*/
#include "brw_context.h"
+#include "brw_state.h"
#include "main/formatquery.h"
+#include "main/glformats.h"
static size_t
brw_query_samples_for_format(struct gl_context *ctx, GLenum target,
}
}
+/**
+ * Returns a generic GL type from an internal format, so that it can be used
+ * together with the base format to obtain a mesa_format by calling
+ * mesa_format_from_format_and_type().
+ */
+static GLenum
+get_generic_type_for_internal_format(GLenum internalFormat)
+{
+ if (_mesa_is_color_format(internalFormat)) {
+ if (_mesa_is_enum_format_unsigned_int(internalFormat))
+ return GL_UNSIGNED_BYTE;
+ else if (_mesa_is_enum_format_signed_int(internalFormat))
+ return GL_BYTE;
+ } else {
+ switch (internalFormat) {
+ case GL_STENCIL_INDEX:
+ case GL_STENCIL_INDEX8:
+ return GL_UNSIGNED_BYTE;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ return GL_UNSIGNED_SHORT;
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ return GL_UNSIGNED_INT;
+ case GL_DEPTH_COMPONENT32F:
+ return GL_FLOAT;
+ case GL_DEPTH_STENCIL:
+ case GL_DEPTH24_STENCIL8:
+ return GL_UNSIGNED_INT_24_8;
+ case GL_DEPTH32F_STENCIL8:
+ return GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
+ default:
+ /* fall-through */
+ break;
+ }
+ }
+
+ return GL_FLOAT;
+}
+
void
brw_query_internal_format(struct gl_context *ctx, GLenum target,
GLenum internalFormat, GLenum pname, GLint *params)
break;
}
+ case GL_INTERNALFORMAT_PREFERRED: {
+ params[0] = GL_NONE;
+
+ /* We need to resolve an internal format that is compatible with
+ * the passed internal format, and optimal to the driver. By now,
+ * we just validate that the passed internal format is supported by
+ * the driver, and if so return the same internal format, otherwise
+ * return GL_NONE.
+ *
+ * For validating the internal format, we use the
+ * ctx->TextureFormatSupported map to check that a BRW surface format
+ * exists, that can be derived from the internal format. But this
+ * expects a mesa_format, not an internal format. So we need to "come up"
+ * with a type that is generic enough, to resolve the mesa_format first.
+ */
+ GLenum type = get_generic_type_for_internal_format(internalFormat);
+
+ /* Get a mesa_format from the internal format and type. */
+ GLint base_format = _mesa_base_tex_format(ctx, internalFormat);
+ if (base_format != -1) {
+ mesa_format mesa_format =
+ _mesa_format_from_format_and_type(base_format, type);
+
+ if (mesa_format < MESA_FORMAT_COUNT &&
+ ctx->TextureFormatSupported[mesa_format]) {
+ params[0] = internalFormat;
+ }
+ }
+ break;
+ }
+
default:
/* By default, we call the driver hook's fallback function from the frontend,
* which has generic implementation for all pnames.