--- /dev/null
+/**
+ * Copyright (C) 2010 Jorge Jimenez (jorge@iryoku.com)
+ * Copyright (C) 2010 Belen Masia (bmasia@unizar.es)
+ * Copyright (C) 2010 Jose I. Echevarria (joseignacioechevarria@gmail.com)
+ * Copyright (C) 2010 Fernando Navarro (fernandn@microsoft.com)
+ * Copyright (C) 2010 Diego Gutierrez (diegog@unizar.es)
+ * Copyright (C) 2011 Lauri Kasanen (cand@gmx.com)
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the following statement:
+ *
+ * "Uses Jimenez's MLAA. Copyright (C) 2010 by Jorge Jimenez, Belen Masia,
+ * Jose I. Echevarria, Fernando Navarro and Diego Gutierrez."
+ *
+ * Only for use in the Mesa project, this point 2 is filled by naming the
+ * technique Jimenez's MLAA in the Mesa config options.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS
+ * IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL COPYRIGHT HOLDERS OR CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are
+ * those of the authors and should not be interpreted as representing official
+ * policies, either expressed or implied, of the copyright holders.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include "postprocess/postprocess.h"
+#include "postprocess/pp_mlaa.h"
+#include "postprocess/pp_filters.h"
+#include "util/u_blit.h"
+#include "util/u_box.h"
+#include "util/u_sampler.h"
+#include "util/u_inlines.h"
+#include "pipe/p_screen.h"
+
+#define IMM_SPACE 80
+
+static float constants[] = { 1, 1, 0, 0 };
+static unsigned int dimensions[2] = { 0, 0 };
+
+static struct pipe_resource *constbuf, *areamaptex;
+
+/** Upload the constants. */
+static void
+up_consts(struct pipe_context *pipe)
+{
+ struct pipe_box box;
+
+ u_box_2d(0, 0, sizeof(constants), 1, &box);
+ pipe->transfer_inline_write(pipe, constbuf, 0, PIPE_TRANSFER_WRITE,
+ &box, constants, sizeof(constants),
+ sizeof(constants));
+}
+
+/** Run function of the MLAA filter. */
+static void
+pp_jimenezmlaa_run(struct pp_queue_t *ppq, struct pipe_resource *in,
+ struct pipe_resource *out, unsigned int n, bool iscolor)
+{
+
+ struct program *p = ppq->p;
+
+ struct pipe_depth_stencil_alpha_state mstencil;
+ struct pipe_sampler_view v_tmp, *arr[3];
+
+ unsigned int w = p->framebuffer.width;
+ unsigned int h = p->framebuffer.height;
+
+ const struct pipe_stencil_ref ref = { {1} };
+ memset(&mstencil, 0, sizeof(mstencil));
+ cso_set_stencil_ref(p->cso, &ref);
+
+ /* Init the pixel size constant */
+ if (dimensions[0] != p->framebuffer.width ||
+ dimensions[1] != p->framebuffer.height) {
+ constants[0] = 1.0 / p->framebuffer.width;
+ constants[1] = 1.0 / p->framebuffer.height;
+
+ up_consts(p->pipe);
+ dimensions[0] = p->framebuffer.width;
+ dimensions[1] = p->framebuffer.height;
+ }
+
+ p->pipe->set_constant_buffer(p->pipe, PIPE_SHADER_VERTEX, 0, constbuf);
+ p->pipe->set_constant_buffer(p->pipe, PIPE_SHADER_FRAGMENT, 0, constbuf);
+
+ mstencil.stencil[0].enabled = 1;
+ mstencil.stencil[0].valuemask = mstencil.stencil[0].writemask = ~0;
+ mstencil.stencil[0].func = PIPE_FUNC_ALWAYS;
+ mstencil.stencil[0].fail_op = PIPE_STENCIL_OP_KEEP;
+ mstencil.stencil[0].zfail_op = PIPE_STENCIL_OP_KEEP;
+ mstencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
+
+ p->framebuffer.zsbuf = ppq->stencils;
+
+ /* First pass: depth edge detection */
+ if (iscolor)
+ pp_filter_setup_in(p, in);
+ else
+ pp_filter_setup_in(p, ppq->depth);
+
+ pp_filter_setup_out(p, ppq->inner_tmp[0]);
+
+ pp_filter_set_fb(p);
+ pp_filter_misc_state(p);
+ cso_set_depth_stencil_alpha(p->cso, &mstencil);
+ p->pipe->clear(p->pipe, PIPE_CLEAR_STENCIL | PIPE_CLEAR_COLOR,
+ p->clear_color, 0, 0);
+
+ cso_single_sampler(p->cso, 0, &p->sampler_point);
+ cso_single_sampler_done(p->cso);
+ cso_set_fragment_sampler_views(p->cso, 1, &p->view);
+
+ cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */
+ cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][2]);
+
+ pp_filter_draw(p);
+ pp_filter_end_pass(p);
+
+
+ /* Second pass: blend weights */
+ /* Sampler order: areamap, edgesmap, edgesmapL (reversed, thx compiler) */
+ mstencil.stencil[0].func = PIPE_FUNC_EQUAL;
+ mstencil.stencil[0].zpass_op = PIPE_STENCIL_OP_KEEP;
+ cso_set_depth_stencil_alpha(p->cso, &mstencil);
+
+ pp_filter_setup_in(p, areamaptex);
+ pp_filter_setup_out(p, ppq->inner_tmp[1]);
+
+ u_sampler_view_default_template(&v_tmp, ppq->inner_tmp[0],
+ ppq->inner_tmp[0]->format);
+ arr[1] = arr[2] = p->pipe->create_sampler_view(p->pipe,
+ ppq->inner_tmp[0], &v_tmp);
+
+ pp_filter_set_clear_fb(p);
+
+ cso_single_sampler(p->cso, 0, &p->sampler_point);
+ cso_single_sampler(p->cso, 1, &p->sampler_point);
+ cso_single_sampler(p->cso, 2, &p->sampler);
+ cso_single_sampler_done(p->cso);
+
+ arr[0] = p->view;
+ cso_set_fragment_sampler_views(p->cso, 3, arr);
+
+ cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]); /* passvs */
+ cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][3]);
+
+ pp_filter_draw(p);
+ pp_filter_end_pass(p);
+ pipe_sampler_view_reference(&arr[1], NULL);
+
+
+ /* Third pass: smoothed edges */
+ /* Sampler order: colormap, blendmap (wtf compiler) */
+ pp_filter_setup_in(p, ppq->inner_tmp[1]);
+ pp_filter_setup_out(p, out);
+
+ pp_filter_set_fb(p);
+
+ /* Blit the input to the output */
+ util_blit_pixels(p->blitctx, in, 0, 0, 0,
+ w, h, 0, p->framebuffer.cbufs[0],
+ 0, 0, w, h, 0, PIPE_TEX_MIPFILTER_NEAREST);
+
+ u_sampler_view_default_template(&v_tmp, in, in->format);
+ arr[0] = p->pipe->create_sampler_view(p->pipe, in, &v_tmp);
+
+ cso_single_sampler(p->cso, 0, &p->sampler_point);
+ cso_single_sampler(p->cso, 1, &p->sampler_point);
+ cso_single_sampler_done(p->cso);
+
+ arr[1] = p->view;
+ cso_set_fragment_sampler_views(p->cso, 2, arr);
+
+ cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */
+ cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][4]);
+
+ p->blend.rt[0].blend_enable = 1;
+ cso_set_blend(p->cso, &p->blend);
+
+ pp_filter_draw(p);
+ pp_filter_end_pass(p);
+ pipe_sampler_view_reference(&arr[0], NULL);
+
+ p->blend.rt[0].blend_enable = 0;
+ p->framebuffer.zsbuf = NULL;
+}
+
+/** The init function of the MLAA filter. */
+static void
+pp_jimenezmlaa_init_run(struct pp_queue_t *ppq, unsigned int n,
+ unsigned int val, bool iscolor)
+{
+
+ struct pipe_box box;
+ struct pipe_resource res;
+
+ char *tmp_text = calloc(sizeof(blend2fs_1) + sizeof(blend2fs_2) +
+ IMM_SPACE, sizeof(char));
+
+ constbuf = pipe_buffer_create(ppq->p->screen, PIPE_BIND_CONSTANT_BUFFER,
+ PIPE_USAGE_STATIC, sizeof(constants));
+ if (!constbuf) {
+ pp_debug("Failed to allocate constant buffer\n");
+ return;
+ }
+
+
+ pp_debug("mlaa: using %u max search steps\n", val);
+
+ if (!tmp_text) {
+ pp_debug("Failed to allocate shader space\n");
+ return;
+ }
+ sprintf(tmp_text, "%s"
+ "IMM FLT32 { %.8f, 0.0000, 0.0000, 0.0000}\n"
+ "%s\n", blend2fs_1, (float) val, blend2fs_2);
+
+ memset(&res, 0, sizeof(res));
+
+ res.target = PIPE_TEXTURE_2D;
+ res.format = PIPE_FORMAT_R8G8_UNORM;
+ res.width0 = res.height0 = 165;
+ res.bind = PIPE_BIND_SAMPLER_VIEW;
+ res.usage = PIPE_USAGE_STATIC;
+ res.depth0 = res.array_size = res.nr_samples = 1;
+
+ if (!ppq->p->screen->is_format_supported(ppq->p->screen, res.format,
+ res.target, 1, res.bind))
+ pp_debug("Areamap format not supported\n");
+
+ areamaptex = ppq->p->screen->resource_create(ppq->p->screen, &res);
+ u_box_2d(0, 0, 165, 165, &box);
+
+ ppq->p->pipe->transfer_inline_write(ppq->p->pipe, areamaptex, 0,
+ PIPE_TRANSFER_WRITE, &box,
+ areamap, 165 * 2, sizeof(areamap));
+
+
+
+ ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, offsetvs, true,
+ "offsetvs");
+ if (iscolor)
+ ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, color1fs,
+ false, "color1fs");
+ else
+ ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, depth1fs,
+ false, "depth1fs");
+ ppq->shaders[n][3] = pp_tgsi_to_state(ppq->p->pipe, tmp_text, false,
+ "blend2fs");
+ ppq->shaders[n][4] = pp_tgsi_to_state(ppq->p->pipe, neigh3fs, false,
+ "neigh3fs");
+
+ free(tmp_text);
+}
+
+/** Short wrapper to init the depth version. */
+void
+pp_jimenezmlaa_init(struct pp_queue_t *ppq, unsigned int n, unsigned int val)
+{
+
+ pp_jimenezmlaa_init_run(ppq, n, val, false);
+}
+
+/** Short wrapper to init the color version. */
+void
+pp_jimenezmlaa_init_color(struct pp_queue_t *ppq, unsigned int n,
+ unsigned int val)
+{
+
+ pp_jimenezmlaa_init_run(ppq, n, val, true);
+}
+
+/** Short wrapper to run the depth version. */
+void
+pp_jimenezmlaa(struct pp_queue_t *ppq, struct pipe_resource *in,
+ struct pipe_resource *out, unsigned int n)
+{
+ pp_jimenezmlaa_run(ppq, in, out, n, false);
+}
+
+/** Short wrapper to run the color version. */
+void
+pp_jimenezmlaa_color(struct pp_queue_t *ppq, struct pipe_resource *in,
+ struct pipe_resource *out, unsigned int n)
+{
+ pp_jimenezmlaa_run(ppq, in, out, n, true);
+}
--- /dev/null
+/**
+ * Copyright (C) 2010 Jorge Jimenez (jorge@iryoku.com)
+ * Copyright (C) 2010 Belen Masia (bmasia@unizar.es)
+ * Copyright (C) 2010 Jose I. Echevarria (joseignacioechevarria@gmail.com)
+ * Copyright (C) 2010 Fernando Navarro (fernandn@microsoft.com)
+ * Copyright (C) 2010 Diego Gutierrez (diegog@unizar.es)
+ * Copyright (C) 2011 Lauri Kasanen (cand@gmx.com)
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the following statement:
+ *
+ * "Uses Jimenez's MLAA. Copyright (C) 2010 by Jorge Jimenez, Belen Masia,
+ * Jose I. Echevarria, Fernando Navarro and Diego Gutierrez."
+ *
+ * Only for use in the Mesa project, this point 2 is filled by naming the
+ * technique Jimenez's MLAA in the Mesa config options.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS
+ * IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL COPYRIGHT HOLDERS OR CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are
+ * those of the authors and should not be interpreted as representing official
+ * policies, either expressed or implied, of the copyright holders.
+ */
+
+#ifndef PP_MLAA_H
+#define PP_MLAA_H
+
+#include "postprocess/pp_mlaa_areamap.h"
+
+static const char depth1fs[] = "FRAG\n"
+ "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n"
+ "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
+ "DCL IN[1], GENERIC[10], PERSPECTIVE\n"
+ "DCL IN[2], GENERIC[11], PERSPECTIVE\n"
+ "DCL OUT[0], COLOR\n"
+ "DCL SAMP[0]\n"
+ "DCL TEMP[0..2]\n"
+ "IMM FLT32 { 0.0030, 0.0000, 1.0000, 0.0000}\n"
+ " 0: TEX TEMP[0].x, IN[1].xyyy, SAMP[0], 2D\n"
+ " 1: MOV TEMP[1].x, TEMP[0].xxxx\n"
+ " 2: TEX TEMP[0].x, IN[1].zwww, SAMP[0], 2D\n"
+ " 3: MOV TEMP[1].y, TEMP[0].xxxx\n"
+ " 4: TEX TEMP[0].x, IN[2].xyyy, SAMP[0], 2D\n"
+ " 5: MOV TEMP[1].z, TEMP[0].xxxx\n"
+ " 6: TEX TEMP[0].x, IN[2].zwww, SAMP[0], 2D\n"
+ " 7: MOV TEMP[1].w, TEMP[0].xxxx\n"
+ " 8: TEX TEMP[0].x, IN[0].xyyy, SAMP[0], 2D\n"
+ " 9: ADD TEMP[2], TEMP[0].xxxx, -TEMP[1]\n"
+ " 10: ABS TEMP[0], TEMP[2]\n"
+ " 11: SGE TEMP[2], TEMP[0], IMM[0].xxxx\n"
+ " 12: DP4 TEMP[0].x, TEMP[2], IMM[0].zzzz\n"
+ " 13: SEQ TEMP[1].x, TEMP[0].xxxx, IMM[0].yyyy\n"
+ " 14: IF TEMP[1].xxxx :16\n"
+ " 15: KILP\n"
+ " 16: ENDIF\n"
+ " 17: MOV OUT[0], TEMP[2]\n"
+ " 18: END\n";
+
+
+static const char color1fs[] = "FRAG\n"
+ "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n"
+ "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
+ "DCL IN[1], GENERIC[10], PERSPECTIVE\n"
+ "DCL IN[2], GENERIC[11], PERSPECTIVE\n"
+ "DCL OUT[0], COLOR\n"
+ "DCL SAMP[0]\n"
+ "DCL TEMP[0..2]\n"
+ "IMM FLT32 { 0.2126, 0.7152, 0.0722, 0.1000}\n"
+ "IMM FLT32 { 1.0000, 0.0000, 0.0000, 0.0000}\n"
+ " 0: TEX TEMP[1].xyz, IN[1].xyyy, SAMP[0], 2D\n"
+ " 1: DP3 TEMP[0].x, TEMP[1].xyzz, IMM[0]\n"
+ " 2: TEX TEMP[1].xyz, IN[1].zwww, SAMP[0], 2D\n"
+ " 3: DP3 TEMP[0].y, TEMP[1].xyzz, IMM[0].xyzz\n"
+ " 4: TEX TEMP[1].xyz, IN[2].xyyy, SAMP[0], 2D\n"
+ " 5: DP3 TEMP[0].z, TEMP[1].xyzz, IMM[0].xyzz\n"
+ " 6: TEX TEMP[1].xyz, IN[2].zwww, SAMP[0], 2D\n"
+ " 7: DP3 TEMP[0].w, TEMP[1].xyzz, IMM[0].xyzz\n"
+ " 8: TEX TEMP[1].xyz, IN[0].xyyy, SAMP[0], 2D\n"
+ " 9: DP3 TEMP[2].x, TEMP[1].xyzz, IMM[0].xyzz\n"
+ " 10: ADD TEMP[1], TEMP[2].xxxx, -TEMP[0]\n"
+ " 11: ABS TEMP[0], TEMP[1]\n"
+ " 12: SGE TEMP[2], TEMP[0], IMM[0].wwww\n"
+ " 13: DP4 TEMP[0].x, TEMP[2], IMM[1].xxxx\n"
+ " 14: SEQ TEMP[1].x, TEMP[0].xxxx, IMM[1].yyyy\n"
+ " 15: IF TEMP[1].xxxx :17\n"
+ " 16: KILP\n"
+ " 17: ENDIF\n"
+ " 18: MOV OUT[0], TEMP[2]\n"
+ " 19: END\n";
+
+
+static const char neigh3fs[] = "FRAG\n"
+ "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n"
+ "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
+ "DCL IN[1], GENERIC[10], PERSPECTIVE\n"
+ "DCL IN[2], GENERIC[11], PERSPECTIVE\n"
+ "DCL OUT[0], COLOR\n"
+ "DCL SAMP[0]\n"
+ "DCL SAMP[1]\n"
+ "DCL TEMP[0..8]\n"
+ "IMM FLT32 { 1.0000, 0.00001, 0.0000, 0.0000}\n"
+ " 0: TEX TEMP[0], IN[0].xyyy, SAMP[1], 2D\n"
+ " 1: MOV TEMP[1].x, TEMP[0].xxxx\n"
+ " 2: TEX TEMP[2].y, IN[2].zwww, SAMP[1], 2D\n"
+ " 3: MOV TEMP[1].y, TEMP[2].yyyy\n"
+ " 4: MOV TEMP[1].z, TEMP[0].zzzz\n"
+ " 5: TEX TEMP[1].w, IN[2].xyyy, SAMP[1], 2D\n"
+ " 6: MUL TEMP[4], TEMP[1], TEMP[1]\n"
+ " 7: MUL TEMP[5], TEMP[4], TEMP[1]\n"
+ " 8: DP4 TEMP[1].x, TEMP[5], IMM[0].xxxx\n"
+ " 9: SLT TEMP[4].x, TEMP[1].xxxx, IMM[0].yyyy\n"
+ " 10: IF TEMP[4].xxxx :12\n"
+ " 11: KILP\n"
+ " 12: ENDIF\n"
+ " 13: TEX TEMP[4], IN[0].xyyy, SAMP[0], 2D\n"
+ " 14: TEX TEMP[6], IN[1].zwww, SAMP[0], 2D\n"
+ " 15: ADD TEMP[7].x, IMM[0].xxxx, -TEMP[0].xxxx\n"
+ " 16: MUL TEMP[8], TEMP[4], TEMP[7].xxxx\n"
+ " 17: MAD TEMP[7], TEMP[6], TEMP[0].xxxx, TEMP[8]\n"
+ " 18: MUL TEMP[6], TEMP[7], TEMP[5].xxxx\n"
+ " 19: TEX TEMP[7], IN[2].zwww, SAMP[0], 2D\n"
+ " 20: ADD TEMP[8].x, IMM[0].xxxx, -TEMP[2].yyyy\n"
+ " 21: MUL TEMP[3], TEMP[4], TEMP[8].xxxx\n"
+ " 22: MAD TEMP[8], TEMP[7], TEMP[2].yyyy, TEMP[3]\n"
+ " 23: MAD TEMP[2], TEMP[8], TEMP[5].yyyy, TEMP[6]\n"
+ " 24: TEX TEMP[6], IN[1].xyyy, SAMP[0], 2D\n"
+ " 25: ADD TEMP[7].x, IMM[0].xxxx, -TEMP[0].zzzz\n"
+ " 26: MUL TEMP[8], TEMP[4], TEMP[7].xxxx\n"
+ " 27: MAD TEMP[7], TEMP[6], TEMP[0].zzzz, TEMP[8]\n"
+ " 28: MAD TEMP[0], TEMP[7], TEMP[5].zzzz, TEMP[2]\n"
+ " 29: TEX TEMP[2], IN[2].xyyy, SAMP[0], 2D\n"
+ " 30: ADD TEMP[6].x, IMM[0].xxxx, -TEMP[1].wwww\n"
+ " 31: MUL TEMP[7], TEMP[4], TEMP[6].xxxx\n"
+ " 32: MAD TEMP[4], TEMP[2], TEMP[1].wwww, TEMP[7]\n"
+ " 33: MAD TEMP[2], TEMP[4], TEMP[5].wwww, TEMP[0]\n"
+ " 34: RCP TEMP[0].x, TEMP[1].xxxx\n"
+ " 35: MUL OUT[0], TEMP[2], TEMP[0].xxxx\n"
+ " 36: END\n";
+
+
+static const char offsetvs[] = "VERT\n"
+ "DCL IN[0]\n"
+ "DCL IN[1]\n"
+ "DCL OUT[0], POSITION\n"
+ "DCL OUT[1], GENERIC[0]\n"
+ "DCL OUT[2], GENERIC[10]\n"
+ "DCL OUT[3], GENERIC[11]\n"
+ "DCL CONST[0]\n"
+ "IMM FLT32 { 1.0000, 0.0000, -1.0000, 0.0000}\n"
+ " 0: MOV OUT[0], IN[0]\n"
+ " 1: MOV OUT[1], IN[1]\n"
+ " 2: MAD OUT[2], CONST[0].xyxy, IMM[0].zyyz, IN[1].xyxy\n"
+ " 3: MAD OUT[3], CONST[0].xyxy, IMM[0].xyyx, IN[1].xyxy\n"
+ " 4: END\n";
+
+
+static const char blend2fs_1[] = "FRAG\n"
+ "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n"
+ "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
+ "DCL OUT[0], COLOR\n"
+ "DCL SAMP[0]\n"
+ "DCL SAMP[1]\n"
+ "DCL SAMP[2]\n"
+ "DCL CONST[0]\n"
+ "DCL TEMP[0..6]\n"
+ "IMM FLT32 { 0.0000, -0.2500, 0.00609756, 0.5000}\n"
+ "IMM FLT32 { -1.5000, -2.0000, 0.9000, 1.5000}\n"
+ "IMM FLT32 { 2.0000, 1.0000, 4.0000, 33.0000}\n";
+
+static const char blend2fs_2[] =
+ " 0: MOV TEMP[0], IMM[0].xxxx\n"
+ " 1: TEX TEMP[1], IN[0].xyyy, SAMP[1], 2D\n"
+ " 2: MOV TEMP[2].x, TEMP[1]\n"
+ " 3: SNE TEMP[3].x, TEMP[1].yyyy, IMM[0].xxxx\n"
+ " 4: IF TEMP[3].xxxx :76\n"
+ " 5: MOV TEMP[1].xy, IN[0].xyxx\n"
+ " 6: MOV TEMP[4].x, IMM[1].xxxx\n"
+ " 7: BGNLOOP :24\n"
+ " 8: MUL TEMP[5].x, IMM[1].yyyy, IMM[3].xxxx\n"
+ " 9: SLE TEMP[6].x, TEMP[4].xxxx, TEMP[5].xxxx\n"
+ " 10: IF TEMP[6].xxxx :12\n"
+ " 11: BRK\n"
+ " 12: ENDIF\n"
+ " 13: MOV TEMP[4].y, IMM[0].xxxx\n"
+ " 14: MAD TEMP[3].xyz, CONST[0].xyyy, TEMP[4].xyyy, TEMP[1].xyyy\n"
+ " 15: MOV TEMP[3].w, IMM[0].xxxx\n"
+ " 16: TXL TEMP[5], TEMP[3], SAMP[2], 2D\n"
+ " 17: MOV TEMP[3].x, TEMP[5].yyyy\n"
+ " 18: SLT TEMP[6].x, TEMP[5].yyyy, IMM[1].zzzz\n"
+ " 19: IF TEMP[6].xxxx :21\n"
+ " 20: BRK\n"
+ " 21: ENDIF\n"
+ " 22: ADD TEMP[6].x, TEMP[4].xxxx, IMM[1].yyyy\n"
+ " 23: MOV TEMP[4].x, TEMP[6].xxxx\n"
+ " 24: ENDLOOP :7\n"
+ " 25: ADD TEMP[1].x, TEMP[4].xxxx, IMM[1].wwww\n"
+ " 26: MAD TEMP[6].x, -IMM[2].xxxx, TEMP[3].xxxx, TEMP[1].xxxx\n"
+ " 27: MUL TEMP[1].x, IMM[1].yyyy, IMM[3].xxxx\n"
+ " 28: MAX TEMP[4].x, TEMP[6].xxxx, TEMP[1].xxxx\n"
+ " 29: MOV TEMP[1].x, TEMP[4].xxxx\n"
+ " 30: MOV TEMP[3].xy, IN[0].xyxx\n"
+ " 31: MOV TEMP[5].x, IMM[1].wwww\n"
+ " 32: BGNLOOP :49\n"
+ " 33: MUL TEMP[6].x, IMM[2].xxxx, IMM[3].xxxx\n"
+ " 34: SGE TEMP[4].x, TEMP[5].xxxx, TEMP[6].xxxx\n"
+ " 35: IF TEMP[4].xxxx :37\n"
+ " 36: BRK\n"
+ " 37: ENDIF\n"
+ " 38: MOV TEMP[5].y, IMM[0].xxxx\n"
+ " 39: MAD TEMP[4].xyz, CONST[0].xyyy, TEMP[5].xyyy, TEMP[3].xyyy\n"
+ " 40: MOV TEMP[4].w, IMM[0].xxxx\n"
+ " 41: TXL TEMP[6].xy, TEMP[4], SAMP[2], 2D\n"
+ " 42: MOV TEMP[4].x, TEMP[6].yyyy\n"
+ " 43: SLT TEMP[0].x, TEMP[6].yyyy, IMM[1].zzzz\n"
+ " 44: IF TEMP[0].xxxx :46\n"
+ " 45: BRK\n"
+ " 46: ENDIF\n"
+ " 47: ADD TEMP[6].x, TEMP[5].xxxx, IMM[2].xxxx\n"
+ " 48: MOV TEMP[5].x, TEMP[6].xxxx\n"
+ " 49: ENDLOOP :32\n"
+ " 50: ADD TEMP[3].x, TEMP[5].xxxx, IMM[1].xxxx\n"
+ " 51: MAD TEMP[5].x, IMM[2].xxxx, TEMP[4].xxxx, TEMP[3].xxxx\n"
+ " 52: MUL TEMP[3].x, IMM[2].xxxx, IMM[3].xxxx\n"
+ " 53: MIN TEMP[4].x, TEMP[5].xxxx, TEMP[3].xxxx\n"
+ " 54: MOV TEMP[3].x, TEMP[1].xxxx\n"
+ " 55: MOV TEMP[3].y, TEMP[4].xxxx\n"
+ " 56: MOV TEMP[5].yw, IMM[0].yyyy\n"
+ " 57: MOV TEMP[5].x, TEMP[1].xxxx\n"
+ " 58: ADD TEMP[1].x, TEMP[4].xxxx, IMM[2].yyyy\n"
+ " 59: MOV TEMP[5].z, TEMP[1].xxxx\n"
+ " 60: MAD TEMP[1], TEMP[5], CONST[0].xyxy, IN[0].xyxy\n"
+ " 61: MOV TEMP[4], TEMP[1].xyyy\n"
+ " 62: MOV TEMP[4].w, IMM[0].xxxx\n"
+ " 63: TXL TEMP[5].x, TEMP[4], SAMP[2], 2D\n"
+ " 64: MOV TEMP[4].x, TEMP[5].xxxx\n"
+ " 65: MOV TEMP[5], TEMP[1].zwww\n"
+ " 66: MOV TEMP[5].w, IMM[0].xxxx\n"
+ " 67: TXL TEMP[1].x, TEMP[5], SAMP[2], 2D\n"
+ " 68: MOV TEMP[4].y, TEMP[1].xxxx\n"
+ " 69: MUL TEMP[5].xy, IMM[2].zzzz, TEMP[4].xyyy\n"
+ " 70: ROUND TEMP[1].xy, TEMP[5].xyyy\n"
+ " 71: ABS TEMP[4].xy, TEMP[3].xyyy\n"
+ " 72: MAD TEMP[3].xy, IMM[2].wwww, TEMP[1].xyyy, TEMP[4].xyyy\n"
+ " 73: MUL TEMP[5].xyz, TEMP[3].xyyy, IMM[0].zzzz\n"
+ " 74: MOV TEMP[5].w, IMM[0].xxxx\n"
+ " 75: TXL TEMP[0].xy, TEMP[5], SAMP[0], 2D\n"
+ " 76: ENDIF\n"
+ " 77: SNE TEMP[1].x, TEMP[2].xxxx, IMM[0].xxxx\n"
+ " 78: IF TEMP[1].xxxx :151\n"
+ " 79: MOV TEMP[1].xy, IN[0].xyxx\n"
+ " 80: MOV TEMP[3].x, IMM[1].xxxx\n"
+ " 81: BGNLOOP :98\n"
+ " 82: MUL TEMP[4].x, IMM[1].yyyy, IMM[3].xxxx\n"
+ " 83: SLE TEMP[5].x, TEMP[3].xxxx, TEMP[4].xxxx\n"
+ " 84: IF TEMP[5].xxxx :86\n"
+ " 85: BRK\n"
+ " 86: ENDIF\n"
+ " 87: MOV TEMP[3].y, IMM[0].xxxx\n"
+ " 88: MAD TEMP[5].xyz, CONST[0].xyyy, TEMP[3].yxxx, TEMP[1].xyyy\n"
+ " 89: MOV TEMP[5].w, IMM[0].xxxx\n"
+ " 90: TXL TEMP[4], TEMP[5], SAMP[2], 2D\n"
+ " 91: MOV TEMP[2].x, TEMP[4].xxxx\n"
+ " 92: SLT TEMP[5].x, TEMP[4].xxxx, IMM[1].zzzz\n"
+ " 93: IF TEMP[5].xxxx :95\n"
+ " 94: BRK\n"
+ " 95: ENDIF\n"
+ " 96: ADD TEMP[4].x, TEMP[3].xxxx, IMM[1].yyyy\n"
+ " 97: MOV TEMP[3].x, TEMP[4].xxxx\n"
+ " 98: ENDLOOP :81\n"
+ " 99: ADD TEMP[1].x, TEMP[3].xxxx, IMM[1].wwww\n"
+ "100: MAD TEMP[6].x, -IMM[2].xxxx, TEMP[2].xxxx, TEMP[1].xxxx\n"
+ "101: MUL TEMP[1].x, IMM[1].yyyy, IMM[3].xxxx\n"
+ "102: MAX TEMP[3].x, TEMP[6].xxxx, TEMP[1].xxxx\n"
+ "103: MOV TEMP[1].x, TEMP[3].xxxx\n"
+ "104: MOV TEMP[2].xy, IN[0].xyxx\n"
+ "105: MOV TEMP[4].x, IMM[1].wwww\n"
+ "106: BGNLOOP :123\n"
+ "107: MUL TEMP[5].x, IMM[2].xxxx, IMM[3].xxxx\n"
+ "108: SGE TEMP[6].x, TEMP[4].xxxx, TEMP[5].xxxx\n"
+ "109: IF TEMP[6].xxxx :111\n"
+ "110: BRK\n"
+ "111: ENDIF\n"
+ "112: MOV TEMP[4].y, IMM[0].xxxx\n"
+ "113: MAD TEMP[5].xyz, CONST[0].xyyy, TEMP[4].yxxx, TEMP[2].xyyy\n"
+ "114: MOV TEMP[5].w, IMM[0].xxxx\n"
+ "115: TXL TEMP[6], TEMP[5], SAMP[2], 2D\n"
+ "116: MOV TEMP[3].x, TEMP[6].xxxx\n"
+ "117: SLT TEMP[5].x, TEMP[6].xxxx, IMM[1].zzzz\n"
+ "118: IF TEMP[5].xxxx :120\n"
+ "119: BRK\n"
+ "120: ENDIF\n"
+ "121: ADD TEMP[6].x, TEMP[4].xxxx, IMM[2].xxxx\n"
+ "122: MOV TEMP[4].x, TEMP[6].xxxx\n"
+ "123: ENDLOOP :106\n"
+ "124: ADD TEMP[2].x, TEMP[4].xxxx, IMM[1].xxxx\n"
+ "125: MAD TEMP[4].x, IMM[2].xxxx, TEMP[3].xxxx, TEMP[2].xxxx\n"
+ "126: MUL TEMP[2].x, IMM[2].xxxx, IMM[3].xxxx\n"
+ "127: MIN TEMP[3].x, TEMP[4].xxxx, TEMP[2].xxxx\n"
+ "128: MOV TEMP[2].x, TEMP[1].xxxx\n"
+ "129: MOV TEMP[2].y, TEMP[3].xxxx\n"
+ "130: MOV TEMP[4].xz, IMM[0].yyyy\n"
+ "131: MOV TEMP[4].y, TEMP[1].xxxx\n"
+ "132: ADD TEMP[1].x, TEMP[3].xxxx, IMM[2].yyyy\n"
+ "133: MOV TEMP[4].w, TEMP[1].xxxx\n"
+ "134: MAD TEMP[1], TEMP[4], CONST[0].xyxy, IN[0].xyxy\n"
+ "135: MOV TEMP[3], TEMP[1].xyyy\n"
+ "136: MOV TEMP[3].w, IMM[0].xxxx\n"
+ "137: TXL TEMP[4].y, TEMP[3], SAMP[2], 2D\n"
+ "138: MOV TEMP[3].x, TEMP[4].yyyy\n"
+ "139: MOV TEMP[4], TEMP[1].zwww\n"
+ "140: MOV TEMP[4].w, IMM[0].xxxx\n"
+ "141: TXL TEMP[1].y, TEMP[4], SAMP[2], 2D\n"
+ "142: MOV TEMP[3].y, TEMP[1].yyyy\n"
+ "143: MUL TEMP[4].xy, IMM[2].zzzz, TEMP[3].xyyy\n"
+ "144: ROUND TEMP[1].xy, TEMP[4].xyyy\n"
+ "145: ABS TEMP[3].xy, TEMP[2].xyyy\n"
+ "146: MAD TEMP[2].xy, IMM[2].wwww, TEMP[1].xyyy, TEMP[3].xyyy\n"
+ "147: MUL TEMP[3].xyz, TEMP[2].xyyy, IMM[0].zzzz\n"
+ "148: MOV TEMP[3].w, IMM[0].xxxx\n"
+ "149: TXL TEMP[1].xy, TEMP[3], SAMP[0], 2D\n"
+ "150: MOV TEMP[0].zw, TEMP[1].yyxy\n"
+ "151: ENDIF\n"
+ "152: MOV OUT[0], TEMP[0]\n"
+ "153: END\n";
+
+#endif