return;
}
+ /* Note that there's some oddness in the GL 3.1-GL 3.3 specifications with
+ * regards to BindBufferBase. It says (GL 3.1 core spec, page 63):
+ *
+ * "BindBufferBase is equivalent to calling BindBufferRange with offset
+ * zero and size equal to the size of buffer."
+ *
+ * but it says for glGetIntegeri_v (GL 3.1 core spec, page 230):
+ *
+ * "If the parameter (starting offset or size) was not specified when the
+ * buffer object was bound, zero is returned."
+ *
+ * What happens if the size of the buffer changes? Does the size of the
+ * buffer at the moment glBindBufferBase was called still play a role, like
+ * the first quote would imply, or is the size meaningless in the
+ * glBindBufferBase case like the second quote would suggest? The GL 4.1
+ * core spec page 45 says:
+ *
+ * "It is equivalent to calling BindBufferRange with offset zero, while
+ * size is determined by the size of the bound buffer at the time the
+ * binding is used."
+ *
+ * My interpretation is that the GL 4.1 spec was a clarification of the
+ * behavior, not a change. In particular, this choice will only make
+ * rendering work in cases where it would have had undefined results.
+ */
+
switch (target) {
case GL_TRANSFORM_FEEDBACK_BUFFER:
_mesa_bind_buffer_base_transform_feedback(ctx, index, bufObj);