+glDeleteTextures(), glDeletePrograms() and glDeleteBuffers() Changed
+--------------------------------------------------------------------
+
+To match the behaviour of other OpenGL implementations, glDeleteTextures,
+glDeletePrograms and glDeleteBuffers have been modified so that:
+
+ * The named texture/program/buffer ID is immediately freed for re-use.
+
+ * The actual texture object, program or buffers isn't really deleted until
+ it is no longer bound in any rendering context (the reference count
+ is zero).
+
+Previously, the texture/program/buffer ID wasn't freed until the object
+was really deleted.
+
+Note that textures, programs and buffers can be shared by several rendering
+contexts so they can't be deleted until they're unbound in _all_ contexts.
+
+
+
+
+
To Do before release
--------------------
Fix dinoshade bug
+Miscellaneous
+-------------
+
+The main/get.c file is now generated with a Python script.
+
+
Driver Status
---------------------- ---------------------
----------------------------------------------------------------------
-$Id: RELNOTES-6.3,v 3.7 2005/01/03 15:55:51 brianp Exp $
+$Id: RELNOTES-6.3,v 3.8 2005/01/20 04:03:37 brianp Exp $
- DirectFB driver (Claudio Ciccani)
Changes:
- added -stereo option for glxgears demo (Jacek Rosik)
+ - updated the PBuffer demo code in xdemos/ directory
+ - glDeleteTextures/Programs/Buffers() now makes the object ID
+ available for immediate re-use
Bug fixes:
- some functions didn't support PBO functionality
- glGetTexImage didn't convert color index images to RGBA as required