{ "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
{ "GL_EXT_framebuffer_blit", NULL },
{ "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
+ { "GL_EXT_packed_depth_stencil", NULL},
{ "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
{ "GL_EXT_stencil_wrap", NULL },
{ "GL_EXT_texture_env_combine", NULL },
+ { "GL_EXT_texture_filter_anisotropic", NULL },
{ "GL_EXT_texture_lod_bias", NULL },
{ "GL_NV_blend_square", NULL },
{ "GL_NV_texture_env_combine4", NULL },
#include "nv10_driver.h"
static const struct dri_extension nv10_extensions[] = {
+ { "GL_ARB_texture_env_crossbar", NULL },
{ "GL_EXT_texture_rectangle", NULL },
{ "GL_ARB_texture_env_combine", NULL },
{ "GL_ARB_texture_env_dot3", NULL },
#include "nv20_driver.h"
static const struct dri_extension nv20_extensions[] = {
+ { "GL_ARB_texture_env_crossbar", NULL },
{ "GL_EXT_texture_rectangle", NULL },
{ "GL_ARB_texture_env_combine", NULL },
{ "GL_ARB_texture_env_dot3", NULL },