_mesa_set_enable(ctx, target, GL_TRUE);
+ /* setup vertex positions */
+ {
+ verts[0].x = 0.0F;
+ verts[0].y = 0.0F;
+ verts[1].x = 1.0F;
+ verts[1].y = 0.0F;
+ verts[2].x = 1.0F;
+ verts[2].y = 1.0F;
+ verts[3].x = 0.0F;
+ verts[3].y = 1.0F;
+
+ /* upload new vertex data */
+ _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
+ }
+
+ /* setup projection matrix */
+ _mesa_MatrixMode(GL_PROJECTION);
+ _mesa_LoadIdentity();
+ _mesa_Ortho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
+
/* texture is already locked, unlock now */
_mesa_unlock_texture(ctx, texObj);
}
}
- /* setup vertex positions */
- {
- verts[0].x = 0.0F;
- verts[0].y = 0.0F;
- verts[1].x = (GLfloat) dstWidth;
- verts[1].y = 0.0F;
- verts[2].x = (GLfloat) dstWidth;
- verts[2].y = (GLfloat) dstHeight;
- verts[3].x = 0.0F;
- verts[3].y = (GLfloat) dstHeight;
-
- /* upload new vertex data */
- _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
- }
-
/* limit sampling to src level */
_mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel);
_mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
assert(dstWidth == ctx->DrawBuffer->Width);
assert(dstHeight == ctx->DrawBuffer->Height);
- /* setup viewport and matching projection matrix */
+ /* setup viewport */
_mesa_set_viewport(ctx, 0, 0, dstWidth, dstHeight);
- _mesa_MatrixMode(GL_PROJECTION);
- _mesa_LoadIdentity();
- _mesa_Ortho(0.0F, dstWidth, 0.0F, dstHeight, -1.0F, 1.0F);
_mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
}