Using output buffer with 8 bits video RGB as back buffer
certainly is not working for 30 bits color depth visual.
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
* if the VDPAU RGB component order doesn't match the X11 one so
* we only allow the X11 format
*/
- vlsurface->send_to_X = rgba_format == VDP_RGBA_FORMAT_B8G8R8A8;
+ vlsurface->send_to_X = dev->vscreen->color_depth == 24 &&
+ rgba_format == VDP_RGBA_FORMAT_B8G8R8A8;
res_tmpl.target = PIPE_TEXTURE_2D;
res_tmpl.format = VdpFormatRGBAToPipe(rgba_format);