Commit
c1c1cf5f9 added infrastructure for saving and restoring draw
buffer state. However, it universially used MAX_DRAW_BUFFERS, but many
drivers support far fewer than that at limit. For example, the radeon
and i915 drivers only support 1. Using MAX_DRAW_BUFFERS causes meta to
generate GL errors.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80115
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Kenneth Graunke <kenneth@whitecape.org> [on Broadwell]
Tested-by: jpsinthemix@verizon.net
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
int buf, real_color_buffers = 0;
memset(save->ColorDrawBuffers, 0, sizeof(save->ColorDrawBuffers));
- for (buf = 0; buf < MAX_DRAW_BUFFERS; buf++) {
+ for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
int buf_index = ctx->DrawBuffer->_ColorDrawBufferIndexes[buf];
if (buf_index == -1)
continue;
_mesa_BindRenderbuffer(GL_RENDERBUFFER, save->RenderbufferName);
if (state & MESA_META_DRAW_BUFFERS) {
- _mesa_DrawBuffers(MAX_DRAW_BUFFERS, save->ColorDrawBuffers);
+ _mesa_DrawBuffers(ctx->Const.MaxDrawBuffers, save->ColorDrawBuffers);
}
ctx->Meta->SaveStackDepth--;