nir_lower_global_vars_to_local(nir);
nir_validate_shader(nir);
+ nir_lower_tex_projector(nir);
+ nir_validate_shader(nir);
+
nir_split_var_copies(nir);
nir_validate_shader(nir);
int lod_components = 0, offset_components = 0;
fs_reg coordinate, shadow_comparitor, lod, lod2, sample_index, mcs, tex_offset;
- fs_reg projector;
for (unsigned i = 0; i < instr->num_srcs; i++) {
fs_reg src = get_nir_src(instr->src[i].src);
offset_components = instr->coord_components;
break;
case nir_tex_src_projector:
- projector = retype(src, BRW_REGISTER_TYPE_F);
- break;
+ unreachable("should be lowered");
case nir_tex_src_sampler_offset: {
/* Figure out the highest possible sampler index and mark it as used */
}
}
- if (projector.file != BAD_FILE) {
- fs_reg invproj = vgrf(glsl_type::float_type);
- emit_math(SHADER_OPCODE_RCP, invproj, projector);
- for (int i = 0; i < 3; i++)
- emit(MUL(offset(coordinate, i), offset(coordinate, i), invproj));
- }
-
if (instr->op == nir_texop_txf_ms) {
if (brw->gen >= 7 &&
key_tex->compressed_multisample_layout_mask & (1 << sampler)) {