st/mesa: require RGBA2, RGB4, and RGBA4 to be renderable
authorKarol Herbst <kherbst@redhat.com>
Wed, 16 Jan 2019 14:17:31 +0000 (15:17 +0100)
committerIlia Mirkin <imirkin@alum.mit.edu>
Fri, 8 Feb 2019 02:51:45 +0000 (21:51 -0500)
If the driver does not support rendering to these formats but does
support texturing, we can end up in incompatibilities between textures
and renderbuffers that are then copied to.

Fixes KHR-GL45.copy_image.functional on nvc0

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
src/mesa/state_tracker/st_format.c

index aacb87882872f93ab916f0ff081742d586e842a2..febde1a5e97bcbaedc418e25e11d9691e11f0687 100644 (file)
@@ -2356,6 +2356,8 @@ st_ChooseTextureFormat(struct gl_context *ctx, GLenum target,
       bindings |= PIPE_BIND_DEPTH_STENCIL;
    else if (is_renderbuffer || internalFormat == 3 || internalFormat == 4 ||
             internalFormat == GL_RGB || internalFormat == GL_RGBA ||
+            internalFormat == GL_RGBA2 ||
+            internalFormat == GL_RGB4 || internalFormat == GL_RGBA4 ||
             internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 ||
             internalFormat == GL_BGRA ||
             internalFormat == GL_RGB16F ||