}
+static INLINE LLVMValueRef
+lp_build_iround_nearest_sse2(struct lp_build_context *bld,
+ LLVMValueRef a)
+{
+ const struct lp_type type = bld->type;
+ LLVMTypeRef i32t = LLVMInt32Type();
+ LLVMTypeRef ret_type = lp_build_int_vec_type(type);
+ const char *intrinsic;
+ LLVMValueRef res;
+
+ assert(type.floating);
+ /* using the double precision conversions is a bit more complicated */
+ assert(type.width == 32);
+
+ assert(lp_check_value(type, a));
+ assert(util_cpu_caps.has_sse2);
+
+ /* This is relying on MXCSR rounding mode, which should always be nearest. */
+ if (type.length == 1) {
+ LLVMTypeRef vec_type;
+ LLVMValueRef undef;
+ LLVMValueRef arg;
+ LLVMValueRef index0 = LLVMConstInt(i32t, 0, 0);
+
+ vec_type = LLVMVectorType(bld->elem_type, 4);
+
+ intrinsic = "llvm.x86.sse.cvtss2si";
+
+ undef = LLVMGetUndef(vec_type);
+
+ arg = LLVMBuildInsertElement(bld->builder, undef, a, index0, "");
+
+ res = lp_build_intrinsic_unary(bld->builder, intrinsic,
+ ret_type, arg);
+ }
+ else {
+ assert(type.width*type.length == 128);
+
+ intrinsic = "llvm.x86.sse2.cvtps2dq";
+
+ res = lp_build_intrinsic_unary(bld->builder, intrinsic,
+ ret_type, a);
+ }
+
+ return res;
+}
+
+
/**
* Return the integer part of a float (vector) value (== round toward zero).
* The returned value is a float (vector).
assert(lp_check_value(type, a));
- if (util_cpu_caps.has_sse4_1 &&
+ if (util_cpu_caps.has_sse2 &&
+ ((type.width == 32) && (type.length == 1 || type.length == 4))) {
+ return lp_build_iround_nearest_sse2(bld, a);
+ }
+ else if (util_cpu_caps.has_sse4_1 &&
(type.length == 1 || type.width*type.length == 128)) {
res = lp_build_round_sse41(bld, a, LP_BUILD_ROUND_SSE41_NEAREST);
}