#include "macros.h"
#include "teximage.h"
#include "texobj.h"
+#include "texstate.h"
#include "mtypes.h"
#include "program/prog_instruction.h"
_mesa_BindTexture( GLenum target, GLuint texName )
{
GET_CURRENT_CONTEXT(ctx);
- const GLuint unit = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
struct gl_texture_object *newTexObj = NULL;
GLint targetIndex;
ASSERT_OUTSIDE_BEGIN_END(ctx);