mesa: update comments for _DepthBuffer, _StencilBuffer fields
authorBrian Paul <brianp@vmware.com>
Sat, 10 Dec 2011 18:44:44 +0000 (11:44 -0700)
committerBrian Paul <brianp@vmware.com>
Tue, 13 Dec 2011 13:45:38 +0000 (06:45 -0700)
Reviewed-by: Eric Anholt <eric@anholt.net>
src/mesa/main/mtypes.h

index fc494f748dd8f37c393e424e284b229c00b85e8d..1e06cd55c6b5a0ce829ed34b2860df6d42582c51 100644 (file)
@@ -2650,8 +2650,9 @@ struct gl_framebuffer
    struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
    struct gl_renderbuffer *_ColorReadBuffer;
 
-   /** The Actual depth/stencil buffers to use.  May be wrappers around the
-    * depth/stencil buffers attached above. */
+   /** Wrappers to make combined depth/stencil buffers look like separate
+    * buffers.  Only used by swrast.  Will be removed in the future.
+    */
    struct gl_renderbuffer *_DepthBuffer;
    struct gl_renderbuffer *_StencilBuffer;