+ struct gl_pipeline pipeline;
+ struct vertex_buffer vb;
- clip_poly_func *_poly_clip_tab;
- clip_line_func *_line_clip_tab;
- clip_interp_func _ClipInterpFunc; /* Clip interpolation function */
- normal_func *_NormalTransform;
- shade_func *_shade_func_tab; /* Current shading function table */
-
- GLenum _CurrentPrimitive; /* Prim or GL_POLYGON+1 */
- GLuint _CurrentTex3Flag;
- GLuint _CurrentTex4Flag;
+ /* GLvectors for binding to vb:
+ */
+ struct vertex_arrays imm_inputs;
+ struct vertex_arrays array_inputs;
+ GLuint *tmp_primitive;
+ GLuint *tmp_primitive_length;
- GLboolean _ReplayHardBeginEnd; /* Display list execution of rect, etc */
+ /* Set when executing an internally generated immediate.
+ */
+ GLboolean ReplayHardBeginEnd;
+ GLenum CurrentPrimitive;
- GLuint _RenderFlags; /* Active inputs to render stage */
+ /* Note which vertices need copying over succesive immediates.
+ * Will add save versions to precompute vertex copying where
+ * possible.
+ */
+ struct immediate *ExecCopySource;
+ GLuint ExecCopyCount;
+ GLuint ExecCopyElts[IMM_MAX_COPIED_VERTS];
+ GLuint ExecCopyTexSize;
+ GLuint ExecParity;
- /* Cache of unused immediate structs */
- struct immediate *freed_im_queue;
- GLuint nr_im_queued;
+ GLuint DlistPrimitive;
+ GLuint DlistPrimitiveLength;
+ GLuint DlistLastPrimitive;
- struct gl_fallback_arrays Fallback;
+ /* Derived state and storage for _tnl_eval_vb:
+ */
+ struct tnl_eval_store eval;
+ /* Functions to be plugged into dispatch when tnl is active.
+ */
GLvertexformat vtxfmt;
} TNLcontext;
#define TNL_CONTEXT(ctx) ((TNLcontext *)(ctx->swtnl_context))
#define TNL_CURRENT_IM(ctx) ((struct immediate *)(ctx->swtnl_im))
-#define TNL_VB(ctx) ((struct vertex_buffer *)(ctx->swtnl_vb))
-extern GLboolean _tnl_flush_vertices( GLcontext *ctx, GLuint flush_flags );
+#define TYPE_IDX(t) ((t) & 0xf)
+#define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1 /* 0xa + 1 */
-extern void
-_tnl_MakeCurrent( GLcontext *ctx,
- GLframebuffer *drawBuffer,
- GLframebuffer *readBuffer );
+extern void _tnl_MakeCurrent( GLcontext *ctx,
+ GLframebuffer *drawBuffer,
+ GLframebuffer *readBuffer );
-extern void
-_tnl_LightingSpaceChange( GLcontext *ctx );
-
/*
* Macros for fetching current input buffer.
*/
} while (0)
#endif
+
#endif
--- /dev/null
+/* $Id: t_eval_api.c,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "colormac.h"
+#include "context.h"
+#include "macros.h"
+#include "mem.h"
+#include "mmath.h"
+#include "mtypes.h"
+#include "math/m_eval.h"
+
+#include "t_eval_api.h"
+#include "t_imm_api.h"
+#include "t_imm_alloc.h"
+#include "t_imm_exec.h"
+
+
+
+
+
+/* KW: If are compiling, we don't know whether eval will produce a
+ * vertex when it is run in the future. If this is pure immediate
+ * mode, eval is a noop if neither vertex map is enabled.
+ *
+ * Thus we need to have a check in the display list code or
+ * elsewhere for eval(1,2) vertices in the case where
+ * map(1,2)_vertex is disabled, and to purge those vertices from
+ * the vb.
+ */
+void
+_tnl_exec_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+ GLfloat u, du;
+ GLenum prim;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (mode) {
+ case GL_POINT:
+ prim = GL_POINTS;
+ break;
+ case GL_LINE:
+ prim = GL_LINE_STRIP;
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" );
+ return;
+ }
+
+ /* No effect if vertex maps disabled.
+ */
+ if (!ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3)
+ return;
+
+ du = ctx->Eval.MapGrid1du;
+ u = ctx->Eval.MapGrid1u1 + i1 * du;
+
+ /* Need to turn off compilation -- this is already saved, and the
+ * coordinates generated and the test above depend on state that
+ * may change before the list is executed.
+ *
+ * TODO: Anaylse display lists to determine if this state is
+ * constant.
+ */
+ {
+ GLboolean compiling = ctx->CompileFlag;
+ struct immediate *im = TNL_CURRENT_IM(ctx);
+
+ if (compiling) {
+ FLUSH_VERTICES( ctx, 0 );
+ SET_IMMEDIATE( ctx, _tnl_alloc_immediate( ctx ) );
+ ctx->CompileFlag = GL_FALSE;
+ }
+
+ _tnl_begin( ctx, prim );
+ for (i=i1;i<=i2;i++,u+=du) {
+ _tnl_eval_coord1f( ctx, u );
+ }
+ _tnl_end(ctx);
+
+ if (compiling) {
+ FLUSH_VERTICES( ctx, 0 );
+ ASSERT( TNL_CURRENT_IM(ctx)->ref_count == 0 );
+ _tnl_free_immediate( TNL_CURRENT_IM(ctx) );
+ SET_IMMEDIATE( ctx, im );
+ ctx->CompileFlag = GL_TRUE;
+ }
+ }
+}
+
+
+
+void
+_tnl_exec_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i, j;
+ GLfloat u, du, v, dv, v1, u1;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ /* No effect if vertex maps disabled.
+ */
+ if (!ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3)
+ return;
+
+
+ du = ctx->Eval.MapGrid2du;
+ dv = ctx->Eval.MapGrid2dv;
+ v1 = ctx->Eval.MapGrid2v1 + j1 * dv;
+ u1 = ctx->Eval.MapGrid2u1 + i1 * du;
+
+ /* Need to turn off compilation -- this is already saved, and the
+ * coordinates generated and the test above depend on state that
+ * may change before the list is executed.
+ */
+ {
+ GLboolean compiling = ctx->CompileFlag;
+ struct immediate *im = TNL_CURRENT_IM(ctx);
+
+ if (compiling) {
+ FLUSH_VERTICES( ctx, 0 );
+ SET_IMMEDIATE( ctx, _tnl_alloc_immediate( ctx ) );
+ ctx->CompileFlag = GL_FALSE;
+ }
+
+ switch (mode) {
+ case GL_POINT:
+ _tnl_begin( ctx, GL_POINTS );
+ for (v=v1,j=j1;j<=j2;j++,v+=dv) {
+ for (u=u1,i=i1;i<=i2;i++,u+=du) {
+ _tnl_eval_coord2f( ctx, u, v );
+ }
+ }
+ _tnl_end(ctx);
+ break;
+ case GL_LINE:
+ for (v=v1,j=j1;j<=j2;j++,v+=dv) {
+ _tnl_begin( ctx, GL_LINE_STRIP );
+ for (u=u1,i=i1;i<=i2;i++,u+=du) {
+ _tnl_eval_coord2f( ctx, u, v );
+ }
+ _tnl_end(ctx);
+ }
+ for (u=u1,i=i1;i<=i2;i++,u+=du) {
+ _tnl_begin( ctx, GL_LINE_STRIP );
+ for (v=v1,j=j1;j<=j2;j++,v+=dv) {
+ _tnl_eval_coord2f( ctx, u, v );
+ }
+ _tnl_end(ctx);
+ }
+ break;
+ case GL_FILL:
+ for (v=v1,j=j1;j<j2;j++,v+=dv) {
+ _tnl_begin( ctx, GL_TRIANGLE_STRIP );
+ for (u=u1,i=i1;i<=i2;i++,u+=du) {
+ _tnl_eval_coord2f( ctx, u, v );
+ _tnl_eval_coord2f( ctx, u, v+dv );
+ }
+ _tnl_end(ctx);
+ }
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
+ return;
+ }
+
+ if (compiling) {
+ FLUSH_VERTICES( ctx, 0 );
+ _tnl_free_immediate( TNL_CURRENT_IM( ctx ) );
+ SET_IMMEDIATE( ctx, im );
+ ctx->CompileFlag = GL_TRUE;
+ }
+ }
+}
+
+
+
+void _tnl_eval_init( GLcontext *ctx )
+{
+ GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->vtxfmt);
+ vfmt->EvalMesh1 = _tnl_exec_EvalMesh1;
+ vfmt->EvalMesh2 = _tnl_exec_EvalMesh2;
+}
--- /dev/null
+/* $Id: t_eval_api.h,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef _T_EVAL_H
+#define _T_EVAL_H
+
+
+#include "mtypes.h"
+#include "t_context.h"
+
+/* Use _mesa_save_EvalMesh{1,2} to save these to display lists.
+ */
+extern void _tnl_exec_EvalMesh1( GLenum mode, GLint i1, GLint i2 );
+
+extern void _tnl_exec_EvalMesh2( GLenum mode, GLint i1, GLint i2,
+ GLint j1, GLint j2 );
+
+void _tnl_eval_init( GLcontext *ctx );
+
+#endif
--- /dev/null
+/* $Id: t_imm_alloc.c,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keithw@valinux.com>
+ */
+
+#include "glheader.h"
+#include "mem.h"
+#include "mtypes.h"
+
+#include "t_imm_alloc.h"
+
+
+
+struct immediate *_tnl_alloc_immediate( GLcontext *ctx )
+{
+ static int id = 0;
+ struct immediate *IM = ALIGN_MALLOC_STRUCT( immediate, 32 );
+ GLuint j;
+
+ if (!IM)
+ return 0;
+
+ IM->id = id++;
+ IM->ref_count = 0;
+ IM->backref = ctx;
+ IM->NormalLengths = 0;
+ IM->FlushElt = 0;
+ IM->LastPrimitive = IMM_MAX_COPIED_VERTS;
+ IM->Count = IMM_MAX_COPIED_VERTS;
+ IM->Start = IMM_MAX_COPIED_VERTS;
+ IM->Material = 0;
+ IM->MaterialMask = 0;
+ IM->MaxTextureUnits = ctx->Const.MaxTextureUnits;
+ IM->TexSize = 0;
+
+ IM->CopyTexSize = 0;
+ IM->CopyStart = IM->Start;
+
+
+ /* TexCoord0 is special.
+ */
+ IM->TexCoord[0] = IM->TexCoord0;
+
+ for (j = 1; j < ctx->Const.MaxTextureUnits; j++)
+ IM->TexCoord[j] = ALIGN_MALLOC( IMM_SIZE * sizeof(GLfloat) * 4, 32 );
+
+ /* KW: Removed initialization of normals as these are now treated
+ * identically to all other data types.
+ */
+
+ MEMSET(IM->Flag, 0, sizeof(IM->Flag));
+
+ return IM;
+}
+
+
+void _tnl_free_immediate( struct immediate *IM )
+{
+ GLuint j;
+
+ if (IM->NormalLengths) {
+ FREE( IM->NormalLengths );
+ IM->NormalLengths = 0;
+ }
+
+ if (IM->Material) {
+ FREE( IM->Material );
+ FREE( IM->MaterialMask );
+ IM->Material = 0;
+ IM->MaterialMask = 0;
+
+ for (j = 1; j < IM->MaxTextureUnits; j++)
+ ALIGN_FREE( IM->TexCoord[j] );
+ }
+
+ ALIGN_FREE( IM );
+}
+
+
+
--- /dev/null
+/* $Id: t_imm_alloc.h,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef _T_IMM_ALLOC_H
+#define _T_IMM_ALLOC_H
+
+#include "mtypes.h"
+#include "t_context.h"
+
+
+extern struct immediate *_tnl_alloc_immediate( GLcontext *ctx );
+
+extern void _tnl_free_immediate( struct immediate *im );
+
+
+#endif
--- /dev/null
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.3
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Keith Whitwell <keith@precisioninsight.com>
+ */
+
+
+
+#include "glheader.h"
+#include "context.h"
+#include "dlist.h"
+#include "enums.h"
+#include "light.h"
+#include "mem.h"
+#include "state.h"
+#include "colormac.h"
+#include "macros.h"
+
+#include "t_context.h"
+#include "t_imm_api.h"
+#include "t_imm_elt.h"
+#include "t_imm_exec.h"
+#include "t_imm_dlist.h"
+
+
+/* A cassette is full or flushed on a statechange.
+ */
+void _tnl_flush_immediate( struct immediate *IM )
+{
+ GLcontext *ctx = IM->backref;
+
+ if (ctx->CompileFlag)
+ _tnl_compile_cassette( ctx, IM );
+ else
+ _tnl_execute_cassette( ctx, IM );
+}
+
+
+void _tnl_flush_vertices( GLcontext *ctx, GLuint flags )
+{
+ struct immediate *IM = TNL_CURRENT_IM(ctx);
+
+ if (IM->Flag[IM->Start])
+ if ((flags & FLUSH_UPDATE_CURRENT) || IM->Count > IM->Start)
+ _tnl_flush_immediate( IM );
+}
+
+
+void
+_tnl_begin( GLcontext *ctx, GLenum p )
+{
+ struct immediate *IM = TNL_CURRENT_IM(ctx);
+ GLuint inflags, state;
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ fprintf(stderr, "glBegin(IM %d) %s\n", IM->id, gl_lookup_enum_by_nr(p));
+
+ if (ctx->NewState)
+ gl_update_state(ctx);
+
+ /* if only a very few slots left, might as well flush now
+ */
+ if (IM->Count > IMM_MAXDATA-8) {
+ _tnl_flush_immediate( IM );
+ IM = TNL_CURRENT_IM(ctx);
+ }
+
+ /* Check for and flush buffered vertices from internal operations.
+ */
+ if (IM->SavedBeginState) {
+ _tnl_flush_immediate( IM );
+ IM = TNL_CURRENT_IM(ctx);
+ IM->BeginState = IM->SavedBeginState;
+ IM->SavedBeginState = 0;
+ }
+
+ state = IM->BeginState;
+ inflags = state & (VERT_BEGIN_0|VERT_BEGIN_1);
+ state |= inflags << 2; /* set error conditions */
+
+ if (inflags != (VERT_BEGIN_0|VERT_BEGIN_1))
+ {
+ GLuint count = IM->Count;
+ GLuint last = IM->LastPrimitive;
+
+ ASSERT(IM->Primitive[IM->LastPrimitive] & PRIM_LAST);
+
+ state |= (VERT_BEGIN_0|VERT_BEGIN_1);
+ IM->Flag[count] |= VERT_BEGIN;
+ IM->Primitive[IM->LastPrimitive] &= ~PRIM_LAST;
+ IM->Primitive[count] = p | PRIM_BEGIN | PRIM_LAST;
+ IM->PrimitiveLength[IM->LastPrimitive] = count - IM->LastPrimitive;
+ IM->LastPrimitive = count;
+
+ /* Not quite right. Need to use the fallback '_aa_ArrayElement'
+ * when not known to be inside begin/end and arrays are unlocked.
+ */
+ if (IM->FlushElt) {
+ _tnl_translate_array_elts( ctx, IM, last, count );
+ IM->FlushElt = 0;
+ }
+ }
+
+ ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
+ IM->BeginState = state;
+}
+
+
+
+static void
+_tnl_Begin( GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (mode > GL_POLYGON) {
+ _mesa_compile_error( ctx, GL_INVALID_ENUM, "glBegin" );
+ return;
+ }
+
+ _tnl_begin(ctx, mode);
+
+ /* If compiling update SavePrimitive now.
+ *
+ * In compile_and_exec mode, exec_primitive will be updated when
+ * the cassette is finished.
+ *
+ * If not compiling, update exec_primitive now.
+ */
+ if (ctx->CompileFlag) {
+ if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN)
+ ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM;
+ else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END)
+ ctx->Driver.CurrentSavePrimitive = mode;
+ }
+ else if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END)
+ ctx->Driver.CurrentExecPrimitive = mode;
+}
+
+
+GLboolean
+_tnl_hard_begin( GLcontext *ctx, GLenum p )
+{
+ struct immediate *IM = TNL_CURRENT_IM(ctx);
+ GLuint count, last;
+
+ if (ctx->NewState)
+ gl_update_state(ctx);
+
+ /* If not compiling, treat as a normal begin().
+ */
+ if (!ctx->CompileFlag) {
+ _tnl_begin( ctx, p );
+ return GL_TRUE;
+ }
+
+ if (IM->Count > IMM_MAXDATA-8) {
+ _tnl_flush_immediate( IM );
+ IM = TNL_CURRENT_IM(ctx);
+ }
+
+ switch (IM->BeginState & (VERT_BEGIN_0|VERT_BEGIN_1)) {
+ case VERT_BEGIN_0|VERT_BEGIN_1:
+ /* In this case we know for sure that the list is going to be
+ * inside a begin/end object at this point when run. Rather
+ * than saving the redundant data, compile in an error and
+ * return.
+ */
+ IM->BeginState |= (VERT_ERROR_1|VERT_ERROR_0);
+ return GL_FALSE;
+
+ case VERT_BEGIN_0:
+ case VERT_BEGIN_1:
+ /* This is a normal (non-hard) immediate, in an unknown
+ * begin/end state. Assert it is empty and conviert it to a
+ * 'hard' one.
+ */
+ ASSERT (IM->SavedBeginState == 0);
+
+/* ASSERT (ctx->Driver.CurrentSavePrimitive >= GL_POLYGON+1); */
+
+ /* Push current beginstate, to be restored later. Don't worry
+ * about raising errors.
+ */
+ IM->SavedBeginState = IM->BeginState;
+
+ /* FALLTHROUGH */
+ case 0:
+
+ IM->BeginState |= VERT_BEGIN_0|VERT_BEGIN_1;
+
+
+ count = IM->Count;
+ last = IM->LastPrimitive;
+
+ ASSERT(IM->Primitive[IM->LastPrimitive] & PRIM_LAST);
+
+ IM->Flag[count] |= VERT_BEGIN;
+ IM->Primitive[last] &= ~PRIM_LAST;
+ IM->Primitive[count] = p | PRIM_BEGIN | PRIM_LAST;
+ IM->PrimitiveLength[last] = count - last;
+ IM->LastPrimitive = count;
+
+ ASSERT (!IM->FlushElt);
+
+ /* This is necessary as this immediate will not be flushed in
+ * _tnl_end() -- we leave it active, hoping to pick up more
+ * vertices before the next state change.
+ */
+ ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
+ return GL_TRUE;
+
+ default:
+ ASSERT (0);
+ return GL_TRUE;
+ }
+}
+
+/* Note the continuation of a partially completed primitive. For
+ * driver t&l fallbacks between begin/end primitives. Has basically
+ * the same effects as a primitive wrapping onto a second immediate
+ * struct.
+ *
+ * ==> Can actually call this from _tnl_wakeup_exec, taking mode from
+ * ctx->Driver.CurrentExecPrimitive.
+ */
+#if 0
+void _tnl_fallback_begin( GLcontext *ctx, GLenum mode )
+{
+ struct immediate *IM = TNL_CURRENT_IM(ctx);
+ ASSERT( IM->Count == IM->Start );
+ ASSERT( IM->Flag[IM->Start] == 0 );
+ ASSERT( mode < GL_POLYGON+1 );
+ _tnl_begin( ctx, mode );
+ IM->Primitive[IM->Start] &= ~PRIM_BEGIN;
+}
+#endif
+
+
+/* Both streams now outside begin/end.
+ *
+ * Leave SavedBeginState untouched -- attempt to gather several
+ * rects/arrays together in a single immediate struct.
+ */
+void
+_tnl_end( GLcontext *ctx )
+{
+ struct immediate *IM = TNL_CURRENT_IM(ctx);
+ GLuint state = IM->BeginState;
+ GLuint inflags = (~state) & (VERT_BEGIN_0|VERT_BEGIN_1);
+
+ state |= inflags << 2; /* errors */
+
+ if (inflags != (VERT_BEGIN_0|VERT_BEGIN_1))
+ {
+ GLuint count = IM->Count;
+ GLuint last = IM->LastPrimitive;
+
+ ASSERT(IM->Primitive[IM->LastPrimitive] & PRIM_LAST);
+
+ state &= ~(VERT_BEGIN_0|VERT_BEGIN_1); /* update state */
+ IM->Flag[count] |= VERT_END;
+ IM->Primitive[last] |= PRIM_END;
+ IM->Primitive[last] &= ~PRIM_LAST;
+ IM->PrimitiveLength[last] = count - last;
+ IM->Primitive[count] = (GL_POLYGON+1) | PRIM_LAST;
+ IM->LastPrimitive = count;
+
+ if (IM->FlushElt) {
+ _tnl_translate_array_elts( ctx, IM, last, count );
+ IM->FlushElt = 0;
+ }
+
+ ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
+ }
+
+ IM->BeginState = state;
+
+ /* You can set this flag to get the old 'flush_vb on glEnd()'
+ * behaviour.
+ */
+ if ((MESA_DEBUG_FLAGS&DEBUG_ALWAYS_FLUSH))
+ _tnl_flush_immediate( IM );
+}
+
+static void
+_tnl_End(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _tnl_end( ctx );
+
+ /* Need to keep save primitive uptodate in COMPILE and
+ * COMPILE_AND_EXEC modes, need to keep exec primitive uptodate
+ * otherwise.
+ */
+ if (ctx->CompileFlag)
+ ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
+ else
+ ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
+
+
+}
+
+
+#define COLOR( IM, r, g, b, a ) \
+{ \
+ GLuint count = IM->Count; \
+ IM->Flag[count] |= VERT_RGBA; \
+ IM->Color[count][0] = r; \
+ IM->Color[count][1] = g; \
+ IM->Color[count][2] = b; \
+ IM->Color[count][3] = a; \
+}
+
+#define COLORV( IM, v ) \
+{ \
+ GLuint count = IM->Count; \
+ IM->Flag[count] |= VERT_RGBA; \
+ COPY_CHAN4(IM->Color[count], v); \
+}
+
+
+static void
+_tnl_Color3f( GLfloat red, GLfloat green, GLfloat blue )
+{
+#if CHAN_BITS == 8
+ GLubyte col[4];
+ GET_IMMEDIATE;
+ FLOAT_COLOR_TO_UBYTE_COLOR(col[0], red);
+ FLOAT_COLOR_TO_UBYTE_COLOR(col[1], green);
+ FLOAT_COLOR_TO_UBYTE_COLOR(col[2], blue);
+ col[3] = CHAN_MAX;
+ COLORV( IM, col );
+#else
+ GET_IMMEDIATE;
+ COLOR(IM,
+ UNCLAMPED_FLOAT_TO_CHAN(red),
+ UNCLAMPED_FLOAT_TO_CHAN(green),
+ UNCLAMPED_FLOAT_TO_CHAN(blue),
+ CHAN_MAX);
+#endif
+}
+
+
+static void
+_tnl_Color3ub( GLubyte red, GLubyte green, GLubyte blue )
+{
+#if CHAN_BITS == 8
+ GET_IMMEDIATE;
+ COLOR( IM, red, green, blue, CHAN_MAX );
+#else
+ GET_IMMEDIATE;
+ COLOR(IM,
+ UBYTE_TO_CHAN(red),
+ UBYTE_TO_CHAN(green),
+ UBYTE_TO_CHAN(blue),
+ CHAN_MAX);
+#endif
+}
+
+
+
+
+static void
+_tnl_Color4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
+{
+#if CHAN_BITS == 8
+ GLubyte col[4];
+ GET_IMMEDIATE;
+ FLOAT_COLOR_TO_UBYTE_COLOR(col[0], red);
+ FLOAT_COLOR_TO_UBYTE_COLOR(col[1], green);
+ FLOAT_COLOR_TO_UBYTE_COLOR(col[2], blue);
+ FLOAT_COLOR_TO_UBYTE_COLOR(col[3], alpha);
+ COLORV( IM, col );
+#else
+ GET_IMMEDIATE;
+ COLOR(IM,
+ UNCLAMPED_FLOAT_TO_CHAN(red),
+ UNCLAMPED_FLOAT_TO_CHAN(green),
+ UNCLAMPED_FLOAT_TO_CHAN(blue),
+ UNCLAMPED_FLOAT_TO_CHAN(alpha));
+#endif
+}
+
+static void
+_tnl_Color4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
+{
+#if CHAN_BITS == 8
+ GET_IMMEDIATE;
+ COLOR( IM, red, green, blue, alpha );
+#else
+ GET_IMMEDIATE;
+ COLOR(IM,
+ UBYTE_TO_CHAN(red),
+ UBYTE_TO_CHAN(green),
+ UBYTE_TO_CHAN(blue),
+ UBYTE_TO_CHAN(alpha));
+#endif
+}
+
+
+static void
+_tnl_Color3fv( const GLfloat *v )
+{
+#if CHAN_BITS == 8
+ GLubyte col[4];
+ GET_IMMEDIATE;
+ FLOAT_COLOR_TO_UBYTE_COLOR(col[0], v[0]);
+ FLOAT_COLOR_TO_UBYTE_COLOR(col[1], v[1]);
+ FLOAT_COLOR_TO_UBYTE_COLOR(col[2], v[2]);
+ col[3] = CHAN_MAX;
+ COLORV( IM, col );
+#else
+ GET_IMMEDIATE;
+ COLOR(IM,
+ UNCLAMPED_FLOAT_TO_CHAN(v[0]),
+ UNCLAMPED_FLOAT_TO_CHAN(v[1]),
+ UNCLAMPED_FLOAT_TO_CHAN(v[2]),
+ CHAN_MAX);
+
+#endif
+}
+
+
+
+static void
+_tnl_Color3ubv( const GLubyte *v )
+{
+#if CHAN_BITS == 8
+ GET_IMMEDIATE;
+ COLOR( IM, v[0], v[1], v[2], CHAN_MAX );
+#else
+ GET_IMMEDIATE;
+ COLOR(IM,
+ UBYTE_TO_CHAN(v[0]),
+ UBYTE_TO_CHAN(v[1]),
+ UBYTE_TO_CHAN(v[2]),
+ CHAN_MAX);
+#endif
+}
+
+static void
+_tnl_Color4fv( const GLfloat *v )
+{
+#if CHAN_BITS == 8
+ GLubyte col[4];
+ GET_IMMEDIATE;
+ FLOAT_COLOR_TO_UBYTE_COLOR(col[0], v[0]);
+ FLOAT_COLOR_TO_UBYTE_COLOR(col[1], v[1]);
+ FLOAT_COLOR_TO_UBYTE_COLOR(col[2], v[2]);
+ FLOAT_COLOR_TO_UBYTE_COLOR(col[3], v[3]);
+ COLORV( IM, col );
+#else
+ GET_IMMEDIATE;
+ COLOR(IM,
+ UNCLAMPED_FLOAT_TO_CHAN(v[0]),
+ UNCLAMPED_FLOAT_TO_CHAN(v[1]),
+ UNCLAMPED_FLOAT_TO_CHAN(v[2]),
+ UNCLAMPED_FLOAT_TO_CHAN(v[3]));
+#endif
+}
+
+
+
+static void
+_tnl_Color4ubv( const GLubyte *v)
+{
+#if CHAN_BITS == 8
+ GET_IMMEDIATE;
+ COLORV( IM, v );
+#else
+ GET_IMMEDIATE;
+ COLOR(IM,
+ UBYTE_TO_CHAN(v[0]),
+ UBYTE_TO_CHAN(v[1]),
+ UBYTE_TO_CHAN(v[2]),
+ UBYTE_TO_CHAN(v[3]));
+#endif
+}
+
+
+
+
+#define SECONDARY_COLOR( IM, r, g, b ) \
+{ \
+ GLuint count = IM->Count; \
+ IM->Flag[count] |= VERT_SPEC_RGB; \
+ IM->SecondaryColor[count][0] = r; \
+ IM->SecondaryColor[count][1] = g; \
+ IM->SecondaryColor[count][2] = b; \
+}
+
+#define SECONDARY_COLORV( IM, v ) \
+{ \
+ GLuint count = IM->Count; \
+ IM->Flag[count] |= VERT_SPEC_RGB; \
+ IM->SecondaryColor[count][0] = v[0]; \
+ IM->SecondaryColor[count][1] = v[1]; \
+ IM->SecondaryColor[count][2] = v[2]; \
+}
+
+
+
+
+static void
+_tnl_SecondaryColor3fEXT( GLfloat red, GLfloat green, GLfloat blue )
+{
+#if CHAN_BITS == 8
+ GLubyte col[3];
+ GET_IMMEDIATE;
+ FLOAT_COLOR_TO_UBYTE_COLOR(col[0], red);
+ FLOAT_COLOR_TO_UBYTE_COLOR(col[1], green);
+ FLOAT_COLOR_TO_UBYTE_COLOR(col[2], blue);
+ SECONDARY_COLORV( IM, col );
+#else
+ GET_IMMEDIATE;
+ SECONDARY_COLOR(IM,
+ UNCLAMPED_FLOAT_TO_CHAN(red),
+ UNCLAMPED_FLOAT_TO_CHAN(green),
+ UNCLAMPED_FLOAT_TO_CHAN(blue));
+#endif
+}
+
+
+
+static void
+_tnl_SecondaryColor3ubEXT( GLubyte red, GLubyte green, GLubyte blue )
+{
+#if CHAN_BITS == 8
+ GET_IMMEDIATE;
+ SECONDARY_COLOR( IM, red, green, blue );
+#else
+ GET_IMMEDIATE;
+ SECONDARY_COLOR(IM,
+ UBYTE_TO_CHAN(red),
+ UBYTE_TO_CHAN(green),
+ UBYTE_TO_CHAN(blue));
+#endif
+}
+
+
+
+
+static void
+_tnl_SecondaryColor3fvEXT( const GLfloat *v )
+{
+#if CHAN_BITS == 8
+ GLubyte col[3];
+ GET_IMMEDIATE;
+ FLOAT_COLOR_TO_UBYTE_COLOR(col[0], v[0]);
+ FLOAT_COLOR_TO_UBYTE_COLOR(col[1], v[1]);
+ FLOAT_COLOR_TO_UBYTE_COLOR(col[2], v[2]);
+ SECONDARY_COLORV( IM, col );
+#else
+ GET_IMMEDIATE;
+ SECONDARY_COLOR(IM,
+ UNCLAMPED_FLOAT_TO_CHAN(v[0]),
+ UNCLAMPED_FLOAT_TO_CHAN(v[1]),
+ UNCLAMPED_FLOAT_TO_CHAN(v[2]));
+#endif
+}
+
+
+
+static void
+_tnl_SecondaryColor3ubvEXT( const GLubyte *v )
+{
+#if CHAN_BITS == 8
+ GET_IMMEDIATE;
+ SECONDARY_COLOR( IM, v[0], v[1], v[2] );
+#else
+ GET_IMMEDIATE;
+ SECONDARY_COLOR(IM,
+ UBYTE_TO_CHAN(v[0]),
+ UBYTE_TO_CHAN(v[1]),
+ UBYTE_TO_CHAN(v[2]));
+#endif
+}
+
+
+
+
+static void
+_tnl_EdgeFlag( GLboolean flag )
+{
+ GLuint count;
+ GET_IMMEDIATE;
+ count = IM->Count;
+ IM->EdgeFlag[count] = flag;
+ IM->Flag[count] |= VERT_EDGE;
+}
+
+
+static void
+_tnl_EdgeFlagv( const GLboolean *flag )
+{
+ GLuint count;
+ GET_IMMEDIATE;
+ count = IM->Count;
+ IM->EdgeFlag[count] = *flag;
+ IM->Flag[count] |= VERT_EDGE;
+}
+
+
+static void
+_tnl_FogCoordfEXT( GLfloat f )
+{
+ GLuint count;
+ GET_IMMEDIATE;
+ count = IM->Count;
+ IM->FogCoord[count] = f;
+ IM->Flag[count] |= VERT_FOG_COORD;
+}
+
+static void
+_tnl_FogCoordfvEXT( const GLfloat *v )
+{
+ GLuint count;
+ GET_IMMEDIATE;
+ count = IM->Count;
+ IM->FogCoord[count] = v[0];
+ IM->Flag[count] |= VERT_FOG_COORD;
+}
+
+
+static void
+_tnl_Indexi( GLint c )
+{
+ GLuint count;
+ GET_IMMEDIATE;
+ count = IM->Count;
+ IM->Index[count] = c;
+ IM->Flag[count] |= VERT_INDEX;
+}
+
+
+static void
+_tnl_Indexiv( const GLint *c )
+{
+ GLuint count;
+ GET_IMMEDIATE;
+ count = IM->Count;
+ IM->Index[count] = *c;
+ IM->Flag[count] |= VERT_INDEX;
+}
+
+
+#define NORMAL( x, y, z ) \
+{ \
+ GLuint count; \
+ GLfloat *normal; \
+ GET_IMMEDIATE; \
+ count = IM->Count; \
+ IM->Flag[count] |= VERT_NORM; \
+ normal = IM->Normal[count]; \
+ ASSIGN_3V(normal, x,y,z); \
+}
+
+#if defined(USE_IEEE)
+#define NORMALF( x, y, z ) \
+{ \
+ GLuint count; \
+ GLint *normal; \
+ GET_IMMEDIATE; \
+ count = IM->Count; \
+ IM->Flag[count] |= VERT_NORM; \
+ normal = (GLint *)IM->Normal[count]; \
+ ASSIGN_3V(normal, *(int*)&(x), *(int*)&(y), *(int*)&(z)); \
+}
+#else
+#define NORMALF NORMAL
+#endif
+
+static void
+_tnl_Normal3f( GLfloat nx, GLfloat ny, GLfloat nz )
+{
+ NORMALF(nx, ny, nz);
+}
+
+
+static void
+_tnl_Normal3fv( const GLfloat *v )
+{
+ NORMALF( v[0], v[1], v[2] );
+}
+
+
+
+#define TEXCOORD1(s) \
+{ \
+ GLuint count; \
+ GLfloat *tc; \
+ GET_IMMEDIATE; \
+ count = IM->Count; \
+ IM->Flag[count] |= VERT_TEX0; \
+ tc = IM->TexCoord0[count]; \
+ ASSIGN_4V(tc,s,0,0,1); \
+}
+
+#define TEXCOORD2(s,t) \
+{ \
+ GLuint count; \
+ GLfloat *tc; \
+ GET_IMMEDIATE; \
+ count = IM->Count; \
+ IM->Flag[count] |= VERT_TEX0; \
+ tc = IM->TexCoord0[count]; \
+ ASSIGN_4V(tc, s,t,0,1); \
+}
+
+#define TEXCOORD3(s,t,u) \
+{ \
+ GLuint count; \
+ GLfloat *tc; \
+ GET_IMMEDIATE; \
+ count = IM->Count; \
+ IM->Flag[count] |= VERT_TEX0; \
+ IM->TexSize |= TEX_0_SIZE_3; \
+ tc = IM->TexCoord0[count]; \
+ ASSIGN_4V(tc, s,t,u,1); \
+}
+
+#define TEXCOORD4(s,t,u,v) \
+{ \
+ GLuint count; \
+ GLfloat *tc; \
+ GET_IMMEDIATE; \
+ count = IM->Count; \
+ IM->Flag[count] |= VERT_TEX0; \
+ IM->TexSize |= TEX_0_SIZE_4; \
+ tc = IM->TexCoord0[count]; \
+ ASSIGN_4V(tc, s,t,u,v); \
+}
+
+#if defined(USE_IEEE)
+#define TEXCOORD2F(s,t) \
+{ \
+ GLuint count; \
+ GLint *tc; \
+ GET_IMMEDIATE; \
+ count = IM->Count; \
+ IM->Flag[count] |= VERT_TEX0; \
+ tc = (GLint *)IM->TexCoord0[count]; \
+ tc[0] = *(GLint *)&(s); \
+ tc[1] = *(GLint *)&(t); \
+ tc[2] = 0; \
+ tc[3] = IEEE_ONE; \
+}
+#else
+#define TEXCOORD2F TEXCOORD2
+#endif
+
+static void
+_tnl_TexCoord1f( GLfloat s )
+{
+ TEXCOORD1(s);
+}
+
+
+static void
+_tnl_TexCoord2f( GLfloat s, GLfloat t )
+{
+ TEXCOORD2F(s,t);
+}
+
+
+static void
+_tnl_TexCoord3f( GLfloat s, GLfloat t, GLfloat r )
+{
+ TEXCOORD3(s,t,r);
+}
+
+static void
+_tnl_TexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
+{
+ TEXCOORD4(s,t,r,q)
+}
+
+static void
+_tnl_TexCoord1fv( const GLfloat *v )
+{
+ TEXCOORD1(v[0]);
+}
+
+static void
+_tnl_TexCoord2fv( const GLfloat *v )
+{
+ TEXCOORD2F(v[0],v[1]);
+}
+
+static void
+_tnl_TexCoord3fv( const GLfloat *v )
+{
+ TEXCOORD3(v[0],v[1],v[2]);
+}
+
+static void
+_tnl_TexCoord4fv( const GLfloat *v )
+{
+ TEXCOORD4(v[0],v[1],v[2],v[3]);
+}
+
+
+
+/* KW: Run into bad problems in vertex copying if we don't fully pad
+ * the incoming vertices.
+ */
+#define VERTEX2(IM, x,y) \
+{ \
+ GLuint count = IM->Count++; \
+ GLfloat *dest = IM->Obj[count]; \
+ IM->Flag[count] |= VERT_OBJ; \
+ ASSIGN_4V(dest, x, y, 0, 1); \
+/* ASSERT(IM->Flag[IM->Count]==0); */\
+ if (count == IMM_MAXDATA - 1) \
+ _tnl_flush_immediate( IM ); \
+}
+
+#define VERTEX3(IM,x,y,z) \
+{ \
+ GLuint count = IM->Count++; \
+ GLfloat *dest = IM->Obj[count]; \
+ IM->Flag[count] |= VERT_OBJ_23; \
+ ASSIGN_4V(dest, x, y, z, 1); \
+/* ASSERT(IM->Flag[IM->Count]==0); */ \
+ if (count == IMM_MAXDATA - 1) \
+ _tnl_flush_immediate( IM ); \
+}
+
+#define VERTEX4(IM, x,y,z,w) \
+{ \
+ GLuint count = IM->Count++; \
+ GLfloat *dest = IM->Obj[count]; \
+ IM->Flag[count] |= VERT_OBJ_234; \
+ ASSIGN_4V(dest, x, y, z, w); \
+ if (count == IMM_MAXDATA - 1) \
+ _tnl_flush_immediate( IM ); \
+}
+
+#if defined(USE_IEEE)
+#define VERTEX2F(IM, x, y) \
+{ \
+ GLuint count = IM->Count++; \
+ GLint *dest = (GLint *)IM->Obj[count]; \
+ IM->Flag[count] |= VERT_OBJ; \
+ dest[0] = *(GLint *)&(x); \
+ dest[1] = *(GLint *)&(y); \
+ dest[2] = 0; \
+ dest[3] = IEEE_ONE; \
+/* ASSERT(IM->Flag[IM->Count]==0); */ \
+ if (count == IMM_MAXDATA - 1) \
+ _tnl_flush_immediate( IM ); \
+}
+#else
+#define VERTEX2F VERTEX2
+#endif
+
+#if defined(USE_IEEE)
+#define VERTEX3F(IM, x, y, z) \
+{ \
+ GLuint count = IM->Count++; \
+ GLint *dest = (GLint *)IM->Obj[count]; \
+ IM->Flag[count] |= VERT_OBJ_23; \
+ dest[0] = *(GLint *)&(x); \
+ dest[1] = *(GLint *)&(y); \
+ dest[2] = *(GLint *)&(z); \
+ dest[3] = IEEE_ONE; \
+/* ASSERT(IM->Flag[IM->Count]==0); */ \
+ if (count == IMM_MAXDATA - 1) \
+ _tnl_flush_immediate( IM ); \
+}
+#else
+#define VERTEX3F VERTEX3
+#endif
+
+#if defined(USE_IEEE)
+#define VERTEX4F(IM, x, y, z, w) \
+{ \
+ GLuint count = IM->Count++; \
+ GLint *dest = (GLint *)IM->Obj[count]; \
+ IM->Flag[count] |= VERT_OBJ_234; \
+ dest[0] = *(GLint *)&(x); \
+ dest[1] = *(GLint *)&(y); \
+ dest[2] = *(GLint *)&(z); \
+ dest[3] = *(GLint *)&(w); \
+ if (count == IMM_MAXDATA - 1) \
+ _tnl_flush_immediate( IM ); \
+}
+#else
+#define VERTEX4F VERTEX4
+#endif
+
+
+
+static void
+_tnl_Vertex2f( GLfloat x, GLfloat y )
+{
+ GET_IMMEDIATE;
+ VERTEX2F( IM, x, y );
+}
+
+static void
+_tnl_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
+{
+ GET_IMMEDIATE;
+ VERTEX3F( IM, x, y, z );
+}
+static void
+_tnl_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+{
+ GET_IMMEDIATE;
+ VERTEX4F( IM, x, y, z, w );
+}
+
+static void
+_tnl_Vertex2fv( const GLfloat *v )
+{
+ GET_IMMEDIATE;
+ VERTEX2F( IM, v[0], v[1] );
+}
+
+static void
+_tnl_Vertex3fv( const GLfloat *v )
+{
+ GET_IMMEDIATE;
+ VERTEX3F( IM, v[0], v[1], v[2] );
+}
+
+static void
+_tnl_Vertex4fv( const GLfloat *v )
+{
+ GET_IMMEDIATE;
+ VERTEX4F( IM, v[0], v[1], v[2], v[3] );
+}
+
+
+
+
+/*
+ * GL_ARB_multitexture
+ *
+ * Note: the multitexture spec says that specifying an invalid target
+ * has undefined results and does not have to generate an error. Just
+ * don't crash. We no-op on invalid targets.
+ */
+
+#define MAX_TARGET (GL_TEXTURE0_ARB + MAX_TEXTURE_UNITS)
+
+#define MULTI_TEXCOORD1(target, s) \
+{ \
+ GET_IMMEDIATE; \
+ GLuint texunit = target - GL_TEXTURE0_ARB; \
+ if (texunit < IM->MaxTextureUnits) { \
+ GLuint count = IM->Count; \
+ GLfloat *tc = IM->TexCoord[texunit][count]; \
+ ASSIGN_4V(tc, s, 0.0F, 0.0F, 1.0F); \
+ IM->Flag[count] |= VERT_TEX(texunit); \
+ } \
+}
+
+#define MULTI_TEXCOORD2(target, s, t) \
+{ \
+ GET_IMMEDIATE; \
+ GLuint texunit = target - GL_TEXTURE0_ARB; \
+ if (texunit < IM->MaxTextureUnits) { \
+ GLuint count = IM->Count; \
+ GLfloat *tc = IM->TexCoord[texunit][count]; \
+ ASSIGN_4V(tc, s, t, 0.0F, 1.0F); \
+ IM->Flag[count] |= VERT_TEX(texunit); \
+ } \
+}
+
+#define MULTI_TEXCOORD3(target, s, t, u) \
+{ \
+ GET_IMMEDIATE; \
+ GLuint texunit = target - GL_TEXTURE0_ARB; \
+ if (texunit < IM->MaxTextureUnits) { \
+ GLuint count = IM->Count; \
+ GLfloat *tc = IM->TexCoord[texunit][count]; \
+ ASSIGN_4V(tc, s, t, u, 1.0F); \
+ IM->Flag[count] |= VERT_TEX(texunit); \
+ IM->TexSize |= TEX_SIZE_3(texunit); \
+ } \
+}
+
+#define MULTI_TEXCOORD4(target, s, t, u, v) \
+{ \
+ GET_IMMEDIATE; \
+ GLuint texunit = target - GL_TEXTURE0_ARB; \
+ if (texunit < IM->MaxTextureUnits) { \
+ GLuint count = IM->Count; \
+ GLfloat *tc = IM->TexCoord[texunit][count]; \
+ ASSIGN_4V(tc, s, t, u, v); \
+ IM->Flag[count] |= VERT_TEX(texunit); \
+ IM->TexSize |= TEX_SIZE_4(texunit); \
+ } \
+}
+
+#if defined(USE_IEEE)
+#define MULTI_TEXCOORD2F(target, s, t) \
+{ \
+ GET_IMMEDIATE; \
+ GLuint texunit = target - GL_TEXTURE0_ARB; \
+ if (texunit < IM->MaxTextureUnits) { \
+ GLuint count = IM->Count; \
+ GLint *tc = (GLint *)IM->TexCoord[texunit][count]; \
+ IM->Flag[count] |= VERT_TEX(texunit); \
+ tc[0] = *(int *)&(s); \
+ tc[1] = *(int *)&(t); \
+ tc[2] = 0; \
+ tc[3] = IEEE_ONE; \
+ } \
+}
+#else
+#define MULTI_TEXCOORD2F MULTI_TEXCOORD2
+#endif
+
+static void
+_tnl_MultiTexCoord1fARB(GLenum target, GLfloat s)
+{
+ MULTI_TEXCOORD1( target, s );
+}
+
+static void
+_tnl_MultiTexCoord1fvARB(GLenum target, const GLfloat *v)
+{
+ MULTI_TEXCOORD1( target, v[0] );
+}
+
+static void
+_tnl_MultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
+{
+ MULTI_TEXCOORD2F( target, s, t );
+}
+
+static void
+_tnl_MultiTexCoord2fvARB(GLenum target, const GLfloat *v)
+{
+ MULTI_TEXCOORD2F( target, v[0], v[1] );
+}
+
+static void
+_tnl_MultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ MULTI_TEXCOORD3( target, s, t, r );
+}
+
+static void
+_tnl_MultiTexCoord3fvARB(GLenum target, const GLfloat *v)
+{
+ MULTI_TEXCOORD3( target, v[0], v[1], v[2] );
+}
+
+static void
+_tnl_MultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ MULTI_TEXCOORD4( target, s, t, r, q );
+}
+
+static void
+_tnl_MultiTexCoord4fvARB(GLenum target, const GLfloat *v)
+{
+ MULTI_TEXCOORD4( target, v[0], v[1], v[2], v[3] );
+}
+
+
+
+/* KW: Because the eval values don't become 'current', fixup will flow
+ * through these vertices, and then evaluation will write on top
+ * of the fixup results.
+ *
+ * Note: using Obj to hold eval coord data.
+ */
+#define EVALCOORD1(IM, x) \
+{ \
+ GLuint count = IM->Count++; \
+ IM->Flag[count] |= VERT_EVAL_C1; \
+ ASSIGN_4V(IM->Obj[count], x, 0, 0, 1); \
+ if (count == IMM_MAXDATA-1) \
+ _tnl_flush_immediate( IM ); \
+}
+
+#define EVALCOORD2(IM, x, y) \
+{ \
+ GLuint count = IM->Count++; \
+ IM->Flag[count] |= VERT_EVAL_C2; \
+ ASSIGN_4V(IM->Obj[count], x, y, 0, 1); \
+ if (count == IMM_MAXDATA-1) \
+ _tnl_flush_immediate( IM ); \
+}
+
+#define EVALPOINT1(IM, x) \
+{ \
+ GLuint count = IM->Count++; \
+ IM->Flag[count] |= VERT_EVAL_P1; \
+ ASSIGN_4V(IM->Obj[count], x, 0, 0, 1); \
+ if (count == IMM_MAXDATA-1) \
+ _tnl_flush_immediate( IM ); \
+}
+
+#define EVALPOINT2(IM, x, y) \
+{ \
+ GLuint count = IM->Count++; \
+ IM->Flag[count] |= VERT_EVAL_P2; \
+ ASSIGN_4V(IM->Obj[count], x, y, 0, 1); \
+ if (count == IMM_MAXDATA-1) \
+ _tnl_flush_immediate( IM ); \
+}
+
+static void
+_tnl_EvalCoord1f( GLfloat u )
+{
+ GET_IMMEDIATE;
+ EVALCOORD1( IM, u );
+}
+
+static void
+_tnl_EvalCoord1fv( const GLfloat *u )
+{
+ GET_IMMEDIATE;
+ EVALCOORD1( IM, (GLfloat) *u );
+}
+
+static void
+_tnl_EvalCoord2f( GLfloat u, GLfloat v )
+{
+ GET_IMMEDIATE;
+ EVALCOORD2( IM, u, v );
+}
+
+static void
+_tnl_EvalCoord2fv( const GLfloat *u )
+{
+ GET_IMMEDIATE;
+ EVALCOORD2( IM, u[0], u[1] );
+}
+
+
+static void
+_tnl_EvalPoint1( GLint i )
+{
+ GET_IMMEDIATE;
+ EVALPOINT1( IM, i );
+}
+
+
+static void
+_tnl_EvalPoint2( GLint i, GLint j )
+{
+ GET_IMMEDIATE;
+ EVALPOINT2( IM, i, j );
+}
+
+
+/* Need to use the default array-elt outside begin/end for strict
+ * conformance.
+ */
+#define ARRAY_ELT( IM, i ) \
+{ \
+ GLuint count = IM->Count; \
+ IM->Elt[count] = i; \
+ IM->Flag[count] &= IM->ArrayEltFlags; \
+ IM->Flag[count] |= VERT_ELT; \
+ IM->FlushElt |= IM->ArrayEltFlush; \
+ IM->Count += IM->ArrayEltIncr; \
+ if (IM->Count == IMM_MAXDATA) \
+ _tnl_flush_immediate( IM ); \
+}
+
+
+static void
+_tnl_ArrayElement( GLint i )
+{
+ GET_IMMEDIATE;
+ ARRAY_ELT( IM, i );
+}
+
+
+/* Internal functions. These are safe to use providing either:
+ *
+ * - It is determined that a display list is not being compiled, or
+ * if so that these commands won't be compiled into the list (see
+ * t_eval.c for an example).
+ *
+ * - _tnl_hard_begin() is used instead of _tnl_[bB]egin, and tested
+ * for a GL_TRUE return value. See _tnl_Rectf, below.
+ */
+void
+_tnl_eval_coord1f( GLcontext *CC, GLfloat u )
+{
+ struct immediate *i = TNL_CURRENT_IM(CC);
+ EVALCOORD1( i, u );
+}
+
+void
+_tnl_eval_coord2f( GLcontext *CC, GLfloat u, GLfloat v )
+{
+ struct immediate *i = TNL_CURRENT_IM(CC);
+ EVALCOORD2( i, u, v );
+}
+
+void
+_tnl_array_element( GLcontext *CC, GLint i )
+{
+ struct immediate *im = TNL_CURRENT_IM(CC);
+ ARRAY_ELT( im, i );
+}
+
+void
+_tnl_vertex2f( GLcontext *ctx, GLfloat x, GLfloat y )
+{
+ struct immediate *im = TNL_CURRENT_IM(ctx);
+ VERTEX2( im, x, y );
+}
+
+
+
+
+
+/* Execute a glRectf() function. _tnl_hard_begin() ensures the check
+ * on outside_begin_end is executed even in compiled lists. These
+ * vertices can now participate in the same VB as regular ones, even
+ * in most display lists.
+ */
+static void
+_tnl_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (_tnl_hard_begin( ctx, GL_QUADS )) {
+ _tnl_vertex2f( ctx, x1, y1 );
+ _tnl_vertex2f( ctx, x2, y1 );
+ _tnl_vertex2f( ctx, x2, y2 );
+ _tnl_vertex2f( ctx, x1, y2 );
+ _tnl_end( ctx );
+ }
+}
+
+static void
+_tnl_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct immediate *IM = TNL_CURRENT_IM(ctx);
+ GLuint count = IM->Count;
+ struct gl_material *mat;
+ GLuint bitmask = gl_material_bitmask( ctx, face, pname, ~0, "Materialfv" );
+
+ if (bitmask == 0)
+ return;
+
+ if (!IM->Material) {
+ IM->Material = (GLmaterial (*)[2]) MALLOC( sizeof(GLmaterial) *
+ IMM_SIZE * 2 );
+ IM->MaterialMask = (GLuint *) MALLOC( sizeof(GLuint) * IMM_SIZE );
+ }
+
+ if (!(IM->Flag[count] & VERT_MATERIAL)) {
+ IM->Flag[count] |= VERT_MATERIAL;
+ IM->MaterialMask[count] = 0;
+ }
+
+ IM->MaterialMask[count] |= bitmask;
+ mat = IM->Material[count];
+
+ if (bitmask & FRONT_AMBIENT_BIT) {
+ COPY_4FV( mat[0].Ambient, params );
+ }
+ if (bitmask & BACK_AMBIENT_BIT) {
+ COPY_4FV( mat[1].Ambient, params );
+ }
+ if (bitmask & FRONT_DIFFUSE_BIT) {
+ COPY_4FV( mat[0].Diffuse, params );
+ }
+ if (bitmask & BACK_DIFFUSE_BIT) {
+ COPY_4FV( mat[1].Diffuse, params );
+ }
+ if (bitmask & FRONT_SPECULAR_BIT) {
+ COPY_4FV( mat[0].Specular, params );
+ }
+ if (bitmask & BACK_SPECULAR_BIT) {
+ COPY_4FV( mat[1].Specular, params );
+ }
+ if (bitmask & FRONT_EMISSION_BIT) {
+ COPY_4FV( mat[0].Emission, params );
+ }
+ if (bitmask & BACK_EMISSION_BIT) {
+ COPY_4FV( mat[1].Emission, params );
+ }
+ if (bitmask & FRONT_SHININESS_BIT) {
+ GLfloat shininess = CLAMP( params[0], 0.0F, 128.0F );
+ mat[0].Shininess = shininess;
+ }
+ if (bitmask & BACK_SHININESS_BIT) {
+ GLfloat shininess = CLAMP( params[0], 0.0F, 128.0F );
+ mat[1].Shininess = shininess;
+ }
+ if (bitmask & FRONT_INDEXES_BIT) {
+ mat[0].AmbientIndex = params[0];
+ mat[0].DiffuseIndex = params[1];
+ mat[0].SpecularIndex = params[2];
+ }
+ if (bitmask & BACK_INDEXES_BIT) {
+ mat[1].AmbientIndex = params[0];
+ mat[1].DiffuseIndex = params[1];
+ mat[1].SpecularIndex = params[2];
+ }
+}
+
+void _tnl_imm_vtxfmt_init( GLcontext *ctx )
+{
+ GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->vtxfmt);
+
+ /* All begin/end operations are handled by this vertex format:
+ */
+ vfmt->ArrayElement = _tnl_ArrayElement;
+ vfmt->Begin = _tnl_Begin;
+ vfmt->Color3f = _tnl_Color3f;
+ vfmt->Color3fv = _tnl_Color3fv;
+ vfmt->Color3ub = _tnl_Color3ub;
+ vfmt->Color3ubv = _tnl_Color3ubv;
+ vfmt->Color4f = _tnl_Color4f;
+ vfmt->Color4fv = _tnl_Color4fv;
+ vfmt->Color4ub = _tnl_Color4ub;
+ vfmt->Color4ubv = _tnl_Color4ubv;
+ vfmt->EdgeFlag = _tnl_EdgeFlag;
+ vfmt->EdgeFlagv = _tnl_EdgeFlagv;
+ vfmt->End = _tnl_End;
+ vfmt->EvalCoord1f = _tnl_EvalCoord1f;
+ vfmt->EvalCoord1fv = _tnl_EvalCoord1fv;
+ vfmt->EvalCoord2f = _tnl_EvalCoord2f;
+ vfmt->EvalCoord2fv = _tnl_EvalCoord2fv;
+ vfmt->EvalPoint1 = _tnl_EvalPoint1;
+ vfmt->EvalPoint2 = _tnl_EvalPoint2;
+ vfmt->FogCoordfEXT = _tnl_FogCoordfEXT;
+ vfmt->FogCoordfvEXT = _tnl_FogCoordfvEXT;
+ vfmt->Indexi = _tnl_Indexi;
+ vfmt->Indexiv = _tnl_Indexiv;
+ vfmt->Materialfv = _tnl_Materialfv;
+ vfmt->MultiTexCoord1fARB = _tnl_MultiTexCoord1fARB;
+ vfmt->MultiTexCoord1fvARB = _tnl_MultiTexCoord1fvARB;
+ vfmt->MultiTexCoord2fARB = _tnl_MultiTexCoord2fARB;
+ vfmt->MultiTexCoord2fvARB = _tnl_MultiTexCoord2fvARB;
+ vfmt->MultiTexCoord3fARB = _tnl_MultiTexCoord3fARB;
+ vfmt->MultiTexCoord3fvARB = _tnl_MultiTexCoord3fvARB;
+ vfmt->MultiTexCoord4fARB = _tnl_MultiTexCoord4fARB;
+ vfmt->MultiTexCoord4fvARB = _tnl_MultiTexCoord4fvARB;
+ vfmt->Normal3f = _tnl_Normal3f;
+ vfmt->Normal3fv = _tnl_Normal3fv;
+ vfmt->SecondaryColor3fEXT = _tnl_SecondaryColor3fEXT;
+ vfmt->SecondaryColor3fvEXT = _tnl_SecondaryColor3fvEXT;
+ vfmt->SecondaryColor3ubEXT = _tnl_SecondaryColor3ubEXT;
+ vfmt->SecondaryColor3ubvEXT = _tnl_SecondaryColor3ubvEXT;
+ vfmt->TexCoord1f = _tnl_TexCoord1f;
+ vfmt->TexCoord1fv = _tnl_TexCoord1fv;
+ vfmt->TexCoord2f = _tnl_TexCoord2f;
+ vfmt->TexCoord2fv = _tnl_TexCoord2fv;
+ vfmt->TexCoord3f = _tnl_TexCoord3f;
+ vfmt->TexCoord3fv = _tnl_TexCoord3fv;
+ vfmt->TexCoord4f = _tnl_TexCoord4f;
+ vfmt->TexCoord4fv = _tnl_TexCoord4fv;
+ vfmt->Vertex2f = _tnl_Vertex2f;
+ vfmt->Vertex2fv = _tnl_Vertex2fv;
+ vfmt->Vertex3f = _tnl_Vertex3f;
+ vfmt->Vertex3fv = _tnl_Vertex3fv;
+ vfmt->Vertex4f = _tnl_Vertex4f;
+ vfmt->Vertex4fv = _tnl_Vertex4fv;
+
+ /* Outside begin/end functions (from t_varray.c, t_eval.c, ...):
+ */
+ vfmt->Rectf = _tnl_Rectf;
+
+ /* Just use the core function:
+ */
+ vfmt->CallList = _mesa_CallList;
+
+ vfmt->prefer_float_colors = GL_FALSE;
+}
--- /dev/null
+/* $Id: t_imm_api.h,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef _T_VTXFMT_H
+#define _T_VTXFMT_H
+
+#include "mtypes.h"
+#include "t_context.h"
+
+
+/* TNL-private internal functions for building higher-level operations:
+ */
+extern void _tnl_begin( GLcontext *ctx, GLenum p );
+extern GLboolean _tnl_hard_begin( GLcontext *ctx, GLenum p );
+extern void _tnl_end( GLcontext *ctx );
+extern void _tnl_vertex2f( GLcontext *ctx, GLfloat x, GLfloat y );
+extern void _tnl_eval_coord1f( GLcontext *CC, GLfloat u );
+extern void _tnl_eval_coord2f( GLcontext *CC, GLfloat u, GLfloat v );
+extern void _tnl_array_element( GLcontext *CC, GLint i );
+
+/* Initialize our part of the vtxfmt struct:
+ */
+extern void _tnl_imm_vtxfmt_init( GLcontext *ctx );
+
+
+#endif
--- /dev/null
+/* $Id: t_imm_debug.c,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "mtypes.h"
+#include "t_context.h"
+#include "t_imm_debug.h"
+
+void _tnl_print_vert_flags( const char *name, GLuint flags )
+{
+ fprintf(stderr,
+ "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
+ name,
+ flags,
+ (flags & VERT_CLIP) ? "clip/proj-clip/glend, " : "",
+ (flags & VERT_EDGE) ? "edgeflag, " : "",
+ (flags & VERT_ELT) ? "array-elt, " : "",
+ (flags & VERT_END_VB) ? "end-vb, " : "",
+ (flags & VERT_EVAL_ANY) ? "eval-coord, " : "",
+ (flags & VERT_EYE) ? "eye/glbegin, " : "",
+ (flags & VERT_FOG_COORD) ? "fog-coord, " : "",
+ (flags & VERT_INDEX) ? "index, " : "",
+ (flags & VERT_MATERIAL) ? "material, " : "",
+ (flags & VERT_NORM) ? "normals, " : "",
+ (flags & VERT_OBJ) ? "obj, " : "",
+ (flags & VERT_OBJ_3) ? "obj-3, " : "",
+ (flags & VERT_OBJ_4) ? "obj-4, " : "",
+ (flags & VERT_POINT_SIZE) ? "point-size, " : "",
+ (flags & VERT_RGBA) ? "colors, " : "",
+ (flags & VERT_SPEC_RGB) ? "specular, " : "",
+ (flags & VERT_TEX0) ? "texcoord0, " : "",
+ (flags & VERT_TEX1) ? "texcoord1, " : "",
+ (flags & VERT_TEX2) ? "texcoord2, " : "",
+ (flags & VERT_TEX3) ? "texcoord3, " : "",
+ (flags & VERT_TEX4) ? "texcoord4, " : "",
+ (flags & VERT_TEX5) ? "texcoord5, " : "",
+ (flags & VERT_TEX6) ? "texcoord6, " : "",
+ (flags & VERT_TEX7) ? "texcoord7, " : ""
+ );
+}
+
+void _tnl_print_cassette( struct immediate *IM )
+{
+ GLuint i;
+ GLuint *flags = IM->Flag;
+ GLuint andflag = IM->CopyAndFlag;
+ GLuint orflag = IM->CopyOrFlag;
+ GLuint state = IM->BeginState;
+ GLuint req = ~0;
+
+ fprintf(stderr, "Cassette id %d, %u rows.\n", IM->id,
+ IM->Count - IM->CopyStart);
+
+ _tnl_print_vert_flags("Contains at least one", orflag);
+
+ if (IM->Count != IM->CopyStart)
+ {
+ _tnl_print_vert_flags("Contains a full complement of", andflag);
+
+ fprintf(stderr, "Final begin/end state %s/%s, errors %s/%s\n",
+ (state & VERT_BEGIN_0) ? "in" : "out",
+ (state & VERT_BEGIN_1) ? "in" : "out",
+ (state & VERT_ERROR_0) ? "y" : "n",
+ (state & VERT_ERROR_1) ? "y" : "n");
+
+ }
+
+ for (i = IM->CopyStart ; i <= IM->Count ; i++) {
+ fprintf(stderr, "%u: ", i);
+ if (req & VERT_OBJ_234) {
+ if (flags[i] & VERT_EVAL_C1)
+ fprintf(stderr, "EvalCoord %f ", IM->Obj[i][0]);
+ else if (flags[i] & VERT_EVAL_P1)
+ fprintf(stderr, "EvalPoint %.0f ", IM->Obj[i][0]);
+ else if (flags[i] & VERT_EVAL_C2)
+ fprintf(stderr, "EvalCoord %f %f ", IM->Obj[i][0], IM->Obj[i][1]);
+ else if (flags[i] & VERT_EVAL_P2)
+ fprintf(stderr, "EvalPoint %.0f %.0f ", IM->Obj[i][0], IM->Obj[i][1]);
+ else if (i < IM->Count && (flags[i]&VERT_OBJ_234)) {
+ fprintf(stderr, "Obj %f %f %f %f",
+ IM->Obj[i][0], IM->Obj[i][1], IM->Obj[i][2], IM->Obj[i][3]);
+ }
+ }
+
+ if (req & flags[i] & VERT_ELT)
+ fprintf(stderr, " Elt %u\t", IM->Elt[i]);
+
+ if (req & flags[i] & VERT_NORM)
+ fprintf(stderr, " Norm %f %f %f ",
+ IM->Normal[i][0], IM->Normal[i][1], IM->Normal[i][2]);
+
+ if (req & flags[i] & VERT_TEX_ANY) {
+ GLuint j;
+ for (j = 0 ; j < MAX_TEXTURE_UNITS ; j++) {
+ if (req & flags[i] & VERT_TEX(j)) {
+ fprintf(stderr,
+ "TC%d %f %f %f %f",
+ j,
+ IM->TexCoord[j][i][0], IM->TexCoord[j][i][1],
+ IM->TexCoord[j][i][2], IM->TexCoord[j][i][2]);
+ }
+ }
+ }
+
+ if (req & flags[i] & VERT_RGBA)
+ fprintf(stderr, " Rgba %d %d %d %d ",
+ IM->Color[i][0], IM->Color[i][1],
+ IM->Color[i][2], IM->Color[i][3]);
+
+ if (req & flags[i] & VERT_SPEC_RGB)
+ fprintf(stderr, " Spec %d %d %d ",
+ IM->SecondaryColor[i][0], IM->SecondaryColor[i][1],
+ IM->SecondaryColor[i][2]);
+
+ if (req & flags[i] & VERT_FOG_COORD)
+ fprintf(stderr, " Fog %f ", IM->FogCoord[i]);
+
+ if (req & flags[i] & VERT_INDEX)
+ fprintf(stderr, " Index %u ", IM->Index[i]);
+
+ if (req & flags[i] & VERT_EDGE)
+ fprintf(stderr, " Edgeflag %d ", IM->EdgeFlag[i]);
+
+ if (req & flags[i] & VERT_MATERIAL)
+ fprintf(stderr, " Material ");
+
+
+ /* The order of these two is not easily knowable, but this is
+ * the usually correct way to look at them.
+ */
+ if (req & flags[i] & VERT_END)
+ fprintf(stderr, " END ");
+
+ if (req & flags[i] & VERT_BEGIN)
+ fprintf(stderr, " BEGIN(%s) (%s%s%s%s)",
+ _mesa_prim_name[IM->Primitive[i] & PRIM_MODE_MASK],
+ (IM->Primitive[i] & PRIM_LAST) ? "LAST," : "",
+ (IM->Primitive[i] & PRIM_BEGIN) ? "BEGIN," : "",
+ (IM->Primitive[i] & PRIM_END) ? "END," : "",
+ (IM->Primitive[i] & PRIM_PARITY) ? "PARITY," : "");
+
+ fprintf(stderr, "\n");
+ }
+}
+
+
+
--- /dev/null
+
+#ifndef _T_DEBUG_H
+#define _T_DEBUG_H
+
+#include "mtypes.h"
+#include "t_context.h"
+
+void _tnl_print_cassette( struct immediate *IM );
+void _tnl_print_vert_flags( const char *name, GLuint flags );
+
+#endif
--- /dev/null
+/* $Id: t_imm_dlist.c,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Keith Whitwell <keithw@valinux.com>
+ */
+
+
+#include "glheader.h"
+#include "context.h"
+#include "dlist.h"
+#include "debug.h"
+#include "mmath.h"
+#include "mem.h"
+#include "state.h"
+
+#include "t_context.h"
+#include "t_imm_api.h"
+#include "t_imm_elt.h"
+#include "t_imm_alloc.h"
+#include "t_imm_dlist.h"
+#include "t_imm_debug.h"
+#include "t_imm_exec.h"
+#include "t_imm_fixup.h"
+#include "t_pipeline.h"
+
+typedef struct {
+ struct immediate *IM;
+ GLuint Start;
+ GLuint Count;
+ GLuint BeginState;
+ GLuint SavedBeginState;
+ GLuint OrFlag;
+ GLuint AndFlag;
+ GLuint TexSize;
+ GLuint LastData;
+ GLuint LastPrimitive;
+ GLboolean have_normal_lengths;
+} TNLvertexcassette;
+
+static void execute_compiled_cassette( GLcontext *ctx, void *data );
+
+
+/* Insert the active immediate struct onto the display list currently
+ * being built.
+ */
+void
+_tnl_compile_cassette( GLcontext *ctx, struct immediate *IM )
+{
+ struct immediate *im = TNL_CURRENT_IM(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ TNLvertexcassette *node;
+ GLuint new_beginstate;
+
+
+ _tnl_compute_orflag( IM );
+
+ IM->CopyStart = IM->Start;
+
+ if (IM->OrFlag & VERT_ELT) {
+ GLuint andflag = ~0;
+ GLuint i;
+ GLuint start = IM->FlushElt ? IM->LastPrimitive : IM->CopyStart;
+ _tnl_translate_array_elts( ctx, IM, start, IM->Count );
+
+ /* Need to recompute andflag.
+ */
+ if (IM->AndFlag & VERT_ELT)
+ IM->CopyAndFlag = IM->AndFlag |= ctx->Array._Enabled;
+ else {
+ for (i = IM->CopyStart ; i < IM->Count ; i++)
+ andflag &= IM->Flag[i];
+ IM->CopyAndFlag = IM->AndFlag = andflag;
+ }
+ }
+
+ _tnl_fixup_input( ctx, IM );
+
+ /* Mark the last primitive:
+ */
+ IM->PrimitiveLength[IM->LastPrimitive] = IM->Count - IM->LastPrimitive;
+ ASSERT(IM->Primitive[IM->LastPrimitive] & PRIM_LAST);
+
+
+ node = (TNLvertexcassette *)
+ _mesa_alloc_instruction(ctx,
+ tnl->opcode_vertex_cassette,
+ sizeof(TNLvertexcassette));
+ if (!node)
+ return;
+
+ node->IM = im; im->ref_count++;
+ node->Start = im->Start;
+ node->Count = im->Count;
+ node->BeginState = im->BeginState;
+ node->SavedBeginState = im->SavedBeginState;
+ node->OrFlag = im->OrFlag;
+ node->TexSize = im->TexSize;
+ node->AndFlag = im->AndFlag;
+ node->LastData = im->LastData;
+ node->LastPrimitive = im->LastPrimitive;
+ node->have_normal_lengths = GL_FALSE;
+
+ if (ctx->ExecuteFlag) {
+ execute_compiled_cassette( ctx, (void *)node );
+ }
+
+
+ /* Discard any errors raised in the last cassette.
+ */
+ new_beginstate = node->BeginState & (VERT_BEGIN_0|VERT_BEGIN_1);
+
+ /* Decide whether this immediate struct is full, or can be used for
+ * the next batch of vertices as well.
+ */
+ if (im->Count > IMM_MAXDATA - 16) {
+ /* Call it full...
+ */
+ struct immediate *new_im = _tnl_alloc_immediate(ctx);
+ if (!new_im) return;
+ new_im->ref_count++;
+ im->ref_count--; /* remove CURRENT_IM reference */
+ ASSERT(im->ref_count > 0);
+ SET_IMMEDIATE( ctx, new_im );
+ _tnl_reset_input( ctx, IMM_MAX_COPIED_VERTS,
+ new_beginstate, node->SavedBeginState );
+ } else {
+ /* Still some room in the current immediate.
+ */
+ _tnl_reset_input( ctx, im->Count+1+IMM_MAX_COPIED_VERTS,
+ new_beginstate, node->SavedBeginState);
+ }
+}
+
+
+
+static void calc_normal_lengths( GLfloat *dest,
+ CONST GLfloat (*data)[3],
+ GLuint *flags,
+ GLuint count )
+{
+ GLuint i;
+ GLint tmpflag = flags[0];
+
+ flags[0] |= VERT_NORM;
+
+ for (i = 0 ; i < count ; i++ )
+ if (flags[i] & VERT_NORM) {
+ GLfloat tmp = (GLfloat) LEN_3FV( data[i] );
+ dest[i] = 0;
+ if (tmp > 0)
+ dest[i] = 1.0F / tmp;
+ } else
+ dest[i] = dest[i-1];
+
+ flags[0] = tmpflag;
+}
+
+
+
+static void
+execute_compiled_cassette( GLcontext *ctx, void *data )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ TNLvertexcassette *node = (TNLvertexcassette *)data;
+ struct immediate *IM = node->IM;
+
+ FLUSH_VERTICES( ctx, 0 );
+
+ if (ctx->NewState)
+ gl_update_state(ctx);
+
+ if (tnl->pipeline.build_state_changes)
+ _tnl_validate_pipeline( ctx );
+
+ IM->Start = node->Start;
+ IM->CopyStart = node->Start;
+ IM->Count = node->Count;
+ IM->BeginState = node->BeginState;
+ IM->SavedBeginState = node->SavedBeginState;
+ IM->OrFlag = node->OrFlag;
+ IM->TexSize = node->TexSize;
+ IM->AndFlag = node->AndFlag;
+ IM->LastData = node->LastData;
+ IM->LastPrimitive = node->LastPrimitive;
+
+ if ((MESA_VERBOSE & VERBOSE_DISPLAY_LIST) &&
+ (MESA_VERBOSE & VERBOSE_IMMEDIATE))
+ _tnl_print_cassette( IM );
+
+ if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST) {
+ fprintf(stderr, "Run cassette %d, rows %d..%d, beginstate %x ",
+ IM->id,
+ IM->Start, IM->Count, IM->BeginState);
+/* _tnl_print_vert_flags("orflag", IM->OrFlag); */
+ }
+
+ if (IM->SavedBeginState) {
+ if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1)
+ tnl->ReplayHardBeginEnd = 1;
+ if (!tnl->ReplayHardBeginEnd) {
+ gl_error(ctx, GL_INVALID_OPERATION, "hard replay");
+ return;
+ }
+ }
+
+
+
+ /* Lazy optimization of the cassette.
+ */
+/* if (ctx->Transform.Normalize && !node->have_normal_lengths) { */
+
+/* if (!IM->NormalLengths) */
+/* IM->NormalLengths = (GLfloat *)MALLOC(sizeof(GLfloat) * IMM_SIZE); */
+
+/* calc_normal_lengths( IM->NormalLengths + IM->Start, */
+/* (const GLfloat (*)[3])(IM->Normal + IM->Start), */
+/* IM->Flag + IM->Start, */
+/* IM->Count - IM->Start); */
+
+/* node->have_normal_lengths = GL_TRUE; */
+/* } */
+
+
+#if 0
+ if (0 && im->v.Obj.size < 4 && im->Count > 15) {
+ im->Bounds = (GLfloat (*)[3]) MALLOC(6 * sizeof(GLfloat));
+ (_tnl_calc_bound_tab[im->v.Obj.size])( im->Bounds, &im->v.Obj );
+ }
+#endif
+
+
+ _tnl_fixup_compiled_cassette( ctx, IM );
+ _tnl_get_exec_copy_verts( ctx, IM );
+ _tnl_run_cassette( ctx, IM );
+ _tnl_restore_compiled_cassette( ctx, IM );
+
+ if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1)
+ tnl->ReplayHardBeginEnd = 0;
+}
+
+static void
+destroy_compiled_cassette( GLcontext *ctx, void *data )
+{
+ TNLvertexcassette *node = (TNLvertexcassette *)data;
+
+ if ( --node->IM->ref_count == 0 )
+ _tnl_free_immediate( node->IM );
+}
+
+
+static void
+print_compiled_cassette( GLcontext *ctx, void *data )
+{
+ TNLvertexcassette *node = (TNLvertexcassette *)data;
+ struct immediate *IM = node->IM;
+
+ fprintf(stderr, "TNL-VERTEX-CASSETTE, id %u, rows %u..%u\n",
+ node->IM->id, node->Start, node->Count);
+
+ IM->Start = node->Start;
+ IM->Count = node->Count;
+ IM->BeginState = node->BeginState;
+ IM->OrFlag = node->OrFlag;
+ IM->TexSize = node->TexSize;
+ IM->AndFlag = node->AndFlag;
+ IM->LastData = node->LastData;
+ IM->LastPrimitive = node->LastPrimitive;
+
+ _tnl_print_cassette( node->IM );
+}
+
+void
+_tnl_BeginCallList( GLcontext *ctx, GLuint list )
+{
+ (void) ctx;
+ (void) list;
+ FLUSH_CURRENT(ctx, 0);
+}
+
+
+/* Called at the tail of a CallList. Copy vertices out of the display
+ * list if necessary.
+ */
+void
+_tnl_EndCallList( GLcontext *ctx )
+{
+ /* May have to copy vertices from a dangling begin/end inside the
+ * list to the current immediate.
+ */
+ if (ctx->CallDepth == 0) {
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct immediate *IM = TNL_CURRENT_IM(ctx);
+
+ if (tnl->ExecCopySource != IM)
+ _tnl_copy_immediate_vertices( ctx, IM );
+ }
+}
+
+
+void
+_tnl_EndList( GLcontext *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct immediate *IM = TNL_CURRENT_IM(ctx);
+
+ IM->ref_count--;
+ if (IM == tnl->ExecCopySource)
+ IM->ref_count--;
+
+ /* If this one isn't free, get a clean one. (Otherwise we'll be
+ * using one that's already half full).
+ */
+ if (IM->ref_count != 0)
+ IM = _tnl_alloc_immediate( ctx );
+
+ ASSERT(IM->ref_count == 0);
+
+ tnl->ExecCopySource = IM;
+ IM->ref_count++;
+
+ SET_IMMEDIATE( ctx, IM );
+ IM->ref_count++;
+
+ _tnl_reset_input( ctx, IMM_MAX_COPIED_VERTS, 0, 0 );
+
+ /* outside begin/end, even in COMPILE_AND_EXEC,
+ * so no vertices to copy, right?
+ */
+ ASSERT(TNL_CONTEXT(ctx)->ExecCopyCount == 0);
+}
+
+
+void
+_tnl_NewList( GLcontext *ctx, GLuint list, GLenum mode )
+{
+ struct immediate *IM = TNL_CURRENT_IM(ctx);
+
+ /* Use the installed immediate struct. No vertices in the current
+ * immediate, no copied vertices in the system.
+ */
+ ASSERT(TNL_CURRENT_IM(ctx));
+ ASSERT(TNL_CURRENT_IM(ctx)->Start == IMM_MAX_COPIED_VERTS);
+ ASSERT(TNL_CURRENT_IM(ctx)->Start == TNL_CURRENT_IM(ctx)->Count);
+ ASSERT(TNL_CONTEXT(ctx)->ExecCopyCount == 0);
+
+ /* Set current Begin/End state to unknown:
+ */
+ IM->BeginState = VERT_BEGIN_0;
+}
+
+
+void
+_tnl_dlist_init( GLcontext *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+
+ tnl->opcode_vertex_cassette =
+ _mesa_alloc_opcode( ctx,
+ sizeof(TNLvertexcassette),
+ execute_compiled_cassette,
+ destroy_compiled_cassette,
+ print_compiled_cassette );
+}
+
+/* Need to do this to get the correct begin/end error behaviour from
+ * functions like ColorPointerEXT which are still active in
+ * SAVE_AND_EXEC modes.
+ */
+void
+_tnl_save_Begin( GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (mode > GL_POLYGON) {
+ _mesa_compile_error( ctx, GL_INVALID_ENUM, "glBegin" );
+ return;
+ }
+
+ if (ctx->ExecuteFlag) {
+ /* Preserve vtxfmt invarient:
+ */
+ if (ctx->NewState)
+ gl_update_state( ctx );
+
+ /* Slot in geomexec: No need to call setdispatch as we know
+ * CurrentDispatch is Save.
+ */
+ ASSERT(ctx->CurrentDispatch == ctx->Save);
+ }
+
+ _tnl_begin( ctx, mode );
+}
--- /dev/null
+/* $Id: t_imm_dlist.h,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Keith Whitwell <keithw@valinux.com>
+ */
+
+#ifndef _T_DLIST_H
+#define _T_DLIST_H
+
+#include "mtypes.h"
+#include "t_context.h"
+
+extern void _tnl_dlist_init( GLcontext *ctx );
+
+extern void _tnl_compile_cassette( GLcontext *ctx, struct immediate *IM );
+extern void _tnl_EndList( GLcontext *ctx );
+extern void _tnl_NewList( GLcontext *ctx, GLuint list, GLenum mode );
+extern void _tnl_save_Begin( GLenum mode );
+
+extern void _tnl_EndCallList( GLcontext *ctx );
+extern void _tnl_BeginCallList( GLcontext *ctx, GLuint list );
+
+#endif
--- /dev/null
+/* $Id: t_imm_elt.c,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Keith Whitwell <keithw@valinux.com>
+ */
+
+#include "glheader.h"
+#include "colormac.h"
+#include "mem.h"
+#include "mmath.h"
+#include "mtypes.h"
+
+#include "math/m_translate.h"
+
+#include "t_context.h"
+#include "t_imm_elt.h"
+
+
+
+typedef void (*trans_elt_1f_func)(GLfloat *to,
+ CONST void *ptr,
+ GLuint stride,
+ GLuint *flags,
+ GLuint *elts,
+ GLuint match,
+ GLuint start,
+ GLuint n );
+
+typedef void (*trans_elt_1ui_func)(GLuint *to,
+ CONST void *ptr,
+ GLuint stride,
+ GLuint *flags,
+ GLuint *elts,
+ GLuint match,
+ GLuint start,
+ GLuint n );
+
+typedef void (*trans_elt_1ub_func)(GLubyte *to,
+ CONST void *ptr,
+ GLuint stride,
+ GLuint *flags,
+ GLuint *elts,
+ GLuint match,
+ GLuint start,
+ GLuint n );
+
+typedef void (*trans_elt_4ub_func)(GLubyte (*to)[4],
+ CONST void *ptr,
+ GLuint stride,
+ GLuint *flags,
+ GLuint *elts,
+ GLuint match,
+ GLuint start,
+ GLuint n );
+
+typedef void (*trans_elt_4f_func)(GLfloat (*to)[4],
+ CONST void *ptr,
+ GLuint stride,
+ GLuint *flags,
+ GLuint *elts,
+ GLuint match,
+ GLuint start,
+ GLuint n );
+
+typedef void (*trans_elt_3f_func)(GLfloat (*to)[3],
+ CONST void *ptr,
+ GLuint stride,
+ GLuint *flags,
+ GLuint *elts,
+ GLuint match,
+ GLuint start,
+ GLuint n );
+
+
+
+
+static trans_elt_1f_func _tnl_trans_elt_1f_tab[MAX_TYPES];
+static trans_elt_1ui_func _tnl_trans_elt_1ui_tab[MAX_TYPES];
+static trans_elt_1ub_func _tnl_trans_elt_1ub_tab[MAX_TYPES];
+static trans_elt_3f_func _tnl_trans_elt_3f_tab[MAX_TYPES];
+static trans_elt_4ub_func _tnl_trans_elt_4ub_tab[5][MAX_TYPES];
+static trans_elt_4f_func _tnl_trans_elt_4f_tab[5][MAX_TYPES];
+
+
+#define PTR_ELT(ptr, elt) (((SRC *)ptr)[elt])
+
+
+
+
+
+/* Code specific to array element implementation. There is a small
+ * subtlety in the bits CHECK() tests, and the way bits are set in
+ * glArrayElement which ensures that if, eg, in the case that the
+ * vertex array is disabled and normal array is enabled, and we get
+ * either sequence:
+ *
+ * ArrayElement() OR Normal()
+ * Normal() ArrayElement()
+ * Vertex() Vertex()
+ *
+ * That the correct value for normal is used.
+ */
+#define TAB(x) _tnl_trans_elt##x##_tab
+#define ARGS GLuint *flags, GLuint *elts, GLuint match, \
+ GLuint start, GLuint n
+#define SRC_START 0
+#define DST_START start
+#undef CHECK
+#define CHECK if ((flags[i]&match) == VERT_ELT)
+#define NEXT_F (void)1
+#define NEXT_F2 f = first + elts[i] * stride;
+
+
+/* GL_BYTE
+ */
+#define SRC GLbyte
+#define SRC_IDX TYPE_IDX(GL_BYTE)
+#define TRX_3F(f,n) BYTE_TO_FLOAT( PTR_ELT(f,n) )
+#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
+#define TRX_UB(ub, f,n) ub = BYTE_TO_UBYTE( PTR_ELT(f,n) )
+#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n))
+
+
+#define SZ 4
+#define INIT init_trans_4_GLbyte_elt
+#define DEST_4F trans_4_GLbyte_4f_elt
+#define DEST_4UB trans_4_GLbyte_4ub_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 3
+#define INIT init_trans_3_GLbyte_elt
+#define DEST_4F trans_3_GLbyte_4f_elt
+#define DEST_4UB trans_3_GLbyte_4ub_elt
+#define DEST_3F trans_3_GLbyte_3f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 2
+#define INIT init_trans_2_GLbyte_elt
+#define DEST_4F trans_2_GLbyte_4f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 1
+#define INIT init_trans_1_GLbyte_elt
+#define DEST_4F trans_1_GLbyte_4f_elt
+#define DEST_1UB trans_1_GLbyte_1ub_elt
+#define DEST_1UI trans_1_GLbyte_1ui_elt
+#include "math/m_trans_tmp.h"
+
+#undef SRC
+#undef TRX_3F
+#undef TRX_4F
+#undef TRX_UB
+#undef TRX_UI
+#undef SRC_IDX
+
+/* GL_UNSIGNED_BYTE
+ */
+#define SRC GLubyte
+#define SRC_IDX TYPE_IDX(GL_UNSIGNED_BYTE)
+#define TRX_3F(f,n) /* unused */
+#define TRX_4F(f,n) /* unused */
+#define TRX_UB(ub, f,n) ub = PTR_ELT(f,n)
+#define TRX_UI(f,n) (GLuint)PTR_ELT(f,n)
+
+/* 4ub->4ub handled in special case below.
+ */
+
+#define SZ 3
+#define INIT init_trans_3_GLubyte_elt
+#define DEST_4UB trans_3_GLubyte_4ub_elt
+#include "math/m_trans_tmp.h"
+
+
+#define SZ 1
+#define INIT init_trans_1_GLubyte_elt
+#define DEST_1UI trans_1_GLubyte_1ui_elt
+#define DEST_1UB trans_1_GLubyte_1ub_elt
+#include "math/m_trans_tmp.h"
+
+#undef SRC
+#undef SRC_IDX
+#undef TRX_3F
+#undef TRX_4F
+#undef TRX_UB
+#undef TRX_UI
+
+
+/* GL_SHORT
+ */
+#define SRC GLshort
+#define SRC_IDX TYPE_IDX(GL_SHORT)
+#define TRX_3F(f,n) SHORT_TO_FLOAT( PTR_ELT(f,n) )
+#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
+#define TRX_UB(ub, f,n) ub = SHORT_TO_UBYTE(PTR_ELT(f,n))
+#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n))
+
+
+#define SZ 4
+#define INIT init_trans_4_GLshort_elt
+#define DEST_4F trans_4_GLshort_4f_elt
+#define DEST_4UB trans_4_GLshort_4ub_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 3
+#define INIT init_trans_3_GLshort_elt
+#define DEST_4F trans_3_GLshort_4f_elt
+#define DEST_4UB trans_3_GLshort_4ub_elt
+#define DEST_3F trans_3_GLshort_3f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 2
+#define INIT init_trans_2_GLshort_elt
+#define DEST_4F trans_2_GLshort_4f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 1
+#define INIT init_trans_1_GLshort_elt
+#define DEST_4F trans_1_GLshort_4f_elt
+#define DEST_1UB trans_1_GLshort_1ub_elt
+#define DEST_1UI trans_1_GLshort_1ui_elt
+#include "math/m_trans_tmp.h"
+
+
+#undef SRC
+#undef SRC_IDX
+#undef TRX_3F
+#undef TRX_4F
+#undef TRX_UB
+#undef TRX_UI
+
+
+/* GL_UNSIGNED_SHORT
+ */
+#define SRC GLushort
+#define SRC_IDX TYPE_IDX(GL_UNSIGNED_SHORT)
+#define TRX_3F(f,n) USHORT_TO_FLOAT( PTR_ELT(f,n) )
+#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
+#define TRX_UB(ub,f,n) ub = (GLubyte) (PTR_ELT(f,n) >> 8)
+#define TRX_UI(f,n) (GLuint) PTR_ELT(f,n)
+
+
+#define SZ 4
+#define INIT init_trans_4_GLushort_elt
+#define DEST_4F trans_4_GLushort_4f_elt
+#define DEST_4UB trans_4_GLushort_4ub_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 3
+#define INIT init_trans_3_GLushort_elt
+#define DEST_4F trans_3_GLushort_4f_elt
+#define DEST_4UB trans_3_GLushort_4ub_elt
+#define DEST_3F trans_3_GLushort_3f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 2
+#define INIT init_trans_2_GLushort_elt
+#define DEST_4F trans_2_GLushort_4f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 1
+#define INIT init_trans_1_GLushort_elt
+#define DEST_4F trans_1_GLushort_4f_elt
+#define DEST_1UB trans_1_GLushort_1ub_elt
+#define DEST_1UI trans_1_GLushort_1ui_elt
+#include "math/m_trans_tmp.h"
+
+#undef SRC
+#undef SRC_IDX
+#undef TRX_3F
+#undef TRX_4F
+#undef TRX_UB
+#undef TRX_UI
+
+
+/* GL_INT
+ */
+#define SRC GLint
+#define SRC_IDX TYPE_IDX(GL_INT)
+#define TRX_3F(f,n) INT_TO_FLOAT( PTR_ELT(f,n) )
+#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
+#define TRX_UB(ub, f,n) ub = INT_TO_UBYTE(PTR_ELT(f,n))
+#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n))
+
+
+#define SZ 4
+#define INIT init_trans_4_GLint_elt
+#define DEST_4F trans_4_GLint_4f_elt
+#define DEST_4UB trans_4_GLint_4ub_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 3
+#define INIT init_trans_3_GLint_elt
+#define DEST_4F trans_3_GLint_4f_elt
+#define DEST_4UB trans_3_GLint_4ub_elt
+#define DEST_3F trans_3_GLint_3f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 2
+#define INIT init_trans_2_GLint_elt
+#define DEST_4F trans_2_GLint_4f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 1
+#define INIT init_trans_1_GLint_elt
+#define DEST_4F trans_1_GLint_4f_elt
+#define DEST_1UB trans_1_GLint_1ub_elt
+#define DEST_1UI trans_1_GLint_1ui_elt
+#include "math/m_trans_tmp.h"
+
+
+#undef SRC
+#undef SRC_IDX
+#undef TRX_3F
+#undef TRX_4F
+#undef TRX_UB
+#undef TRX_UI
+
+
+/* GL_UNSIGNED_INT
+ */
+#define SRC GLuint
+#define SRC_IDX TYPE_IDX(GL_UNSIGNED_INT)
+#define TRX_3F(f,n) UINT_TO_FLOAT( PTR_ELT(f,n) )
+#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
+#define TRX_UB(ub, f,n) ub = (GLubyte) (PTR_ELT(f,n) >> 24)
+#define TRX_UI(f,n) PTR_ELT(f,n)
+
+
+#define SZ 4
+#define INIT init_trans_4_GLuint_elt
+#define DEST_4F trans_4_GLuint_4f_elt
+#define DEST_4UB trans_4_GLuint_4ub_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 3
+#define INIT init_trans_3_GLuint_elt
+#define DEST_4F trans_3_GLuint_4f_elt
+#define DEST_4UB trans_3_GLuint_4ub_elt
+#define DEST_3F trans_3_GLuint_3f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 2
+#define INIT init_trans_2_GLuint_elt
+#define DEST_4F trans_2_GLuint_4f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 1
+#define INIT init_trans_1_GLuint_elt
+#define DEST_4F trans_1_GLuint_4f_elt
+#define DEST_1UB trans_1_GLuint_1ub_elt
+#define DEST_1UI trans_1_GLuint_1ui_elt
+#include "math/m_trans_tmp.h"
+
+#undef SRC
+#undef SRC_IDX
+#undef TRX_3F
+#undef TRX_4F
+#undef TRX_UB
+#undef TRX_UI
+
+
+/* GL_DOUBLE
+ */
+#define SRC GLdouble
+#define SRC_IDX TYPE_IDX(GL_DOUBLE)
+#define TRX_3F(f,n) PTR_ELT(f,n)
+#define TRX_4F(f,n) PTR_ELT(f,n)
+#define TRX_UB(ub,f,n) FLOAT_COLOR_TO_CHAN(ub, PTR_ELT(f,n))
+#define TRX_UI(f,n) (GLuint) (GLint) PTR_ELT(f,n)
+#define TRX_1F(f,n) PTR_ELT(f,n)
+
+
+#define SZ 4
+#define INIT init_trans_4_GLdouble_elt
+#define DEST_4F trans_4_GLdouble_4f_elt
+#define DEST_4UB trans_4_GLdouble_4ub_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 3
+#define INIT init_trans_3_GLdouble_elt
+#define DEST_4F trans_3_GLdouble_4f_elt
+#define DEST_4UB trans_3_GLdouble_4ub_elt
+#define DEST_3F trans_3_GLdouble_3f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 2
+#define INIT init_trans_2_GLdouble_elt
+#define DEST_4F trans_2_GLdouble_4f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 1
+#define INIT init_trans_1_GLdouble_elt
+#define DEST_4F trans_1_GLdouble_4f_elt
+#define DEST_1UB trans_1_GLdouble_1ub_elt
+#define DEST_1UI trans_1_GLdouble_1ui_elt
+#define DEST_1F trans_1_GLdouble_1f_elt
+#include "math/m_trans_tmp.h"
+
+#undef SRC
+#undef SRC_IDX
+
+/* GL_FLOAT
+ */
+#define SRC GLfloat
+#define SRC_IDX TYPE_IDX(GL_FLOAT)
+#define SZ 4
+#define INIT init_trans_4_GLfloat_elt
+#define DEST_4UB trans_4_GLfloat_4ub_elt
+#define DEST_4F trans_4_GLfloat_4f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 3
+#define INIT init_trans_3_GLfloat_elt
+#define DEST_4F trans_3_GLfloat_4f_elt
+#define DEST_4UB trans_3_GLfloat_4ub_elt
+#define DEST_3F trans_3_GLfloat_3f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 2
+#define INIT init_trans_2_GLfloat_elt
+#define DEST_4F trans_2_GLfloat_4f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 1
+#define INIT init_trans_1_GLfloat_elt
+#define DEST_4F trans_1_GLfloat_3f_elt
+#define DEST_1UB trans_1_GLfloat_1ub_elt
+#define DEST_1UI trans_1_GLfloat_1ui_elt
+#define DEST_1F trans_1_GLfloat_1f_elt
+#include "math/m_trans_tmp.h"
+
+#undef SRC
+#undef SRC_IDX
+#undef TRX_3F
+#undef TRX_4F
+#undef TRX_UB
+#undef TRX_UI
+
+
+static void trans_4_GLubyte_4ub(GLubyte (*t)[4],
+ CONST void *Ptr,
+ GLuint stride,
+ ARGS )
+{
+ const GLubyte *f = (GLubyte *) Ptr + SRC_START * stride;
+ const GLubyte *first = f;
+ GLuint i;
+ (void) start;
+ if (((((long) f | (long) stride)) & 3L) == 0L) {
+ /* Aligned.
+ */
+ for (i = DST_START ; i < n ; i++, NEXT_F) {
+ CHECK {
+ NEXT_F2;
+ COPY_4UBV( t[i], f );
+ }
+ }
+ } else {
+ for (i = DST_START ; i < n ; i++, NEXT_F) {
+ CHECK {
+ NEXT_F2;
+ t[i][0] = f[0];
+ t[i][1] = f[1];
+ t[i][2] = f[2];
+ t[i][3] = f[3];
+ }
+ }
+ }
+}
+
+
+static void init_translate_elt(void)
+{
+ MEMSET( TAB(_1ui), 0, sizeof(TAB(_1ui)) );
+ MEMSET( TAB(_1ub), 0, sizeof(TAB(_1ub)) );
+ MEMSET( TAB(_3f), 0, sizeof(TAB(_3f)) );
+ MEMSET( TAB(_4ub), 0, sizeof(TAB(_4ub)) );
+ MEMSET( TAB(_4f), 0, sizeof(TAB(_4f)) );
+
+ TAB(_4ub)[4][TYPE_IDX(GL_UNSIGNED_BYTE)] = trans_4_GLubyte_4ub;
+
+ init_trans_4_GLbyte_elt();
+ init_trans_3_GLbyte_elt();
+ init_trans_2_GLbyte_elt();
+ init_trans_1_GLbyte_elt();
+ init_trans_1_GLubyte_elt();
+ init_trans_3_GLubyte_elt();
+ init_trans_4_GLshort_elt();
+ init_trans_3_GLshort_elt();
+ init_trans_2_GLshort_elt();
+ init_trans_1_GLshort_elt();
+ init_trans_4_GLushort_elt();
+ init_trans_3_GLushort_elt();
+ init_trans_2_GLushort_elt();
+ init_trans_1_GLushort_elt();
+ init_trans_4_GLint_elt();
+ init_trans_3_GLint_elt();
+ init_trans_2_GLint_elt();
+ init_trans_1_GLint_elt();
+ init_trans_4_GLuint_elt();
+ init_trans_3_GLuint_elt();
+ init_trans_2_GLuint_elt();
+ init_trans_1_GLuint_elt();
+ init_trans_4_GLdouble_elt();
+ init_trans_3_GLdouble_elt();
+ init_trans_2_GLdouble_elt();
+ init_trans_1_GLdouble_elt();
+ init_trans_4_GLfloat_elt();
+ init_trans_3_GLfloat_elt();
+ init_trans_2_GLfloat_elt();
+ init_trans_1_GLfloat_elt();
+}
+
+
+#undef TAB
+#undef CLASS
+#undef ARGS
+#undef CHECK
+#undef START
+
+
+
+
+void _tnl_imm_elt_init( void )
+{
+ init_translate_elt();
+}
+
+
+static void _tnl_trans_elt_1f(GLfloat *to,
+ const struct gl_client_array *from,
+ GLuint *flags,
+ GLuint *elts,
+ GLuint match,
+ GLuint start,
+ GLuint n )
+{
+ _tnl_trans_elt_1f_tab[TYPE_IDX(from->Type)]( to,
+ from->Ptr,
+ from->StrideB,
+ flags,
+ elts,
+ match,
+ start,
+ n );
+
+}
+
+static void _tnl_trans_elt_1ui(GLuint *to,
+ const struct gl_client_array *from,
+ GLuint *flags,
+ GLuint *elts,
+ GLuint match,
+ GLuint start,
+ GLuint n )
+{
+ _tnl_trans_elt_1ui_tab[TYPE_IDX(from->Type)]( to,
+ from->Ptr,
+ from->StrideB,
+ flags,
+ elts,
+ match,
+ start,
+ n );
+
+}
+
+
+static void _tnl_trans_elt_1ub(GLubyte *to,
+ const struct gl_client_array *from,
+ GLuint *flags,
+ GLuint *elts,
+ GLuint match,
+ GLuint start,
+ GLuint n )
+{
+ _tnl_trans_elt_1ub_tab[TYPE_IDX(from->Type)]( to,
+ from->Ptr,
+ from->StrideB,
+ flags,
+ elts,
+ match,
+ start,
+ n );
+
+}
+
+
+static void _tnl_trans_elt_4ub(GLubyte (*to)[4],
+ const struct gl_client_array *from,
+ GLuint *flags,
+ GLuint *elts,
+ GLuint match,
+ GLuint start,
+ GLuint n )
+{
+ _tnl_trans_elt_4ub_tab[from->Size][TYPE_IDX(from->Type)]( to,
+ from->Ptr,
+ from->StrideB,
+ flags,
+ elts,
+ match,
+ start,
+ n );
+
+}
+
+static void _tnl_trans_elt_4f(GLfloat (*to)[4],
+ const struct gl_client_array *from,
+ GLuint *flags,
+ GLuint *elts,
+ GLuint match,
+ GLuint start,
+ GLuint n )
+{
+ _tnl_trans_elt_4f_tab[from->Size][TYPE_IDX(from->Type)]( to,
+ from->Ptr,
+ from->StrideB,
+ flags,
+ elts,
+ match,
+ start,
+ n );
+
+}
+
+static void _tnl_trans_elt_3f(GLfloat (*to)[3],
+ const struct gl_client_array *from,
+ GLuint *flags,
+ GLuint *elts,
+ GLuint match,
+ GLuint start,
+ GLuint n )
+{
+ _tnl_trans_elt_3f_tab[TYPE_IDX(from->Type)]( to,
+ from->Ptr,
+ from->StrideB,
+ flags,
+ elts,
+ match,
+ start,
+ n );
+}
+
+
+
+
+/* Batch function to translate away all the array elements in the
+ * input buffer prior to transform. Done only the first time a vertex
+ * buffer is executed or compiled.
+ *
+ * KW: Have to do this after each glEnd if arrays aren't locked.
+ */
+void _tnl_translate_array_elts( GLcontext *ctx, struct immediate *IM,
+ GLuint start, GLuint count )
+{
+ GLuint *flags = IM->Flag;
+ GLuint *elts = IM->Elt;
+ GLuint translate = ctx->Array._Enabled;
+ GLuint i;
+
+ if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
+ fprintf(stderr, "exec_array_elements %d .. %d\n", start, count);
+
+ if (translate & VERT_OBJ) {
+ _tnl_trans_elt_4f( IM->Obj,
+ &ctx->Array.Vertex,
+ flags, elts, (VERT_ELT|VERT_OBJ),
+ start, count);
+
+ if (ctx->Array.Vertex.Size == 4)
+ translate |= VERT_OBJ_234;
+ else if (ctx->Array.Vertex.Size == 3)
+ translate |= VERT_OBJ_23;
+ }
+
+
+ if (translate & VERT_NORM)
+ _tnl_trans_elt_3f( IM->Normal,
+ &ctx->Array.Normal,
+ flags, elts, (VERT_ELT|VERT_NORM),
+ start, count);
+
+ if (translate & VERT_EDGE)
+ _tnl_trans_elt_1ub( IM->EdgeFlag,
+ &ctx->Array.EdgeFlag,
+ flags, elts, (VERT_ELT|VERT_EDGE),
+ start, count);
+
+ if (translate & VERT_RGBA)
+ _tnl_trans_elt_4ub( IM->Color,
+ &ctx->Array.Color,
+ flags, elts, (VERT_ELT|VERT_RGBA),
+ start, count);
+
+
+ if (translate & VERT_SPEC_RGB)
+ _tnl_trans_elt_4ub( IM->SecondaryColor,
+ &ctx->Array.SecondaryColor,
+ flags, elts, (VERT_ELT|VERT_SPEC_RGB),
+ start, count);
+
+ if (translate & VERT_FOG_COORD)
+ _tnl_trans_elt_1f( IM->FogCoord,
+ &ctx->Array.FogCoord,
+ flags, elts, (VERT_ELT|VERT_FOG_COORD),
+ start, count);
+
+ if (translate & VERT_INDEX)
+ _tnl_trans_elt_1ui( IM->Index,
+ &ctx->Array.Index,
+ flags, elts, (VERT_ELT|VERT_INDEX),
+ start, count);
+
+ if (translate & VERT_TEX_ANY) {
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ if (translate & VERT_TEX(i)) {
+ _tnl_trans_elt_4f( IM->TexCoord[i],
+ &ctx->Array.TexCoord[i],
+ flags, elts, (VERT_ELT|VERT_TEX(i)),
+ start, count);
+
+ if (ctx->Array.TexCoord[i].Size == 4)
+ IM->TexSize |= TEX_SIZE_4(i);
+ else if (ctx->Array.TexCoord[i].Size == 3)
+ IM->TexSize |= TEX_SIZE_3(i);
+ }
+ }
+
+ for (i = start ; i < count ; i++)
+ if (flags[i] & VERT_ELT) flags[i] |= translate;
+
+ IM->CopyOrFlag |= translate;
+}
+
+
--- /dev/null
+/* $Id: t_imm_elt.h,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Keith Whitwell <keithw@valinux.com>
+ */
+
+
+#ifndef _T_IMM_ELT_H_
+#define _T_IMM_ELT_H_
+
+#include "mtypes.h"
+#include "t_context.h"
+
+
+extern void _tnl_imm_elt_init( void );
+
+extern void _tnl_translate_array_elts( GLcontext *ctx,
+ struct immediate *IM,
+ GLuint start,
+ GLuint end );
+
+
+#endif
--- /dev/null
+/* $Id: t_imm_eval.c,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "colormac.h"
+#include "context.h"
+#include "macros.h"
+#include "mem.h"
+#include "mmath.h"
+#include "mtypes.h"
+#include "math/m_eval.h"
+
+#include "t_context.h"
+#include "t_imm_eval.h"
+#include "t_imm_exec.h"
+#include "t_imm_fixup.h"
+
+
+static void eval_points1( GLfloat outcoord[][4],
+ GLfloat coord[][4],
+ const GLuint *flags,
+ GLfloat du, GLfloat u1 )
+{
+ GLuint i;
+ for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++)
+ if (flags[i] & VERT_EVAL_ANY) {
+ outcoord[i][0] = coord[i][0];
+ outcoord[i][1] = coord[i][1];
+ if (flags[i] & VERT_EVAL_P1)
+ outcoord[i][0] = coord[i][0] * du + u1;
+ }
+}
+
+static void eval_points2( GLfloat outcoord[][4],
+ GLfloat coord[][4],
+ const GLuint *flags,
+ GLfloat du, GLfloat u1,
+ GLfloat dv, GLfloat v1 )
+{
+ GLuint i;
+ for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++) {
+ if (flags[i] & VERT_EVAL_ANY) {
+ outcoord[i][0] = coord[i][0];
+ outcoord[i][1] = coord[i][1];
+ if (flags[i] & VERT_EVAL_P2) {
+ outcoord[i][0] = coord[i][0] * du + u1;
+ outcoord[i][1] = coord[i][1] * dv + v1;
+ }
+ }
+ }
+}
+
+static const GLubyte dirty_flags[5] = {
+ 0, /* not possible */
+ VEC_DIRTY_0,
+ VEC_DIRTY_1,
+ VEC_DIRTY_2,
+ VEC_DIRTY_3
+};
+
+
+static void eval1_4f( GLvector4f *dest,
+ GLfloat coord[][4],
+ const GLuint *flags,
+ GLuint dimension,
+ struct gl_1d_map *map )
+{
+ const GLfloat u1 = map->u1;
+ const GLfloat du = map->du;
+ GLfloat (*to)[4] = dest->data;
+ GLuint i;
+
+ for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++)
+ if (flags[i] & (VERT_EVAL_C1|VERT_EVAL_P1)) {
+ GLfloat u = (coord[i][0] - u1) * du;
+ ASSIGN_4V(to[i], 0,0,0,1);
+ _math_horner_bezier_curve(map->Points, to[i], u,
+ dimension, map->Order);
+ }
+
+ dest->size = MAX2(dest->size, dimension);
+ dest->flags |= dirty_flags[dimension];
+}
+
+
+static void eval1_1ui( GLvector1ui *dest,
+ GLfloat coord[][4],
+ const GLuint *flags,
+ struct gl_1d_map *map )
+{
+ const GLfloat u1 = map->u1;
+ const GLfloat du = map->du;
+ GLuint *to = dest->data;
+ GLuint i;
+
+ for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++)
+ if (flags[i] & (VERT_EVAL_C1|VERT_EVAL_P1)) {
+ GLfloat u = (coord[i][0] - u1) * du;
+ GLfloat tmp;
+ _math_horner_bezier_curve(map->Points, &tmp, u, 1, map->Order);
+ to[i] = (GLuint) (GLint) tmp;
+ }
+
+}
+
+static void eval1_norm( GLvector3f *dest,
+ GLfloat coord[][4],
+ const GLuint *flags,
+ struct gl_1d_map *map )
+{
+ const GLfloat u1 = map->u1;
+ const GLfloat du = map->du;
+ GLfloat (*to)[3] = dest->data;
+ GLuint i;
+
+ for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++)
+ if (flags[i] & (VERT_EVAL_C1|VERT_EVAL_P1)) {
+ GLfloat u = (coord[i][0] - u1) * du;
+ _math_horner_bezier_curve(map->Points, to[i], u, 3, map->Order);
+ }
+}
+
+static void eval1_color( GLvector4ub *dest,
+ GLfloat coord[][4],
+ const GLuint *flags,
+ struct gl_1d_map *map )
+{
+ const GLfloat u1 = map->u1;
+ const GLfloat du = map->du;
+ GLubyte (*to)[4] = dest->data;
+ GLuint i;
+
+ for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++)
+ if (flags[i] & (VERT_EVAL_C1|VERT_EVAL_P1)) {
+ GLfloat u = (coord[i][0] - u1) * du;
+ GLfloat fcolor[4];
+ _math_horner_bezier_curve(map->Points, fcolor, u, 4, map->Order);
+ FLOAT_RGBA_TO_CHAN_RGBA(to[i], fcolor);
+ }
+}
+
+
+
+
+static void eval2_obj_norm( GLvector4f *obj_ptr,
+ GLvector3f *norm_ptr,
+ GLfloat coord[][4],
+ GLuint *flags,
+ GLuint dimension,
+ struct gl_2d_map *map )
+{
+ const GLfloat u1 = map->u1;
+ const GLfloat du = map->du;
+ const GLfloat v1 = map->v1;
+ const GLfloat dv = map->dv;
+ GLfloat (*obj)[4] = obj_ptr->data;
+ GLfloat (*normal)[3] = norm_ptr->data;
+ GLuint i;
+
+ for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++)
+ if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) {
+ GLfloat u = (coord[i][0] - u1) * du;
+ GLfloat v = (coord[i][1] - v1) * dv;
+ GLfloat du[4], dv[4];
+
+ ASSIGN_4V(obj[i], 0,0,0,1);
+ _math_de_casteljau_surf(map->Points, obj[i], du, dv, u, v, dimension,
+ map->Uorder, map->Vorder);
+
+ CROSS3(normal[i], du, dv);
+ NORMALIZE_3FV(normal[i]);
+ }
+
+ obj_ptr->size = MAX2(obj_ptr->size, dimension);
+ obj_ptr->flags |= dirty_flags[dimension];
+}
+
+
+static void eval2_4f( GLvector4f *dest,
+ GLfloat coord[][4],
+ const GLuint *flags,
+ GLuint dimension,
+ struct gl_2d_map *map )
+{
+ const GLfloat u1 = map->u1;
+ const GLfloat du = map->du;
+ const GLfloat v1 = map->v1;
+ const GLfloat dv = map->dv;
+ GLfloat (*to)[4] = dest->data;
+ GLuint i;
+
+ for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++)
+ if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) {
+ GLfloat u = (coord[i][0] - u1) * du;
+ GLfloat v = (coord[i][1] - v1) * dv;
+ _math_horner_bezier_surf(map->Points, to[i], u, v, dimension,
+ map->Uorder, map->Vorder);
+ }
+
+ dest->size = MAX2(dest->size, dimension);
+ dest->flags |= dirty_flags[dimension];
+}
+
+
+static void eval2_norm( GLvector3f *dest,
+ GLfloat coord[][4],
+ GLuint *flags,
+ struct gl_2d_map *map )
+{
+ const GLfloat u1 = map->u1;
+ const GLfloat du = map->du;
+ const GLfloat v1 = map->v1;
+ const GLfloat dv = map->dv;
+ GLfloat (*to)[3] = dest->data;
+ GLuint i;
+
+ for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++)
+ if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) {
+ GLfloat u = (coord[i][0] - u1) * du;
+ GLfloat v = (coord[i][1] - v1) * dv;
+ _math_horner_bezier_surf(map->Points, to[i], u, v, 3,
+ map->Uorder, map->Vorder);
+ }
+
+}
+
+
+static void eval2_1ui( GLvector1ui *dest,
+ GLfloat coord[][4],
+ const GLuint *flags,
+ struct gl_2d_map *map )
+{
+ const GLfloat u1 = map->u1;
+ const GLfloat du = map->du;
+ const GLfloat v1 = map->v1;
+ const GLfloat dv = map->dv;
+ GLuint *to = dest->data;
+ GLuint i;
+
+ for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++)
+ if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) {
+ GLfloat u = (coord[i][0] - u1) * du;
+ GLfloat v = (coord[i][1] - v1) * dv;
+ GLfloat tmp;
+ _math_horner_bezier_surf(map->Points, &tmp, u, v, 1,
+ map->Uorder, map->Vorder);
+
+ to[i] = (GLuint) (GLint) tmp;
+ }
+}
+
+
+
+static void eval2_color( GLvector4ub *dest,
+ GLfloat coord[][4],
+ GLuint *flags,
+ struct gl_2d_map *map )
+{
+ const GLfloat u1 = map->u1;
+ const GLfloat du = map->du;
+ const GLfloat v1 = map->v1;
+ const GLfloat dv = map->dv;
+ GLubyte (*to)[4] = dest->data;
+ GLuint i;
+
+ for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++)
+ if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) {
+ GLfloat u = (coord[i][0] - u1) * du;
+ GLfloat v = (coord[i][1] - v1) * dv;
+ GLfloat fcolor[4];
+ _math_horner_bezier_surf(map->Points, fcolor, u, v, 4,
+ map->Uorder, map->Vorder);
+ FLOAT_RGBA_TO_CHAN_RGBA(to[i], fcolor);
+ }
+
+}
+
+
+
+static void copy_4f( GLfloat to[][4], GLfloat from[][4], GLuint count )
+{
+ MEMCPY( to, from, count * sizeof(to[0]));
+}
+
+static void copy_3f( GLfloat to[][3], GLfloat from[][3], GLuint count )
+{
+ MEMCPY( to, from, (count) * sizeof(to[0]));
+}
+
+static void copy_4ub( GLubyte to[][4], GLubyte from[][4], GLuint count )
+{
+ MEMCPY( to, from, (count) * sizeof(to[0]));
+}
+
+static void copy_1ui( GLuint to[], GLuint from[], GLuint count )
+{
+ MEMCPY( to, from, (count) * sizeof(to[0]));
+}
+
+
+
+/* Translate eval enabled flags to VERT_* flags.
+ */
+static void update_eval( GLcontext *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLuint eval1 = 0, eval2 = 0;
+
+ if (ctx->Eval.Map1Index)
+ eval1 |= VERT_INDEX;
+
+ if (ctx->Eval.Map2Index)
+ eval2 |= VERT_INDEX;
+
+ if (ctx->Eval.Map1Color4)
+ eval1 |= VERT_RGBA;
+
+ if (ctx->Eval.Map2Color4)
+ eval2 |= VERT_RGBA;
+
+ if (ctx->Eval.Map1Normal)
+ eval1 |= VERT_NORM;
+
+ if (ctx->Eval.Map2Normal)
+ eval2 |= VERT_NORM;
+
+ if (ctx->Eval.Map1TextureCoord4 ||
+ ctx->Eval.Map1TextureCoord3 ||
+ ctx->Eval.Map1TextureCoord2 ||
+ ctx->Eval.Map1TextureCoord1)
+ eval1 |= VERT_TEX0;
+
+ if (ctx->Eval.Map2TextureCoord4 ||
+ ctx->Eval.Map2TextureCoord3 ||
+ ctx->Eval.Map2TextureCoord2 ||
+ ctx->Eval.Map2TextureCoord1)
+ eval2 |= VERT_TEX0;
+
+ if (ctx->Eval.Map1Vertex4)
+ eval1 |= VERT_OBJ_234;
+
+ if (ctx->Eval.Map1Vertex3)
+ eval1 |= VERT_OBJ_23;
+
+ if (ctx->Eval.Map2Vertex4) {
+ if (ctx->Eval.AutoNormal)
+ eval2 |= VERT_OBJ_234 | VERT_NORM;
+ else
+ eval2 |= VERT_OBJ_234;
+ }
+ else if (ctx->Eval.Map2Vertex3) {
+ if (ctx->Eval.AutoNormal)
+ eval2 |= VERT_OBJ_23 | VERT_NORM;
+ else
+ eval2 |= VERT_OBJ_23;
+ }
+
+ tnl->eval.EvalMap1Flags = eval1;
+ tnl->eval.EvalMap2Flags = eval2;
+ tnl->eval.EvalNewState = 0;
+}
+
+
+/* This looks a lot like a pipeline stage, but for various reasons is
+ * better handled outside the pipeline, and considered the final stage
+ * of fixing up an immediate struct for execution.
+ *
+ * Really want to cache the results of this function in display lists,
+ * at least for EvalMesh commands.
+ */
+void _tnl_eval_vb( GLcontext *ctx,
+ GLfloat (*coord)[4],
+ GLuint orflag,
+ GLuint andflag )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_arrays *tmp = &tnl->imm_inputs;
+ struct tnl_eval_store *store = &tnl->eval;
+ GLuint *flags = tnl->vb.Flag;
+ GLuint count = tnl->vb.Count;
+ GLuint any_eval1 = orflag & (VERT_EVAL_C1|VERT_EVAL_P1);
+ GLuint any_eval2 = orflag & (VERT_EVAL_C2|VERT_EVAL_P2);
+ GLuint all_eval = andflag & VERT_EVAL_ANY; /* may have false negatives */
+ GLuint req = 0;
+ GLuint purge_flags = 0;
+
+ if (tnl->eval.EvalNewState & _NEW_EVAL)
+ update_eval( ctx );
+
+ /* Handle the degenerate cases.
+ */
+ if (any_eval1 && !ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3)
+ purge_flags = (VERT_EVAL_P1|VERT_EVAL_C1);
+
+ if (any_eval2 && !ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3)
+ purge_flags |= (VERT_EVAL_P1|VERT_EVAL_C1);
+
+ if (any_eval1)
+ req |= tnl->pipeline.inputs & tnl->eval.EvalMap1Flags;
+
+ if (any_eval2)
+ req |= tnl->pipeline.inputs & tnl->eval.EvalMap2Flags;
+
+
+ /* Translate points into coords. Use store->Obj to hold the
+ * new data.
+ */
+ if (any_eval1 && (orflag & VERT_EVAL_P1))
+ {
+ eval_points1( store->Obj, coord, flags,
+ ctx->Eval.MapGrid1du,
+ ctx->Eval.MapGrid1u1);
+
+ coord = store->Obj;
+ }
+
+ if (any_eval2 && (orflag & VERT_EVAL_P2))
+ {
+ eval_points2( store->Obj, coord, flags,
+ ctx->Eval.MapGrid2du,
+ ctx->Eval.MapGrid2u1,
+ ctx->Eval.MapGrid2dv,
+ ctx->Eval.MapGrid2v1 );
+
+ coord = store->Obj;
+ }
+
+
+ /* Perform the evaluations on active data elements.
+ */
+ if (req & VERT_INDEX)
+ {
+ if (!all_eval)
+ copy_1ui( store->Index, tmp->Index.data, count );
+
+ tmp->Index.data = store->Index;
+ tmp->Index.start = store->Index;
+
+ if (ctx->Eval.Map1Index && any_eval1)
+ eval1_1ui( &tmp->Index, coord, flags, &ctx->EvalMap.Map1Index );
+
+ if (ctx->Eval.Map2Index && any_eval2)
+ eval2_1ui( &tmp->Index, coord, flags, &ctx->EvalMap.Map2Index );
+
+ }
+
+ if (req & VERT_RGBA)
+ {
+ if (!all_eval)
+ copy_4ub( store->Color, tmp->Color.data, count );
+
+ tmp->Color.data = store->Color;
+ tmp->Color.start = (GLubyte *)store->Color;
+
+ if (ctx->Eval.Map1Color4 && any_eval1)
+ eval1_color( &tmp->Color, coord, flags, &ctx->EvalMap.Map1Color4 );
+
+ if (ctx->Eval.Map2Color4 && any_eval2)
+ eval2_color( &tmp->Color, coord, flags, &ctx->EvalMap.Map2Color4 );
+ }
+
+
+ if (req & VERT_TEX(0))
+ {
+ if (!all_eval)
+ copy_4f( store->TexCoord, tmp->TexCoord[0].data, count );
+ else
+ tmp->TexCoord[0].size = 0;
+
+ tmp->TexCoord[0].data = store->TexCoord;
+ tmp->TexCoord[0].start = (GLfloat *)store->TexCoord;
+
+ if (any_eval1) {
+ if (ctx->Eval.Map1TextureCoord4) {
+ eval1_4f( &tmp->TexCoord[0], coord, flags, 4,
+ &ctx->EvalMap.Map1Texture4 );
+ }
+ else if (ctx->Eval.Map1TextureCoord3) {
+ eval1_4f( &tmp->TexCoord[0], coord, flags, 3,
+ &ctx->EvalMap.Map1Texture3 );
+ }
+ else if (ctx->Eval.Map1TextureCoord2) {
+ eval1_4f( &tmp->TexCoord[0], coord, flags, 2,
+ &ctx->EvalMap.Map1Texture2 );
+ }
+ else if (ctx->Eval.Map1TextureCoord1) {
+ eval1_4f( &tmp->TexCoord[0], coord, flags, 1,
+ &ctx->EvalMap.Map1Texture1 );
+ }
+ }
+
+ if (any_eval2) {
+ if (ctx->Eval.Map2TextureCoord4) {
+ eval2_4f( &tmp->TexCoord[0], coord, flags, 4,
+ &ctx->EvalMap.Map2Texture4 );
+ }
+ else if (ctx->Eval.Map2TextureCoord3) {
+ eval2_4f( &tmp->TexCoord[0], coord, flags, 3,
+ &ctx->EvalMap.Map2Texture3 );
+ }
+ else if (ctx->Eval.Map2TextureCoord2) {
+ eval2_4f( &tmp->TexCoord[0], coord, flags, 2,
+ &ctx->EvalMap.Map2Texture2 );
+ }
+ else if (ctx->Eval.Map2TextureCoord1) {
+ eval2_4f( &tmp->TexCoord[0], coord, flags, 1,
+ &ctx->EvalMap.Map2Texture1 );
+ }
+ }
+ }
+
+
+ if (req & VERT_NORM)
+ {
+ if (!all_eval)
+ copy_3f( store->Normal, tmp->Normal.data, count );
+
+ tmp->Normal.data = store->Normal;
+ tmp->Normal.start = (GLfloat *)store->Normal;
+
+ if (ctx->Eval.Map1Normal && any_eval1)
+ eval1_norm( &tmp->Normal, coord, flags,
+ &ctx->EvalMap.Map1Normal );
+
+ if (ctx->Eval.Map2Normal && any_eval2)
+ eval2_norm( &tmp->Normal, coord, flags,
+ &ctx->EvalMap.Map2Normal );
+ }
+
+
+
+ /* In the AutoNormal case, the copy and assignment of tmp->NormalPtr
+ * are done above.
+ */
+ if (req & VERT_OBJ)
+ {
+ if (!all_eval) {
+ copy_4f( store->Obj, tmp->Obj.data, count );
+ } else
+ tmp->Obj.size = 0;
+
+ tmp->Obj.data = store->Obj;
+ tmp->Obj.start = (GLfloat *)store->Obj;
+
+ if (any_eval1) {
+ if (ctx->Eval.Map1Vertex4) {
+ eval1_4f( &tmp->Obj, coord, flags, 4,
+ &ctx->EvalMap.Map1Vertex4 );
+ }
+ else if (ctx->Eval.Map1Vertex3) {
+ eval1_4f( &tmp->Obj, coord, flags, 3,
+ &ctx->EvalMap.Map1Vertex3 );
+ }
+ }
+
+ if (any_eval2) {
+ if (ctx->Eval.Map2Vertex4)
+ {
+ if (ctx->Eval.AutoNormal && (req & VERT_NORM))
+ eval2_obj_norm( &tmp->Obj, &tmp->Normal, coord, flags, 4,
+ &ctx->EvalMap.Map2Vertex4 );
+ else
+ eval2_4f( &tmp->Obj, coord, flags, 4,
+ &ctx->EvalMap.Map2Vertex4 );
+ }
+ else if (ctx->Eval.Map2Vertex3)
+ {
+ if (ctx->Eval.AutoNormal && (req & VERT_NORM))
+ eval2_obj_norm( &tmp->Obj, &tmp->Normal, coord, flags, 3,
+ &ctx->EvalMap.Map2Vertex3 );
+ else
+ eval2_4f( &tmp->Obj, coord, flags, 3,
+ &ctx->EvalMap.Map2Vertex3 );
+ }
+ }
+ }
+
+
+ {
+ GLuint i;
+ copy_1ui( store->Flag, flags, count );
+ tnl->vb.Flag = store->Flag;
+
+ /* This is overkill, but correct as fixup will have copied the
+ * values to all vertices in the VB - we may be falsely stating
+ * that some repeated values are new, but doing so is fairly
+ * harmless.
+ */
+ for (i = 0 ; i < count ; i++)
+ store->Flag[i] |= req;
+ }
+}
+
+
+
+
+
+
+
--- /dev/null
+/* $Id: t_imm_eval.h,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef _T_IMM_EVAL_H
+#define _T_IMM_EVAL_H
+
+
+#include "mtypes.h"
+#include "t_context.h"
+
+extern void _tnl_eval_init( void );
+
+extern void _tnl_eval_vb( GLcontext *ctx, GLfloat (*coord)[4],
+ GLuint orflag, GLuint andflag );
+
+#endif
--- /dev/null
+/* $Id: t_imm_exec.c,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keithw@valinux.com>
+ */
+
+
+#include "glheader.h"
+#include "context.h"
+#include "enums.h"
+#include "dlist.h"
+#include "macros.h"
+#include "mem.h"
+#include "mmath.h"
+#include "light.h"
+#include "state.h"
+#include "texture.h"
+#include "mtypes.h"
+
+#include "math/m_matrix.h"
+#include "math/m_xform.h"
+
+#include "t_context.h"
+#include "t_array_import.h"
+#include "t_imm_alloc.h"
+#include "t_imm_api.h"
+#include "t_imm_debug.h"
+#include "t_imm_dlist.h"
+#include "t_imm_eval.h"
+#include "t_imm_elt.h"
+#include "t_imm_exec.h"
+#include "t_imm_fixup.h"
+#include "t_pipeline.h"
+
+
+
+/* Called to initialize new buffers, and to recycle old ones.
+ */
+void _tnl_reset_input( GLcontext *ctx,
+ GLuint start,
+ GLuint beginstate,
+ GLuint savedbeginstate )
+{
+ struct immediate *IM = TNL_CURRENT_IM(ctx);
+
+ /* Clear the dirty part of the flag array.
+ */
+ if (start < IM->Count+2)
+ MEMSET(IM->Flag + start, 0, sizeof(GLuint) * (IM->Count+2-start));
+
+ IM->CopyStart = IM->Start = IM->Count = start;
+ IM->Primitive[IM->Start] = (ctx->Driver.CurrentExecPrimitive | PRIM_LAST);
+ IM->LastPrimitive = IM->Start;
+ IM->BeginState = beginstate;
+ IM->SavedBeginState = savedbeginstate;
+ IM->TexSize = 0;
+
+ IM->ArrayEltFlags = ~ctx->Array._Enabled;
+ IM->ArrayEltIncr = ctx->Array.Vertex.Enabled ? 1 : 0;
+ IM->ArrayEltFlush = !ctx->Array.LockCount;
+}
+
+
+
+static void copy_to_current( GLcontext *ctx, struct immediate *IM,
+ GLuint flag )
+{
+ GLuint count = IM->LastData;
+
+ if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
+ _tnl_print_vert_flags("copy to current", flag);
+
+ if (flag & VERT_NORM)
+ COPY_3FV( ctx->Current.Normal, IM->Normal[count]);
+
+ if (flag & VERT_INDEX)
+ ctx->Current.Index = IM->Index[count];
+
+ if (flag & VERT_EDGE)
+ ctx->Current.EdgeFlag = IM->EdgeFlag[count];
+
+ if (flag & VERT_RGBA)
+ COPY_4UBV(ctx->Current.Color, IM->Color[count]);
+
+ if (flag & VERT_SPEC_RGB)
+ COPY_4UBV(ctx->Current.SecondaryColor, IM->SecondaryColor[count]);
+
+ if (flag & VERT_FOG_COORD)
+ ctx->Current.FogCoord = IM->FogCoord[count];
+
+ if (flag & VERT_TEX_ANY) {
+ GLuint i;
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
+ if (flag & VERT_TEX(i)) {
+ COPY_4FV( ctx->Current.Texcoord[0], IM->TexCoord[0][count]);
+ }
+ }
+ }
+}
+
+
+
+void _tnl_compute_orflag( struct immediate *IM )
+{
+ GLuint count = IM->Count;
+ GLuint orflag = 0;
+ GLuint andflag = ~0U;
+ GLuint i;
+
+ IM->LastData = count-1;
+
+
+ /* Compute the flags for the whole buffer.
+ */
+ for (i = IM->CopyStart ; i < count ; i++) {
+ andflag &= IM->Flag[i];
+ orflag |= IM->Flag[i];
+ }
+
+ /* It is possible there will be data in the buffer arising from
+ * calls like 'glNormal', 'glMaterial' that occur after the final
+ * glVertex, glEval, etc. Additionally, a buffer can consist of
+ * only a single glMaterial call, in which case IM->Start ==
+ * IM->Count, but the buffer is definitely not empty.
+ */
+ if (IM->Flag[i] & VERT_DATA) {
+ IM->LastData++;
+ orflag |= IM->Flag[i];
+ }
+
+ IM->Flag[IM->LastData+1] |= VERT_END_VB;
+ IM->CopyAndFlag = IM->AndFlag = andflag;
+ IM->CopyOrFlag = IM->OrFlag = orflag;
+}
+
+
+
+
+
+/* Note: The 'start' member of the GLvector structs is now redundant
+ * because we always re-transform copied vertices, and the vectors
+ * below are set up so that the first copied vertex (if any) appears
+ * at position zero.
+ */
+static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ struct vertex_arrays *tmp = &tnl->imm_inputs;
+ GLuint inputs = tnl->pipeline.inputs; /* for copy-to-current */
+ GLuint start = IM->CopyStart;
+ GLuint count = IM->Count - start;
+
+ /* TODO: optimize the case where nothing has changed. (Just bind
+ * tmp to vb).
+ */
+
+ /* Setup constant data in the VB.
+ */
+ VB->Count = count;
+ VB->FirstClipped = IMM_MAXDATA - IM->CopyStart;
+ VB->import_data = 0;
+ VB->importable_data = 0;
+
+ /* Need an IM->FirstPrimitive?
+ */
+ VB->Primitive = IM->Primitive + IM->CopyStart;
+ VB->PrimitiveLength = IM->PrimitiveLength + IM->CopyStart;
+ VB->FirstPrimitive = 0;
+
+ VB->Flag = IM->Flag + start;
+
+ /* TexCoordPtr's are zeroed in loop below.
+ */
+ VB->NormalPtr = 0;
+ VB->NormalLengthPtr = 0;
+ VB->FogCoordPtr = 0;
+ VB->EdgeFlagPtr = 0;
+ VB->IndexPtr[0] = 0;
+ VB->IndexPtr[1] = 0;
+ VB->ColorPtr[0] = 0;
+ VB->ColorPtr[1] = 0;
+ VB->SecondaryColorPtr[0] = 0;
+ VB->SecondaryColorPtr[1] = 0;
+ VB->Elts = 0;
+ VB->MaterialMask = 0;
+ VB->Material = 0;
+
+/* _tnl_print_vert_flags("copy-orflag", IM->CopyOrFlag); */
+/* _tnl_print_vert_flags("orflag", IM->OrFlag); */
+/* _tnl_print_vert_flags("inputs", inputs); */
+
+ /* Setup the initial values of array pointers in the vb.
+ */
+ if (inputs & VERT_OBJ) {
+ tmp->Obj.data = IM->Obj + start;
+ tmp->Obj.start = (GLfloat *)(IM->Obj + start);
+ tmp->Obj.count = count;
+ VB->ObjPtr = &tmp->Obj;
+ if ((IM->CopyOrFlag & VERT_OBJ_234) == VERT_OBJ_234)
+ tmp->Obj.size = 4;
+ else if ((IM->CopyOrFlag & VERT_OBJ_234) == VERT_OBJ_23)
+ tmp->Obj.size = 3;
+ else
+ tmp->Obj.size = 2;
+ }
+
+ if (inputs & VERT_NORM) {
+ tmp->Normal.data = IM->Normal + start;
+ tmp->Normal.start = (GLfloat *)(IM->Normal + start);
+ tmp->Normal.count = count;
+ VB->NormalPtr = &tmp->Normal;
+ if (IM->NormalLengths)
+ VB->NormalLengthPtr = IM->NormalLengths + start;
+ }
+
+ if (inputs & VERT_INDEX) {
+ tmp->Index.count = count;
+ tmp->Index.data = IM->Index + start;
+ tmp->Index.start = IM->Index + start;
+ VB->IndexPtr[0] = &tmp->Index;
+ }
+
+ if (inputs & VERT_FOG_COORD) {
+ tmp->FogCoord.data = IM->FogCoord + start;
+ tmp->FogCoord.start = IM->FogCoord + start;
+ tmp->FogCoord.count = count;
+ VB->FogCoordPtr = &tmp->FogCoord;
+ }
+
+ if (inputs & VERT_SPEC_RGB) {
+ tmp->SecondaryColor.data = IM->SecondaryColor + start;
+ tmp->SecondaryColor.start = (GLubyte *)(IM->SecondaryColor + start);
+ tmp->SecondaryColor.count = count;
+ VB->SecondaryColorPtr[0] = &tmp->SecondaryColor;
+ }
+
+ if (inputs & VERT_EDGE) {
+ tmp->EdgeFlag.data = IM->EdgeFlag + start;
+ tmp->EdgeFlag.start = IM->EdgeFlag + start;
+ tmp->EdgeFlag.count = count;
+ VB->EdgeFlagPtr = &tmp->EdgeFlag;
+ }
+
+ if (inputs & VERT_RGBA) {
+ tmp->Color.data = IM->Color + start;
+ tmp->Color.start = (GLubyte *)(IM->Color + start);
+ tmp->Color.count = count;
+ VB->ColorPtr[0] = &tmp->Color;
+ }
+
+ if (inputs & VERT_TEX_ANY) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ VB->TexCoordPtr[i] = 0;
+ if (inputs & VERT_TEX(i)) {
+ tmp->TexCoord[i].count = count;
+ tmp->TexCoord[i].data = IM->TexCoord[i] + start;
+ tmp->TexCoord[i].start = (GLfloat *)(IM->TexCoord[i] + start);
+ tmp->TexCoord[i].size = 2;
+ if (IM->TexSize & i) {
+ tmp->TexCoord[i].size = 3;
+ if (IM->TexSize & (i<<16))
+ tmp->TexCoord[i].size = 4;
+ }
+ VB->TexCoordPtr[i] = &tmp->TexCoord[i];
+ }
+ }
+ }
+
+ if ((inputs & VERT_MATERIAL) && IM->Material) {
+ VB->MaterialMask = IM->MaterialMask + start;
+ VB->Material = IM->Material + start;
+ }
+}
+
+
+
+
+/* Called by exec_cassette and execute_compiled_cassette.
+ */
+void _tnl_run_cassette( GLcontext *ctx, struct immediate *IM )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+
+ _tnl_vb_bind_immediate( ctx, IM );
+
+ if (IM->CopyOrFlag & VERT_EVAL_ANY)
+ _tnl_eval_vb( ctx,
+ IM->Obj + IM->CopyStart,
+ IM->CopyOrFlag,
+ IM->CopyAndFlag );
+
+
+ /* Invalidate all stored data before and after run:
+ */
+ tnl->pipeline.run_input_changes |= tnl->pipeline.inputs;
+ _tnl_run_pipeline( ctx );
+ tnl->pipeline.run_input_changes |= tnl->pipeline.inputs;
+
+ copy_to_current( ctx, IM, IM->OrFlag );
+}
+
+
+
+
+/* Called for pure, locked VERT_ELT cassettes instead of
+ * _tnl_run_cassette.
+ */
+static void exec_elt_cassette( GLcontext *ctx, struct immediate *IM )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+
+ _tnl_vb_bind_arrays( ctx, ctx->Array.LockFirst, ctx->Array.LockCount );
+
+ VB->Elts = IM->Elt + IM->CopyStart;
+ VB->Primitive = IM->Primitive + IM->CopyStart;
+ VB->PrimitiveLength = IM->PrimitiveLength + IM->CopyStart;
+ VB->FirstPrimitive = 0;
+
+ /* Run the pipeline. No input changes as a result of this action.
+ */
+ _tnl_run_pipeline( ctx );
+
+ /* Still need to update current values: (TODO - copy from VB)
+ * TODO: delay this until FlushVertices
+ */
+ if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1) {
+ _tnl_translate_array_elts( ctx, IM, IM->LastData, IM->LastData );
+ copy_to_current( ctx, IM, ctx->Array._Enabled );
+ }
+}
+
+/* Called for cassettes where CopyStart == Count -- no need to run the
+ * pipeline.
+ */
+static void exec_empty_cassette( GLcontext *ctx, struct immediate *IM )
+{
+ GLuint start = IM->CopyStart;
+
+ if (IM->OrFlag & VERT_ELT)
+ _tnl_translate_array_elts( ctx, IM, start, start );
+
+ _tnl_fixup_input( ctx, IM ); /* shouldn't be needed? (demos/fire) */
+ copy_to_current( ctx, IM, IM->OrFlag );
+
+ if (IM->OrFlag & VERT_MATERIAL)
+ gl_update_material( ctx, IM->Material[start], IM->MaterialMask[start] );
+
+ if (IM->OrFlag & VERT_RGBA)
+ if (ctx->Light.ColorMaterialEnabled)
+ gl_update_color_material( ctx, ctx->Current.Color );
+}
+
+
+/* Called for regular vertex cassettes.
+ */
+static void exec_vert_cassette( GLcontext *ctx, struct immediate *IM )
+{
+ if (IM->OrFlag & VERT_ELT) {
+ GLuint andflag = ~0;
+ GLuint i;
+ GLuint start = IM->FlushElt ? IM->LastPrimitive : IM->CopyStart;
+ _tnl_translate_array_elts( ctx, IM, start, IM->Count );
+
+ /* Need to recompute andflag.
+ */
+ if (IM->CopyAndFlag & VERT_ELT)
+ IM->CopyAndFlag |= ctx->Array._Enabled;
+ else {
+ for (i = IM->CopyStart ; i < IM->Count ; i++)
+ andflag &= IM->Flag[i];
+ IM->CopyAndFlag = andflag;
+ }
+ }
+
+ _tnl_fixup_input( ctx, IM );
+/* _tnl_print_cassette( IM ); */
+ _tnl_run_cassette( ctx, IM );
+}
+
+
+
+/* Called for all cassettes when not compiling or playing a display
+ * list.
+ */
+void _tnl_execute_cassette( GLcontext *ctx, struct immediate *IM )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+
+ ASSERT(tnl->ExecCopySource == IM);
+
+ _tnl_compute_orflag( IM );
+
+ /* Mark the last primitive:
+ */
+ IM->PrimitiveLength[IM->LastPrimitive] = IM->Count - IM->LastPrimitive;
+ ASSERT(IM->Primitive[IM->LastPrimitive] & PRIM_LAST);
+
+
+ if (tnl->pipeline.build_state_changes)
+ _tnl_validate_pipeline( ctx );
+
+ _tnl_get_exec_copy_verts( ctx, IM );
+
+ if (IM->CopyStart == IM->Count) {
+ exec_empty_cassette( ctx, IM );
+ }
+ else if ((IM->OrFlag & VERT_DATA) == VERT_ELT &&
+ ctx->Array.LockCount &&
+ ctx->Array.Vertex.Enabled) {
+ exec_elt_cassette( ctx, IM );
+ }
+ else {
+ exec_vert_cassette( ctx, IM );
+ }
+
+ _tnl_reset_input( ctx,
+ IMM_MAX_COPIED_VERTS,
+ IM->BeginState & (VERT_BEGIN_0|VERT_BEGIN_1),
+ IM->SavedBeginState );
+
+ /* Copy vertices and primitive information to immediate before it
+ * can be overwritten.
+ */
+ _tnl_copy_immediate_vertices( ctx, IM );
+
+/* if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1) */
+/* ctx->Driver.NeedFlush &= ~FLUSH_STORED_VERTICES; */
+}
+
+
+
+
+/* Setup vector pointers that will be used to bind immediates to VB's.
+ */
+void _tnl_imm_init( GLcontext *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_arrays *tmp = &tnl->imm_inputs;
+ GLuint i;
+ static int firsttime = 1;
+
+ if (firsttime) {
+ firsttime = 0;
+ _tnl_imm_elt_init();
+ }
+
+ ctx->swtnl_im = _tnl_alloc_immediate( ctx );
+ TNL_CURRENT_IM(ctx)->ref_count++;
+
+ tnl->ExecCopyTexSize = 0;
+ tnl->ExecCopyCount = 0;
+ tnl->ExecCopySource = TNL_CURRENT_IM(ctx);
+ TNL_CURRENT_IM(ctx)->ref_count++;
+ TNL_CURRENT_IM(ctx)->CopyStart = IMM_MAX_COPIED_VERTS;
+
+ gl_vector4f_init( &tmp->Obj, 0, 0 );
+ gl_vector3f_init( &tmp->Normal, 0, 0 );
+ gl_vector4ub_init( &tmp->Color, 0, 0 );
+ gl_vector4ub_init( &tmp->SecondaryColor, 0, 0 );
+ gl_vector1f_init( &tmp->FogCoord, 0, 0 );
+ gl_vector1ui_init( &tmp->Index, 0, 0 );
+ gl_vector1ub_init( &tmp->EdgeFlag, 0, 0 );
+
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
+ gl_vector4f_init( &tmp->TexCoord[i], 0, 0);
+
+ /* Install the first immediate. Intially outside begin/end.
+ */
+ _tnl_reset_input( ctx, IMM_MAX_COPIED_VERTS, 0, 0 );
+ tnl->ReplayHardBeginEnd = 0;
+
+ _tnl_imm_vtxfmt_init( ctx );
+}
+
+
+void _tnl_imm_destroy( GLcontext *ctx )
+{
+ if (TNL_CURRENT_IM(ctx))
+ _tnl_free_immediate( TNL_CURRENT_IM(ctx) );
+
+}
--- /dev/null
+/* $Id: t_imm_exec.h,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef _T_VBXFORM_H
+#define _T_VBXFORM_H
+
+#include "mtypes.h"
+#include "t_context.h"
+
+
+/* Hook for ctx->Driver.FlushVertices:
+ */
+extern void _tnl_flush_vertices( GLcontext *ctx, GLuint flush_flags );
+
+/* Called from imm_api.c and _tnl_flush_vertices:
+ */
+extern void _tnl_flush_immediate( struct immediate *IM );
+
+/* Called from imm_dlist.c and _tnl_flush_immediate:
+ */
+extern void _tnl_run_cassette( GLcontext *ctx, struct immediate *IM );
+
+/* Initialize some stuff:
+ */
+extern void _tnl_imm_init( GLcontext *ctx );
+
+extern void _tnl_imm_destroy( GLcontext *ctx );
+
+extern void _tnl_reset_input( GLcontext *ctx,
+ GLuint start,
+ GLuint beginstate,
+ GLuint savedbeginstate );
+
+extern void _tnl_compute_orflag( struct immediate *IM );
+extern void _tnl_execute_cassette( GLcontext *ctx, struct immediate *IM );
+
+
+#endif
--- /dev/null
+/* $Id: t_imm_fixup.c,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Authors:
+ * Keith Whitwell <keithw@valinux.com>
+ */
+
+
+#include "glheader.h"
+#include "context.h"
+#include "enums.h"
+#include "dlist.h"
+#include "macros.h"
+#include "mem.h"
+#include "mmath.h"
+#include "state.h"
+#include "texture.h"
+#include "mtypes.h"
+
+#include "math/m_matrix.h"
+#include "math/m_xform.h"
+
+#include "t_context.h"
+#include "t_imm_alloc.h"
+#include "t_imm_debug.h"
+#include "t_imm_fixup.h"
+#include "t_pipeline.h"
+
+
+
+static void
+fixup_4f( GLfloat data[][4], GLuint flag[], GLuint start, GLuint match )
+{
+ GLuint i = start;
+
+ for (;;) {
+ if ((flag[++i] & match) == 0) {
+ COPY_4FV(data[i], data[i-1]);
+ if (flag[i] & VERT_END_VB) break;
+ }
+ }
+}
+
+static void
+fixup_3f( float data[][3], GLuint flag[], GLuint start, GLuint match )
+{
+ GLuint i = start;
+
+ for (;;) {
+ if ((flag[++i] & match) == 0) {
+ COPY_3V(data[i], data[i-1]);
+ if (flag[i] & VERT_END_VB) break;
+ }
+ }
+}
+
+
+static void
+fixup_1ui( GLuint *data, GLuint flag[], GLuint start, GLuint match )
+{
+ GLuint i = start;
+
+ for (;;) {
+ if ((flag[++i] & match) == 0) {
+ data[i] = data[i-1];
+ if (flag[i] & VERT_END_VB) break;
+ }
+ }
+ flag[i] |= match;
+}
+
+
+static void
+fixup_1f( GLfloat *data, GLuint flag[], GLuint start, GLuint match )
+{
+ GLuint i = start;
+
+ for (;;) {
+ if ((flag[++i] & match) == 0) {
+ data[i] = data[i-1];
+ if (flag[i] & VERT_END_VB) break;
+ }
+ }
+ flag[i] |= match;
+}
+
+static void
+fixup_1ub( GLubyte *data, GLuint flag[], GLuint start, GLuint match )
+{
+ GLuint i = start;
+
+ for (;;) {
+ if ((flag[++i] & match) == 0) {
+ data[i] = data[i-1];
+ if (flag[i] & VERT_END_VB) break;
+ }
+ }
+ flag[i] |= match;
+}
+
+
+static void
+fixup_4ub( GLubyte data[][4], GLuint flag[], GLuint start, GLuint match )
+{
+ GLuint i = start;
+
+ for (;;) {
+ if ((flag[++i] & match) == 0) {
+ COPY_4UBV(data[i], data[i-1]);
+ if (flag[i] & VERT_END_VB) break;
+ }
+ }
+ flag[i] |= match;
+}
+
+
+static void
+fixup_first_4f( GLfloat data[][4], GLuint flag[], GLuint match,
+ GLuint start, GLfloat *dflt )
+{
+ GLuint i = start-1;
+ match |= VERT_END_VB;
+
+ while ((flag[++i]&match) == 0)
+ COPY_4FV(data[i], dflt);
+}
+
+static void
+fixup_first_3f( GLfloat data[][3], GLuint flag[], GLuint match,
+ GLuint start, GLfloat *dflt )
+{
+ GLuint i = start-1;
+ match |= VERT_END_VB;
+
+ while ((flag[++i]&match) == 0)
+ COPY_3FV(data[i], dflt);
+}
+
+
+static void
+fixup_first_1ui( GLuint data[], GLuint flag[], GLuint match,
+ GLuint start, GLuint dflt )
+{
+ GLuint i = start-1;
+ match |= VERT_END_VB;
+
+ while ((flag[++i]&match) == 0)
+ data[i] = dflt;
+}
+
+static void
+fixup_first_1f( GLfloat data[], GLuint flag[], GLuint match,
+ GLuint start, GLfloat dflt )
+{
+ GLuint i = start-1;
+ match |= VERT_END_VB;
+
+ while ((flag[++i]&match) == 0)
+ data[i] = dflt;
+}
+
+
+static void
+fixup_first_1ub( GLubyte data[], GLuint flag[], GLuint match,
+ GLuint start, GLubyte dflt )
+{
+ GLuint i = start-1;
+ match |= VERT_END_VB;
+
+ while ((flag[++i]&match) == 0)
+ data[i] = dflt;
+}
+
+
+static void
+fixup_first_4ub( GLubyte data[][4], GLuint flag[], GLuint match,
+ GLuint start, GLubyte dflt[4] )
+{
+ GLuint i = start-1;
+ match |= VERT_END_VB;
+
+ while ((flag[++i]&match) == 0)
+ COPY_4UBV(data[i], dflt);
+}
+
+
+void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLuint start = IM->CopyStart;
+ GLuint andflag = IM->CopyAndFlag;
+ GLuint orflag = IM->CopyOrFlag;
+ GLuint fixup;
+
+ IM->CopyTexSize = IM->TexSize;
+
+/* fprintf(stderr, "Fixup input, Start: %u Count: %u LastData: %u\n", */
+/* IM->Start, IM->Count, IM->LastData); */
+/* _tnl_print_vert_flags("Orflag", orflag); */
+/* _tnl_print_vert_flags("Andflag", andflag); */
+
+
+ fixup = ~andflag & VERT_FIXUP;
+
+ if (!ctx->CompileFlag)
+ fixup &= tnl->pipeline.inputs;
+
+ if (!ctx->ExecuteFlag)
+ fixup &= orflag;
+
+ if ((orflag & (VERT_OBJ|VERT_EVAL_ANY)) == 0)
+ fixup = 0;
+
+ if (fixup) {
+ GLuint copy = fixup & ~IM->Flag[start];
+
+
+ /* Equivalent to a lazy copy-from-current when setting up the
+ * immediate.
+ */
+ if (ctx->ExecuteFlag && copy) {
+/* _tnl_print_vert_flags("copy from current", copy); */
+
+ if (copy & VERT_NORM) {
+ COPY_3V( IM->Normal[start], ctx->Current.Normal );
+ }
+
+ if (copy & VERT_RGBA) {
+ COPY_4UBV( IM->Color[start], ctx->Current.Color);
+ }
+
+ if (copy & VERT_SPEC_RGB)
+ COPY_4UBV( IM->SecondaryColor[start], ctx->Current.SecondaryColor);
+
+ if (copy & VERT_FOG_COORD)
+ IM->FogCoord[start] = ctx->Current.FogCoord;
+
+ if (copy & VERT_INDEX)
+ IM->Index[start] = ctx->Current.Index;
+
+ if (copy & VERT_EDGE)
+ IM->EdgeFlag[start] = ctx->Current.EdgeFlag;
+
+ if (copy & VERT_TEX_ANY) {
+ GLuint i;
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
+ if (copy & VERT_TEX(i))
+ COPY_4FV( IM->TexCoord[i][start], ctx->Current.Texcoord[i] );
+ }
+ }
+ }
+
+ if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
+/* _tnl_print_vert_flags("fixup", fixup); */
+
+ if (fixup & VERT_TEX_ANY) {
+ GLuint i;
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
+ if (fixup & VERT_TEX(i)) {
+ if (orflag & VERT_TEX(i))
+ fixup_4f( IM->TexCoord[i], IM->Flag, start, VERT_TEX(i) );
+ else
+ fixup_first_4f( IM->TexCoord[i], IM->Flag, VERT_END_VB, start,
+ IM->TexCoord[i][start]);
+ }
+ }
+ }
+ }
+
+ if (fixup & VERT_EDGE) {
+ if (orflag & VERT_EDGE)
+ fixup_1ub( IM->EdgeFlag, IM->Flag, start, VERT_EDGE );
+ else
+ fixup_first_1ub( IM->EdgeFlag, IM->Flag, VERT_END_VB, start,
+ IM->EdgeFlag[start] );
+ }
+
+ if (fixup & VERT_INDEX) {
+ if (orflag & VERT_INDEX)
+ fixup_1ui( IM->Index, IM->Flag, start, VERT_INDEX );
+ else
+ fixup_first_1ui( IM->Index, IM->Flag, VERT_END_VB, start, IM->Index[start] );
+ }
+
+ if (fixup & VERT_RGBA) {
+ if (orflag & VERT_RGBA)
+ fixup_4ub( IM->Color, IM->Flag, start, VERT_RGBA );
+ else
+ fixup_first_4ub( IM->Color, IM->Flag, VERT_END_VB, start, IM->Color[start] );
+ }
+
+ if (fixup & VERT_SPEC_RGB) {
+ if (orflag & VERT_SPEC_RGB)
+ fixup_4ub( IM->SecondaryColor, IM->Flag, start, VERT_SPEC_RGB );
+ else
+ fixup_first_4ub( IM->SecondaryColor, IM->Flag, VERT_END_VB, start,
+ IM->SecondaryColor[start] );
+ }
+
+ if (fixup & VERT_FOG_COORD) {
+ if (orflag & VERT_FOG_COORD)
+ fixup_1f( IM->FogCoord, IM->Flag, start, VERT_FOG_COORD );
+ else
+ fixup_first_1f( IM->FogCoord, IM->Flag, VERT_END_VB, start,
+ IM->FogCoord[start] );
+ }
+
+ if (fixup & VERT_NORM) {
+ if (orflag & VERT_NORM)
+ fixup_3f( IM->Normal, IM->Flag, start, VERT_NORM );
+ else
+ fixup_first_3f( IM->Normal, IM->Flag, VERT_END_VB, start,
+ IM->Normal[start] );
+ }
+
+ /* Prune possible half-filled slot.
+ */
+ IM->Flag[IM->LastData+1] &= ~VERT_END_VB;
+ IM->Flag[IM->Count] |= VERT_END_VB;
+
+}
+
+
+
+
+static void copy_material( struct immediate *next,
+ struct immediate *prev,
+ GLuint dst, GLuint src )
+{
+ if (next->Material == 0) {
+ next->Material = (GLmaterial (*)[2]) MALLOC( sizeof(GLmaterial) *
+ IMM_SIZE * 2 );
+ next->MaterialMask = (GLuint *) MALLOC( sizeof(GLuint) * IMM_SIZE );
+ }
+
+ next->MaterialMask[dst] = prev->MaterialMask[src];
+ MEMCPY(next->Material[dst], prev->Material[src], 2*sizeof(GLmaterial));
+}
+
+
+
+/* Copy the untransformed data from the shared vertices of a primitive
+ * that wraps over two immediate structs. This is done prior to
+ * set_immediate so that prev and next may point to the same
+ * structure. In general it's difficult to avoid this copy on long
+ * primitives.
+ *
+ * Have to be careful with the transitions between display list
+ * replay, compile and normal execute modes.
+ */
+static void copy_vertices( GLcontext *ctx,
+ struct immediate *next,
+ struct immediate *prev,
+ GLuint count,
+ GLuint *elts )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLuint offset = IMM_MAX_COPIED_VERTS - count;
+ GLuint i;
+
+ next->CopyStart = next->Start - count;
+
+ /* Copy the vertices
+ */
+ for (i = 0 ; i < count ; i++)
+ {
+ GLuint src = elts[i+offset];
+ GLuint dst = next->CopyStart+i;
+
+ COPY_4FV( next->Obj[dst], prev->Obj[src] );
+ COPY_3FV( next->Normal[dst], prev->Normal[src] );
+ COPY_4UBV( next->Color[dst], prev->Color[src] );
+
+ if (prev->OrFlag & VERT_TEX_ANY) {
+ GLuint i;
+ for (i = 0 ; i < prev->MaxTextureUnits ; i++) {
+ if (prev->OrFlag & VERT_TEX(i))
+ COPY_4FV( next->TexCoord[i][dst], prev->TexCoord[i][src] );
+ }
+ }
+
+ if (prev->Flag[src] & VERT_MATERIAL)
+ copy_material(next, prev, dst, src);
+
+ next->Elt[dst] = prev->Elt[src];
+ next->EdgeFlag[dst] = prev->EdgeFlag[src];
+ next->Index[dst] = prev->Index[src];
+ COPY_4UBV( next->SecondaryColor[dst], prev->SecondaryColor[src] );
+ next->FogCoord[dst] = prev->FogCoord[src];
+ next->Flag[dst] = (prev->CopyOrFlag & VERT_FIXUP);
+ next->CopyOrFlag |= prev->Flag[src]; /* redundant for current_im */
+ next->CopyAndFlag &= prev->Flag[src]; /* redundant for current_im */
+ }
+
+ /* Only needed when copying to a compiled cassette
+ */
+ if (next->NormalLengths) {
+ for (i = 0 ; i < count ; i++)
+ {
+ GLuint src = elts[i+offset];
+ GLuint dst = next->CopyStart+i;
+
+ if (prev->NormalLengths)
+ next->NormalLengths[dst] = prev->NormalLengths[src];
+ else
+ next->NormalLengths[dst] = 1.0/LEN_3FV(prev->Normal[src]);
+ }
+ }
+
+ ASSERT(prev == tnl->ExecCopySource);
+ if (--tnl->ExecCopySource->ref_count == 0)
+ _tnl_free_immediate( tnl->ExecCopySource );
+
+ next->ref_count++;
+ tnl->ExecCopySource = next;
+ tnl->ExecCopyElts[0] = next->Start-3;
+ tnl->ExecCopyElts[1] = next->Start-2;
+ tnl->ExecCopyElts[2] = next->Start-1;
+}
+
+/* Copy vertices to an empty immediate struct.
+ */
+void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *IM )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+
+ ASSERT(IM == TNL_CURRENT_IM(ctx));
+ ASSERT(IM->Count == IM->Start);
+
+ /* Need to push this in now as it won't be computed anywhere else/
+ */
+ IM->TexSize = tnl->ExecCopyTexSize;
+
+ /* A wrapped primitive. We may be copying into a revived
+ * display list immediate, or onto the front of a new execute-mode
+ * immediate.
+ */
+ copy_vertices( ctx, IM,
+ tnl->ExecCopySource,
+ tnl->ExecCopyCount,
+ tnl->ExecCopyElts );
+
+ if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1) {
+ /* Immediates are built by default to be correct in this state,
+ * and copying to the first slots of an immediate doesn't remove
+ * this property.
+ */
+ ASSERT(tnl->ExecCopyTexSize == 0);
+ ASSERT(tnl->ExecCopyCount == 0);
+ ASSERT(IM->CopyStart == IM->Start);
+ }
+
+ /* Copy the primitive information:
+ */
+ IM->Primitive[IM->CopyStart] = (ctx->Driver.CurrentExecPrimitive | PRIM_LAST);
+ IM->LastPrimitive = IM->CopyStart;
+ if (tnl->ExecParity)
+ IM->Primitive[IM->CopyStart] |= PRIM_PARITY;
+}
+
+
+/* Revive a compiled immediate struct - propogate new 'Current'
+ * values. Often this is redundant because the current values were
+ * known and fixed up at compile time.
+ */
+void _tnl_fixup_compiled_cassette( GLcontext *ctx, struct immediate *IM )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLuint fixup;
+ GLuint count = IM->Count;
+ GLuint start = IM->Start;
+
+ if (count == start)
+ return;
+
+ IM->CopyOrFlag = IM->OrFlag; /* redundant for current_im */
+ IM->CopyAndFlag = IM->AndFlag; /* redundant for current_im */
+ IM->CopyTexSize = IM->TexSize | tnl->ExecCopyTexSize;
+
+ copy_vertices( ctx, IM,
+ tnl->ExecCopySource,
+ tnl->ExecCopyCount,
+ tnl->ExecCopyElts );
+
+ if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1) {
+ ASSERT(tnl->ExecCopyTexSize == 0);
+ ASSERT(tnl->ExecCopyCount == 0);
+ ASSERT(IM->CopyStart == IM->Start);
+ }
+
+ fixup = tnl->pipeline.inputs & ~IM->Flag[start] & VERT_FIXUP;
+
+ if (fixup) {
+ if (fixup & VERT_TEX_ANY) {
+ GLuint i;
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
+ if (fixup & VERT_TEX(i))
+ fixup_first_4f( IM->TexCoord[i], IM->Flag, VERT_TEX(i), start,
+ ctx->Current.Texcoord[i] );
+ }
+ }
+
+ if (fixup & VERT_EDGE)
+ fixup_first_1ub(IM->EdgeFlag, IM->Flag, VERT_EDGE, start,
+ ctx->Current.EdgeFlag );
+
+ if (fixup & VERT_INDEX)
+ fixup_first_1ui(IM->Index, IM->Flag, VERT_INDEX, start,
+ ctx->Current.Index );
+
+ if (fixup & VERT_RGBA)
+ fixup_first_4ub(IM->Color, IM->Flag, VERT_RGBA, start,
+ ctx->Current.Color );
+
+ if (fixup & VERT_SPEC_RGB)
+ fixup_first_4ub(IM->SecondaryColor, IM->Flag, VERT_SPEC_RGB, start,
+ ctx->Current.SecondaryColor );
+
+ if (fixup & VERT_FOG_COORD)
+ fixup_first_1f(IM->FogCoord, IM->Flag, VERT_FOG_COORD, start,
+ ctx->Current.FogCoord );
+
+ if (fixup & VERT_NORM) {
+ fixup_first_3f(IM->Normal, IM->Flag, VERT_NORM, start,
+ ctx->Current.Normal );
+ if (IM->NormalLengths)
+ fixup_first_1f(IM->NormalLengths, IM->Flag, VERT_NORM, start,
+ 1.0F / (GLfloat) LEN_3FV(ctx->Current.Normal) );
+ }
+ }
+
+
+ /* Can potentially overwrite primitive details - need to save the
+ * first slot:
+ */
+ tnl->DlistPrimitive = IM->Primitive[IM->Start];
+ tnl->DlistPrimitiveLength = IM->PrimitiveLength[IM->Start];
+ tnl->DlistLastPrimitive = IM->LastPrimitive;
+
+ /* The first primitive may be different from what was recorded in
+ * the immediate struct. Consider an immediate that starts with a
+ * glBegin, compiled in a display list, which is called from within
+ * an existing Begin/End object.
+ */
+ if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1) {
+ GLuint i;
+
+ if (IM->BeginState & VERT_ERROR_1)
+ gl_error( ctx, GL_INVALID_OPERATION, "begin/end");
+
+ for (i = IM->Start ; i <= IM->Count ; i += IM->PrimitiveLength[i])
+ if (IM->Flag[i] & (VERT_BEGIN|VERT_END_VB))
+ break;
+
+ /* Would like to just ignore vertices upto this point. Can't
+ * set copystart because it might skip materials?
+ */
+ ASSERT(IM->Start == IM->CopyStart);
+ if (i > IM->CopyStart) {
+ IM->Primitive[IM->CopyStart] = GL_POLYGON+1;
+ IM->PrimitiveLength[IM->CopyStart] = i - IM->CopyStart;
+ if (IM->Flag[i] & VERT_END_VB) {
+ IM->Primitive[IM->CopyStart] |= PRIM_LAST;
+ IM->LastPrimitive = IM->CopyStart;
+ }
+ }
+ /* Shouldn't immediates be set up to have this structure *by default*?
+ */
+ } else {
+ GLuint i;
+
+ if (IM->BeginState & VERT_ERROR_0)
+ gl_error( ctx, GL_INVALID_OPERATION, "begin/end");
+
+ if (IM->CopyStart == IM->Start &&
+ IM->Flag[IM->Start] & (VERT_END|VERT_END_VB))
+ {
+ }
+ else
+ {
+ IM->Primitive[IM->CopyStart] = ctx->Driver.CurrentExecPrimitive;
+ if (tnl->ExecParity)
+ IM->Primitive[IM->CopyStart] |= PRIM_PARITY;
+
+
+ for (i = IM->Start ; i <= IM->Count ; i += IM->PrimitiveLength[i])
+ if (IM->Flag[i] & (VERT_END|VERT_END_VB)) {
+ IM->PrimitiveLength[IM->CopyStart] = i - IM->CopyStart;
+ if (IM->Flag[i] & VERT_END_VB) {
+ IM->Primitive[IM->CopyStart] |= PRIM_LAST;
+ IM->LastPrimitive = IM->CopyStart;
+ }
+ if (IM->Flag[i] & VERT_END) {
+ IM->Primitive[IM->CopyStart] |= PRIM_END;
+ }
+ break;
+ }
+ }
+ }
+
+ if (IM->Primitive[IM->LastPrimitive] & PRIM_END)
+ ctx->Driver.CurrentExecPrimitive = GL_POLYGON+1;
+ else
+ ctx->Driver.CurrentExecPrimitive =
+ IM->Primitive[IM->LastPrimitive] & PRIM_MODE_MASK;
+}
+
+
+/* Undo any changes potentially made to the immediate in the range
+ * IM->Start..IM->Count above.
+ */
+void _tnl_restore_compiled_cassette( GLcontext *ctx, struct immediate *IM )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ IM->Primitive[IM->Start] = tnl->DlistPrimitive;
+ IM->PrimitiveLength[IM->Start] = tnl->DlistPrimitiveLength;
+}
+
+
+
+
+
+
+static void copy_none( TNLcontext *tnl, GLuint start, GLuint count, GLuint ovf)
+{
+ (void) (start && ovf && tnl && count);
+}
+
+static void copy_last( TNLcontext *tnl, GLuint start, GLuint count, GLuint ovf)
+{
+ (void) start; (void) ovf;
+ tnl->ExecCopyCount = 1;
+ tnl->ExecCopyElts[2] = count-1;
+}
+
+static void copy_first_and_last( TNLcontext *tnl, GLuint start, GLuint count,
+ GLuint ovf)
+{
+ (void) ovf;
+ tnl->ExecCopyCount = 2;
+ tnl->ExecCopyElts[1] = start;
+ tnl->ExecCopyElts[2] = count-1;
+}
+
+static void copy_last_two( TNLcontext *tnl, GLuint start, GLuint count,
+ GLuint ovf )
+{
+ (void) start;
+ tnl->ExecCopyCount = 2+ovf;
+ tnl->ExecCopyElts[0] = count-3;
+ tnl->ExecCopyElts[1] = count-2;
+ tnl->ExecCopyElts[2] = count-1;
+}
+
+static void copy_overflow( TNLcontext *tnl, GLuint start, GLuint count,
+ GLuint ovf )
+{
+ (void) start;
+ tnl->ExecCopyCount = ovf;
+ tnl->ExecCopyElts[0] = count-3;
+ tnl->ExecCopyElts[1] = count-2;
+ tnl->ExecCopyElts[2] = count-1;
+}
+
+
+typedef void (*copy_func)( TNLcontext *tnl, GLuint start, GLuint count,
+ GLuint ovf );
+
+static copy_func copy_tab[GL_POLYGON+2] =
+{
+ copy_none,
+ copy_overflow,
+ copy_first_and_last,
+ copy_last,
+ copy_overflow,
+ copy_last_two,
+ copy_first_and_last,
+ copy_overflow,
+ copy_last_two,
+ copy_first_and_last,
+ copy_none
+};
+
+
+
+
+
+/* Figure out what vertices need to be copied next time.
+ */
+void
+_tnl_get_exec_copy_verts( GLcontext *ctx, struct immediate *IM )
+{
+ static const GLuint increment[GL_POLYGON+2] = { 1,2,1,1,3,1,1,4,2,1,1 };
+ static const GLuint intro[GL_POLYGON+2] = { 0,0,2,2,0,2,2,0,2,2,0 };
+
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLuint last = IM->LastPrimitive;
+ GLuint prim = ctx->Driver.CurrentExecPrimitive;
+ GLuint pincr = increment[prim];
+ GLuint pintro = intro[prim];
+ GLuint ovf = 0;
+
+
+ if (tnl->ExecCopySource != IM) {
+ if (--tnl->ExecCopySource->ref_count == 0)
+ _tnl_free_immediate( tnl->ExecCopySource );
+ IM->ref_count++;
+ tnl->ExecCopySource = IM;
+ }
+
+ if (prim == GL_POLYGON+1) {
+ tnl->ExecCopyCount = 0;
+ tnl->ExecCopyTexSize = 0;
+ tnl->ExecParity = 0;
+ } else {
+ tnl->ExecCopyCount = 0;
+ tnl->ExecCopyTexSize = IM->CopyTexSize;
+ tnl->ExecParity = IM->PrimitiveLength[IM->LastPrimitive] & 1;
+
+ if (pincr != 1 && (IM->Count - last - pintro))
+ ovf = (IM->Count - last - pintro) % pincr;
+
+ if (last < IM->Count)
+ copy_tab[prim]( tnl, last, IM->Count, ovf );
+ }
+}
+
+
+/* If we receive evalcoords in an immediate struct for maps which
+ * don't have a vertex enabled, need to do an additional fixup, as
+ * those rows containing evalcoords must now be ignored. The
+ * evalcoords may still generate colors, normals, etc, so have to
+ * respect the relative order between calls to EvalCoord and Normal
+ * etc.
+ *
+ * Generate the index list that will be used to render this immediate
+ * struct.
+ *
+ * Finally, generate a new primitives list for rendering the indices.
+ */
+#if 0
+void _tnl_fixup_purged_eval( GLcontext *ctx,
+ GLuint fixup, GLuint purge )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct tnl_eval_store *store = &tnl->eval;
+ GLuint *flags = tnl->vb.Flag;
+ GLuint i, j, nextprim;
+ GLuint fixup_fence = purge|VERT_OBJ;
+ GLuint good_index = (VERT_EVAL_ANY & ~purge)|VERT_OBJ;
+ GLuint prim_length = 0, lastprim = 0, nextprim = 0;
+
+ if (fixup & VERT_TEX0)
+ fixup_4f( store->TexCoord, flags, 0, VERT_TEX0|fixup_fence );
+
+ if (fixup & VERT_INDEX)
+ fixup_1ui( store->Index, flags, 0, VERT_INDEX|fixup_fence );
+
+ if (fixup & VERT_RGBA)
+ fixup_4ub( store->Color, flags, 0, VERT_RGBA|fixup_fence );
+
+ if (fixup & VERT_NORM)
+ fixup_3f( store->Normal, flags, 0, VERT_NORM|fixup_fence );
+
+ for (i = 0, j = 0 ; i < tnl->vb.Count ; i++) {
+ if (flags[i] & good_index) {
+ store->Elts[j++] = i;
+ prim_length++;
+ }
+ if (i == nextprim) {
+ VB->PrimitiveLength[lastprim] = prim_length;
+ VB->Primitive[j] = VB->Primitive[i];
+ nextprim += lastprimlen;
+ lastprim = i;
+ lastprimlen = VB->PrimitiveLength[i];
+ }
+ }
+
+ VB->Elts = store->Elts;
+
+ /* What about copying??? No immediate exists with the right
+ * vertices in place...
+ */
+ if (tnl->CurrentPrimitive != GL_POLYGON+1) {
+ }
+}
+#endif
--- /dev/null
+/* $Id: t_imm_fixup.h,v 1.1 2000/12/26 05:09:33 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef _T_IMM_FIXUP_H
+#define _T_IMM_FIXUP_H
+
+#include "mtypes.h"
+#include "t_context.h"
+
+
+
+extern void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM );
+
+extern void _tnl_fixup_compiled_cassette( GLcontext *ctx,
+ struct immediate *IM );
+
+extern void _tnl_restore_compiled_cassette( GLcontext *ctx,
+ struct immediate *IM );
+
+
+extern void _tnl_fixup_purged_eval( GLcontext *ctx,
+ GLuint fixup, GLuint purge );
+
+
+extern void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *IM );
+extern void _tnl_get_exec_copy_verts( GLcontext *ctx, struct immediate *IM );
+
+#endif
-/* $Id: t_pipeline.c,v 1.6 2000/11/27 09:05:52 joukj Exp $ */
+/* $Id: t_pipeline.c,v 1.7 2000/12/26 05:09:33 keithw Exp $ */
/*
* Mesa 3-D graphics library
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/* Dynamic pipelines, support for CVA.
- * Copyright (C) 1999 Keith Whitwell.
+ *
+ * Author:
+ * Keith Whitwell <keithw@valinux.com>
*/
#include "glheader.h"
#include "math/m_translate.h"
#include "math/m_xform.h"
-#include "t_bbox.h"
-#include "t_clip.h"
-#include "t_cva.h"
-#include "t_debug.h"
-#include "t_fog.h"
-#include "t_light.h"
+#include "t_context.h"
#include "t_pipeline.h"
-#include "t_shade.h"
-#include "t_stages.h"
-#include "t_vbcull.h"
-#include "t_vbindirect.h"
-#include "t_vbrender.h"
-#include "t_vbxform.h"
-
-
-
-
-
-void _tnl_print_pipe_ops( const char *msg, GLuint flags )
-{
- fprintf(stderr,
- "%s: (0x%x) %s%s%s%s%s%s%s%s%s\n",
- msg,
- flags,
- (flags & PIPE_OP_CVA_PREPARE) ? "cva-prepare, " : "",
- (flags & PIPE_OP_VERT_XFORM) ? "vert-xform, " : "",
- (flags & PIPE_OP_NORM_XFORM) ? "norm-xform, " : "",
- (flags & PIPE_OP_LIGHT) ? "light, " : "",
- (flags & PIPE_OP_FOG) ? "fog, " : "",
- (flags & PIPE_OP_TEX) ? "tex-gen/tex-mat, " : "",
- (flags & PIPE_OP_RAST_SETUP_0) ? "rast-0, " : "",
- (flags & PIPE_OP_RAST_SETUP_1) ? "rast-1, " : "",
- (flags & PIPE_OP_RENDER) ? "render, " : "");
-
-}
-
-/* Have to reset only those parts of the vb which are being recalculated.
- */
-void _tnl_reset_cva_vb( struct vertex_buffer *VB, GLuint stages )
+void _tnl_install_pipeline( GLcontext *ctx,
+ const struct gl_pipeline_stage **stages )
{
- GLcontext *ctx = VB->ctx;
TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- if (MESA_VERBOSE&VERBOSE_PIPELINE)
- _tnl_print_pipe_ops( "reset cva vb", stages );
-
- if (stages & PIPE_OP_VERT_XFORM)
- {
- if (VB->ClipOrMask & CLIP_USER_BIT)
- MEMSET(VB->UserClipMask, 0, VB->Count);
-
- VB->ClipOrMask = 0;
- VB->ClipAndMask = CLIP_ALL_BITS;
- VB->CullMode = 0;
- VB->CullFlag[0] = VB->CullFlag[1] = 0;
- VB->Culled = 0;
- }
-
- if (stages & PIPE_OP_NORM_XFORM) {
- VB->NormalPtr = &tnl->CVA.v.Normal;
- }
-
- if (stages & PIPE_OP_LIGHT)
- {
- VB->ColorPtr = VB->Color[0] = VB->Color[1] = &tnl->CVA.v.Color;
- VB->IndexPtr = VB->Index[0] = VB->Index[1] = &tnl->CVA.v.Index;
- }
- else if (stages & PIPE_OP_FOG)
- {
- if (ctx->Light.Enabled) {
- VB->Color[0] = VB->LitColor[0];
- VB->Color[1] = VB->LitColor[1];
- VB->Index[0] = VB->LitIndex[0];
- VB->Index[1] = VB->LitIndex[1];
- } else {
- VB->Color[0] = VB->Color[1] = &tnl->CVA.v.Color;
- VB->Index[0] = VB->Index[1] = &tnl->CVA.v.Index;
- }
- VB->ColorPtr = VB->Color[0];
- VB->IndexPtr = VB->Index[0];
- }
-}
-
-
-
-
-
-
-static void pipeline_ctr( struct gl_pipeline *p, GLcontext *ctx, GLuint type )
-{
+ struct gl_pipeline *pipe = &tnl->pipeline;
GLuint i;
- (void) ctx;
-
- p->state_change = 0;
- p->cva_state_change = 0;
- p->inputs = 0;
- p->outputs = 0;
- p->type = type;
- p->ops = 0;
-
- for (i = 0 ; i < _tnl_default_nr_stages ; i++)
- p->state_change |= _tnl_default_pipeline[i].state_change;
-}
-
-
-void _tnl_pipeline_init( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- MEMCPY( tnl->PipelineStage,
- _tnl_default_pipeline,
- sizeof(*_tnl_default_pipeline) * _tnl_default_nr_stages );
-
- tnl->NrPipelineStages = _tnl_default_nr_stages;
-
- pipeline_ctr( &tnl->CVA.elt, ctx, PIPE_IMMEDIATE);
- pipeline_ctr( &tnl->CVA.pre, ctx, PIPE_PRECALC );
-}
-
+ ASSERT(pipe->nr_stages == 0);
-#define MINIMAL_VERT_DATA (VERT_DATA & ~VERT_EVAL_ANY)
+ pipe->run_state_changes = ~0;
+ pipe->run_input_changes = ~0;
+ pipe->build_state_changes = ~0;
+ pipe->build_state_trigger = 0;
+ pipe->inputs = 0;
-#define VERT_CURRENT_DATA (VERT_TEX_ANY | \
- VERT_RGBA | \
- VERT_SPEC_RGB | \
- VERT_FOG_COORD | \
- VERT_INDEX | \
- VERT_EDGE | \
- VERT_NORM | \
- VERT_MATERIAL)
-
-/* Called prior to every recomputation of the CVA precalc data, except where
- * the driver is able to calculate the pipeline unassisted.
- */
-static void build_full_precalc_pipeline( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct gl_pipeline_stage *pipeline = tnl->PipelineStage;
- struct gl_cva *cva = &tnl->CVA;
- struct gl_pipeline *pre = &cva->pre;
- struct gl_pipeline_stage **stages = pre->stages;
- GLuint i;
- GLuint newstate = pre->new_state;
- GLuint changed_ops = 0;
- GLuint oldoutputs = pre->outputs;
- GLuint oldinputs = pre->inputs;
- GLuint fallback = (VERT_CURRENT_DATA &
- ~tnl->_ArraySummary);
- GLuint changed_outputs = (tnl->_ArrayNewState |
- (fallback & cva->orflag));
- GLuint available = fallback | tnl->_ArrayFlags;
-
- pre->cva_state_change = 0;
- pre->ops = 0;
- pre->outputs = 0;
- pre->inputs = 0;
- pre->forbidden_inputs = 0;
- pre->fallback = 0;
-
- /* KW: Disable data reuse during Mesa reorg. Make this more readable...
+ /* Create a writeable copy of each stage.
*/
- newstate = ~0;
-
- if (tnl->_ArraySummary & VERT_ELT)
- cva->orflag &= VERT_MATERIAL;
-
- cva->orflag &= ~(tnl->_ArraySummary & ~VERT_OBJ_ANY);
- available &= ~cva->orflag;
-
- pre->outputs = available;
- pre->inputs = available;
-
- if (MESA_VERBOSE & VERBOSE_PIPELINE) {
- fprintf(stderr, ": Rebuild pipeline\n");
- _tnl_print_vert_flags("orflag", cva->orflag);
+ for (i = 0 ; i < MAX_PIPELINE_STAGES && stages[i] ; i++) {
+ MEMCPY( &pipe->stages[i], stages[i], sizeof( **stages ));
+ pipe->build_state_trigger |= pipe->stages[i].check_state;
}
-
-
- /* If something changes in the pipeline, tag all subsequent stages
- * using this value for recalcuation. Also used to build the full
- * pipeline by setting newstate and newinputs to ~0.
- *
- * Because all intermediate values are buffered, the new inputs
- * are enough to fully specify what needs to be calculated, and a
- * single pass identifies all stages requiring recalculation.
- */
- for (i = 0 ; i < tnl->NrPipelineStages ; i++)
- {
- pipeline[i].check(ctx, &pipeline[i]);
-
- if (pipeline[i].type & PIPE_PRECALC)
- {
- if ((newstate & pipeline[i].cva_state_change) ||
- (changed_outputs & pipeline[i].inputs) ||
- !pipeline[i].inputs)
- {
- changed_ops |= pipeline[i].ops;
- changed_outputs |= pipeline[i].outputs;
- pipeline[i].active &= ~PIPE_PRECALC;
-
- if ((pipeline[i].inputs & ~available) == 0 &&
- (pipeline[i].ops & pre->ops) == 0)
- {
- pipeline[i].active |= PIPE_PRECALC;
- *stages++ = &pipeline[i];
- }
- }
-
- /* Incompatible with multiple stages structs implementing
- * the same stage.
- */
- available &= ~pipeline[i].outputs;
- pre->outputs &= ~pipeline[i].outputs;
-
- if (pipeline[i].active & PIPE_PRECALC) {
- pre->ops |= pipeline[i].ops;
- pre->outputs |= pipeline[i].outputs;
- available |= pipeline[i].outputs;
- pre->forbidden_inputs |= pipeline[i].pre_forbidden_inputs;
- }
- }
- else if (pipeline[i].active & PIPE_PRECALC)
- {
- pipeline[i].active &= ~PIPE_PRECALC;
- changed_outputs |= pipeline[i].outputs;
- changed_ops |= pipeline[i].ops;
- }
- }
-
- *stages = 0;
-
- pre->new_outputs = pre->outputs & (changed_outputs | ~oldoutputs);
- pre->new_inputs = pre->inputs & ~oldinputs;
- pre->fallback = pre->inputs & fallback;
- pre->forbidden_inputs |= pre->inputs & fallback;
-
- pre->changed_ops = changed_ops;
+ pipe->nr_stages = i;
}
-void _tnl_build_precalc_pipeline( GLcontext *ctx )
+void _tnl_destroy_pipeline( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct gl_pipeline *pre = &tnl->CVA.pre;
- struct gl_pipeline *elt = &tnl->CVA.elt;
-
- if (!ctx->Driver.BuildPrecalcPipeline ||
- !ctx->Driver.BuildPrecalcPipeline( ctx ))
- build_full_precalc_pipeline( ctx );
-
- pre->data_valid = 0;
- pre->pipeline_valid = 1;
- elt->pipeline_valid = 0;
+ GLuint i;
- tnl->CVA.orflag = 0;
+ for (i = 0 ; i < tnl->pipeline.nr_stages ; i++)
+ tnl->pipeline.stages[i].destroy( &tnl->pipeline.stages[i] );
- if (MESA_VERBOSE&VERBOSE_PIPELINE)
- _tnl_print_pipeline( ctx, pre );
+ tnl->pipeline.nr_stages = 0;
}
-static void build_full_immediate_pipeline( GLcontext *ctx )
+
+void _tnl_validate_pipeline( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct gl_pipeline_stage *pipeline = tnl->PipelineStage;
- struct gl_cva *cva = &tnl->CVA;
- struct gl_pipeline *pre = &cva->pre;
- struct gl_pipeline *elt = &cva->elt;
- struct gl_pipeline_stage **stages = elt->stages;
- GLuint i;
- GLuint newstate = elt->new_state;
- GLuint active_ops = 0;
- GLuint available = cva->orflag | MINIMAL_VERT_DATA;
+ struct gl_pipeline *pipe = &tnl->pipeline;
+ struct gl_pipeline_stage *stage = pipe->stages;
+ GLuint newstate = pipe->build_state_changes;
GLuint generated = 0;
- GLuint is_elt = 0;
-
- if (pre->data_valid && tnl->CompileCVAFlag) {
- is_elt = 1;
- active_ops = cva->pre.ops;
- available |= pre->outputs | VERT_PRECALC_DATA;
- }
-
-
- elt->outputs = 0; /* not used */
- elt->inputs = 0;
+ GLuint i;
- for (i = 0 ; i < tnl->NrPipelineStages ; i++) {
- pipeline[i].active &= ~PIPE_IMMEDIATE;
+ pipe->inputs = 0;
+ pipe->build_state_changes = 0;
- if ((pipeline[i].state_change & newstate) ||
- (pipeline[i].elt_forbidden_inputs & available))
- {
- pipeline[i].check(ctx, &pipeline[i]);
+ for (i = 0 ; i < pipe->nr_stages ; i++) {
+ if (stage[i].check_state & newstate) {
+ stage[i].check(ctx, &stage[i]);
}
- if ((pipeline[i].type & PIPE_IMMEDIATE) &&
- (pipeline[i].ops & active_ops) == 0 &&
- (pipeline[i].elt_forbidden_inputs & available) == 0
- )
- {
- if (pipeline[i].inputs & ~available)
- elt->forbidden_inputs |= pipeline[i].inputs & ~available;
- else
- {
- elt->inputs |= pipeline[i].inputs & ~generated;
- elt->forbidden_inputs |= pipeline[i].elt_forbidden_inputs;
- pipeline[i].active |= PIPE_IMMEDIATE;
- *stages++ = &pipeline[i];
- generated |= pipeline[i].outputs;
- available |= pipeline[i].outputs;
- active_ops |= pipeline[i].ops;
- }
- }
- }
-
- *stages = 0;
-
- elt->copy_transformed_data = 1;
- elt->replay_copied_vertices = 0;
-
- if (is_elt) {
- cva->merge = elt->inputs & pre->outputs;
- elt->ops = active_ops & ~pre->ops;
+ if (stage[i].active) {
+ pipe->inputs |= stage[i].inputs & ~generated;
+ generated |= stage[i].outputs;
+ }
}
}
-void _tnl_build_immediate_pipeline( GLcontext *ctx )
+
+void _tnl_run_pipeline( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct gl_pipeline *elt = &tnl->CVA.elt;
+ struct gl_pipeline *pipe = &tnl->pipeline;
+ struct gl_pipeline_stage *stage = pipe->stages;
+ GLuint changed_state = pipe->run_state_changes;
+ GLuint changed_inputs = pipe->run_input_changes;
+ GLboolean running = GL_TRUE;
+ GLuint i;
- if (!ctx->Driver.BuildEltPipeline ||
- !ctx->Driver.BuildEltPipeline( ctx )) {
- build_full_immediate_pipeline( ctx );
- }
+ unsigned short __tmp;
- elt->pipeline_valid = 1;
- tnl->CVA.orflag = 0;
+ /* Done elsewhere.
+ */
+ ASSERT(pipe->build_state_changes == 0);
- if (MESA_VERBOSE&VERBOSE_PIPELINE)
- _tnl_print_pipeline( ctx, elt );
-}
+ START_FAST_MATH(__tmp);
-#define INTERESTED ~0
+ /* If something changes in the pipeline, tag all subsequent stages
+ * using this value for recalculation.
+ *
+ * Even inactive stages have their state and inputs examined to try
+ * to keep cached data alive over state-changes.
+ */
+ for (i = 0 ; i < pipe->nr_stages ; i++) {
+
+ stage[i].changed_inputs |= stage[i].inputs & changed_inputs;
-void _tnl_update_pipelines( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint newstate = ctx->NewState;
- struct gl_cva *cva = &tnl->CVA;
-
- newstate &= INTERESTED;
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_STATE))
- gl_print_enable_flags("enabled", ctx->_Enabled);
-
- if (newstate ||
- cva->lock_changed ||
- cva->orflag != cva->last_orflag ||
- tnl->_ArrayFlags != cva->last_array_flags)
- {
- GLuint j;
- GLuint flags = VERT_WIN;
-
- if (ctx->Visual.RGBAflag) {
- flags |= VERT_RGBA;
- if (ctx->_TriangleCaps && DD_SEPERATE_SPECULAR)
- flags |= VERT_SPEC_RGB;
- } else
- flags |= VERT_INDEX;
-
- for (j = 0 ; j < ctx->Const.MaxTextureUnits ; j++) {
- if (ctx->Texture.Unit[j]._ReallyEnabled)
- flags |= VERT_TEX(j);
+ if (stage[i].run_state & changed_state) {
+ stage[i].changed_inputs = stage[i].inputs;
}
- if (ctx->Polygon._Unfilled)
- flags |= VERT_EDGE;
-
- if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
- flags |= VERT_FOG_COORD;
+ if (stage[i].active) {
+ if (stage[i].changed_inputs)
+ changed_inputs |= stage[i].outputs;
- if (ctx->RenderMode==GL_FEEDBACK) {
- flags = (VERT_WIN | VERT_RGBA | VERT_INDEX | VERT_NORM |
- VERT_EDGE | VERT_TEX_ANY);
+ if (running) {
+ running = stage[i].run( ctx, &stage[i] );
+ }
}
-
- tnl->_RenderFlags = flags;
-
- cva->elt.new_state |= newstate;
- cva->elt.pipeline_valid = 0;
-
- cva->pre.new_state |= newstate;
- cva->pre.forbidden_inputs = 0;
- cva->pre.pipeline_valid = 0;
- cva->lock_changed = 0;
}
+ END_FAST_MATH(__tmp);
- if (tnl->_ArrayNewState != cva->last_array_new_state)
- cva->pre.pipeline_valid = 0;
-
- cva->pre.data_valid = 0;
- cva->last_array_new_state = tnl->_ArrayNewState;
- cva->last_orflag = cva->orflag;
- cva->last_array_flags = tnl->_ArrayFlags;
+ pipe->run_state_changes = 0;
+ pipe->run_input_changes = 0;
}
-void _tnl_run_pipeline( struct vertex_buffer *VB )
-{
- struct gl_pipeline *pipe = VB->pipeline;
- struct gl_pipeline_stage **stages = pipe->stages;
- unsigned short x;
-
- pipe->data_valid = 1; /* optimized stages might want to reset this. */
- if (0) _tnl_print_pipeline( VB->ctx, pipe );
-
- START_FAST_MATH(x);
- for ( VB->Culled = 0; *stages && !VB->Culled ; stages++ )
- (*stages)->run( VB );
-
- END_FAST_MATH(x);
-
- pipe->new_state = 0;
-}
+/* The default pipeline. This is useful for software rasterizers, and
+ * simple hardware rasterizers. For customization, I don't recommend
+ * tampering with the internals of these stages in the way that
+ * drivers did in Mesa 3.4. These stages are basically black boxes,
+ * and should be left intact.
+ *
+ * To customize the pipeline, consider:
+ *
+ * - removing redundant stages (making sure that the software rasterizer
+ * can cope with this on fallback paths). An example is fog
+ * coordinate generation, which is not required in the FX driver.
+ *
+ * - replacing general-purpose machine-independent stages with
+ * general-purpose machine-specific stages. There is no example of
+ * this to date, though it must be borne in mind that all subsequent
+ * stages that reference the output of the new stage must cope with
+ * any machine-specific data introduced. This may not be easy
+ * unless there are no such stages (ie the new stage is the last in
+ * the pipe).
+ *
+ * - inserting optimized (but specialized) stages ahead of the
+ * general-purpose fallback implementation. For example, the old
+ * fastpath mechanism, which only works when the VERT_ELT input is
+ * available, can be duplicated by placing the fastpath stage at the
+ * head of this pipeline. Such specialized stages are currently
+ * constrained to have no outputs (ie. they must either finish the *
+ * pipeline by returning GL_FALSE from run(), or do nothing).
+ *
+ * Some work can be done to lift some of the restrictions in the final
+ * case, if it becomes necessary to do so.
+ */
+const struct gl_pipeline_stage *_tnl_default_pipeline[] = {
+ &_tnl_update_material_stage,
+ &_tnl_vertex_transform_stage,
+ &_tnl_normal_transform_stage,
+ &_tnl_lighting_stage,
+ &_tnl_fog_coordinate_stage,
+ &_tnl_texgen_stage,
+ &_tnl_texture_transform_stage,
+ &_tnl_point_attenuation_stage,
+ &_tnl_render_stage,
+ 0
+};
-/* $Id: t_pipeline.h,v 1.3 2000/11/24 10:25:12 keithw Exp $ */
+/* $Id: t_pipeline.h,v 1.4 2000/12/26 05:09:33 keithw Exp $ */
/*
* Mesa 3-D graphics library
#include "mtypes.h"
#include "t_context.h"
-extern void _tnl_pipeline_init( GLcontext *ctx );
+extern void _tnl_run_pipeline( GLcontext *ctx );
-extern void _tnl_update_materials( struct vertex_buffer *VB);
+extern void _tnl_validate_pipeline( GLcontext *ctx );
-extern void _tnl_update_pipelines( GLcontext *ctx );
+extern void _tnl_destroy_pipeline( GLcontext *ctx );
-extern void _tnl_build_precalc_pipeline( GLcontext *ctx );
-extern void _tnl_build_immediate_pipeline( GLcontext *ctx );
+extern void _tnl_install_pipeline( GLcontext *ctx,
+ const struct gl_pipeline_stage **stages );
-extern void _tnl_print_vert_flags( const char *name, GLuint flags );
-extern void _tnl_print_pipeline( GLcontext *ctx, struct gl_pipeline *p );
-extern void _tnl_print_active_pipeline( GLcontext *ctx, struct gl_pipeline *p );
-extern void _tnl_run_pipeline( struct vertex_buffer *VB );
-
-extern void _tnl_clean_color( struct vertex_buffer *VB );
-
-extern void _tnl_reset_cva_vb( struct vertex_buffer *VB, GLuint stages );
+/* These are implemented in the t_vb_*.c files:
+ */
+extern const struct gl_pipeline_stage _tnl_update_material_stage;
+extern const struct gl_pipeline_stage _tnl_vertex_transform_stage;
+extern const struct gl_pipeline_stage _tnl_normal_transform_stage;
+extern const struct gl_pipeline_stage _tnl_lighting_stage;
+extern const struct gl_pipeline_stage _tnl_fog_coordinate_stage;
+extern const struct gl_pipeline_stage _tnl_texgen_stage;
+extern const struct gl_pipeline_stage _tnl_texture_transform_stage;
+extern const struct gl_pipeline_stage _tnl_point_attenuation_stage;
+extern const struct gl_pipeline_stage _tnl_render_stage;
-extern void _tnl_print_pipe_ops( const char *msg, GLuint flags );
+/* Shorthand to plug in the default pipeline:
+ */
+extern const struct gl_pipeline_stage *_tnl_default_pipeline[];
#endif
--- /dev/null
+/* $Id: t_vb_cliptmp.h,v 1.1 2000/12/26 05:09:33 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Keith Whitwell <keithw@valinux.com>
+ */
+
+
+#define INSIDE( J ) !NEGATIVE(J)
+#define OUTSIDE( J ) NEGATIVE(J)
+
+
+
+
+static GLuint TAG(userclip_line)( GLcontext *ctx,
+ GLuint *i, GLuint *j,
+ interp_func interp )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLfloat (*coord)[4] = VB->ClipPtr->data;
+ GLuint ii = *i;
+ GLuint jj = *j;
+ GLuint p;
+
+ for (p=0;p<MAX_CLIP_PLANES;p++) {
+ if (ctx->Transform.ClipEnabled[p]) {
+ GLfloat a = ctx->Transform._ClipUserPlane[p][0];
+ GLfloat b = ctx->Transform._ClipUserPlane[p][1];
+ GLfloat c = ctx->Transform._ClipUserPlane[p][2];
+ GLfloat d = ctx->Transform._ClipUserPlane[p][3];
+
+ GLfloat dpI = d*W(ii) + c*Z(ii) + b*Y(ii) + a*X(ii);
+ GLfloat dpJ = d*W(jj) + c*Z(jj) + b*Y(jj) + a*X(jj);
+
+ GLuint flagI = OUTSIDE( dpI );
+ GLuint flagJ = OUTSIDE( dpJ );
+
+ if (flagI ^ flagJ) {
+ if (flagJ) {
+ GLfloat t = dpI / (dpI - dpJ);
+ jj = interp( ctx, t, ii, jj, GL_FALSE );
+ } else {
+ GLfloat t = dpJ / (dpJ - dpI);
+ ii = interp( ctx, t, jj, ii, GL_FALSE );
+ }
+ }
+ else if (flagI)
+ return 0;
+ }
+ }
+
+ *i = ii;
+ *j = jj;
+ return 1;
+}
+
+
+static GLuint TAG(userclip_polygon)( GLcontext *ctx,
+ GLuint n,
+ GLuint vlist[],
+ interp_func interp )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLfloat (*coord)[4] = VB->ClipPtr->data;
+ GLuint vlist2[MAX_CLIPPED_VERTICES];
+ GLuint *inlist = vlist, *outlist = vlist2;
+ GLuint p;
+
+ for (p=0;p<MAX_CLIP_PLANES;p++) {
+ if (ctx->Transform.ClipEnabled[p]) {
+ register float a = ctx->Transform._ClipUserPlane[p][0];
+ register float b = ctx->Transform._ClipUserPlane[p][1];
+ register float c = ctx->Transform._ClipUserPlane[p][2];
+ register float d = ctx->Transform._ClipUserPlane[p][3];
+
+ /* initialize prev to be last in the input list */
+ GLuint prevj = inlist[0];
+ GLfloat dpJ = d*W(prevj) + c*Z(prevj) + b*Y(prevj) + a*X(prevj);
+ GLuint outcount = 0;
+ GLuint curri;
+
+ inlist[n] = inlist[0];
+
+ for (curri=1;curri<n+1;curri++) { GLuint currj = inlist[curri];
+ GLfloat dpI = d*W(currj) + c*Z(currj) + b*Y(currj) + a*X(currj);
+
+ if (!NEGATIVE(dpJ)) {
+ outlist[outcount++] = prevj;
+ VB->ClipMask[prevj] &= ~CLIP_USER_BIT;
+ } else {
+ VB->ClipMask[prevj] |= CLIP_USER_BIT;
+ }
+
+ if (DIFFERENT_SIGNS(dpI, dpJ)) {
+ if (NEGATIVE(dpI)) {
+ GLfloat t = dpI/(dpI-dpJ);
+ outlist[outcount++] = interp( ctx, t, currj, prevj, GL_TRUE);
+ } else {
+ GLfloat t = dpJ/(dpJ-dpI);
+ outlist[outcount++] = interp( ctx, t, prevj, currj, GL_FALSE);
+ }
+ }
+
+ prevj = currj;
+ dpJ = dpI;
+ }
+
+ if (outcount < 3)
+ return 0;
+ else {
+ GLuint *tmp;
+ tmp = inlist;
+ inlist = outlist;
+ outlist = tmp;
+ n = outcount;
+ }
+
+ } /* if */
+ } /* for p */
+
+ if (inlist!=vlist) {
+ GLuint i;
+ for (i = 0 ; i < n ; i++)
+ vlist[i] = inlist[i];
+ }
+
+ return n;
+}
+
+
+/* This now calls the user clip functions if required.
+ */
+static void TAG(viewclip_line)( GLcontext *ctx,
+ GLuint i, GLuint j,
+ GLubyte mask )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ interp_func interp = (interp_func) VB->interpfunc;
+ GLfloat (*coord)[4] = VB->ClipPtr->data;
+ GLuint ii = i, jj = j;
+ GLuint vlist[2];
+ GLuint n;
+
+ VB->LastClipped = VB->FirstClipped;
+
+/*
+ * We use 6 instances of this code to clip against the 6 planes.
+ */
+#define GENERAL_CLIP \
+ if (mask & PLANE) { \
+ GLfloat dpI = CLIP_DOTPROD( ii ); \
+ GLfloat dpJ = CLIP_DOTPROD( jj ); \
+ \
+ if (DIFFERENT_SIGNS(dpI, dpJ)) { \
+ if (NEGATIVE(dpJ)) { \
+ GLfloat t = dpI / (dpI - dpJ); \
+ jj = interp( ctx, t, ii, jj, GL_FALSE ); \
+ } else { \
+ GLfloat t = dpJ / (dpJ - dpI); \
+ ii = interp( ctx, t, jj, ii, GL_FALSE ); \
+ } \
+ } \
+ else if (NEGATIVE(dpI)) \
+ return; \
+ }
+
+
+#define PLANE CLIP_RIGHT_BIT
+#define CLIP_DOTPROD(K) (- X(K) + W(K))
+
+ GENERAL_CLIP
+
+#undef CLIP_DOTPROD
+#undef PLANE
+#define PLANE CLIP_LEFT_BIT
+#define CLIP_DOTPROD(K) (X(K) + W(K))
+
+ GENERAL_CLIP
+
+#undef CLIP_DOTPROD
+#undef PLANE
+#define PLANE CLIP_TOP_BIT
+#define CLIP_DOTPROD(K) (- Y(K) + W(K))
+
+ GENERAL_CLIP
+
+#undef CLIP_DOTPROD
+#undef PLANE
+#define PLANE CLIP_BOTTOM_BIT
+#define CLIP_DOTPROD(K) (Y(K) + W(K))
+
+ GENERAL_CLIP
+
+#undef CLIP_DOTPROD
+#undef PLANE
+#define PLANE CLIP_FAR_BIT
+#define CLIP_DOTPROD(K) (- Z(K) + W(K))
+
+ if (SIZE >= 3) {
+ GENERAL_CLIP
+ }
+
+#undef CLIP_DOTPROD
+#undef PLANE
+#define PLANE CLIP_NEAR_BIT
+#define CLIP_DOTPROD(K) (Z(K) + W(K))
+
+ if (SIZE >=3 ) {
+ GENERAL_CLIP
+ }
+
+#undef CLIP_DOTPROD
+#undef PLANE
+#undef GENERAL_CLIP
+
+
+ if (mask & CLIP_USER_BIT) {
+ if ( TAG(userclip_line)( ctx, &ii, &jj, interp ) == 0 )
+ return;
+ }
+
+ vlist[0] = ii;
+ vlist[1] = jj;
+ n = 2;
+
+ /* If necessary, project new vertices.
+ */
+ {
+ GLuint i, j;
+ GLfloat (*proj)[4] = VB->ProjectedClipPtr->data;
+ GLuint start = VB->FirstClipped;
+
+ for (i = 0; i < n; i++) {
+ j = vlist[i];
+ if (j >= start) {
+ if (SIZE == 4 && W(j) != 0.0F) {
+ GLfloat wInv = 1.0F / W(j);
+ proj[j][0] = X(j) * wInv;
+ proj[j][1] = Y(j) * wInv;
+ proj[j][2] = Z(j) * wInv;
+ proj[j][3] = wInv;
+ } else {
+ proj[j][0] = X(j);
+ proj[j][1] = Y(j);
+ proj[j][2] = Z(j);
+ proj[j][3] = W(j);
+ }
+ }
+ }
+ }
+
+ if (ctx->Driver.BuildProjectedVertices)
+ ctx->Driver.BuildProjectedVertices(ctx,
+ VB->FirstClipped,
+ VB->LastClipped,
+ ~0);
+
+ /* Render the new line.
+ */
+ ctx->Driver.LineFunc( ctx, ii, jj, j );
+}
+
+/* We now clip polygon triangles individually. This is necessary to
+ * avoid artifacts dependent on where the boundary of the VB falls
+ * within the polygon. As a result, there is an upper bound on the
+ * number of vertices which may be created, and the test against VB_SIZE
+ * is redundant.
+ */
+static void TAG(viewclip_polygon)( GLcontext *ctx,
+ GLuint n, GLuint vlist[], GLuint pv,
+ GLubyte mask )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ interp_func interp = (interp_func) VB->interpfunc;
+ GLfloat (*coord)[4] = VB->ClipPtr->data;
+ GLuint vlist2[MAX_CLIPPED_VERTICES];
+ GLuint *inlist = vlist, *outlist = vlist2;
+ GLuint i;
+ GLubyte *clipmask = VB->ClipMask;
+
+ VB->LastClipped = VB->FirstClipped;
+
+ if (mask & CLIP_ALL_BITS) {
+
+#define GENERAL_CLIP \
+ if (mask & PLANE) { \
+ GLuint idxPrev = inlist[n-1]; \
+ GLfloat dpPrev = CLIP_DOTPROD(idxPrev); \
+ GLuint outcount = 0; \
+ GLuint i; \
+ \
+ mask &= ~PLANE; \
+ \
+ for (i = 0; i < n; i++) { \
+ GLuint idx = inlist[i]; \
+ GLfloat dp = CLIP_DOTPROD(idx); \
+ \
+ if (!NEGATIVE(dpPrev)) { \
+ outlist[outcount++] = idxPrev; \
+ clipmask[idxPrev] &= ~PLANE; \
+ } \
+ \
+ if (DIFFERENT_SIGNS(dp, dpPrev)) { \
+ GLuint newvert; \
+ if (NEGATIVE(dp)) { \
+ /* Going out of bounds. Avoid division by zero as we \
+ * know dp != dpPrev from DIFFERENT_SIGNS, above. \
+ */ \
+ GLfloat t = dp / (dp - dpPrev); \
+ newvert = interp( ctx, t, idx, idxPrev, GL_TRUE ); \
+ } else { \
+ /* Coming back in. \
+ */ \
+ GLfloat t = dpPrev / (dpPrev - dp); \
+ newvert = interp( ctx, t, idxPrev, idx, GL_FALSE ); \
+ } \
+ clipmask[newvert] = mask; \
+ outlist[outcount++] = newvert; \
+ } \
+ \
+ idxPrev = idx; \
+ dpPrev = dp; \
+ } \
+ \
+ if (outcount < 3) \
+ return; \
+ \
+ { \
+ GLuint *tmp = inlist; \
+ inlist = outlist; \
+ outlist = tmp; \
+ n = outcount; \
+ } \
+ }
+
+
+#define PLANE CLIP_RIGHT_BIT
+#define CLIP_DOTPROD(K) (- X(K) + W(K))
+
+ GENERAL_CLIP
+
+#undef CLIP_DOTPROD
+#undef PLANE
+
+
+#define PLANE CLIP_LEFT_BIT
+#define CLIP_DOTPROD(K) (X(K) + W(K))
+
+ GENERAL_CLIP
+
+#undef CLIP_DOTPROD
+#undef PLANE
+
+#define PLANE CLIP_TOP_BIT
+#define CLIP_DOTPROD(K) (- Y(K) + W(K))
+
+ GENERAL_CLIP
+
+#undef CLIP_DOTPROD
+#undef PLANE
+
+#define PLANE CLIP_BOTTOM_BIT
+#define CLIP_DOTPROD(K) (Y(K) + W(K))
+
+ GENERAL_CLIP
+
+#undef CLIP_DOTPROD
+#undef PLANE
+
+#define PLANE CLIP_FAR_BIT
+#define CLIP_DOTPROD(K) (- Z(K) + W(K))
+
+ if (SIZE >= 3) {
+ GENERAL_CLIP
+ }
+
+#undef CLIP_DOTPROD
+#undef PLANE
+
+#define PLANE CLIP_NEAR_BIT
+#define CLIP_DOTPROD(K) (Z(K) + W(K))
+
+ if (SIZE >=3 ) {
+ GENERAL_CLIP
+ }
+
+#undef CLIP_DOTPROD
+#undef PLANE
+#undef GENERAL_CLIP
+
+ if (inlist != vlist)
+ for (i = 0 ; i < n ; i++)
+ vlist[i] = inlist[i];
+ }
+
+ /* Clip against user clipping planes in clip space.
+ */
+ if (mask & CLIP_USER_BIT) {
+ n = TAG(userclip_polygon)( ctx, n, vlist, interp );
+ if (n < 3) return;
+ }
+
+ /* Project if necessary.
+ */
+ {
+ GLuint i;
+ GLfloat (*proj)[4] = VB->ProjectedClipPtr->data;
+ GLuint first = VB->FirstClipped;
+
+ for (i = 0; i < n; i++) {
+ GLuint j = vlist[i];
+ if (j >= first) {
+ if (SIZE == 4 && W(j) != 0.0F) {
+ GLfloat wInv = 1.0F / W(j);
+ proj[j][0] = X(j) * wInv;
+ proj[j][1] = Y(j) * wInv;
+ proj[j][2] = Z(j) * wInv;
+ proj[j][3] = wInv;
+ } else {
+ proj[j][0] = X(j);
+ proj[j][1] = Y(j);
+ proj[j][2] = Z(j);
+ proj[j][3] = W(j);
+ }
+ }
+ }
+ }
+
+ if (ctx->Driver.BuildProjectedVertices)
+ ctx->Driver.BuildProjectedVertices(ctx,
+ VB->FirstClipped,
+ VB->LastClipped,
+ ~0);
+
+ /* Render the new vertices as an unclipped polygon.
+ * Argh - need to pass in pv...
+ */
+ {
+ GLuint *tmp = VB->Elts;
+ VB->Elts = vlist;
+ render_poly_pv_raw_elts( ctx, 0, n, PRIM_BEGIN|PRIM_END, pv );
+ VB->Elts = tmp;
+ }
+}
+
+
+
+#undef W
+#undef Z
+#undef Y
+#undef X
+#undef SIZE
+#undef TAG
+#undef INSIDE
+#undef OUTSIDE
--- /dev/null
+/* $Id: t_vb_fog.c,v 1.1 2000/12/26 05:09:33 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Keith Whitwell <keithw@valinux.com>
+ */
+
+
+#include "glheader.h"
+#include "colormac.h"
+#include "context.h"
+#include "macros.h"
+#include "mem.h"
+#include "mmath.h"
+#include "mtypes.h"
+
+#include "math/m_xform.h"
+
+#include "t_context.h"
+#include "t_pipeline.h"
+
+
+struct fog_stage_data {
+ GLvector1f fogcoord; /* has actual storage allocated */
+ GLvector1f input; /* points into VB->EyePtr Z values */
+};
+
+#define FOG_STAGE_DATA(stage) ((struct fog_stage_data *)stage->private)
+
+
+
+/* Use lookup table & interpolation?
+ */
+static void make_win_fog_coords( GLcontext *ctx, GLvector1f *out,
+ const GLvector1f *in )
+{
+ GLfloat end = ctx->Fog.End;
+ GLfloat *v = in->start;
+ GLuint stride = in->stride;
+ GLuint n = in->count;
+ GLfloat *data = out->data;
+ GLfloat d;
+ GLuint i;
+
+ out->count = in->count;
+
+ switch (ctx->Fog.Mode) {
+ case GL_LINEAR:
+ d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
+ for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride))
+ data[i] = (end - ABSF(*v)) * d;
+ break;
+ case GL_EXP:
+ d = -ctx->Fog.Density;
+ for ( i = 0 ; i < n ; i++, STRIDE_F(v,stride))
+ data[i] = exp( d*ABSF(*v) );
+ break;
+ case GL_EXP2:
+ d = -(ctx->Fog.Density*ctx->Fog.Density);
+ for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
+ GLfloat z = *v;
+ data[i] = exp( d*z*z );
+ }
+ break;
+ default:
+ gl_problem(ctx, "Bad fog mode in make_fog_coord");
+ return;
+ }
+}
+
+
+static GLboolean run_fog_stage( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct fog_stage_data *store = FOG_STAGE_DATA(stage);
+ GLvector1f *input;
+
+ VB->FogCoordPtr = &store->fogcoord;
+
+ if (stage->changed_inputs == 0)
+ return GL_TRUE;
+
+ if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT) {
+ if (!ctx->_NeedEyeCoords) {
+ GLfloat *m = ctx->ModelView.m;
+ GLfloat plane[4];
+
+ /* Use this to store calculated eye z values:
+ */
+ input = &store->fogcoord;
+
+ plane[0] = m[2];
+ plane[1] = m[6];
+ plane[2] = m[10];
+ plane[3] = m[14];
+
+ /* Full eye coords weren't required, just calculate the
+ * eye Z values.
+ */
+ gl_dotprod_tab[0][VB->ObjPtr->size](input->data, sizeof(GLfloat),
+ VB->ObjPtr, plane, 0 );
+
+ input->count = VB->ObjPtr->count;
+ }
+ else
+ {
+ input = &store->input;
+
+ if (VB->EyePtr->size < 2)
+ gl_vector4f_clean_elem( VB->EyePtr, VB->Count, 2 );
+
+ input->data = &(VB->EyePtr->data[0][2]);
+ input->start = VB->EyePtr->start+2;
+ input->stride = VB->EyePtr->stride;
+ input->count = VB->EyePtr->count;
+ }
+ } else
+ input = VB->FogCoordPtr;
+
+ make_win_fog_coords( ctx, VB->FogCoordPtr, input );
+ return GL_TRUE;
+}
+
+static void check_fog_stage( GLcontext *ctx, struct gl_pipeline_stage *stage )
+{
+ stage->active = ctx->Fog.Enabled;
+
+ if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT)
+ stage->inputs = VERT_EYE;
+ else
+ stage->inputs = VERT_FOG_COORD;
+}
+
+
+/* Called the first time stage->run() is invoked.
+ */
+static GLboolean alloc_fog_data( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct fog_stage_data *store;
+ stage->private = MALLOC(sizeof(*store));
+ store = FOG_STAGE_DATA(stage);
+ if (!store)
+ return GL_FALSE;
+
+ gl_vector1f_alloc( &store->fogcoord, 0, tnl->vb.Size, 32 );
+ gl_vector1f_init( &store->input, 0, 0 );
+
+ /* Now run the stage.
+ */
+ stage->run = run_fog_stage;
+ return stage->run( ctx, stage );
+}
+
+
+static void free_fog_data( struct gl_pipeline_stage *stage )
+{
+ struct fog_stage_data *store = FOG_STAGE_DATA(stage);
+ if (store) {
+ gl_vector1f_free( &store->fogcoord );
+ FREE( store );
+ stage->private = 0;
+ }
+}
+
+
+const struct gl_pipeline_stage _tnl_fog_coordinate_stage =
+{
+ "build fog coordinates",
+ _NEW_FOG,
+ _NEW_FOG,
+ 0, 0, VERT_FOG_COORD, /* active, inputs, outputs */
+ 0, 0, /* changed_inputs, private_data */
+ free_fog_data, /* dtr */
+ check_fog_stage, /* check */
+ alloc_fog_data /* run -- initially set to init. */
+};
--- /dev/null
+/* $Id: t_vb_light.c,v 1.1 2000/12/26 05:09:33 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+#include "glheader.h"
+#include "colormac.h"
+#include "light.h"
+#include "macros.h"
+#include "mem.h"
+#include "mmath.h"
+#include "simple_list.h"
+#include "mtypes.h"
+
+#include "t_context.h"
+#include "t_pipeline.h"
+
+#define LIGHT_FLAGS 0x1 /* must be first */
+#define LIGHT_TWOSIDE 0x2
+#define LIGHT_COLORMATERIAL 0x4
+#define MAX_LIGHT_FUNC 0x8
+
+typedef void (*light_func)( GLcontext *ctx,
+ struct vertex_buffer *VB,
+ struct gl_pipeline_stage *stage,
+ GLvector4f *input );
+
+struct light_stage_data {
+ GLvector4ub LitColor[2];
+ GLvector1ui LitIndex[2];
+ GLvector4ub LitSecondary[2];
+
+ light_func *light_func_tab;
+};
+
+#define LIGHT_STAGE_DATA(stage) ((struct light_stage_data *)(stage->private))
+
+/* Tables for all the shading functions.
+ */
+static light_func _tnl_light_tab[MAX_LIGHT_FUNC];
+static light_func _tnl_light_fast_tab[MAX_LIGHT_FUNC];
+static light_func _tnl_light_fast_single_tab[MAX_LIGHT_FUNC];
+static light_func _tnl_light_spec_tab[MAX_LIGHT_FUNC];
+static light_func _tnl_light_ci_tab[MAX_LIGHT_FUNC];
+
+#define TAG(x) x
+#define IDX (0)
+#include "t_vb_lighttmp.h"
+
+#define TAG(x) x##_tw
+#define IDX (LIGHT_TWOSIDE)
+#include "t_vb_lighttmp.h"
+
+#define TAG(x) x##_fl
+#define IDX (LIGHT_FLAGS)
+#include "t_vb_lighttmp.h"
+
+#define TAG(x) x##_tw_fl
+#define IDX (LIGHT_FLAGS|LIGHT_TWOSIDE)
+#include "t_vb_lighttmp.h"
+
+#define TAG(x) x##_cm
+#define IDX (LIGHT_COLORMATERIAL)
+#include "t_vb_lighttmp.h"
+
+#define TAG(x) x##_tw_cm
+#define IDX (LIGHT_TWOSIDE|LIGHT_COLORMATERIAL)
+#include "t_vb_lighttmp.h"
+
+#define TAG(x) x##_fl_cm
+#define IDX (LIGHT_FLAGS|LIGHT_COLORMATERIAL)
+#include "t_vb_lighttmp.h"
+
+#define TAG(x) x##_tw_fl_cm
+#define IDX (LIGHT_FLAGS|LIGHT_TWOSIDE|LIGHT_COLORMATERIAL)
+#include "t_vb_lighttmp.h"
+
+
+static void init_lighting( void )
+{
+ static int done;
+
+ if (!done) {
+ init_light_tab();
+ init_light_tab_tw();
+ init_light_tab_fl();
+ init_light_tab_tw_fl();
+ init_light_tab_cm();
+ init_light_tab_tw_cm();
+ init_light_tab_fl_cm();
+ init_light_tab_tw_fl_cm();
+ done = 1;
+ }
+}
+
+
+static GLboolean run_lighting( GLcontext *ctx, struct gl_pipeline_stage *stage )
+{
+ struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLvector4f *input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->ObjPtr;
+ GLuint ind;
+
+ /* Make sure we can talk about elements 0..2 in the vector we are
+ * lighting. TODO: Don't repeat this in CVA!
+ */
+ if (input->size <= 2) {
+ if (input->flags & VEC_NOT_WRITEABLE) {
+ ASSERT(VB->importable_data & VERT_OBJ);
+ VB->import_data( ctx, VERT_OBJ, VEC_NOT_WRITEABLE );
+ input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->ObjPtr;
+ ASSERT((input->flags & VEC_NOT_WRITEABLE) == 0);
+ }
+
+ gl_vector4f_clean_elem(input, VB->Count, 2);
+ }
+
+ if (VB->Flag)
+ ind = LIGHT_FLAGS;
+ else
+ ind = 0;
+
+ /* The individual tabs know about replaying side-effects vs. full
+ * re-execution.
+ */
+ store->light_func_tab[ind]( ctx, VB, stage, input );
+
+ return GL_TRUE;
+}
+
+
+/* Called in place of do_lighting when the light table may have changed.
+ */
+static GLboolean run_validate_lighting( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+ GLuint ind = 0;
+ light_func *tab;
+
+ if (ctx->Visual.RGBAflag) {
+ if (ctx->Light._NeedVertices) {
+ if (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR)
+ tab = _tnl_light_spec_tab;
+ else
+ tab = _tnl_light_tab;
+ }
+ else {
+ if (ctx->Light.EnabledList.next == ctx->Light.EnabledList.prev)
+ tab = _tnl_light_fast_single_tab;
+ else
+ tab = _tnl_light_fast_tab;
+ }
+/* tab = _tnl_light_tab; */
+ }
+
+ if (ctx->Light.ColorMaterialEnabled)
+ ind |= LIGHT_COLORMATERIAL;
+
+ if (ctx->Light.Model.TwoSide)
+ ind |= LIGHT_TWOSIDE;
+
+ LIGHT_STAGE_DATA(stage)->light_func_tab = &tab[ind];
+
+ /* This and the above should only be done on _NEW_LIGHT:
+ */
+ gl_validate_all_lighting_tables( ctx );
+
+ /* Now run the stage...
+ */
+ stage->run = run_lighting;
+ return stage->run( ctx, stage );
+}
+
+/* Called the first time stage->run is called. In effect, don't
+ * allocate data until the first time the stage is run.
+ */
+static GLboolean run_init_lighting( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct light_stage_data *store;
+ GLuint size = tnl->vb.Size;
+
+ stage->private = MALLOC(sizeof(*store));
+ store = LIGHT_STAGE_DATA(stage);
+ if (!store)
+ return GL_FALSE;
+
+ /* Do onetime init.
+ */
+ init_lighting();
+
+ gl_vector4ub_alloc( &store->LitColor[0], 0, size, 32 );
+ gl_vector4ub_alloc( &store->LitColor[1], 0, size, 32 );
+ gl_vector4ub_alloc( &store->LitSecondary[0], 0, size, 32 );
+ gl_vector4ub_alloc( &store->LitSecondary[1], 0, size, 32 );
+ gl_vector1ui_alloc( &store->LitIndex[0], 0, size, 32 );
+ gl_vector1ui_alloc( &store->LitIndex[1], 0, size, 32 );
+
+ /* Now validate the stage derived data...
+ */
+ stage->run = run_validate_lighting;
+ return stage->run( ctx, stage );
+}
+
+
+
+/*
+ * Check if lighting is enabled. If so, configure the pipeline stage's
+ * type, inputs, and outputs.
+ */
+static void check_lighting( GLcontext *ctx, struct gl_pipeline_stage *stage )
+{
+ stage->active = ctx->Light.Enabled;
+ if (stage->active) {
+ if (stage->private)
+ stage->run = run_validate_lighting;
+ stage->inputs = VERT_NORM|VERT_MATERIAL;
+ if (ctx->Light._NeedVertices)
+ stage->inputs |= VERT_EYE; /* effectively, even when lighting in obj */
+ if (ctx->Light.ColorMaterialEnabled)
+ stage->inputs |= VERT_RGBA;
+ }
+}
+
+
+static void dtr( struct gl_pipeline_stage *stage )
+{
+ struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
+
+ if (store) {
+ gl_vector4ub_free( &store->LitColor[0] );
+ gl_vector4ub_free( &store->LitColor[1] );
+ gl_vector1ui_free( &store->LitIndex[0] );
+ gl_vector1ui_free( &store->LitIndex[1] );
+ gl_vector4ub_free( &store->LitSecondary[0] );
+ gl_vector4ub_free( &store->LitSecondary[1] );
+ FREE( store );
+ stage->private = 0;
+ }
+}
+
+const struct gl_pipeline_stage _tnl_lighting_stage =
+{
+ "lighting",
+ _NEW_LIGHT, /* recheck */
+ _NEW_LIGHT|_NEW_MODELVIEW, /* recalc -- modelview dependency
+ * otherwise not captured by inputs
+ * (which may be VERT_OBJ) */
+ 0,0,VERT_RGBA, /* active, inputs, outputs */
+ 0,0, /* changed_inputs, private_data */
+ dtr, /* destroy */
+ check_lighting, /* check */
+ run_init_lighting /* run -- initially set to ctr */
+};
+
--- /dev/null
+/* $Id: t_vb_lighttmp.h,v 1.1 2000/12/26 05:09:33 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ *
+ * Authors:
+ * Brian Paul <brianp@valinux.com>
+ * Keith Whitwell <keithw@valinux.com>
+ */
+
+
+#if (IDX & LIGHT_FLAGS)
+# define VSTRIDE (4 * sizeof(GLfloat))
+# define NSTRIDE (3 * sizeof(GLfloat))
+# define CHECK_MATERIAL(x) (flags[x] & VERT_MATERIAL)
+# define CHECK_END_VB(x) (flags[x] & VERT_END_VB)
+# if (IDX & LIGHT_COLORMATERIAL)
+# define CMSTRIDE STRIDE_4UB(CMcolor, (4 * sizeof(GLubyte)))
+# define CHECK_COLOR_MATERIAL(x) (flags[x] & VERT_RGBA)
+# define CHECK_VALIDATE(x) (flags[x] & (VERT_RGBA|VERT_MATERIAL))
+# define DO_ANOTHER_NORMAL(x) \
+ ((flags[x] & (VERT_RGBA|VERT_NORM|VERT_END_VB|VERT_MATERIAL)) == VERT_NORM)
+# define REUSE_LIGHT_RESULTS(x) \
+ ((flags[x] & (VERT_RGBA|VERT_NORM|VERT_END_VB|VERT_MATERIAL)) == 0)
+# else
+# define CMSTRIDE 0
+# define CHECK_COLOR_MATERIAL(x) 0
+# define CHECK_VALIDATE(x) (flags[x] & (VERT_MATERIAL))
+# define DO_ANOTHER_NORMAL(x) \
+ ((flags[x] & (VERT_NORM|VERT_END_VB|VERT_MATERIAL)) == VERT_NORM)
+# define REUSE_LIGHT_RESULTS(x) \
+ ((flags[x] & (VERT_NORM|VERT_END_VB|VERT_MATERIAL)) == 0)
+# endif
+#else
+# define VSTRIDE vstride
+# define NSTRIDE nstride
+# define CHECK_MATERIAL(x) 0 /* no materials on array paths */
+# define CHECK_END_VB(XX) (XX >= nr)
+# if (IDX & LIGHT_COLORMATERIAL)
+# define CMSTRIDE STRIDE_4UB(CMcolor, CMstride)
+# define CHECK_COLOR_MATERIAL(x) (x < nr) /* always have colormaterial */
+# define CHECK_VALIDATE(x) (x < nr)
+# define DO_ANOTHER_NORMAL(x) 0 /* always stop to recalc colormat */
+# else
+# define CMSTRIDE 0
+# define CHECK_COLOR_MATERIAL(x) 0 /* no colormaterial */
+# define CHECK_VALIDATE(x) (0)
+# define DO_ANOTHER_NORMAL(XX) (XX < nr) /* keep going to end of vb */
+# endif
+# define REUSE_LIGHT_RESULTS(x) 0 /* always have a new normal */
+#endif
+
+
+
+#if (IDX & LIGHT_TWOSIDE)
+# define NR_SIDES 2
+#else
+# define NR_SIDES 1
+#endif
+
+
+
+static void TAG(light_rgba_spec)( GLcontext *ctx,
+ struct vertex_buffer *VB,
+ struct gl_pipeline_stage *stage,
+ GLvector4f *input )
+{
+ struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
+ GLfloat (*base)[3] = ctx->Light._BaseColor;
+ const GLchan *sumA = ctx->Light._BaseAlpha;
+
+ GLuint j;
+
+ GLuint vstride = input->stride;
+ const GLfloat *vertex = (GLfloat *)input->data;
+ GLuint nstride = VB->NormalPtr->stride;
+ const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
+
+ GLchan (*CMcolor)[4];
+ GLuint CMstride;
+
+ GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].data;
+ GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].data;
+ GLchan (*Fspec)[4] = (GLchan (*)[4]) store->LitSecondary[0].data;
+ GLchan (*Bspec)[4] = (GLchan (*)[4]) store->LitSecondary[1].data;
+ GLuint nr = VB->Count;
+
+ GLuint *flags = VB->Flag;
+ struct gl_material (*new_material)[2] = VB->Material;
+ GLuint *new_material_mask = VB->MaterialMask;
+
+ (void) flags;
+ (void) nstride;
+ (void) vstride;
+
+ if (IDX & LIGHT_COLORMATERIAL) {
+ CMcolor = (GLchan (*)[4]) VB->ColorPtr[0]->data;
+ CMstride = VB->ColorPtr[0]->stride;
+ }
+
+ VB->ColorPtr[0] = &store->LitColor[0];
+ VB->SecondaryColorPtr[0] = &store->LitSecondary[0];
+
+ if (IDX & LIGHT_TWOSIDE) {
+ VB->ColorPtr[1] = &store->LitColor[1];
+ VB->SecondaryColorPtr[1] = &store->LitSecondary[1];
+ }
+
+ /* Side-effects done, can we finish now?
+ */
+ if (stage->changed_inputs == 0)
+ return;
+
+ for ( j=0 ;
+ j<nr ;
+ j++,STRIDE_F(vertex,VSTRIDE),STRIDE_F(normal,NSTRIDE),CMSTRIDE)
+ {
+ GLfloat sum[2][3], spec[2][3];
+ struct gl_light *light;
+
+ if ( CHECK_COLOR_MATERIAL(j) )
+ gl_update_color_material( ctx, CMcolor[j] );
+
+ if ( CHECK_MATERIAL(j) )
+ gl_update_material( ctx, new_material[j], new_material_mask[j] );
+
+ if ( CHECK_VALIDATE(j) )
+ gl_validate_all_lighting_tables( ctx );
+
+ COPY_3V(sum[0], base[0]);
+ ZERO_3V(spec[0]);
+
+ if (IDX & LIGHT_TWOSIDE) {
+ COPY_3V(sum[1], base[1]);
+ ZERO_3V(spec[1]);
+ }
+
+ /* Add contribution from each enabled light source */
+ foreach (light, &ctx->Light.EnabledList) {
+ GLfloat n_dot_h;
+ GLfloat correction;
+ GLint side;
+ GLfloat contrib[3];
+ GLfloat attenuation;
+ GLfloat VP[3]; /* unit vector from vertex to light */
+ GLfloat n_dot_VP; /* n dot VP */
+ GLfloat *h;
+
+ /* compute VP and attenuation */
+ if (!(light->_Flags & LIGHT_POSITIONAL)) {
+ /* directional light */
+ COPY_3V(VP, light->_VP_inf_norm);
+ attenuation = light->_VP_inf_spot_attenuation;
+ }
+ else {
+ GLfloat d; /* distance from vertex to light */
+
+ SUB_3V(VP, light->_Position, vertex);
+
+ d = (GLfloat) LEN_3FV( VP );
+
+ if (d > 1e-6) {
+ GLfloat invd = 1.0F / d;
+ SELF_SCALE_SCALAR_3V(VP, invd);
+ }
+
+ attenuation = 1.0F / (light->ConstantAttenuation + d *
+ (light->LinearAttenuation + d *
+ light->QuadraticAttenuation));
+
+ /* spotlight attenuation */
+ if (light->_Flags & LIGHT_SPOT) {
+ GLfloat PV_dot_dir = - DOT3(VP, light->_NormDirection);
+
+ if (PV_dot_dir<light->_CosCutoff) {
+ continue; /* this light makes no contribution */
+ }
+ else {
+ double x = PV_dot_dir * (EXP_TABLE_SIZE-1);
+ int k = (int) x;
+ GLfloat spot = (GLfloat) (light->_SpotExpTable[k][0]
+ + (x-k)*light->_SpotExpTable[k][1]);
+ attenuation *= spot;
+ }
+ }
+ }
+
+
+ if (attenuation < 1e-3)
+ continue; /* this light makes no contribution */
+
+ /* Compute dot product or normal and vector from V to light pos */
+ n_dot_VP = DOT3( normal, VP );
+
+ /* Which side gets the diffuse & specular terms? */
+ if (n_dot_VP < 0.0F) {
+ ACC_SCALE_SCALAR_3V(sum[0], attenuation, light->_MatAmbient[0]);
+ if (!(IDX & LIGHT_TWOSIDE)) {
+ continue;
+ }
+ side = 1;
+ correction = -1;
+ n_dot_VP = -n_dot_VP;
+ }
+ else {
+ if (IDX & LIGHT_TWOSIDE) {
+ ACC_SCALE_SCALAR_3V( sum[1], attenuation, light->_MatAmbient[1]);
+ }
+ side = 0;
+ correction = 1;
+ }
+
+ /* diffuse term */
+ COPY_3V(contrib, light->_MatAmbient[side]);
+ ACC_SCALE_SCALAR_3V(contrib, n_dot_VP, light->_MatDiffuse[side]);
+ ACC_SCALE_SCALAR_3V(sum[side], attenuation, contrib );
+
+ /* specular term - cannibalize VP... */
+ if (ctx->Light.Model.LocalViewer) {
+ GLfloat v[3];
+ COPY_3V(v, vertex);
+ NORMALIZE_3FV(v);
+ SUB_3V(VP, VP, v); /* h = VP + VPe */
+ h = VP;
+ NORMALIZE_3FV(h);
+ }
+ else if (light->_Flags & LIGHT_POSITIONAL) {
+ h = VP;
+ ACC_3V(h, ctx->_EyeZDir);
+ NORMALIZE_3FV(h);
+ }
+ else {
+ h = light->_h_inf_norm;
+ }
+
+ n_dot_h = correction * DOT3(normal, h);
+
+ if (n_dot_h > 0.0F) {
+ GLfloat spec_coef;
+ struct gl_shine_tab *tab = ctx->_ShineTable[side];
+ GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec_coef );
+
+ if (spec_coef > 1.0e-10) {
+ spec_coef *= attenuation;
+ ACC_SCALE_SCALAR_3V( spec[side], spec_coef,
+ light->_MatSpecular[side]);
+ }
+ }
+ } /*loop over lights*/
+
+ FLOAT_RGB_TO_CHAN_RGB( Fcolor[j], sum[0] );
+ FLOAT_RGB_TO_CHAN_RGB( Fspec[j], spec[0] );
+ Fcolor[j][3] = sumA[0];
+
+ if (IDX & LIGHT_TWOSIDE) {
+ FLOAT_RGB_TO_CHAN_RGB( Bcolor[j], sum[1] );
+ FLOAT_RGB_TO_CHAN_RGB( Bspec[j], spec[1] );
+ Bcolor[j][3] = sumA[1];
+ }
+ }
+
+ if ( CHECK_COLOR_MATERIAL(j) )
+ gl_update_color_material( ctx, CMcolor[j] );
+
+ if ( CHECK_MATERIAL(j) )
+ gl_update_material( ctx, new_material[j], new_material_mask[j] );
+
+ if ( CHECK_VALIDATE(j) )
+ gl_validate_all_lighting_tables( ctx );
+}
+
+
+static void TAG(light_rgba)( GLcontext *ctx,
+ struct vertex_buffer *VB,
+ struct gl_pipeline_stage *stage,
+ GLvector4f *input )
+{
+ struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
+ GLuint j;
+
+ GLfloat (*base)[3] = ctx->Light._BaseColor;
+ const GLchan *sumA = ctx->Light._BaseAlpha;
+
+ GLuint vstride = input->stride;
+ const GLfloat *vertex = (GLfloat *) input->data;
+ GLuint nstride = VB->NormalPtr->stride;
+ const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
+
+ GLubyte (*CMcolor)[4];
+ GLuint CMstride;
+
+ GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].data;
+ GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].data;
+ GLuint *flags = VB->Flag;
+
+ struct gl_material (*new_material)[2] = VB->Material;
+ GLuint *new_material_mask = VB->MaterialMask;
+ GLuint nr = VB->Count;
+
+ (void) flags;
+ (void) nstride;
+ (void) vstride;
+
+ if (IDX & LIGHT_COLORMATERIAL) {
+ CMcolor = VB->ColorPtr[0]->data;
+ CMstride = VB->ColorPtr[0]->stride;
+ }
+
+ VB->ColorPtr[0] = &store->LitColor[0];
+ if (IDX & LIGHT_TWOSIDE)
+ VB->ColorPtr[1] = &store->LitColor[1];
+
+ if (stage->changed_inputs == 0)
+ return;
+
+ for ( j=0 ;
+ j<nr ;
+ j++,STRIDE_F(vertex,VSTRIDE), STRIDE_F(normal,NSTRIDE),CMSTRIDE)
+ {
+ GLfloat sum[2][3];
+ struct gl_light *light;
+
+ if ( CHECK_COLOR_MATERIAL(j) )
+ gl_update_color_material( ctx, (GLchan *)CMcolor[j] );
+
+ if ( CHECK_MATERIAL(j) )
+ gl_update_material( ctx, new_material[j], new_material_mask[j] );
+
+ if ( CHECK_VALIDATE(j) )
+ gl_validate_all_lighting_tables( ctx );
+
+ COPY_3V(sum[0], base[0]);
+
+ if ( IDX & LIGHT_TWOSIDE )
+ COPY_3V(sum[1], base[1]);
+
+ /* Add contribution from each enabled light source */
+ foreach (light, &ctx->Light.EnabledList) {
+
+ GLfloat n_dot_h;
+ GLfloat correction;
+ GLint side;
+ GLfloat contrib[3];
+ GLfloat attenuation = 1.0;
+ GLfloat VP[3]; /* unit vector from vertex to light */
+ GLfloat n_dot_VP; /* n dot VP */
+ GLfloat *h;
+
+ /* compute VP and attenuation */
+ if (!(light->_Flags & LIGHT_POSITIONAL)) {
+ /* directional light */
+ COPY_3V(VP, light->_VP_inf_norm);
+ attenuation = light->_VP_inf_spot_attenuation;
+ }
+ else {
+ GLfloat d; /* distance from vertex to light */
+
+
+ SUB_3V(VP, light->_Position, vertex);
+
+ d = LEN_3FV( VP );
+
+ if ( d > 1e-6) {
+ GLfloat invd = 1.0F / d;
+ SELF_SCALE_SCALAR_3V(VP, invd);
+ }
+
+ attenuation = 1.0F / (light->ConstantAttenuation + d *
+ (light->LinearAttenuation + d *
+ light->QuadraticAttenuation));
+
+ /* spotlight attenuation */
+ if (light->_Flags & LIGHT_SPOT) {
+ GLfloat PV_dot_dir = - DOT3(VP, light->_NormDirection);
+
+ if (PV_dot_dir<light->_CosCutoff) {
+ continue; /* this light makes no contribution */
+ }
+ else {
+ double x = PV_dot_dir * (EXP_TABLE_SIZE-1);
+ int k = (int) x;
+ GLfloat spot = (light->_SpotExpTable[k][0]
+ + (x-k)*light->_SpotExpTable[k][1]);
+ attenuation *= spot;
+ }
+ }
+ }
+
+
+ if (attenuation < 1e-3)
+ continue; /* this light makes no contribution */
+
+
+ /* Compute dot product or normal and vector from V to light pos */
+ n_dot_VP = DOT3( normal, VP );
+
+ /* which side are we lighting? */
+ if (n_dot_VP < 0.0F) {
+ ACC_SCALE_SCALAR_3V(sum[0], attenuation, light->_MatAmbient[0]);
+
+ if (!(IDX & LIGHT_TWOSIDE))
+ continue;
+
+ side = 1;
+ correction = -1;
+ n_dot_VP = -n_dot_VP;
+ }
+ else {
+ if (IDX & LIGHT_TWOSIDE) {
+ ACC_SCALE_SCALAR_3V( sum[1], attenuation, light->_MatAmbient[1]);
+ }
+ side = 0;
+ correction = 1;
+ }
+
+ COPY_3V(contrib, light->_MatAmbient[side]);
+
+ /* diffuse term */
+ ACC_SCALE_SCALAR_3V(contrib, n_dot_VP, light->_MatDiffuse[side]);
+
+ /* specular term - cannibalize VP... */
+ {
+ if (ctx->Light.Model.LocalViewer) {
+ GLfloat v[3];
+ COPY_3V(v, vertex);
+ NORMALIZE_3FV(v);
+ SUB_3V(VP, VP, v); /* h = VP + VPe */
+ h = VP;
+ NORMALIZE_3FV(h);
+ }
+ else if (light->_Flags & LIGHT_POSITIONAL) {
+ h = VP;
+ ACC_3V(h, ctx->_EyeZDir);
+ NORMALIZE_3FV(h);
+ }
+ else {
+ h = light->_h_inf_norm;
+ }
+
+ n_dot_h = correction * DOT3(normal, h);
+
+ if (n_dot_h > 0.0F)
+ {
+ GLfloat spec_coef;
+ struct gl_shine_tab *tab = ctx->_ShineTable[side];
+
+ GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec_coef );
+
+ ACC_SCALE_SCALAR_3V( contrib, spec_coef,
+ light->_MatSpecular[side]);
+ }
+ }
+
+ ACC_SCALE_SCALAR_3V( sum[side], attenuation, contrib );
+ }
+
+ FLOAT_RGB_TO_CHAN_RGB( Fcolor[j], sum[0] );
+ Fcolor[j][3] = sumA[0];
+
+ if (IDX & LIGHT_TWOSIDE) {
+ FLOAT_RGB_TO_CHAN_RGB( Bcolor[j], sum[1] );
+ Bcolor[j][3] = sumA[1];
+ }
+ }
+
+ if ( CHECK_COLOR_MATERIAL(j) )
+ gl_update_color_material( ctx, (GLchan *)CMcolor[j] );
+
+ if ( CHECK_MATERIAL(j) )
+ gl_update_material( ctx, new_material[j], new_material_mask[j] );
+
+ if ( CHECK_VALIDATE(j) )
+ gl_validate_all_lighting_tables( ctx );
+}
+
+
+
+
+/* As below, but with just a single light.
+ */
+static void TAG(light_fast_rgba_single)( GLcontext *ctx,
+ struct vertex_buffer *VB,
+ struct gl_pipeline_stage *stage,
+ GLvector4f *input )
+
+{
+ struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
+ GLuint nstride = VB->NormalPtr->stride;
+ const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
+ GLubyte (*CMcolor)[4];
+ GLuint CMstride;
+ GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].data;
+ GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].data;
+ struct gl_light *light = ctx->Light.EnabledList.next;
+ GLuint *flags = VB->Flag;
+ GLchan baseubyte[2][4];
+ GLuint j = 0;
+ struct gl_material (*new_material)[2] = VB->Material;
+ GLuint *new_material_mask = VB->MaterialMask;
+ GLfloat base[2][3];
+ GLuint nr = VB->Count;
+
+ (void) input; /* doesn't refer to Eye or Obj */
+ (void) flags;
+ (void) nr;
+ (void) nstride;
+
+ if (IDX & LIGHT_COLORMATERIAL) {
+ CMcolor = VB->ColorPtr[0]->data;
+ CMstride = VB->ColorPtr[0]->stride;
+ }
+
+ VB->ColorPtr[0] = &store->LitColor[0];
+ if (IDX & LIGHT_TWOSIDE)
+ VB->ColorPtr[1] = &store->LitColor[1];
+
+ if (stage->changed_inputs == 0)
+ return;
+
+ if ( CHECK_COLOR_MATERIAL(j) )
+ gl_update_color_material( ctx, (GLchan *)CMcolor[j] );
+
+ if ( CHECK_MATERIAL(j) )
+ gl_update_material( ctx, new_material[j], new_material_mask[j] );
+
+ if ( CHECK_VALIDATE(j) )
+ gl_validate_all_lighting_tables( ctx );
+
+ baseubyte[0][3] = ctx->Light._BaseAlpha[0];
+ baseubyte[1][3] = ctx->Light._BaseAlpha[1];
+
+ do {
+ /* No attenuation, so incoporate _MatAmbient into base color.
+ */
+ {
+ COPY_3V(base[0], light->_MatAmbient[0]);
+ ACC_3V(base[0], ctx->Light._BaseColor[0] );
+ FLOAT_RGB_TO_CHAN_RGB( baseubyte[0], base[0] );
+
+ if (IDX & LIGHT_TWOSIDE) {
+ COPY_3V(base[1], light->_MatAmbient[1]);
+ ACC_3V(base[1], ctx->Light._BaseColor[1]);
+ FLOAT_RGB_TO_CHAN_RGB( baseubyte[1], base[1]);
+ }
+ }
+
+ do {
+ GLfloat n_dot_VP = DOT3(normal, light->_VP_inf_norm);
+
+ COPY_CHAN4(Fcolor[j], baseubyte[0]);
+ if (IDX & LIGHT_TWOSIDE) COPY_CHAN4(Bcolor[j], baseubyte[1]);
+
+ if (n_dot_VP < 0.0F) {
+ if (IDX & LIGHT_TWOSIDE) {
+ GLfloat n_dot_h = -DOT3(normal, light->_h_inf_norm);
+ GLfloat sum[3];
+ COPY_3V(sum, base[1]);
+ ACC_SCALE_SCALAR_3V(sum, -n_dot_VP, light->_MatDiffuse[1]);
+ if (n_dot_h > 0.0F) {
+ GLfloat spec;
+ GET_SHINE_TAB_ENTRY( ctx->_ShineTable[1], n_dot_h, spec );
+ ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[1]);
+ }
+ FLOAT_RGB_TO_CHAN_RGB(Bcolor[j], sum );
+ }
+ } else {
+ GLfloat n_dot_h = DOT3(normal, light->_h_inf_norm);
+ GLfloat sum[3];
+ COPY_3V(sum, base[0]);
+ ACC_SCALE_SCALAR_3V(sum, n_dot_VP, light->_MatDiffuse[0]);
+ if (n_dot_h > 0.0F) {
+ GLfloat spec;
+ GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec );
+ ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[0]);
+
+ }
+ FLOAT_RGB_TO_CHAN_RGB(Fcolor[j], sum );
+ }
+
+ j++;
+ STRIDE_F(normal, NSTRIDE);
+ } while (DO_ANOTHER_NORMAL(j));
+
+
+ for ( ; REUSE_LIGHT_RESULTS(j) ; j++ ) {
+ COPY_CHAN4(Fcolor[j], Fcolor[j-1]);
+ if (IDX & LIGHT_TWOSIDE)
+ COPY_CHAN4(Bcolor[j], Bcolor[j-1]);
+ STRIDE_F(normal, NSTRIDE);
+ }
+
+ /* Have to recompute our base colors on material change.
+ */
+ if ( CHECK_MATERIAL(j) )
+ gl_update_material( ctx, new_material[j], new_material_mask[j] );
+
+ if ( CHECK_COLOR_MATERIAL(j) )
+ gl_update_color_material( ctx, (GLchan *)CMcolor[j] );
+
+ if ( CHECK_VALIDATE(j) )
+ gl_validate_all_lighting_tables( ctx );
+
+ } while (!CHECK_END_VB(j));
+}
+
+
+/* Light infinite lights
+ */
+static void TAG(light_fast_rgba)( GLcontext *ctx,
+ struct vertex_buffer *VB,
+ struct gl_pipeline_stage *stage,
+ GLvector4f *input )
+{
+ struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
+ const GLchan *sumA = ctx->Light._BaseAlpha;
+ GLuint nstride = VB->NormalPtr->stride;
+ const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
+ GLubyte (*CMcolor)[4];
+ GLuint CMstride;
+ GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].data;
+ GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].data;
+ GLuint *flags = VB->Flag;
+ GLuint j = 0;
+ struct gl_material (*new_material)[2] = VB->Material;
+ GLuint *new_material_mask = VB->MaterialMask;
+ GLuint nr = VB->Count;
+ struct gl_light *light;
+
+ (void) flags;
+ (void) input;
+ (void) nr;
+ (void) nstride;
+
+ if (IDX & LIGHT_COLORMATERIAL) {
+ CMcolor = VB->ColorPtr[0]->data;
+ CMstride = VB->ColorPtr[0]->stride;
+ }
+
+ VB->ColorPtr[0] = &store->LitColor[0];
+ if (IDX & LIGHT_TWOSIDE)
+ VB->ColorPtr[1] = &store->LitColor[1];
+
+ if ( CHECK_COLOR_MATERIAL(j) )
+ gl_update_color_material( ctx, *CMcolor );
+
+ if ( CHECK_MATERIAL(j) )
+ gl_update_material( ctx, new_material[j], new_material_mask[j] );
+
+ if ( CHECK_VALIDATE(j) )
+ gl_validate_all_lighting_tables( ctx );
+
+ do {
+ do {
+ GLfloat sum[2][3];
+
+ COPY_3V(sum[0], ctx->Light._BaseColor[0]);
+ if (IDX & LIGHT_TWOSIDE)
+ COPY_3V(sum[1], ctx->Light._BaseColor[1]);
+
+ foreach (light, &ctx->Light.EnabledList) {
+ GLfloat n_dot_h, n_dot_VP, spec;
+
+ ACC_3V(sum[0], light->_MatAmbient[0]);
+ if (IDX & LIGHT_TWOSIDE)
+ ACC_3V(sum[1], light->_MatAmbient[1]);
+
+ n_dot_VP = DOT3(normal, light->_VP_inf_norm);
+
+ if (n_dot_VP > 0.0F) {
+ ACC_SCALE_SCALAR_3V(sum[0], n_dot_VP, light->_MatDiffuse[0]);
+ n_dot_h = DOT3(normal, light->_h_inf_norm);
+ if (n_dot_h > 0.0F) {
+ struct gl_shine_tab *tab = ctx->_ShineTable[0];
+ GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec );
+ ACC_SCALE_SCALAR_3V( sum[0], spec,
+ light->_MatSpecular[0]);
+ }
+ }
+ else if (IDX & LIGHT_TWOSIDE) {
+ ACC_SCALE_SCALAR_3V(sum[1], -n_dot_VP, light->_MatDiffuse[1]);
+ n_dot_h = -DOT3(normal, light->_h_inf_norm);
+ if (n_dot_h > 0.0F) {
+ struct gl_shine_tab *tab = ctx->_ShineTable[1];
+ GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec );
+ ACC_SCALE_SCALAR_3V( sum[1], spec,
+ light->_MatSpecular[1]);
+ }
+ }
+ }
+
+ FLOAT_RGB_TO_CHAN_RGB( Fcolor[j], sum[0] );
+ Fcolor[j][3] = sumA[0];
+
+ if (IDX & LIGHT_TWOSIDE) {
+ FLOAT_RGB_TO_CHAN_RGB( Bcolor[j], sum[1] );
+ Bcolor[j][3] = sumA[1];
+ }
+
+ j++;
+ STRIDE_F(normal, NSTRIDE);
+ } while (DO_ANOTHER_NORMAL(j));
+
+ /* Reuse the shading results while there is no change to
+ * normal or material values.
+ */
+ for ( ; REUSE_LIGHT_RESULTS(j) ; j++ ) {
+ COPY_CHAN4(Fcolor[j], Fcolor[j-1]);
+ if (IDX & LIGHT_TWOSIDE)
+ COPY_CHAN4(Bcolor[j], Bcolor[j-1]);
+ STRIDE_F(normal, NSTRIDE);
+ }
+
+ if ( CHECK_COLOR_MATERIAL(j) )
+ gl_update_color_material( ctx, CMcolor[j] );
+
+ if ( CHECK_MATERIAL(j) )
+ gl_update_material( ctx, new_material[j], new_material_mask[j] );
+
+ if ( CHECK_VALIDATE(j) )
+ gl_validate_all_lighting_tables( ctx );
+
+ } while (!CHECK_END_VB(j));
+}
+
+
+
+
+
+/*
+ * Use current lighting/material settings to compute the color indexes
+ * for an array of vertices.
+ * Input: n - number of vertices to light
+ * side - 0=use front material, 1=use back material
+ * vertex - array of [n] vertex position in eye coordinates
+ * normal - array of [n] surface normal vector
+ * Output: indexResult - resulting array of [n] color indexes
+ */
+static void TAG(light_ci)( GLcontext *ctx,
+ struct vertex_buffer *VB,
+ struct gl_pipeline_stage *stage,
+ GLvector4f *input )
+{
+ struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
+ GLuint j;
+ GLuint vstride = input->stride;
+ const GLfloat *vertex = (GLfloat *) input->data;
+ GLuint nstride = VB->NormalPtr->stride;
+ const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
+ GLubyte (*CMcolor)[4];
+ GLuint CMstride;
+ GLuint *flags = VB->Flag;
+ GLuint *indexResult[2];
+ struct gl_material (*new_material)[2] = VB->Material;
+ GLuint *new_material_mask = VB->MaterialMask;
+ GLuint nr = VB->Count;
+
+ (void) flags;
+ (void) nstride;
+ (void) vstride;
+
+ VB->IndexPtr[0] = &store->LitIndex[0];
+ if (IDX & LIGHT_TWOSIDE)
+ VB->IndexPtr[1] = &store->LitIndex[1];
+
+ indexResult[0] = VB->IndexPtr[0]->data;
+ indexResult[1] = VB->IndexPtr[1]->data;
+
+ if (IDX & LIGHT_COLORMATERIAL) {
+ CMcolor = VB->ColorPtr[0]->data;
+ CMstride = VB->ColorPtr[0]->stride;
+ }
+
+ /* loop over vertices */
+ for ( j=0 ;
+ j<nr ;
+ j++,STRIDE_F(vertex,VSTRIDE),STRIDE_F(normal, NSTRIDE), CMSTRIDE)
+ {
+ GLfloat diffuse[2], specular[2];
+ GLuint side = 0;
+ struct gl_light *light;
+
+ if ( CHECK_COLOR_MATERIAL(j) )
+ gl_update_color_material( ctx, (GLchan *)CMcolor[j] );
+
+ if ( CHECK_MATERIAL(j) )
+ gl_update_material( ctx, new_material[j], new_material_mask[j] );
+
+ if ( CHECK_VALIDATE(j) )
+ gl_validate_all_lighting_tables( ctx );
+
+ diffuse[0] = specular[0] = 0.0F;
+
+ if ( IDX & LIGHT_TWOSIDE ) {
+ diffuse[1] = specular[1] = 0.0F;
+ }
+
+ /* Accumulate diffuse and specular from each light source */
+ foreach (light, &ctx->Light.EnabledList) {
+
+ GLfloat attenuation = 1.0F;
+ GLfloat VP[3]; /* unit vector from vertex to light */
+ GLfloat n_dot_VP; /* dot product of l and n */
+ GLfloat *h, n_dot_h, correction = 1.0;
+
+ /* compute l and attenuation */
+ if (!(light->_Flags & LIGHT_POSITIONAL)) {
+ /* directional light */
+ COPY_3V(VP, light->_VP_inf_norm);
+ }
+ else {
+ GLfloat d; /* distance from vertex to light */
+
+ SUB_3V(VP, light->_Position, vertex);
+
+ d = LEN_3FV( VP );
+ if ( d > 1e-6) {
+ GLfloat invd = 1.0F / d;
+ SELF_SCALE_SCALAR_3V(VP, invd);
+ }
+
+ attenuation = 1.0F / (light->ConstantAttenuation + d *
+ (light->LinearAttenuation + d *
+ light->QuadraticAttenuation));
+
+ /* spotlight attenuation */
+ if (light->_Flags & LIGHT_SPOT) {
+ GLfloat PV_dot_dir = - DOT3(VP, light->_NormDirection);
+ if (PV_dot_dir<light->_CosCutoff) {
+ continue; /* this light makes no contribution */
+ }
+ else {
+ double x = PV_dot_dir * (EXP_TABLE_SIZE-1);
+ int k = (int) x;
+ GLfloat spot = (light->_SpotExpTable[k][0]
+ + (x-k)*light->_SpotExpTable[k][1]);
+ attenuation *= spot;
+ }
+ }
+ }
+
+ if (attenuation < 1e-3)
+ continue; /* this light makes no contribution */
+
+ n_dot_VP = DOT3( normal, VP );
+
+ /* which side are we lighting? */
+ if (n_dot_VP < 0.0F) {
+ if (!(IDX & LIGHT_TWOSIDE))
+ continue;
+ side = 1;
+ correction = -1;
+ n_dot_VP = -n_dot_VP;
+ }
+
+ /* accumulate diffuse term */
+ diffuse[side] += n_dot_VP * light->_dli * attenuation;
+
+ /* specular term */
+ if (ctx->Light.Model.LocalViewer) {
+ GLfloat v[3];
+ COPY_3V(v, vertex);
+ NORMALIZE_3FV(v);
+ SUB_3V(VP, VP, v); /* h = VP + VPe */
+ h = VP;
+ NORMALIZE_3FV(h);
+ }
+ else if (light->_Flags & LIGHT_POSITIONAL) {
+ h = VP;
+ ACC_3V(h, ctx->_EyeZDir);
+ NORMALIZE_3FV(h);
+ }
+ else {
+ h = light->_h_inf_norm;
+ }
+
+ n_dot_h = correction * DOT3(normal, h);
+
+ if (n_dot_h > 0.0F)
+ {
+ GLfloat spec_coef;
+ struct gl_shine_tab *tab = ctx->_ShineTable[side];
+ GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec_coef);
+ specular[side] += spec_coef * light->_sli * attenuation;
+ }
+ } /*loop over lights*/
+
+ /* Now compute final color index */
+ for (side = 0 ; side < NR_SIDES ; side++) {
+ struct gl_material *mat = &ctx->Light.Material[side];
+ GLfloat index;
+
+ if (specular[side] > 1.0F) {
+ index = mat->SpecularIndex;
+ }
+ else {
+ GLfloat d_a = mat->DiffuseIndex - mat->AmbientIndex;
+ GLfloat s_a = mat->SpecularIndex - mat->AmbientIndex;
+
+ index = mat->AmbientIndex
+ + diffuse[side] * (1.0F-specular[side]) * d_a
+ + specular[side] * s_a;
+
+ if (index > mat->SpecularIndex) {
+ index = mat->SpecularIndex;
+ }
+ }
+ indexResult[side][j] = (GLuint) (GLint) index;
+ }
+ } /*for vertex*/
+
+ if ( CHECK_COLOR_MATERIAL(j) )
+ gl_update_color_material( ctx, CMcolor[j] );
+
+ if ( CHECK_MATERIAL(j) )
+ gl_update_material( ctx, new_material[j], new_material_mask[j] );
+
+ if ( CHECK_VALIDATE(j) )
+ gl_validate_all_lighting_tables( ctx );
+}
+
+
+
+static void TAG(init_light_tab)( void )
+{
+ _tnl_light_tab[IDX] = TAG(light_rgba);
+ _tnl_light_fast_tab[IDX] = TAG(light_fast_rgba);
+ _tnl_light_fast_single_tab[IDX] = TAG(light_fast_rgba_single);
+ _tnl_light_spec_tab[IDX] = TAG(light_rgba_spec);
+ _tnl_light_ci_tab[IDX] = TAG(light_ci);
+}
+
+
+#undef TAG
+#undef IDX
+#undef NR_SIDES
+#undef NSTRIDE
+#undef VSTRIDE
+#undef CHECK_MATERIAL
+#undef CHECK_END_VB
+#undef DO_ANOTHER_NORMAL
+#undef REUSE_LIGHT_RESULTS
+#undef CMSTRIDE
+#undef CHECK_COLOR_MATERIAL
+#undef CHECK_VALIDATE
--- /dev/null
+/* $Id: t_vb_normals.c,v 1.1 2000/12/26 05:09:33 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Keith Whitwell <keithw@valinux.com>
+ */
+
+
+#include "glheader.h"
+#include "colormac.h"
+#include "context.h"
+#include "macros.h"
+#include "mem.h"
+#include "mmath.h"
+#include "mtypes.h"
+
+#include "math/m_xform.h"
+
+#include "t_context.h"
+#include "t_pipeline.h"
+
+
+
+struct normal_stage_data {
+ normal_func *NormalTransform;
+ GLvector3f normal;
+};
+
+#define NORMAL_STAGE_DATA(stage) ((struct normal_stage_data *)stage->private)
+
+
+
+
+static GLboolean run_normal_stage( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+ struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+
+ ASSERT(store->NormalTransform);
+
+ if (VB->NormalLengthPtr) {
+ GLfloat diff = VB->NormalLengthPtr[0] -
+ 1.0/LEN_3FV(VB->NormalPtr->data[0]);
+ ASSERT((diff*diff) < .01);
+ }
+
+ if (stage->changed_inputs)
+ (store->NormalTransform[0])(&ctx->ModelView,
+ ctx->_ModelViewInvScale,
+ VB->NormalPtr,
+ VB->NormalLengthPtr,
+ 0,
+ &store->normal);
+
+ VB->NormalPtr = &store->normal;
+ return GL_TRUE;
+}
+
+
+static GLboolean run_validate_normal_stage( GLcontext *ctx,
+ struct gl_pipeline_stage *stage)
+{
+ struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
+
+ ASSERT(ctx->_NeedNormals);
+
+ if (ctx->_NeedEyeCoords) {
+ GLuint transform = NORM_TRANSFORM_NO_ROT;
+
+ if (ctx->ModelView.flags & (MAT_FLAG_GENERAL |
+ MAT_FLAG_ROTATION |
+ MAT_FLAG_GENERAL_3D |
+ MAT_FLAG_PERSPECTIVE))
+ transform = NORM_TRANSFORM;
+
+
+ if (ctx->Transform.Normalize) {
+ store->NormalTransform = gl_normal_tab[transform | NORM_NORMALIZE];
+ }
+ else if (ctx->Transform.RescaleNormals &&
+ ctx->_ModelViewInvScale != 1.0) {
+ store->NormalTransform = gl_normal_tab[transform | NORM_RESCALE];
+ }
+ else {
+ store->NormalTransform = gl_normal_tab[transform];
+ }
+ }
+ else {
+ if (ctx->Transform.Normalize) {
+ store->NormalTransform = gl_normal_tab[NORM_NORMALIZE];
+ }
+ else if (!ctx->Transform.RescaleNormals &&
+ ctx->_ModelViewInvScale != 1.0) {
+ store->NormalTransform = gl_normal_tab[NORM_RESCALE];
+ }
+ else {
+ store->NormalTransform = 0;
+ }
+ }
+
+ if (store->NormalTransform) {
+ stage->run = run_normal_stage;
+ return stage->run( ctx, stage );
+ } else {
+ stage->active = GL_FALSE; /* !!! */
+ return GL_TRUE;
+ }
+}
+
+
+static void check_normal_transform( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+ stage->active = ctx->_NeedNormals;
+ /* Don't clobber the initialize function:
+ */
+ if (stage->private)
+ stage->run = run_validate_normal_stage;
+}
+
+
+static GLboolean alloc_normal_data( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct normal_stage_data *store;
+ stage->private = MALLOC(sizeof(*store));
+ store = NORMAL_STAGE_DATA(stage);
+ if (!store)
+ return GL_FALSE;
+
+ gl_vector3f_alloc( &store->normal, 0, tnl->vb.Size, 32 );
+
+ /* Now run the stage.
+ */
+ stage->run = run_validate_normal_stage;
+ return stage->run( ctx, stage );
+}
+
+
+
+static void free_normal_data( struct gl_pipeline_stage *stage )
+{
+ struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
+ if (store) {
+ gl_vector3f_free( &store->normal );
+ FREE( store );
+ stage->private = 0;
+ }
+}
+
+#define _TNL_NEW_NORMAL_TRANSFORM (_NEW_MODELVIEW| \
+ _NEW_TRANSFORM| \
+ _MESA_NEW_NEED_NORMALS| \
+ _MESA_NEW_NEED_EYE_COORDS)
+
+
+
+const struct gl_pipeline_stage _tnl_normal_transform_stage =
+{
+ "normal transform",
+ _TNL_NEW_NORMAL_TRANSFORM, /* re-check */
+ _TNL_NEW_NORMAL_TRANSFORM, /* re-run */
+ 0,VERT_NORM,VERT_NORM, /* active, inputs, outputs */
+ 0, 0, /* changed_inputs, private */
+ free_normal_data, /* destructor */
+ check_normal_transform, /* check */
+ alloc_normal_data /* run -- initially set to alloc */
+};
+
--- /dev/null
+/* $Id: t_vb_points.c,v 1.1 2000/12/26 05:09:33 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Brian Paul <brian@valinux.com>
+ */
+
+#include "mtypes.h"
+#include "mem.h"
+#include "t_context.h"
+#include "t_pipeline.h"
+
+
+struct point_stage_data {
+ GLvector1f PointSize;
+};
+
+#define POINT_STAGE_DATA(stage) ((struct point_stage_data *)stage->private)
+
+
+/*
+ * Compute attenuated point sizes
+ */
+static GLboolean run_point_stage( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+ struct point_stage_data *store = POINT_STAGE_DATA(stage);
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ const GLfloat (*eye)[4] = (const GLfloat (*)[4]) VB->EyePtr->data;
+ const GLfloat p0 = ctx->Point.Params[0];
+ const GLfloat p1 = ctx->Point.Params[1];
+ const GLfloat p2 = ctx->Point.Params[2];
+ const GLfloat pointSize = ctx->Point._Size;
+ GLfloat *size = store->PointSize.data;
+ GLuint i;
+
+ if (stage->changed_inputs) {
+ /* XXX do threshold and min/max clamping here? */
+ for (i = 0; i < VB->Count; i++) {
+ const GLfloat dist = -eye[i][2];
+ /* GLfloat dist = GL_SQRT(pos[0]*pos[0]+pos[1]*pos[1]+pos[2]*pos[2]);*/
+ size[i] = pointSize / (p0 + dist * (p1 + dist * p2));
+ }
+ }
+
+ VB->PointSizePtr = &store->PointSize;
+
+ return GL_TRUE;
+}
+
+
+/* If point size attenuation is on we'll compute the point size for
+ * each vertex in a special pipeline stage.
+ */
+static void check_point_size( GLcontext *ctx, struct gl_pipeline_stage *d )
+{
+ d->active = ctx->Point._Attenuated;
+}
+
+static GLboolean alloc_point_data( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct point_stage_data *store;
+ stage->private = MALLOC(sizeof(*store));
+ store = POINT_STAGE_DATA(stage);
+ if (!store)
+ return GL_FALSE;
+
+ gl_vector1f_alloc( &store->PointSize, 0, VB->Size, 32 );
+
+ /* Now run the stage.
+ */
+ stage->run = run_point_stage;
+ return stage->run( ctx, stage );
+}
+
+
+static void free_point_data( struct gl_pipeline_stage *stage )
+{
+ struct point_stage_data *store = POINT_STAGE_DATA(stage);
+ if (store) {
+ gl_vector1f_free( &store->PointSize );
+ FREE( store );
+ stage->private = 0;
+ }
+}
+
+const struct gl_pipeline_stage _tnl_point_attenuation_stage =
+{
+ "point size attenuation", /* name */
+ _NEW_POINT, /* build_state_change */
+ _NEW_POINT, /* run_state_change */
+ 0, /* active */
+ VERT_EYE, /* inputs */
+ VERT_POINT_SIZE, /* outputs */
+ 0, /* changed_inputs (temporary value) */
+ 0, /* stage private data */
+ free_point_data, /* destructor */
+ check_point_size, /* check */
+ alloc_point_data /* run -- initially set to alloc data */
+};
--- /dev/null
+/* $Id: t_vb_render.c,v 1.1 2000/12/26 05:09:33 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * Render whole vertex buffers, including projection of vertices from
+ * clip space and clipping of primitives.
+ *
+ * This file makes calls to project vertices and to the point, line
+ * and triangle rasterizers via the function pointers:
+ *
+ * context->Driver.BuildProjectedVertices()
+ * context->Driver.PointsFunc()
+ * context->Driver.LineFunc()
+ * context->Driver.TriangleFunc()
+ * context->Driver.QuadFunc()
+ *
+ */
+
+
+#include "glheader.h"
+#include "context.h"
+#include "colormac.h"
+#include "macros.h"
+#include "mem.h"
+#include "mtypes.h"
+#include "mmath.h"
+
+#include "math/m_matrix.h"
+#include "math/m_xform.h"
+
+#include "t_pipeline.h"
+
+
+typedef GLuint (*interp_func)( GLcontext *ctx,
+ GLfloat t, GLuint in, GLuint out,
+ GLboolean force_boundary );
+
+typedef void (*clip_line_func)( GLcontext *ctx,
+ GLuint i, GLuint j,
+ GLubyte mask);
+
+typedef void (*clip_poly_func)( GLcontext *ctx,
+ GLuint n, GLuint vlist[],
+ GLuint pv, GLubyte mask );
+
+
+typedef void (*render_func)( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags );
+
+
+
+struct render_stage_data {
+
+ /* Clipping functions for current state.
+ */
+ interp_func interp; /* Clip interpolation function */
+ GLuint _ClipInputs; /* Inputs referenced by interpfunc */
+
+};
+
+#define RENDER_STAGE_DATA(stage) ((struct render_stage_data *)stage->private)
+
+static void render_poly_pv_raw_elts( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags,
+ GLuint pv );
+
+/**********************************************************************/
+/* Interpolate between pairs of vertices */
+/**********************************************************************/
+
+
+#define INTERP_RGBA 0x1
+#define INTERP_TEX 0x2
+#define INTERP_INDEX 0x4
+#define INTERP_SPEC 0x8
+#define INTERP_FOG 0x10
+#define INTERP_EDGE 0x20
+#define MAX_INTERP 0x40
+
+
+#define LINTERP_SZ( t, vec, to, a, b, sz ) \
+do { \
+ switch (sz) { \
+ case 4: vec[to][3] = LINTERP( t, vec[a][3], vec[b][3] ); \
+ case 3: vec[to][2] = LINTERP( t, vec[a][2], vec[b][2] ); \
+ case 2: vec[to][1] = LINTERP( t, vec[a][1], vec[b][1] ); \
+ case 1: vec[to][0] = LINTERP( t, vec[a][0], vec[b][0] ); \
+ } \
+} while(0)
+
+
+#if 1
+
+#define LINTERP_RGBA(nr, t, out, a, b) { \
+ int i; \
+ for (i = 0; i < nr; i++) { \
+ GLfloat fa = CHAN_TO_FLOAT(a[i]); \
+ GLfloat fb = CHAN_TO_FLOAT(b[i]); \
+ GLfloat fo = LINTERP(t, fa, fb); \
+ FLOAT_COLOR_TO_CHAN(out[i], fo); \
+ } \
+}
+
+#else
+
+#define LINTERP_RGBA(nr, t, out, a, b) { \
+ int n; \
+ const GLuint ti = FloatToInt(t*256.0F); \
+ const GLubyte *Ib = (const GLubyte *)&a[0]; \
+ const GLubyte *Jb = (const GLubyte *)&b[0]; \
+ GLubyte *Ob = (GLubyte *)&out[0]; \
+ \
+ for (n = 0 ; n < nr ; n++) \
+ Ob[n] = (GLubyte) (Ib[n] + ((ti * (Jb[n] - Ib[n]))/256)); \
+}
+
+#endif
+
+
+
+static interp_func interp_tab[0x80];
+
+
+#define IND (INTERP_RGBA)
+#define NAME interp_RGBA
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_SPEC)
+#define NAME interp_RGBA_SPEC
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_FOG)
+#define NAME interp_RGBA_FOG
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_FOG)
+#define NAME interp_RGBA_SPEC_FOG
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_TEX)
+#define NAME interp_RGBA_TEX
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_TEX)
+#define NAME interp_RGBA_SPEC_TEX
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_FOG|INTERP_TEX)
+#define NAME interp_RGBA_FOG_TEX
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_TEX)
+#define NAME interp_RGBA_SPEC_FOG_TEX
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_INDEX)
+#define NAME interp_INDEX
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_FOG|INTERP_INDEX)
+#define NAME interp_FOG_INDEX
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_TEX|INTERP_INDEX)
+#define NAME interp_TEX_INDEX
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_FOG|INTERP_TEX|INTERP_INDEX)
+#define NAME interp_FOG_TEX_INDEX
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_EDGE)
+#define NAME interp_RGBA_EDGE
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_EDGE)
+#define NAME interp_RGBA_SPEC_EDGE
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_FOG|INTERP_EDGE)
+#define NAME interp_RGBA_FOG_EDGE
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_EDGE)
+#define NAME interp_RGBA_SPEC_FOG_EDGE
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_TEX|INTERP_EDGE)
+#define NAME interp_RGBA_TEX_EDGE
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_TEX|INTERP_EDGE)
+#define NAME interp_RGBA_SPEC_TEX_EDGE
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_FOG|INTERP_TEX|INTERP_EDGE)
+#define NAME interp_RGBA_FOG_TEX_EDGE
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_TEX|INTERP_EDGE)
+#define NAME interp_RGBA_SPEC_FOG_TEX_EDGE
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_INDEX|INTERP_EDGE)
+#define NAME interp_INDEX_EDGE
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_FOG|INTERP_INDEX|INTERP_EDGE)
+#define NAME interp_FOG_INDEX_EDGE
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_TEX|INTERP_INDEX|INTERP_EDGE)
+#define NAME interp_TEX_INDEX_EDGE
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_FOG|INTERP_TEX|INTERP_INDEX|INTERP_EDGE)
+#define NAME interp_FOG_TEX_INDEX_EDGE
+#include "t_vb_interptmp.h"
+
+
+
+static GLuint interp_invalid( GLcontext *ctx,
+ GLfloat t,
+ GLuint in, GLuint out,
+ GLboolean boundary )
+{
+ (void)(ctx && t && in && out && boundary);
+ fprintf(stderr, "Invalid interpolation function in t_vbrender.c\n");
+ return in;
+}
+
+
+static void interp_init( void )
+{
+ GLuint i;
+
+ /* Use the maximal function as the default. I don't believe any of
+ * the non-implemented combinations are reachable, but this gives
+ * some safety from crashes.
+ */
+ for (i = 0 ; i < Elements(interp_tab) ; i++)
+ interp_tab[i] = interp_invalid;
+
+ interp_tab[INTERP_RGBA] = interp_RGBA;
+ interp_tab[INTERP_RGBA|INTERP_SPEC] = interp_RGBA_SPEC;
+ interp_tab[INTERP_RGBA|INTERP_FOG] = interp_RGBA_FOG;
+ interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_FOG] = interp_RGBA_SPEC_FOG;
+ interp_tab[INTERP_RGBA|INTERP_TEX] = interp_RGBA_TEX;
+ interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_TEX] = interp_RGBA_SPEC_TEX;
+ interp_tab[INTERP_RGBA|INTERP_FOG|INTERP_TEX] = interp_RGBA_FOG_TEX;
+ interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_TEX] = interp_RGBA_SPEC_FOG_TEX;
+ interp_tab[INTERP_INDEX] = interp_INDEX;
+ interp_tab[INTERP_FOG|INTERP_INDEX] = interp_FOG_INDEX;
+ interp_tab[INTERP_TEX|INTERP_INDEX] = interp_TEX_INDEX;
+ interp_tab[INTERP_FOG|INTERP_TEX|INTERP_INDEX] = interp_FOG_TEX_INDEX;
+ interp_tab[INTERP_RGBA|INTERP_EDGE] = interp_RGBA_EDGE;
+ interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_EDGE] = interp_RGBA_SPEC_EDGE;
+ interp_tab[INTERP_RGBA|INTERP_FOG|INTERP_EDGE] = interp_RGBA_FOG_EDGE;
+ interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_EDGE] = interp_RGBA_SPEC_FOG_EDGE;
+ interp_tab[INTERP_RGBA|INTERP_TEX|INTERP_EDGE] = interp_RGBA_TEX_EDGE;
+ interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_TEX|INTERP_EDGE] = interp_RGBA_SPEC_TEX_EDGE;
+ interp_tab[INTERP_RGBA|INTERP_FOG|INTERP_TEX|INTERP_EDGE] = interp_RGBA_FOG_TEX_EDGE;
+ interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_TEX|INTERP_EDGE] = interp_RGBA_SPEC_FOG_TEX_EDGE;
+ interp_tab[INTERP_INDEX|INTERP_EDGE] = interp_INDEX_EDGE;
+ interp_tab[INTERP_FOG|INTERP_INDEX|INTERP_EDGE] = interp_FOG_INDEX_EDGE;
+ interp_tab[INTERP_TEX|INTERP_INDEX|INTERP_EDGE] = interp_TEX_INDEX_EDGE;
+ interp_tab[INTERP_FOG|INTERP_TEX|INTERP_INDEX|INTERP_EDGE] = interp_FOG_TEX_INDEX_EDGE;
+}
+
+
+/**********************************************************************/
+/* Clip single primitives */
+/**********************************************************************/
+
+
+#if 0
+#define NEGATIVE(x) ((*(int *)&x)<0)
+#define DIFFERENT_SIGNS(a,b) ((a*b) < 0)
+#else
+#define NEGATIVE(x) (x < 0)
+#define DIFFERENT_SIGNS(a,b) ((a*b) < 0)
+#endif
+
+#define W(i) coord[i][3]
+#define Z(i) coord[i][2]
+#define Y(i) coord[i][1]
+#define X(i) coord[i][0]
+#define SIZE 4
+#define TAG(x) x##_4
+#include "t_vb_cliptmp.h"
+
+#define W(i) 1.0
+#define Z(i) coord[i][2]
+#define Y(i) coord[i][1]
+#define X(i) coord[i][0]
+#define SIZE 3
+#define TAG(x) x##_3
+#include "t_vb_cliptmp.h"
+
+#define W(i) 1.0
+#define Z(i) 0.0
+#define Y(i) coord[i][1]
+#define X(i) coord[i][0]
+#define SIZE 2
+#define TAG(x) x##_2
+#include "t_vb_cliptmp.h"
+
+static clip_poly_func clip_poly_tab[5] = {
+ 0,
+ 0,
+ viewclip_polygon_2,
+ viewclip_polygon_3,
+ viewclip_polygon_4
+};
+
+static clip_line_func clip_line_tab[5] = {
+ 0,
+ 0,
+ viewclip_line_2,
+ viewclip_line_3,
+ viewclip_line_4
+};
+
+
+
+/**********************************************************************/
+/* Clip and render single primitives */
+/**********************************************************************/
+
+
+
+static INLINE void draw_line(GLcontext *ctx, GLuint v1, GLuint v2 )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLubyte c1 = VB->ClipMask[v1], c2 = VB->ClipMask[v2];
+ GLubyte ormask = c1|c2;
+ if (!ormask)
+ ctx->Driver.LineFunc( ctx, v1, v2, v2 );
+ else if (!(c1 & c2 & 0x3f))
+ clip_line_tab[VB->ClipPtr->size]( ctx, v1, v2, ormask );
+}
+
+static INLINE void draw_triangle(GLcontext *ctx,
+ GLuint v1, GLuint v2, GLuint v3,
+ GLuint pv )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLubyte c1 = VB->ClipMask[v1], c2 = VB->ClipMask[v2], c3 = VB->ClipMask[v3];
+ GLubyte ormask = c1|c2|c3;
+ if (!ormask)
+ ctx->Driver.TriangleFunc( ctx, v1, v2, v3, pv );
+ else if (!(c1 & c2 & c3 & 0x3f)) {
+ GLuint vlist[MAX_CLIPPED_VERTICES];
+ ASSIGN_3V(vlist, v1, v2, v3 );
+ clip_poly_tab[VB->ClipPtr->size]( ctx, 3, vlist, pv, ormask );
+ }
+}
+
+
+static INLINE void draw_quad( GLcontext *ctx,
+ GLuint v1, GLuint v2, GLuint v3,
+ GLuint v4, GLuint pv )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLubyte c1 = VB->ClipMask[v1], c2 = VB->ClipMask[v2];
+ GLubyte c3 = VB->ClipMask[v3], c4 = VB->ClipMask[v4];
+ GLubyte ormask = c1|c2|c3|c4;
+ if (!ormask)
+ ctx->Driver.QuadFunc( ctx, v1, v2, v3, v4, pv );
+ else if (!(c1 & c2 & c3 & c4 & 0x3f)) {
+ GLuint vlist[MAX_CLIPPED_VERTICES];
+ ASSIGN_4V(vlist, v1, v2, v3, v4 );
+ clip_poly_tab[VB->ClipPtr->size]( ctx, 4, vlist, pv, ormask );
+ }
+}
+
+
+/**********************************************************************/
+/* Clip and render whole begin/end objects */
+/**********************************************************************/
+
+#define NEED_EDGEFLAG_SETUP (ctx->_TriangleCaps & DD_TRI_UNFILLED)
+#define EDGEFLAG_GET(idx) VB->EdgeFlagPtr->data[idx]
+#define EDGEFLAG_SET(idx, val) VB->EdgeFlagPtr->data[idx] = val
+
+
+/* Vertices, no clipping.
+ */
+#define RENDER_POINTS( start, count ) \
+ ctx->Driver.PointsFunc( ctx, start, count-1 )
+
+#define RENDER_LINE( i1, i ) \
+ ctx->Driver.LineFunc( ctx, i1, i, i )
+
+#define RENDER_TRI( i2, i1, i, pv, parity ) \
+do { \
+ if (parity) \
+ ctx->Driver.TriangleFunc( ctx, i1, i2, i, pv ); \
+ else \
+ ctx->Driver.TriangleFunc( ctx, i2, i1, i, pv ); \
+} while (0)
+
+#define RENDER_QUAD( i3, i2, i1, i, pv ) \
+ ctx->Driver.QuadFunc( ctx, i3, i2, i1, i, pv );
+
+#define TAG(x) x##_raw
+
+#define LOCAL_VARS \
+ struct vertex_buffer *VB = &(TNL_CONTEXT(ctx)->vb); \
+ (void) VB;
+
+#define RESET_STIPPLE ctx->Driver.ResetLineStipple( ctx )
+#define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE;
+#define PRESERVE_VB_DEFS
+#include "t_vb_rendertmp.h"
+
+
+/* Elts, no clipping.
+ */
+#undef ELT
+#undef TAG
+#undef LOCAL_VARS
+#define TAG(x) x##_raw_elts
+#define ELT(x) elt[x]
+#define LOCAL_VARS \
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; \
+ const GLuint * const elt = VB->Elts; \
+ (void) elt;
+#include "t_vb_rendertmp.h"
+
+
+
+
+/* Vertices, with the possibility of clipping.
+ */
+#define RENDER_POINTS( start, count ) \
+ ctx->Driver.PointsFunc( ctx, start, count-1 )
+
+#define RENDER_LINE( i1, i ) \
+ draw_line( ctx, i1, i )
+
+#define RENDER_TRI( i2, i1, i, pv, parity) \
+do { \
+ GLuint e2=i2, e1=i1; \
+ if (parity) { GLuint t=e2; e2=e1; e1=t; } \
+ draw_triangle(ctx,e2,e1,i,pv); \
+} while (0)
+
+#define RENDER_QUAD( i3, i2, i1, i, pv) \
+ draw_quad(ctx,i3,i2,i1,i,pv)
+
+
+#define LOCAL_VARS \
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; \
+ (void)VB;
+
+#define TAG(x) x##_clipped
+#define RESET_STIPPLE ctx->Driver.ResetLineStipple( ctx )
+#define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE;
+#define PRESERVE_VB_DEFS
+#include "t_vb_rendertmp.h"
+
+
+
+/* Elts, with the possibility of clipping.
+ */
+#undef ELT
+#undef TAG
+#undef LOCAL_VARS
+#define ELT(x) elt[x]
+#define LOCAL_VARS \
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; \
+ const GLuint * const elt = VB->Elts; \
+ (void) elt;
+#define TAG(x) x##_clipped_elts
+
+#include "t_vb_rendertmp.h"
+
+
+
+/**********************************************************************/
+/* Clip and render whole vertex buffers */
+/**********************************************************************/
+
+
+static GLboolean run_render( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint new_inputs = stage->changed_inputs;
+ render_func *tab;
+ GLint pass = 0;
+
+ VB->interpfunc = (void *)RENDER_STAGE_DATA(stage)->interp;
+
+ if (new_inputs) {
+ GLuint importable = new_inputs & VB->importable_data;
+ GLuint interested = 0;
+
+ if (VB->ClipOrMask)
+ interested = ~0;
+
+ if (ctx->_TriangleCaps & DD_TRI_UNFILLED)
+ interested |= VERT_EDGE;
+
+ importable &= interested;
+
+ if (importable)
+ VB->import_data( ctx, importable, VEC_NOT_WRITEABLE|VEC_BAD_STRIDE);
+
+ if (ctx->Driver.BuildProjectedVertices)
+ ctx->Driver.BuildProjectedVertices( ctx, 0, VB->Count, new_inputs);
+ }
+
+ /* Rendering is considered a side-effect, and must be repeated each
+ * time the stage is run, even if no inputs have changed.
+ */
+ if (VB->Elts) {
+ tab = VB->ClipOrMask ? render_tab_clipped_elts : render_tab_raw_elts;
+ } else {
+ tab = VB->ClipOrMask ? render_tab_clipped : render_tab_raw;
+ }
+
+ if (ctx->Driver.RenderStart)
+ ctx->Driver.RenderStart( ctx );
+
+ do
+ {
+ GLuint i, length, flags = 0;
+ for (i = 0 ; !(flags & PRIM_LAST) ; i += length)
+ {
+ flags = VB->Primitive[i];
+ length= VB->PrimitiveLength[i];
+ ASSERT(length || (flags & PRIM_LAST));
+ ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON+1);
+ if (length)
+ tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags );
+ }
+ } while (ctx->Driver.MultipassFunc &&
+ ctx->Driver.MultipassFunc( ctx, ++pass ));
+
+ if (ctx->Driver.RenderFinish)
+ ctx->Driver.RenderFinish( ctx );
+
+ return GL_FALSE; /* finished the pipe */
+}
+
+
+/**********************************************************************/
+/* Render pipeline stage */
+/**********************************************************************/
+
+
+
+/* Quite a bit of work involved in finding out the inputs for the
+ * render stage. This function also identifies which vertex
+ * interpolation function to use, as these are essentially the same
+ * question.
+ */
+static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
+{
+ struct render_stage_data *store = RENDER_STAGE_DATA(stage);
+ GLuint interp = 0;
+ GLuint inputs = VERT_CLIP;
+ GLuint i;
+
+ if (ctx->Visual.RGBAflag)
+ {
+ interp |= INTERP_RGBA;
+ inputs |= VERT_RGBA;
+
+ if (ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) {
+ interp |= INTERP_SPEC;
+ inputs |= VERT_SPEC_RGB;
+ }
+
+ if (ctx->Texture._ReallyEnabled) {
+ interp |= INTERP_TEX;
+
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
+ if (ctx->Texture.Unit[i]._ReallyEnabled)
+ inputs |= VERT_TEX(i);
+ }
+ }
+ }
+ else if (ctx->Light.ShadeModel==GL_SMOOTH)
+ {
+ interp |= INTERP_INDEX;
+ inputs |= VERT_INDEX;
+ }
+
+ if (ctx->Point._Attenuated)
+ inputs |= VERT_POINT_SIZE;
+
+ /* How do drivers turn this off?
+ */
+ if (ctx->Fog.Enabled) {
+ interp |= INTERP_FOG;
+ inputs |= VERT_FOG_COORD;
+ }
+
+ if (ctx->_TriangleCaps & DD_TRI_UNFILLED) {
+ inputs |= VERT_EDGE;
+ }
+
+ if (ctx->RenderMode==GL_FEEDBACK) {
+ interp |= INTERP_TEX;
+ inputs |= VERT_TEX_ANY;
+ }
+
+ store->interp = interp_tab[interp];
+ stage->inputs = inputs;
+}
+
+
+/* Called the first time stage->check() is invoked.
+ */
+static void alloc_render_data( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+ struct render_stage_data *store;
+ static GLboolean first_time = 1;
+
+ if (first_time) {
+ interp_init();
+ first_time = 0;
+ }
+
+ stage->private = MALLOC(sizeof(*store));
+ if (!stage->private)
+ return;
+
+ /* Now do the check.
+ */
+ stage->check = check_render;
+ stage->check( ctx, stage );
+}
+
+
+
+static void dtr( struct gl_pipeline_stage *stage )
+{
+ struct render_stage_data *store = RENDER_STAGE_DATA(stage);
+ if (store) {
+ FREE( store );
+ stage->private = 0;
+ }
+}
+
+
+const struct gl_pipeline_stage _tnl_render_stage =
+{
+ "render",
+ (_NEW_BUFFERS |
+ _DD_NEW_SEPERATE_SPECULAR |
+ _NEW_TEXTURE|
+ _NEW_LIGHT|
+ _NEW_POINT|
+ _NEW_FOG|
+ _DD_NEW_TRI_UNFILLED |
+ _NEW_RENDERMODE), /* re-check (new inputs, interp function) */
+ 0, /* re-run (always runs) */
+ GL_TRUE, /* active */
+ 0, 0, /* inputs (set in check_render), outputs */
+ 0, 0, /* changed_inputs, private */
+ dtr, /* destructor */
+ alloc_render_data, /* check - initially set to alloc data */
+ run_render /* run */
+};
--- /dev/null
+/* $Id: t_vb_rendertmp.h,v 1.1 2000/12/26 05:09:33 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Keith Whitwell <keithw@valinux.com>
+ */
+
+
+#ifndef POSTFIX
+#define POSTFIX
+#endif
+
+#ifndef INIT
+#define INIT(x)
+#endif
+
+#ifndef NEED_EDGEFLAG_SETUP
+#define NEED_EDGEFLAG_SETUP 0
+#define EDGEFLAG_GET(a) 0
+#define EDGEFLAG_SET(a,b)
+#endif
+
+#ifndef RESET_STIPPLE
+#define RESET_STIPPLE
+#endif
+
+#ifndef RESET_OCCLUSION
+#define RESET_OCCLUSION
+#endif
+
+#ifndef TEST_PRIM_END
+#define TEST_PRIM_END(flags) (flags & PRIM_END)
+#define TEST_PRIM_BEGIN(flags) (flags & PRIM_BEGIN)
+#define TEST_PRIM_PARITY(flags) (flags & PRIM_PARITY)
+#endif
+
+#ifndef ELT
+#define ELT(x) x
+#endif
+
+static void TAG(render_points)( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ LOCAL_VARS;
+ (void) flags;
+
+ RESET_OCCLUSION;
+ INIT(GL_POINTS);
+ RENDER_POINTS( start, count );
+ POSTFIX;
+}
+
+static void TAG(render_lines)( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ GLuint j;
+ LOCAL_VARS;
+ (void) flags;
+
+ RESET_OCCLUSION;
+ INIT(GL_LINES);
+ for (j=start+1; j<count; j+=2 ) {
+ RENDER_LINE( ELT(j-1), ELT(j) );
+ RESET_STIPPLE;
+ }
+ POSTFIX;
+}
+
+
+static void TAG(render_line_strip)( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ GLuint j;
+ LOCAL_VARS;
+ (void) flags;
+
+ RESET_OCCLUSION;
+ INIT(GL_LINES);
+
+ for (j=start+1; j<count; j++ ) {
+ RENDER_LINE( ELT(j-1), ELT(j) );
+ }
+
+ if (TEST_PRIM_END(flags))
+ RESET_STIPPLE;
+
+ POSTFIX;
+}
+
+
+static void TAG(render_line_loop)( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ GLuint i;
+ LOCAL_VARS;
+
+ (void) flags;
+
+ RESET_OCCLUSION;
+ INIT(GL_LINES);
+
+ if (start+1 < count) {
+ if (TEST_PRIM_BEGIN(flags)) {
+ RENDER_LINE( ELT(start), ELT(start+1) );
+ }
+
+ for ( i = start+2 ; i < count ; i++) {
+ RENDER_LINE( ELT(i-1), ELT(i) );
+ }
+
+ if ( TEST_PRIM_END(flags)) {
+ RENDER_LINE( ELT(count-1), ELT(start) );
+ RESET_STIPPLE;
+ }
+ }
+
+ POSTFIX;
+}
+
+
+static void TAG(render_triangles)( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ GLuint j;
+ LOCAL_VARS;
+ (void) flags;
+
+ INIT(GL_POLYGON);
+ if (NEED_EDGEFLAG_SETUP) {
+ for (j=start+2; j<count; j+=3) {
+ /* Leave the edgeflags as supplied by the user.
+ */
+ RENDER_TRI( ELT(j-2), ELT(j-1), ELT(j), ELT(j), 0 );
+ RESET_STIPPLE;
+ }
+ } else {
+ for (j=start+2; j<count; j+=3) {
+ RENDER_TRI( ELT(j-2), ELT(j-1), ELT(j), ELT(j), 0 );
+ }
+ }
+ POSTFIX;
+}
+
+
+
+static void TAG(render_tri_strip)( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ GLuint j;
+ GLuint parity = 0;
+ LOCAL_VARS;
+
+ if (TEST_PRIM_PARITY(flags))
+ parity = 1;
+
+ INIT(GL_POLYGON);
+ if (NEED_EDGEFLAG_SETUP) {
+ for (j=start+2;j<count;j++,parity^=1) {
+ /* All edges are boundary. Set edgeflags to 1, draw the
+ * triangle, and restore them to the original values.
+ */
+ GLuint ej2 = ELT(j-2);
+ GLuint ej1 = ELT(j-1);
+ GLuint ej = ELT(j);
+ GLboolean ef2 = EDGEFLAG_GET( ej2 );
+ GLboolean ef1 = EDGEFLAG_GET( ej1 );
+ GLboolean ef = EDGEFLAG_GET( ej );
+ EDGEFLAG_SET( ej2, GL_TRUE );
+ EDGEFLAG_SET( ej1, GL_TRUE );
+ EDGEFLAG_SET( ej, GL_TRUE );
+ RENDER_TRI( ej2, ej1, ej, ej, parity );
+ EDGEFLAG_SET( ej2, ef2 );
+ EDGEFLAG_SET( ej1, ef1 );
+ EDGEFLAG_SET( ej, ef );
+ RESET_STIPPLE;
+ }
+ } else {
+ for (j=start+2;j<count;j++,parity^=1) {
+ RENDER_TRI( ELT(j-2), ELT(j-1), ELT(j), ELT(j), parity );
+ }
+ }
+ POSTFIX;
+}
+
+
+static void TAG(render_tri_fan)( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ GLuint j;
+ LOCAL_VARS;
+ (void) flags;
+
+ INIT(GL_POLYGON);
+ if (NEED_EDGEFLAG_SETUP) {
+ for (j=start+2;j<count;j++) {
+ /* For trifans, all edges are boundary.
+ */
+ GLuint ejs = ELT(start);
+ GLuint ej1 = ELT(j-1);
+ GLuint ej = ELT(j);
+ GLboolean efs = EDGEFLAG_GET( ejs );
+ GLboolean ef1 = EDGEFLAG_GET( ej1 );
+ GLboolean ef = EDGEFLAG_GET( ej );
+ EDGEFLAG_SET( ejs, GL_TRUE );
+ EDGEFLAG_SET( ej1, GL_TRUE );
+ EDGEFLAG_SET( ej, GL_TRUE );
+ RENDER_TRI( ejs, ej1, ej, ej, 0);
+ EDGEFLAG_SET( ejs, efs );
+ EDGEFLAG_SET( ej1, ef1 );
+ EDGEFLAG_SET( ej, ef );
+ RESET_STIPPLE;
+ }
+ } else {
+ for (j=start+2;j<count;j++) {
+ RENDER_TRI( ELT(start), ELT(j-1), ELT(j), ELT(j), 0 );
+ }
+ }
+
+ POSTFIX;
+}
+
+
+/* This is a bit of a hack. Clipping produces polygons and really
+ * wants to use this function to render them (in particular to get the
+ * edgeflags right). However, the rule that pv==start for polys
+ * doens't hold there, hence the extra arg and the wrapper below.
+ */
+static void TAG(render_poly_pv)( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags,
+ GLuint pv )
+{
+ GLuint j = start+2;
+ LOCAL_VARS;
+ (void) flags;
+
+ INIT(GL_POLYGON);
+ if (NEED_EDGEFLAG_SETUP) {
+ if (start+3 < count) {
+ GLboolean efstart = EDGEFLAG_GET( ELT(start) );
+ GLboolean efcount = EDGEFLAG_GET( ELT(count-1) );
+
+
+ /* If the primitive does not begin here, the first edge
+ * is non-boundary.
+ */
+ if (!TEST_PRIM_BEGIN(flags))
+ EDGEFLAG_SET( ELT(start), GL_FALSE );
+
+ /* If the primitive does not end here, the final edge is
+ * non-boundary.
+ */
+ if (!TEST_PRIM_END(flags))
+ EDGEFLAG_SET( ELT(count-1), GL_FALSE );
+
+ /* Draw the first triangle (possibly also the last).
+ */
+ if (j<count) {
+ GLboolean ef = EDGEFLAG_GET( ELT(j) );
+ EDGEFLAG_SET( ELT(j), GL_FALSE );
+ RENDER_TRI( ELT(start), ELT(j-1), ELT(j), ELT(pv), 0 );
+ EDGEFLAG_SET( ELT(j), ef );
+ j++;
+ }
+
+ /* For internal tris, the first and last edges are non-boundary.
+ */
+ EDGEFLAG_SET( ELT(start), GL_FALSE );
+ for (;j<count-1;j++) {
+ GLboolean ef = EDGEFLAG_GET( ELT(j) );
+ EDGEFLAG_SET( ELT(j), GL_FALSE );
+ RENDER_TRI( ELT(start), ELT(j-1), ELT(j), ELT(pv), 0 );
+ EDGEFLAG_SET( ELT(j), ef );
+ }
+
+ /* Draw the last triangle
+ */
+ if (j < count) {
+ RENDER_TRI( ELT(start), ELT(j-1), ELT(j), ELT(pv), 0 );
+ j++;
+ }
+
+ /* Restore the first, last edgeflags:
+ */
+ EDGEFLAG_SET( ELT(count-1), efcount );
+ EDGEFLAG_SET( ELT(start), efstart );
+ }
+
+ if (TEST_PRIM_END(flags)) {
+ RESET_STIPPLE;
+ }
+ }
+ else {
+ for (j=start+2;j<count;j++) {
+ RENDER_TRI( ELT(start), ELT(j-1), ELT(j), ELT(start), 0 );
+ }
+ }
+ POSTFIX;
+}
+
+static void TAG(render_poly)( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ TAG(render_poly_pv)( ctx, start, count, flags, start );
+}
+
+static void TAG(render_quads)( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ GLuint j;
+ LOCAL_VARS;
+ (void) flags;
+
+ INIT(GL_POLYGON);
+ if (NEED_EDGEFLAG_SETUP) {
+ for (j=start+3; j<count; j+=4) {
+ /* Use user-specified edgeflags for quads.
+ */
+ RENDER_QUAD( ELT(j-3), ELT(j-2), ELT(j-1), ELT(j), ELT(j) );
+ RESET_STIPPLE;
+ }
+ } else {
+ for (j=start+3; j<count; j+=4) {
+ RENDER_QUAD( ELT(j-3), ELT(j-2), ELT(j-1), ELT(j), ELT(j) );
+ }
+ }
+ POSTFIX;
+}
+
+static void TAG(render_quad_strip)( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ GLuint j;
+ LOCAL_VARS;
+ (void) flags;
+
+ INIT(GL_POLYGON);
+ if (NEED_EDGEFLAG_SETUP) {
+ for (j=start+3;j<count;j+=2) {
+ /* All edges are boundary. Set edgeflags to 1, draw the
+ * quad, and restore them to the original values.
+ */
+ GLboolean ef3 = EDGEFLAG_GET( ELT(j-3) );
+ GLboolean ef2 = EDGEFLAG_GET( ELT(j-2) );
+ GLboolean ef1 = EDGEFLAG_GET( ELT(j-1) );
+ GLboolean ef = EDGEFLAG_GET( ELT(j) );
+ EDGEFLAG_SET( ELT(j-3), GL_TRUE );
+ EDGEFLAG_SET( ELT(j-2), GL_TRUE );
+ EDGEFLAG_SET( ELT(j-1), GL_TRUE );
+ EDGEFLAG_SET( ELT(j), GL_TRUE );
+ RENDER_QUAD( ELT(j-3), ELT(j-2), ELT(j), ELT(j-1), ELT(j) );
+ EDGEFLAG_SET( ELT(j-3), ef3 );
+ EDGEFLAG_SET( ELT(j-2), ef2 );
+ EDGEFLAG_SET( ELT(j-1), ef1 );
+ EDGEFLAG_SET( ELT(j), ef );
+ RESET_STIPPLE;
+ }
+ } else {
+ for (j=start+3;j<count;j+=2) {
+ RENDER_QUAD( ELT(j-3), ELT(j-2), ELT(j), ELT(j-1), ELT(j) );
+ }
+ }
+ POSTFIX;
+}
+
+static void TAG(render_noop)( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ (void)(ctx && start && count && flags);
+}
+
+static render_func TAG(render_tab)[GL_POLYGON+2] = {
+ TAG(render_points),
+ TAG(render_lines),
+ TAG(render_line_loop),
+ TAG(render_line_strip),
+ TAG(render_triangles),
+ TAG(render_tri_strip),
+ TAG(render_tri_fan),
+ TAG(render_quads),
+ TAG(render_quad_strip),
+ TAG(render_poly),
+ TAG(render_noop),
+};
+
+
+
+#ifndef PRESERVE_VB_DEFS
+#undef RENDER_TRI
+#undef RENDER_QUAD
+#undef RENDER_LINE
+#undef RENDER_POINTS
+#undef LOCAL_VARS
+#undef INIT
+#undef POSTFIX
+#undef RESET_STIPPLE
+#undef DBG
+#undef ELT
+#endif
+
+#ifndef PRESERVE_TAG
+#undef TAG
+#endif
+
+#undef PRESERVE_VB_DEFS
+#undef PRESERVE_TAG
+
--- /dev/null
+/* $Id: t_vb_texgen.c,v 1.1 2000/12/26 05:09:33 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Brian Paul <brian@valinux.com>
+ * Keith Whitwell <keithw@valinux.com>
+ */
+
+
+#include "glheader.h"
+#include "colormac.h"
+#include "context.h"
+#include "macros.h"
+#include "mmath.h"
+#include "mem.h"
+#include "mtypes.h"
+
+#include "math/m_xform.h"
+
+#include "t_context.h"
+#include "t_pipeline.h"
+
+
+/***********************************************************************
+ * Automatic texture coordinate generation (texgen) code.
+ */
+
+
+struct texgen_stage_data;
+
+typedef void (*texgen_func)( GLcontext *ctx,
+ struct texgen_stage_data *store,
+ GLuint unit);
+
+
+struct texgen_stage_data {
+
+ /* Per-texunit derived state.
+ */
+ GLuint TexgenSize[MAX_TEXTURE_UNITS];
+ GLuint TexgenHoles[MAX_TEXTURE_UNITS];
+ texgen_func TexgenFunc[MAX_TEXTURE_UNITS];
+
+ /* Temporary values used in texgen.
+ */
+ GLfloat (*tmp_f)[3];
+ GLfloat *tmp_m;
+
+ /* Buffered outputs of the stage.
+ */
+ GLvector4f texcoord[MAX_TEXTURE_UNITS];
+};
+
+
+#define TEXGEN_STAGE_DATA(stage) ((struct texgen_stage_data *)stage->private)
+
+
+
+
+static GLuint all_bits[5] = {
+ 0,
+ VEC_SIZE_1,
+ VEC_SIZE_2,
+ VEC_SIZE_3,
+ VEC_SIZE_4,
+};
+
+#define VEC_SIZE_FLAGS (VEC_SIZE_1|VEC_SIZE_2|VEC_SIZE_3|VEC_SIZE_4)
+
+/*
+ */
+static void build_m3(GLfloat f[][3], GLfloat m[],
+ const GLvector3f *normal,
+ const GLvector4f *eye )
+{
+ GLuint stride = eye->stride;
+ GLfloat *coord = (GLfloat *)eye->start;
+ GLuint count = eye->count;
+ const GLfloat *norm = normal->start;
+ GLuint i;
+
+
+ /* KW: Had to rearrange this loop to avoid a compiler bug with gcc
+ * 2.7.3.1 at -O3 optimization. Using -fno-strength-reduce
+ * also fixed the bug - is this generally necessary?
+ */
+ for (i=0;i<count;i++,STRIDE_F(coord,stride)) {
+ GLfloat u[3], two_nu, fx, fy, fz;
+ COPY_3V( u, coord );
+ NORMALIZE_3FV( u );
+ two_nu = 2.0F * DOT3(norm,u);
+ fx = f[i][0] = u[0] - norm[0] * two_nu;
+ fy = f[i][1] = u[1] - norm[1] * two_nu;
+ fz = f[i][2] = u[2] - norm[2] * two_nu;
+ m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
+ if (m[i] != 0.0F) {
+ m[i] = 0.5F / (GLfloat) GL_SQRT(m[i]);
+ }
+
+ STRIDE_F(norm, normal->stride);
+ }
+}
+
+
+
+static void build_m2(GLfloat f[][3], GLfloat m[],
+ const GLvector3f *normal,
+ const GLvector4f *eye )
+{
+ GLuint stride = eye->stride;
+ GLfloat *coord = eye->start;
+ GLuint count = eye->count;
+
+ GLfloat *norm = normal->start;
+ GLuint i;
+
+ for (i=0;i<count;i++,STRIDE_F(coord,stride)) {
+
+ GLfloat u[3], two_nu, fx, fy, fz;
+ COPY_2V( u, coord );
+ u[2] = 0;
+ NORMALIZE_3FV( u );
+ two_nu = 2.0F * DOT3(norm,u);
+ fx = f[i][0] = u[0] - norm[0] * two_nu;
+ fy = f[i][1] = u[1] - norm[1] * two_nu;
+ fz = f[i][2] = u[2] - norm[2] * two_nu;
+ m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
+ if (m[i] != 0.0F) {
+ m[i] = 0.5F / (GLfloat) GL_SQRT(m[i]);
+ }
+
+ STRIDE_F(norm, normal->stride);
+ }
+}
+
+
+
+typedef void (*build_m_func)(GLfloat f[][3],
+ GLfloat m[],
+ const GLvector3f *normal,
+ const GLvector4f *eye );
+
+
+
+static build_m_func build_m_tab[5] = {
+ 0,
+ 0,
+ build_m2,
+ build_m3,
+ build_m3
+};
+
+
+/* This is unusual in that we respect the stride of the output vector
+ * (f). This allows us to pass in either a texcoord vector4f, or a
+ * temporary vector3f.
+ */
+static void build_f3( GLfloat *f,
+ GLuint fstride,
+ const GLvector3f *normal,
+ const GLvector4f *eye )
+{
+ GLuint stride = eye->stride;
+ GLfloat *coord = eye->start;
+ GLuint count = eye->count;
+
+ GLfloat *norm = normal->start;
+ GLuint i;
+
+ for (i=0;i<count;i++) {
+ GLfloat u[3], two_nu;
+ COPY_3V( u, coord );
+ NORMALIZE_3FV( u );
+ two_nu = 2.0F * DOT3(norm,u);
+ f[0] = u[0] - norm[0] * two_nu;
+ f[1] = u[1] - norm[1] * two_nu;
+ f[2] = u[2] - norm[2] * two_nu;
+ STRIDE_F(coord,stride);
+ STRIDE_F(f,fstride);
+ STRIDE_F(norm, normal->stride);
+ }
+}
+
+
+static void build_f2( GLfloat *f,
+ GLuint fstride,
+ const GLvector3f *normal,
+ const GLvector4f *eye )
+{
+ GLuint stride = eye->stride;
+ GLfloat *coord = eye->start;
+ GLuint count = eye->count;
+ GLfloat *norm = normal->start;
+ GLuint i;
+
+ for (i=0;i<count;i++) {
+
+ GLfloat u[3], two_nu;
+ COPY_2V( u, coord );
+ u[2] = 0;
+ NORMALIZE_3FV( u );
+ two_nu = 2.0F * DOT3(norm,u);
+ f[0] = u[0] - norm[0] * two_nu;
+ f[1] = u[1] - norm[1] * two_nu;
+ f[2] = u[2] - norm[2] * two_nu;
+
+ STRIDE_F(coord,stride);
+ STRIDE_F(f,fstride);
+ STRIDE_F(norm, normal->stride);
+ }
+}
+
+typedef void (*build_f_func)( GLfloat *f,
+ GLuint fstride,
+ const GLvector3f *normal_vec,
+ const GLvector4f *eye );
+
+
+
+/* Just treat 4-vectors as 3-vectors.
+ */
+static build_f_func build_f_tab[5] = {
+ 0,
+ 0,
+ build_f2,
+ build_f3,
+ build_f3
+};
+
+
+/* Special case texgen functions.
+ */
+static void texgen_reflection_map_nv( GLcontext *ctx,
+ struct texgen_stage_data *store,
+ GLuint unit )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLvector4f *in = VB->TexCoordPtr[unit];
+ GLvector4f *out = &store->texcoord[unit];
+
+ build_f_tab[VB->EyePtr->size]( out->start,
+ out->stride,
+ VB->NormalPtr,
+ VB->EyePtr );
+
+ if (in) {
+ out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
+ out->count = in->count;
+ out->size = MAX2(in->size, 3);
+ if (in->size == 4)
+ gl_copy_tab[0][0x8](out, in, 0);
+ }
+ else {
+ out->flags |= VEC_SIZE_3;
+ out->size = 3;
+ out->count = in->count;
+ }
+
+}
+
+
+
+static void texgen_normal_map_nv( GLcontext *ctx,
+ struct texgen_stage_data *store,
+ GLuint unit )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLvector4f *in = VB->TexCoordPtr[unit];
+ GLvector4f *out = &store->texcoord[unit];
+ GLvector3f *normal = VB->NormalPtr;
+ GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start;
+ GLuint count = VB->Count;
+ GLuint i;
+ const GLfloat *norm = normal->start;
+
+ for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
+ texcoord[i][0] = norm[0];
+ texcoord[i][1] = norm[1];
+ texcoord[i][2] = norm[2];
+ }
+
+
+ if (in) {
+ out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
+ out->count = in->count;
+ out->size = MAX2(in->size, 3);
+ if (in->size == 4)
+ gl_copy_tab[0][0x8](out, in, 0);
+ }
+ else {
+ out->flags |= VEC_SIZE_3;
+ out->size = 3;
+ out->count = in->count;
+ }
+}
+
+
+static void texgen_sphere_map( GLcontext *ctx,
+ struct texgen_stage_data *store,
+ GLuint unit )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLvector4f *in = VB->TexCoordPtr[unit];
+ GLvector4f *out = &store->texcoord[unit];
+ GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start;
+ GLuint count = VB->Count;
+ GLuint i;
+ GLfloat (*f)[3] = store->tmp_f;
+ GLfloat *m = store->tmp_m;
+
+ (build_m_tab[VB->EyePtr->size])( store->tmp_f,
+ store->tmp_m,
+ VB->NormalPtr,
+ VB->EyePtr );
+
+ for (i=0;i<count;i++) {
+ texcoord[i][0] = f[i][0] * m[i] + 0.5F;
+ texcoord[i][1] = f[i][1] * m[i] + 0.5F;
+ }
+
+ if (in) {
+ out->size = MAX2(in->size,2);
+ out->count = in->count;
+ out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_2;
+ if (in->size > 2)
+ gl_copy_tab[0][all_bits[in->size] & ~0x3](out, in, 0);
+ } else {
+ out->size = 2;
+ out->flags |= VEC_SIZE_2;
+ out->count = in->count;
+ }
+}
+
+
+
+static void texgen( GLcontext *ctx,
+ struct texgen_stage_data *store,
+ GLuint unit )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLvector4f *in = VB->TexCoordPtr[unit];
+ GLvector4f *out = &store->texcoord[unit];
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ const GLvector4f *obj = VB->ObjPtr;
+ const GLvector4f *eye = VB->EyePtr;
+ const GLvector3f *normal = VB->NormalPtr;
+ GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->data;
+ GLfloat *indata;
+ GLuint count = VB->Count;
+ GLfloat (*f)[3] = store->tmp_f;
+ GLfloat *m = store->tmp_m;
+
+
+ if (texUnit->_GenFlags & TEXGEN_NEED_M) {
+ build_m_tab[in->size]( store->tmp_f, store->tmp_m, normal, eye );
+ } else if (texUnit->_GenFlags & TEXGEN_NEED_F) {
+ build_f_tab[in->size]( (GLfloat *)store->tmp_f, 3, normal, eye );
+ }
+
+ if (in != out) {
+ GLuint copy = (all_bits[in->size] & ~texUnit->TexGenEnabled);
+ if (copy)
+ gl_copy_tab[0][copy](out, in, 0);
+ }
+
+ if (store->TexgenHoles[unit])
+ {
+ GLuint holes = (~all_bits[in->size] & store->TexgenHoles[unit]);
+ if (holes) {
+ if (holes & VEC_DIRTY_2) gl_vector4f_clean_elem(out, count, 2);
+ if (holes & VEC_DIRTY_1) gl_vector4f_clean_elem(out, count, 1);
+ if (holes & VEC_DIRTY_0) gl_vector4f_clean_elem(out, count, 0);
+ }
+ }
+
+ out->size = MAX2(in->size, store->TexgenSize[unit]);
+ out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled;
+ out->count = in->count;
+
+ if (texUnit->TexGenEnabled & S_BIT) {
+ GLuint i;
+ switch (texUnit->GenModeS) {
+ case GL_OBJECT_LINEAR:
+ (gl_dotprod_tab[0][obj->size])((GLfloat *)out->data,
+ sizeof(out->data[0]), obj,
+ texUnit->ObjectPlaneS, 0);
+ break;
+ case GL_EYE_LINEAR:
+ (gl_dotprod_tab[0][eye->size])((GLfloat *)out->data,
+ sizeof(out->data[0]), eye,
+ texUnit->EyePlaneS, 0);
+ break;
+ case GL_SPHERE_MAP:
+ for (indata=in->start,i=0 ; i<count ; i++, STRIDE_F(indata,in->stride))
+ texcoord[i][0] = indata[0] * m[i] + 0.5F;
+ break;
+ case GL_REFLECTION_MAP_NV:
+ for (i=0;i<count;i++)
+ texcoord[i][0] = f[i][0];
+ break;
+ case GL_NORMAL_MAP_NV: {
+ const GLfloat *norm = normal->start;
+ for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
+ texcoord[i][0] = norm[0];
+ }
+ break;
+ }
+ default:
+ gl_problem(ctx, "Bad S texgen");
+ }
+ }
+
+ if (texUnit->TexGenEnabled & T_BIT) {
+ GLuint i;
+ switch (texUnit->GenModeT) {
+ case GL_OBJECT_LINEAR:
+ (gl_dotprod_tab[0][obj->size])(&(out->data[0][1]),
+ sizeof(out->data[0]), obj,
+ texUnit->ObjectPlaneT, 0);
+ break;
+ case GL_EYE_LINEAR:
+ (gl_dotprod_tab[0][eye->size])(&(out->data[0][1]),
+ sizeof(out->data[0]), eye,
+ texUnit->EyePlaneT, 0);
+ break;
+ case GL_SPHERE_MAP:
+ for (indata=in->start,i=0; i<count ;i++,STRIDE_F(indata,in->stride))
+ texcoord[i][1] = indata[1] * m[i] + 0.5F;
+ break;
+ case GL_REFLECTION_MAP_NV:
+ for (i=0;i<count;i++)
+ texcoord[i][0] = f[i][0];
+ break;
+ case GL_NORMAL_MAP_NV: {
+ const GLfloat *norm = normal->start;
+ for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
+ texcoord[i][1] = norm[1];
+ }
+ break;
+ }
+ default:
+ gl_problem(ctx, "Bad T texgen");
+ }
+ }
+
+ if (texUnit->TexGenEnabled & R_BIT) {
+ GLuint i;
+ switch (texUnit->GenModeR) {
+ case GL_OBJECT_LINEAR:
+ (gl_dotprod_tab[0][obj->size])(&(out->data[0][2]),
+ sizeof(out->data[0]), obj,
+ texUnit->ObjectPlaneR, 0);
+ break;
+ case GL_EYE_LINEAR:
+ (gl_dotprod_tab[0][eye->size])(&(out->data[0][2]),
+ sizeof(out->data[0]), eye,
+ texUnit->EyePlaneR, 0);
+ break;
+ case GL_REFLECTION_MAP_NV:
+ for (i=0;i<count;i++)
+ texcoord[i][2] = f[i][2];
+ break;
+ case GL_NORMAL_MAP_NV: {
+ const GLfloat *norm = normal->start;
+ for (i=0;i<count;i++,STRIDE_F(norm, normal->stride)) {
+ texcoord[i][2] = norm[2];
+ }
+ break;
+ }
+ default:
+ gl_problem(ctx, "Bad R texgen");
+ }
+ }
+
+ if (texUnit->TexGenEnabled & Q_BIT) {
+ switch (texUnit->GenModeQ) {
+ case GL_OBJECT_LINEAR:
+ (gl_dotprod_tab[0][obj->size])(&(out->data[0][3]),
+ sizeof(out->data[0]), obj,
+ texUnit->ObjectPlaneQ, 0);
+ break;
+ case GL_EYE_LINEAR:
+ (gl_dotprod_tab[0][eye->size])(&(out->data[0][3]),
+ sizeof(out->data[0]), eye,
+ texUnit->EyePlaneQ, 0);
+ break;
+ default:
+ gl_problem(ctx, "Bad Q texgen");
+ }
+ }
+}
+
+
+
+static GLboolean run_texgen_stage( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct texgen_stage_data *store = TEXGEN_STAGE_DATA( stage );
+ GLuint i;
+
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ if (ctx->_Enabled & ENABLE_TEXGEN(i)) {
+ if (stage->changed_inputs & (VERT_EYE | VERT_NORM | VERT_TEX(i)))
+ store->TexgenFunc[i]( ctx, store, i );
+
+ VB->TexCoordPtr[i] = &store->texcoord[i];
+ }
+
+ return GL_TRUE;
+}
+
+
+
+
+static GLboolean run_validate_texgen_stage( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+ struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
+ GLuint i;
+
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
+
+ if (texUnit->TexGenEnabled) {
+ GLuint sz;
+
+ if (texUnit->TexGenEnabled & R_BIT)
+ sz = 4;
+ else if (texUnit->TexGenEnabled & Q_BIT)
+ sz = 3;
+ else if (texUnit->TexGenEnabled & T_BIT)
+ sz = 2;
+ else
+ sz = 1;
+
+ store->TexgenSize[i] = sz;
+ store->TexgenHoles[i] = (all_bits[sz] & ~texUnit->TexGenEnabled);
+ store->TexgenFunc[i] = texgen;
+
+ if (texUnit->TexGenEnabled == (S_BIT|T_BIT|R_BIT)) {
+ if (texUnit->_GenFlags == TEXGEN_REFLECTION_MAP_NV) {
+ store->TexgenFunc[i] = texgen_reflection_map_nv;
+ }
+ else if (texUnit->_GenFlags == TEXGEN_NORMAL_MAP_NV) {
+ store->TexgenFunc[i] = texgen_normal_map_nv;
+ }
+ }
+ else if (texUnit->TexGenEnabled == (S_BIT|T_BIT) &&
+ texUnit->_GenFlags == TEXGEN_SPHERE_MAP) {
+ store->TexgenFunc[i] = texgen_sphere_map;
+ }
+ }
+ }
+
+ stage->run = run_texgen_stage;
+ return stage->run( ctx, stage );
+}
+
+
+static void check_texgen( GLcontext *ctx, struct gl_pipeline_stage *stage )
+{
+ GLuint i;
+ stage->active = 0;
+
+ if (ctx->_Enabled & ENABLE_TEXGEN_ANY) {
+ GLuint inputs = 0;
+ GLuint outputs = 0;
+
+ if (ctx->Texture._GenFlags & TEXGEN_NEED_VERTICES)
+ inputs |= VERT_EYE;
+
+ if (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS)
+ inputs |= VERT_NORM;
+
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ if (ctx->_Enabled & ENABLE_TEXGEN(i))
+ {
+ outputs |= VERT_TEX(i);
+
+ /* Need the original input in case it contains a Q coord:
+ * (sigh)
+ */
+ if ((ctx->Texture.Unit[i]._ReallyEnabled|Q_BIT) &
+ ~ctx->Texture.Unit[i].TexGenEnabled)
+ inputs |= VERT_TEX(i);
+
+ /* Something for Feedback? */
+ }
+
+ if (stage->private)
+ stage->run = run_validate_texgen_stage;
+ stage->active = 1;
+ stage->inputs = inputs;
+ stage->outputs = outputs;
+ }
+}
+
+
+
+
+/* Called the first time stage->run() is invoked.
+ */
+static GLboolean alloc_texgen_data( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct texgen_stage_data *store;
+ GLuint i;
+
+ stage->private = CALLOC(sizeof(*store));
+ store = TEXGEN_STAGE_DATA(stage);
+ if (!store)
+ return GL_FALSE;
+
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ gl_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
+
+ store->tmp_f = (GLfloat (*)[3]) MALLOC(VB->Size * sizeof(GLfloat) * 3);
+ store->tmp_m = (GLfloat *) MALLOC(VB->Size * sizeof(GLfloat));
+
+ /* Now validate and run the stage.
+ */
+ stage->run = run_validate_texgen_stage;
+ return stage->run( ctx, stage );
+}
+
+
+static void free_texgen_data( struct gl_pipeline_stage *stage )
+
+{
+ struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
+ GLuint i;
+
+ if (store) {
+ for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
+ if (store->texcoord[i].data)
+ gl_vector4f_free( &store->texcoord[i] );
+
+
+ if (store->tmp_f) FREE( store->tmp_f );
+ if (store->tmp_m) FREE( store->tmp_m );
+ FREE( store );
+ stage->private = 0;
+ }
+}
+
+
+
+const struct gl_pipeline_stage _tnl_texgen_stage =
+{
+ "texgen",
+ _NEW_TEXTURE, /* when to call check() */
+ _NEW_TEXTURE, /* when to invalidate stored data */
+ 0,0,0, /* active, inputs, outputs */
+ 0,0, /* changed_inputs, private */
+ free_texgen_data, /* destructor */
+ check_texgen, /* check */
+ alloc_texgen_data /* run -- initially set to alloc data */
+};
+
+
--- /dev/null
+/* $Id: t_vb_texmat.c,v 1.1 2000/12/26 05:09:33 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Keith Whitwell <keithw@valinux.com>
+ */
+
+
+#include "glheader.h"
+#include "colormac.h"
+#include "context.h"
+#include "macros.h"
+#include "mem.h"
+#include "mmath.h"
+#include "mtypes.h"
+
+#include "math/m_xform.h"
+
+#include "t_context.h"
+#include "t_pipeline.h"
+
+/* Is there any real benefit seperating texmat from texgen? It means
+ * we need two lots of intermediate storage. Any changes to
+ * _NEW_TEXTURE will invalidate both sets -- it's only on changes to
+ * *only* _NEW_TEXTURE_MATRIX that texgen survives but texmat doesn't.
+ *
+ * However, the seperation of this code from the complex texgen stuff
+ * is very appealing.
+ */
+struct texmat_stage_data {
+ GLvector4f texcoord[MAX_TEXTURE_UNITS];
+};
+
+#define TEXMAT_STAGE_DATA(stage) ((struct texmat_stage_data *)stage->private)
+
+static void check_texmat( GLcontext *ctx, struct gl_pipeline_stage *stage )
+{
+ GLuint i;
+ stage->active = 0;
+
+ if (ctx->_Enabled & ENABLE_TEXMAT_ANY) {
+ GLuint flags = 0;
+
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ if (ctx->_Enabled & ENABLE_TEXMAT(i))
+ flags |= VERT_TEX(i);
+
+ stage->active = 1;
+ stage->inputs = flags;
+ stage->outputs = flags;
+ }
+}
+
+static GLboolean run_texmat_stage( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+ struct texmat_stage_data *store = TEXMAT_STAGE_DATA(stage);
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLuint i;
+
+ /* ENABLE_TEXMAT implies that the texture matrix is not the
+ * identity, so we don't have to check that here.
+ */
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ if (ctx->_Enabled & ENABLE_TEXMAT(i)) {
+ if (stage->changed_inputs & VERT_TEX(i))
+ (void) TransformRaw( &store->texcoord[i], &ctx->TextureMatrix[i],
+ VB->TexCoordPtr[i]);
+
+ VB->TexCoordPtr[i] = &store->texcoord[i];
+ }
+ return GL_TRUE;
+}
+
+
+/* Called the first time stage->run() is invoked.
+ */
+static GLboolean alloc_texmat_data( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct texmat_stage_data *store;
+ GLuint i;
+
+ stage->private = CALLOC(sizeof(*store));
+ store = TEXMAT_STAGE_DATA(stage);
+ if (!store)
+ return GL_FALSE;
+
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ gl_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
+
+ /* Now run the stage.
+ */
+ stage->run = run_texmat_stage;
+ return stage->run( ctx, stage );
+}
+
+
+static void free_texmat_data( struct gl_pipeline_stage *stage )
+{
+ struct texmat_stage_data *store = TEXMAT_STAGE_DATA(stage);
+ GLuint i;
+
+ if (store) {
+ for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
+ if (store->texcoord[i].data)
+ gl_vector4f_free( &store->texcoord[i] );
+ FREE( store );
+ stage->private = 0;
+ }
+}
+
+
+
+const struct gl_pipeline_stage _tnl_texture_transform_stage =
+{
+ "texture transform",
+ _NEW_TEXTURE|_NEW_TEXTURE_MATRIX,
+ _NEW_TEXTURE|_NEW_TEXTURE_MATRIX,
+ 0,0,0, /* active, inputs, outputs */
+ 0,0, /* changed_inputs, private */
+ free_texmat_data, /* destructor */
+ check_texmat, /* check */
+ alloc_texmat_data, /* run -- initially set to init */
+};
--- /dev/null
+/* $Id: t_vb_vertex.c,v 1.1 2000/12/26 05:09:33 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Keith Whitwell <keithw@valinux.com>
+ */
+
+
+#include "glheader.h"
+#include "colormac.h"
+#include "context.h"
+#include "macros.h"
+#include "mem.h"
+#include "mmath.h"
+#include "mtypes.h"
+
+#include "math/m_xform.h"
+
+#include "t_context.h"
+#include "t_pipeline.h"
+
+
+
+struct vertex_stage_data {
+ GLvector4f eye;
+ GLvector4f clip;
+ GLvector4f proj;
+ GLubyte *clipmask;
+ GLubyte ormask;
+ GLubyte andmask;
+
+
+ /* Need these because it's difficult to replay the sideeffects
+ * analytically.
+ */
+ GLvector4f *save_eyeptr;
+ GLvector4f *save_clipptr;
+ GLvector4f *save_projptr;
+};
+
+#define VERTEX_STAGE_DATA(stage) ((struct vertex_stage_data *)stage->private)
+
+
+
+
+/* This function implements cliptesting for user-defined clip planes.
+ * The clipping of primitives to these planes is implemented in
+ * t_render_clip.h.
+ */
+#define USER_CLIPTEST(NAME, SZ) \
+static void NAME( GLcontext *ctx, \
+ GLvector4f *clip, \
+ GLubyte *clipmask, \
+ GLubyte *clipormask, \
+ GLubyte *clipandmask ) \
+{ \
+ GLuint p; \
+ \
+ for (p = 0; p < ctx->Const.MaxClipPlanes; p++) \
+ if (ctx->Transform.ClipEnabled[p]) { \
+ GLuint nr, i; \
+ const GLfloat a = ctx->Transform._ClipUserPlane[p][0]; \
+ const GLfloat b = ctx->Transform._ClipUserPlane[p][1]; \
+ const GLfloat c = ctx->Transform._ClipUserPlane[p][2]; \
+ const GLfloat d = ctx->Transform._ClipUserPlane[p][3]; \
+ GLfloat *coord = (GLfloat *)clip->data; \
+ GLuint stride = clip->stride; \
+ GLuint count = clip->count; \
+ \
+ for (nr = 0, i = 0 ; i < count ; i++) { \
+ GLfloat dp = coord[0] * a + coord[1] * b; \
+ if (SZ > 2) dp += coord[2] * c; \
+ if (SZ > 3) dp += coord[3] * d; else dp += d; \
+ \
+ if (dp < 0) { \
+ nr++; \
+ clipmask[i] |= CLIP_USER_BIT; \
+ } \
+ \
+ STRIDE_F(coord, stride); \
+ } \
+ \
+ if (nr > 0) { \
+ *clipormask |= CLIP_USER_BIT; \
+ if (nr == count) { \
+ *clipandmask |= CLIP_USER_BIT; \
+ return; \
+ } \
+ } \
+ } \
+}
+
+
+USER_CLIPTEST(userclip2, 2)
+USER_CLIPTEST(userclip3, 3)
+USER_CLIPTEST(userclip4, 4)
+
+static void (*(usercliptab[5]))( GLcontext *,
+ GLvector4f *, GLubyte *,
+ GLubyte *, GLubyte * ) =
+{
+ 0,
+ 0,
+ userclip2,
+ userclip3,
+ userclip4
+};
+
+
+
+static GLboolean run_vertex_stage( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+ struct vertex_stage_data *store = (struct vertex_stage_data *)stage->private;
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+
+ if (stage->changed_inputs)
+ {
+/* VB->ObjPtr->size = 4; */
+
+ if (ctx->_NeedEyeCoords) {
+ /* Seperate modelview and project transformations:
+ */
+ if (ctx->ModelView.type == MATRIX_IDENTITY)
+ VB->EyePtr = VB->ObjPtr;
+ else
+ VB->EyePtr = TransformRaw( &store->eye, &ctx->ModelView,
+ VB->ObjPtr);
+
+ if (ctx->ProjectionMatrix.type == MATRIX_IDENTITY)
+ VB->ClipPtr = VB->EyePtr;
+ else
+ VB->ClipPtr = TransformRaw( &store->clip, &ctx->ProjectionMatrix,
+ VB->EyePtr );
+ }
+ else
+ {
+ /* Combined modelviewproject transform:
+ */
+ if (ctx->_ModelProjectMatrix.type == MATRIX_IDENTITY)
+ VB->ClipPtr = VB->ObjPtr;
+ else
+ VB->ClipPtr = TransformRaw( &store->clip, &ctx->_ModelProjectMatrix,
+ VB->ObjPtr );
+ }
+
+ /* Cliptest and perspective divide. Clip functions must clear
+ * the clipmask.
+ */
+ store->ormask = 0;
+ store->andmask = CLIP_ALL_BITS;
+
+ VB->ProjectedClipPtr =
+ gl_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
+ &store->proj,
+ store->clipmask,
+ &store->ormask,
+ &store->andmask );
+
+ if (store->andmask)
+ return GL_FALSE;
+
+
+ /* Test userclip planes. This contributes to VB->ClipMask, so
+ * is essentially required to be in this stage.
+ */
+ if (ctx->Transform._AnyClip) {
+ usercliptab[VB->ClipPtr->size]( ctx,
+ VB->ClipPtr,
+ store->clipmask,
+ &store->ormask,
+ &store->andmask );
+
+ if (store->andmask)
+ return GL_FALSE;
+ }
+
+ VB->ClipOrMask = store->ormask;
+ VB->ClipMask = store->clipmask;
+
+ if (VB->ClipPtr == VB->ObjPtr && (VB->importable_data & VERT_OBJ))
+ VB->importable_data |= VERT_CLIP;
+
+ /* Drivers expect this to be size 4...
+ */
+ if (VB->ProjectedClipPtr->size < 4) {
+ ASSERT(VB->ProjectedClipPtr == VB->ClipPtr);
+ if (VB->ProjectedClipPtr->flags & VEC_NOT_WRITEABLE) {
+ ASSERT(VB->ProjectedClipPtr == VB->ObjPtr);
+ VB->import_data( ctx, VERT_OBJ, VEC_NOT_WRITEABLE );
+ VB->ProjectedClipPtr = VB->ClipPtr = VB->ObjPtr;
+ }
+ if (VB->ClipPtr->size == 2)
+ gl_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
+ gl_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
+ VB->ClipPtr->size = 4;
+ }
+
+ store->save_eyeptr = VB->EyePtr;
+ store->save_clipptr = VB->ClipPtr;
+ store->save_projptr = VB->ProjectedClipPtr;
+ }
+ else {
+ /* Replay the sideeffects.
+ */
+ VB->EyePtr = store->save_eyeptr;
+ VB->ClipPtr = store->save_clipptr;
+ VB->ProjectedClipPtr = store->save_projptr;
+ VB->ClipMask = store->clipmask;
+ VB->ClipOrMask = store->ormask;
+ if (VB->ClipPtr == VB->ObjPtr && (VB->importable_data & VERT_OBJ))
+ VB->importable_data |= VERT_CLIP;
+ if (store->andmask)
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+static void check_vertex( GLcontext *ctx, struct gl_pipeline_stage *stage )
+{
+ (void) ctx;
+ (void) stage;
+}
+
+static GLboolean init_vertex_stage( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct vertex_stage_data *store;
+ GLuint size = VB->Size;
+
+ stage->private = CALLOC(sizeof(*store));
+ store = VERTEX_STAGE_DATA(stage);
+ if (!store)
+ return GL_FALSE;
+
+ gl_vector4f_alloc( &store->eye, 0, size, 32 );
+ gl_vector4f_alloc( &store->clip, 0, size, 32 );
+ gl_vector4f_alloc( &store->proj, 0, size, 32 );
+
+ store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
+
+ if (!store->clipmask ||
+ !store->eye.data ||
+ !store->clip.data ||
+ !store->proj.data)
+ return GL_FALSE;
+
+ /* Now run the stage.
+ */
+ stage->run = run_vertex_stage;
+ return stage->run( ctx, stage );
+}
+
+static void dtr( struct gl_pipeline_stage *stage )
+{
+ struct vertex_stage_data *store = VERTEX_STAGE_DATA(stage);
+
+ if (store) {
+ gl_vector4f_free( &store->eye );
+ gl_vector4f_free( &store->clip );
+ gl_vector4f_free( &store->proj );
+ ALIGN_FREE( store->clipmask );
+ FREE(store);
+ stage->private = 0;
+ stage->run = init_vertex_stage;
+ }
+}
+
+
+const struct gl_pipeline_stage _tnl_vertex_transform_stage =
+{
+ "modelview/project/cliptest/divide",
+ 0, /* re-check -- always on */
+ _NEW_MODELVIEW|
+ _NEW_PROJECTION|
+ _NEW_TRANSFORM, /* re-run */
+ GL_TRUE, /* active */
+ VERT_OBJ, /* inputs */
+ VERT_EYE|VERT_CLIP, /* outputs */
+ 0, 0, /* changed_inputs, private */
+ dtr, /* destructor */
+ check_vertex, /* check */
+ init_vertex_stage /* run -- initially set to init */
+};
+
+
-/* These are the public-access functions exported from tnl. (Many
- * more are currently hooked into dispatch directly by core code.)
+/* These are the public-access functions exported from tnl. (A few
+ * more are currently hooked into dispatch directly by the module
+ * itself.)
*/
extern GLboolean
_tnl_CreateContext( GLcontext *ctx );
_tnl_wakeup_save_exec( GLcontext *ctx );
+/* Functions to assist driver t&l modules which have to fallback to
+ * this module in the middle of a begin/end pair. Use this instead of
+ * glBegin() to identify the primitive as wrapped:
+ *
+ * Even with this it's difficult to see how the drivers are going to
+ * replay any glMaterial commands received in the few vertices before
+ * the fallback.
+ */
+extern void
+_tnl_fallback_begin( GLcontext *ctx, GLenum mode );
+
+
#endif
GLOBL_FN(GL_PREFIX(NewList))
GL_PREFIX(NewList):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_NewList))
JMP(GL_OFFSET(_gloffset_NewList))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EndList))
GL_PREFIX(EndList):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EndList))
JMP(GL_OFFSET(_gloffset_EndList))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CallList))
GL_PREFIX(CallList):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CallList))
JMP(GL_OFFSET(_gloffset_CallList))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CallLists))
GL_PREFIX(CallLists):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CallLists))
JMP(GL_OFFSET(_gloffset_CallLists))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(DeleteLists))
GL_PREFIX(DeleteLists):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DeleteLists))
JMP(GL_OFFSET(_gloffset_DeleteLists))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GenLists))
GL_PREFIX(GenLists):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GenLists))
JMP(GL_OFFSET(_gloffset_GenLists))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ListBase))
GL_PREFIX(ListBase):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ListBase))
JMP(GL_OFFSET(_gloffset_ListBase))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Begin))
GL_PREFIX(Begin):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Begin))
JMP(GL_OFFSET(_gloffset_Begin))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Bitmap))
GL_PREFIX(Bitmap):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Bitmap))
JMP(GL_OFFSET(_gloffset_Bitmap))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3b))
GL_PREFIX(Color3b):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3b))
JMP(GL_OFFSET(_gloffset_Color3b))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3bv))
GL_PREFIX(Color3bv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3bv))
JMP(GL_OFFSET(_gloffset_Color3bv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3d))
GL_PREFIX(Color3d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3d))
JMP(GL_OFFSET(_gloffset_Color3d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3dv))
GL_PREFIX(Color3dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3dv))
JMP(GL_OFFSET(_gloffset_Color3dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3f))
GL_PREFIX(Color3f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3f))
JMP(GL_OFFSET(_gloffset_Color3f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3fv))
GL_PREFIX(Color3fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3fv))
JMP(GL_OFFSET(_gloffset_Color3fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3i))
GL_PREFIX(Color3i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3i))
JMP(GL_OFFSET(_gloffset_Color3i))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3iv))
GL_PREFIX(Color3iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3iv))
JMP(GL_OFFSET(_gloffset_Color3iv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3s))
GL_PREFIX(Color3s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3s))
JMP(GL_OFFSET(_gloffset_Color3s))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3sv))
GL_PREFIX(Color3sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3sv))
JMP(GL_OFFSET(_gloffset_Color3sv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3ub))
GL_PREFIX(Color3ub):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3ub))
JMP(GL_OFFSET(_gloffset_Color3ub))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3ubv))
GL_PREFIX(Color3ubv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3ubv))
JMP(GL_OFFSET(_gloffset_Color3ubv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3ui))
GL_PREFIX(Color3ui):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3ui))
JMP(GL_OFFSET(_gloffset_Color3ui))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3uiv))
GL_PREFIX(Color3uiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3uiv))
JMP(GL_OFFSET(_gloffset_Color3uiv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3us))
GL_PREFIX(Color3us):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3us))
JMP(GL_OFFSET(_gloffset_Color3us))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3usv))
GL_PREFIX(Color3usv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3usv))
JMP(GL_OFFSET(_gloffset_Color3usv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4b))
GL_PREFIX(Color4b):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4b))
JMP(GL_OFFSET(_gloffset_Color4b))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4bv))
GL_PREFIX(Color4bv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4bv))
JMP(GL_OFFSET(_gloffset_Color4bv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4d))
GL_PREFIX(Color4d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4d))
JMP(GL_OFFSET(_gloffset_Color4d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4dv))
GL_PREFIX(Color4dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4dv))
JMP(GL_OFFSET(_gloffset_Color4dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4f))
GL_PREFIX(Color4f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4f))
JMP(GL_OFFSET(_gloffset_Color4f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4fv))
GL_PREFIX(Color4fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4fv))
JMP(GL_OFFSET(_gloffset_Color4fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4i))
GL_PREFIX(Color4i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4i))
JMP(GL_OFFSET(_gloffset_Color4i))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4iv))
GL_PREFIX(Color4iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4iv))
JMP(GL_OFFSET(_gloffset_Color4iv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4s))
GL_PREFIX(Color4s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4s))
JMP(GL_OFFSET(_gloffset_Color4s))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4sv))
GL_PREFIX(Color4sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4sv))
JMP(GL_OFFSET(_gloffset_Color4sv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4ub))
GL_PREFIX(Color4ub):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4ub))
JMP(GL_OFFSET(_gloffset_Color4ub))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4ubv))
GL_PREFIX(Color4ubv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4ubv))
JMP(GL_OFFSET(_gloffset_Color4ubv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4ui))
GL_PREFIX(Color4ui):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4ui))
JMP(GL_OFFSET(_gloffset_Color4ui))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4uiv))
GL_PREFIX(Color4uiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4uiv))
JMP(GL_OFFSET(_gloffset_Color4uiv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4us))
GL_PREFIX(Color4us):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4us))
JMP(GL_OFFSET(_gloffset_Color4us))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4usv))
GL_PREFIX(Color4usv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4usv))
JMP(GL_OFFSET(_gloffset_Color4usv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EdgeFlag))
GL_PREFIX(EdgeFlag):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EdgeFlag))
JMP(GL_OFFSET(_gloffset_EdgeFlag))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EdgeFlagv))
GL_PREFIX(EdgeFlagv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EdgeFlagv))
JMP(GL_OFFSET(_gloffset_EdgeFlagv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(End))
GL_PREFIX(End):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_End))
JMP(GL_OFFSET(_gloffset_End))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Indexd))
GL_PREFIX(Indexd):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Indexd))
JMP(GL_OFFSET(_gloffset_Indexd))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Indexdv))
GL_PREFIX(Indexdv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Indexdv))
JMP(GL_OFFSET(_gloffset_Indexdv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Indexf))
GL_PREFIX(Indexf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Indexf))
JMP(GL_OFFSET(_gloffset_Indexf))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Indexfv))
GL_PREFIX(Indexfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Indexfv))
JMP(GL_OFFSET(_gloffset_Indexfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Indexi))
GL_PREFIX(Indexi):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Indexi))
JMP(GL_OFFSET(_gloffset_Indexi))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Indexiv))
GL_PREFIX(Indexiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Indexiv))
JMP(GL_OFFSET(_gloffset_Indexiv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Indexs))
GL_PREFIX(Indexs):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Indexs))
JMP(GL_OFFSET(_gloffset_Indexs))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Indexsv))
GL_PREFIX(Indexsv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Indexsv))
JMP(GL_OFFSET(_gloffset_Indexsv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Normal3b))
GL_PREFIX(Normal3b):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3b))
JMP(GL_OFFSET(_gloffset_Normal3b))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Normal3bv))
GL_PREFIX(Normal3bv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3bv))
JMP(GL_OFFSET(_gloffset_Normal3bv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Normal3d))
GL_PREFIX(Normal3d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3d))
JMP(GL_OFFSET(_gloffset_Normal3d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Normal3dv))
GL_PREFIX(Normal3dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3dv))
JMP(GL_OFFSET(_gloffset_Normal3dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Normal3f))
GL_PREFIX(Normal3f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3f))
JMP(GL_OFFSET(_gloffset_Normal3f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Normal3fv))
GL_PREFIX(Normal3fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3fv))
JMP(GL_OFFSET(_gloffset_Normal3fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Normal3i))
GL_PREFIX(Normal3i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3i))
JMP(GL_OFFSET(_gloffset_Normal3i))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Normal3iv))
GL_PREFIX(Normal3iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3iv))
JMP(GL_OFFSET(_gloffset_Normal3iv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Normal3s))
GL_PREFIX(Normal3s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3s))
JMP(GL_OFFSET(_gloffset_Normal3s))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Normal3sv))
GL_PREFIX(Normal3sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3sv))
JMP(GL_OFFSET(_gloffset_Normal3sv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos2d))
GL_PREFIX(RasterPos2d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos2d))
JMP(GL_OFFSET(_gloffset_RasterPos2d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos2dv))
GL_PREFIX(RasterPos2dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos2dv))
JMP(GL_OFFSET(_gloffset_RasterPos2dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos2f))
GL_PREFIX(RasterPos2f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos2f))
JMP(GL_OFFSET(_gloffset_RasterPos2f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos2fv))
GL_PREFIX(RasterPos2fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos2fv))
JMP(GL_OFFSET(_gloffset_RasterPos2fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos2i))
GL_PREFIX(RasterPos2i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos2i))
JMP(GL_OFFSET(_gloffset_RasterPos2i))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos2iv))
GL_PREFIX(RasterPos2iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos2iv))
JMP(GL_OFFSET(_gloffset_RasterPos2iv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos2s))
GL_PREFIX(RasterPos2s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos2s))
JMP(GL_OFFSET(_gloffset_RasterPos2s))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos2sv))
GL_PREFIX(RasterPos2sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos2sv))
JMP(GL_OFFSET(_gloffset_RasterPos2sv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos3d))
GL_PREFIX(RasterPos3d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos3d))
JMP(GL_OFFSET(_gloffset_RasterPos3d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos3dv))
GL_PREFIX(RasterPos3dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos3dv))
JMP(GL_OFFSET(_gloffset_RasterPos3dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos3f))
GL_PREFIX(RasterPos3f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos3f))
JMP(GL_OFFSET(_gloffset_RasterPos3f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos3fv))
GL_PREFIX(RasterPos3fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos3fv))
JMP(GL_OFFSET(_gloffset_RasterPos3fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos3i))
GL_PREFIX(RasterPos3i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos3i))
JMP(GL_OFFSET(_gloffset_RasterPos3i))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos3iv))
GL_PREFIX(RasterPos3iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos3iv))
JMP(GL_OFFSET(_gloffset_RasterPos3iv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos3s))
GL_PREFIX(RasterPos3s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos3s))
JMP(GL_OFFSET(_gloffset_RasterPos3s))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos3sv))
GL_PREFIX(RasterPos3sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos3sv))
JMP(GL_OFFSET(_gloffset_RasterPos3sv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos4d))
GL_PREFIX(RasterPos4d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos4d))
JMP(GL_OFFSET(_gloffset_RasterPos4d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos4dv))
GL_PREFIX(RasterPos4dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos4dv))
JMP(GL_OFFSET(_gloffset_RasterPos4dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos4f))
GL_PREFIX(RasterPos4f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos4f))
JMP(GL_OFFSET(_gloffset_RasterPos4f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos4fv))
GL_PREFIX(RasterPos4fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos4fv))
JMP(GL_OFFSET(_gloffset_RasterPos4fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos4i))
GL_PREFIX(RasterPos4i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos4i))
JMP(GL_OFFSET(_gloffset_RasterPos4i))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos4iv))
GL_PREFIX(RasterPos4iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos4iv))
JMP(GL_OFFSET(_gloffset_RasterPos4iv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos4s))
GL_PREFIX(RasterPos4s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos4s))
JMP(GL_OFFSET(_gloffset_RasterPos4s))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos4sv))
GL_PREFIX(RasterPos4sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos4sv))
JMP(GL_OFFSET(_gloffset_RasterPos4sv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Rectd))
GL_PREFIX(Rectd):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Rectd))
JMP(GL_OFFSET(_gloffset_Rectd))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Rectdv))
GL_PREFIX(Rectdv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Rectdv))
JMP(GL_OFFSET(_gloffset_Rectdv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Rectf))
GL_PREFIX(Rectf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Rectf))
JMP(GL_OFFSET(_gloffset_Rectf))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Rectfv))
GL_PREFIX(Rectfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Rectfv))
JMP(GL_OFFSET(_gloffset_Rectfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Recti))
GL_PREFIX(Recti):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Recti))
JMP(GL_OFFSET(_gloffset_Recti))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Rectiv))
GL_PREFIX(Rectiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Rectiv))
JMP(GL_OFFSET(_gloffset_Rectiv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Rects))
GL_PREFIX(Rects):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Rects))
JMP(GL_OFFSET(_gloffset_Rects))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Rectsv))
GL_PREFIX(Rectsv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Rectsv))
JMP(GL_OFFSET(_gloffset_Rectsv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord1d))
GL_PREFIX(TexCoord1d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord1d))
JMP(GL_OFFSET(_gloffset_TexCoord1d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord1dv))
GL_PREFIX(TexCoord1dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord1dv))
JMP(GL_OFFSET(_gloffset_TexCoord1dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord1f))
GL_PREFIX(TexCoord1f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord1f))
JMP(GL_OFFSET(_gloffset_TexCoord1f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord1fv))
GL_PREFIX(TexCoord1fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord1fv))
JMP(GL_OFFSET(_gloffset_TexCoord1fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord1i))
GL_PREFIX(TexCoord1i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord1i))
JMP(GL_OFFSET(_gloffset_TexCoord1i))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord1iv))
GL_PREFIX(TexCoord1iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord1iv))
JMP(GL_OFFSET(_gloffset_TexCoord1iv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord1s))
GL_PREFIX(TexCoord1s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord1s))
JMP(GL_OFFSET(_gloffset_TexCoord1s))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord1sv))
GL_PREFIX(TexCoord1sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord1sv))
JMP(GL_OFFSET(_gloffset_TexCoord1sv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord2d))
GL_PREFIX(TexCoord2d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord2d))
JMP(GL_OFFSET(_gloffset_TexCoord2d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord2dv))
GL_PREFIX(TexCoord2dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord2dv))
JMP(GL_OFFSET(_gloffset_TexCoord2dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord2f))
GL_PREFIX(TexCoord2f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord2f))
JMP(GL_OFFSET(_gloffset_TexCoord2f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord2fv))
GL_PREFIX(TexCoord2fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord2fv))
JMP(GL_OFFSET(_gloffset_TexCoord2fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord2i))
GL_PREFIX(TexCoord2i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord2i))
JMP(GL_OFFSET(_gloffset_TexCoord2i))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord2iv))
GL_PREFIX(TexCoord2iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord2iv))
JMP(GL_OFFSET(_gloffset_TexCoord2iv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord2s))
GL_PREFIX(TexCoord2s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord2s))
JMP(GL_OFFSET(_gloffset_TexCoord2s))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord2sv))
GL_PREFIX(TexCoord2sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord2sv))
JMP(GL_OFFSET(_gloffset_TexCoord2sv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord3d))
GL_PREFIX(TexCoord3d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord3d))
JMP(GL_OFFSET(_gloffset_TexCoord3d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord3dv))
GL_PREFIX(TexCoord3dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord3dv))
JMP(GL_OFFSET(_gloffset_TexCoord3dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord3f))
GL_PREFIX(TexCoord3f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord3f))
JMP(GL_OFFSET(_gloffset_TexCoord3f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord3fv))
GL_PREFIX(TexCoord3fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord3fv))
JMP(GL_OFFSET(_gloffset_TexCoord3fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord3i))
GL_PREFIX(TexCoord3i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord3i))
JMP(GL_OFFSET(_gloffset_TexCoord3i))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord3iv))
GL_PREFIX(TexCoord3iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord3iv))
JMP(GL_OFFSET(_gloffset_TexCoord3iv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord3s))
GL_PREFIX(TexCoord3s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord3s))
JMP(GL_OFFSET(_gloffset_TexCoord3s))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord3sv))
GL_PREFIX(TexCoord3sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord3sv))
JMP(GL_OFFSET(_gloffset_TexCoord3sv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord4d))
GL_PREFIX(TexCoord4d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord4d))
JMP(GL_OFFSET(_gloffset_TexCoord4d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord4dv))
GL_PREFIX(TexCoord4dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord4dv))
JMP(GL_OFFSET(_gloffset_TexCoord4dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord4f))
GL_PREFIX(TexCoord4f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord4f))
JMP(GL_OFFSET(_gloffset_TexCoord4f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord4fv))
GL_PREFIX(TexCoord4fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord4fv))
JMP(GL_OFFSET(_gloffset_TexCoord4fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord4i))
GL_PREFIX(TexCoord4i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord4i))
JMP(GL_OFFSET(_gloffset_TexCoord4i))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord4iv))
GL_PREFIX(TexCoord4iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord4iv))
JMP(GL_OFFSET(_gloffset_TexCoord4iv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord4s))
GL_PREFIX(TexCoord4s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord4s))
JMP(GL_OFFSET(_gloffset_TexCoord4s))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord4sv))
GL_PREFIX(TexCoord4sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord4sv))
JMP(GL_OFFSET(_gloffset_TexCoord4sv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex2d))
GL_PREFIX(Vertex2d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex2d))
JMP(GL_OFFSET(_gloffset_Vertex2d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex2dv))
GL_PREFIX(Vertex2dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex2dv))
JMP(GL_OFFSET(_gloffset_Vertex2dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex2f))
GL_PREFIX(Vertex2f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex2f))
JMP(GL_OFFSET(_gloffset_Vertex2f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex2fv))
GL_PREFIX(Vertex2fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex2fv))
JMP(GL_OFFSET(_gloffset_Vertex2fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex2i))
GL_PREFIX(Vertex2i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex2i))
JMP(GL_OFFSET(_gloffset_Vertex2i))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex2iv))
GL_PREFIX(Vertex2iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex2iv))
JMP(GL_OFFSET(_gloffset_Vertex2iv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex2s))
GL_PREFIX(Vertex2s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex2s))
JMP(GL_OFFSET(_gloffset_Vertex2s))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex2sv))
GL_PREFIX(Vertex2sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex2sv))
JMP(GL_OFFSET(_gloffset_Vertex2sv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex3d))
GL_PREFIX(Vertex3d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex3d))
JMP(GL_OFFSET(_gloffset_Vertex3d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex3dv))
GL_PREFIX(Vertex3dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex3dv))
JMP(GL_OFFSET(_gloffset_Vertex3dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex3f))
GL_PREFIX(Vertex3f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex3f))
JMP(GL_OFFSET(_gloffset_Vertex3f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex3fv))
GL_PREFIX(Vertex3fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex3fv))
JMP(GL_OFFSET(_gloffset_Vertex3fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex3i))
GL_PREFIX(Vertex3i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex3i))
JMP(GL_OFFSET(_gloffset_Vertex3i))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex3iv))
GL_PREFIX(Vertex3iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex3iv))
JMP(GL_OFFSET(_gloffset_Vertex3iv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex3s))
GL_PREFIX(Vertex3s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex3s))
JMP(GL_OFFSET(_gloffset_Vertex3s))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex3sv))
GL_PREFIX(Vertex3sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex3sv))
JMP(GL_OFFSET(_gloffset_Vertex3sv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex4d))
GL_PREFIX(Vertex4d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex4d))
JMP(GL_OFFSET(_gloffset_Vertex4d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex4dv))
GL_PREFIX(Vertex4dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex4dv))
JMP(GL_OFFSET(_gloffset_Vertex4dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex4f))
GL_PREFIX(Vertex4f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex4f))
JMP(GL_OFFSET(_gloffset_Vertex4f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex4fv))
GL_PREFIX(Vertex4fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex4fv))
JMP(GL_OFFSET(_gloffset_Vertex4fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex4i))
GL_PREFIX(Vertex4i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex4i))
JMP(GL_OFFSET(_gloffset_Vertex4i))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex4iv))
GL_PREFIX(Vertex4iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex4iv))
JMP(GL_OFFSET(_gloffset_Vertex4iv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex4s))
GL_PREFIX(Vertex4s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex4s))
JMP(GL_OFFSET(_gloffset_Vertex4s))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex4sv))
GL_PREFIX(Vertex4sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex4sv))
JMP(GL_OFFSET(_gloffset_Vertex4sv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ClipPlane))
GL_PREFIX(ClipPlane):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ClipPlane))
JMP(GL_OFFSET(_gloffset_ClipPlane))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorMaterial))
GL_PREFIX(ColorMaterial):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorMaterial))
JMP(GL_OFFSET(_gloffset_ColorMaterial))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CullFace))
GL_PREFIX(CullFace):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CullFace))
JMP(GL_OFFSET(_gloffset_CullFace))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Fogf))
GL_PREFIX(Fogf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Fogf))
JMP(GL_OFFSET(_gloffset_Fogf))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Fogfv))
GL_PREFIX(Fogfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Fogfv))
JMP(GL_OFFSET(_gloffset_Fogfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Fogi))
GL_PREFIX(Fogi):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Fogi))
JMP(GL_OFFSET(_gloffset_Fogi))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Fogiv))
GL_PREFIX(Fogiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Fogiv))
JMP(GL_OFFSET(_gloffset_Fogiv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FrontFace))
GL_PREFIX(FrontFace):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FrontFace))
JMP(GL_OFFSET(_gloffset_FrontFace))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Hint))
GL_PREFIX(Hint):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Hint))
JMP(GL_OFFSET(_gloffset_Hint))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Lightf))
GL_PREFIX(Lightf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Lightf))
JMP(GL_OFFSET(_gloffset_Lightf))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Lightfv))
GL_PREFIX(Lightfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Lightfv))
JMP(GL_OFFSET(_gloffset_Lightfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Lighti))
GL_PREFIX(Lighti):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Lighti))
JMP(GL_OFFSET(_gloffset_Lighti))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Lightiv))
GL_PREFIX(Lightiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Lightiv))
JMP(GL_OFFSET(_gloffset_Lightiv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(LightModelf))
GL_PREFIX(LightModelf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LightModelf))
JMP(GL_OFFSET(_gloffset_LightModelf))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(LightModelfv))
GL_PREFIX(LightModelfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LightModelfv))
JMP(GL_OFFSET(_gloffset_LightModelfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(LightModeli))
GL_PREFIX(LightModeli):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LightModeli))
JMP(GL_OFFSET(_gloffset_LightModeli))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(LightModeliv))
GL_PREFIX(LightModeliv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LightModeliv))
JMP(GL_OFFSET(_gloffset_LightModeliv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(LineStipple))
GL_PREFIX(LineStipple):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LineStipple))
JMP(GL_OFFSET(_gloffset_LineStipple))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(LineWidth))
GL_PREFIX(LineWidth):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LineWidth))
JMP(GL_OFFSET(_gloffset_LineWidth))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Materialf))
GL_PREFIX(Materialf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Materialf))
JMP(GL_OFFSET(_gloffset_Materialf))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Materialfv))
GL_PREFIX(Materialfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Materialfv))
JMP(GL_OFFSET(_gloffset_Materialfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Materiali))
GL_PREFIX(Materiali):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Materiali))
JMP(GL_OFFSET(_gloffset_Materiali))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Materialiv))
GL_PREFIX(Materialiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Materialiv))
JMP(GL_OFFSET(_gloffset_Materialiv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PointSize))
GL_PREFIX(PointSize):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PointSize))
JMP(GL_OFFSET(_gloffset_PointSize))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PolygonMode))
GL_PREFIX(PolygonMode):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PolygonMode))
JMP(GL_OFFSET(_gloffset_PolygonMode))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PolygonStipple))
GL_PREFIX(PolygonStipple):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PolygonStipple))
JMP(GL_OFFSET(_gloffset_PolygonStipple))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Scissor))
GL_PREFIX(Scissor):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Scissor))
JMP(GL_OFFSET(_gloffset_Scissor))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ShadeModel))
GL_PREFIX(ShadeModel):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ShadeModel))
JMP(GL_OFFSET(_gloffset_ShadeModel))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexParameterf))
GL_PREFIX(TexParameterf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexParameterf))
JMP(GL_OFFSET(_gloffset_TexParameterf))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexParameterfv))
GL_PREFIX(TexParameterfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexParameterfv))
JMP(GL_OFFSET(_gloffset_TexParameterfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexParameteri))
GL_PREFIX(TexParameteri):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexParameteri))
JMP(GL_OFFSET(_gloffset_TexParameteri))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexParameteriv))
GL_PREFIX(TexParameteriv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexParameteriv))
JMP(GL_OFFSET(_gloffset_TexParameteriv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexImage1D))
GL_PREFIX(TexImage1D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexImage1D))
JMP(GL_OFFSET(_gloffset_TexImage1D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexImage2D))
GL_PREFIX(TexImage2D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexImage2D))
JMP(GL_OFFSET(_gloffset_TexImage2D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexEnvf))
GL_PREFIX(TexEnvf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexEnvf))
JMP(GL_OFFSET(_gloffset_TexEnvf))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexEnvfv))
GL_PREFIX(TexEnvfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexEnvfv))
JMP(GL_OFFSET(_gloffset_TexEnvfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexEnvi))
GL_PREFIX(TexEnvi):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexEnvi))
JMP(GL_OFFSET(_gloffset_TexEnvi))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexEnviv))
GL_PREFIX(TexEnviv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexEnviv))
JMP(GL_OFFSET(_gloffset_TexEnviv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexGend))
GL_PREFIX(TexGend):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexGend))
JMP(GL_OFFSET(_gloffset_TexGend))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexGendv))
GL_PREFIX(TexGendv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexGendv))
JMP(GL_OFFSET(_gloffset_TexGendv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexGenf))
GL_PREFIX(TexGenf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexGenf))
JMP(GL_OFFSET(_gloffset_TexGenf))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexGenfv))
GL_PREFIX(TexGenfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexGenfv))
JMP(GL_OFFSET(_gloffset_TexGenfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexGeni))
GL_PREFIX(TexGeni):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexGeni))
JMP(GL_OFFSET(_gloffset_TexGeni))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexGeniv))
GL_PREFIX(TexGeniv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexGeniv))
JMP(GL_OFFSET(_gloffset_TexGeniv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FeedbackBuffer))
GL_PREFIX(FeedbackBuffer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FeedbackBuffer))
JMP(GL_OFFSET(_gloffset_FeedbackBuffer))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SelectBuffer))
GL_PREFIX(SelectBuffer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SelectBuffer))
JMP(GL_OFFSET(_gloffset_SelectBuffer))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RenderMode))
GL_PREFIX(RenderMode):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RenderMode))
JMP(GL_OFFSET(_gloffset_RenderMode))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(InitNames))
GL_PREFIX(InitNames):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_InitNames))
JMP(GL_OFFSET(_gloffset_InitNames))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(LoadName))
GL_PREFIX(LoadName):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LoadName))
JMP(GL_OFFSET(_gloffset_LoadName))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PassThrough))
GL_PREFIX(PassThrough):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PassThrough))
JMP(GL_OFFSET(_gloffset_PassThrough))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PopName))
GL_PREFIX(PopName):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PopName))
JMP(GL_OFFSET(_gloffset_PopName))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PushName))
GL_PREFIX(PushName):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PushName))
JMP(GL_OFFSET(_gloffset_PushName))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(DrawBuffer))
GL_PREFIX(DrawBuffer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DrawBuffer))
JMP(GL_OFFSET(_gloffset_DrawBuffer))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Clear))
GL_PREFIX(Clear):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Clear))
JMP(GL_OFFSET(_gloffset_Clear))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ClearAccum))
GL_PREFIX(ClearAccum):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ClearAccum))
JMP(GL_OFFSET(_gloffset_ClearAccum))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ClearIndex))
GL_PREFIX(ClearIndex):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ClearIndex))
JMP(GL_OFFSET(_gloffset_ClearIndex))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ClearColor))
GL_PREFIX(ClearColor):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ClearColor))
JMP(GL_OFFSET(_gloffset_ClearColor))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ClearStencil))
GL_PREFIX(ClearStencil):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ClearStencil))
JMP(GL_OFFSET(_gloffset_ClearStencil))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ClearDepth))
GL_PREFIX(ClearDepth):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ClearDepth))
JMP(GL_OFFSET(_gloffset_ClearDepth))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(StencilMask))
GL_PREFIX(StencilMask):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_StencilMask))
JMP(GL_OFFSET(_gloffset_StencilMask))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorMask))
GL_PREFIX(ColorMask):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorMask))
JMP(GL_OFFSET(_gloffset_ColorMask))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(DepthMask))
GL_PREFIX(DepthMask):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DepthMask))
JMP(GL_OFFSET(_gloffset_DepthMask))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(IndexMask))
GL_PREFIX(IndexMask):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_IndexMask))
JMP(GL_OFFSET(_gloffset_IndexMask))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Accum))
GL_PREFIX(Accum):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Accum))
JMP(GL_OFFSET(_gloffset_Accum))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Disable))
GL_PREFIX(Disable):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Disable))
JMP(GL_OFFSET(_gloffset_Disable))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Enable))
GL_PREFIX(Enable):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Enable))
JMP(GL_OFFSET(_gloffset_Enable))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Finish))
GL_PREFIX(Finish):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Finish))
JMP(GL_OFFSET(_gloffset_Finish))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Flush))
GL_PREFIX(Flush):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Flush))
JMP(GL_OFFSET(_gloffset_Flush))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PopAttrib))
GL_PREFIX(PopAttrib):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PopAttrib))
JMP(GL_OFFSET(_gloffset_PopAttrib))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PushAttrib))
GL_PREFIX(PushAttrib):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PushAttrib))
JMP(GL_OFFSET(_gloffset_PushAttrib))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Map1d))
GL_PREFIX(Map1d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Map1d))
JMP(GL_OFFSET(_gloffset_Map1d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Map1f))
GL_PREFIX(Map1f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Map1f))
JMP(GL_OFFSET(_gloffset_Map1f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Map2d))
GL_PREFIX(Map2d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Map2d))
JMP(GL_OFFSET(_gloffset_Map2d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Map2f))
GL_PREFIX(Map2f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Map2f))
JMP(GL_OFFSET(_gloffset_Map2f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MapGrid1d))
GL_PREFIX(MapGrid1d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MapGrid1d))
JMP(GL_OFFSET(_gloffset_MapGrid1d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MapGrid1f))
GL_PREFIX(MapGrid1f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MapGrid1f))
JMP(GL_OFFSET(_gloffset_MapGrid1f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MapGrid2d))
GL_PREFIX(MapGrid2d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MapGrid2d))
JMP(GL_OFFSET(_gloffset_MapGrid2d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MapGrid2f))
GL_PREFIX(MapGrid2f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MapGrid2f))
JMP(GL_OFFSET(_gloffset_MapGrid2f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EvalCoord1d))
GL_PREFIX(EvalCoord1d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalCoord1d))
JMP(GL_OFFSET(_gloffset_EvalCoord1d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EvalCoord1dv))
GL_PREFIX(EvalCoord1dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalCoord1dv))
JMP(GL_OFFSET(_gloffset_EvalCoord1dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EvalCoord1f))
GL_PREFIX(EvalCoord1f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalCoord1f))
JMP(GL_OFFSET(_gloffset_EvalCoord1f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EvalCoord1fv))
GL_PREFIX(EvalCoord1fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalCoord1fv))
JMP(GL_OFFSET(_gloffset_EvalCoord1fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EvalCoord2d))
GL_PREFIX(EvalCoord2d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalCoord2d))
JMP(GL_OFFSET(_gloffset_EvalCoord2d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EvalCoord2dv))
GL_PREFIX(EvalCoord2dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalCoord2dv))
JMP(GL_OFFSET(_gloffset_EvalCoord2dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EvalCoord2f))
GL_PREFIX(EvalCoord2f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalCoord2f))
JMP(GL_OFFSET(_gloffset_EvalCoord2f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EvalCoord2fv))
GL_PREFIX(EvalCoord2fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalCoord2fv))
JMP(GL_OFFSET(_gloffset_EvalCoord2fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EvalMesh1))
GL_PREFIX(EvalMesh1):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalMesh1))
JMP(GL_OFFSET(_gloffset_EvalMesh1))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EvalPoint1))
GL_PREFIX(EvalPoint1):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalPoint1))
JMP(GL_OFFSET(_gloffset_EvalPoint1))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EvalMesh2))
GL_PREFIX(EvalMesh2):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalMesh2))
JMP(GL_OFFSET(_gloffset_EvalMesh2))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EvalPoint2))
GL_PREFIX(EvalPoint2):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalPoint2))
JMP(GL_OFFSET(_gloffset_EvalPoint2))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(AlphaFunc))
GL_PREFIX(AlphaFunc):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_AlphaFunc))
JMP(GL_OFFSET(_gloffset_AlphaFunc))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(BlendFunc))
GL_PREFIX(BlendFunc):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_BlendFunc))
JMP(GL_OFFSET(_gloffset_BlendFunc))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(LogicOp))
GL_PREFIX(LogicOp):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LogicOp))
JMP(GL_OFFSET(_gloffset_LogicOp))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(StencilFunc))
GL_PREFIX(StencilFunc):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_StencilFunc))
JMP(GL_OFFSET(_gloffset_StencilFunc))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(StencilOp))
GL_PREFIX(StencilOp):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_StencilOp))
JMP(GL_OFFSET(_gloffset_StencilOp))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(DepthFunc))
GL_PREFIX(DepthFunc):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DepthFunc))
JMP(GL_OFFSET(_gloffset_DepthFunc))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PixelZoom))
GL_PREFIX(PixelZoom):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelZoom))
JMP(GL_OFFSET(_gloffset_PixelZoom))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PixelTransferf))
GL_PREFIX(PixelTransferf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelTransferf))
JMP(GL_OFFSET(_gloffset_PixelTransferf))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PixelTransferi))
GL_PREFIX(PixelTransferi):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelTransferi))
JMP(GL_OFFSET(_gloffset_PixelTransferi))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PixelStoref))
GL_PREFIX(PixelStoref):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelStoref))
JMP(GL_OFFSET(_gloffset_PixelStoref))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PixelStorei))
GL_PREFIX(PixelStorei):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelStorei))
JMP(GL_OFFSET(_gloffset_PixelStorei))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PixelMapfv))
GL_PREFIX(PixelMapfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelMapfv))
JMP(GL_OFFSET(_gloffset_PixelMapfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PixelMapuiv))
GL_PREFIX(PixelMapuiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelMapuiv))
JMP(GL_OFFSET(_gloffset_PixelMapuiv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PixelMapusv))
GL_PREFIX(PixelMapusv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelMapusv))
JMP(GL_OFFSET(_gloffset_PixelMapusv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ReadBuffer))
GL_PREFIX(ReadBuffer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ReadBuffer))
JMP(GL_OFFSET(_gloffset_ReadBuffer))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyPixels))
GL_PREFIX(CopyPixels):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyPixels))
JMP(GL_OFFSET(_gloffset_CopyPixels))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ReadPixels))
GL_PREFIX(ReadPixels):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ReadPixels))
JMP(GL_OFFSET(_gloffset_ReadPixels))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(DrawPixels))
GL_PREFIX(DrawPixels):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DrawPixels))
JMP(GL_OFFSET(_gloffset_DrawPixels))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetBooleanv))
GL_PREFIX(GetBooleanv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetBooleanv))
JMP(GL_OFFSET(_gloffset_GetBooleanv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetClipPlane))
GL_PREFIX(GetClipPlane):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetClipPlane))
JMP(GL_OFFSET(_gloffset_GetClipPlane))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetDoublev))
GL_PREFIX(GetDoublev):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetDoublev))
JMP(GL_OFFSET(_gloffset_GetDoublev))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetError))
GL_PREFIX(GetError):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetError))
JMP(GL_OFFSET(_gloffset_GetError))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetFloatv))
GL_PREFIX(GetFloatv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetFloatv))
JMP(GL_OFFSET(_gloffset_GetFloatv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetIntegerv))
GL_PREFIX(GetIntegerv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetIntegerv))
JMP(GL_OFFSET(_gloffset_GetIntegerv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetLightfv))
GL_PREFIX(GetLightfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetLightfv))
JMP(GL_OFFSET(_gloffset_GetLightfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetLightiv))
GL_PREFIX(GetLightiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetLightiv))
JMP(GL_OFFSET(_gloffset_GetLightiv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetMapdv))
GL_PREFIX(GetMapdv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetMapdv))
JMP(GL_OFFSET(_gloffset_GetMapdv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetMapfv))
GL_PREFIX(GetMapfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetMapfv))
JMP(GL_OFFSET(_gloffset_GetMapfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetMapiv))
GL_PREFIX(GetMapiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetMapiv))
JMP(GL_OFFSET(_gloffset_GetMapiv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetMaterialfv))
GL_PREFIX(GetMaterialfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetMaterialfv))
JMP(GL_OFFSET(_gloffset_GetMaterialfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetMaterialiv))
GL_PREFIX(GetMaterialiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetMaterialiv))
JMP(GL_OFFSET(_gloffset_GetMaterialiv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetPixelMapfv))
GL_PREFIX(GetPixelMapfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetPixelMapfv))
JMP(GL_OFFSET(_gloffset_GetPixelMapfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetPixelMapuiv))
GL_PREFIX(GetPixelMapuiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetPixelMapuiv))
JMP(GL_OFFSET(_gloffset_GetPixelMapuiv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetPixelMapusv))
GL_PREFIX(GetPixelMapusv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetPixelMapusv))
JMP(GL_OFFSET(_gloffset_GetPixelMapusv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetPolygonStipple))
GL_PREFIX(GetPolygonStipple):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetPolygonStipple))
JMP(GL_OFFSET(_gloffset_GetPolygonStipple))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetString))
GL_PREFIX(GetString):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetString))
JMP(GL_OFFSET(_gloffset_GetString))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetTexEnvfv))
GL_PREFIX(GetTexEnvfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexEnvfv))
JMP(GL_OFFSET(_gloffset_GetTexEnvfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetTexEnviv))
GL_PREFIX(GetTexEnviv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexEnviv))
JMP(GL_OFFSET(_gloffset_GetTexEnviv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetTexGendv))
GL_PREFIX(GetTexGendv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexGendv))
JMP(GL_OFFSET(_gloffset_GetTexGendv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetTexGenfv))
GL_PREFIX(GetTexGenfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexGenfv))
JMP(GL_OFFSET(_gloffset_GetTexGenfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetTexGeniv))
GL_PREFIX(GetTexGeniv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexGeniv))
JMP(GL_OFFSET(_gloffset_GetTexGeniv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetTexImage))
GL_PREFIX(GetTexImage):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexImage))
JMP(GL_OFFSET(_gloffset_GetTexImage))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetTexParameterfv))
GL_PREFIX(GetTexParameterfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexParameterfv))
JMP(GL_OFFSET(_gloffset_GetTexParameterfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetTexParameteriv))
GL_PREFIX(GetTexParameteriv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexParameteriv))
JMP(GL_OFFSET(_gloffset_GetTexParameteriv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetTexLevelParameterfv))
GL_PREFIX(GetTexLevelParameterfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexLevelParameterfv))
JMP(GL_OFFSET(_gloffset_GetTexLevelParameterfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetTexLevelParameteriv))
GL_PREFIX(GetTexLevelParameteriv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexLevelParameteriv))
JMP(GL_OFFSET(_gloffset_GetTexLevelParameteriv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(IsEnabled))
GL_PREFIX(IsEnabled):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_IsEnabled))
JMP(GL_OFFSET(_gloffset_IsEnabled))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(IsList))
GL_PREFIX(IsList):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_IsList))
JMP(GL_OFFSET(_gloffset_IsList))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(DepthRange))
GL_PREFIX(DepthRange):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DepthRange))
JMP(GL_OFFSET(_gloffset_DepthRange))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Frustum))
GL_PREFIX(Frustum):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Frustum))
JMP(GL_OFFSET(_gloffset_Frustum))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(LoadIdentity))
GL_PREFIX(LoadIdentity):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LoadIdentity))
JMP(GL_OFFSET(_gloffset_LoadIdentity))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(LoadMatrixf))
GL_PREFIX(LoadMatrixf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LoadMatrixf))
JMP(GL_OFFSET(_gloffset_LoadMatrixf))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(LoadMatrixd))
GL_PREFIX(LoadMatrixd):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LoadMatrixd))
JMP(GL_OFFSET(_gloffset_LoadMatrixd))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MatrixMode))
GL_PREFIX(MatrixMode):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MatrixMode))
JMP(GL_OFFSET(_gloffset_MatrixMode))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultMatrixf))
GL_PREFIX(MultMatrixf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultMatrixf))
JMP(GL_OFFSET(_gloffset_MultMatrixf))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultMatrixd))
GL_PREFIX(MultMatrixd):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultMatrixd))
JMP(GL_OFFSET(_gloffset_MultMatrixd))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Ortho))
GL_PREFIX(Ortho):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Ortho))
JMP(GL_OFFSET(_gloffset_Ortho))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PopMatrix))
GL_PREFIX(PopMatrix):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PopMatrix))
JMP(GL_OFFSET(_gloffset_PopMatrix))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PushMatrix))
GL_PREFIX(PushMatrix):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PushMatrix))
JMP(GL_OFFSET(_gloffset_PushMatrix))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Rotated))
GL_PREFIX(Rotated):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Rotated))
JMP(GL_OFFSET(_gloffset_Rotated))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Rotatef))
GL_PREFIX(Rotatef):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Rotatef))
JMP(GL_OFFSET(_gloffset_Rotatef))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Scaled))
GL_PREFIX(Scaled):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Scaled))
JMP(GL_OFFSET(_gloffset_Scaled))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Scalef))
GL_PREFIX(Scalef):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Scalef))
JMP(GL_OFFSET(_gloffset_Scalef))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Translated))
GL_PREFIX(Translated):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Translated))
JMP(GL_OFFSET(_gloffset_Translated))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Translatef))
GL_PREFIX(Translatef):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Translatef))
JMP(GL_OFFSET(_gloffset_Translatef))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Viewport))
GL_PREFIX(Viewport):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Viewport))
JMP(GL_OFFSET(_gloffset_Viewport))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ArrayElement))
GL_PREFIX(ArrayElement):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ArrayElement))
JMP(GL_OFFSET(_gloffset_ArrayElement))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorPointer))
GL_PREFIX(ColorPointer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorPointer))
JMP(GL_OFFSET(_gloffset_ColorPointer))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(DisableClientState))
GL_PREFIX(DisableClientState):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DisableClientState))
JMP(GL_OFFSET(_gloffset_DisableClientState))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(DrawArrays))
GL_PREFIX(DrawArrays):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DrawArrays))
JMP(GL_OFFSET(_gloffset_DrawArrays))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(DrawElements))
GL_PREFIX(DrawElements):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DrawElements))
JMP(GL_OFFSET(_gloffset_DrawElements))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EdgeFlagPointer))
GL_PREFIX(EdgeFlagPointer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EdgeFlagPointer))
JMP(GL_OFFSET(_gloffset_EdgeFlagPointer))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EnableClientState))
GL_PREFIX(EnableClientState):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EnableClientState))
JMP(GL_OFFSET(_gloffset_EnableClientState))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetPointerv))
GL_PREFIX(GetPointerv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetPointerv))
JMP(GL_OFFSET(_gloffset_GetPointerv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(IndexPointer))
GL_PREFIX(IndexPointer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_IndexPointer))
JMP(GL_OFFSET(_gloffset_IndexPointer))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(InterleavedArrays))
GL_PREFIX(InterleavedArrays):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_InterleavedArrays))
JMP(GL_OFFSET(_gloffset_InterleavedArrays))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(NormalPointer))
GL_PREFIX(NormalPointer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_NormalPointer))
JMP(GL_OFFSET(_gloffset_NormalPointer))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoordPointer))
GL_PREFIX(TexCoordPointer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoordPointer))
JMP(GL_OFFSET(_gloffset_TexCoordPointer))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(VertexPointer))
GL_PREFIX(VertexPointer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_VertexPointer))
JMP(GL_OFFSET(_gloffset_VertexPointer))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PolygonOffset))
GL_PREFIX(PolygonOffset):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PolygonOffset))
JMP(GL_OFFSET(_gloffset_PolygonOffset))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyTexImage1D))
GL_PREFIX(CopyTexImage1D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyTexImage1D))
JMP(GL_OFFSET(_gloffset_CopyTexImage1D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyTexImage2D))
GL_PREFIX(CopyTexImage2D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyTexImage2D))
JMP(GL_OFFSET(_gloffset_CopyTexImage2D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyTexSubImage1D))
GL_PREFIX(CopyTexSubImage1D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyTexSubImage1D))
JMP(GL_OFFSET(_gloffset_CopyTexSubImage1D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyTexSubImage2D))
GL_PREFIX(CopyTexSubImage2D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyTexSubImage2D))
JMP(GL_OFFSET(_gloffset_CopyTexSubImage2D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexSubImage1D))
GL_PREFIX(TexSubImage1D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexSubImage1D))
JMP(GL_OFFSET(_gloffset_TexSubImage1D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexSubImage2D))
GL_PREFIX(TexSubImage2D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexSubImage2D))
JMP(GL_OFFSET(_gloffset_TexSubImage2D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(AreTexturesResident))
GL_PREFIX(AreTexturesResident):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_AreTexturesResident))
JMP(GL_OFFSET(_gloffset_AreTexturesResident))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(BindTexture))
GL_PREFIX(BindTexture):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_BindTexture))
JMP(GL_OFFSET(_gloffset_BindTexture))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(DeleteTextures))
GL_PREFIX(DeleteTextures):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DeleteTextures))
JMP(GL_OFFSET(_gloffset_DeleteTextures))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GenTextures))
GL_PREFIX(GenTextures):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GenTextures))
JMP(GL_OFFSET(_gloffset_GenTextures))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(IsTexture))
GL_PREFIX(IsTexture):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_IsTexture))
JMP(GL_OFFSET(_gloffset_IsTexture))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PrioritizeTextures))
GL_PREFIX(PrioritizeTextures):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PrioritizeTextures))
JMP(GL_OFFSET(_gloffset_PrioritizeTextures))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Indexub))
GL_PREFIX(Indexub):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Indexub))
JMP(GL_OFFSET(_gloffset_Indexub))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Indexubv))
GL_PREFIX(Indexubv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Indexubv))
JMP(GL_OFFSET(_gloffset_Indexubv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PopClientAttrib))
GL_PREFIX(PopClientAttrib):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PopClientAttrib))
JMP(GL_OFFSET(_gloffset_PopClientAttrib))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PushClientAttrib))
GL_PREFIX(PushClientAttrib):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PushClientAttrib))
JMP(GL_OFFSET(_gloffset_PushClientAttrib))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(BlendColor))
GL_PREFIX(BlendColor):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_BlendColor))
JMP(GL_OFFSET(_gloffset_BlendColor))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(BlendEquation))
GL_PREFIX(BlendEquation):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_BlendEquation))
JMP(GL_OFFSET(_gloffset_BlendEquation))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(DrawRangeElements))
GL_PREFIX(DrawRangeElements):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DrawRangeElements))
JMP(GL_OFFSET(_gloffset_DrawRangeElements))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorTable))
GL_PREFIX(ColorTable):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorTable))
JMP(GL_OFFSET(_gloffset_ColorTable))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorTableParameterfv))
GL_PREFIX(ColorTableParameterfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorTableParameterfv))
JMP(GL_OFFSET(_gloffset_ColorTableParameterfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorTableParameteriv))
GL_PREFIX(ColorTableParameteriv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorTableParameteriv))
JMP(GL_OFFSET(_gloffset_ColorTableParameteriv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyColorTable))
GL_PREFIX(CopyColorTable):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyColorTable))
JMP(GL_OFFSET(_gloffset_CopyColorTable))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetColorTable))
GL_PREFIX(GetColorTable):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetColorTable))
JMP(GL_OFFSET(_gloffset_GetColorTable))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetColorTableParameterfv))
GL_PREFIX(GetColorTableParameterfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetColorTableParameterfv))
JMP(GL_OFFSET(_gloffset_GetColorTableParameterfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetColorTableParameteriv))
GL_PREFIX(GetColorTableParameteriv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetColorTableParameteriv))
JMP(GL_OFFSET(_gloffset_GetColorTableParameteriv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorSubTable))
GL_PREFIX(ColorSubTable):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorSubTable))
JMP(GL_OFFSET(_gloffset_ColorSubTable))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyColorSubTable))
GL_PREFIX(CopyColorSubTable):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyColorSubTable))
JMP(GL_OFFSET(_gloffset_CopyColorSubTable))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ConvolutionFilter1D))
GL_PREFIX(ConvolutionFilter1D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ConvolutionFilter1D))
JMP(GL_OFFSET(_gloffset_ConvolutionFilter1D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ConvolutionFilter2D))
GL_PREFIX(ConvolutionFilter2D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ConvolutionFilter2D))
JMP(GL_OFFSET(_gloffset_ConvolutionFilter2D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ConvolutionParameterf))
GL_PREFIX(ConvolutionParameterf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ConvolutionParameterf))
JMP(GL_OFFSET(_gloffset_ConvolutionParameterf))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ConvolutionParameterfv))
GL_PREFIX(ConvolutionParameterfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ConvolutionParameterfv))
JMP(GL_OFFSET(_gloffset_ConvolutionParameterfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ConvolutionParameteri))
GL_PREFIX(ConvolutionParameteri):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ConvolutionParameteri))
JMP(GL_OFFSET(_gloffset_ConvolutionParameteri))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ConvolutionParameteriv))
GL_PREFIX(ConvolutionParameteriv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ConvolutionParameteriv))
JMP(GL_OFFSET(_gloffset_ConvolutionParameteriv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyConvolutionFilter1D))
GL_PREFIX(CopyConvolutionFilter1D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyConvolutionFilter1D))
JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter1D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyConvolutionFilter2D))
GL_PREFIX(CopyConvolutionFilter2D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyConvolutionFilter2D))
JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter2D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetConvolutionFilter))
GL_PREFIX(GetConvolutionFilter):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetConvolutionFilter))
JMP(GL_OFFSET(_gloffset_GetConvolutionFilter))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetConvolutionParameterfv))
GL_PREFIX(GetConvolutionParameterfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetConvolutionParameterfv))
JMP(GL_OFFSET(_gloffset_GetConvolutionParameterfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetConvolutionParameteriv))
GL_PREFIX(GetConvolutionParameteriv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetConvolutionParameteriv))
JMP(GL_OFFSET(_gloffset_GetConvolutionParameteriv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetSeparableFilter))
GL_PREFIX(GetSeparableFilter):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetSeparableFilter))
JMP(GL_OFFSET(_gloffset_GetSeparableFilter))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SeparableFilter2D))
GL_PREFIX(SeparableFilter2D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SeparableFilter2D))
JMP(GL_OFFSET(_gloffset_SeparableFilter2D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetHistogram))
GL_PREFIX(GetHistogram):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetHistogram))
JMP(GL_OFFSET(_gloffset_GetHistogram))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetHistogramParameterfv))
GL_PREFIX(GetHistogramParameterfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetHistogramParameterfv))
JMP(GL_OFFSET(_gloffset_GetHistogramParameterfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetHistogramParameteriv))
GL_PREFIX(GetHistogramParameteriv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetHistogramParameteriv))
JMP(GL_OFFSET(_gloffset_GetHistogramParameteriv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetMinmax))
GL_PREFIX(GetMinmax):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetMinmax))
JMP(GL_OFFSET(_gloffset_GetMinmax))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetMinmaxParameterfv))
GL_PREFIX(GetMinmaxParameterfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetMinmaxParameterfv))
JMP(GL_OFFSET(_gloffset_GetMinmaxParameterfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetMinmaxParameteriv))
GL_PREFIX(GetMinmaxParameteriv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetMinmaxParameteriv))
JMP(GL_OFFSET(_gloffset_GetMinmaxParameteriv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Histogram))
GL_PREFIX(Histogram):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Histogram))
JMP(GL_OFFSET(_gloffset_Histogram))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Minmax))
GL_PREFIX(Minmax):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Minmax))
JMP(GL_OFFSET(_gloffset_Minmax))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ResetHistogram))
GL_PREFIX(ResetHistogram):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ResetHistogram))
JMP(GL_OFFSET(_gloffset_ResetHistogram))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ResetMinmax))
GL_PREFIX(ResetMinmax):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ResetMinmax))
JMP(GL_OFFSET(_gloffset_ResetMinmax))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexImage3D))
GL_PREFIX(TexImage3D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexImage3D))
JMP(GL_OFFSET(_gloffset_TexImage3D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexSubImage3D))
GL_PREFIX(TexSubImage3D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexSubImage3D))
JMP(GL_OFFSET(_gloffset_TexSubImage3D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyTexSubImage3D))
GL_PREFIX(CopyTexSubImage3D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyTexSubImage3D))
JMP(GL_OFFSET(_gloffset_CopyTexSubImage3D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ActiveTextureARB))
GL_PREFIX(ActiveTextureARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ActiveTextureARB))
JMP(GL_OFFSET(_gloffset_ActiveTextureARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ClientActiveTextureARB))
GL_PREFIX(ClientActiveTextureARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ClientActiveTextureARB))
JMP(GL_OFFSET(_gloffset_ClientActiveTextureARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord1dARB))
GL_PREFIX(MultiTexCoord1dARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord1dARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord1dARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord1dvARB))
GL_PREFIX(MultiTexCoord1dvARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord1dvARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord1dvARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord1fARB))
GL_PREFIX(MultiTexCoord1fARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord1fARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord1fARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord1fvARB))
GL_PREFIX(MultiTexCoord1fvARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord1fvARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord1fvARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord1iARB))
GL_PREFIX(MultiTexCoord1iARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord1iARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord1iARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord1ivARB))
GL_PREFIX(MultiTexCoord1ivARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord1ivARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord1ivARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord1sARB))
GL_PREFIX(MultiTexCoord1sARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord1sARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord1sARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord1svARB))
GL_PREFIX(MultiTexCoord1svARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord1svARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord1svARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord2dARB))
GL_PREFIX(MultiTexCoord2dARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord2dARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord2dARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord2dvARB))
GL_PREFIX(MultiTexCoord2dvARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord2dvARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord2dvARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord2fARB))
GL_PREFIX(MultiTexCoord2fARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord2fARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord2fARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord2fvARB))
GL_PREFIX(MultiTexCoord2fvARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord2fvARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord2fvARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord2iARB))
GL_PREFIX(MultiTexCoord2iARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord2iARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord2iARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord2ivARB))
GL_PREFIX(MultiTexCoord2ivARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord2ivARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord2ivARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord2sARB))
GL_PREFIX(MultiTexCoord2sARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord2sARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord2sARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord2svARB))
GL_PREFIX(MultiTexCoord2svARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord2svARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord2svARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord3dARB))
GL_PREFIX(MultiTexCoord3dARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord3dARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord3dARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord3dvARB))
GL_PREFIX(MultiTexCoord3dvARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord3dvARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord3dvARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord3fARB))
GL_PREFIX(MultiTexCoord3fARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord3fARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord3fARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord3fvARB))
GL_PREFIX(MultiTexCoord3fvARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord3fvARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord3fvARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord3iARB))
GL_PREFIX(MultiTexCoord3iARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord3iARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord3iARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord3ivARB))
GL_PREFIX(MultiTexCoord3ivARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord3ivARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord3ivARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord3sARB))
GL_PREFIX(MultiTexCoord3sARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord3sARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord3sARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord3svARB))
GL_PREFIX(MultiTexCoord3svARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord3svARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord3svARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord4dARB))
GL_PREFIX(MultiTexCoord4dARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord4dARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord4dARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord4dvARB))
GL_PREFIX(MultiTexCoord4dvARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord4dvARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord4dvARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord4fARB))
GL_PREFIX(MultiTexCoord4fARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord4fARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord4fARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord4fvARB))
GL_PREFIX(MultiTexCoord4fvARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord4fvARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord4fvARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord4iARB))
GL_PREFIX(MultiTexCoord4iARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord4iARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord4iARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord4ivARB))
GL_PREFIX(MultiTexCoord4ivARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord4ivARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord4ivARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord4sARB))
GL_PREFIX(MultiTexCoord4sARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord4sARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord4sARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord4svARB))
GL_PREFIX(MultiTexCoord4svARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultiTexCoord4svARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord4svARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(LoadTransposeMatrixfARB))
GL_PREFIX(LoadTransposeMatrixfARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LoadTransposeMatrixfARB))
JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixfARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(LoadTransposeMatrixdARB))
GL_PREFIX(LoadTransposeMatrixdARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LoadTransposeMatrixdARB))
JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixdARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultTransposeMatrixfARB))
GL_PREFIX(MultTransposeMatrixfARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultTransposeMatrixfARB))
JMP(GL_OFFSET(_gloffset_MultTransposeMatrixfARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultTransposeMatrixdARB))
GL_PREFIX(MultTransposeMatrixdARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultTransposeMatrixdARB))
JMP(GL_OFFSET(_gloffset_MultTransposeMatrixdARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SampleCoverageARB))
GL_PREFIX(SampleCoverageARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SampleCoverageARB))
JMP(GL_OFFSET(_gloffset_SampleCoverageARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SamplePassARB))
GL_PREFIX(SamplePassARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SamplePassARB))
JMP(GL_OFFSET(_gloffset_SamplePassARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CompressedTexImage3DARB))
GL_PREFIX(CompressedTexImage3DARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CompressedTexImage3DARB))
JMP(GL_OFFSET(_gloffset_CompressedTexImage3DARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CompressedTexImage2DARB))
GL_PREFIX(CompressedTexImage2DARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CompressedTexImage2DARB))
JMP(GL_OFFSET(_gloffset_CompressedTexImage2DARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CompressedTexImage1DARB))
GL_PREFIX(CompressedTexImage1DARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CompressedTexImage1DARB))
JMP(GL_OFFSET(_gloffset_CompressedTexImage1DARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CompressedTexSubImage3DARB))
GL_PREFIX(CompressedTexSubImage3DARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CompressedTexSubImage3DARB))
JMP(GL_OFFSET(_gloffset_CompressedTexSubImage3DARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CompressedTexSubImage2DARB))
GL_PREFIX(CompressedTexSubImage2DARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CompressedTexSubImage2DARB))
JMP(GL_OFFSET(_gloffset_CompressedTexSubImage2DARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CompressedTexSubImage1DARB))
GL_PREFIX(CompressedTexSubImage1DARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CompressedTexSubImage1DARB))
JMP(GL_OFFSET(_gloffset_CompressedTexSubImage1DARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetCompressedTexImageARB))
GL_PREFIX(GetCompressedTexImageARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetCompressedTexImageARB))
JMP(GL_OFFSET(_gloffset_GetCompressedTexImageARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(BlendColorEXT))
GL_PREFIX(BlendColorEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_BlendColorEXT))
JMP(GL_OFFSET(_gloffset_BlendColor))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PolygonOffsetEXT))
GL_PREFIX(PolygonOffsetEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PolygonOffsetEXT))
JMP(GL_OFFSET(_gloffset_PolygonOffsetEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexImage3DEXT))
GL_PREFIX(TexImage3DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexImage3DEXT))
JMP(GL_OFFSET(_gloffset_TexImage3D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexSubImage3DEXT))
GL_PREFIX(TexSubImage3DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexSubImage3DEXT))
JMP(GL_OFFSET(_gloffset_TexSubImage3D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetTexFilterFuncSGIS))
GL_PREFIX(GetTexFilterFuncSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexFilterFuncSGIS))
JMP(GL_OFFSET(_gloffset_GetTexFilterFuncSGIS))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexFilterFuncSGIS))
GL_PREFIX(TexFilterFuncSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexFilterFuncSGIS))
JMP(GL_OFFSET(_gloffset_TexFilterFuncSGIS))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexSubImage1DEXT))
GL_PREFIX(TexSubImage1DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexSubImage1DEXT))
JMP(GL_OFFSET(_gloffset_TexSubImage1D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexSubImage2DEXT))
GL_PREFIX(TexSubImage2DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexSubImage2DEXT))
JMP(GL_OFFSET(_gloffset_TexSubImage2D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyTexImage1DEXT))
GL_PREFIX(CopyTexImage1DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyTexImage1DEXT))
JMP(GL_OFFSET(_gloffset_CopyTexImage1D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyTexImage2DEXT))
GL_PREFIX(CopyTexImage2DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyTexImage2DEXT))
JMP(GL_OFFSET(_gloffset_CopyTexImage2D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyTexSubImage1DEXT))
GL_PREFIX(CopyTexSubImage1DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyTexSubImage1DEXT))
JMP(GL_OFFSET(_gloffset_CopyTexSubImage1D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyTexSubImage2DEXT))
GL_PREFIX(CopyTexSubImage2DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyTexSubImage2DEXT))
JMP(GL_OFFSET(_gloffset_CopyTexSubImage2D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyTexSubImage3DEXT))
GL_PREFIX(CopyTexSubImage3DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyTexSubImage3DEXT))
JMP(GL_OFFSET(_gloffset_CopyTexSubImage3D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetHistogramEXT))
GL_PREFIX(GetHistogramEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetHistogramEXT))
JMP(GL_OFFSET(_gloffset_GetHistogramEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetHistogramParameterfvEXT))
GL_PREFIX(GetHistogramParameterfvEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetHistogramParameterfvEXT))
JMP(GL_OFFSET(_gloffset_GetHistogramParameterfvEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetHistogramParameterivEXT))
GL_PREFIX(GetHistogramParameterivEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetHistogramParameterivEXT))
JMP(GL_OFFSET(_gloffset_GetHistogramParameterivEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetMinmaxEXT))
GL_PREFIX(GetMinmaxEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetMinmaxEXT))
JMP(GL_OFFSET(_gloffset_GetMinmaxEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetMinmaxParameterfvEXT))
GL_PREFIX(GetMinmaxParameterfvEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetMinmaxParameterfvEXT))
JMP(GL_OFFSET(_gloffset_GetMinmaxParameterfvEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetMinmaxParameterivEXT))
GL_PREFIX(GetMinmaxParameterivEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetMinmaxParameterivEXT))
JMP(GL_OFFSET(_gloffset_GetMinmaxParameterivEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(HistogramEXT))
GL_PREFIX(HistogramEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_HistogramEXT))
JMP(GL_OFFSET(_gloffset_Histogram))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MinmaxEXT))
GL_PREFIX(MinmaxEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MinmaxEXT))
JMP(GL_OFFSET(_gloffset_Minmax))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ResetHistogramEXT))
GL_PREFIX(ResetHistogramEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ResetHistogramEXT))
JMP(GL_OFFSET(_gloffset_ResetHistogram))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ResetMinmaxEXT))
GL_PREFIX(ResetMinmaxEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ResetMinmaxEXT))
JMP(GL_OFFSET(_gloffset_ResetMinmax))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ConvolutionFilter1DEXT))
GL_PREFIX(ConvolutionFilter1DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ConvolutionFilter1DEXT))
JMP(GL_OFFSET(_gloffset_ConvolutionFilter1D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ConvolutionFilter2DEXT))
GL_PREFIX(ConvolutionFilter2DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ConvolutionFilter2DEXT))
JMP(GL_OFFSET(_gloffset_ConvolutionFilter2D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ConvolutionParameterfEXT))
GL_PREFIX(ConvolutionParameterfEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ConvolutionParameterfEXT))
JMP(GL_OFFSET(_gloffset_ConvolutionParameterf))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ConvolutionParameterfvEXT))
GL_PREFIX(ConvolutionParameterfvEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ConvolutionParameterfvEXT))
JMP(GL_OFFSET(_gloffset_ConvolutionParameterfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ConvolutionParameteriEXT))
GL_PREFIX(ConvolutionParameteriEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ConvolutionParameteriEXT))
JMP(GL_OFFSET(_gloffset_ConvolutionParameteri))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ConvolutionParameterivEXT))
GL_PREFIX(ConvolutionParameterivEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ConvolutionParameterivEXT))
JMP(GL_OFFSET(_gloffset_ConvolutionParameteriv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyConvolutionFilter1DEXT))
GL_PREFIX(CopyConvolutionFilter1DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyConvolutionFilter1DEXT))
JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter1D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyConvolutionFilter2DEXT))
GL_PREFIX(CopyConvolutionFilter2DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyConvolutionFilter2DEXT))
JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter2D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetConvolutionFilterEXT))
GL_PREFIX(GetConvolutionFilterEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetConvolutionFilterEXT))
JMP(GL_OFFSET(_gloffset_GetConvolutionFilterEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetConvolutionParameterfvEXT))
GL_PREFIX(GetConvolutionParameterfvEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetConvolutionParameterfvEXT))
JMP(GL_OFFSET(_gloffset_GetConvolutionParameterfvEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetConvolutionParameterivEXT))
GL_PREFIX(GetConvolutionParameterivEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetConvolutionParameterivEXT))
JMP(GL_OFFSET(_gloffset_GetConvolutionParameterivEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetSeparableFilterEXT))
GL_PREFIX(GetSeparableFilterEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetSeparableFilterEXT))
JMP(GL_OFFSET(_gloffset_GetSeparableFilterEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SeparableFilter2DEXT))
GL_PREFIX(SeparableFilter2DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SeparableFilter2DEXT))
JMP(GL_OFFSET(_gloffset_SeparableFilter2D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorTableSGI))
GL_PREFIX(ColorTableSGI):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorTableSGI))
JMP(GL_OFFSET(_gloffset_ColorTable))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorTableParameterfvSGI))
GL_PREFIX(ColorTableParameterfvSGI):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorTableParameterfvSGI))
JMP(GL_OFFSET(_gloffset_ColorTableParameterfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorTableParameterivSGI))
GL_PREFIX(ColorTableParameterivSGI):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorTableParameterivSGI))
JMP(GL_OFFSET(_gloffset_ColorTableParameteriv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyColorTableSGI))
GL_PREFIX(CopyColorTableSGI):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyColorTableSGI))
JMP(GL_OFFSET(_gloffset_CopyColorTable))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetColorTableSGI))
GL_PREFIX(GetColorTableSGI):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetColorTableSGI))
JMP(GL_OFFSET(_gloffset_GetColorTableSGI))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetColorTableParameterfvSGI))
GL_PREFIX(GetColorTableParameterfvSGI):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetColorTableParameterfvSGI))
JMP(GL_OFFSET(_gloffset_GetColorTableParameterfvSGI))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetColorTableParameterivSGI))
GL_PREFIX(GetColorTableParameterivSGI):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetColorTableParameterivSGI))
JMP(GL_OFFSET(_gloffset_GetColorTableParameterivSGI))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PixelTexGenSGIX))
GL_PREFIX(PixelTexGenSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelTexGenSGIX))
JMP(GL_OFFSET(_gloffset_PixelTexGenSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PixelTexGenParameteriSGIS))
GL_PREFIX(PixelTexGenParameteriSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelTexGenParameteriSGIS))
JMP(GL_OFFSET(_gloffset_PixelTexGenParameteriSGIS))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PixelTexGenParameterivSGIS))
GL_PREFIX(PixelTexGenParameterivSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelTexGenParameterivSGIS))
JMP(GL_OFFSET(_gloffset_PixelTexGenParameterivSGIS))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PixelTexGenParameterfSGIS))
GL_PREFIX(PixelTexGenParameterfSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelTexGenParameterfSGIS))
JMP(GL_OFFSET(_gloffset_PixelTexGenParameterfSGIS))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PixelTexGenParameterfvSGIS))
GL_PREFIX(PixelTexGenParameterfvSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelTexGenParameterfvSGIS))
JMP(GL_OFFSET(_gloffset_PixelTexGenParameterfvSGIS))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetPixelTexGenParameterivSGIS))
GL_PREFIX(GetPixelTexGenParameterivSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetPixelTexGenParameterivSGIS))
JMP(GL_OFFSET(_gloffset_GetPixelTexGenParameterivSGIS))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetPixelTexGenParameterfvSGIS))
GL_PREFIX(GetPixelTexGenParameterfvSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetPixelTexGenParameterfvSGIS))
JMP(GL_OFFSET(_gloffset_GetPixelTexGenParameterfvSGIS))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexImage4DSGIS))
GL_PREFIX(TexImage4DSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexImage4DSGIS))
JMP(GL_OFFSET(_gloffset_TexImage4DSGIS))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexSubImage4DSGIS))
GL_PREFIX(TexSubImage4DSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexSubImage4DSGIS))
JMP(GL_OFFSET(_gloffset_TexSubImage4DSGIS))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(AreTexturesResidentEXT))
GL_PREFIX(AreTexturesResidentEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_AreTexturesResidentEXT))
JMP(GL_OFFSET(_gloffset_AreTexturesResidentEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(BindTextureEXT))
GL_PREFIX(BindTextureEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_BindTextureEXT))
JMP(GL_OFFSET(_gloffset_BindTexture))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(DeleteTexturesEXT))
GL_PREFIX(DeleteTexturesEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DeleteTexturesEXT))
JMP(GL_OFFSET(_gloffset_DeleteTextures))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GenTexturesEXT))
GL_PREFIX(GenTexturesEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GenTexturesEXT))
JMP(GL_OFFSET(_gloffset_GenTexturesEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(IsTextureEXT))
GL_PREFIX(IsTextureEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_IsTextureEXT))
JMP(GL_OFFSET(_gloffset_IsTextureEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PrioritizeTexturesEXT))
GL_PREFIX(PrioritizeTexturesEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PrioritizeTexturesEXT))
JMP(GL_OFFSET(_gloffset_PrioritizeTextures))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(DetailTexFuncSGIS))
GL_PREFIX(DetailTexFuncSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DetailTexFuncSGIS))
JMP(GL_OFFSET(_gloffset_DetailTexFuncSGIS))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetDetailTexFuncSGIS))
GL_PREFIX(GetDetailTexFuncSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetDetailTexFuncSGIS))
JMP(GL_OFFSET(_gloffset_GetDetailTexFuncSGIS))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SharpenTexFuncSGIS))
GL_PREFIX(SharpenTexFuncSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SharpenTexFuncSGIS))
JMP(GL_OFFSET(_gloffset_SharpenTexFuncSGIS))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetSharpenTexFuncSGIS))
GL_PREFIX(GetSharpenTexFuncSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetSharpenTexFuncSGIS))
JMP(GL_OFFSET(_gloffset_GetSharpenTexFuncSGIS))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SampleMaskSGIS))
GL_PREFIX(SampleMaskSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SampleMaskSGIS))
JMP(GL_OFFSET(_gloffset_SampleMaskSGIS))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SamplePatternSGIS))
GL_PREFIX(SamplePatternSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SamplePatternSGIS))
JMP(GL_OFFSET(_gloffset_SamplePatternSGIS))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ArrayElementEXT))
GL_PREFIX(ArrayElementEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ArrayElementEXT))
JMP(GL_OFFSET(_gloffset_ArrayElement))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorPointerEXT))
GL_PREFIX(ColorPointerEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorPointerEXT))
JMP(GL_OFFSET(_gloffset_ColorPointerEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(DrawArraysEXT))
GL_PREFIX(DrawArraysEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DrawArraysEXT))
JMP(GL_OFFSET(_gloffset_DrawArrays))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EdgeFlagPointerEXT))
GL_PREFIX(EdgeFlagPointerEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EdgeFlagPointerEXT))
JMP(GL_OFFSET(_gloffset_EdgeFlagPointerEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetPointervEXT))
GL_PREFIX(GetPointervEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetPointervEXT))
JMP(GL_OFFSET(_gloffset_GetPointerv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(IndexPointerEXT))
GL_PREFIX(IndexPointerEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_IndexPointerEXT))
JMP(GL_OFFSET(_gloffset_IndexPointerEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(NormalPointerEXT))
GL_PREFIX(NormalPointerEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_NormalPointerEXT))
JMP(GL_OFFSET(_gloffset_NormalPointerEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoordPointerEXT))
GL_PREFIX(TexCoordPointerEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoordPointerEXT))
JMP(GL_OFFSET(_gloffset_TexCoordPointerEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(VertexPointerEXT))
GL_PREFIX(VertexPointerEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_VertexPointerEXT))
JMP(GL_OFFSET(_gloffset_VertexPointerEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(BlendEquationEXT))
GL_PREFIX(BlendEquationEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_BlendEquationEXT))
JMP(GL_OFFSET(_gloffset_BlendEquation))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SpriteParameterfSGIX))
GL_PREFIX(SpriteParameterfSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SpriteParameterfSGIX))
JMP(GL_OFFSET(_gloffset_SpriteParameterfSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SpriteParameterfvSGIX))
GL_PREFIX(SpriteParameterfvSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SpriteParameterfvSGIX))
JMP(GL_OFFSET(_gloffset_SpriteParameterfvSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SpriteParameteriSGIX))
GL_PREFIX(SpriteParameteriSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SpriteParameteriSGIX))
JMP(GL_OFFSET(_gloffset_SpriteParameteriSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SpriteParameterivSGIX))
GL_PREFIX(SpriteParameterivSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SpriteParameterivSGIX))
JMP(GL_OFFSET(_gloffset_SpriteParameterivSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PointParameterfEXT))
GL_PREFIX(PointParameterfEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PointParameterfEXT))
JMP(GL_OFFSET(_gloffset_PointParameterfEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PointParameterfvEXT))
GL_PREFIX(PointParameterfvEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PointParameterfvEXT))
JMP(GL_OFFSET(_gloffset_PointParameterfvEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PointParameterfSGIS))
GL_PREFIX(PointParameterfSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PointParameterfSGIS))
JMP(GL_OFFSET(_gloffset_PointParameterfEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PointParameterfvSGIS))
GL_PREFIX(PointParameterfvSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PointParameterfvSGIS))
JMP(GL_OFFSET(_gloffset_PointParameterfvEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetInstrumentsSGIX))
GL_PREFIX(GetInstrumentsSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetInstrumentsSGIX))
JMP(GL_OFFSET(_gloffset_GetInstrumentsSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(InstrumentsBufferSGIX))
GL_PREFIX(InstrumentsBufferSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_InstrumentsBufferSGIX))
JMP(GL_OFFSET(_gloffset_InstrumentsBufferSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PollInstrumentsSGIX))
GL_PREFIX(PollInstrumentsSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PollInstrumentsSGIX))
JMP(GL_OFFSET(_gloffset_PollInstrumentsSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ReadInstrumentsSGIX))
GL_PREFIX(ReadInstrumentsSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ReadInstrumentsSGIX))
JMP(GL_OFFSET(_gloffset_ReadInstrumentsSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(StartInstrumentsSGIX))
GL_PREFIX(StartInstrumentsSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_StartInstrumentsSGIX))
JMP(GL_OFFSET(_gloffset_StartInstrumentsSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(StopInstrumentsSGIX))
GL_PREFIX(StopInstrumentsSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_StopInstrumentsSGIX))
JMP(GL_OFFSET(_gloffset_StopInstrumentsSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FrameZoomSGIX))
GL_PREFIX(FrameZoomSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FrameZoomSGIX))
JMP(GL_OFFSET(_gloffset_FrameZoomSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TagSampleBufferSGIX))
GL_PREFIX(TagSampleBufferSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TagSampleBufferSGIX))
JMP(GL_OFFSET(_gloffset_TagSampleBufferSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ReferencePlaneSGIX))
GL_PREFIX(ReferencePlaneSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ReferencePlaneSGIX))
JMP(GL_OFFSET(_gloffset_ReferencePlaneSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FlushRasterSGIX))
GL_PREFIX(FlushRasterSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FlushRasterSGIX))
JMP(GL_OFFSET(_gloffset_FlushRasterSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorSubTableEXT))
GL_PREFIX(ColorSubTableEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorSubTableEXT))
JMP(GL_OFFSET(_gloffset_ColorSubTable))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyColorSubTableEXT))
GL_PREFIX(CopyColorSubTableEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyColorSubTableEXT))
JMP(GL_OFFSET(_gloffset_CopyColorSubTable))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(HintPGI))
GL_PREFIX(HintPGI):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_HintPGI))
JMP(GL_OFFSET(_gloffset_HintPGI))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorTableEXT))
GL_PREFIX(ColorTableEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorTableEXT))
JMP(GL_OFFSET(_gloffset_ColorTable))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetColorTableEXT))
GL_PREFIX(GetColorTableEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetColorTableEXT))
JMP(GL_OFFSET(_gloffset_GetColorTableEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetColorTableParameterivEXT))
GL_PREFIX(GetColorTableParameterivEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetColorTableParameterivEXT))
JMP(GL_OFFSET(_gloffset_GetColorTableParameterivEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetColorTableParameterfvEXT))
GL_PREFIX(GetColorTableParameterfvEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetColorTableParameterfvEXT))
JMP(GL_OFFSET(_gloffset_GetColorTableParameterfvEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetListParameterfvSGIX))
GL_PREFIX(GetListParameterfvSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetListParameterfvSGIX))
JMP(GL_OFFSET(_gloffset_GetListParameterfvSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetListParameterivSGIX))
GL_PREFIX(GetListParameterivSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetListParameterivSGIX))
JMP(GL_OFFSET(_gloffset_GetListParameterivSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ListParameterfSGIX))
GL_PREFIX(ListParameterfSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ListParameterfSGIX))
JMP(GL_OFFSET(_gloffset_ListParameterfSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ListParameterfvSGIX))
GL_PREFIX(ListParameterfvSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ListParameterfvSGIX))
JMP(GL_OFFSET(_gloffset_ListParameterfvSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ListParameteriSGIX))
GL_PREFIX(ListParameteriSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ListParameteriSGIX))
JMP(GL_OFFSET(_gloffset_ListParameteriSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ListParameterivSGIX))
GL_PREFIX(ListParameterivSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ListParameterivSGIX))
JMP(GL_OFFSET(_gloffset_ListParameterivSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(IndexMaterialEXT))
GL_PREFIX(IndexMaterialEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_IndexMaterialEXT))
JMP(GL_OFFSET(_gloffset_IndexMaterialEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(IndexFuncEXT))
GL_PREFIX(IndexFuncEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_IndexFuncEXT))
JMP(GL_OFFSET(_gloffset_IndexFuncEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(LockArraysEXT))
GL_PREFIX(LockArraysEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LockArraysEXT))
JMP(GL_OFFSET(_gloffset_LockArraysEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(UnlockArraysEXT))
GL_PREFIX(UnlockArraysEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_UnlockArraysEXT))
JMP(GL_OFFSET(_gloffset_UnlockArraysEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CullParameterdvEXT))
GL_PREFIX(CullParameterdvEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CullParameterdvEXT))
JMP(GL_OFFSET(_gloffset_CullParameterdvEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CullParameterfvEXT))
GL_PREFIX(CullParameterfvEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CullParameterfvEXT))
JMP(GL_OFFSET(_gloffset_CullParameterfvEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FragmentColorMaterialSGIX))
GL_PREFIX(FragmentColorMaterialSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FragmentColorMaterialSGIX))
JMP(GL_OFFSET(_gloffset_FragmentColorMaterialSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FragmentLightfSGIX))
GL_PREFIX(FragmentLightfSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FragmentLightfSGIX))
JMP(GL_OFFSET(_gloffset_FragmentLightfSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FragmentLightfvSGIX))
GL_PREFIX(FragmentLightfvSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FragmentLightfvSGIX))
JMP(GL_OFFSET(_gloffset_FragmentLightfvSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FragmentLightiSGIX))
GL_PREFIX(FragmentLightiSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FragmentLightiSGIX))
JMP(GL_OFFSET(_gloffset_FragmentLightiSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FragmentLightivSGIX))
GL_PREFIX(FragmentLightivSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FragmentLightivSGIX))
JMP(GL_OFFSET(_gloffset_FragmentLightivSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FragmentLightModelfSGIX))
GL_PREFIX(FragmentLightModelfSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FragmentLightModelfSGIX))
JMP(GL_OFFSET(_gloffset_FragmentLightModelfSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FragmentLightModelfvSGIX))
GL_PREFIX(FragmentLightModelfvSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FragmentLightModelfvSGIX))
JMP(GL_OFFSET(_gloffset_FragmentLightModelfvSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FragmentLightModeliSGIX))
GL_PREFIX(FragmentLightModeliSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FragmentLightModeliSGIX))
JMP(GL_OFFSET(_gloffset_FragmentLightModeliSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FragmentLightModelivSGIX))
GL_PREFIX(FragmentLightModelivSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FragmentLightModelivSGIX))
JMP(GL_OFFSET(_gloffset_FragmentLightModelivSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FragmentMaterialfSGIX))
GL_PREFIX(FragmentMaterialfSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FragmentMaterialfSGIX))
JMP(GL_OFFSET(_gloffset_FragmentMaterialfSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FragmentMaterialfvSGIX))
GL_PREFIX(FragmentMaterialfvSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FragmentMaterialfvSGIX))
JMP(GL_OFFSET(_gloffset_FragmentMaterialfvSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FragmentMaterialiSGIX))
GL_PREFIX(FragmentMaterialiSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FragmentMaterialiSGIX))
JMP(GL_OFFSET(_gloffset_FragmentMaterialiSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FragmentMaterialivSGIX))
GL_PREFIX(FragmentMaterialivSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FragmentMaterialivSGIX))
JMP(GL_OFFSET(_gloffset_FragmentMaterialivSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetFragmentLightfvSGIX))
GL_PREFIX(GetFragmentLightfvSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetFragmentLightfvSGIX))
JMP(GL_OFFSET(_gloffset_GetFragmentLightfvSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetFragmentLightivSGIX))
GL_PREFIX(GetFragmentLightivSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetFragmentLightivSGIX))
JMP(GL_OFFSET(_gloffset_GetFragmentLightivSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetFragmentMaterialfvSGIX))
GL_PREFIX(GetFragmentMaterialfvSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetFragmentMaterialfvSGIX))
JMP(GL_OFFSET(_gloffset_GetFragmentMaterialfvSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetFragmentMaterialivSGIX))
GL_PREFIX(GetFragmentMaterialivSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetFragmentMaterialivSGIX))
JMP(GL_OFFSET(_gloffset_GetFragmentMaterialivSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(LightEnviSGIX))
GL_PREFIX(LightEnviSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LightEnviSGIX))
JMP(GL_OFFSET(_gloffset_LightEnviSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(DrawRangeElementsEXT))
GL_PREFIX(DrawRangeElementsEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DrawRangeElementsEXT))
JMP(GL_OFFSET(_gloffset_DrawRangeElements))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SecondaryColor3bEXT))
GL_PREFIX(SecondaryColor3bEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SecondaryColor3bEXT))
JMP(GL_OFFSET(_gloffset_SecondaryColor3bEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SecondaryColor3bvEXT))
GL_PREFIX(SecondaryColor3bvEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SecondaryColor3bvEXT))
JMP(GL_OFFSET(_gloffset_SecondaryColor3bvEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SecondaryColor3dEXT))
GL_PREFIX(SecondaryColor3dEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SecondaryColor3dEXT))
JMP(GL_OFFSET(_gloffset_SecondaryColor3dEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SecondaryColor3dvEXT))
GL_PREFIX(SecondaryColor3dvEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SecondaryColor3dvEXT))
JMP(GL_OFFSET(_gloffset_SecondaryColor3dvEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SecondaryColor3fEXT))
GL_PREFIX(SecondaryColor3fEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SecondaryColor3fEXT))
JMP(GL_OFFSET(_gloffset_SecondaryColor3fEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SecondaryColor3fvEXT))
GL_PREFIX(SecondaryColor3fvEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SecondaryColor3fvEXT))
JMP(GL_OFFSET(_gloffset_SecondaryColor3fvEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SecondaryColor3iEXT))
GL_PREFIX(SecondaryColor3iEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SecondaryColor3iEXT))
JMP(GL_OFFSET(_gloffset_SecondaryColor3iEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SecondaryColor3ivEXT))
GL_PREFIX(SecondaryColor3ivEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SecondaryColor3ivEXT))
JMP(GL_OFFSET(_gloffset_SecondaryColor3ivEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SecondaryColor3sEXT))
GL_PREFIX(SecondaryColor3sEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SecondaryColor3sEXT))
JMP(GL_OFFSET(_gloffset_SecondaryColor3sEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SecondaryColor3svEXT))
GL_PREFIX(SecondaryColor3svEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SecondaryColor3svEXT))
JMP(GL_OFFSET(_gloffset_SecondaryColor3svEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SecondaryColor3ubEXT))
GL_PREFIX(SecondaryColor3ubEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SecondaryColor3ubEXT))
JMP(GL_OFFSET(_gloffset_SecondaryColor3ubEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SecondaryColor3ubvEXT))
GL_PREFIX(SecondaryColor3ubvEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SecondaryColor3ubvEXT))
JMP(GL_OFFSET(_gloffset_SecondaryColor3ubvEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SecondaryColor3uiEXT))
GL_PREFIX(SecondaryColor3uiEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SecondaryColor3uiEXT))
JMP(GL_OFFSET(_gloffset_SecondaryColor3uiEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SecondaryColor3uivEXT))
GL_PREFIX(SecondaryColor3uivEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SecondaryColor3uivEXT))
JMP(GL_OFFSET(_gloffset_SecondaryColor3uivEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SecondaryColor3usEXT))
GL_PREFIX(SecondaryColor3usEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SecondaryColor3usEXT))
JMP(GL_OFFSET(_gloffset_SecondaryColor3usEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SecondaryColor3usvEXT))
GL_PREFIX(SecondaryColor3usvEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SecondaryColor3usvEXT))
JMP(GL_OFFSET(_gloffset_SecondaryColor3usvEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SecondaryColorPointerEXT))
GL_PREFIX(SecondaryColorPointerEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SecondaryColorPointerEXT))
JMP(GL_OFFSET(_gloffset_SecondaryColorPointerEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FogCoordfEXT))
GL_PREFIX(FogCoordfEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FogCoordfEXT))
JMP(GL_OFFSET(_gloffset_FogCoordfEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FogCoordfvEXT))
GL_PREFIX(FogCoordfvEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FogCoordfvEXT))
JMP(GL_OFFSET(_gloffset_FogCoordfvEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FogCoorddEXT))
GL_PREFIX(FogCoorddEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FogCoorddEXT))
JMP(GL_OFFSET(_gloffset_FogCoorddEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FogCoorddvEXT))
GL_PREFIX(FogCoorddvEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FogCoorddvEXT))
JMP(GL_OFFSET(_gloffset_FogCoorddvEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FogCoordPointerEXT))
GL_PREFIX(FogCoordPointerEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FogCoordPointerEXT))
JMP(GL_OFFSET(_gloffset_FogCoordPointerEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(BlendFuncSeparateEXT))
GL_PREFIX(BlendFuncSeparateEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_BlendFuncSeparateEXT))
JMP(GL_OFFSET(_gloffset_BlendFuncSeparateEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(VertexWeightfEXT))
GL_PREFIX(VertexWeightfEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_VertexWeightfEXT))
JMP(GL_OFFSET(_gloffset_VertexWeightfEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(VertexWeightfvEXT))
GL_PREFIX(VertexWeightfvEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_VertexWeightfvEXT))
JMP(GL_OFFSET(_gloffset_VertexWeightfvEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(VertexWeightPointerEXT))
GL_PREFIX(VertexWeightPointerEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_VertexWeightPointerEXT))
JMP(GL_OFFSET(_gloffset_VertexWeightPointerEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FlushVertexArrayRangeNV))
GL_PREFIX(FlushVertexArrayRangeNV):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FlushVertexArrayRangeNV))
JMP(GL_OFFSET(_gloffset_FlushVertexArrayRangeNV))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(VertexArrayRangeNV))
GL_PREFIX(VertexArrayRangeNV):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_VertexArrayRangeNV))
JMP(GL_OFFSET(_gloffset_VertexArrayRangeNV))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CombinerParameterfvNV))
GL_PREFIX(CombinerParameterfvNV):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CombinerParameterfvNV))
JMP(GL_OFFSET(_gloffset_CombinerParameterfvNV))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CombinerParameterfNV))
GL_PREFIX(CombinerParameterfNV):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CombinerParameterfNV))
JMP(GL_OFFSET(_gloffset_CombinerParameterfNV))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CombinerParameterivNV))
GL_PREFIX(CombinerParameterivNV):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CombinerParameterivNV))
JMP(GL_OFFSET(_gloffset_CombinerParameterivNV))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CombinerParameteriNV))
GL_PREFIX(CombinerParameteriNV):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CombinerParameteriNV))
JMP(GL_OFFSET(_gloffset_CombinerParameteriNV))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CombinerInputNV))
GL_PREFIX(CombinerInputNV):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CombinerInputNV))
JMP(GL_OFFSET(_gloffset_CombinerInputNV))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CombinerOutputNV))
GL_PREFIX(CombinerOutputNV):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CombinerOutputNV))
JMP(GL_OFFSET(_gloffset_CombinerOutputNV))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FinalCombinerInputNV))
GL_PREFIX(FinalCombinerInputNV):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FinalCombinerInputNV))
JMP(GL_OFFSET(_gloffset_FinalCombinerInputNV))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetCombinerInputParameterfvNV))
GL_PREFIX(GetCombinerInputParameterfvNV):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetCombinerInputParameterfvNV))
JMP(GL_OFFSET(_gloffset_GetCombinerInputParameterfvNV))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetCombinerInputParameterivNV))
GL_PREFIX(GetCombinerInputParameterivNV):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetCombinerInputParameterivNV))
JMP(GL_OFFSET(_gloffset_GetCombinerInputParameterivNV))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetCombinerOutputParameterfvNV))
GL_PREFIX(GetCombinerOutputParameterfvNV):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetCombinerOutputParameterfvNV))
JMP(GL_OFFSET(_gloffset_GetCombinerOutputParameterfvNV))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetCombinerOutputParameterivNV))
GL_PREFIX(GetCombinerOutputParameterivNV):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetCombinerOutputParameterivNV))
JMP(GL_OFFSET(_gloffset_GetCombinerOutputParameterivNV))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetFinalCombinerInputParameterfvNV))
GL_PREFIX(GetFinalCombinerInputParameterfvNV):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetFinalCombinerInputParameterfvNV))
JMP(GL_OFFSET(_gloffset_GetFinalCombinerInputParameterfvNV))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetFinalCombinerInputParameterivNV))
GL_PREFIX(GetFinalCombinerInputParameterivNV):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetFinalCombinerInputParameterivNV))
JMP(GL_OFFSET(_gloffset_GetFinalCombinerInputParameterivNV))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ResizeBuffersMESA))
GL_PREFIX(ResizeBuffersMESA):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ResizeBuffersMESA))
JMP(GL_OFFSET(_gloffset_ResizeBuffersMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos2dMESA))
GL_PREFIX(WindowPos2dMESA):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_WindowPos2dMESA))
JMP(GL_OFFSET(_gloffset_WindowPos2dMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos2dvMESA))
GL_PREFIX(WindowPos2dvMESA):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_WindowPos2dvMESA))
JMP(GL_OFFSET(_gloffset_WindowPos2dvMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos2fMESA))
GL_PREFIX(WindowPos2fMESA):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_WindowPos2fMESA))
JMP(GL_OFFSET(_gloffset_WindowPos2fMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos2fvMESA))
GL_PREFIX(WindowPos2fvMESA):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_WindowPos2fvMESA))
JMP(GL_OFFSET(_gloffset_WindowPos2fvMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos2iMESA))
GL_PREFIX(WindowPos2iMESA):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_WindowPos2iMESA))
JMP(GL_OFFSET(_gloffset_WindowPos2iMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos2ivMESA))
GL_PREFIX(WindowPos2ivMESA):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_WindowPos2ivMESA))
JMP(GL_OFFSET(_gloffset_WindowPos2ivMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos2sMESA))
GL_PREFIX(WindowPos2sMESA):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_WindowPos2sMESA))
JMP(GL_OFFSET(_gloffset_WindowPos2sMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos2svMESA))
GL_PREFIX(WindowPos2svMESA):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_WindowPos2svMESA))
JMP(GL_OFFSET(_gloffset_WindowPos2svMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos3dMESA))
GL_PREFIX(WindowPos3dMESA):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_WindowPos3dMESA))
JMP(GL_OFFSET(_gloffset_WindowPos3dMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos3dvMESA))
GL_PREFIX(WindowPos3dvMESA):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_WindowPos3dvMESA))
JMP(GL_OFFSET(_gloffset_WindowPos3dvMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos3fMESA))
GL_PREFIX(WindowPos3fMESA):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_WindowPos3fMESA))
JMP(GL_OFFSET(_gloffset_WindowPos3fMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos3fvMESA))
GL_PREFIX(WindowPos3fvMESA):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_WindowPos3fvMESA))
JMP(GL_OFFSET(_gloffset_WindowPos3fvMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos3iMESA))
GL_PREFIX(WindowPos3iMESA):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_WindowPos3iMESA))
JMP(GL_OFFSET(_gloffset_WindowPos3iMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos3ivMESA))
GL_PREFIX(WindowPos3ivMESA):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_WindowPos3ivMESA))
JMP(GL_OFFSET(_gloffset_WindowPos3ivMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos3sMESA))
GL_PREFIX(WindowPos3sMESA):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_WindowPos3sMESA))
JMP(GL_OFFSET(_gloffset_WindowPos3sMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos3svMESA))
GL_PREFIX(WindowPos3svMESA):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_WindowPos3svMESA))
JMP(GL_OFFSET(_gloffset_WindowPos3svMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos4dMESA))
GL_PREFIX(WindowPos4dMESA):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_WindowPos4dMESA))
JMP(GL_OFFSET(_gloffset_WindowPos4dMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos4dvMESA))
GL_PREFIX(WindowPos4dvMESA):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_WindowPos4dvMESA))
JMP(GL_OFFSET(_gloffset_WindowPos4dvMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos4fMESA))
GL_PREFIX(WindowPos4fMESA):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_WindowPos4fMESA))
JMP(GL_OFFSET(_gloffset_WindowPos4fMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos4fvMESA))
GL_PREFIX(WindowPos4fvMESA):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_WindowPos4fvMESA))
JMP(GL_OFFSET(_gloffset_WindowPos4fvMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos4iMESA))
GL_PREFIX(WindowPos4iMESA):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_WindowPos4iMESA))
JMP(GL_OFFSET(_gloffset_WindowPos4iMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos4ivMESA))
GL_PREFIX(WindowPos4ivMESA):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_WindowPos4ivMESA))
JMP(GL_OFFSET(_gloffset_WindowPos4ivMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos4sMESA))
GL_PREFIX(WindowPos4sMESA):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_WindowPos4sMESA))
JMP(GL_OFFSET(_gloffset_WindowPos4sMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos4svMESA))
GL_PREFIX(WindowPos4svMESA):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_WindowPos4svMESA))
JMP(GL_OFFSET(_gloffset_WindowPos4svMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TbufferMask3DFX))
GL_PREFIX(TbufferMask3DFX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TbufferMask3DFX))
JMP(GL_OFFSET(_gloffset_TbufferMask3DFX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SampleMaskEXT))
GL_PREFIX(SampleMaskEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SampleMaskEXT))
JMP(GL_OFFSET(_gloffset_SampleMaskSGIS))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SamplePatternEXT))
GL_PREFIX(SamplePatternEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SamplePatternEXT))
JMP(GL_OFFSET(_gloffset_SamplePatternSGIS))
-/* $Id: x86_cliptest.S,v 1.2 2000/10/23 00:16:28 gareth Exp $ */
+/* $Id: x86_cliptest.S,v 1.3 2000/12/26 05:09:31 keithw Exp $ */
/*
* Mesa 3-D graphics library
OR_L( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, EDI) )
MOV_L( EAX, ARG_SOURCE ) /* put stride in ARG_SOURCE */
- MOV_L( CONST(3), REGOFF(V4F_SIZE, EDI) )
+ MOV_L( CONST(4), REGOFF(V4F_SIZE, EDI) )
MOV_L( ECX, REGOFF(V4F_COUNT, EDI) )
MOV_L( REGOFF(V4F_START, EDI), EDI )