add_builtin_define(parser, "GL_ARB_fragment_coord_conventions",
1);
+ if (extensions->ARB_fragment_layer_viewport)
+ add_builtin_define(parser, "GL_ARB_fragment_layer_viewport", 1);
+
if (extensions->ARB_explicit_attrib_location)
add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1);
if (extensions->ARB_viewport_array)
add_builtin_define(parser, "GL_ARB_viewport_array", 1);
-
- if (extensions->ARB_compute_shader)
- add_builtin_define(parser, "GL_ARB_compute_shader", 1);
-
- if (extensions->ARB_shader_image_load_store)
- add_builtin_define(parser, "GL_ARB_shader_image_load_store", 1);
}
}