python/tests: Test sampling from a depth texture.
authorJosé Fonseca <jfonseca@vmware.com>
Thu, 11 Jun 2009 15:21:00 +0000 (16:21 +0100)
committerJosé Fonseca <jfonseca@vmware.com>
Thu, 11 Jun 2009 15:22:17 +0000 (16:22 +0100)
src/gallium/state_trackers/python/tests/texture_sample.py

index a382424667c7877489362b64285cd0ed1475675c..06130ea1c9cec8bbc8eda93fee923b4120635029 100755 (executable)
@@ -99,7 +99,7 @@ def is_pot(n):
     return n & (n - 1) == 0
       
                 
-class TextureTest(TestCase):
+class TextureColorSampleTest(TestCase):
     
     tags = (
         'target',
@@ -286,6 +286,206 @@ class TextureTest(TestCase):
         self.assert_rgba(cbuf, x, y, w, h, expected_rgba, 4.0/256, 0.85)
         
 
+class TextureDepthSampleTest(TestCase):
+    
+    tags = (
+        'target',
+        'format',
+        'width',
+        'height',
+        'depth',
+        'last_level',
+        'face',
+        'level',
+        'zslice',
+    )
+
+    def test(self):
+        dev = self.dev
+        
+        target = self.target
+        format = self.format
+        width = self.width
+        height = self.height
+        depth = self.depth
+        last_level = self.last_level
+        face = self.face
+        level = self.level
+        zslice = self.zslice
+        
+        tex_usage = PIPE_TEXTURE_USAGE_SAMPLER
+        geom_flags = 0
+        if width != height:
+            geom_flags |= PIPE_TEXTURE_GEOM_NON_SQUARE
+        if not is_pot(width) or not is_pot(height) or not is_pot(depth):
+            geom_flags |= PIPE_TEXTURE_GEOM_NON_POWER_OF_TWO
+        
+        if not dev.is_format_supported(format, target, tex_usage, geom_flags):
+            raise TestSkip
+        
+        ctx = self.dev.context_create()
+    
+        # disabled blending/masking
+        blend = Blend()
+        blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE
+        blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE
+        blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO
+        blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO
+        blend.colormask = PIPE_MASK_RGBA
+        ctx.set_blend(blend)
+    
+        # depth/stencil/alpha
+        depth_stencil_alpha = DepthStencilAlpha()
+        depth_stencil_alpha.depth.enabled = 1
+        depth_stencil_alpha.depth.writemask = 1
+        depth_stencil_alpha.depth.func = PIPE_FUNC_LESS
+        ctx.set_depth_stencil_alpha(depth_stencil_alpha)
+    
+        # rasterizer
+        rasterizer = Rasterizer()
+        rasterizer.front_winding = PIPE_WINDING_CW
+        rasterizer.cull_mode = PIPE_WINDING_NONE
+        rasterizer.bypass_vs_clip_and_viewport = 1
+        ctx.set_rasterizer(rasterizer)
+    
+        # samplers
+        sampler = Sampler()
+        sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE
+        sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE
+        sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE
+        sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST
+        sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST
+        sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST
+        sampler.normalized_coords = 1
+        sampler.min_lod = 0
+        sampler.max_lod = PIPE_MAX_TEXTURE_LEVELS - 1
+        ctx.set_sampler(0, sampler)
+    
+        #  texture 
+        texture = dev.texture_create(
+            target = target,
+            format = format, 
+            width = width, 
+            height = height,
+            depth = depth, 
+            last_level = last_level,
+            tex_usage = tex_usage,
+        )
+        
+        expected_rgba = FloatArray(height*width*4) 
+        texture.get_surface(
+            face = face,
+            level = level,
+            zslice = zslice,
+        ).sample_rgba(expected_rgba)
+        
+        ctx.set_sampler_texture(0, texture)
+
+        #  framebuffer 
+        cbuf_tex = dev.texture_create(
+            PIPE_FORMAT_A8R8G8B8_UNORM, 
+            width, 
+            height,
+            tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET,
+        )
+
+        zsbuf_tex = dev.texture_create(
+            PIPE_FORMAT_Z24X8_UNORM, 
+            width, 
+            height,
+            tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET,
+        )
+
+        cbuf = cbuf_tex.get_surface()
+        zsbuf = zsbuf_tex.get_surface()
+        fb = Framebuffer()
+        fb.width = width
+        fb.height = height
+        fb.nr_cbufs = 1
+        fb.set_cbuf(0, cbuf)
+        fb.set_zsbuf(zsbuf)
+        ctx.set_framebuffer(fb)
+        rgba = FloatArray(4);
+        rgba[0] = 0.5
+        rgba[1] = 0.5
+        rgba[2] = 0.5
+        rgba[3] = 0.5
+        ctx.clear(PIPE_CLEAR_DEPTHSTENCIL, rgba, 1.0, 0)
+        del fb
+    
+        # vertex shader
+        vs = Shader('''
+            VERT1.1
+            DCL IN[0], POSITION, CONSTANT
+            DCL IN[1], GENERIC, CONSTANT
+            DCL OUT[0], POSITION, CONSTANT
+            DCL OUT[1], GENERIC, CONSTANT
+            0:MOV OUT[0], IN[0]
+            1:MOV OUT[1], IN[1]
+            2:END
+        ''')
+        #vs.dump()
+        ctx.set_vertex_shader(vs)
+    
+        # fragment shader
+        op = {
+            PIPE_TEXTURE_1D: "1D", 
+            PIPE_TEXTURE_2D: "2D", 
+            PIPE_TEXTURE_3D: "3D", 
+            PIPE_TEXTURE_CUBE: "CUBE",
+        }[target]
+        fs = Shader('''
+            FRAG1.1
+            DCL IN[0], GENERIC[0], LINEAR
+            DCL SAMP[0], CONSTANT
+            DCL OUT[0].z, POSITION
+            0:TEX OUT[0].z, IN[0], SAMP[0], %s
+            1:END
+        ''' % op)
+        #fs.dump()
+        ctx.set_fragment_shader(fs)
+
+        nverts = 4
+        nattrs = 2
+        verts = FloatArray(nverts * nattrs * 4)
+    
+        x = 0
+        y = 0
+        w, h = minify((width, height), level)
+    
+        pos = [
+            [x, y],
+            [x+w, y],
+            [x+w, y+h],
+            [x, y+h],
+        ]
+    
+        tex = tex_coords(texture, face, level, zslice)
+    
+        for i in range(0, 4):
+            j = 8*i
+            verts[j + 0] = pos[i][0] # x
+            verts[j + 1] = pos[i][1] # y
+            verts[j + 2] = 0.0 # z
+            verts[j + 3] = 1.0 # w
+            verts[j + 4] = tex[i][0] # s
+            verts[j + 5] = tex[i][1] # r
+            verts[j + 6] = tex[i][2] # q
+            verts[j + 7] = 1.0
+    
+        ctx.draw_vertices(PIPE_PRIM_TRIANGLE_FAN,
+                          nverts, 
+                          nattrs, 
+                          verts)
+    
+        ctx.flush()
+    
+        zsbuf = zsbuf_tex.get_surface()
+        
+        self.assert_rgba(zsbuf, x, y, w, h, expected_rgba, 4.0/256, 0.85)
+        
+
+
 
 def main():
     dev = Device()
@@ -304,11 +504,10 @@ def main():
         PIPE_FORMAT_R5G6B5_UNORM,
         PIPE_FORMAT_A1R5G5B5_UNORM,
         PIPE_FORMAT_A4R4G4B4_UNORM,
-        #PIPE_FORMAT_Z32_UNORM,
-        #PIPE_FORMAT_Z24S8_UNORM,
-        #PIPE_FORMAT_Z24X8_UNORM,
-        #PIPE_FORMAT_Z16_UNORM,
-        #PIPE_FORMAT_S8_UNORM,
+        PIPE_FORMAT_Z32_UNORM,
+        PIPE_FORMAT_Z24S8_UNORM,
+        PIPE_FORMAT_Z24X8_UNORM,
+        PIPE_FORMAT_Z16_UNORM,
         PIPE_FORMAT_A8_UNORM,
         PIPE_FORMAT_L8_UNORM,
         PIPE_FORMAT_YCBCR,
@@ -347,7 +546,17 @@ def main():
                         for level in range(0, last_level + 1):
                             zslice = 0
                             while zslice < depth >> level:
-                                test = TextureTest(
+                                if format in (
+                                    PIPE_FORMAT_Z32_UNORM,
+                                    PIPE_FORMAT_Z24S8_UNORM,
+                                    PIPE_FORMAT_Z24X8_UNORM,
+                                    PIPE_FORMAT_Z16_UNORM,
+                                ):
+                                    klass = TextureDepthSampleTest
+                                else:
+                                    klass = TextureColorSampleTest
+
+                                test = klass(
                                     dev = dev,
                                     target = target,
                                     format = format,