/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
GLint i, GLint j, GLint k, GLchan *texel )
{
const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 );
- const GLuint index = *src;
const struct gl_color_table *palette;
const GLchan *table;
+ GLuint index;
GET_CURRENT_CONTEXT(ctx);
if (ctx->Texture.SharedPalette) {
ASSERT(palette->Type != GL_FLOAT);
table = (const GLchan *) palette->Table;
+ /* Mask the index against size of palette to avoid going out of bounds */
+ index = (*src) & (palette->Size - 1);
+
switch (palette->Format) {
case GL_ALPHA:
texel[RCOMP] =