--- /dev/null
+# encoding=utf-8
+# Copyright © 2019 Google
+
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+# SOFTWARE.
+
+from __future__ import print_function
+import sys
+import subprocess
+import tempfile
+import re
+from collections import namedtuple
+
+
+Test = namedtuple("Test", "name source match_re")
+
+
+TESTS = [
+ Test("simple division",
+ """
+ uniform mediump float a, b;
+
+ void main()
+ {
+ gl_FragColor.rgba = vec4(a / b);
+ }
+ """,
+ r'\(expression +float16_t +/'),
+ Test("dot",
+ """
+ uniform mediump vec2 a, b;
+
+ void main()
+ {
+ gl_FragColor.rgba = vec4(dot(a, b));
+ }
+ """,
+ r'\(expression +float16_t +dot\b'),
+ Test("array with const index",
+ """
+ precision mediump float;
+
+ uniform float in_simple[2];
+
+ void main()
+ {
+ gl_FragColor = vec4(in_simple[0] / in_simple[1]);
+ }
+ """,
+ r'\(expression +float16_t +/'),
+ Test("array with uniform index",
+ """
+ precision mediump float;
+
+ uniform float in_simple[2];
+ uniform int i0, i1;
+
+ void main()
+ {
+ gl_FragColor = vec4(in_simple[i0] / in_simple[i1]);
+ }
+ """,
+ r'\(expression +float16_t +/'),
+ Test("array-of-array with const index",
+ """
+ #version 310 es
+ precision mediump float;
+
+ uniform float in_aoa[2][2];
+
+ layout(location = 0) out float out_color;
+
+ void main()
+ {
+ out_color = in_aoa[0][0] / in_aoa[1][1];
+ }
+ """,
+ r'\(expression +float16_t +/'),
+ Test("array-of-array with uniform index",
+ """
+ #version 310 es
+ precision mediump float;
+
+ uniform float in_aoa[2][2];
+ uniform int i0, i1;
+
+ layout(location = 0) out float out_color;
+
+ void main()
+ {
+ out_color = in_aoa[i0][i0] / in_aoa[i1][i1];
+ }
+ """,
+ r'\(expression +float16_t +/'),
+ Test("array index",
+ """
+ uniform mediump float a, b;
+ uniform mediump float values[2];
+
+ void main()
+ {
+ gl_FragColor.rgba = vec4(values[int(a / b)]);
+ }
+ """,
+ r'\(expression +float16_t +/'),
+ Test("function",
+ """
+ precision mediump float;
+
+ uniform float a, b;
+
+ mediump float
+ get_a()
+ {
+ return a;
+ }
+
+ float
+ get_b()
+ {
+ return b;
+ }
+
+ void main()
+ {
+ gl_FragColor = vec4(get_a() / get_b());
+ }
+ """,
+ r'\(expression +float16_t +/'),
+ Test("function mediump args",
+ """
+ precision mediump float;
+
+ uniform float a, b;
+
+ mediump float
+ do_div(float x, float y)
+ {
+ return x / y;
+ }
+
+ void main()
+ {
+ gl_FragColor = vec4(do_div(a, b));
+ }
+ """,
+ r'\(expression +float16_t +/'),
+ Test("function highp args",
+ """
+ precision mediump float;
+
+ uniform float a, b;
+
+ mediump float
+ do_div(highp float x, highp float y)
+ {
+ return x / y;
+ }
+
+ void main()
+ {
+ gl_FragColor = vec4(do_div(a, b));
+ }
+ """,
+ r'\(expression +float +/'),
+ Test("function inout different precision highp",
+ """
+ uniform mediump float a, b;
+
+ void
+ do_div(inout highp float x, highp float y)
+ {
+ x = x / y;
+ }
+
+ void main()
+ {
+ mediump float temp = a;
+ do_div(temp, b);
+ gl_FragColor = vec4(temp);
+ }
+ """,
+ r'\(expression +float +/'),
+ Test("function inout different precision mediump",
+ """
+ uniform highp float a, b;
+
+ void
+ do_div(inout mediump float x, mediump float y)
+ {
+ x = x / y;
+ }
+
+ void main()
+ {
+ highp float temp = a;
+ do_div(temp, b);
+ gl_FragColor = vec4(temp);
+ }
+ """,
+ r'\(expression +float16_t +/'),
+ Test("if",
+ """
+ precision mediump float;
+
+ uniform float a, b;
+
+ void
+ main()
+ {
+ if (a / b < 0.31)
+ gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
+ else
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+ }
+ """,
+ r'\(expression +float16_t +/'),
+ Test("matrix",
+ """
+ precision mediump float;
+
+ uniform vec2 a;
+ uniform mat2 b;
+
+ void main()
+ {
+ gl_FragColor = vec4(b * a, 0.0, 0.0);
+ }
+ """,
+ r'\(expression +f16vec2 \*.*\bf16mat2\b'),
+ Test("simple struct deref",
+ """
+ precision mediump float;
+
+ struct simple {
+ float a, b;
+ };
+
+ uniform simple in_simple;
+
+ void main()
+ {
+ gl_FragColor = vec4(in_simple.a / in_simple.b);
+ }
+ """,
+ r'\(expression +float16_t +/'),
+ Test("embedded struct deref",
+ """
+ precision mediump float;
+
+ struct simple {
+ float a, b;
+ };
+
+ struct embedded {
+ simple a, b;
+ };
+
+ uniform embedded in_embedded;
+
+ void main()
+ {
+ gl_FragColor = vec4(in_embedded.a.a / in_embedded.b.b);
+ }
+ """,
+ r'\(expression +float16_t +/'),
+ Test("arrayed struct deref",
+ """
+ precision mediump float;
+
+ struct simple {
+ float a, b;
+ };
+
+ struct arrayed {
+ simple a[2];
+ };
+
+ uniform arrayed in_arrayed;
+
+ void main()
+ {
+ gl_FragColor = vec4(in_arrayed.a[0].a / in_arrayed.a[1].b);
+ }
+ """,
+ r'\(expression +float16_t +/'),
+ Test("mixed precision not lowered",
+ """
+ uniform mediump float a;
+ uniform highp float b;
+
+ void main()
+ {
+ gl_FragColor = vec4(a / b);
+ }
+ """,
+ r'\(expression +float +/'),
+ Test("texture sample",
+ """
+ precision mediump float;
+
+ uniform sampler2D tex;
+ uniform vec2 coord;
+ uniform float divisor;
+
+ void main()
+ {
+ gl_FragColor = texture2D(tex, coord) / divisor;
+ }
+ """,
+ r'\(expression +f16vec4 +/'),
+ Test("expression in lvalue",
+ """
+ uniform mediump float a, b;
+
+ void main()
+ {
+ gl_FragColor = vec4(1.0);
+ gl_FragColor[int(a / b)] = 0.5;
+ }
+ """,
+ r'\(expression +float16_t +/'),
+ Test("builtin with const arg",
+ """
+ uniform mediump float a;
+
+ void main()
+ {
+ gl_FragColor = vec4(min(a, 3.0));
+ }
+ """,
+ r'\(expression +float16_t min'),
+]
+
+
+def compile_shader(standalone_compiler, source):
+ with tempfile.NamedTemporaryFile(mode='wt', suffix='.frag') as source_file:
+ print(source, file=source_file)
+ source_file.flush()
+ return subprocess.check_output([standalone_compiler,
+ '--version', '300',
+ '--lower-precision',
+ '--dump-lir',
+ source_file.name],
+ universal_newlines=True)
+
+
+def run_test(standalone_compiler, test):
+ ir = compile_shader(standalone_compiler, test.source)
+
+ if re.search(test.match_re, ir) is None:
+ return False
+
+ return True
+
+
+def main():
+ standalone_compiler = sys.argv[1]
+ passed = 0
+
+ for test in TESTS:
+ print('Testing {} ... '.format(test.name), end='')
+
+ result = run_test(standalone_compiler, test)
+
+ if result:
+ print('PASS')
+ passed += 1
+ else:
+ print('FAIL')
+
+ print('{}/{} tests returned correct results'.format(passed, len(TESTS)))
+ sys.exit(0 if passed == len(TESTS) else 1)
+
+
+if __name__ == '__main__':
+ main()