glsl: Add builtin define for ARB_fragment_layer_viewport
authorChris Forbes <chrisf@ijw.co.nz>
Sat, 25 Jan 2014 05:24:38 +0000 (18:24 +1300)
committerChris Forbes <chrisf@ijw.co.nz>
Sun, 22 Jun 2014 04:52:17 +0000 (16:52 +1200)
The spec doesn't actually mention adding this, but this is the usual
pattern so I'm assuming it's a spec bug.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/glsl/glcpp/glcpp-parse.y

index dacb954b52cce684b71ab6dc915a93bcb5adcb03..58843a73ac3f5dd63d435cdae19027841d57a28a 100644 (file)
@@ -2086,6 +2086,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
                 add_builtin_define(parser, "GL_ARB_fragment_coord_conventions",
                                    1);
 
+              if (extensions->ARB_fragment_layer_viewport)
+                 add_builtin_define(parser, "GL_ARB_fragment_layer_viewport", 1);
+
              if (extensions->ARB_explicit_attrib_location)
                 add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1);
 
@@ -2144,12 +2147,6 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
 
              if (extensions->ARB_viewport_array)
                 add_builtin_define(parser, "GL_ARB_viewport_array", 1);
-
-              if (extensions->ARB_compute_shader)
-                 add_builtin_define(parser, "GL_ARB_compute_shader", 1);
-
-             if (extensions->ARB_shader_image_load_store)
-                add_builtin_define(parser, "GL_ARB_shader_image_load_store", 1);
           }
        }