mesa: switch texel fetch functions from GLchan to GLfloat
authorBrian Paul <brianp@vmware.com>
Mon, 9 Mar 2009 02:53:41 +0000 (20:53 -0600)
committerBrian Paul <brianp@vmware.com>
Thu, 2 Apr 2009 02:24:22 +0000 (20:24 -0600)
src/mesa/main/texformat.c
src/mesa/main/texformat_tmp.h

index 0d60e5ebd3421a1828e11b63fad0ab17b4af2b26..3286922f6f65cc6a29fdbee92f3b6ed0a33ec4c2 100644 (file)
@@ -793,12 +793,12 @@ const struct gl_texture_format _mesa_texformat_rgba8888 = {
    0,                                  /* StencilBits */
    4,                                  /* TexelBytes */
    _mesa_texstore_rgba8888,            /* StoreTexImageFunc */
-   fetch_texel_1d_rgba8888,            /* FetchTexel1D */
-   fetch_texel_2d_rgba8888,            /* FetchTexel2D */
-   fetch_texel_3d_rgba8888,            /* FetchTexel3D */
-   NULL,                               /* FetchTexel1Df */
-   NULL,                               /* FetchTexel2Df */
-   NULL,                               /* FetchTexel3Df */
+   NULL,                               /* FetchTexel1D */
+   NULL,                               /* FetchTexel2D */
+   NULL,                               /* FetchTexel3D */
+   fetch_texel_1d_f_rgba8888,          /* FetchTexel1Df */
+   fetch_texel_2d_f_rgba8888,          /* FetchTexel2Df */
+   fetch_texel_3d_f_rgba8888,          /* FetchTexel3Df */
    store_texel_rgba8888                        /* StoreTexel */
 };
 
@@ -817,12 +817,12 @@ const struct gl_texture_format _mesa_texformat_rgba8888_rev = {
    0,                                  /* StencilBits */
    4,                                  /* TexelBytes */
    _mesa_texstore_rgba8888,            /* StoreTexImageFunc */
-   fetch_texel_1d_rgba8888_rev,                /* FetchTexel1D */
-   fetch_texel_2d_rgba8888_rev,                /* FetchTexel2D */
-   fetch_texel_3d_rgba8888_rev,                /* FetchTexel3D */
-   NULL,                               /* FetchTexel1Df */
-   NULL,                               /* FetchTexel2Df */
-   NULL,                               /* FetchTexel3Df */
+   NULL,                               /* FetchTexel1D */
+   NULL,                               /* FetchTexel2D */
+   NULL,                               /* FetchTexel3D */
+   fetch_texel_1d_f_rgba8888_rev,      /* FetchTexel1Df */
+   fetch_texel_2d_f_rgba8888_rev,      /* FetchTexel2Df */
+   fetch_texel_3d_f_rgba8888_rev,      /* FetchTexel3Df */
    store_texel_rgba8888_rev            /* StoreTexel */
 };
 
@@ -841,12 +841,12 @@ const struct gl_texture_format _mesa_texformat_argb8888 = {
    0,                                  /* StencilBits */
    4,                                  /* TexelBytes */
    _mesa_texstore_argb8888,            /* StoreTexImageFunc */
-   fetch_texel_1d_argb8888,            /* FetchTexel1D */
-   fetch_texel_2d_argb8888,            /* FetchTexel2D */
-   fetch_texel_3d_argb8888,            /* FetchTexel3D */
-   NULL,                               /* FetchTexel1Df */
-   NULL,                               /* FetchTexel2Df */
-   NULL,                               /* FetchTexel3Df */
+   NULL,                               /* FetchTexel1D */
+   NULL,                               /* FetchTexel2D */
+   NULL,                               /* FetchTexel3D */
+   fetch_texel_1d_f_argb8888,          /* FetchTexel1Df */
+   fetch_texel_2d_f_argb8888,          /* FetchTexel2Df */
+   fetch_texel_3d_f_argb8888,          /* FetchTexel3Df */
    store_texel_argb8888                        /* StoreTexel */
 };
 
@@ -865,12 +865,12 @@ const struct gl_texture_format _mesa_texformat_argb8888_rev = {
    0,                                  /* StencilBits */
    4,                                  /* TexelBytes */
    _mesa_texstore_argb8888,            /* StoreTexImageFunc */
-   fetch_texel_1d_argb8888_rev,                /* FetchTexel1D */
-   fetch_texel_2d_argb8888_rev,                /* FetchTexel2D */
-   fetch_texel_3d_argb8888_rev,                /* FetchTexel3D */
-   NULL,                               /* FetchTexel1Df */
-   NULL,                               /* FetchTexel2Df */
-   NULL,                               /* FetchTexel3Df */
+   NULL,                               /* FetchTexel1D */
+   NULL,                               /* FetchTexel2D */
+   NULL,                               /* FetchTexel3D */
+   fetch_texel_1d_f_argb8888_rev,      /* FetchTexel1Df */
+   fetch_texel_2d_f_argb8888_rev,      /* FetchTexel2Df */
+   fetch_texel_3d_f_argb8888_rev,      /* FetchTexel3Df */
    store_texel_argb8888_rev            /* StoreTexel */
 };
 
@@ -889,12 +889,12 @@ const struct gl_texture_format _mesa_texformat_rgb888 = {
    0,                                  /* StencilBits */
    3,                                  /* TexelBytes */
    _mesa_texstore_rgb888,              /* StoreTexImageFunc */
-   fetch_texel_1d_rgb888,              /* FetchTexel1D */
-   fetch_texel_2d_rgb888,              /* FetchTexel2D */
-   fetch_texel_3d_rgb888,              /* FetchTexel3D */
-   NULL,                               /* FetchTexel1Df */
-   NULL,                               /* FetchTexel2Df */
-   NULL,                               /* FetchTexel3Df */
+   NULL,                               /* FetchTexel1D */
+   NULL,                               /* FetchTexel2D */
+   NULL,                               /* FetchTexel3D */
+   fetch_texel_1d_f_rgb888,            /* FetchTexel1Df */
+   fetch_texel_2d_f_rgb888,            /* FetchTexel2Df */
+   fetch_texel_3d_f_rgb888,            /* FetchTexel3Df */
    store_texel_rgb888                  /* StoreTexel */
 };
 
@@ -913,12 +913,12 @@ const struct gl_texture_format _mesa_texformat_bgr888 = {
    0,                                  /* StencilBits */
    3,                                  /* TexelBytes */
    _mesa_texstore_bgr888,              /* StoreTexImageFunc */
-   fetch_texel_1d_bgr888,              /* FetchTexel1D */
-   fetch_texel_2d_bgr888,              /* FetchTexel2D */
-   fetch_texel_3d_bgr888,              /* FetchTexel3D */
-   NULL,                               /* FetchTexel1Df */
-   NULL,                               /* FetchTexel2Df */
-   NULL,                               /* FetchTexel3Df */
+   NULL,                               /* FetchTexel1D */
+   NULL,                               /* FetchTexel2D */
+   NULL,                               /* FetchTexel3D */
+   fetch_texel_1d_f_bgr888,            /* FetchTexel1Df */
+   fetch_texel_2d_f_bgr888,            /* FetchTexel2Df */
+   fetch_texel_3d_f_bgr888,            /* FetchTexel3Df */
    store_texel_bgr888                  /* StoreTexel */
 };
 
@@ -937,12 +937,12 @@ const struct gl_texture_format _mesa_texformat_rgb565 = {
    0,                                  /* StencilBits */
    2,                                  /* TexelBytes */
    _mesa_texstore_rgb565,              /* StoreTexImageFunc */
-   fetch_texel_1d_rgb565,              /* FetchTexel1D */
-   fetch_texel_2d_rgb565,              /* FetchTexel2D */
-   fetch_texel_3d_rgb565,              /* FetchTexel3D */
-   NULL,                               /* FetchTexel1Df */
-   NULL,                               /* FetchTexel2Df */
-   NULL,                               /* FetchTexel3Df */
+   NULL,                               /* FetchTexel1D */
+   NULL,                               /* FetchTexel2D */
+   NULL,                               /* FetchTexel3D */
+   fetch_texel_1d_f_rgb565,            /* FetchTexel1Df */
+   fetch_texel_2d_f_rgb565,            /* FetchTexel2Df */
+   fetch_texel_3d_f_rgb565,            /* FetchTexel3Df */
    store_texel_rgb565                  /* StoreTexel */
 };
 
@@ -961,12 +961,12 @@ const struct gl_texture_format _mesa_texformat_rgb565_rev = {
    0,                                  /* StencilBits */
    2,                                  /* TexelBytes */
    _mesa_texstore_rgb565,              /* StoreTexImageFunc */
-   fetch_texel_1d_rgb565_rev,          /* FetchTexel1D */
-   fetch_texel_2d_rgb565_rev,          /* FetchTexel2D */
-   fetch_texel_3d_rgb565_rev,          /* FetchTexel3D */
-   NULL,                               /* FetchTexel1Df */
-   NULL,                               /* FetchTexel2Df */
-   NULL,                               /* FetchTexel3Df */
+   NULL,                               /* FetchTexel1D */
+   NULL,                               /* FetchTexel2D */
+   NULL,                               /* FetchTexel3D */
+   fetch_texel_1d_f_rgb565_rev,                /* FetchTexel1Df */
+   fetch_texel_2d_f_rgb565_rev,                /* FetchTexel2Df */
+   fetch_texel_3d_f_rgb565_rev,                /* FetchTexel3Df */
    store_texel_rgb565_rev              /* StoreTexel */
 };
 
@@ -985,12 +985,12 @@ const struct gl_texture_format _mesa_texformat_rgba4444 = {
    0,                                  /* StencilBits */
    2,                                  /* TexelBytes */
    _mesa_texstore_rgba4444,            /* StoreTexImageFunc */
-   fetch_texel_1d_rgba4444,            /* FetchTexel1D */
-   fetch_texel_2d_rgba4444,            /* FetchTexel2D */
-   fetch_texel_3d_rgba4444,            /* FetchTexel3D */
-   NULL,                               /* FetchTexel1Df */
-   NULL,                               /* FetchTexel2Df */
-   NULL,                               /* FetchTexel3Df */
+   NULL,                               /* FetchTexel1D */
+   NULL,                               /* FetchTexel2D */
+   NULL,                               /* FetchTexel3D */
+   fetch_texel_1d_f_rgba4444,          /* FetchTexel1Df */
+   fetch_texel_2d_f_rgba4444,          /* FetchTexel2Df */
+   fetch_texel_3d_f_rgba4444,          /* FetchTexel3Df */
    store_texel_rgba4444                        /* StoreTexel */
 };
 
@@ -1009,12 +1009,12 @@ const struct gl_texture_format _mesa_texformat_argb4444 = {
    0,                                  /* StencilBits */
    2,                                  /* TexelBytes */
    _mesa_texstore_argb4444,            /* StoreTexImageFunc */
-   fetch_texel_1d_argb4444,            /* FetchTexel1D */
-   fetch_texel_2d_argb4444,            /* FetchTexel2D */
-   fetch_texel_3d_argb4444,            /* FetchTexel3D */
-   NULL,                               /* FetchTexel1Df */
-   NULL,                               /* FetchTexel2Df */
-   NULL,                               /* FetchTexel3Df */
+   NULL,                               /* FetchTexel1D */
+   NULL,                               /* FetchTexel2D */
+   NULL,                               /* FetchTexel3D */
+   fetch_texel_1d_f_argb4444,          /* FetchTexel1Df */
+   fetch_texel_2d_f_argb4444,          /* FetchTexel2Df */
+   fetch_texel_3d_f_argb4444,          /* FetchTexel3Df */
    store_texel_argb4444                        /* StoreTexel */
 };
 
@@ -1033,12 +1033,12 @@ const struct gl_texture_format _mesa_texformat_argb4444_rev = {
    0,                                  /* StencilBits */
    2,                                  /* TexelBytes */
    _mesa_texstore_argb4444,            /* StoreTexImageFunc */
-   fetch_texel_1d_argb4444_rev,                /* FetchTexel1D */
-   fetch_texel_2d_argb4444_rev,                /* FetchTexel2D */
-   fetch_texel_3d_argb4444_rev,                /* FetchTexel3D */
-   NULL,                               /* FetchTexel1Df */
-   NULL,                               /* FetchTexel2Df */
-   NULL,                               /* FetchTexel3Df */
+   NULL,                               /* FetchTexel1D */
+   NULL,                               /* FetchTexel2D */
+   NULL,                               /* FetchTexel3D */
+   fetch_texel_1d_f_argb4444_rev,      /* FetchTexel1Df */
+   fetch_texel_2d_f_argb4444_rev,      /* FetchTexel2Df */
+   fetch_texel_3d_f_argb4444_rev,      /* FetchTexel3Df */
    store_texel_argb4444_rev            /* StoreTexel */
 };
 
@@ -1057,12 +1057,12 @@ const struct gl_texture_format _mesa_texformat_rgba5551 = {
    0,                                  /* StencilBits */
    2,                                  /* TexelBytes */
    _mesa_texstore_rgba5551,            /* StoreTexImageFunc */
-   fetch_texel_1d_rgba5551,            /* FetchTexel1D */
-   fetch_texel_2d_rgba5551,            /* FetchTexel2D */
-   fetch_texel_3d_rgba5551,            /* FetchTexel3D */
-   NULL,                               /* FetchTexel1Df */
-   NULL,                               /* FetchTexel2Df */
-   NULL,                               /* FetchTexel3Df */
+   NULL,                               /* FetchTexel1D */
+   NULL,                               /* FetchTexel2D */
+   NULL,                               /* FetchTexel3D */
+   fetch_texel_1d_f_rgba5551,          /* FetchTexel1Df */
+   fetch_texel_2d_f_rgba5551,          /* FetchTexel2Df */
+   fetch_texel_3d_f_rgba5551,          /* FetchTexel3Df */
    store_texel_rgba5551                        /* StoreTexel */
 };
 
@@ -1081,12 +1081,12 @@ const struct gl_texture_format _mesa_texformat_argb1555 = {
    0,                                  /* StencilBits */
    2,                                  /* TexelBytes */
    _mesa_texstore_argb1555,            /* StoreTexImageFunc */
-   fetch_texel_1d_argb1555,            /* FetchTexel1D */
-   fetch_texel_2d_argb1555,            /* FetchTexel2D */
-   fetch_texel_3d_argb1555,            /* FetchTexel3D */
-   NULL,                               /* FetchTexel1Df */
-   NULL,                               /* FetchTexel2Df */
-   NULL,                               /* FetchTexel3Df */
+   NULL,                               /* FetchTexel1D */
+   NULL,                               /* FetchTexel2D */
+   NULL,                               /* FetchTexel3D */
+   fetch_texel_1d_f_argb1555,          /* FetchTexel1Df */
+   fetch_texel_2d_f_argb1555,          /* FetchTexel2Df */
+   fetch_texel_3d_f_argb1555,          /* FetchTexel3Df */
    store_texel_argb1555                        /* StoreTexel */
 };
 
@@ -1105,12 +1105,12 @@ const struct gl_texture_format _mesa_texformat_argb1555_rev = {
    0,                                  /* StencilBits */
    2,                                  /* TexelBytes */
    _mesa_texstore_argb1555,            /* StoreTexImageFunc */
-   fetch_texel_1d_argb1555_rev,                /* FetchTexel1D */
-   fetch_texel_2d_argb1555_rev,                /* FetchTexel2D */
-   fetch_texel_3d_argb1555_rev,                /* FetchTexel3D */
-   NULL,                               /* FetchTexel1Df */
-   NULL,                               /* FetchTexel2Df */
-   NULL,                               /* FetchTexel3Df */
+   NULL,                               /* FetchTexel1D */
+   NULL,                               /* FetchTexel2D */
+   NULL,                               /* FetchTexel3D */
+   fetch_texel_1d_f_argb1555_rev,      /* FetchTexel1Df */
+   fetch_texel_2d_f_argb1555_rev,      /* FetchTexel2Df */
+   fetch_texel_3d_f_argb1555_rev,      /* FetchTexel3Df */
    store_texel_argb1555_rev            /* StoreTexel */
 };
 
@@ -1129,12 +1129,12 @@ const struct gl_texture_format _mesa_texformat_al88 = {
    0,                                  /* StencilBits */
    2,                                  /* TexelBytes */
    _mesa_texstore_al88,                        /* StoreTexImageFunc */
-   fetch_texel_1d_al88,                        /* FetchTexel1D */
-   fetch_texel_2d_al88,                        /* FetchTexel2D */
-   fetch_texel_3d_al88,                        /* FetchTexel3D */
-   NULL,                               /* FetchTexel1Df */
-   NULL,                               /* FetchTexel2Df */
-   NULL,                               /* FetchTexel3Df */
+   NULL,                               /* FetchTexel1D */
+   NULL,                               /* FetchTexel2D */
+   NULL,                               /* FetchTexel3D */
+   fetch_texel_1d_f_al88,              /* FetchTexel1Df */
+   fetch_texel_2d_f_al88,              /* FetchTexel2Df */
+   fetch_texel_3d_f_al88,              /* FetchTexel3Df */
    store_texel_al88                    /* StoreTexel */
 };
 
@@ -1153,12 +1153,12 @@ const struct gl_texture_format _mesa_texformat_al88_rev = {
    0,                                  /* StencilBits */
    2,                                  /* TexelBytes */
    _mesa_texstore_al88,                        /* StoreTexImageFunc */
-   fetch_texel_1d_al88_rev,            /* FetchTexel1D */
-   fetch_texel_2d_al88_rev,            /* FetchTexel2D */
-   fetch_texel_3d_al88_rev,            /* FetchTexel3D */
-   NULL,                               /* FetchTexel1Df */
-   NULL,                               /* FetchTexel2Df */
-   NULL,                               /* FetchTexel3Df */
+   NULL,                               /* FetchTexel1D */
+   NULL,                               /* FetchTexel2D */
+   NULL,                               /* FetchTexel3D */
+   fetch_texel_1d_f_al88_rev,          /* FetchTexel1Df */
+   fetch_texel_2d_f_al88_rev,          /* FetchTexel2Df */
+   fetch_texel_3d_f_al88_rev,          /* FetchTexel3Df */
    store_texel_al88_rev                        /* StoreTexel */
 };
 
@@ -1177,12 +1177,12 @@ const struct gl_texture_format _mesa_texformat_rgb332 = {
    0,                                  /* StencilBits */
    1,                                  /* TexelBytes */
    _mesa_texstore_rgb332,              /* StoreTexImageFunc */
-   fetch_texel_1d_rgb332,              /* FetchTexel1D */
-   fetch_texel_2d_rgb332,              /* FetchTexel2D */
-   fetch_texel_3d_rgb332,              /* FetchTexel3D */
-   NULL,                               /* FetchTexel1Df */
-   NULL,                               /* FetchTexel2Df */
-   NULL,                               /* FetchTexel3Df */
+   NULL,                               /* FetchTexel1D */
+   NULL,                               /* FetchTexel2D */
+   NULL,                               /* FetchTexel3D */
+   fetch_texel_1d_f_rgb332,            /* FetchTexel1Df */
+   fetch_texel_2d_f_rgb332,            /* FetchTexel2Df */
+   fetch_texel_3d_f_rgb332,            /* FetchTexel3Df */
    store_texel_rgb332                  /* StoreTexel */
 };
 
@@ -1201,12 +1201,12 @@ const struct gl_texture_format _mesa_texformat_a8 = {
    0,                                  /* StencilBits */
    1,                                  /* TexelBytes */
    _mesa_texstore_a8,                  /* StoreTexImageFunc */
-   fetch_texel_1d_a8,                  /* FetchTexel1D */
-   fetch_texel_2d_a8,                  /* FetchTexel2D */
-   fetch_texel_3d_a8,                  /* FetchTexel3D */
-   NULL,                               /* FetchTexel1Df */
-   NULL,                               /* FetchTexel2Df */
-   NULL,                               /* FetchTexel3Df */
+   NULL,                               /* FetchTexel1D */
+   NULL,                               /* FetchTexel2D */
+   NULL,                               /* FetchTexel3D */
+   fetch_texel_1d_f_a8,                        /* FetchTexel1Df */
+   fetch_texel_2d_f_a8,                        /* FetchTexel2Df */
+   fetch_texel_3d_f_a8,                        /* FetchTexel3Df */
    store_texel_a8                      /* StoreTexel */
 };
 
@@ -1225,12 +1225,12 @@ const struct gl_texture_format _mesa_texformat_l8 = {
    0,                                  /* StencilBits */
    1,                                  /* TexelBytes */
    _mesa_texstore_a8,/*yes*/           /* StoreTexImageFunc */
-   fetch_texel_1d_l8,                  /* FetchTexel1D */
-   fetch_texel_2d_l8,                  /* FetchTexel2D */
-   fetch_texel_3d_l8,                  /* FetchTexel3D */
-   NULL,                               /* FetchTexel1Df */
-   NULL,                               /* FetchTexel2Df */
-   NULL,                               /* FetchTexel3Df */
+   NULL,                               /* FetchTexel1D */
+   NULL,                               /* FetchTexel2D */
+   NULL,                               /* FetchTexel3D */
+   fetch_texel_1d_f_l8,                        /* FetchTexel1Df */
+   fetch_texel_2d_f_l8,                        /* FetchTexel2Df */
+   fetch_texel_3d_f_l8,                        /* FetchTexel3Df */
    store_texel_l8                      /* StoreTexel */
 };
 
@@ -1249,12 +1249,12 @@ const struct gl_texture_format _mesa_texformat_i8 = {
    0,                                  /* StencilBits */
    1,                                  /* TexelBytes */
    _mesa_texstore_a8,/*yes*/           /* StoreTexImageFunc */
-   fetch_texel_1d_i8,                  /* FetchTexel1D */
-   fetch_texel_2d_i8,                  /* FetchTexel2D */
-   fetch_texel_3d_i8,                  /* FetchTexel3D */
-   NULL,                               /* FetchTexel1Df */
-   NULL,                               /* FetchTexel2Df */
-   NULL,                               /* FetchTexel3Df */
+   NULL,                               /* FetchTexel1D */
+   NULL,                               /* FetchTexel2D */
+   NULL,                               /* FetchTexel3D */
+   fetch_texel_1d_f_i8,                        /* FetchTexel1Df */
+   fetch_texel_2d_f_i8,                        /* FetchTexel2Df */
+   fetch_texel_3d_f_i8,                        /* FetchTexel3Df */
    store_texel_i8                      /* StoreTexel */
 };
 
@@ -1273,12 +1273,12 @@ const struct gl_texture_format _mesa_texformat_ci8 = {
    0,                                  /* StencilBits */
    1,                                  /* TexelBytes */
    _mesa_texstore_ci8,                 /* StoreTexImageFunc */
-   fetch_texel_1d_ci8,                 /* FetchTexel1D */
-   fetch_texel_2d_ci8,                 /* FetchTexel2D */
-   fetch_texel_3d_ci8,                 /* FetchTexel3D */
-   NULL,                               /* FetchTexel1Df */
-   NULL,                               /* FetchTexel2Df */
-   NULL,                               /* FetchTexel3Df */
+   NULL,                               /* FetchTexel1D */
+   NULL,                               /* FetchTexel2D */
+   NULL,                               /* FetchTexel3D */
+   fetch_texel_1d_f_ci8,               /* FetchTexel1Df */
+   fetch_texel_2d_f_ci8,               /* FetchTexel2Df */
+   fetch_texel_3d_f_ci8,               /* FetchTexel3Df */
    store_texel_ci8                     /* StoreTexel */
 };
 
index ae57baf92226993a378057c87d9d2afd9c0c9daa..b9e34f71e896e9c155574d5ab96078b0244c0ad9 100644 (file)
@@ -606,17 +606,19 @@ static void store_texel_intensity_f16(struct gl_texture_image *texImage,
 
 /* MESA_FORMAT_RGBA8888 ******************************************************/
 
-/* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLchans */
-static void FETCH(rgba8888)( const struct gl_texture_image *texImage,
-                            GLint i, GLint j, GLint k, GLchan *texel )
+/* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */
+static void FETCH(f_rgba8888)( const struct gl_texture_image *texImage,
+                               GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   texel[RCOMP] = UBYTE_TO_CHAN( (s >> 24)        );
-   texel[GCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff );
-   texel[BCOMP] = UBYTE_TO_CHAN( (s >>  8) & 0xff );
-   texel[ACOMP] = UBYTE_TO_CHAN( (s      ) & 0xff );
+   texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24)        );
+   texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
+   texel[BCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
+   texel[ACOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff );
 }
 
+
+
 #if DIM == 3
 static void store_texel_rgba8888(struct gl_texture_image *texImage,
                                  GLint i, GLint j, GLint k, const void *texel)
@@ -631,14 +633,14 @@ static void store_texel_rgba8888(struct gl_texture_image *texImage,
 /* MESA_FORMAT_RGBA888_REV ***************************************************/
 
 /* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLchans */
-static void FETCH(rgba8888_rev)( const struct gl_texture_image *texImage,
-                                 GLint i, GLint j, GLint k, GLchan *texel )
+static void FETCH(f_rgba8888_rev)( const struct gl_texture_image *texImage,
+                                   GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   texel[RCOMP] = UBYTE_TO_CHAN( (s      ) & 0xff );
-   texel[GCOMP] = UBYTE_TO_CHAN( (s >>  8) & 0xff );
-   texel[BCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff );
-   texel[ACOMP] = UBYTE_TO_CHAN( (s >> 24)        );
+   texel[RCOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff );
+   texel[GCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
+   texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
+   texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24)        );
 }
 
 #if DIM == 3
@@ -655,14 +657,14 @@ static void store_texel_rgba8888_rev(struct gl_texture_image *texImage,
 /* MESA_FORMAT_ARGB8888 ******************************************************/
 
 /* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLchans */
-static void FETCH(argb8888)( const struct gl_texture_image *texImage,
-                            GLint i, GLint j, GLint k, GLchan *texel )
+static void FETCH(f_argb8888)( const struct gl_texture_image *texImage,
+                               GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   texel[RCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff );
-   texel[GCOMP] = UBYTE_TO_CHAN( (s >>  8) & 0xff );
-   texel[BCOMP] = UBYTE_TO_CHAN( (s      ) & 0xff );
-   texel[ACOMP] = UBYTE_TO_CHAN( (s >> 24)        );
+   texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
+   texel[GCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
+   texel[BCOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff );
+   texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24)        );
 }
 
 #if DIM == 3
@@ -678,15 +680,15 @@ static void store_texel_argb8888(struct gl_texture_image *texImage,
 
 /* MESA_FORMAT_ARGB8888_REV **************************************************/
 
-/* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLchans */
-static void FETCH(argb8888_rev)( const struct gl_texture_image *texImage,
-                                 GLint i, GLint j, GLint k, GLchan *texel )
+/* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLfloats */
+static void FETCH(f_argb8888_rev)( const struct gl_texture_image *texImage,
+                                   GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   texel[RCOMP] = UBYTE_TO_CHAN( (s >>  8) & 0xff );
-   texel[GCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff );
-   texel[BCOMP] = UBYTE_TO_CHAN( (s >> 24)        );
-   texel[ACOMP] = UBYTE_TO_CHAN( (s      ) & 0xff );
+   texel[RCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
+   texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
+   texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24)        );
+   texel[ACOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff );
 }
 
 #if DIM == 3
@@ -703,14 +705,14 @@ static void store_texel_argb8888_rev(struct gl_texture_image *texImage,
 /* MESA_FORMAT_RGB888 ********************************************************/
 
 /* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */
-static void FETCH(rgb888)( const struct gl_texture_image *texImage,
-                          GLint i, GLint j, GLint k, GLchan *texel )
+static void FETCH(f_rgb888)( const struct gl_texture_image *texImage,
+                             GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
-   texel[RCOMP] = UBYTE_TO_CHAN( src[2] );
-   texel[GCOMP] = UBYTE_TO_CHAN( src[1] );
-   texel[BCOMP] = UBYTE_TO_CHAN( src[0] );
-   texel[ACOMP] = CHAN_MAX;
+   texel[RCOMP] = UBYTE_TO_FLOAT( src[2] );
+   texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
+   texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
+   texel[ACOMP] = 1.0F;
 }
 
 #if DIM == 3
@@ -729,14 +731,14 @@ static void store_texel_rgb888(struct gl_texture_image *texImage,
 /* MESA_FORMAT_BGR888 ********************************************************/
 
 /* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLchans */
-static void FETCH(bgr888)( const struct gl_texture_image *texImage,
-                          GLint i, GLint j, GLint k, GLchan *texel )
+static void FETCH(f_bgr888)( const struct gl_texture_image *texImage,
+                             GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
-   texel[RCOMP] = UBYTE_TO_CHAN( src[0] );
-   texel[GCOMP] = UBYTE_TO_CHAN( src[1] );
-   texel[BCOMP] = UBYTE_TO_CHAN( src[2] );
-   texel[ACOMP] = CHAN_MAX;
+   texel[RCOMP] = UBYTE_TO_FLOAT( src[0] );
+   texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
+   texel[BCOMP] = UBYTE_TO_FLOAT( src[2] );
+   texel[ACOMP] = 1.0F;
 }
 
 #if DIM == 3
@@ -758,15 +760,15 @@ static void store_texel_bgr888(struct gl_texture_image *texImage,
 /* MESA_FORMAT_RGB565 ********************************************************/
 
 /* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */
-static void FETCH(rgb565)( const struct gl_texture_image *texImage,
-                          GLint i, GLint j, GLint k, GLchan *texel )
+static void FETCH(f_rgb565)( const struct gl_texture_image *texImage,
+                             GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
    const GLushort s = *src;
-   texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) );
-   texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) | ((s >>  9) & 0x3) );
-   texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >>  2) & 0x7) );
-   texel[ACOMP] = CHAN_MAX;
+   texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F);
+   texel[GCOMP] = ((s >> 5 ) & 0x3f) * (1.0F / 63.0F);
+   texel[BCOMP] = ((s      ) & 0x1f) * (1.0F / 31.0F);
+   texel[ACOMP] = 1.0F;
 }
 
 #if DIM == 3
@@ -783,15 +785,15 @@ static void store_texel_rgb565(struct gl_texture_image *texImage,
 /* MESA_FORMAT_RGB565_REV ****************************************************/
 
 /* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLchans */
-static void FETCH(rgb565_rev)( const struct gl_texture_image *texImage,
-                               GLint i, GLint j, GLint k, GLchan *texel )
+static void FETCH(f_rgb565_rev)( const struct gl_texture_image *texImage,
+                                 GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
    const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */
-   texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) );
-   texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) | ((s >>  9) & 0x3) );
-   texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >>  2) & 0x7) );
-   texel[ACOMP] = CHAN_MAX;
+   texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) );
+   texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 3) & 0xfc) | ((s >>  9) & 0x3) );
+   texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >>  2) & 0x7) );
+   texel[ACOMP] = 1.0F;
 }
 
 #if DIM == 3
@@ -807,15 +809,15 @@ static void store_texel_rgb565_rev(struct gl_texture_image *texImage,
 /* MESA_FORMAT_RGBA4444 ******************************************************/
 
 /* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */
-static void FETCH(rgba4444)( const struct gl_texture_image *texImage,
-                            GLint i, GLint j, GLint k, GLchan *texel )
+static void FETCH(f_rgba4444)( const struct gl_texture_image *texImage,
+                               GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
    const GLushort s = *src;
-   texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) | ((s >> 8) & 0xf0) );
-   texel[GCOMP] = UBYTE_TO_CHAN( ((s >>  8) & 0xf) | ((s >> 4) & 0xf0) );
-   texel[BCOMP] = UBYTE_TO_CHAN( ((s >>  4) & 0xf) | ((s     ) & 0xf0) );
-   texel[ACOMP] = UBYTE_TO_CHAN( ((s      ) & 0xf) | ((s << 4) & 0xf0) );
+   texel[RCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
+   texel[GCOMP] = ((s >>  8) & 0xf) * (1.0F / 15.0F);
+   texel[BCOMP] = ((s >>  4) & 0xf) * (1.0F / 15.0F);
+   texel[ACOMP] = ((s      ) & 0xf) * (1.0F / 15.0F);
 }
 
 #if DIM == 3
@@ -832,15 +834,15 @@ static void store_texel_rgba4444(struct gl_texture_image *texImage,
 /* MESA_FORMAT_ARGB4444 ******************************************************/
 
 /* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */
-static void FETCH(argb4444)( const struct gl_texture_image *texImage,
-                            GLint i, GLint j, GLint k, GLchan *texel )
+static void FETCH(f_argb4444)( const struct gl_texture_image *texImage,
+                               GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
    const GLushort s = *src;
-   texel[RCOMP] = UBYTE_TO_CHAN( ((s >>  8) & 0xf) | ((s >> 4) & 0xf0) );
-   texel[GCOMP] = UBYTE_TO_CHAN( ((s >>  4) & 0xf) | ((s     ) & 0xf0) );
-   texel[BCOMP] = UBYTE_TO_CHAN( ((s      ) & 0xf) | ((s << 4) & 0xf0) );
-   texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) | ((s >> 8) & 0xf0) );
+   texel[RCOMP] = ((s >>  8) & 0xf) * (1.0F / 15.0F);
+   texel[GCOMP] = ((s >>  4) & 0xf) * (1.0F / 15.0F);
+   texel[BCOMP] = ((s      ) & 0xf) * (1.0F / 15.0F);
+   texel[ACOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
 }
 
 #if DIM == 3
@@ -857,14 +859,14 @@ static void store_texel_argb4444(struct gl_texture_image *texImage,
 /* MESA_FORMAT_ARGB4444_REV **************************************************/
 
 /* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLchans */
-static void FETCH(argb4444_rev)( const struct gl_texture_image *texImage,
-                                 GLint i, GLint j, GLint k, GLchan *texel )
+static void FETCH(f_argb4444_rev)( const struct gl_texture_image *texImage,
+                                   GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   texel[RCOMP] = UBYTE_TO_CHAN( ((s      ) & 0xf) | ((s << 4) & 0xf0) );
-   texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) | ((s >> 8) & 0xf0) );
-   texel[BCOMP] = UBYTE_TO_CHAN( ((s >>  8) & 0xf) | ((s >> 4) & 0xf0) );
-   texel[ACOMP] = UBYTE_TO_CHAN( ((s >>  4) & 0xf) | ((s     ) & 0xf0) );
+   texel[RCOMP] = ((s      ) & 0xf) * (1.0F / 15.0F);
+   texel[GCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
+   texel[BCOMP] = ((s >>  8) & 0xf) * (1.0F / 15.0F);
+   texel[ACOMP] = ((s >>  4) & 0xf) * (1.0F / 15.0F);
 }
 
 #if DIM == 3
@@ -880,15 +882,15 @@ static void store_texel_argb4444_rev(struct gl_texture_image *texImage,
 /* MESA_FORMAT_RGBA5551 ******************************************************/
 
 /* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */
-static void FETCH(rgba5551)( const struct gl_texture_image *texImage,
-                            GLint i, GLint j, GLint k, GLchan *texel )
+static void FETCH(f_rgba5551)( const struct gl_texture_image *texImage,
+                               GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
    const GLushort s = *src;
-   texel[RCOMP] = UBYTE_TO_CHAN( ((s >>  8) & 0xf8) | ((s >> 13) & 0x7) );
-   texel[GCOMP] = UBYTE_TO_CHAN( ((s >>  3) & 0xf8) | ((s >>  8) & 0x7) );
-   texel[BCOMP] = UBYTE_TO_CHAN( ((s <<  2) & 0xf8) | ((s >>  3) & 0x7) );
-   texel[ACOMP] = UBYTE_TO_CHAN( ((s) & 0x01) ? 255 : 0);
+   texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F);
+   texel[GCOMP] = ((s >>  6) & 0x1f) * (1.0F / 31.0F);
+   texel[BCOMP] = ((s >>  1) & 0x1f) * (1.0F / 31.0F);
+   texel[ACOMP] = ((s      ) & 0x01) * 1.0F;
 }
 
 #if DIM == 3
@@ -904,15 +906,15 @@ static void store_texel_rgba5551(struct gl_texture_image *texImage,
 /* MESA_FORMAT_ARGB1555 ******************************************************/
 
 /* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */
-static void FETCH(argb1555)( const struct gl_texture_image *texImage,
-                            GLint i, GLint j, GLint k, GLchan *texel )
+static void FETCH(f_argb1555)( const struct gl_texture_image *texImage,
+                            GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
    const GLushort s = *src;
-   texel[RCOMP] = UBYTE_TO_CHAN( ((s >>  7) & 0xf8) | ((s >> 12) & 0x7) );
-   texel[GCOMP] = UBYTE_TO_CHAN( ((s >>  2) & 0xf8) | ((s >>  7) & 0x7) );
-   texel[BCOMP] = UBYTE_TO_CHAN( ((s <<  3) & 0xf8) | ((s >>  2) & 0x7) );
-   texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 15) & 0x01) * 255 );
+   texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F);
+   texel[GCOMP] = ((s >>  5) & 0x1f) * (1.0F / 31.0F);
+   texel[BCOMP] = ((s >>  0) & 0x1f) * (1.0F / 31.0F);
+   texel[ACOMP] = ((s >> 15) & 0x01) * 1.0F;
 }
 
 #if DIM == 3
@@ -929,15 +931,15 @@ static void store_texel_argb1555(struct gl_texture_image *texImage,
 /* MESA_FORMAT_ARGB1555_REV **************************************************/
 
 /* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLchans */
-static void FETCH(argb1555_rev)( const struct gl_texture_image *texImage,
-                                 GLint i, GLint j, GLint k, GLchan *texel )
+static void FETCH(f_argb1555_rev)( const struct gl_texture_image *texImage,
+                                   GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
    const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */
-   texel[RCOMP] = UBYTE_TO_CHAN( ((s >>  7) & 0xf8) | ((s >> 12) & 0x7) );
-   texel[GCOMP] = UBYTE_TO_CHAN( ((s >>  2) & 0xf8) | ((s >>  7) & 0x7) );
-   texel[BCOMP] = UBYTE_TO_CHAN( ((s <<  3) & 0xf8) | ((s >>  2) & 0x7) );
-   texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 15) & 0x01) * 255 );
+   texel[RCOMP] = UBYTE_TO_FLOAT( ((s >>  7) & 0xf8) | ((s >> 12) & 0x7) );
+   texel[GCOMP] = UBYTE_TO_FLOAT( ((s >>  2) & 0xf8) | ((s >>  7) & 0x7) );
+   texel[BCOMP] = UBYTE_TO_FLOAT( ((s <<  3) & 0xf8) | ((s >>  2) & 0x7) );
+   texel[ACOMP] = UBYTE_TO_FLOAT( ((s >> 15) & 0x01) * 255 );
 }
 
 #if DIM == 3
@@ -954,14 +956,14 @@ static void store_texel_argb1555_rev(struct gl_texture_image *texImage,
 /* MESA_FORMAT_AL88 **********************************************************/
 
 /* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLchans */
-static void FETCH(al88)( const struct gl_texture_image *texImage,
-                        GLint i, GLint j, GLint k, GLchan *texel )
+static void FETCH(f_al88)( const struct gl_texture_image *texImage,
+                           GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
    texel[RCOMP] = 
    texel[GCOMP] = 
-   texel[BCOMP] = UBYTE_TO_CHAN( s & 0xff );
-   texel[ACOMP] = UBYTE_TO_CHAN( s >> 8 );
+   texel[BCOMP] = UBYTE_TO_FLOAT( s & 0xff );
+   texel[ACOMP] = UBYTE_TO_FLOAT( s >> 8 );
 }
 
 #if DIM == 3
@@ -978,14 +980,14 @@ static void store_texel_al88(struct gl_texture_image *texImage,
 /* MESA_FORMAT_AL88_REV ******************************************************/
 
 /* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLchans */
-static void FETCH(al88_rev)( const struct gl_texture_image *texImage,
-                             GLint i, GLint j, GLint k, GLchan *texel )
+static void FETCH(f_al88_rev)( const struct gl_texture_image *texImage,
+                               GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
    texel[RCOMP] = 
    texel[GCOMP] = 
-   texel[BCOMP] = UBYTE_TO_CHAN( s >> 8 );
-   texel[ACOMP] = UBYTE_TO_CHAN( s & 0xff );
+   texel[BCOMP] = UBYTE_TO_FLOAT( s >> 8 );
+   texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xff );
 }
 
 #if DIM == 3
@@ -1002,17 +1004,15 @@ static void store_texel_al88_rev(struct gl_texture_image *texImage,
 /* MESA_FORMAT_RGB332 ********************************************************/
 
 /* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */
-static void FETCH(rgb332)( const struct gl_texture_image *texImage,
-                          GLint i, GLint j, GLint k, GLchan *texel )
+static void FETCH(f_rgb332)( const struct gl_texture_image *texImage,
+                             GLint i, GLint j, GLint k, GLfloat *texel )
 {
-   static const GLubyte lut2to8[4] = {0, 85, 170, 255};
-   static const GLubyte lut3to8[8] = {0, 36, 73, 109, 146, 182, 219, 255};
    const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
    const GLubyte s = *src;
-   texel[RCOMP] = UBYTE_TO_CHAN( lut3to8[(s >> 5) & 0x7] );
-   texel[GCOMP] = UBYTE_TO_CHAN( lut3to8[(s >> 2) & 0x7] );
-   texel[BCOMP] = UBYTE_TO_CHAN( lut2to8[(s     ) & 0x3] );
-   texel[ACOMP] = CHAN_MAX;
+   texel[RCOMP] = ((s >> 5) & 0x7) * (1.0F / 7.0F);
+   texel[GCOMP] = ((s >> 2) & 0x7) * (1.0F / 7.0F);
+   texel[BCOMP] = ((s     ) & 0x3) * (1.0F / 3.0F);
+   texel[ACOMP] = 1.0F;
 }
 
 #if DIM == 3
@@ -1029,14 +1029,14 @@ static void store_texel_rgb332(struct gl_texture_image *texImage,
 /* MESA_FORMAT_A8 ************************************************************/
 
 /* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */
-static void FETCH(a8)( const struct gl_texture_image *texImage,
-                      GLint i, GLint j, GLint k, GLchan *texel )
+static void FETCH(f_a8)( const struct gl_texture_image *texImage,
+                         GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
    texel[RCOMP] =
    texel[GCOMP] =
-   texel[BCOMP] = 0;
-   texel[ACOMP] = UBYTE_TO_CHAN( src[0] );
+   texel[BCOMP] = 0.0F;
+   texel[ACOMP] = UBYTE_TO_FLOAT( src[0] );
 }
 
 #if DIM == 3
@@ -1053,14 +1053,14 @@ static void store_texel_a8(struct gl_texture_image *texImage,
 /* MESA_FORMAT_L8 ************************************************************/
 
 /* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLchans */
-static void FETCH(l8)( const struct gl_texture_image *texImage,
-                      GLint i, GLint j, GLint k, GLchan *texel )
+static void FETCH(f_l8)( const struct gl_texture_image *texImage,
+                         GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
    texel[RCOMP] =
    texel[GCOMP] =
-   texel[BCOMP] = UBYTE_TO_CHAN( src[0] );
-   texel[ACOMP] = CHAN_MAX;
+   texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
+   texel[ACOMP] = 1.0F;
 }
 
 #if DIM == 3
@@ -1077,14 +1077,14 @@ static void store_texel_l8(struct gl_texture_image *texImage,
 /* MESA_FORMAT_I8 ************************************************************/
 
 /* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLchans */
-static void FETCH(i8)( const struct gl_texture_image *texImage,
-                      GLint i, GLint j, GLint k, GLchan *texel )
+static void FETCH(f_i8)( const struct gl_texture_image *texImage,
+                         GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
    texel[RCOMP] =
    texel[GCOMP] =
    texel[BCOMP] =
-   texel[ACOMP] = UBYTE_TO_CHAN( src[0] );
+   texel[ACOMP] = UBYTE_TO_FLOAT( src[0] );
 }
 
 #if DIM == 3
@@ -1103,12 +1103,11 @@ static void store_texel_i8(struct gl_texture_image *texImage,
 /* Fetch CI texel from 1D, 2D or 3D ci8 texture, lookup the index in a
  * color table, and return 4 GLchans.
  */
-static void FETCH(ci8)( const struct gl_texture_image *texImage,
-                       GLint i, GLint j, GLint k, GLchan *texel )
+static void FETCH(f_ci8)( const struct gl_texture_image *texImage,
+                          GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
    const struct gl_color_table *palette;
-   GLubyte texelUB[4];
    GLuint index;
    GET_CURRENT_CONTEXT(ctx);
 
@@ -1125,61 +1124,48 @@ static void FETCH(ci8)( const struct gl_texture_image *texImage,
    index = (*src) & (palette->Size - 1);
 
    {
-      const GLubyte *table = palette->TableUB;
+      const GLfloat *table = palette->TableF;
       switch (palette->_BaseFormat) {
       case GL_ALPHA:
-         texelUB[RCOMP] =
-         texelUB[GCOMP] =
-         texelUB[BCOMP] = 0;
-         texelUB[ACOMP] = table[index];
+         texel[RCOMP] =
+         texel[GCOMP] =
+         texel[BCOMP] = 0.0F;
+         texel[ACOMP] = table[index];
          break;;
       case GL_LUMINANCE:
-         texelUB[RCOMP] =
-         texelUB[GCOMP] =
-         texelUB[BCOMP] = table[index];
-         texelUB[ACOMP] = 255;
+         texel[RCOMP] =
+         texel[GCOMP] =
+         texel[BCOMP] = table[index];
+         texel[ACOMP] = 1.0F;
          break;
       case GL_INTENSITY:
-         texelUB[RCOMP] =
-         texelUB[GCOMP] =
-         texelUB[BCOMP] =
-         texelUB[ACOMP] = table[index];
+         texel[RCOMP] =
+         texel[GCOMP] =
+         texel[BCOMP] =
+         texel[ACOMP] = table[index];
          break;;
       case GL_LUMINANCE_ALPHA:
-         texelUB[RCOMP] =
-         texelUB[GCOMP] =
-         texelUB[BCOMP] = table[index * 2 + 0];
-         texelUB[ACOMP] = table[index * 2 + 1];
+         texel[RCOMP] =
+         texel[GCOMP] =
+         texel[BCOMP] = table[index * 2 + 0];
+         texel[ACOMP] = table[index * 2 + 1];
          break;;
       case GL_RGB:
-         texelUB[RCOMP] = table[index * 3 + 0];
-         texelUB[GCOMP] = table[index * 3 + 1];
-         texelUB[BCOMP] = table[index * 3 + 2];
-         texelUB[ACOMP] = 255;
+         texel[RCOMP] = table[index * 3 + 0];
+         texel[GCOMP] = table[index * 3 + 1];
+         texel[BCOMP] = table[index * 3 + 2];
+         texel[ACOMP] = 1.0F;
          break;;
       case GL_RGBA:
-         texelUB[RCOMP] = table[index * 4 + 0];
-         texelUB[GCOMP] = table[index * 4 + 1];
-         texelUB[BCOMP] = table[index * 4 + 2];
-         texelUB[ACOMP] = table[index * 4 + 3];
+         texel[RCOMP] = table[index * 4 + 0];
+         texel[GCOMP] = table[index * 4 + 1];
+         texel[BCOMP] = table[index * 4 + 2];
+         texel[ACOMP] = table[index * 4 + 3];
          break;;
       default:
          _mesa_problem(ctx, "Bad palette format in fetch_texel_ci8");
          return;
       }
-#if CHAN_TYPE == GL_UNSIGNED_BYTE
-      COPY_4UBV(texel, texelUB);
-#elif CHAN_TYPE == GL_UNSIGNED_SHORT
-      texel[0] = UBYTE_TO_USHORT(texelUB[0]);
-      texel[1] = UBYTE_TO_USHORT(texelUB[1]);
-      texel[2] = UBYTE_TO_USHORT(texelUB[2]);
-      texel[3] = UBYTE_TO_USHORT(texelUB[3]);
-#else
-      texel[0] = UBYTE_TO_FLOAT(texelUB[0]);
-      texel[1] = UBYTE_TO_FLOAT(texelUB[1]);
-      texel[2] = UBYTE_TO_FLOAT(texelUB[2]);
-      texel[3] = UBYTE_TO_FLOAT(texelUB[3]);
-#endif
    }
 }