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tgsi: get texturing working in vertex shader sse2 path
author
Keith Whitwell
<keithw@vmware.com>
Mon, 20 Jul 2009 18:45:24 +0000
(19:45 +0100)
committer
Keith Whitwell
<keithw@vmware.com>
Mon, 20 Jul 2009 18:47:38 +0000
(19:47 +0100)
Missing file from previous commit.
src/gallium/auxiliary/draw/draw_vs_sse.c
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diff --git
a/src/gallium/auxiliary/draw/draw_vs_sse.c
b/src/gallium/auxiliary/draw/draw_vs_sse.c
index fb58983e011ffb9bc15fa5347cef468f99b962e5..702051387acb875fe2365d02f39f0872a893e188 100644
(file)
--- a/
src/gallium/auxiliary/draw/draw_vs_sse.c
+++ b/
src/gallium/auxiliary/draw/draw_vs_sse.c
@@
-67,6
+67,10
@@
static void
vs_sse_prepare( struct draw_vertex_shader *base,
struct draw_context *draw )
{
+ struct draw_sse_vertex_shader *shader = (struct draw_sse_vertex_shader *)base;
+ struct tgsi_exec_machine *machine = shader->machine;
+
+ machine->Samplers = draw->vs.samplers;
}