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shader-packing
author
Eric Anholt
<eric@anholt.net>
Sat, 8 Dec 2018 00:51:12 +0000
(16:51 -0800)
committer
Eric Anholt
<eric@anholt.net>
Sat, 8 Dec 2018 00:51:12 +0000
(16:51 -0800)
src/gallium/drivers/v3d/v3d_context.h
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diff --git
a/src/gallium/drivers/v3d/v3d_context.h
b/src/gallium/drivers/v3d/v3d_context.h
index 4db422b5755750d4902432e1db9c1d5c23757fe2..a2fcf1ae2d4dcc1fc6de7e35484d3c009136ae55 100644
(file)
--- a/
src/gallium/drivers/v3d/v3d_context.h
+++ b/
src/gallium/drivers/v3d/v3d_context.h
@@
-376,7
+376,8
@@
struct v3d_context {
*/
struct u_upload_mgr *uploader;
/* State uploader used inside the driver. This is for packing bits of
- * long-term state inside buffers.
+ * long-term state inside buffers, since the kernel interfaces
+ * allocate a page at a time.
*/
struct u_upload_mgr *state_uploader;