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mesa: Only complain about an infinite loop in a swrast program once.
author
Eric Anholt
<eric@anholt.net>
Thu, 22 Jul 2010 19:16:11 +0000
(12:16 -0700)
committer
Eric Anholt
<eric@anholt.net>
Thu, 22 Jul 2010 19:16:11 +0000
(12:16 -0700)
Chances are, if one fragment looped badly, others will too, and
debugging output gets overwhelmed by the looping complaints.
src/mesa/shader/prog_execute.c
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diff --git
a/src/mesa/shader/prog_execute.c
b/src/mesa/shader/prog_execute.c
index f85c6513f3194c92d7c183674863a7841cce55d2..b6da3449b2667dfa9735f38c00e6897a3f8d4644 100644
(file)
--- a/
src/mesa/shader/prog_execute.c
+++ b/
src/mesa/shader/prog_execute.c
@@
-1788,7
+1788,11
@@
_mesa_execute_program(GLcontext * ctx,
numExec++;
if (numExec > maxExec) {
- _mesa_problem(ctx, "Infinite loop detected in fragment program");
+ static GLboolean reported = GL_FALSE;
+ if (!reported) {
+ _mesa_problem(ctx, "Infinite loop detected in fragment program");
+ reported = GL_TRUE;
+ }
return GL_TRUE;
}