#include "iris_screen.h"
#include "intel/compiler/brw_compiler.h"
+static void
+clear_color(struct iris_context *ice,
+ struct pipe_resource *p_res,
+ unsigned level,
+ const struct pipe_box *box,
+ bool render_condition_enabled,
+ enum isl_format format,
+ union isl_color_value color)
+{
+ struct iris_resource *res = (void *) p_res;
+
+ struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
+ const struct gen_device_info *devinfo = &batch->screen->devinfo;
+ enum blorp_batch_flags blorp_flags = 0;
+
+ if (render_condition_enabled) {
+ if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
+ return;
+
+ if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT)
+ blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE;
+ }
+
+ iris_batch_maybe_flush(batch, 1500);
+
+ struct blorp_batch blorp_batch;
+ blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
+
+ bool color_write_disable[4] = { false, false, false, false };
+ struct blorp_surf surf;
+ iris_blorp_surf_for_resource(&surf, p_res, ISL_AUX_USAGE_NONE, true);
+
+ if (!isl_format_supports_rendering(devinfo, format) &&
+ isl_format_is_rgbx(format))
+ format = isl_format_rgbx_to_rgba(format);
+
+ blorp_clear(&blorp_batch, &surf, format, ISL_SWIZZLE_IDENTITY,
+ level, box->z, box->depth, box->x, box->y,
+ box->x + box->width, box->y + box->height,
+ color, color_write_disable);
+
+ blorp_batch_finish(&blorp_batch);
+ iris_flush_and_dirty_for_history(ice, batch, res);
+}
+
+
+static void
+clear_depth_stencil(struct iris_context *ice,
+ struct pipe_resource *p_res,
+ unsigned level,
+ const struct pipe_box *box,
+ bool render_condition_enabled,
+ bool clear_depth,
+ bool clear_stencil,
+ float depth,
+ uint8_t stencil)
+{
+ struct iris_resource *res = (void *) p_res;
+
+ struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
+ enum blorp_batch_flags blorp_flags = 0;
+
+ if (render_condition_enabled) {
+ if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
+ return;
+
+ if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT)
+ blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE;
+ }
+
+ iris_batch_maybe_flush(batch, 1500);
+
+ struct blorp_batch blorp_batch;
+ blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
+
+ struct iris_resource *z_res;
+ struct iris_resource *stencil_res;
+ struct blorp_surf z_surf;
+ struct blorp_surf stencil_surf;
+
+ iris_get_depth_stencil_resources(p_res, &z_res, &stencil_res);
+
+ if (z_res) {
+ iris_blorp_surf_for_resource(&z_surf, &z_res->base,
+ ISL_AUX_USAGE_NONE, true);
+ }
+
+ if (stencil_res) {
+ iris_blorp_surf_for_resource(&stencil_surf, &stencil_res->base,
+ ISL_AUX_USAGE_NONE, true);
+ }
+
+ blorp_clear_depth_stencil(&blorp_batch, &z_surf, &stencil_surf,
+ level, box->z, box->depth,
+ box->x, box->y,
+ box->x + box->width,
+ box->y + box->height,
+ clear_depth && z_res, depth,
+ clear_stencil && stencil_res ? 0xff : 0, stencil);
+
+ blorp_batch_finish(&blorp_batch);
+ iris_flush_and_dirty_for_history(ice, batch, res);
+}
+
/**
* The pipe->clear() driver hook.
*
{
struct iris_context *ice = (void *) ctx;
struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
- assert(buffers != 0);
-
- struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
-
- if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
- return;
-
- enum blorp_batch_flags blorp_flags = 0;
- if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT)
- blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE;
- iris_batch_maybe_flush(batch, 1500);
-
- struct blorp_batch blorp_batch;
- blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
+ assert(buffers != 0);
if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
struct pipe_surface *psurf = cso_fb->zsbuf;
- struct iris_resource *z_res;
- struct iris_resource *stencil_res;
- struct blorp_surf z_surf;
- struct blorp_surf stencil_surf;
- const unsigned num_layers =
- psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1;
-
- iris_get_depth_stencil_resources(psurf->texture, &z_res, &stencil_res);
-
- if (z_res) {
- iris_blorp_surf_for_resource(&z_surf, &z_res->base,
- ISL_AUX_USAGE_NONE, true);
- }
-
- if (stencil_res) {
- iris_blorp_surf_for_resource(&stencil_surf, &stencil_res->base,
- ISL_AUX_USAGE_NONE, true);
- }
-
- blorp_clear_depth_stencil(&blorp_batch, &z_surf, &stencil_surf,
- psurf->u.tex.level, psurf->u.tex.first_layer,
- num_layers, 0, 0,
- cso_fb->width, cso_fb->height,
- (buffers & PIPE_CLEAR_DEPTH) != 0, depth,
- (buffers & PIPE_CLEAR_STENCIL) ? 0xff : 0,
- stencil);
+ struct pipe_box box = {
+ .width = cso_fb->width,
+ .height = cso_fb->height,
+ .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1,
+ .z = psurf->u.tex.first_layer,
+ };
+
+ clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box, true,
+ buffers & PIPE_CLEAR_DEPTH,
+ buffers & PIPE_CLEAR_STENCIL,
+ depth, stencil);
}
if (buffers & PIPE_CLEAR_COLOR) {
/* pipe_color_union and isl_color_value are interchangeable */
- union isl_color_value *clear_color = (void *) p_color;
- bool color_write_disable[4] = { false, false, false, false };
+ union isl_color_value *color = (void *) p_color;
for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
if (buffers & (PIPE_CLEAR_COLOR0 << i)) {
struct pipe_surface *psurf = cso_fb->cbufs[i];
struct iris_surface *isurf = (void *) psurf;
- struct blorp_surf surf;
-
- iris_blorp_surf_for_resource(&surf, psurf->texture,
- ISL_AUX_USAGE_NONE, true);
-
- blorp_clear(&blorp_batch, &surf, isurf->view.format,
- ISL_SWIZZLE_IDENTITY,
- psurf->u.tex.level, psurf->u.tex.first_layer,
- psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1,
- 0, 0, cso_fb->width, cso_fb->height,
- *clear_color, color_write_disable);
+ struct pipe_box box = {
+ .width = cso_fb->width,
+ .height = cso_fb->height,
+ .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1,
+ .z = psurf->u.tex.first_layer,
+ };
+
+ clear_color(ice, psurf->texture, psurf->u.tex.level, &box,
+ true, isurf->view.format, *color);
}
}
}
-
- blorp_batch_finish(&blorp_batch);
}
+/**
+ * The pipe->clear_texture() driver hook.
+ *
+ * This clears the given texture resource.
+ */
static void
iris_clear_texture(struct pipe_context *ctx,
struct pipe_resource *p_res,
const void *data)
{
struct iris_context *ice = (void *) ctx;
- struct iris_resource *res = (void *) p_res;
-
- struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
- const struct gen_device_info *devinfo = &batch->screen->devinfo;
-
- iris_batch_maybe_flush(batch, 1500);
-
- struct blorp_batch blorp_batch;
- blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0);
+ struct iris_screen *screen = (void *) ctx->screen;
+ const struct gen_device_info *devinfo = &screen->devinfo;
if (util_format_is_depth_or_stencil(p_res->format)) {
const struct util_format_description *fmt_desc =
util_format_description(p_res->format);
- struct iris_resource *z_res;
- struct iris_resource *stencil_res;
- struct blorp_surf z_surf;
- struct blorp_surf stencil_surf;
-
float depth = 0.0;
uint8_t stencil = 0;
- iris_get_depth_stencil_resources(p_res, &z_res, &stencil_res);
-
- if (z_res) {
- iris_blorp_surf_for_resource(&z_surf, &z_res->base,
- ISL_AUX_USAGE_NONE, true);
+ if (fmt_desc->unpack_z_float)
fmt_desc->unpack_z_float(&depth, 0, data, 0, 1, 1);
- }
- if (stencil_res) {
- iris_blorp_surf_for_resource(&stencil_surf, &stencil_res->base,
- ISL_AUX_USAGE_NONE, true);
+ if (fmt_desc->unpack_s_8uint)
fmt_desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
- }
- blorp_clear_depth_stencil(&blorp_batch, &z_surf, &stencil_surf,
- level, box->z, box->depth,
- box->x, box->y,
- box->x + box->width,
- box->y + box->height,
- z_res != NULL, depth,
- stencil_res ? 0xff : 0, stencil);
+ clear_depth_stencil(ice, p_res, level, box, true, true, true,
+ depth, stencil);
} else {
union isl_color_value color;
- bool color_write_disable[4] = { false, false, false, false };
- struct blorp_surf surf;
- iris_blorp_surf_for_resource(&surf, p_res, ISL_AUX_USAGE_NONE, true);
-
+ struct iris_resource *res = (void *) p_res;
enum isl_format format = res->surf.format;
- if (!isl_format_supports_rendering(devinfo, format) &&
- isl_format_is_rgbx(format))
- format = isl_format_rgbx_to_rgba(format);
-
if (!isl_format_supports_rendering(devinfo, format)) {
const struct isl_format_layout *fmtl = isl_format_get_layout(format);
// XXX: actually just get_copy_format_for_bpb from BLORP
isl_color_value_unpack(&color, format, data);
- blorp_clear(&blorp_batch, &surf, format, ISL_SWIZZLE_IDENTITY,
- level, box->z, box->depth, box->x, box->y,
- box->x + box->width, box->y + box->height,
- color, color_write_disable);
+ clear_color(ice, p_res, level, box, true, format, color);
}
-
- blorp_batch_finish(&blorp_batch);
}
-
+/**
+ * The pipe->clear_render_target() driver hook.
+ *
+ * This clears the given render target surface.
+ */
static void
iris_clear_render_target(struct pipe_context *ctx,
- struct pipe_surface *dst,
- const union pipe_color_union *color,
+ struct pipe_surface *psurf,
+ const union pipe_color_union *p_color,
unsigned dst_x, unsigned dst_y,
unsigned width, unsigned height,
bool render_condition_enabled)
{
- fprintf(stderr, "XXX: iris_clear_render_target\n");
+ struct iris_context *ice = (void *) ctx;
+ struct iris_surface *isurf = (void *) psurf;
+ struct pipe_box box = {
+ .x = dst_x,
+ .y = dst_y,
+ .z = psurf->u.tex.first_layer,
+ .width = width,
+ .height = height,
+ .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1
+ };
+
+ /* pipe_color_union and isl_color_value are interchangeable */
+ union isl_color_value *color = (void *) p_color;
+
+ clear_color(ice, psurf->texture, psurf->u.tex.level, &box, true,
+ isurf->view.format, *color);
}
+/**
+ * The pipe->clear_depth_stencil() driver hook.
+ *
+ * This clears the given depth/stencil surface.
+ */
static void
iris_clear_depth_stencil(struct pipe_context *ctx,
- struct pipe_surface *dst,
- unsigned clear_flags,
+ struct pipe_surface *psurf,
+ unsigned flags,
double depth,
unsigned stencil,
unsigned dst_x, unsigned dst_y,
unsigned width, unsigned height,
bool render_condition_enabled)
{
- fprintf(stderr, "XXX: iris_clear_depth_stencil\n");
+ struct iris_context *ice = (void *) ctx;
+ struct pipe_box box = {
+ .x = dst_x,
+ .y = dst_y,
+ .z = psurf->u.tex.first_layer,
+ .width = width,
+ .height = height,
+ .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1
+ };
+
+ assert(util_format_is_depth_or_stencil(psurf->texture->format));
+
+ clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box, true,
+ flags & PIPE_CLEAR_DEPTH, flags & PIPE_CLEAR_STENCIL,
+ depth, stencil);
}
void