intel: limit shader geometry on BDW GT1
authorRoss Zwisler <zwisler@chromium.org>
Thu, 19 Dec 2019 02:56:24 +0000 (19:56 -0700)
committerLionel Landwerlin <lionel.g.landwerlin@intel.com>
Fri, 20 Dec 2019 10:47:52 +0000 (10:47 +0000)
Similar to the SKL GT1 fix introduced here:

https://gitlab.freedesktop.org/asimiklit/mesa/commit/b1ba7ffdbd54fdb5da18d086c7b7a830e06a1cff

we need to limit the .urb.max_entries[MESA_SHADER_GEOMETRY] on BDW GT1
to address failures in these two tests:

dEQP-GLES31.functional.geometry_shading.layered.render_with_default_layer_3d
dEQP-GLES31.functional.geometry_shading.layered.render_with_default_layer_2d_array

The value 690 was found via bisection.  691 is the actual max on the
hardware I'm using, but 690 seemed like a nice round number.

Signed-off-by: Ross Zwisler <zwisler@google.com>
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3173>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3173>

src/intel/dev/gen_device_info.c

index 23306475b3ea3ad788b59c05f1bba5acd9a5616f..520b87073a751f0d0a39e0ca98e7199235621583 100644 (file)
@@ -446,7 +446,8 @@ static const struct gen_device_info gen_device_info_bdw_gt1 = {
          [MESA_SHADER_VERTEX]    = 2560,
          [MESA_SHADER_TESS_CTRL] = 504,
          [MESA_SHADER_TESS_EVAL] = 1536,
-         [MESA_SHADER_GEOMETRY]  = 960,
+         /* Reduced from 960, seems to be similar to the bug on Gen9 GT1. */
+         [MESA_SHADER_GEOMETRY]  = 690,
       },
    },
    .simulator_id = 11,