u_blitter: use TGSI_TEXTURE_RECT
authorLuca Barbieri <luca@luca-barbieri.com>
Wed, 18 Aug 2010 15:30:20 +0000 (17:30 +0200)
committerLuca Barbieri <luca@luca-barbieri.com>
Fri, 20 Aug 2010 10:04:01 +0000 (12:04 +0200)
This seems to make sense, although I suspect the semantics of
TGSI_TEXTURE_RECT need to be closely reviewed.

src/gallium/auxiliary/util/u_blitter.c

index 4b69a7fb6ab317200246088b52abdda04bc40e87..9c6887b5cda977dbd86841b8e4b86890adad0642 100644 (file)
@@ -570,7 +570,7 @@ pipe_tex_to_tgsi_tex(enum pipe_texture_target pipe_tex_target)
    case PIPE_TEXTURE_2D:
       return TGSI_TEXTURE_2D;
    case PIPE_TEXTURE_RECT:
-      return TGSI_TEXTURE_2D;
+      return TGSI_TEXTURE_RECT;
    case PIPE_TEXTURE_3D:
       return TGSI_TEXTURE_3D;
    case PIPE_TEXTURE_CUBE: