* format specified by glTexStorage, glTexImage, or glRenderbufferStorage
* will be returned.
*/
- GLenum internalformat;
+ GLenum internal_format;
/* Buffer offset and size for GL_ARRAY_BUFFER and GL_TEXTURE_BUFFER.
* This allows interop with suballocations (a buffer allocated within
return MESA_GLINTEROP_OUT_OF_RESOURCES;
}
- out->internalformat = rb->InternalFormat;
+ out->internal_format = rb->InternalFormat;
out->view_minlevel = 0;
out->view_numlevels = 1;
out->view_minlayer = 0;
}
if (target == GL_TEXTURE_BUFFER) {
- out->internalformat = obj->BufferObjectFormat;
+ out->internal_format = obj->BufferObjectFormat;
out->buf_offset = obj->BufferOffset;
out->buf_size = obj->BufferSize == -1 ? obj->BufferObject->Size :
obj->BufferSize;
obj->BufferObject->UsageHistory |= USAGE_DISABLE_MINMAX_CACHE;
} else {
- out->internalformat = obj->Image[0][0]->InternalFormat;
+ out->internal_format = obj->Image[0][0]->InternalFormat;
out->view_minlevel = obj->MinLevel;
out->view_numlevels = obj->NumLevels;
out->view_minlayer = obj->MinLayer;