Several empty cmdbufs are submitted by app/xserver per frame, from
glamor_block_handler for example. Let's skip them.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
{
struct virgl_screen *rs = virgl_screen(ctx->base.screen);
+ /* skip empty cbuf */
+ if (ctx->cbuf->cdw == ctx->cbuf_initial_cdw &&
+ ctx->queue.num_dwords == 0 &&
+ !fence)
+ return;
+
if (ctx->num_draws)
u_upload_unmap(ctx->uploader);
/* add back current framebuffer resources to reference list? */
virgl_reemit_res(ctx);
+
+ ctx->cbuf_initial_cdw = ctx->cbuf->cdw;
}
static void virgl_flush_from_st(struct pipe_context *ctx,
struct virgl_context {
struct pipe_context base;
struct virgl_cmd_buf *cbuf;
+ unsigned cbuf_initial_cdw;
struct virgl_textures_info samplers[PIPE_SHADER_TYPES];
struct virgl_vertex_elements_state *vertex_elements;