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disable 3dlabs shading language code until build is fixed
author
Brian Paul
<brian.paul@tungstengraphics.com>
Sat, 26 Mar 2005 19:45:40 +0000
(19:45 +0000)
committer
Brian Paul
<brian.paul@tungstengraphics.com>
Sat, 26 Mar 2005 19:45:40 +0000
(19:45 +0000)
src/mesa/sources
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diff --git
a/src/mesa/sources
b/src/mesa/sources
index 57059a5ae3abf4c87d403ced00928e20bf890c88..e62faea3d4ac5a3150c3f0657383faf74b3f5c4e 100644
(file)
--- a/
src/mesa/sources
+++ b/
src/mesa/sources
@@
-149,8
+149,9
@@
SHADER_SOURCES = \
shader/nvvertexec.c \
shader/nvvertparse.c \
shader/program.c \
- shader/shaderobjects.c \
- shader/shaderobjects_3dlabs.c
+ shader/shaderobjects.c
+
+# shader/shaderobjects_3dlabs.c
SLANG_SOURCES = \
shader/slang/MachineIndependent/preprocessor/atom.c \
@@
-276,7
+277,7
@@
CORE_SOURCES = \
### Object files
-CORE_OBJECTS = $(CORE_SOURCES:.c=.o)
$(SLANG_CPP_SOURCES:.cpp=.o)
+CORE_OBJECTS = $(CORE_SOURCES:.c=.o)
OSMESA_DRIVER_OBJECTS = $(OSMESA_DRIVER_SOURCES:.c=.o)