case MESA_FORMAT_SARGB8:
case MESA_FORMAT_SL8:
case MESA_FORMAT_SLA8:
+ case MESA_FORMAT_SRGB_DXT1:
+ case MESA_FORMAT_SRGBA_DXT1:
+ case MESA_FORMAT_SRGBA_DXT3:
+ case MESA_FORMAT_SRGBA_DXT5:
return GL_TRUE;
default:
return GL_FALSE;
}
}
-#endif /* FEATURE_EXT_texture_sRGB */
+/**
+ * Convert a float value from linear space to a
+ * non-linear sRGB value in [0, 255].
+ * Not terribly efficient.
+ */
+static INLINE GLfloat
+linear_to_nonlinear(GLfloat cl)
+{
+ /* can't have values outside [0, 1] */
+ GLfloat cs;
+ if (cl < 0.0031308) {
+ cs = 12.92 * cl;
+ }
+ else {
+ cs = 1.055 * _mesa_pow(cl, 0.41666) - 0.055;
+ }
+ return cs;
+}
+
+#endif /* FEATURE_EXT_texture_sRGB */
/**
* This is the software fallback for Driver.GetTexImage().
}
#if FEATURE_EXT_texture_sRGB
else if (is_srgb_teximage(texImage)) {
- /* no pixel transfer and no non-linear to linear conversion */
- const GLint comps = texImage->TexFormat->TexelBytes;
- const GLint rowstride = comps * texImage->RowStride;
- MEMCPY(dest,
- (const GLubyte *) texImage->Data + row * rowstride,
- comps * width * sizeof(GLubyte));
- /* FIXME: isn't it necessary to still do component assigning
- according to format/type? */
- /* FIXME: need to do something else for compressed srgb textures
- (currently will return values converted to linear) */
+ /* special case this since need to backconvert values */
+ /* convert row to RGBA format */
+ GLfloat rgba[MAX_WIDTH][4];
+ GLint col;
+ GLbitfield transferOps = 0x0;
+
+ for (col = 0; col < width; col++) {
+ (*texImage->FetchTexelf)(texImage, col, row, img, rgba[col]);
+ if (texImage->TexFormat->BaseFormat == GL_LUMINANCE) {
+ rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
+ rgba[col][GCOMP] = 0.0;
+ rgba[col][BCOMP] = 0.0;
+ }
+ else if (texImage->TexFormat->BaseFormat == GL_LUMINANCE_ALPHA) {
+ rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
+ rgba[col][GCOMP] = 0.0;
+ rgba[col][BCOMP] = 0.0;
+ }
+ else if (texImage->TexFormat->BaseFormat == GL_RGB ||
+ texImage->TexFormat->BaseFormat == GL_RGBA) {
+ rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
+ rgba[col][GCOMP] = linear_to_nonlinear(rgba[col][GCOMP]);
+ rgba[col][BCOMP] = linear_to_nonlinear(rgba[col][BCOMP]);
+ }
+ }
+ _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
+ format, type, dest,
+ &ctx->Pack, transferOps /*image xfer ops*/);
}
#endif /* FEATURE_EXT_texture_sRGB */
else {