uint pos;
for (pos = 0; pos < NUM_ENTRIES; pos++) {
- //assert(tc->entries[pos].x < 0);
+ /*assert(tc->entries[pos].x < 0);*/
}
if (tc->surface) {
pipe_surface_reference(&tc->surface, NULL);
for (x = 0; x < w; x += TILE_SIZE) {
if (is_clear_flag_set(tc->clear_flags, x, y)) {
pipe_put_tile_raw(pipe, ps,
- x, y, TILE_SIZE, TILE_SIZE,
- tc->tile.data.color32, 0/*STRIDE*/);
+ x, y, TILE_SIZE, TILE_SIZE,
+ tc->tile.data.color32, 0/*STRIDE*/);
/* do this? */
clear_clear_flag(tc->clear_flags, x, y);
if (tile->x >= 0) {
if (tc->depth_stencil) {
pipe_put_tile_raw(pipe, ps,
- tile->x, tile->y, TILE_SIZE, TILE_SIZE,
- tile->data.depth32, 0/*STRIDE*/);
+ tile->x, tile->y, TILE_SIZE, TILE_SIZE,
+ tile->data.depth32, 0/*STRIDE*/);
}
else {
pipe_put_tile_rgba(pipe, ps,
#endif
}
else if (tc->texture) {
- /* caching a texture, mark all entries as embpy */
+ /* caching a texture, mark all entries as empty */
for (pos = 0; pos < NUM_ENTRIES; pos++) {
tc->entries[pos].x = -1;
}