For 8-bit RGB(A) texture formats we set the PIPE_BIND_RENDER_TARGET flag
to try to get a hardware format which also supports rendering (for FBO
textures). Do the same thing for floating point formats.
This allows the Redway3D Flat demo to run.
Cc: 10.6 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
else if (internalFormat == 3 || internalFormat == 4 ||
internalFormat == GL_RGB || internalFormat == GL_RGBA ||
internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 ||
- internalFormat == GL_BGRA)
+ internalFormat == GL_BGRA ||
+ internalFormat == GL_RGB16F ||
+ internalFormat == GL_RGBA16F ||
+ internalFormat == GL_RGB32F ||
+ internalFormat == GL_RGBA32F)
bindings |= PIPE_BIND_RENDER_TARGET;
/* GLES allows the driver to choose any format which matches