/*
* Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
* Joakim Sindholt <opensource@zhasha.com>
+ * Copyright 2009 Marek Olšák <maraeo@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "radeon_code.h"
#include "radeon_compiler.h"
+/* Convert info about FS input semantics to r300_shader_semantics. */
+static void r300_shader_read_fs_inputs(struct tgsi_shader_info* info,
+ struct r300_shader_semantics* fs_inputs)
+{
+ int i;
+ unsigned index;
+
+ r300_shader_semantics_reset(fs_inputs);
+
+ for (i = 0; i < info->num_inputs; i++) {
+ index = info->input_semantic_index[i];
+
+ switch (info->input_semantic_name[i]) {
+ case TGSI_SEMANTIC_COLOR:
+ assert(index <= ATTR_COLOR_COUNT);
+ fs_inputs->color[index] = i;
+ break;
+
+ case TGSI_SEMANTIC_GENERIC:
+ assert(index <= ATTR_GENERIC_COUNT);
+ fs_inputs->generic[index] = i;
+ break;
+
+ case TGSI_SEMANTIC_FOG:
+ assert(index == 0);
+ fs_inputs->fog = i;
+ break;
+
+ default:
+ assert(0);
+ }
+ }
+}
+
static void find_output_registers(struct r300_fragment_program_compiler * compiler,
struct r300_fragment_shader * fs)
{
struct r300_fragment_program_compiler compiler;
struct tgsi_to_rc ttr;
+ /* Initialize. */
+ r300_shader_read_fs_inputs(&fs->info, &fs->inputs);
+
+ /* Setup the compiler. */
memset(&compiler, 0, sizeof(compiler));
rc_init(&compiler.Base);
compiler.Base.Debug = DBG_ON(r300, DBG_FP);
compiler.AllocateHwInputs = &allocate_hardware_inputs;
compiler.UserData = fs;
- /* TODO: Program compilation depends on texture compare modes,
+ /* XXX: Program compilation depends on texture compare modes,
* which are sampler state. Therefore, programs need to be recompiled
* depending on this state as in the classic Mesa driver.
*
/* XXX failover maybe? */
DBG(r300, DBG_FP, "r300: Error compiling fragment program: %s\n",
compiler.Base.ErrorMsg);
+ assert(0);
}
/* And, finally... */
/*
* Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
* Joakim Sindholt <opensource@zhasha.com>
+ * Copyright 2009 Marek Olšák <maraeo@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#define R300_FS_H
#include "pipe/p_state.h"
-
#include "tgsi/tgsi_scan.h"
-
#include "radeon_code.h"
+#include "r300_shader_semantics.h"
struct r300_fragment_shader {
/* Parent class */
struct pipe_shader_state state;
+
struct tgsi_shader_info info;
+ struct r300_shader_semantics inputs;
/* Has this shader been translated yet? */
boolean translated;
--- /dev/null
+/*
+ * Copyright 2009 Marek Olšák <maraeo@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef R300_SHADER_SEMANTICS_H
+#define R300_SHADER_SEMANTICS_H
+
+#define ATTR_UNUSED (-1)
+#define ATTR_COLOR_COUNT 2
+#define ATTR_GENERIC_COUNT 16
+
+/* This structure contains information about what attributes are written by VS
+ * or read by FS. (but not both) It's much easier to work with than
+ * tgsi_shader_info.
+ *
+ * The variables contain indices to tgsi_shader_info semantics and those
+ * indices are nothing else than input/output register numbers. */
+struct r300_shader_semantics {
+ int pos;
+ int psize;
+ int color[ATTR_COLOR_COUNT];
+ int bcolor[ATTR_COLOR_COUNT];
+ int generic[ATTR_GENERIC_COUNT];
+ int fog;
+};
+
+static INLINE void r300_shader_semantics_reset(
+ struct r300_shader_semantics* info)
+{
+ int i;
+
+ info->pos = ATTR_UNUSED;
+ info->psize = ATTR_UNUSED;
+ info->fog = ATTR_UNUSED;
+
+ for (i = 0; i < ATTR_COLOR_COUNT; i++) {
+ info->color[i] = ATTR_UNUSED;
+ info->bcolor[i] = ATTR_UNUSED;
+ }
+
+ for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
+ info->generic[i] = ATTR_UNUSED;
+ }
+}
+
+#endif
#include "r300_context.h"
#include "r300_fs.h"
#include "r300_screen.h"
+#include "r300_shader_semantics.h"
#include "r300_state_derived.h"
#include "r300_state_inlines.h"
#include "r300_vs.h"
/* r300_state_derived: Various bits of state which are dependent upon
* currently bound CSO data. */
-#define ATTR_UNUSED (-1)
-#define ATTR_COLOR_COUNT 2
-#define ATTR_GENERIC_COUNT 16
-
-/* This structure contains information about what attributes are written by VS
- * or read by FS. (but not both) It's much easier to work with than
- * tgsi_shader_info.
- *
- * The variables basically means used/unused and may optionally contain
- * indices to tgsi_shader_info semantics which we need to know for Draw. */
-struct r300_shader_info {
- int pos;
- int psize;
- int color[ATTR_COLOR_COUNT];
- int bcolor[ATTR_COLOR_COUNT];
- int generic[ATTR_GENERIC_COUNT];
- int fog;
-};
-
struct r300_shader_key {
struct r300_vertex_shader* vs;
struct r300_fragment_shader* fs;
struct tgsi_shader_info* info = &r300->vs->info;
int output;
- if (r300->draw) {
- output = draw_find_vs_output(r300->draw,
- info->output_semantic_name[index],
- info->output_semantic_index[index]);
- draw_emit_vertex_attr(&r300->vertex_info->vinfo, emit, interp, output);
- }
+ output = draw_find_vs_output(r300->draw,
+ info->output_semantic_name[index],
+ info->output_semantic_index[index]);
+ draw_emit_vertex_attr(&r300->vertex_info->vinfo, emit, interp, output);
}
-static void r300_shader_info_reset(struct r300_shader_info* info)
+static void r300_draw_emit_all_attribs(struct r300_context* r300)
{
- int i;
-
- info->pos = ATTR_UNUSED;
- info->psize = ATTR_UNUSED;
- info->fog = ATTR_UNUSED;
-
- for (i = 0; i < ATTR_COLOR_COUNT; i++) {
- info->color[i] = ATTR_UNUSED;
- info->bcolor[i] = ATTR_UNUSED;
- }
-
- for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
- info->generic[i] = ATTR_UNUSED;
- }
-}
-
-/* Convert info about VS output semantics to r300_shader_info. */
-static void r300_shader_read_vs_outputs(struct tgsi_shader_info* info,
- struct r300_shader_info* vs_outputs)
-{
- int i;
- unsigned index;
-
- r300_shader_info_reset(vs_outputs);
-
- for (i = 0; i < info->num_outputs; i++) {
- index = info->output_semantic_index[i];
-
- switch (info->output_semantic_name[i]) {
- case TGSI_SEMANTIC_POSITION:
- assert(index == 0);
- vs_outputs->pos = i;
- break;
-
- case TGSI_SEMANTIC_PSIZE:
- assert(index == 0);
- vs_outputs->psize = i;
- break;
-
- case TGSI_SEMANTIC_COLOR:
- assert(index <= ATTR_COLOR_COUNT);
- vs_outputs->color[index] = i;
- break;
-
- case TGSI_SEMANTIC_BCOLOR:
- assert(index <= ATTR_COLOR_COUNT);
- vs_outputs->bcolor[index] = i;
- break;
-
- case TGSI_SEMANTIC_GENERIC:
- assert(index <= ATTR_GENERIC_COUNT);
- vs_outputs->generic[index] = i;
- break;
-
- case TGSI_SEMANTIC_FOG:
- assert(index == 0);
- vs_outputs->fog = i;
- break;
-
- default:
- assert(0);
- }
- }
-}
-
-/* Set VS output stream locations for SWTCL. */
-static void r300_stream_locations_swtcl(struct r300_shader_info* vs_outputs,
- int* vs_output_tab)
-{
- int i, tabi = 0, gen_count;
-
- /* XXX Check whether the numbers (0, 1, 2+i, etc.) are correct.
- * These should go to VAP_PROG_STREAM_CNTL/DST_VEC_LOC. */
-
- /* Position. */
- vs_output_tab[tabi++] = 0;
-
- /* Point size. */
- if (vs_outputs->psize != ATTR_UNUSED) {
- vs_output_tab[tabi++] = 1;
- }
-
- /* Colors. */
- for (i = 0; i < ATTR_COLOR_COUNT; i++) {
- if (vs_outputs->color[i] != ATTR_UNUSED) {
- vs_output_tab[tabi++] = 2 + i;
- }
- }
-
- /* Back-face colors. */
- for (i = 0; i < ATTR_COLOR_COUNT; i++) {
- if (vs_outputs->bcolor[i] != ATTR_UNUSED) {
- vs_output_tab[tabi++] = 4 + i;
- }
- }
-
- /* Texture coordinates. */
- gen_count = 0;
- for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
- if (vs_outputs->bcolor[i] != ATTR_UNUSED) {
- assert(tabi < 16);
- vs_output_tab[tabi++] = 6 + gen_count;
- gen_count++;
- }
- }
-
- /* Fog coordinates. */
- if (vs_outputs->fog != ATTR_UNUSED) {
- assert(tabi < 16);
- vs_output_tab[tabi++] = 6 + gen_count;
- gen_count++;
- }
-
- /* XXX magic */
- assert(gen_count <= 8);
-
- for (; tabi < 16;) {
- vs_output_tab[tabi++] = -1;
- }
-}
-
-/* Convert info about FS input semantics to r300_shader_info. */
-static void r300_shader_read_fs_inputs(struct tgsi_shader_info* info,
- struct r300_shader_info* fs_inputs)
-{
- int i;
- unsigned index;
-
- r300_shader_info_reset(fs_inputs);
-
- for (i = 0; i < info->num_inputs; i++) {
- index = info->input_semantic_index[i];
-
- switch (info->input_semantic_name[i]) {
- case TGSI_SEMANTIC_COLOR:
- assert(index <= ATTR_COLOR_COUNT);
- fs_inputs->color[index] = i;
- break;
-
- case TGSI_SEMANTIC_GENERIC:
- assert(index <= ATTR_GENERIC_COUNT);
- fs_inputs->generic[index] = i;
- break;
-
- case TGSI_SEMANTIC_FOG:
- assert(index == 0);
- fs_inputs->fog = i;
- break;
-
- default:
- assert(0);
- }
- }
-}
-
-static void r300_update_vap_output_fmt(struct r300_context* r300,
- struct r300_shader_info* vs_outputs)
-{
- struct vertex_info* vinfo = &r300->vertex_info->vinfo;
+ struct r300_shader_semantics* vs_outputs = &r300->vs->outputs;
int i, gen_count;
- /* Do the actual vertex_info setup.
- *
- * vertex_info has four uints of hardware-specific data in it.
- * vinfo.hwfmt[0] is R300_VAP_VTX_STATE_CNTL
- * vinfo.hwfmt[1] is R300_VAP_VSM_VTX_ASSM
- * vinfo.hwfmt[2] is R300_VAP_OUTPUT_VTX_FMT_0
- * vinfo.hwfmt[3] is R300_VAP_OUTPUT_VTX_FMT_1 */
-
- vinfo->hwfmt[0] = 0x5555; /* XXX this is classic Mesa bonghits */
-
/* Position. */
if (vs_outputs->pos != ATTR_UNUSED) {
r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
vs_outputs->pos);
- vinfo->hwfmt[1] |= R300_INPUT_CNTL_POS;
- vinfo->hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
} else {
assert(0);
}
if (vs_outputs->psize != ATTR_UNUSED) {
r300_draw_emit_attrib(r300, EMIT_1F_PSIZE, INTERP_POS,
vs_outputs->psize);
- vinfo->hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
}
/* Colors. */
if (vs_outputs->color[i] != ATTR_UNUSED) {
r300_draw_emit_attrib(r300, EMIT_4F, INTERP_LINEAR,
vs_outputs->color[i]);
- vinfo->hwfmt[1] |= R300_INPUT_CNTL_COLOR;
- vinfo->hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i;
}
}
if (vs_outputs->generic[i] != ATTR_UNUSED) {
r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
vs_outputs->generic[i]);
- vinfo->hwfmt[1] |= (R300_INPUT_CNTL_TC0 << gen_count);
- vinfo->hwfmt[3] |= (4 << (3 * gen_count));
gen_count++;
}
}
if (vs_outputs->fog != ATTR_UNUSED) {
r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
vs_outputs->fog);
- vinfo->hwfmt[1] |= (R300_INPUT_CNTL_TC0 << gen_count);
- vinfo->hwfmt[3] |= (4 << (3 * gen_count));
gen_count++;
}
/* XXX magic */
assert(gen_count <= 8);
-
- draw_compute_vertex_size(vinfo);
}
/* Update the PSC tables. */
}
/* Update the PSC tables for SW TCL, using Draw. */
-static void r300_swtcl_vertex_psc(struct r300_context* r300,
- int* vs_output_tab)
+static void r300_swtcl_vertex_psc(struct r300_context* r300)
{
struct r300_vertex_info *vformat = r300->vertex_info;
struct vertex_info* vinfo = &vformat->vinfo;
uint16_t type, swizzle;
enum pipe_format format;
unsigned i, attrib_count;
+ int* vs_output_tab = r300->vs->output_stream_loc_swtcl;
/* For each Draw attribute, route it to the fragment shader according
* to the vs_output_tab. */
* of vertices into fragments. This is also the part of the chipset that
* locks up if any part of it is even slightly wrong. */
static void r300_update_rs_block(struct r300_context* r300,
- struct r300_shader_info* vs_outputs,
- struct r300_shader_info* fs_inputs)
+ struct r300_shader_semantics* vs_outputs,
+ struct r300_shader_semantics* fs_inputs)
{
struct r300_rs_block* rs = r300->rs_block;
int i, col_count = 0, tex_count = 0, fp_offset = 0;
static void r300_update_derived_shader_state(struct r300_context* r300)
{
struct r300_screen* r300screen = r300_screen(r300->context.screen);
- struct r300_shader_info vs_outputs, fs_inputs;
- int vs_output_tab[16];
/*
struct r300_shader_key* key;
/* Reset structures */
memset(r300->rs_block, 0, sizeof(struct r300_rs_block));
memset(r300->vertex_info, 0, sizeof(struct r300_vertex_info));
+ memcpy(r300->vertex_info->vinfo.hwfmt, r300->vs->hwfmt, sizeof(uint)*4);
- r300_shader_read_vs_outputs(&r300->vs->info, &vs_outputs);
- r300_shader_read_fs_inputs(&r300->fs->info, &fs_inputs);
-
- r300_update_vap_output_fmt(r300, &vs_outputs);
- r300_update_rs_block(r300, &vs_outputs, &fs_inputs);
+ r300_update_rs_block(r300, &r300->vs->outputs, &r300->fs->inputs);
if (r300screen->caps->has_tcl) {
r300_vertex_psc(r300);
} else {
- r300_stream_locations_swtcl(&vs_outputs, vs_output_tab);
- r300_swtcl_vertex_psc(r300, vs_output_tab);
+ r300_draw_emit_all_attribs(r300);
+ draw_compute_vertex_size(&r300->vertex_info->vinfo);
+ r300_swtcl_vertex_psc(r300);
}
r300->dirty_state |= R300_NEW_RS_BLOCK;
/*
* Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com>
+ * Copyright 2009 Marek Olšák <maraeo@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "r300_vs.h"
#include "r300_context.h"
+#include "r300_screen.h"
#include "r300_tgsi_to_rc.h"
+#include "r300_reg.h"
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_parse.h"
#include "radeon_compiler.h"
+/* Convert info about VS output semantics into r300_shader_semantics. */
+static void r300_shader_read_vs_outputs(
+ struct tgsi_shader_info* info,
+ struct r300_shader_semantics* vs_outputs)
+{
+ int i;
+ unsigned index;
+
+ r300_shader_semantics_reset(vs_outputs);
+
+ for (i = 0; i < info->num_outputs; i++) {
+ index = info->output_semantic_index[i];
+
+ switch (info->output_semantic_name[i]) {
+ case TGSI_SEMANTIC_POSITION:
+ assert(index == 0);
+ vs_outputs->pos = i;
+ break;
+
+ case TGSI_SEMANTIC_PSIZE:
+ assert(index == 0);
+ vs_outputs->psize = i;
+ break;
+
+ case TGSI_SEMANTIC_COLOR:
+ assert(index <= ATTR_COLOR_COUNT);
+ vs_outputs->color[index] = i;
+ break;
+
+ case TGSI_SEMANTIC_BCOLOR:
+ assert(index <= ATTR_COLOR_COUNT);
+ vs_outputs->bcolor[index] = i;
+ break;
+
+ case TGSI_SEMANTIC_GENERIC:
+ assert(index <= ATTR_GENERIC_COUNT);
+ vs_outputs->generic[index] = i;
+ break;
+
+ case TGSI_SEMANTIC_FOG:
+ assert(index == 0);
+ vs_outputs->fog = i;
+ break;
+
+ default:
+ assert(0);
+ }
+ }
+}
+
+static void r300_shader_vap_output_fmt(
+ struct r300_shader_semantics* vs_outputs,
+ uint* hwfmt)
+{
+ int i, gen_count;
+
+ /* Do the actual vertex_info setup.
+ *
+ * vertex_info has four uints of hardware-specific data in it.
+ * vinfo.hwfmt[0] is R300_VAP_VTX_STATE_CNTL
+ * vinfo.hwfmt[1] is R300_VAP_VSM_VTX_ASSM
+ * vinfo.hwfmt[2] is R300_VAP_OUTPUT_VTX_FMT_0
+ * vinfo.hwfmt[3] is R300_VAP_OUTPUT_VTX_FMT_1 */
+
+ hwfmt[0] = 0x5555; /* XXX this is classic Mesa bonghits */
+
+ /* Position. */
+ if (vs_outputs->pos != ATTR_UNUSED) {
+ hwfmt[1] |= R300_INPUT_CNTL_POS;
+ hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
+ } else {
+ assert(0);
+ }
+
+ /* Point size. */
+ if (vs_outputs->psize != ATTR_UNUSED) {
+ hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
+ }
+
+ /* Colors. */
+ for (i = 0; i < ATTR_COLOR_COUNT; i++) {
+ if (vs_outputs->color[i] != ATTR_UNUSED) {
+ hwfmt[1] |= R300_INPUT_CNTL_COLOR;
+ hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i;
+ }
+ }
+
+ /* XXX Back-face colors. */
+
+ /* Texture coordinates. */
+ gen_count = 0;
+ for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
+ if (vs_outputs->generic[i] != ATTR_UNUSED) {
+ hwfmt[1] |= (R300_INPUT_CNTL_TC0 << gen_count);
+ hwfmt[3] |= (4 << (3 * gen_count));
+ gen_count++;
+ }
+ }
+
+ /* Fog coordinates. */
+ if (vs_outputs->fog != ATTR_UNUSED) {
+ hwfmt[1] |= (R300_INPUT_CNTL_TC0 << gen_count);
+ hwfmt[3] |= (4 << (3 * gen_count));
+ gen_count++;
+ }
+
+ /* XXX magic */
+ assert(gen_count <= 8);
+}
+
+/* Set VS output stream locations for SWTCL. */
+static void r300_stream_locations_swtcl(
+ struct r300_shader_semantics* vs_outputs,
+ int* output_stream_loc)
+{
+ int i, tabi = 0, gen_count;
+
+ /* XXX Check whether the numbers (0, 1, 2+i, etc.) are correct.
+ * These should go to VAP_PROG_STREAM_CNTL/DST_VEC_LOC. */
+
+ /* Position. */
+ output_stream_loc[tabi++] = 0;
+
+ /* Point size. */
+ if (vs_outputs->psize != ATTR_UNUSED) {
+ output_stream_loc[tabi++] = 1;
+ }
+
+ /* Colors. */
+ for (i = 0; i < ATTR_COLOR_COUNT; i++) {
+ if (vs_outputs->color[i] != ATTR_UNUSED) {
+ output_stream_loc[tabi++] = 2 + i;
+ }
+ }
+
+ /* Back-face colors. */
+ for (i = 0; i < ATTR_COLOR_COUNT; i++) {
+ if (vs_outputs->bcolor[i] != ATTR_UNUSED) {
+ output_stream_loc[tabi++] = 4 + i;
+ }
+ }
+
+ /* Texture coordinates. */
+ gen_count = 0;
+ for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
+ if (vs_outputs->bcolor[i] != ATTR_UNUSED) {
+ assert(tabi < 16);
+ output_stream_loc[tabi++] = 6 + gen_count;
+ gen_count++;
+ }
+ }
+
+ /* Fog coordinates. */
+ if (vs_outputs->fog != ATTR_UNUSED) {
+ assert(tabi < 16);
+ output_stream_loc[tabi++] = 6 + gen_count;
+ gen_count++;
+ }
+
+ /* XXX magic */
+ assert(gen_count <= 8);
+
+ for (; tabi < 16;) {
+ output_stream_loc[tabi++] = -1;
+ }
+}
static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c)
{
default:
debug_printf("r300: vs: Bad semantic declaration %d\n",
decl->Semantic.SemanticName);
- break;
+ assert(0);
}
}
tgsi_parse_free(&parser);
}
-
void r300_translate_vertex_shader(struct r300_context* r300,
struct r300_vertex_shader* vs)
{
struct r300_vertex_program_compiler compiler;
struct tgsi_to_rc ttr;
+ /* Initialize. */
+ r300_shader_read_vs_outputs(&vs->info, &vs->outputs);
+ r300_shader_vap_output_fmt(&vs->outputs, vs->hwfmt);
+
+ if (!r300_screen(r300->context.screen)->caps->has_tcl) {
+ r300_stream_locations_swtcl(&vs->outputs, vs->output_stream_loc_swtcl);
+ }
+
/* Setup the compiler */
rc_init(&compiler.Base);
/* Invoke the compiler */
r3xx_compile_vertex_program(&compiler);
if (compiler.Base.Error) {
- /* Todo: Fail gracefully */
+ /* XXX Fail gracefully */
fprintf(stderr, "r300 VP: Compiler error\n");
abort();
}
/*
* Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com>
+ * Copyright 2009 Marek Olšák <maraeo@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "pipe/p_state.h"
#include "tgsi/tgsi_scan.h"
-
#include "radeon_code.h"
+#include "r300_shader_semantics.h"
+
struct r300_context;
struct r300_vertex_shader {
/* Parent class */
struct pipe_shader_state state;
+
struct tgsi_shader_info info;
+ struct r300_shader_semantics outputs;
+ int output_stream_loc_swtcl[16];
+ uint hwfmt[4];
/* Has this shader been translated yet? */
boolean translated;
struct r300_vertex_program_code code;
};
-
-extern struct r300_vertex_program_code r300_passthrough_vertex_shader;
-
void r300_translate_vertex_shader(struct r300_context* r300,
struct r300_vertex_shader* vs);