* Mark all states that have the resource dirty.
*/
void
-ilo_mark_states_with_resource_dirty(struct ilo_context *ilo,
- const struct pipe_resource *res)
+ilo_mark_states_with_resource_renamed(struct ilo_context *ilo,
+ struct pipe_resource *res)
{
+ struct intel_bo *bo = ilo_resource_get_bo(res);
uint32_t states = 0;
unsigned sh, i;
for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
for (i = 0; i < ilo->view[sh].count; i++) {
- struct pipe_sampler_view *view = ilo->view[sh].states[i];
+ struct ilo_view_cso *cso = (struct ilo_view_cso *) ilo->view[sh].states[i];
- if (view->texture == res) {
+ if (cso->base.texture == res) {
static const unsigned view_dirty_bits[PIPE_SHADER_TYPES] = {
[PIPE_SHADER_VERTEX] = ILO_DIRTY_VIEW_VS,
[PIPE_SHADER_FRAGMENT] = ILO_DIRTY_VIEW_FS,
[PIPE_SHADER_GEOMETRY] = ILO_DIRTY_VIEW_GS,
[PIPE_SHADER_COMPUTE] = ILO_DIRTY_VIEW_CS,
};
+ cso->surface.bo = bo;
states |= view_dirty_bits[sh];
break;
struct ilo_cbuf_cso *cbuf = &ilo->cbuf[sh].cso[i];
if (cbuf->resource == res) {
+ cbuf->surface.bo = bo;
states |= ILO_DIRTY_CBUF;
break;
}
}
for (i = 0; i < ilo->resource.count; i++) {
- if (ilo->resource.states[i]->texture == res) {
+ struct ilo_surface_cso *cso =
+ (struct ilo_surface_cso *) ilo->resource.states[i];
+
+ if (cso->base.texture == res) {
+ cso->u.rt.bo = bo;
states |= ILO_DIRTY_RESOURCE;
break;
}
/* for now? */
if (res->target != PIPE_BUFFER) {
for (i = 0; i < ilo->fb.state.nr_cbufs; i++) {
- const struct pipe_surface *surf = ilo->fb.state.cbufs[i];
- if (surf && surf->texture == res) {
+ struct ilo_surface_cso *cso =
+ (struct ilo_surface_cso *) ilo->fb.state.cbufs[i];
+ if (cso && cso->base.texture == res) {
+ cso->u.rt.bo = bo;
states |= ILO_DIRTY_FB;
break;
}
}
- if (ilo->fb.state.zsbuf && ilo->fb.state.zsbuf->texture == res)
+ if (ilo->fb.state.zsbuf && ilo->fb.state.zsbuf->texture == res) {
+ struct ilo_surface_cso *cso =
+ (struct ilo_surface_cso *) ilo->fb.state.zsbuf;
+
+ cso->u.rt.bo = bo;
states |= ILO_DIRTY_FB;
+ }
}
for (i = 0; i < ilo->cs_resource.count; i++) {
- pipe_surface_reference(&ilo->cs_resource.states[i], NULL);
- if (ilo->cs_resource.states[i]->texture == res) {
+ struct ilo_surface_cso *cso =
+ (struct ilo_surface_cso *) ilo->cs_resource.states[i];
+ if (cso->base.texture == res) {
+ cso->u.rt.bo = bo;
states |= ILO_DIRTY_CS_RESOURCE;
break;
}