panfrost: Expose MSAA 4x
authorAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tue, 30 Jun 2020 19:19:47 +0000 (15:19 -0400)
committerMarge Bot <eric+marge@anholt.net>
Tue, 7 Jul 2020 01:13:39 +0000 (01:13 +0000)
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5782>

.gitlab-ci/deqp-panfrost-t860-fails.txt
src/gallium/drivers/panfrost/pan_screen.c

index 90e21e12af6f6e25459f7669c219801e8e5afe22..cd93d33d91c8fa9f5b32db5be6b89dbb83ca9e8e 100644 (file)
@@ -85,63 +85,34 @@ dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_color
 dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_depth
 dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_color
 dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth
-dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth_stencil
 dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_stencil
 dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_stencil
-dEQP-GLES3.functional.fbo.invalidate.sub.unbind_read_depth
-dEQP-GLES3.functional.fbo.invalidate.sub.unbind_read_stencil
 dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_color
 dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_depth
 dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_color
 dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth
-dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth_stencil
 dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil
 dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_stencil
-dEQP-GLES3.functional.fbo.invalidate.whole.unbind_read_color
-dEQP-GLES3.functional.fbo.invalidate.whole.unbind_read_color_stencil
 dEQP-GLES3.functional.fbo.msaa.2_samples.depth24_stencil8
 dEQP-GLES3.functional.fbo.msaa.2_samples.depth32f_stencil8
 dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component16
 dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component24
 dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component32f
-dEQP-GLES3.functional.fbo.msaa.2_samples.r11f_g11f_b10f
 dEQP-GLES3.functional.fbo.msaa.2_samples.r16f
-dEQP-GLES3.functional.fbo.msaa.2_samples.r32f
-dEQP-GLES3.functional.fbo.msaa.2_samples.r8
 dEQP-GLES3.functional.fbo.msaa.2_samples.rg16f
-dEQP-GLES3.functional.fbo.msaa.2_samples.rg32f
-dEQP-GLES3.functional.fbo.msaa.2_samples.rg8
-dEQP-GLES3.functional.fbo.msaa.2_samples.rgb10_a2
-dEQP-GLES3.functional.fbo.msaa.2_samples.rgb565
-dEQP-GLES3.functional.fbo.msaa.2_samples.rgb5_a1
-dEQP-GLES3.functional.fbo.msaa.2_samples.rgb8
 dEQP-GLES3.functional.fbo.msaa.2_samples.rgba16f
-dEQP-GLES3.functional.fbo.msaa.2_samples.rgba32f
-dEQP-GLES3.functional.fbo.msaa.2_samples.rgba4
-dEQP-GLES3.functional.fbo.msaa.2_samples.rgba8
-dEQP-GLES3.functional.fbo.msaa.2_samples.srgb8_alpha8
 dEQP-GLES3.functional.fbo.msaa.2_samples.stencil_index8
 dEQP-GLES3.functional.fbo.msaa.4_samples.depth24_stencil8
 dEQP-GLES3.functional.fbo.msaa.4_samples.depth32f_stencil8
 dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component16
 dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component24
 dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component32f
-dEQP-GLES3.functional.fbo.msaa.4_samples.r11f_g11f_b10f
 dEQP-GLES3.functional.fbo.msaa.4_samples.r16f
 dEQP-GLES3.functional.fbo.msaa.4_samples.r32f
-dEQP-GLES3.functional.fbo.msaa.4_samples.r8
 dEQP-GLES3.functional.fbo.msaa.4_samples.rg16f
 dEQP-GLES3.functional.fbo.msaa.4_samples.rg32f
-dEQP-GLES3.functional.fbo.msaa.4_samples.rg8
-dEQP-GLES3.functional.fbo.msaa.4_samples.rgb10_a2
-dEQP-GLES3.functional.fbo.msaa.4_samples.rgb565
-dEQP-GLES3.functional.fbo.msaa.4_samples.rgb5_a1
-dEQP-GLES3.functional.fbo.msaa.4_samples.rgb8
 dEQP-GLES3.functional.fbo.msaa.4_samples.rgba16f
 dEQP-GLES3.functional.fbo.msaa.4_samples.rgba32f
-dEQP-GLES3.functional.fbo.msaa.4_samples.rgba4
-dEQP-GLES3.functional.fbo.msaa.4_samples.rgba8
-dEQP-GLES3.functional.fbo.msaa.4_samples.srgb8_alpha8
 dEQP-GLES3.functional.fbo.msaa.4_samples.stencil_index8
 dEQP-GLES3.functional.fbo.render.recreate_color.rbo_r11f_g11f_b10f_depth_stencil_rbo_depth24_stencil8
 dEQP-GLES3.functional.fbo.render.recreate_color.rbo_r16f_depth_stencil_rbo_depth24_stencil8
@@ -276,174 +247,6 @@ dEQP-GLES3.functional.fbo.render.shared_depth_stencil.tex2d_rgba8_depth_tex2d_de
 dEQP-GLES3.functional.fbo.render.shared_depth_stencil.tex2d_rgba8_depth_tex2d_depth_component24
 dEQP-GLES3.functional.fbo.render.shared_depth_stencil.tex2d_rgba8_depth_tex2d_depth_component32f
 dEQP-GLES3.functional.fence_sync.client_wait_sync_finish
-dEQP-GLES3.functional.multisample.fbo_4_samples.common_edge_big_quad
-dEQP-GLES3.functional.multisample.fbo_4_samples.common_edge_small_quads
-dEQP-GLES3.functional.multisample.fbo_4_samples.common_edge_viewport_quad
-dEQP-GLES3.functional.multisample.fbo_4_samples.constancy_alpha_to_coverage
-dEQP-GLES3.functional.multisample.fbo_4_samples.constancy_both
-dEQP-GLES3.functional.multisample.fbo_4_samples.constancy_both_inverted
-dEQP-GLES3.functional.multisample.fbo_4_samples.constancy_sample_coverage
-dEQP-GLES3.functional.multisample.fbo_4_samples.constancy_sample_coverage_inverted
-dEQP-GLES3.functional.multisample.fbo_4_samples.depth
-dEQP-GLES3.functional.multisample.fbo_4_samples.num_samples_line
-dEQP-GLES3.functional.multisample.fbo_4_samples.num_samples_polygon
-dEQP-GLES3.functional.multisample.fbo_4_samples.proportionality_alpha_to_coverage
-dEQP-GLES3.functional.multisample.fbo_4_samples.proportionality_sample_coverage
-dEQP-GLES3.functional.multisample.fbo_4_samples.proportionality_sample_coverage_inverted
-dEQP-GLES3.functional.multisample.fbo_4_samples.sample_coverage_invert
 dEQP-GLES3.functional.multisample.fbo_4_samples.stencil
-dEQP-GLES3.functional.multisample.fbo_max_samples.common_edge_big_quad
-dEQP-GLES3.functional.multisample.fbo_max_samples.common_edge_small_quads
-dEQP-GLES3.functional.multisample.fbo_max_samples.common_edge_viewport_quad
-dEQP-GLES3.functional.multisample.fbo_max_samples.constancy_alpha_to_coverage
-dEQP-GLES3.functional.multisample.fbo_max_samples.constancy_both
-dEQP-GLES3.functional.multisample.fbo_max_samples.constancy_both_inverted
-dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_alpha_to_coverage
-dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_sample_coverage
-dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_sample_coverage_inverted
-dEQP-GLES3.functional.multisample.fbo_max_samples.sample_coverage_invert
 dEQP-GLES3.functional.multisample.fbo_max_samples.stencil
-dEQP-GLES3.functional.negative_api.buffer.blit_framebuffer_multisample
 dEQP-GLES3.functional.negative_api.buffer.read_pixels_fbo_format_mismatch
-dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.fill_rules.basic_quad
-dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.fill_rules.basic_quad_reverse
-dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.fill_rules.clipped_full
-dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.fill_rules.clipped_partly
-dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.fill_rules.projected
-dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.interpolation.lines
-dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.interpolation.lines_wide
-dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.interpolation.triangles
-dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.primitives.lines
-dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.primitives.lines_wide
-dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.primitives.points
-dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.primitives.triangles
-dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.fill_rules.projected
-dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines
-dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines_wide
-dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.triangles
-dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines
-dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines_wide
-dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.points
-dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.triangles
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.float_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.float_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_mediump
-dEQP-GLES3.functional.state_query.integers.max_samples_getfloat
-dEQP-GLES3.functional.state_query.integers.max_samples_getinteger64
index c199dd71e321a5d2d2897fe93c1cd6bd6319add0..0c246d22ddf2b3e6da52cee769f9d371cd1d8f3f 100644 (file)
@@ -469,9 +469,6 @@ panfrost_is_format_supported( struct pipe_screen *screen,
          * hardware can go up to 16x but we don't support higher modes yet.
          * MSAA 2x is notably not supported and gets rounded up to MSAA 4x. */
 
-        if (sample_count > 1 && !(pan_debug & (PAN_DBG_GL3 | PAN_DBG_DEQP)))
-                return false;
-
         if (!(sample_count == 0 || sample_count == 1 || sample_count == 4))
                 return false;