}
-void GLAPIENTRY
-_mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
- GLsizei width, GLenum format,
- GLsizei imageSize, const GLvoid *data)
+static ALWAYS_INLINE void
+compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture,
+ GLint level, GLint xoffset, GLsizei width,
+ GLenum format, GLsizei imageSize, const GLvoid *data,
+ bool dsa, const char *caller)
{
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GET_CURRENT_CONTEXT(ctx);
- if (compressed_subtexture_target_check(ctx, target, 1, format, false,
- "glCompressedTexSubImage1D")) {
- return;
+ if (dsa) {
+ texObj = _mesa_lookup_texture_err(ctx, texture, caller);
+ if (!texObj)
+ return;
+
+ target = texObj->Target;
}
- texObj = _mesa_get_current_tex_object(ctx, target);
- if (!texObj)
+ if (compressed_subtexture_target_check(ctx, target, dim, format, dsa,
+ caller)) {
return;
+ }
- if (compressed_subtexture_error_check(ctx, 1, texObj, target,
- level, xoffset, 0, 0,
- width, 1, 1,
- format, imageSize, data,
- "glCompressedTexSubImage1D")) {
+ if (!dsa) {
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ if (!texObj)
+ return;
+ }
+
+ if (compressed_subtexture_error_check(ctx, dim, texObj, target, level,
+ xoffset, 0, 0, width, 1, 1, format,
+ imageSize, data, caller)) {
return;
}
texImage = _mesa_select_tex_image(texObj, target, level);
assert(texImage);
- compressed_texture_sub_image(ctx, 1, texObj, texImage, target, level,
+ compressed_texture_sub_image(ctx, dim, texObj, texImage, target, level,
xoffset, 0, 0, width, 1, 1, format, imageSize,
data);
}
+
+void GLAPIENTRY
+_mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid *data)
+{
+ compressed_tex_sub_image(1, target, 0, level, xoffset, width, format,
+ imageSize, data, false,
+ "glCompressedTexSubImage1D");
+}
+
void GLAPIENTRY
_mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
-
- GET_CURRENT_CONTEXT(ctx);
-
- texObj = _mesa_lookup_texture_err(ctx, texture,
- "glCompressedTextureSubImage1D");
- if (!texObj)
- return;
-
- if (compressed_subtexture_target_check(ctx, texObj->Target, 1, format, true,
- "glCompressedTextureSubImage1D")) {
- return;
- }
-
- if (compressed_subtexture_error_check(ctx, 1, texObj, texObj->Target,
- level, xoffset, 0, 0,
- width, 1, 1,
- format, imageSize, data,
- "glCompressedTextureSubImage1D")) {
- return;
- }
-
- texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
- assert(texImage);
-
- compressed_texture_sub_image(ctx, 1, texObj, texImage, texObj->Target,
- level, xoffset, 0, 0, width, 1, 1, format,
- imageSize, data);
+ compressed_tex_sub_image(1, 0, texture, level, xoffset, width,
+ format, imageSize, data, true,
+ "glCompressedTextureSubImage1D");
}