mesa_glinterop: use consistent naming scheme for GL interop
authorEmil Velikov <emil.velikov@collabora.com>
Thu, 21 Apr 2016 15:20:45 +0000 (16:20 +0100)
committerEmil Velikov <emil.l.velikov@gmail.com>
Tue, 24 May 2016 22:02:08 +0000 (23:02 +0100)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
include/GL/mesa_glinterop.h
src/gallium/state_trackers/dri/dri2.c

index 814064d853087f5a36a8d47a7deb5ce7e89b083b..087764e2a8aa1db48a50c455bdf9084be4f8be1d 100644 (file)
@@ -193,7 +193,7 @@ typedef struct _mesa_glinterop_export_out {
     * format specified by glTexStorage, glTexImage, or glRenderbufferStorage
     * will be returned.
     */
-   GLenum internalformat;
+   GLenum internal_format;
 
    /* Buffer offset and size for GL_ARRAY_BUFFER and GL_TEXTURE_BUFFER.
     * This allows interop with suballocations (a buffer allocated within
index b07cfcb30644bcf9b14df333e5b8e5f1b67a9d73..7f0db351c878b5e31c0a2778356e49fef4af8376 100644 (file)
@@ -1603,7 +1603,7 @@ dri2_interop_export_object(__DRIcontext *_ctx,
          return MESA_GLINTEROP_OUT_OF_RESOURCES;
       }
 
-      out->internalformat = rb->InternalFormat;
+      out->internal_format = rb->InternalFormat;
       out->view_minlevel = 0;
       out->view_numlevels = 1;
       out->view_minlayer = 0;
@@ -1659,14 +1659,14 @@ dri2_interop_export_object(__DRIcontext *_ctx,
       }
 
       if (target == GL_TEXTURE_BUFFER) {
-         out->internalformat = obj->BufferObjectFormat;
+         out->internal_format = obj->BufferObjectFormat;
          out->buf_offset = obj->BufferOffset;
          out->buf_size = obj->BufferSize == -1 ? obj->BufferObject->Size :
                                                  obj->BufferSize;
 
          obj->BufferObject->UsageHistory |= USAGE_DISABLE_MINMAX_CACHE;
       } else {
-         out->internalformat = obj->Image[0][0]->InternalFormat;
+         out->internal_format = obj->Image[0][0]->InternalFormat;
          out->view_minlevel = obj->MinLevel;
          out->view_numlevels = obj->NumLevels;
          out->view_minlayer = obj->MinLayer;