mesa: Validate original image internal format rather than derived mesa format.
authorFrancisco Jerez <currojerez@riseup.net>
Tue, 20 Jan 2015 14:12:18 +0000 (16:12 +0200)
committerFrancisco Jerez <currojerez@riseup.net>
Mon, 4 May 2015 14:44:16 +0000 (17:44 +0300)
This matches what _mesa_BindImageTextures() does.  The derived image format
(gl_texture_image::TexFormat) isn't necessarily equivalent to the internal
format of the texture image.  If a forbidden internal format has been
specified we need to mark the image unit as invalid as required by the spec,
regardless of the derived format.  Fixes the "invalid"
ARB_shader_image_load_store piglit test.

Reviewed-by: Matt Turner <mattst88@gmail.com>
src/mesa/main/shaderimage.c

index cb88d9c57092c874e4a573dac81bb1cdad1fdfb1..8caff2f2660a3a91fa85da3744efe181c237f3d3 100644 (file)
@@ -353,7 +353,7 @@ validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u)
       return GL_FALSE;
 
    if (t->Target == GL_TEXTURE_BUFFER) {
-      tex_format = t->_BufferObjectFormat;
+      tex_format = _mesa_get_shader_image_format(t->BufferObjectFormat);
 
    } else {
       struct gl_texture_image *img = (t->Target == GL_TEXTURE_CUBE_MAP ?
@@ -363,10 +363,10 @@ validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u)
       if (!img || img->Border || img->NumSamples > ctx->Const.MaxImageSamples)
          return GL_FALSE;
 
-      tex_format = img->TexFormat;
+      tex_format = _mesa_get_shader_image_format(img->InternalFormat);
    }
 
-   if (get_image_format_class(tex_format) == IMAGE_FORMAT_CLASS_NONE)
+   if (!tex_format)
       return GL_FALSE;
 
    switch (t->ImageFormatCompatibilityType) {