Reviewed-by: Eric Anholt <eric@anholt.net>
struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
struct gl_renderbuffer *_ColorReadBuffer;
- /** The Actual depth/stencil buffers to use. May be wrappers around the
- * depth/stencil buffers attached above. */
+ /** Wrappers to make combined depth/stencil buffers look like separate
+ * buffers. Only used by swrast. Will be removed in the future.
+ */
struct gl_renderbuffer *_DepthBuffer;
struct gl_renderbuffer *_StencilBuffer;