brw_program.c won't be part of the compiler library, but we need
brw_mark_surface_used() in the compiler. Move to brw_shader.cpp.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
brw->shader_time.bo = NULL;
}
-void
-brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
- unsigned surf_index)
-{
- assert(surf_index < BRW_MAX_SURFACES);
-
- prog_data->binding_table.size_bytes =
- MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
-}
-
void
brw_stage_prog_data_free(const void *p)
{
return &shader->base;
}
+void
+brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
+ unsigned surf_index)
+{
+ assert(surf_index < BRW_MAX_SURFACES);
+
+ prog_data->binding_table.size_bytes =
+ MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
+}
+
enum brw_reg_type
brw_type_for_base_type(const struct glsl_type *type)
{